mirror of
https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
synced 2026-07-18 10:10:45 +08:00
@@ -8,11 +8,11 @@
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<system:String x:Key="AdvancedSettings">Advanced</system:String>
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<system:String x:Key="PerformanceSettings">Performance</system:String>
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<system:String x:Key="GameSettings">Client</system:String>
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<system:String x:Key="BaseSettings">Base</system:String>
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<system:String x:Key="BaseSettings">Base Setting</system:String>
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<system:String x:Key="RoguelikeSettings">I.S.</system:String>
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<system:String x:Key="RecruitingSettings">Recruit</system:String>
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<system:String x:Key="MallSettings">Credit</system:String>
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<system:String x:Key="OtherCombatSettings">Combat</system:String>
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<system:String x:Key="RecruitingSettings">Auto Recruit</system:String>
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<system:String x:Key="MallSettings">Credit Related</system:String>
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<system:String x:Key="OtherCombatSettings">Combat Setting</system:String>
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<system:String x:Key="ConnectionSettings">Connection</system:String>
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<system:String x:Key="StartupSettings">Startup</system:String>
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<system:String x:Key="ScheduleSettings">Schedule</system:String>
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@@ -130,7 +130,7 @@
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<system:String x:Key="RoguelikeOnlyStartWithEliteTwo">Only Repeat for「Starting Operator」Elite 2, No Battle</system:String>
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<system:String x:Key="Roguelike3FirstFloorFoldartal">Repeat for foldartal foreseed first floor,No Battle</system:String>
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<system:String x:Key="Roguelike3NewSquad2StartingFoldartal">Start with "Life Prioritizing Squad" and acquire the cypherboard</system:String>
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<system:String x:Key="Roguelike3NewSquad2StartingFoldartalTip">Write up to three and separate with ;</system:String>
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<system:String x:Key="Roguelike3NewSquad2StartingFoldartalTip">Write up to three and separate with ";"</system:String>
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<system:String x:Key="RoguelikeUseSupportUnit">Select 「Starting Operator」 from support unit list</system:String>
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<system:String x:Key="RoguelikeUseNonFriendSupport">Enable non-friend support</system:String>
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<system:String x:Key="RoguelikeDelayAbortUntilCombatComplete">Don't abort Auto IS until the end of battle</system:String>
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@@ -138,7 +138,7 @@
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<system:String x:Key="DeploymentWithPause" xml:space="preserve">Deployment with Pause (Pause-Trick) (Works for IS, Copilot and SSS) (Beta function, Not recommended yet)</system:String>
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<system:String x:Key="AdbLiteEnabled">Use ADB Lite (Experimental)</system:String>
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<system:String x:Key="KillAdbOnExit">Kill ADB On Exit</system:String>
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<system:String x:Key="DefaultSquad">Default</system:String>
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<system:String x:Key="DefaultSquad">Default Squad</system:String>
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<system:String x:Key="IS2NewSquad1">Mind Over Matter Squad</system:String>
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<system:String x:Key="IS2NewSquad2">Resourceful Squad</system:String>
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<system:String x:Key="IS2NewSquad3">People-Oriented Squad</system:String>
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@@ -160,7 +160,7 @@
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<system:String x:Key="TacticalDestructionOperative">Tactical Destruction Squad</system:String>
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<system:String x:Key="ResearchSquad">Research Squad</system:String>
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<system:String x:Key="First-ClassSquad">First-Class Squad</system:String>
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<system:String x:Key="DefaultRoles">Default</system:String>
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<system:String x:Key="DefaultRoles">Default Roles</system:String>
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<system:String x:Key="FirstMoveAdvantage">First Move Advantage</system:String>
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<system:String x:Key="SlowAndSteadyWinsTheRace">Slow and Steady Wins the Race</system:String>
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<system:String x:Key="OvercomingYourWeaknesses">Overcoming Your Weaknesses</system:String>
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@@ -399,7 +399,7 @@ Only supports Official(CN) and Bilibili server. Login account is not supported.<
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<!-- Farming -->
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<system:String x:Key="Farming">Farming</system:String>
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<system:String x:Key="WakeUp">Login</system:String>
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<system:String x:Key="Recruiting">Recruit</system:String>
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<system:String x:Key="Recruiting">Auto Recruit</system:String>
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<system:String x:Key="Base">Base</system:String>
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<system:String x:Key="Combat">Combat</system:String>
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<system:String x:Key="Visiting">Visit Friends</system:String>
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@@ -422,9 +422,7 @@ Only supports Official(CN) and Bilibili server. Login account is not supported.<
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<system:String x:Key="Hibernate">Hibernate</system:String>
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<system:String x:Key="Shutdown">Shutdown</system:String>
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<system:String x:Key="Once">Only once*</system:String>
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<system:String x:Key="PostActionOnceTip" xml:space="preserve">If you want to execute only once, please check Only once first.
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When Only once is checked, the action will be restored to the state before Only once was checked after execution.
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When you right-click the action below, it will activate/cancel the selected state of Only once synchronously.</system:String>
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<system:String x:Key="PostActionOnceTip">If active, changes will NOT be saved until next run.</system:String>
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<system:String x:Key="IfNoOtherMaa">If no other running MAA</system:String>
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<system:String x:Key="BackToAndroidHome">Return to home screen of emulator</system:String>
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<system:String x:Key="LinkStart">Link Start!</system:String>
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@@ -708,7 +706,7 @@ The video aspect ratio needs to be 16:9 without interference factors such as bla
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<system:String x:Key="RoguelikeEvent">Event:</system:String>
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<system:String x:Key="FoldartalGainOcrNextLevel">FoldartalForesee:</system:String>
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<system:String x:Key="RoguelikeInvestment">Invested {1}(+{0}), deposit: {2}</system:String>
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<system:String x:Key="RoguelikeSettlement">Roguelike Settlement: {0}\nExplore: {1} Floor {2} Step\nCombat: {3} / {4} Emergency / {5} BOSS\nRecruit: {6}\nCollectibles: {7}\nDifficulty: {8}\nScore: {9}\nExp: {10}, Skill: {11}</system:String>
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<system:String x:Key="RoguelikeSettlement">Roguelike Settlement: {0}\nExplore: {1} Floor {2} Step\nCombat: {3} / {4} Emergency / {5} BOSS\nRecruit: {6}\nCollectibles: {7}\nDifficulty: {8}\nScore: {9} Exp: {10} Skill: {11}</system:String>
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<system:String x:Key="RoguelikeGainParadigm">Collapsal Paradigm Deepening: {0}</system:String>
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<system:String x:Key="RoguelikeDeepenParadigm">Collapsal Paradigm {0} Deepened to {1}</system:String>
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<system:String x:Key="RoguelikeLoseParadigm">Collapsal Paradigm Regression: {1}</system:String>
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@@ -798,7 +796,7 @@ The video aspect ratio needs to be 16:9 without interference factors such as bla
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<!-- VersionUpdatePopup -->
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<system:String x:Key="UpdateNotificationOk">OK!</system:String>
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<system:String x:Key="VersionUpdated">Version Updated</system:String>
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<system:String x:Key="VersionUpdatedTo" xml:space="preserve">Version: </system:String>
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<system:String x:Key="VersionUpdatedTo" xml:space="preserve">Updated Version: </system:String>
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<!-- !VersionUpdatePopup -->
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<!-- RootViewModel -->
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<system:String x:Key="ConfirmExitTitle">MAA is running tasks</system:String>
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@@ -859,7 +857,7 @@ With save file: farm points through crafting (advanced).
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3. If the quantity that can be manufactured is exactly a multiple of 99, MAA can get confused (stuck). You can use up a little before saving. This might be repaired later.
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</system:String>
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<system:String x:Key="ReclamationBePatient">Chill and relax, please be patient</system:String>
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<system:String x:Key="Reclamation2ExEnable">Earn points by manufacturing</system:String>
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<system:String x:Key="Reclamation2ExEnable">Farm points through crafting</system:String>
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<system:String x:Key="Reclamation2ExProductTip">Support prop name</system:String>
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<system:String x:Key="Reclamation2ExProductPlaceholder">Glow Stick</system:String>
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<!-- !Reclamation -->
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@@ -48,7 +48,7 @@
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<system:String x:Key="ExternalNotificationDiscordUserId">ユーザーID</system:String>
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<system:String x:Key="ExternalNotificationTelegramBotToken">ボットトークン</system:String>
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<system:String x:Key="ExternalNotificationTelegramChatId">チャットID</system:String>
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<system:String x:Key="UseGpuForInference">推論加速のためにGPUを使用</system:String>
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<system:String x:Key="UseGpuForInference">処理の加速のためにGPUを使用する</system:String>
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<system:String x:Key="GpuOptionDisable">使用しない</system:String>
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<system:String x:Key="GpuOptionSystemDefault">システムデフォルトGPU</system:String>
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<!-- 設定ガイド -->
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@@ -79,11 +79,11 @@
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<system:String x:Key="PureGold">製造所-純金</system:String>
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<system:String x:Key="OriginStone">製造所-源石の欠片</system:String>
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<system:String x:Key="Chip">製造所-中級SoC</system:String>
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<system:String x:Key="DormTrustEnabled">宿舎の空き位置で信頼を上げる</system:String>
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<system:String x:Key="DormTrustEnabled">宿舎の空き位置で信頼度を上げる</system:String>
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<system:String x:Key="DormFilterNotStationedEnabled">作業中の人員を宿舎に移動しない(例:訓練所でのアイリーニなど)</system:String>
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<system:String x:Key="DormFilterNotStationedTips">チェックした場合、アイリーニのようなオペレーターを訓練室から外さなくなり、でも、加工所のオペレーターが宿舎に送られることも防止します。</system:String>
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<system:String x:Key="DormFilterNotStationedTips">チェックした場合、アイリーニのようなオペレーターが訓練室から外れなくなり、また、加工所のオペレーターが宿舎に送られることを防止します。</system:String>
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<system:String x:Key="OriginiumShardAutoReplenishment">源石の欠片を自動で補充</system:String>
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<system:String x:Key="ContinueTraining">訓練完了後、現在のスキルを特化する試みを続けます</system:String>
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<system:String x:Key="ContinueTraining">訓練完了後に現在スキルの継続特化を試みます</system:String>
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<system:String x:Key="TrainingIdle">訓練室は空いています</system:String>
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<system:String x:Key="TrainingCompleted">訓練が完了しました</system:String>
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<system:String x:Key="TrainingLevel">スキルランク</system:String>
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@@ -116,8 +116,8 @@
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<system:String x:Key="DormThreshold">体力が設定した%以下になれば宿舎へ移動する</system:String>
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<system:String x:Key="InfrastThresholdTip">カスタム シフトが有効な場合、このフィールドは自動入力とオペレーター グループのあるルームに対してのみ有効です</system:String>
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<system:String x:Key="RoguelikeStrategyExp">経験値を取得し、できるだけクリア</system:String>
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<system:String x:Key="RoguelikeStrategyGold">源石錐の収集、2階到着後終了</system:String>
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<system:String x:Key="RoguelikeStrategyLastReward">序盤の報酬を得るために戦い、3階到着後終了</system:String>
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<system:String x:Key="RoguelikeStrategyGold">源石錐の収集、2層到着後終了</system:String>
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<system:String x:Key="RoguelikeStrategyLastReward">支援選択を得るため3層到着後に終了</system:String>
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<system:String x:Key="RoguelikeStrategyCollapse">パラダイムロストをファーミングして、非レアパラダイムロストに遭遇したらすぐに再起動します</system:String>
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<system:String x:Key="StartingSquad">最初の分隊</system:String>
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<system:String x:Key="StartingRoles">最初の職業</system:String>
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@@ -295,10 +295,10 @@
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<system:String x:Key="StopOnGoldLimit">源石錐が上限に達した後に停止する</system:String>
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<system:String x:Key="InvestmentEnabled">源石錐を投資する</system:String>
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<system:String x:Key="InvestmentWithMoreScore">投資モードでは買い物、採用、2階への入場が可能</system:String>
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<system:String x:Key="RefreshTraderWithDice">ダイスで品揃えを更新する</system:String>
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<system:String x:Key="RefreshTraderWithDice">ダイスで品揃えを更新する(ミチビキリンジュウ)</system:String>
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<system:String x:Key="PenguinId">Penguin-StatsのレポートのID(デジタル部分のみ)</system:String>
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<system:String x:Key="EnablePenguin">Penguin-Statsの報告</system:String>
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<system:String x:Key="EnableYituliu">Yituliuの報告</system:String>
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<system:String x:Key="EnablePenguin">Penguin-Statsへ報告</system:String>
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<system:String x:Key="EnableYituliu">Yituliuへ報告</system:String>
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<system:String x:Key="DrGrandet">Dr.グランデモード</system:String>
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<system:String x:Key="DrGrandetTip">理性の回復画面で、現在の待機中の回復が完了するまで待ってから、理性剤などを使用します。</system:String>
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<system:String x:Key="SocialPtShop">FP交換</system:String>
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@@ -322,7 +322,7 @@
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<system:String x:Key="ReceiveDailyAndWeeklyAward">毎日/毎週任務報酬を受取</system:String>
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<system:String x:Key="ReceiveMail">すべてのメール報酬を受取</system:String>
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<system:String x:Key="ReceiveFreeRecruit">リミテッドスカウトから毎日無料スカウトを行う</system:String>
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<system:String x:Key="ReceiveFreeRecruitTip">無料スカウトがない場合はスカウトされない</system:String>
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<system:String x:Key="ReceiveFreeRecruitTip">無料スカウトがない場合はスカウトしない</system:String>
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<system:String x:Key="GachaWarning">これは危険な機能であり、誤用につながる可能性があります\n「確認」ボタンを押すことで、起こりうる危険を理解し、それを引き受ける意思があるとみなされます</system:String>
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<system:String x:Key="ReceiveOrundum">ラッキーウォールから毎日合成玉の報酬を受け取る</system:String>
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<system:String x:Key="ReceiveMining">期間限定の採掘許可で毎日合成玉の報酬を受け取る</system:String>
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@@ -421,19 +421,17 @@
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<system:String x:Key="Hibernate">休止状態にする</system:String>
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<system:String x:Key="Shutdown">シャットダウン</system:String>
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<system:String x:Key="Once">1回のみ*</system:String>
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<system:String x:Key="PostActionOnceTip" xml:space="preserve">一度だけ実行したい場合は、まず「一度だけ」をチェックしてください。
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「一度だけ」をチェックすると、実行後にアクションは「一度だけ」をチェックする前の状態に戻ります。
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下のアクションを右クリックすると、選択した「一度だけ」の状態が同期的に有効/解除されます。</system:String>
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<system:String x:Key="PostActionOnceTip">有効にすると、変更は次回の実行まで保存されません。</system:String>
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<system:String x:Key="IfNoOtherMaa">他のMAAがない場合</system:String>
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<system:String x:Key="BackToAndroidHome">エミュレータのホーム画面に戻る</system:String>
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<system:String x:Key="LinkStart">Link Start!</system:String>
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<system:String x:Key="Stop">止める</system:String>
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<system:String x:Key="WaitAndStop">待って & 止める</system:String>
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<system:String x:Key="Stop">停止</system:String>
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<system:String x:Key="WaitAndStop">待機 & 停止</system:String>
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<!-- 戦闘設定 -->
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<system:String x:Key="UseSanityPotion">理性剤使用数</system:String>
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<system:String x:Key="UseOriginitePrime">割る源石の数*</system:String>
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<system:String x:Key="PerformBattles">周回数指定</system:String>
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<system:String x:Key="AssignedMaterial">素材を限定</system:String>
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<system:String x:Key="AssignedMaterial">素材の指定</system:String>
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<system:String x:Key="Quantity">ドロップ数</system:String>
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<system:String x:Key="Series">連戦回数</system:String>
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<system:String x:Key="StageSelect">ステージ</system:String>
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@@ -444,9 +442,9 @@
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<!--<system:String x:Key="CurrentStage">当前关卡</system:String> -->
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<!--<system:String x:Key="LastBattle">上次作战</system:String>-->
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<system:String x:Key="DefaultStage">現在/前回</system:String>
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<system:String x:Key="ClosedStage">イベントは未公開か既に終了</system:String>
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<system:String x:Key="ClosedStage">ステージが未公開か既に終了している</system:String>
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<system:String x:Key="UnsupportedStages">未サポートステージ</system:String>
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<system:String x:Key="LowVersion">更新必要</system:String>
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<system:String x:Key="LowVersion">バージョンの更新が必要</system:String>
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<system:String x:Key="MinimumRequirements" xml:space="preserve">最低バージョン要件: </system:String>
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<system:String x:Key="DaysLeftOpen" xml:space="preserve">公開日まで: </system:String>
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<system:String x:Key="LessThanOneDay">1日以内</system:String>
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@@ -496,7 +494,7 @@
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<system:String x:Key="ShutdownPrompt">ヒント</system:String>
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<system:String x:Key="HibernatePrompt">完了しました。休止状態にしようとしています</system:String>
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<system:String x:Key="UnknownActionAfterCompleted">未知の終了動作</system:String>
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<system:String x:Key="AnnihilationTaskTip">ステージ選択は殲滅任務です。任務終了後、残りの代替ステージが試されます。一部の戦闘設定は有効になりません。</system:String>
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<system:String x:Key="AnnihilationTaskTip">ステージ選択が殲滅任務になっています。任務終了後、残りの代替ステージが試されます。一部の戦闘設定は有効になりません。</system:String>
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<system:String x:Key="AnnihilationTaskFailed">殲滅戦に失敗、代替ステージを使用しますが、一部の戦闘設定が有効ではありません</system:String>
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<!-- !Logs -->
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<!-- !動作不明 -->
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@@ -505,7 +503,7 @@
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<system:String x:Key="RecruitmentRecognition">公開求人認識</system:String>
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<system:String x:Key="RecruitmentRecognitionTip">ヒント: スタート画面の公開求人とは、別々の機能になっています。使用する前にゲームの公開求人を手動で開いてください</system:String>
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<system:String x:Key="AutoSettingTime">募集期間を自動的に設定する</system:String>
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<system:String x:Key="RecruitmentShowPotential">潜在能力を示す</system:String>
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<system:String x:Key="RecruitmentShowPotential">潜在数を表示する(星4以上)</system:String>
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<system:String x:Key="RecruitmentShowPotentialTips">情報を取得するために「オペレーター」を使用してください。</system:String>
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<system:String x:Key="AutoSelectLevel3Tags">星3タグを自動的に選択する</system:String>
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<system:String x:Key="AutoSelectLevel4Tags">星4タグを自動的に選択する</system:String>
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@@ -532,11 +530,11 @@
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<system:String x:Key="VideoRecognition">映像</system:String>
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<system:String x:Key="StartToVideoRecognition">認識を始める</system:String>
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<system:String x:Key="OpenVideoRecognitionResult">ディレクトリを開く</system:String>
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<system:String x:Key="VideoRecognitionTips" xml:space="preserve">映像認識のために、「自動戦闘」ページを開き、映像をドラッグしてください。\n
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<system:String x:Key="VideoRecognitionTips" xml:space="preserve">映像認識のために、「自動戦闘」ページを開き、映像をドラッグしてください。
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映像の解像度は16: 9である必要があり、黒枠、エミュレータ枠、特殊な形状、画面効果などが無いことを確認してください。</system:String>
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<!-- VideoRecognition -->
|
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<!-- Gacha Recognition -->
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<system:String x:Key="Gacha">ガチャ</system:String>
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<system:String x:Key="Gacha">パラスガチャ</system:String>
|
||||
<system:String x:Key="GachaOnce">ガチャを一回引く</system:String>
|
||||
<system:String x:Key="GachaTenTimes">10回ガチャ</system:String>
|
||||
<system:String x:Key="GachaInitTip">志を同じくする義士の方が、ロドスにこれほどいらっしゃるとは思いませんでした。ええ、詩、戦、自由!歴史の奔流の中で人々の力を集結させ、この大地を変えるために奮闘できるとは……なんと燃えることか!このような悲壮で非凡な物語は、語り継がれてゆくべきものなのです。</system:String>
|
||||
@@ -580,7 +578,7 @@
|
||||
<system:String x:Key="ThanksForLikeWebJson">感謝と評価!\nウェブページには既にコメント欄が開放されており、あなたのコメントを心待ちにしています!</system:String>
|
||||
<system:String x:Key="AutoSquad">自動編成</system:String>
|
||||
<system:String x:Key="AutoSquadTip">自動編成では、一時的に「戦術要員」オペレーターを認識できません</system:String>
|
||||
<system:String x:Key="AddTrust">信頼度が低いのオペレーターを追加する</system:String>
|
||||
<system:String x:Key="AddTrust">信頼度が低いオペレーターを追加する</system:String>
|
||||
<system:String x:Key="AddUserAdditional">カスタムで指定したオペレーターを追加する</system:String>
|
||||
<system:String x:Key="AddUserAdditionalTip">";" はセパレータ、"," でオペレーターの名前とスキルを区切ります。例: Surtr, 3; Eyjafjalla,1</system:String>
|
||||
<system:String x:Key="UseCopilotList">バトルリスト</system:String>
|
||||
@@ -661,7 +659,7 @@
|
||||
<system:String x:Key="StartCombat" xml:space="preserve">戦闘開始: </system:String>
|
||||
<system:String x:Key="CompleteCombat">戦闘完了</system:String>
|
||||
<system:String x:Key="AllTasksComplete">すべてのタスクが完了しました!</system:String>
|
||||
<system:String x:Key="SanityReport">理性は {DateTime} に満杯になります。({TimeDiff} 後)</system:String>
|
||||
<system:String x:Key="SanityReport">({TimeDiff} 後)、{DateTime} に理性が完全回復します。</system:String>
|
||||
<system:String x:Key="AllTaskCompleteContent">MAA は、{DateTime} の {Preset} 構成の下にあるすべてのプリセット タスクを完了しました。</system:String>
|
||||
<system:String x:Key="BackgroundLinkStarted">Tasks started</system:String>
|
||||
<system:String x:Key="BackgroundLinkStopped">Tasks stopped</system:String>
|
||||
@@ -687,27 +685,27 @@
|
||||
<system:String x:Key="LabelsRefreshed">タグが更新されました</system:String>
|
||||
<system:String x:Key="RecruitConfirm">募集を行いました</system:String>
|
||||
<system:String x:Key="InfrastDormDoubleConfirmed">オペレーターが競合しました</system:String>
|
||||
<system:String x:Key="BegunToExplore">冒険を開始しました</system:String>
|
||||
<system:String x:Key="ExplorationAbandoned">この冒険を放棄しました</system:String>
|
||||
<system:String x:Key="BegunToExplore">探索を開始しました</system:String>
|
||||
<system:String x:Key="ExplorationAbandoned">この探索を放棄しました</system:String>
|
||||
<system:String x:Key="FightCompleted">戦闘完了</system:String>
|
||||
<system:String x:Key="FightFailed">戦闘失敗</system:String>
|
||||
<system:String x:Key="UpperLimit">源石錐が上限に達しました</system:String>
|
||||
<system:String x:Key="GameCrash">ゲームがクラッシュ。再起動を行います</system:String>
|
||||
<system:String x:Key="GameDrop">回線が落ちました。再接続を行います</system:String>
|
||||
<system:String x:Key="GameDropNoRestart">ゲームが落ちる、再接続しない、クエストを停止する</system:String>
|
||||
<system:String x:Key="GameDropNoRestart">ゲームが落ちたため、再接続せず任務を停止します</system:String>
|
||||
<system:String x:Key="RoguelikeGamePass">ゲームクリア、おめでとうございます!</system:String>
|
||||
<system:String x:Key="RoguelikeSpecialItemBought">スペシャルアイテムを購入しました!</system:String>
|
||||
<system:String x:Key="SSSGamePass">ゲームクリア、おめでとうございます!</system:String>
|
||||
<system:String x:Key="Trader">ステージ: 怪しい旅商人</system:String>
|
||||
<system:String x:Key="SafeHouse">ステージ: 安全な片隅</system:String>
|
||||
<system:String x:Key="FilterTruth">节点: 去伪存真</system:String>
|
||||
<system:String x:Key="CombatDps">ステージ: 作戦</system:String>
|
||||
<system:String x:Key="CombatDps">ステージ: 通常作戦</system:String>
|
||||
<system:String x:Key="EmergencyDps">ステージ: 緊急作戦</system:String>
|
||||
<system:String x:Key="DreadfulFoe">ステージ: 悪路凶敵</system:String>
|
||||
<system:String x:Key="RoguelikeEvent">イベント:</system:String>
|
||||
<system:String x:Key="FoldartalGainOcrNextLevel">予見啓示板:</system:String>
|
||||
<system:String x:Key="RoguelikeInvestment">投資しました: {1}(+{0})、デポジット: {2}</system:String>
|
||||
<system:String x:Key="RoguelikeSettlement">ローグライク決済: {0}\n探検する: {1} 階層 {2} ステップ\n戦闘: {3} / {4} 緊急 / {5} BOSS\n人材招集数: {6}\nアイテム入手数: {7}\n困難: {8}\nスコア: {9}\n経験値: {10}, スキル: {11}</system:String>
|
||||
<system:String x:Key="RoguelikeInvestment">投資しました: {1}(+{0})、貯蓄: {2}</system:String>
|
||||
<system:String x:Key="RoguelikeSettlement">ローグライクスコア: {0}\n探索: {1} 階層 {2} ステップ\n戦闘: {3} / {4} 緊急 / {5} BOSS\n人材招集数: {6}\nアイテム入手数: {7}\n難度: {8}\nスコア: {9}\n経験値: {10}, スキル: {11}</system:String>
|
||||
<system:String x:Key="RoguelikeGainParadigm">パラダイムロストの深化: {0}</system:String>
|
||||
<system:String x:Key="RoguelikeDeepenParadigm">パラダイムロスト {0} が {1} に深化した</system:String>
|
||||
<system:String x:Key="RoguelikeLoseParadigm">パラダイムロストの消退: {1}</system:String>
|
||||
@@ -720,10 +718,10 @@
|
||||
<system:String x:Key="ThisFacility" xml:space="preserve">現在の施設: </system:String>
|
||||
<system:String x:Key="RoomGroupsMatch" xml:space="preserve">グループに合わせる: </system:String>
|
||||
<system:String x:Key="RoomGroupsMatchFailed" xml:space="preserve">オペレータ グループ、グループ リストの一致に失敗しました: </system:String>
|
||||
<system:String x:Key="RoomOperators" xml:space="preserve">優先しています: </system:String>
|
||||
<system:String x:Key="ProductIncorrect">製品が構成と一致しません。</system:String>
|
||||
<system:String x:Key="ProductUnknown">認識不能な製品</system:String>
|
||||
<system:String x:Key="ProductChanged">製品が切り替わった</system:String>
|
||||
<system:String x:Key="RoomOperators" xml:space="preserve">優先オペレーター: </system:String>
|
||||
<system:String x:Key="ProductIncorrect">製産物が構成と一致しません。</system:String>
|
||||
<system:String x:Key="ProductUnknown">認識不能な製産物</system:String>
|
||||
<system:String x:Key="ProductChanged">製産物が切り替わった</system:String>
|
||||
<system:String x:Key="RecruitingResults" xml:space="preserve">公開求人の認識結果: </system:String>
|
||||
<system:String x:Key="RecruitingTips">公開求人ヒント</system:String>
|
||||
<system:String x:Key="RecruitmentOfStar">公開求人で星{0}が出ました!</system:String>
|
||||
@@ -732,10 +730,10 @@
|
||||
<system:String x:Key="Refreshed">現在のタグが更新されました</system:String>
|
||||
<system:String x:Key="ContinueRefresh">採用許可がないため、タグを更新しようとしています</system:String>
|
||||
<system:String x:Key="NoRecruitmentPermit">採用許可がないため返却されました</system:String>
|
||||
<system:String x:Key="AutoRecruitSelectStrategy">公募の複数のタグを選択する戦略</system:String>
|
||||
<system:String x:Key="DefaultNoExtraTags">デフォルトでは、追加のタグを選択しない</system:String>
|
||||
<system:String x:Key="SelectExtraTags">タグを選択すると、常に 3 つのタグが選択されます</system:String>
|
||||
<system:String x:Key="SelectExtraOnlyRareTags">可能な限り多くのタグを選択し、高い星のタグのみを選択する</system:String>
|
||||
<system:String x:Key="AutoRecruitSelectStrategy">公開求人でのタグを複数選択する場合の作戦</system:String>
|
||||
<system:String x:Key="DefaultNoExtraTags">追加のタグを選択しない</system:String>
|
||||
<system:String x:Key="SelectExtraTags">常に 3 つのタグを選択する</system:String>
|
||||
<system:String x:Key="SelectExtraOnlyRareTags">可能な限りタグを選択し、かつ高い星のタグのみを選択する</system:String>
|
||||
<system:String x:Key="AutoRecruitHighPriority">優先タグ(セミコロンで区切)</system:String>
|
||||
<system:String x:Key="AutoRecruitHighPriorityTooltip">サブストリングで十分です、できるだけ多くのタグの傾向を選択します</system:String>
|
||||
<system:String x:Key="NotEnoughStaff">利用可能なオペレーターが不足しています</system:String>
|
||||
@@ -764,8 +762,8 @@
|
||||
<system:String x:Key="Website">MAA公式サイト</system:String>
|
||||
<system:String x:Key="Github">ソースコード: GitHub</system:String>
|
||||
<system:String x:Key="PrtsPlus">自動攻略ファイルシェアWebサイト</system:String>
|
||||
<system:String x:Key="MapPrts">Copilot Map and Coordinate</system:String>
|
||||
<system:String x:Key="CustomInfrastGenerator">Custom Base Json Generator</system:String>
|
||||
<system:String x:Key="MapPrts">自動指揮マップの制作</system:String>
|
||||
<system:String x:Key="CustomInfrastGenerator">カスタム基地Json作成</system:String>
|
||||
<system:String x:Key="QqGroup">QQグループ</system:String>
|
||||
<system:String x:Key="QqChannel">QQ channel</system:String>
|
||||
<system:String x:Key="Telegram">Telegram</system:String>
|
||||
@@ -774,7 +772,7 @@
|
||||
<!-- !About -->
|
||||
<!-- 自動募集設定 -->
|
||||
<system:String x:Key="AutoRefresh">星3タグを自動的に更新する</system:String>
|
||||
<system:String x:Key="ForceRefresh">採用許可なしでタグの更新を続けます</system:String>
|
||||
<system:String x:Key="ForceRefresh">採用不可でもタグの更新を行う</system:String>
|
||||
<system:String x:Key="AutoUseExpedited">緊急招集票を自動的に使用*</system:String>
|
||||
<system:String x:Key="Level3UseShortTime">星3タグを7:40に設定する</system:String>
|
||||
<system:String x:Key="Level3UseShortTime2">星3タグを1:00に設定する</system:String>
|
||||
@@ -838,8 +836,8 @@
|
||||
<system:String x:Key="ExternalNotificationEmailTemplateLinkCopilotSite">Copilot(中国語)</system:String>
|
||||
<!-- !External Notification -->
|
||||
<!-- Announcement -->
|
||||
<system:String x:Key="Announcement">公告</system:String>
|
||||
<system:String x:Key="CheckAndDownloadAnnouncement">公告を見ます</system:String>
|
||||
<system:String x:Key="Announcement">アナウンス</system:String>
|
||||
<system:String x:Key="CheckAndDownloadAnnouncement">アナウンスを見ます</system:String>
|
||||
<system:String x:Key="DoNotRemindThisAnnouncementAgain">このお知らせをもう表示しない</system:String>
|
||||
<!-- !Announcement -->
|
||||
<!-- Reclamation -->
|
||||
|
||||
@@ -676,7 +676,7 @@ Only once가 체크되면 실행 후 Only once가 체크되기 전 상태로 작
|
||||
<system:String x:Key="UnableToAgent">프록시 명령을 사용할 수 없습니다</system:String>
|
||||
<system:String x:Key="MissionStart">행동 개시</system:String>
|
||||
<system:String x:Key="UnitTime">회</system:String>
|
||||
<system:String x:Key="CurrentSanity" xml:space="preserve">이성: {0}/{1}</system:String>
|
||||
<system:String x:Key="CurrentSanity" xml:space="preserve">이성: {0}/{1} </system:String>
|
||||
<system:String x:Key="MedicineUsedTimes" xml:space="preserve">\n이성 회복제: {0} </system:String>
|
||||
<system:String x:Key="MedicineUsedTimesWithExpiring" xml:space="preserve">\n이성 회복제: {0},{1}(만료 예정) </system:String>
|
||||
<system:String x:Key="StoneUsedTimes" xml:space="preserve">\n순오리지늄: {0} </system:String>
|
||||
@@ -844,8 +844,8 @@ Only once가 체크되면 실행 후 Only once가 체크되기 전 상태로 작
|
||||
<!-- !Announcement -->
|
||||
<!-- Reclamation -->
|
||||
<system:String x:Key="ReclamationEarlyTip" xml:space="preserve">고급 설정에서 모드를 전환할 수 있습니다.
|
||||
|
||||
현재 생존연산 기능은 초기 단계이며, 다음 사항을 주의하세요:
|
||||
|
||||
현재 생존연산 기능은 초기 단계이며, 다음 사항을 주의하세요:
|
||||
|
||||
저장 데이터 있음: 초회 상태에서 포인트를 모으기
|
||||
1. 기존 데이터가 있는 경우 사용할 수 없습니다 (현재 데이터를 지우세요)
|
||||
|
||||
Reference in New Issue
Block a user