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https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
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feat: 繁中服 生息演算【沙洲遺聞】 (#11620)
* feat: 繁中服 生息演算【沙洲遺聞】 * chore: Auto update by pre-commit hooks [skip changelog] --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
This commit is contained in:
@@ -2087,6 +2087,112 @@
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["深埋迷境", "_SKIP_"]
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]
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},
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"Reclamation2Begin": {
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"text": ["開", "始"]
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},
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"Reclamation2BeginContinue": {
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"text": ["繼", "續"]
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},
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"Reclamation2BeginStage": {
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"text": ["眾人", "匯聚", "後舍"]
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},
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"Reclamation2Birdland": {
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"text": ["聚羽", "之地", "捕獵區"]
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},
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"Reclamation2ClickDrop": {
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"text": ["行動", "結束"]
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},
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"Reclamation2CopiousCoppice": {
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"text": ["木", "林", "資源區"],
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"ocrReplace": [[".*源區", "資源區"]]
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},
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"Reclamation2DeleteArchiveEnterConfirm": {
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"text": ["刪除"]
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},
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"Reclamation2DeleteArchiveLastConfirm": {
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"text": ["確認", "刪除"]
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},
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"Reclamation2ExAssemblyStationOcr": {
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"text": ["組裝台"]
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},
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"Reclamation2ExBegin": {
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"text": ["繼", "續", "演", "算"]
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},
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"Reclamation2ExClickProduct": {
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"text": ["螢光棒"]
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},
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"Reclamation2ExDeleteArchiveConfirm": {
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"text": ["確認", "刪除"]
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},
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"Reclamation2ExDeleteArchiveEnter": {
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"text": ["刪除"]
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},
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"Reclamation2ExManufactureConfirm": {
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"text": ["開始組裝", "組裝"]
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},
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"Reclamation2ExManufactureConfirmClickToContinue": {
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"text": ["點擊", "空白", "繼續"]
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},
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"Reclamation2ExReadArchiveConfirm": {
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"text": ["確認"]
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},
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"Reclamation2ExReadArchiveEnter": {
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"text": ["讀取"]
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},
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"Reclamation2ExReadArchiveSelectDay": {
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"text": ["生息", "日"]
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},
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"Reclamation2ExReadArchiveSelectDayConfirm": {
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"text": ["點擊", "確認"]
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},
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"Reclamation2ExSkipDays2ExSkipTime": {
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"text": ["消磨", "時間"]
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},
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"Reclamation2ExSkipDays2ExSkipTimeConfig": {
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"text": ["確認"]
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},
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"Reclamation2ExSkipDaysAward2": {
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"text": ["點擊", "任意處", "繼續"]
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},
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"Reclamation2ExSkipDaysBeginNewDay": {
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"text": ["開", "啟", "今", "日"]
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},
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"Reclamation2ProsperityMaxDeleteArchiveEnterConfirm": {
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"text": ["刪除"]
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},
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"Reclamation2ProsperityMaxDeleteArchiveLastConfirm1": {
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"text": ["確認", "刪除"]
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},
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"Reclamation2ProsperityMaxDeleteArchiveLastConfirm2": {
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"text": ["確認", "刪除"]
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},
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"Reclamation2ProsperityMaxSkipDayClickContinue": {
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"text": ["點擊", "任意處", "繼續"]
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},
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"Reclamation2SkipDayClickContinue": {
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"text": ["點擊", "任意處", "繼續"]
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},
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"Reclamation2SkipTimeSkip": {
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"text": ["消磨", "時間"]
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},
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"Reclamation2SkipTimeSkipConfirm": {
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"text": ["確認"]
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},
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"Reclamation2StageEnter": {
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"text": ["開始", "行動"]
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},
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"Reclamation2StageFight": {
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"text": ["開始", "行動"]
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},
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"Reclamation2StageFightConfirm": {
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"text": ["確認"]
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},
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"Reclamation2StageLeaveConfirm": {
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"text": ["確認", "離開"]
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},
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"Reclamation2StageSquadClearConfirm": {
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"text": ["確認"]
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},
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"Fire@Reclamation@ClickAnyZoneOcr": {
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"text": ["區", "Zone"]
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},
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@@ -2148,36 +2254,36 @@
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"text": ["開始行動", "決斷"]
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},
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"Tales@RA@CancelEnterBuildMode": {
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"text": ["进入建造"]
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"text": ["進入建造"]
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},
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"Tales@RA@ClickGatheringOfFeathers": {
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"text": ["聚羽之地"]
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},
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"Tales@RA@ClickShrubberyGalore": {
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"text": ["丰饶灌木林"]
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"text": ["豐饒灌木林", "木林"]
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},
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"Tales@RA@ConfirmSquad": {
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"text": ["开始行动"]
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"text": ["開始行動", "開始"]
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},
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"Tales@RA@ConfirmToLoadSave": {
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"text": ["点击确认"]
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"text": ["點擊確認", "確認"]
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},
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"Tales@RA@EnterNode": {
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"text": ["开始行动"]
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"text": ["開始行動", "開始"]
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},
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"Tales@RA@FinishCalc": {
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"text": ["点击任意处继续"]
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"text": ["點擊任意處繼續", "任意"]
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},
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"Tales@RA@PIS-Resume": {
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"text": ["继续演算"]
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"text": ["繼續演算", "演算"]
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},
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"Tales@RA@PNS-ClickBaseCamp": {
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"text": ["众人会聚之地"]
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"text": ["眾人會聚之地", "眾人"]
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},
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"Tales@RA@PNS-Commence": {
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"text": ["演算", "開始"]
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},
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"Tales@RA@ResourceGained": {
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"text": ["点击空白处继续"]
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"text": ["點擊空白處繼續", "空白"]
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}
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}
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@@ -460,8 +460,8 @@ V9.1.28 前的模擬器版本僅支持 720P 900P 1080P 分辨率,V9.1.29 後
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<system:String x:Key="ReclamationTheme">生息演算主題</system:String>
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<system:String x:Key="ReclamationThemeFire">沙中之火</system:String>
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<system:String x:Key="ReclamationThemeTales">沙洲遺聞</system:String>
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<system:String x:Key="ReclamationModeProsperityNoSave">無存檔,通過進出關卡刷生息點數</system:String>
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<system:String x:Key="ReclamationModeProsperityInSave">有存檔,通過組裝支援道具刷生息點數</system:String>
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<system:String x:Key="ReclamationModeProsperityNoSave">無存檔,透過進出關卡刷生息點數</system:String>
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<system:String x:Key="ReclamationModeProsperityInSave">有存檔,透過組裝支援道具刷生息點數</system:String>
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<system:String x:Key="ReclamationIncrementMode">增加方式</system:String>
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<system:String x:Key="ReclamationIncrementModeClick">連點</system:String>
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<system:String x:Key="ReclamationIncrementModeHold">長按</system:String>
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@@ -926,18 +926,18 @@ V9.1.28 前的模擬器版本僅支持 720P 900P 1080P 分辨率,V9.1.29 後
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<!-- !Announcement -->
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<!-- Reclamation -->
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<system:String x:Key="ReclamationEarlyTip" xml:space="preserve">
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目前生息演算的支援仍處於早期階段,使用時請注意以下幾點:
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目前生息演算的支援仍處於中期階段,使用時請注意以下幾點:
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通過開局刷點數:(小心已有存檔被刪除)
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0. 點數刷滿後會輸出“任務完成”,自動停止任務
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1. 理論上可以在生息演算開局刷點數流程的任意位置開始任務,不論是否有存檔
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2. 理論上編隊內可以有幹員,但沒測試,不推薦
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3. 導航還沒寫,不能從生息演算以外的位置開始任務
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4. 如果任務過程中報錯、點數沒刷滿就任務完成,請前往GitHub提交issue
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透過開局刷點數:(小心已有存檔被刪除)
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1. 點數刷滿後會輸出 “任務完成”,自動停止任務
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2. 不要在生息演算的編隊中有幹員的情況下使用
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3. 手動確認存檔情況並刪除,以免 MAA 刪除你的珍貴存檔
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4. 導航還沒寫,不能從生息演算以外的位置開始任務
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5. 如果任務過程中報錯、點數沒刷滿就任務完成,請前往 GitHub 提交 issue
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有存檔通過製造刷點數(高級設定):
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有存檔透過製造刷點數(高級設定):
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1. 要求是結算後的第一天,且後續三天沒有敵襲進入駐紮地
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2. 必须在進入大地圖後的介面開始(能看到駐紮地的介面)
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2. 必須在進入大地圖後的界面開始(能看到駐紮地的介面)
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3. 如果能製造的數量剛好是 99 的倍數會卡住,在存檔前可以先用掉一點,這個之後再修
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</system:String>
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<system:String x:Key="ReclamationBePatient">牛牛,我太想進步了!你看,又急</system:String>
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@@ -645,13 +645,9 @@ namespace MaaWpfGui.ViewModels.UI
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"Mall",
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"Mission",
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"AutoRoguelike",
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"Reclamation"
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];
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if (SettingsViewModel.GameSettings.ClientType is not "txwy")
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{
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taskList.Add("Reclamation");
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}
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var tempOrderList = new List<DragItemViewModel>(new DragItemViewModel[taskList.Count]);
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var nonOrderList = new List<DragItemViewModel>();
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for (int i = 0; i != taskList.Count; ++i)
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