将运行完成后选项中不便理解的*修改为更易懂的文本 (#5008)

This commit is contained in:
uye
2023-05-31 02:38:17 +08:00
committed by GitHub
6 changed files with 12 additions and 2 deletions

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@@ -271,6 +271,8 @@ At the end of the level, enter "Normal/Hard" to switch between Normal and Tough
<system:String x:Key="ExitEmulatorAndSelfAndHibernate">Exit MAA and Emulator, then Hibernate</system:String>
<system:String x:Key="Hibernate">Hibernate</system:String>
<system:String x:Key="Shutdown">Shutdown</system:String>
<system:String x:Key="HibernateWithoutPersist">Hibernate(only once)</system:String>
<system:String x:Key="ShutdownWithoutPersist">Shutdown(only once)</system:String>
<system:String x:Key="LinkStart">Link Start!</system:String>
<system:String x:Key="Stop">Stop</system:String>
<!-- FightSettings -->

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@@ -266,6 +266,8 @@
<system:String x:Key="ExitEmulatorAndSelfAndHibernate">MAAとエミューレータを終了し、PCをスリープさせる</system:String>
<system:String x:Key="Hibernate">休止状態にする</system:String>
<system:String x:Key="Shutdown">シャットダウン</system:String>
<system:String x:Key="HibernateWithoutPersist">休止状態にする1回のみ</system:String>
<system:String x:Key="ShutdownWithoutPersist">シャットダウン1回のみ</system:String>
<system:String x:Key="LinkStart">Link Start!</system:String>
<system:String x:Key="Stop">止める</system:String>
<!-- FightSettings -->

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@@ -266,6 +266,8 @@ OF-1을 해금하지 않았다면 선택하지 말아 주세요.</system:String>
<system:String x:Key="ExitEmulatorAndSelfAndHibernate">MAA와 에뮬레이터를 종료하고 절전 모드</system:String>
<system:String x:Key="Hibernate">절전 모드</system:String>
<system:String x:Key="Shutdown">시스템 종료</system:String>
<system:String x:Key="HibernateWithoutPersist">절전 모드(한 번만)</system:String>
<system:String x:Key="ShutdownWithoutPersist">시스템 종료(한 번만)</system:String>
<system:String x:Key="LinkStart">Link Start!</system:String>
<system:String x:Key="Stop">중지</system:String>
<!-- 작전 설정 -->

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@@ -271,6 +271,8 @@
<system:String x:Key="ExitEmulatorAndSelfAndHibernate">退出 MAA 和 模拟器,并休眠</system:String>
<system:String x:Key="Hibernate">休眠</system:String>
<system:String x:Key="Shutdown">关机</system:String>
<system:String x:Key="HibernateWithoutPersist">休眠(仅一次)</system:String>
<system:String x:Key="ShutdownWithoutPersist">关机(仅一次)</system:String>
<system:String x:Key="LinkStart">Link Start!</system:String>
<system:String x:Key="Stop">停止</system:String>
<!-- 战斗设置 -->

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@@ -266,6 +266,8 @@
<system:String x:Key="ExitEmulatorAndSelfAndHibernate">退出 MAA 和 模擬器,並休眠</system:String>
<system:String x:Key="Hibernate">休眠</system:String>
<system:String x:Key="Shutdown">關機</system:String>
<system:String x:Key="HibernateWithoutPersist">休眠(僅一次)</system:String>
<system:String x:Key="ShutdownWithoutPersist">關機(僅一次)</system:String>
<system:String x:Key="LinkStart">Link Start!</system:String>
<system:String x:Key="Stop">停止</system:String>
<!-- 戰鬥設定 -->

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@@ -287,8 +287,8 @@ namespace MaaWpfGui.ViewModels.UI
new GenericCombinedData<ActionType> { Display = LocalizationHelper.GetString("Shutdown"), Value = ActionType.Shutdown },
// new GenericCombData<ActionType> { Display = Localization.GetString("ExitEmulatorAndSelfAndHibernate") + "*", Value = ActionType.ExitEmulatorAndSelfAndHibernateWithoutPersist },
new GenericCombinedData<ActionType> { Display = LocalizationHelper.GetString("Hibernate") + "*", Value = ActionType.HibernateWithoutPersist },
new GenericCombinedData<ActionType> { Display = LocalizationHelper.GetString("Shutdown") + "*", Value = ActionType.ShutdownWithoutPersist },
new GenericCombinedData<ActionType> { Display = LocalizationHelper.GetString("HibernateWithoutPersist"), Value = ActionType.HibernateWithoutPersist },
new GenericCombinedData<ActionType> { Display = LocalizationHelper.GetString("ShutdownWithoutPersist"), Value = ActionType.ShutdownWithoutPersist },
};
var temp_order_list = new List<DragItemViewModel>(new DragItemViewModel[task_list.Length]);
var non_order_list = new List<DragItemViewModel>();