feat: Update CHANGELOG.md [skip changelog]

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AnnAngela
2025-05-05 19:56:27 +08:00
committed by GitHub
parent ec71a2b901
commit 31c304bb39

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@@ -15,6 +15,7 @@
**不过,目前有个已知问题,当已有较多理智的同时设置了较大的【吃理智药】【吃源石】次数,在打消耗理智较多的关卡时,容易产生理智溢出现象,即使开启了葛朗台模式。**
> 例如,当前理智为 100设置了吃理智药且仅剩 120 理智药,在打消耗 21 理智的关卡时,容易出现:
>
> 由于连打 6 次关卡需要 126 理智,当前理智不足,为了最大化利用连战次数,将会吃下 120 理智药,导致当前理智变为 220产生溢出
不过一般来说,这种情况至多仅会浪费 1 ~ 2 点理智,影响不大。
@@ -37,7 +38,8 @@ This way, whether you're farming 1-7 or trying to use up sanity potions that exp
**However, there is a known issue: when you already have a high amount of Sanity and have also configured a large number of *Sanity Potions* and *Originium* to be used, Sanity overflow may occur when running high-cost stages — even with Dr. Grandet Mode enabled.**
> For example, if your current Sanity is 100, you've enabled Sanity Potion usage, and only have 120 Sanity worth of potions remaining, then when farming a stage that costs 21 Sanity, the following may happen:
> For example, if your current Sanity is 100, you've enabled Sanity Potion usage, and only have 120 Sanity worth of potions remaining, then when farming a stage that costs 21 Sanity, the following may happen:
>
> Since running the stage 6 times requires 126 Sanity and your current Sanity is insufficient, in order to maximize the Continuous Combat count, 120 Sanity from potions will be consumed — bringing your total Sanity to 220 and causing an overflow.
That said, in most cases, this will only waste 12 Sanity at most, and the overall impact is minimal.