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style: 修改肉鸽策略描述
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@@ -58,7 +58,7 @@
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<system:String x:Key="DormThreshold">Morale Threshold</system:String>
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<system:String x:Key="InfrastThresholdTip">If custom shift is enabled, this field is only valid for autofilled rooms</system:String>
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<system:String x:Key="RoguelikeStrategyCandle">Get candles, pass levels as more as possible</system:String>
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<system:String x:Key="RoguelikeStrategyExp">Gain Experience Points, pass stages as more as possible</system:String>
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<system:String x:Key="RoguelikeStrategyGold">Deposit coins, exit after arriving at the second level</system:String>
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<system:String x:Key="StartingSquad">Starting Squad</system:String>
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<system:String x:Key="StartingRoles">Starting Roles</system:String>
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@@ -59,7 +59,7 @@
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<system:String x:Key="DormThreshold">体力が設定した%以下になれば宿舎へ移動する</system:String>
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<system:String x:Key="InfrastThresholdTip">If custom shift is enabled, this field is only valid for autofilled rooms</system:String>
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<system:String x:Key="RoguelikeStrategyCandle">キャンドルを集めて、できるだけクリアする</system:String>
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<system:String x:Key="RoguelikeStrategyExp">経験値を取得する、できるだけクリアする</system:String>
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<system:String x:Key="RoguelikeStrategyGold">源石錐を集めて、2階に到着後止める</system:String>
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<system:String x:Key="StartingSquad">最初の分隊</system:String>
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<system:String x:Key="StartingRoles">最初の職業</system:String>
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@@ -58,7 +58,7 @@
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<system:String x:Key="DormThreshold">오퍼레이터 컨디션 한계점</system:String>
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<system:String x:Key="InfrastThresholdTip">If custom shift is enabled, this field is only valid for autofilled rooms</system:String>
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<system:String x:Key="RoguelikeStrategyCandle">통합전략: 촛불 우선</system:String>
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<system:String x:Key="RoguelikeStrategyExp">통합전략: 등급 우선</system:String>
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<system:String x:Key="RoguelikeStrategyGold">통합전략: 오리지늄 주괴 우선</system:String>
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<system:String x:Key="StartingSquad">시동 분대</system:String>
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<system:String x:Key="StartingRoles">시동 프로팀</system:String>
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@@ -58,7 +58,7 @@
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<system:String x:Key="DormThreshold">🕺🍸🍺🍺🍺🍸🍻🍸🍻</system:String>
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<system:String x:Key="InfrastThresholdTip">🕺🍺🍻🕺🍸🍷🍻🍸🍺💃🍺🕺🕺🍸🍻🍸🍻🍸🍷🍸🍸🍻🍻🍻🍺🍺🍷🕺🍺🍻🍸</system:String>
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<system:String x:Key="RoguelikeStrategyCandle">🍷🍺💃🍷🍷🍻🍷🕺💃🍸🍺🍷🍻🍷💃🍸</system:String>
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<system:String x:Key="RoguelikeStrategyExp">🍷🍺💃🍷🍷🍻🍷🕺💃🍸🍺🍷🍻🍷💃🍸</system:String>
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<system:String x:Key="RoguelikeStrategyGold">🍺🍷🍸🍷🍻🕺🍻🍺🍷🍻🍺🍺🍻🕺🍸🍷</system:String>
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<system:String x:Key="StartingSquad">🍸🍷💃🍸🍺</system:String>
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<system:String x:Key="StartingRoles">🍷🍻🍺🍷🍻🍺</system:String>
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@@ -58,7 +58,7 @@
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<system:String x:Key="DormThreshold">基建工作心情阈值</system:String>
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<system:String x:Key="InfrastThresholdTip">若启用自定义换班,该字段仅针对 autofill 的房间有效</system:String>
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<system:String x:Key="RoguelikeStrategyCandle">刷蜡烛,尽可能稳定的打更多层数</system:String>
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<system:String x:Key="RoguelikeStrategyExp">刷等级,尽可能稳定的打更多层数</system:String>
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<system:String x:Key="RoguelikeStrategyGold">刷源石锭,到达第二层后直接退出</system:String>
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<system:String x:Key="StartingSquad">开局分队</system:String>
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<system:String x:Key="StartingRoles">开局职业组</system:String>
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@@ -58,7 +58,7 @@
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<system:String x:Key="DormThreshold">基建工作心情閾值</system:String>
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<system:String x:Key="InfrastThresholdTip">若啓用自定義換班,該字段僅針對 autofill 的房間有效</system:String>
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<system:String x:Key="RoguelikeStrategyCandle">刷蠟燭,盡可能穩定的打更多層數</system:String>
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<system:String x:Key="RoguelikeStrategyExp">刷等級,盡可能穩定的打更多層數</system:String>
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<system:String x:Key="RoguelikeStrategyGold">刷源石錠,到達第二層後直接退出</system:String>
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<system:String x:Key="StartingSquad">開局分隊</system:String>
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<system:String x:Key="StartingRoles">開局職業組</system:String>
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@@ -172,7 +172,7 @@ namespace MeoAsstGui
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RoguelikeModeList = new List<CombData>
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{
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new CombData { Display = Localization.GetString("RoguelikeStrategyCandle"), Value = "0" },
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new CombData { Display = Localization.GetString("RoguelikeStrategyExp"), Value = "0" },
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new CombData { Display = Localization.GetString("RoguelikeStrategyGold"), Value = "1" },
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// new CombData { Display = "两者兼顾,投资过后退出", Value = "2" } // 弃用
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