feat: 增加肉鸽单独凹精二模式

This commit is contained in:
violetc
2023-12-19 21:19:08 +08:00
parent f7e990b253
commit 5073104f1d
10 changed files with 20 additions and 7 deletions

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@@ -215,6 +215,7 @@ AsstTaskId ASSTAPI AsstAppendTask(AsstHandle handle, const char* type, const cha
// 2 - 【即将弃用】两者兼顾,投资过后再退出,没有投资就继续往后打
// 3 - 开发中...
// 4 - 烧热水,到达第三层后直接退出
// 5 - 凹精二,不进行后续作战
"starts_count": int, // 开始探索 次数,可选,默认 INT_MAX。达到后自动停止任务
"investment_enabled": bool, // 是否投资源石锭,默认开
"investments_count": int,

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@@ -13,6 +13,7 @@ namespace asst
// 2 - 【已移除】两者兼顾,投资过后再退出,没有投资就继续往后打
// 3 - 尝试通关激进策略TODO
Collectible = 4, // 4 - 刷开局藏品,以获得热水壶或者演讲稿开局,不期而遇采用保守策略
StartEliteTwo = 5, // 5 - 只刷直升,有直升就结束任务
};
class RoguelikeTheme
@@ -41,7 +42,7 @@ namespace asst
static constexpr bool is_valid_mode(RoguelikeMode mode)
{
return mode == RoguelikeMode::Exp || mode == RoguelikeMode::Investment ||
mode == RoguelikeMode::Collectible;
mode == RoguelikeMode::Collectible || mode == RoguelikeMode::StartEliteTwo;
}
public:

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@@ -431,6 +431,8 @@ bool asst::RoguelikeRecruitTaskPlugin::recruit_appointed_char(const std::string&
bool start_with_elite_two = m_config->get_start_with_elite_two();
// 当前肉鸽难度
int difficulty = m_config->get_difficulty();
// 当前肉鸽模式
RoguelikeMode mode = m_config->get_mode();
for (; i != SwipeTimes; ++i) {
if (need_exit()) {
@@ -453,14 +455,16 @@ bool asst::RoguelikeRecruitTaskPlugin::recruit_appointed_char(const std::string&
Log.info(__FUNCTION__, "| Oper list:", oper_names);
if (it != chars.cend()) {
// 需要凹直升且当前为max难度时
if (start_with_elite_two && difficulty == INT_MAX) {
// 需要凹直升且当前为max难度或者为凹直升模式
if (mode == RoguelikeMode::StartEliteTwo || (start_with_elite_two && difficulty == INT_MAX)) {
if (it->elite == 2) {
m_task_ptr->set_enable(false);
}
else {
// 重置难度并放弃
m_config->set_difficulty(0);
// 烧开水模式时重置难度并放弃
if (mode == RoguelikeMode::Collectible) {
m_config->set_difficulty(0);
}
ProcessTask(*this, { m_config->get_theme() + "@Roguelike@ExitThenAbandon" })
.set_times_limit("Roguelike@Abandon", 0)
.run();

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@@ -103,6 +103,7 @@
<system:String x:Key="RoguelikeStrategyExp">Gain Experience Points, clear as many nodes as possible</system:String>
<system:String x:Key="RoguelikeStrategyGold">Invests coins, exits after arriving at the second floor</system:String>
<system:String x:Key="RoguelikeLastReward">Fight to obtain starting rewards, reach the third floor then exit</system:String>
<system:String x:Key="RoguelikeStartEliteTwo">Repeat for Starting Operator Elite 2</system:String>
<system:String x:Key="StartingSquad">Starting Squad</system:String>
<system:String x:Key="StartingRoles">Starting Roles</system:String>
<system:String x:Key="StartingCoreChar">Starting Operator (CN name only)</system:String>

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@@ -103,6 +103,7 @@
<system:String x:Key="RoguelikeStrategyExp">経験値を取得し、できるだけクリア</system:String>
<system:String x:Key="RoguelikeStrategyGold">源石錐の収集、2階到着後終了</system:String>
<system:String x:Key="RoguelikeLastReward">序盤の報酬を得るために戦い、3階到着後終了</system:String>
<system:String x:Key="RoguelikeStartEliteTwo">凹精二、後続作戦は行わない</system:String>
<system:String x:Key="StartingSquad">最初の分隊</system:String>
<system:String x:Key="StartingRoles">最初の職業</system:String>
<system:String x:Key="StartingCoreChar">最初のオペレーター(一人だけ、中国名のみを入力可能)</system:String>

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@@ -103,6 +103,7 @@
<system:String x:Key="RoguelikeStrategyExp">레벨 우선, 최대한 많은 구역 클리어</system:String>
<system:String x:Key="RoguelikeStrategyGold">오리지늄각뿔 우선, 2번째 구역 도달 즉시 탐험 중도 포기</system:String>
<system:String x:Key="RoguelikeLastReward">전기주전자 획득, 3번째 구역 도달 즉시 탐험 중도 포기</system:String>
<system:String x:Key="RoguelikeStartEliteTwo">요정 2 는 후속 작전 을 하지 않는다</system:String>
<system:String x:Key="StartingSquad">시작 분대</system:String>
<system:String x:Key="StartingRoles">모집 조합</system:String>
<system:String x:Key="StartingCoreChar">시작 오퍼레이터 (1명)</system:String>

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@@ -103,6 +103,7 @@
<system:String x:Key="RoguelikeStrategyExp">刷等级,尽可能稳定地打更多层数</system:String>
<system:String x:Key="RoguelikeStrategyGold">刷源石锭,到达第二层后直接退出</system:String>
<system:String x:Key="RoguelikeLastReward">烧热水,到达第三层后直接退出</system:String>
<system:String x:Key="RoguelikeStartEliteTwo">凹精二,不进行后续作战</system:String>
<system:String x:Key="StartingSquad">开局分队</system:String>
<system:String x:Key="StartingRoles">开局职业组</system:String>
<system:String x:Key="StartingCoreChar">开局干员 (单个)</system:String>

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@@ -103,6 +103,7 @@
<system:String x:Key="RoguelikeStrategyExp">刷等級,盡可能穩定地打更多層數</system:String>
<system:String x:Key="RoguelikeStrategyGold">刷源石錠,到達第二層後直接退出</system:String>
<system:String x:Key="RoguelikeLastReward">燒熱水,到達第三層後直接退出</system:String>
<system:String x:Key="RoguelikeStartEliteTwo">凹靜二,不進行後續作戰</system:String>
<system:String x:Key="StartingSquad">開局分隊</system:String>
<system:String x:Key="StartingRoles">開局職業組</system:String>
<system:String x:Key="StartingCoreChar">開局幹員(單個)</system:String>

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@@ -260,6 +260,7 @@ namespace MaaWpfGui.ViewModels.UI
// new CombData { Display = "两者兼顾,投资过后退出", Value = "2" } // 弃用
// new CombData { Display = Localization.GetString("3"), Value = "3" }, // 开发中
new CombinedData { Display = LocalizationHelper.GetString("RoguelikeLastReward"), Value = "4" },
new CombinedData { Display = LocalizationHelper.GetString("RoguelikeStartEliteTwo"), Value = "5" },
};
RoguelikeThemeList = new List<CombinedData>

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@@ -125,8 +125,9 @@
ToolTip="{DynamicResource StartingCoreCharTip}" />
<CheckBox
Margin="0,10"
IsChecked="{Binding RoguelikeStartWithEliteTwo}"
Visibility="{c:Binding 'RoguelikeMode == &quot;4&quot; and RoguelikeTheme != &quot;Phantom&quot;'}">
IsChecked="{c:Binding 'RoguelikeStartWithEliteTwo or RoguelikeMode == &quot;5&quot;'}"
IsEnabled="{c:Binding 'RoguelikeMode != &quot;5&quot;'}"
Visibility="{c:Binding '(RoguelikeMode == &quot;4&quot; or RoguelikeMode == &quot;5&quot;) and RoguelikeTheme != &quot;Phantom&quot;'}">
<TextBlock
Block.TextAlignment="Left"
Text="{DynamicResource RoguelikeStartWithEliteTwo}"