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fix(resourceupdater): change roomType to int for infraststructure gamedata
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@@ -586,13 +586,19 @@ bool update_infrast_data(const fs::path& input_dir, const fs::path& output_dir)
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json::value& root = old_json;
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std::unordered_set<std::string> rooms;
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for (auto& buff_obj : buffs | asst::views::values) {
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std::string raw_room_type = static_cast<std::string>(buff_obj["roomType"]);
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int raw_room_type = static_cast<int>(buff_obj["roomType"]);
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// 为了兼容老版本的字段 orz
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static const std::unordered_map<std::string, std::string> RoomTypeMapping = {
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{ "POWER", "Power" }, { "CONTROL", "Control" }, { "DORMITORY", "Dorm" },
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{ "WORKSHOP", "" }, { "MANUFACTURE", "Mfg" }, { "TRADING", "Trade" },
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{ "MEETING", "Reception" }, { "HIRE", "Office" }, { "TRAINING", "" },
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// static const std::unordered_map<std::string, std::string> RoomTypeMapping = {
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// { "POWER", "Power" }, { "CONTROL", "Control" }, { "DORMITORY", "Dorm" },
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// { "WORKSHOP", "" }, { "MANUFACTURE", "Mfg" }, { "TRADING", "Trade" },
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// { "MEETING", "Reception" }, { "HIRE", "Office" }, { "TRAINING", "" },
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//};
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// 2025-05-01 no longer using strings as roomType
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static const std::unordered_map<int, std::string> RoomTypeMapping = {
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{ 1, "Control" }, { 2, "Power" }, { 4, "Mfg" }, { 16, "Dorm" }, { 32, "Reception" },
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{ 64, "Office" }, { 512, "Trade" }, { 1024, "" }, { 2048, "" },
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};
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std::string room_type = RoomTypeMapping.at(raw_room_type);
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