i18n: EN for FightTimesMayNotExhausted

This commit is contained in:
Constrat
2026-01-06 19:01:27 +01:00
parent a8bd88c3aa
commit 3a3eb3c2f4

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@@ -816,7 +816,7 @@ The video aspect ratio needs to be 16:9 without interference factors such as bla
<system:String x:Key="PeepTip">See the world through Pallas?</system:String>
<system:String x:Key="PeepTargetFps">Target Frame Rate</system:String>
<!-- !Peep -->
<!-- 小游戏 -->
<!-- Minigame -->
<system:String x:Key="MiniGameName">Mini Game Name</system:String>
<system:String x:Key="MiniGameNameEmptyTip">Select a mini-game from above to start running.</system:String>
<system:String x:Key="MiniGame@PV">PV - Fireworks Organizing Committee</system:String>
@@ -852,7 +852,7 @@ Only level rewards can be farmed; to get the Engraved Medal, all 「Key Objectiv
<system:String x:Key="MiniGameNameSsStoreTip" xml:space="preserve">Please start from the event shop page.&#10;Won't buy items with unlimited purchase quantities.</system:String>
<system:String x:Key="MiniGameNameRAStore">Reclamation Algorithm Shop</system:String>
<system:String x:Key="MiniGameNameRAStoreTip" xml:space="preserve">Please start from the event shop page.</system:String>
<!-- !小游戏 -->
<!-- !Minigame -->
<!-- Logs -->
<system:String x:Key="Identifying">Identifying……</system:String>
<system:String x:Key="IdentificationCompleted">Identification completed</system:String>
@@ -1051,7 +1051,7 @@ Right-click to clear inactive jobs</system:String>
<system:String x:Key="ExplorationAbandoned">Abandoned this Exploration</system:String>
<system:String x:Key="FightCompleted">Combat completed</system:String>
<system:String x:Key="FightFailed">Combat failed</system:String>
<system:String x:Key="FightTimesMayNotExhausted">战斗次数 ({0}次) 可能无法用尽, {key=Series}: {1}</system:String>
<system:String x:Key="FightTimesMayNotExhausted">Battle count ({0} times) may not be exhausted, {key=Series}: {1}</system:String>
<system:String x:Key="FightTimesUnused">Completed {0} battles, will execute {1} multiplier proxy next time, will complete {2} battles after entering, exceeds {3} limit, will not enter battle</system:String>
<system:String x:Key="UpperLimit">Investment limit reached</system:String>
<system:String x:Key="GameCrash">Game crashed pending restart</system:String>