Release v4.16.2 (#4586)

This commit is contained in:
MistEO
2023-05-02 00:45:17 +08:00
committed by GitHub
4 changed files with 22 additions and 20 deletions

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@@ -1,18 +1,28 @@
## v4.16.2
### 修复
- 修复活动关卡 `CW-10` 偶现上传失败 @MistEO
- 修复活动关卡 `CW-10` 偶现导航失败 @ABA2396
- 修复部分中文路径下的崩溃问题 @MistEO
## v4.16.1
**明日方舟游戏大版本更新,部分新内容暂不可用。**
**包括 新干员 BOX 识别、新干员视频识别、新干员肉鸽使用、新干员基建技能等,请等待之后版本的更新~**
**目前已支持 新地图抄作业、掉落上传、公招池新干员。**
**目前已支持 新地图关卡导航、抄作业、掉落上传、公招池新干员。**
### 新增
- 牛牛抽卡! @MistEO @hguandl
- 新地图抄作业、掉落上传、公招新加入干员 @yuanyan3060 @MistEO
- 新地图关卡导航 @ABA2396
- 新增肉鸽刷指路鳞(请在设置中打开) @MistEO @hguandl
- 新增内置保全作业 雷神工业测试平台 浊蒂版,更稳定 (#4528) @junyihan233 @MistEO
- Mac UI 支持启动 iOS 客户端 @hguandl
- Mac UI 仓库结果导出 JSON @hguandl
- 干员 BOX 识别增加等级精英度 (#4438) @GD-GK @MistEO
- 干员 BOX 识别增加等级精英度、稀有度 (#4438) @GD-GK @MistEO
- 自动游戏资源更新+自动发版 CI (发内测版) @MistEO
### 改进
@@ -31,7 +41,6 @@
- Mac UI 启动前加载外服资源 @hguandl
- Mac UI 添加视频识别说明 @hguandl
- Mac UI 添加全选/取消任务的菜单和快捷键 @hguandl
- Auto Update Game Resources - 2023-04-27 @MistEO
### 修复
@@ -73,7 +82,7 @@
#### Common
- Added CI that automatically updates game resources, including all overseas clients resources (but needs to be manually triggered). If you want to create a pull request to update game resources, you can use \<your forked repo\> -> `Actions` -> `res-update-game` -> `Run workflow` to update resources instead of manual update. @MistEO
- Added a CI that automatically updates game resources, including all overseas clients, and will automatically release a nightly version after the resources are updated @MistEO
- Fix the recognition error of recruiting senior operators @MistEO
- fix #4471: Add loading instructions for overseas clients resource files @hguandl

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@@ -809,6 +809,10 @@
[
" (\\d)",
"-$1"
],
[
"-1O",
"-10"
]
]
},
@@ -6862,6 +6866,10 @@
[
"Bl-",
"BI-"
],
[
"-1O",
"-10"
]
],
"roi": [

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@@ -28,7 +28,7 @@ bool asst::AbstractConfig::_load(std::filesystem::path path)
std::string class_name = utils::demangle(typeid(*this).name());
LogTraceScope(class_name);
Log.info(path.string());
Log.info(path);
auto ret = json::open(path, true);
if (!ret) {

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@@ -442,21 +442,6 @@ namespace asst
std::filesystem::rename(m_log_path, m_log_bak_path);
}
}
// FIXME: 迁移以前文件路径,之后版本删了这段
{
using namespace asst::utils::path_literals;
if (std::filesystem::exists(m_directory / "asst.log")) {
std::filesystem::remove(m_directory / "asst.log");
}
if (std::filesystem::exists(m_directory / "asst.bak.log")) {
std::filesystem::remove(m_directory / "asst.bak.log");
}
const auto& MapDir = UserDir.get() / "debug"_p / "map"_p;
const auto& OldMapDir = "map"_p;
if (std::filesystem::exists(OldMapDir)) {
std::filesystem::rename(OldMapDir, MapDir);
}
}
}
catch (...) {
}