feat: 繁中服 生息演算【沙洲遺聞】 (#11620)

* feat: 繁中服 生息演算【沙洲遺聞】

* chore: Auto update by pre-commit hooks [skip changelog]

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
This commit is contained in:
HY
2025-01-23 19:55:12 +08:00
committed by GitHub
parent 380bf68cfc
commit 1ca9ca4112
4 changed files with 127 additions and 25 deletions

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@@ -2087,6 +2087,112 @@
["深埋迷境", "_SKIP_"]
]
},
"Reclamation2Begin": {
"text": ["開", "始"]
},
"Reclamation2BeginContinue": {
"text": ["繼", "續"]
},
"Reclamation2BeginStage": {
"text": ["眾人", "匯聚", "後舍"]
},
"Reclamation2Birdland": {
"text": ["聚羽", "之地", "捕獵區"]
},
"Reclamation2ClickDrop": {
"text": ["行動", "結束"]
},
"Reclamation2CopiousCoppice": {
"text": ["木", "林", "資源區"],
"ocrReplace": [[".*源區", "資源區"]]
},
"Reclamation2DeleteArchiveEnterConfirm": {
"text": ["刪除"]
},
"Reclamation2DeleteArchiveLastConfirm": {
"text": ["確認", "刪除"]
},
"Reclamation2ExAssemblyStationOcr": {
"text": ["組裝台"]
},
"Reclamation2ExBegin": {
"text": ["繼", "續", "演", "算"]
},
"Reclamation2ExClickProduct": {
"text": ["螢光棒"]
},
"Reclamation2ExDeleteArchiveConfirm": {
"text": ["確認", "刪除"]
},
"Reclamation2ExDeleteArchiveEnter": {
"text": ["刪除"]
},
"Reclamation2ExManufactureConfirm": {
"text": ["開始組裝", "組裝"]
},
"Reclamation2ExManufactureConfirmClickToContinue": {
"text": ["點擊", "空白", "繼續"]
},
"Reclamation2ExReadArchiveConfirm": {
"text": ["確認"]
},
"Reclamation2ExReadArchiveEnter": {
"text": ["讀取"]
},
"Reclamation2ExReadArchiveSelectDay": {
"text": ["生息", "日"]
},
"Reclamation2ExReadArchiveSelectDayConfirm": {
"text": ["點擊", "確認"]
},
"Reclamation2ExSkipDays2ExSkipTime": {
"text": ["消磨", "時間"]
},
"Reclamation2ExSkipDays2ExSkipTimeConfig": {
"text": ["確認"]
},
"Reclamation2ExSkipDaysAward2": {
"text": ["點擊", "任意處", "繼續"]
},
"Reclamation2ExSkipDaysBeginNewDay": {
"text": ["開", "啟", "今", "日"]
},
"Reclamation2ProsperityMaxDeleteArchiveEnterConfirm": {
"text": ["刪除"]
},
"Reclamation2ProsperityMaxDeleteArchiveLastConfirm1": {
"text": ["確認", "刪除"]
},
"Reclamation2ProsperityMaxDeleteArchiveLastConfirm2": {
"text": ["確認", "刪除"]
},
"Reclamation2ProsperityMaxSkipDayClickContinue": {
"text": ["點擊", "任意處", "繼續"]
},
"Reclamation2SkipDayClickContinue": {
"text": ["點擊", "任意處", "繼續"]
},
"Reclamation2SkipTimeSkip": {
"text": ["消磨", "時間"]
},
"Reclamation2SkipTimeSkipConfirm": {
"text": ["確認"]
},
"Reclamation2StageEnter": {
"text": ["開始", "行動"]
},
"Reclamation2StageFight": {
"text": ["開始", "行動"]
},
"Reclamation2StageFightConfirm": {
"text": ["確認"]
},
"Reclamation2StageLeaveConfirm": {
"text": ["確認", "離開"]
},
"Reclamation2StageSquadClearConfirm": {
"text": ["確認"]
},
"Fire@Reclamation@ClickAnyZoneOcr": {
"text": ["區", "Zone"]
},
@@ -2148,36 +2254,36 @@
"text": ["開始行動", "決斷"]
},
"Tales@RA@CancelEnterBuildMode": {
"text": ["入建造"]
"text": ["入建造"]
},
"Tales@RA@ClickGatheringOfFeathers": {
"text": ["聚羽之地"]
},
"Tales@RA@ClickShrubberyGalore": {
"text": ["丰饶灌木林"]
"text": ["豐饒灌木林", "木林"]
},
"Tales@RA@ConfirmSquad": {
"text": ["始行"]
"text": ["始行動", "開始"]
},
"Tales@RA@ConfirmToLoadSave": {
"text": ["点击确认"]
"text": ["點擊確認", "確認"]
},
"Tales@RA@EnterNode": {
"text": ["始行"]
"text": ["始行動", "開始"]
},
"Tales@RA@FinishCalc": {
"text": ["点击任意处继续"]
"text": ["點擊任意處繼續", "任意"]
},
"Tales@RA@PIS-Resume": {
"text": ["继续演算"]
"text": ["繼續演算", "演算"]
},
"Tales@RA@PNS-ClickBaseCamp": {
"text": ["众人会聚之地"]
"text": ["眾人會聚之地", "眾人"]
},
"Tales@RA@PNS-Commence": {
"text": ["演算", "開始"]
},
"Tales@RA@ResourceGained": {
"text": ["点击空白处继续"]
"text": ["點擊空白處繼續", "空白"]
}
}

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@@ -460,8 +460,8 @@ V9.1.28 前的模擬器版本僅支持 720P 900P 1080P 分辨率V9.1.29 後
<system:String x:Key="ReclamationTheme">生息演算主題</system:String>
<system:String x:Key="ReclamationThemeFire">沙中之火</system:String>
<system:String x:Key="ReclamationThemeTales">沙洲遺聞</system:String>
<system:String x:Key="ReclamationModeProsperityNoSave">無存檔,過進出關卡刷生息點數</system:String>
<system:String x:Key="ReclamationModeProsperityInSave">有存檔,過組裝支援道具刷生息點數</system:String>
<system:String x:Key="ReclamationModeProsperityNoSave">無存檔,過進出關卡刷生息點數</system:String>
<system:String x:Key="ReclamationModeProsperityInSave">有存檔,過組裝支援道具刷生息點數</system:String>
<system:String x:Key="ReclamationIncrementMode">增加方式</system:String>
<system:String x:Key="ReclamationIncrementModeClick">連點</system:String>
<system:String x:Key="ReclamationIncrementModeHold">長按</system:String>
@@ -926,18 +926,18 @@ V9.1.28 前的模擬器版本僅支持 720P 900P 1080P 分辨率V9.1.29 後
<!-- !Announcement -->
<!-- Reclamation -->
<system:String x:Key="ReclamationEarlyTip" xml:space="preserve">
目前生息演算的支援仍處於期階段,使用時請注意以下幾點:
目前生息演算的支援仍處於期階段,使用時請注意以下幾點:
過開局刷點數:(小心已有存檔被刪除)
0. 點數刷滿後會輸出“任務完成”,自動停止任務
1. 理論上可以在生息演算開局刷點數流程的任意位置開始任務,不論是否有存檔
2. 理論上編隊內可以有幹員,但沒測試,不推薦
3. 導航還沒寫,不能從生息演算以外的位置開始任務
4. 如果任務過程中報錯、點數沒刷滿就任務完成請前往GitHub提交issue
過開局刷點數:(小心已有存檔被刪除)
1. 點數刷滿後會輸出 “任務完成”,自動停止任務
2. 不要在生息演算的編隊中有幹員的情況下使用
3. 手動確認存檔情況並刪除,以免 MAA 刪除你的珍貴存檔
4. 導航還沒寫,不能從生息演算以外的位置開始任務
5. 如果任務過程中報錯、點數沒刷滿就任務完成,請前往 GitHub 提交 issue
有存檔過製造刷點數(高級設定):
有存檔過製造刷點數(高級設定):
1. 要求是結算後的第一天,且後續三天沒有敵襲進入駐紮地
2. 必在進入大地圖後的面開始(能看到駐紮地的介面)
2. 必在進入大地圖後的面開始(能看到駐紮地的介面)
3. 如果能製造的數量剛好是 99 的倍數會卡住,在存檔前可以先用掉一點,這個之後再修
</system:String>
<system:String x:Key="ReclamationBePatient">牛牛,我太想進步了!你看,又急</system:String>

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@@ -645,13 +645,9 @@ namespace MaaWpfGui.ViewModels.UI
"Mall",
"Mission",
"AutoRoguelike",
"Reclamation"
];
if (SettingsViewModel.GameSettings.ClientType is not "txwy")
{
taskList.Add("Reclamation");
}
var tempOrderList = new List<DragItemViewModel>(new DragItemViewModel[taskList.Count]);
var nonOrderList = new List<DragItemViewModel>();
for (int i = 0; i != taskList.Count; ++i)