i18n: zh-tw tweak translations (#13467)

i18n: zh-tw tweak
This commit is contained in:
HY
2025-08-03 13:32:01 +08:00
committed by GitHub
parent 51619da8dd
commit 5bf78a9cba

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@@ -4,7 +4,7 @@
<system:String x:Key="GeneralSettings">常規設定</system:String>
<system:String x:Key="AdvancedSettings">高級設定</system:String>
<system:String x:Key="PerformanceSettings">性能設定</system:String>
<system:String x:Key="GameSettings">行設定</system:String>
<system:String x:Key="GameSettings">行設定</system:String>
<system:String x:Key="BaseSettings">基建設定</system:String>
<system:String x:Key="RoguelikeSettings">肉鴿設定</system:String>
<system:String x:Key="RecruitingSettings">自動公招</system:String>
@@ -18,11 +18,11 @@
<system:String x:Key="BackgroundImage">背景圖片</system:String>
<system:String x:Key="BackgroundOpacity">背景不透明度</system:String>
<system:String x:Key="BackgroundBlurRadius">背景模糊半徑</system:String>
<system:String x:Key="BackgroundImageStretchMode">背景填模式</system:String>
<system:String x:Key="BackgroundImageStretchModeNone">無拉伸</system:String>
<system:String x:Key="BackgroundImageStretchModeFill">拉伸填充</system:String>
<system:String x:Key="BackgroundImageStretchModeUniform">等比適應</system:String>
<system:String x:Key="BackgroundImageStretchModeUniformToFill">等比填充(裁剪)</system:String>
<system:String x:Key="BackgroundImageStretchMode">背景填滿模式</system:String>
<system:String x:Key="BackgroundImageStretchModeNone">保持原比例</system:String>
<system:String x:Key="BackgroundImageStretchModeFill">非等比例填滿</system:String>
<system:String x:Key="BackgroundImageStretchModeUniform">等比例縮放</system:String>
<system:String x:Key="BackgroundImageStretchModeUniformToFill">等比例填滿(裁剪)</system:String>
<system:String x:Key="UiTheme">介面主題</system:String>
<system:String x:Key="HotKeySettings">熱鍵設定</system:String>
<system:String x:Key="UpdateSettings">更新設定</system:String>
@@ -38,7 +38,7 @@
<system:String x:Key="ExternalNotificationTips">請注意:外部通知功能目前僅會發送 「所有任務完成」 的通知。</system:String>
<system:String x:Key="ExternalNotificationSettings">外部通知</system:String>
<system:String x:Key="ExternalNotificationEnabled">啟用的通知配置</system:String>
<system:String x:Key="ExternalNotificationEnableDetails">輸出詳細信息</system:String>
<system:String x:Key="ExternalNotificationEnableDetails">輸出詳細資訊</system:String>
<system:String x:Key="ExternalNotificationSendWhenComplete">任務完成後發送通知</system:String>
<system:String x:Key="ExternalNotificationSendWhenError">任務出錯時發送通知</system:String>
<system:String x:Key="ExternalNotificationSendWhenTimeout">任務超時時發送通知</system:String>
@@ -63,10 +63,10 @@
<system:String x:Key="ExternalNotificationDiscordWebhookUrl">Webhook URL</system:String>
<system:String x:Key="ExternalNotificationTelegramBotToken">機器人 Token</system:String>
<system:String x:Key="ExternalNotificationTelegramChatId">聊天 ID</system:String>
<system:String x:Key="ExternalNotificationTelegramTopicId">話題ID可選</system:String>
<system:String x:Key="ExternalNotificationTelegramTopicId">話題 ID可選</system:String>
<system:String x:Key="ExternalNotificationQmsgServer">伺服器地址</system:String>
<system:String x:Key="ExternalNotificationQmsgKey">Qmsg Key</system:String>
<system:String x:Key="ExternalNotificationQmsgUser">用戶QQ</system:String>
<system:String x:Key="ExternalNotificationQmsgUser">用戶 QQ</system:String>
<system:String x:Key="ExternalNotificationQmsgBot">機器人 QQ</system:String>
<system:String x:Key="ExternalNotificationCustomWebhook">自定義 Webhook</system:String>
<system:String x:Key="ExternalNotificationCustomWebhookUrl">Webhook URL</system:String>
@@ -75,7 +75,7 @@
<system:String x:Key="UseGpuForInference">使用 GPU 加速推理</system:String>
<system:String x:Key="GpuOptionDisable">不使用</system:String>
<system:String x:Key="GpuOptionSystemDefault">系統預設 GPU</system:String>
<system:String x:Key="GpuDeprecatedMessage">前選擇的推理加速 GPU{0})存在相容性問題,可能導致識錯誤、錯位或其他異常結果。\n\n建議前往 「{key=Settings} - {key=PerformanceSettings}」 更換其他 GPU。</system:String>
<system:String x:Key="GpuDeprecatedMessage">前選擇的推理加速 GPU{0})存在相容性問題,可能導致識錯誤、錯位或其他異常結果。\n\n建議前往 「{key=Settings} - {key=PerformanceSettings}」 更換其他 GPU。</system:String>
<system:String x:Key="GpuAllowDeprecated">允許使用不推薦的 GPU</system:String>
<system:String x:Key="Copy">複製</system:String>
<!-- 設定指引 -->
@@ -115,7 +115,7 @@
<system:String x:Key="OriginiumShardAutoReplenishment">源石碎片自動補貨</system:String>
<system:String x:Key="InfrastReceptionMessageBoardReceive">會客室資訊板收取信用</system:String>
<system:String x:Key="InfrastReceptionClueExchange">進行線索交流</system:String>
<system:String x:Key="ContinueTraining">訓練完成後繼續嘗試專精前技能</system:String>
<system:String x:Key="ContinueTraining">訓練完成後繼續嘗試專精前技能</system:String>
<system:String x:Key="TrainingIdle">訓練室空閒中</system:String>
<system:String x:Key="TrainingCompleted">訓練完成</system:String>
<system:String x:Key="TrainingLevel">專精等級</system:String>
@@ -123,9 +123,9 @@
<system:String x:Key="InfrastMode">基建模式</system:String>
<system:String x:Key="InfrastModeNormal">常規模式</system:String>
<system:String x:Key="InfrastModeRotation">隊列輪換</system:String>
<system:String x:Key="InfrastModeRotationTip">使用隊列輪換需提前在遊戲中設好隊列</system:String>
<system:String x:Key="InfrastModeRotationTip">使用隊列輪換需提前在遊戲中設好隊列</system:String>
<system:String x:Key="InfrastModeRotationToolTip" xml:space="preserve">「{key=InfrastModeRotation}」的換班邏輯與遊戲內基建右下角的「{key=InfrastModeRotation}」完全一致:
前班次中任意幹員心情值為 0 時,會整隊替換為下一班幹員。
前班次中任意幹員心情值為 0 時,會整隊替換為下一班幹員。
若需自定義輪換班次,請使用「{key=InfrastModeCustom}」。</system:String>
<system:String x:Key="InfrastModeCustom">自定義基建配置</system:String>
<system:String x:Key="DefaultInfrast">內建配置</system:String>
@@ -135,8 +135,8 @@
<system:String x:Key="243Time3">243 一天 3 換</system:String>
<system:String x:Key="243Time4">243 一天 4 換</system:String>
<system:String x:Key="333Time3">333 一天 3 換</system:String>
<system:String x:Key="CustomInfrastFile">自定義基建配置文件</system:String>
<system:String x:Key="CustomInfrastFileParseFailed">自定義基建配置文件解析錯誤!</system:String>
<system:String x:Key="CustomInfrastFile">自定義基建配置檔案</system:String>
<system:String x:Key="CustomInfrastFileParseFailed">自定義基建配置檔案解析錯誤!</system:String>
<system:String x:Key="CustomInfrastTitle" xml:space="preserve">自定義基建配置: </system:String>
<system:String x:Key="CustomInfrastPlan">基建計劃</system:String>
<system:String x:Key="CustomInfrastPlanIndexAutoSwitch">自動保存爲下個計劃</system:String>
@@ -172,21 +172,21 @@
<system:String x:Key="Roguelike3NewSquad2StartingFoldartal">生活隊凹開局密文板</system:String>
<system:String x:Key="Roguelike3NewSquad2StartingFoldartalTip">最多寫三個,並用英文分號;隔開</system:String>
<system:String x:Key="RoguelikeCollapseList">坍縮範式列表</system:String>
<system:String x:Key="RoguelikeCollapseListTip">用英文分號 「;」 隔開,留白將使用默認列表。</system:String>
<system:String x:Key="RoguelikeCollapseListTip">用英文分號 「;」 隔開,留白將使用預設列表。</system:String>
<system:String x:Key="RoguelikeUseSupportUnit">「{key=StartingCoreChar}」 使用助戰</system:String>
<system:String x:Key="RoguelikeRequireStartingCoreChar">需先填寫 「{key=StartingCoreChar}」</system:String>
<system:String x:Key="RoguelikeUseNonFriendSupport">可以使用非好友助戰</system:String>
<system:String x:Key="RoguelikeDelayAbortUntilCombatComplete">肉鴿在戰鬥結束前延遲 「{key=Stop}」 動作</system:String>
<system:String x:Key="RoguelikeStopAtFinalBoss">在第五層 BOSS 前暫停</system:String>
<system:String x:Key="RoguelikeStopAtMaxLevel">滿級後自動停止</system:String>
<system:String x:Key="RoguelikeStartWithSeed">用刷钱种子</system:String>
<system:String x:Key="RoguelikeStartWithSeed">用刷錢種子</system:String>
<system:String x:Key="RoguelikeMonthlySquadAutoIterate">月度小隊自動切換</system:String>
<system:String x:Key="RoguelikeMonthlySquadCheckComms">月度小隊通訊</system:String>
<system:String x:Key="RoguelikeDeepExplorationAutoIterate">深入調查自動切換</system:String>
<system:String x:Key="DeploymentWithPause">暫停下{key=Operator}(自動戰鬥相關)(不穩定, 暫不推薦開啟)</system:String>
<system:String x:Key="AdbLiteEnabled">使用 ADB Lite實驗性功能</system:String>
<system:String x:Key="KillAdbOnExit">退出時釋放 ADB</system:String>
<system:String x:Key="DefaultSquad">默認分隊</system:String>
<system:String x:Key="DefaultSquad">預設分隊</system:String>
<system:String x:Key="IS2NewSquad1">心勝於物分隊</system:String>
<system:String x:Key="IS2NewSquad2">物盡其用分隊</system:String>
<system:String x:Key="IS2NewSquad3">以人為本分隊</system:String>
@@ -218,7 +218,7 @@
<system:String x:Key="TacticalDestructionOperative">破壞戰術分隊</system:String>
<system:String x:Key="ResearchSquad">研究分隊</system:String>
<system:String x:Key="First-ClassSquad">高規格分隊</system:String>
<system:String x:Key="DefaultRoles">默認職業組</system:String>
<system:String x:Key="DefaultRoles">預設職業組</system:String>
<system:String x:Key="FirstMoveAdvantage">先手必勝(先鋒、狙擊、特種)</system:String>
<system:String x:Key="SlowAndSteadyWinsTheRace">穩紮穩打(重裝、術師、狙擊)</system:String>
<system:String x:Key="OvercomingYourWeaknesses">取長補短(近衛、輔助、醫療)</system:String>
@@ -257,7 +257,7 @@
<system:String x:Key="Confirm">確認</system:String>
<system:String x:Key="HotKeyShowGui">[熱鍵] 顯示/收起 MAA</system:String>
<system:String x:Key="HotKeyLinkStart">[熱鍵] Link start/stop</system:String>
<system:String x:Key="HotKeyChangingTip">退格/Esc/Delete 清除前熱鍵</system:String>
<system:String x:Key="HotKeyChangingTip">Backspace/Esc/Delete 清除前熱鍵</system:String>
<system:String x:Key="LabelSequenceTip">標籤順序可拖動</system:String>
<system:String x:Key="CheckBoxesNotSaved">該選項僅生效一次</system:String>
<system:String x:Key="CheckBoxesNotSavedAsNull">該選項右鍵選中時僅生效一次</system:String>
@@ -275,8 +275,8 @@
請注意:
1. 這是內測版,可能包含不穩定的功能。
2. 如果遇到問題,請務必在 GitHub 上檢查是否已有相關 issue若無則提交 issue並附上日誌文件。這樣我們可以更高效地處理問題。
3. 請不要在其他地方討論內測版問題,例如用戶群、評論區等。這會佔用公共資源且無法及時饋和解決問題。
2. 如果遇到問題,請務必在 GitHub 上檢查是否已有相關 issue若無則提交 issue並附上日誌檔案。這樣我們可以更高效地處理問題。
3. 請不要在其他地方討論內測版問題,例如用戶群、評論區等。這會佔用公共資源且無法及時饋和解決問題。
4. 請勿將更新內測版的方法告知其他非開發用戶,以避免對他們造成不必要的困擾和風險。
您可通過點擊 「{key=Settings} - {key=IssueReport}」 鏈接來取消該彈窗,感謝您的理解與配合!</system:String>
@@ -297,8 +297,8 @@
● 優先透過 {key=MirrorChyan} 高速 CDN 下載,更穩定快速
📦 手動更新:
● {key=UpdateCheckNow}:下載完整並解壓至全新資料夾,複製原資料夾中的 config 與 data 可保留資料。請勿直接覆蓋舊版本,可能導致資源損壞
● {key=ResourceUpdate}:下載資源後覆蓋 resource 資料夾。資源為增量內容,請勿刪除原資料夾,否則會資源損壞
● {key=UpdateCheckNow}:下載完整檔案並解壓至全新資料夾,複製原資料夾中的 config 與 data 可保留資料。請勿直接覆蓋舊版本,可能導致資源損壞
● {key=ResourceUpdate}:下載資源檔案後覆蓋 resource 資料夾。資源為增量內容,請勿刪除原資料夾,否則會資源損壞
📄 更新說明:
● {key=UpdateCheckNow}:包含介面與功能更新。介面改動、新功能需透過{key=UpdateCheckNow}取得
@@ -327,15 +327,15 @@
<system:String x:Key="NewVersionZipFileFoundTitle">檢測到更新檔</system:String>
<system:String x:Key="NewVersionZipFileFoundDescDecompressing">正在解壓縮,請稍等……</system:String>
<system:String x:Key="NewVersionZipFileBrokenTitle">更新檔損壞!</system:String>
<system:String x:Key="NewVersionZipFileBrokenDescFilename" xml:space="preserve">文件名: </system:String>
<system:String x:Key="NewVersionZipFileBrokenDescFilename" xml:space="preserve">檔案名: </system:String>
<system:String x:Key="NewVersionZipFileBrokenDescDeleted">已將其刪除!</system:String>
<system:String x:Key="AlreadyLatest">已是最新版本 ~</system:String>
<system:String x:Key="NoNeedToUpdateDebugVersion">前爲測試版本,無需更新</system:String>
<system:String x:Key="NoNeedToUpdateDebugVersion">前爲測試版本,無需更新</system:String>
<system:String x:Key="NewVersionDetectFailedTitle">檢查更新失敗</system:String>
<system:String x:Key="CheckNetworking">請檢查網絡連接或代理。</system:String>
<system:String x:Key="GetReleaseNoteFailed">獲取更新資訊失敗。</system:String>
<system:String x:Key="NewVersionIsBeingBuilt">我知道你很急但你先別急.jpg</system:String>
<system:String x:Key="NewVersionNoOtaPackage">偵測到新版本,但無可用的 OTA 增量更新。將下載完整並移動 resource 資料夾到回收站及 .old如有需要請手動備份</system:String>
<system:String x:Key="NewVersionNoOtaPackage">偵測到新版本,但無可用的 OTA 增量更新檔案。將下載完整檔案並移動 resource 資料夾到回收站及 .old如有需要請手動備份</system:String>
<system:String x:Key="NewVersionDownloadPreparing">正在準備下載更新檔……</system:String>
<system:String x:Key="NewVersionDownloadFailedTitle">新版本下載失敗</system:String>
<system:String x:Key="NewVersionDownloadFailedDesc">請嘗試手動下載後將壓縮檔放到目錄下_(:з」∠)_</system:String>
@@ -344,7 +344,7 @@
<system:String x:Key="NewVersionFoundButNoPackageTitle">檢測到新版本,但未找到更新檔</system:String>
<system:String x:Key="NewVersionFoundButNoPackageDesc">請手動下載完整檔案更新!</system:String>
<system:String x:Key="ForceScheduledStart">強制定時啟動</system:String>
<system:String x:Key="ForceScheduledStartTip">停止前任務,重新啟動遊戲並開始新任務</system:String>
<system:String x:Key="ForceScheduledStartTip">停止前任務,重新啟動遊戲並開始新任務</system:String>
<system:String x:Key="ShowWindowBeforeForceScheduledStart">強制定時啟動前顯示窗口</system:String>
<system:String x:Key="TimerCustomConfig">自定義配置選擇</system:String>
<system:String x:Key="TimerCustomConfigTip">將提前兩分鐘重開並切換配置</system:String>
@@ -367,7 +367,7 @@
<system:String x:Key="RunTaskAfterLaunch">啟動 MAA 後直接執行</system:String>
<system:String x:Key="MinimizeAfterLaunch">啟動 MAA 後直接最小化</system:String>
<system:String x:Key="ClientType">用戶端類型</system:String>
<system:String x:Key="StartGameLaunchClient">是否啟動戶端</system:String>
<system:String x:Key="StartGameLaunchClient">是否啟動戶端</system:String>
<system:String x:Key="AutoRestartOption">遊戲斷線時自動重連</system:String>
<system:String x:Key="HelpUsWithOverseasServersTip">外服適配滯銷,幫幫我們!不會程式也可以。</system:String>
<system:String x:Key="OpenEmulatorAfterLaunch">啟動 MAA 後自動開啟模擬器</system:String>
@@ -387,12 +387,12 @@
<system:String x:Key="MaaTouchMode">MaaTouch實驗功能</system:String>
<system:String x:Key="AdbTouchMode">ADB Input不推薦使用</system:String>
<system:String x:Key="AdditionCommand">附加命令</system:String>
<system:String x:Key="AdditionCommandTip" xml:space="preserve">附加命令用於指定模擬器啟動參數(如 「--instance 1」 表示啟動 1 號實例)。&#10;不同模擬器的命令格式不同,通常包括實例編號、視窗模式等參數,請參考您使用的模擬器文件。</system:String>
<system:String x:Key="AdditionCommandTip" xml:space="preserve">附加命令用於指定模擬器啟動參數(如 「--instance 1」 表示啟動 1 號實例)。&#10;不同模擬器的命令格式不同,通常包括實例編號、視窗模式等參數,請參考您使用的模擬器說明文件。</system:String>
<system:String x:Key="StartsWithScript">開始前腳本</system:String>
<system:String x:Key="EndsWithScript">結束後腳本</system:String>
<system:String x:Key="CopilotWithScript">自動戰鬥時啟用上述腳本</system:String>
<system:String x:Key="ManualStopWithScript">手動暫停時啟用上述腳本</system:String>
<system:String x:Key="BlockSleep">行任務時阻止休眠</system:String>
<system:String x:Key="BlockSleep">行任務時阻止休眠</system:String>
<system:String x:Key="BlockSleepWithScreenOn">阻止休眠時保持螢幕常亮</system:String>
<system:String x:Key="ScreencapCost">截圖耗時 min/avg/max(ms): {0:#,#} / {1:#,#} / {2:#,#} ({3})</system:String>
<system:String x:Key="RoguelikeTheme">肉鴿主題</system:String>
@@ -407,7 +407,7 @@
<system:String x:Key="GoldTimesLimit">投資 N 個源石錠後停止任務</system:String>
<system:String x:Key="StopOnGoldLimit">儲備源石錠達到上限時停止</system:String>
<system:String x:Key="InvestmentEnabled">投資源石錠</system:String>
<system:String x:Key="InvestmentWithMoreScore">投資模式啟用購物、招募、進2層</system:String>
<system:String x:Key="InvestmentWithMoreScore">投資模式啟用購物、招募、進 2 層</system:String>
<system:String x:Key="RoguelikeCollectibleModeShopping">刷開局模式啟用購物</system:String>
<system:String x:Key="RoguelikeStartWithSelectList">刷開局期望獎勵</system:String>
<system:String x:Key="RoguelikeStartWithKettle">熱水壺</system:String>
@@ -424,7 +424,7 @@
<system:String x:Key="EnablePenguin">上報企鵝物流</system:String>
<system:String x:Key="EnableYituliu">上報一圖流</system:String>
<system:String x:Key="DrGrandet">博朗台模式</system:String>
<system:String x:Key="DrGrandetTip">在恢復理智確認介面等待,直到前的 1 點理智恢復完成再立即確認。</system:String>
<system:String x:Key="DrGrandetTip">在恢復理智確認介面等待,直到前的 1 點理智恢復完成再立即確認。</system:String>
<system:String x:Key="SocialPtShop">信用購物</system:String>
<system:String x:Key="OnlyOnceADay">一日只執行一次</system:String>
<system:String x:Key="CreditFight">借助戰打 OF-1 賺信用</system:String>
@@ -457,8 +457,8 @@
<system:String x:Key="MinimizeToTray">最小化時隱藏至工作列</system:String>
<system:String x:Key="SystemNotification">重要訊息彈出系統通知</system:String>
<system:String x:Key="SystemNotificationInfo" xml:space="preserve">
MAA 是非安裝型軟體,通知功能使用 Microsoft.Toolkit.Uwp.Notifications 庫,該庫預設以程式所在路徑作為註冊識
若從多個路徑啟動過 MAAWindows 會為每個路徑產生不同的通知來源圖示如工作列彈出圖示這是該庫的預設行為MAA 無法控制或自動清除。
MAA 是非安裝型軟體,通知功能使用 Microsoft.Toolkit.Uwp.Notifications 函式庫,該函式庫預設以程式所在路徑作為註冊識。
若從多個路徑啟動過 MAAWindows 會為每個路徑產生不同的通知來源圖示(如工作列彈出圖示),這是該函式庫的預設行為MAA 無法控制或自動清除。
如需清理,請手動開啟登錄檔編輯器,定位至:
HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Notifications\Settings
刪除對應的路徑項目即可。
@@ -471,7 +471,7 @@ HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Notifications\Settin
<system:String x:Key="CustomBackgroundTip">手動建立 background 資料夾,將 background.png 放入即可自訂背景圖片</system:String>
<system:String x:Key="UseLogItemDateFormat">自訂日誌日期格式</system:String>
<system:String x:Key="LogItemDateFormatString">日期格式字串</system:String>
<system:String x:Key="PromptRestartForSettingsChange">是否立刻重應用更改?</system:String>
<system:String x:Key="PromptRestartForSettingsChange">是否立刻重應用更改?</system:String>
<system:String x:Key="SwitchResolutionTip">將模擬器解析度更改為 1920x1080</system:String>
<system:String x:Key="ResolutionInfoYoStarEN">請確保模擬器設定為 1920x1080</system:String>
<system:String x:Key="AllowUseStoneSave">允許吃源石保存狀態</system:String>
@@ -507,16 +507,16 @@ HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Notifications\Settin
<system:String x:Key="ScreenshotTest">截圖測試</system:String>
<system:String x:Key="MuMu12ExtrasEnabled">啟用 MuMu 截圖增強模式</system:String>
<system:String x:Key="MuMu12ExtrasEnabledTip" xml:space="preserve">
需使用官版或方舟專版 MuMu 12 V4.0.0 或更新版本,國際版暫不支
強烈建議在開啟本功能後立刻行一次截圖測試。
需使用官版或方舟專版 MuMu 12 V4.0.0 或更新版本,國際版暫不支
強烈建議在開啟本功能後立刻行一次截圖測試。
MAA 會自動通過註冊表獲取安裝路徑,若獲取失敗則請手動填寫。\n
安裝路徑應填寫模擬器安裝目錄的根目錄,例如模擬器進程文件路徑為
安裝路徑應填寫模擬器安裝目錄的根目錄,例如模擬器執行檔路徑為
C:\\Program Files\\Netease\\MuMuPlayer-12.0\\shell\\MuMuPlayer.exe 或
C:\\Program Files\\Netease\\MuMuPlayer-12.0\\nx_device\\12.0\\shell\\MuMuNxDevice.exe
則應填寫
C:\\Program Files\\Netease\\MuMuPlayer-12.0。\n
注意:
1. 若前連接地址端口號為 7555則需將端口號改為 16384。
1. 若前連接地址端口號為 7555則需將端口號改為 16384。
2. 若正在使用網絡橋接,則需勾選 MuMu 網絡橋接模式並手動填寫序號。
</system:String>
<system:String x:Key="MuMu12EmulatorPath">MuMu12 模擬器路徑</system:String>
@@ -524,23 +524,23 @@ C:\\Program Files\\Netease\\MuMuPlayer-12.0。\n
<system:String x:Key="MuMuBridgeConnectionTip">除非你知道自己在做什麼,否則不要啟用此選項</system:String>
<system:String x:Key="MuMu12Index">實例號碼</system:String>
<system:String x:Key="MuMu12Display">螢幕號碼</system:String>
<system:String x:Key="MuMuExtrasNotEnabledMessage">Mumu 截圖增強未生效,檢查相關設定</system:String>
<system:String x:Key="MuMuExtrasNotEnabledMessage">Mumu 截圖增強未生效,檢查相關設定</system:String>
<system:String x:Key="LdExtrasEnabled">啟用 LD 截圖增強模式</system:String>
<system:String x:Key="LdExtrasEnabledTip" xml:space="preserve">
需使用官版或國際版雷電模擬器 9 V9.1.32 或更新版本。
強烈建議在開啟本功能後立刻行一次截圖測試。
強烈建議在開啟本功能後立刻行一次截圖測試。
MAA 會自動通過註冊表獲取安裝路徑,若獲取失敗則請手動填寫。\n
安裝路徑應填寫模擬器安裝目錄的根目錄,例如模擬器進程文件路徑為
安裝路徑應填寫模擬器安裝目錄的根目錄,例如模擬器執行檔路徑為
C:\\leidian\\LDPlayer9\\dnplayer.exe
則應填寫
C:\\leidian\\LDPlayer9。\n
實例編號可在雷電多開器中查看,
主多開為 0其他多開為版本/編號 ID 後的數字。\n
主多開為 0其他多開為版本 / 編號 ID 後的數字。\n
</system:String>
<system:String x:Key="LdEmulatorPath">LD 模擬器路徑</system:String>
<system:String x:Key="LdManualSetIndex">手動填寫 「{key=LdIndex}」</system:String>
<system:String x:Key="LdIndex">實例號碼</system:String>
<system:String x:Key="LdExtrasNotEnabledMessage">LD 截圖增強未生效,檢查相關設定</system:String>
<system:String x:Key="LdExtrasNotEnabledMessage">LD 截圖增強未生效,檢查相關設定</system:String>
<system:String x:Key="RetryOnDisconnected">ADB 連線失敗時嘗試啟動模擬器</system:String>
<system:String x:Key="RetryOnDisconnectedTip">重連失敗 20 次後嘗試重開模擬器,使用後台定時任務且設定任務完成關閉模擬器時必須勾選</system:String>
<system:String x:Key="RetryOnDisconnectedEmulatorPathEmptyError">模擬器路徑為空!請填寫 「{key=Settings} - {key=StartupSettings} - {key=EmulatorPath}」 後重新勾選。</system:String>
@@ -576,7 +576,7 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="ReclamationIncrementModeClick">連點</system:String>
<system:String x:Key="ReclamationIncrementModeHold">長按</system:String>
<system:String x:Key="ReclamationMaxCraftCountPerRound">單次最大組裝輪數</system:String>
<system:String x:Key="ReclamationClearStore">任完成后购买商店</system:String>
<system:String x:Key="ReclamationClearStore">任完成後購買商店</system:String>
<system:String x:Key="OperNameLanguage">{key=Operator}名稱顯示語言</system:String>
<system:String x:Key="OperNameLanguageMAA">跟隨 MAA</system:String>
<system:String x:Key="OperNameLanguageClient">跟隨遊戲客戶端</system:String>
@@ -601,14 +601,14 @@ C:\\leidian\\LDPlayer9。\n
勾選僅一次時,執行動作後將恢復至勾選僅一次前一刻的狀態
右鍵點選下方動作時,會同步 啟動/取消 僅一次的選取狀態</system:String>
<system:String x:Key="IfNoOtherMaa">無其他 MAA 時</system:String>
<system:String x:Key="BackToAndroidHome">返回 模擬器 主幕</system:String>
<system:String x:Key="BackToAndroidHome">返回 模擬器 主幕</system:String>
<system:String x:Key="LinkStart">Link Start!</system:String>
<system:String x:Key="Stop">停止</system:String>
<system:String x:Key="WaitAndStop">等待 &amp; 停止</system:String>
<!-- 戰鬥設定 -->
<system:String x:Key="UseSanityPotion">吃理智藥</system:String>
<system:String x:Key="UseOriginitePrime">吃源石</system:String>
<system:String x:Key="PerformBattles">指定次</system:String>
<system:String x:Key="PerformBattles">指定次</system:String>
<system:String x:Key="AssignedMaterial">指定材料</system:String>
<system:String x:Key="Quantity">刷取數量</system:String>
<system:String x:Key="Series">代理倍率</system:String>
@@ -617,7 +617,7 @@ C:\\leidian\\LDPlayer9。\n
• 數值 (1~6):
按設定倍率執行代理
前理智不足完成設定倍率 (如僅夠 5 次但設為 6 倍), 則無法進入戰鬥
前理智不足完成設定倍率 (如僅夠 5 次但設為 6 倍), 則無法進入戰鬥
或者
戰鬥次數不足完成設定倍率 (如僅夠 5 次但設為 6 倍), 也將無法進入戰鬥
@@ -628,9 +628,9 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="RemainingSanityStage">剩餘理智</system:String>
<system:String x:Key="NoUse">不選擇</system:String>
<!--<system:String x:Key="Amend">修改</system:String>-->
<!--<system:String x:Key="CurrentStage">前關卡</system:String>
<!--<system:String x:Key="CurrentStage">前關卡</system:String>
<system:String x:Key="LastBattle">上次作戰</system:String>-->
<system:String x:Key="DefaultStage">前/上次</system:String>
<system:String x:Key="DefaultStage">前/上次</system:String>
<system:String x:Key="ClosedStage">活動未開放</system:String>
<system:String x:Key="UnsupportedStages">不支援的關卡</system:String>
<system:String x:Key="LowVersion">版本過低</system:String>
@@ -672,13 +672,13 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="Pormpt2">週日了,記得打剿滅喔 ~</system:String>
<!-- !戰鬥設定 -->
<!-- 日誌 -->
<system:String x:Key="VersionMismatch">UI 和 Core 版本不一致: {0} 和 {1},可能導致不可預測的行為,請勿手動替換文件或者在更新時佔用文件。\n\n{key=FullPackageUpgradeTips}</system:String>
<system:String x:Key="FullPackageUpgradeTips">請下載完整包並解壓至新的資料夾中,切勿直接覆蓋原資料夾。\n可將原有的 config 與 data 資料夾複製到新資料夾中,以保留原有設定。</system:String>
<system:String x:Key="VersionMismatch">UI 和 Core 版本不一致: {0} 和 {1},可能導致不可預測的行為,請勿手動替換檔案或者在更新時佔用檔案。\n\n{key=FullPackageUpgradeTips}</system:String>
<system:String x:Key="FullPackageUpgradeTips">請下載完整包並解壓至新的資料夾中,切勿直接覆蓋原資料夾。\n可將原有的 config 與 data 資料夾複製到新資料夾中,以保留原有設定。</system:String>
<system:String x:Key="ConnectingToEmulator">正在連接模擬器……</system:String>
<system:String x:Key="UnselectedTask">未選擇任務</system:String>
<system:String x:Key="Running">正在行中……</system:String>
<system:String x:Key="Running">正在行中……</system:String>
<system:String x:Key="AdbReplacementTips">如果任務完全沒有反應,請使用 「{key=Settings} - {key=ConnectionSettings} - {key=ForcedReplaceAdb}」,或觸控模式選擇 ADB Input不推薦。</system:String>
<system:String x:Key="Waiting">正在等待前任務結束……</system:String>
<system:String x:Key="Waiting">正在等待前任務結束……</system:String>
<system:String x:Key="Stopping">正在停止……</system:String>
<system:String x:Key="Stopped">已停止</system:String>
<system:String x:Key="UnknownErrorOccurs">出現未知錯誤</system:String>
@@ -691,7 +691,7 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="HibernatePrompt">已刷完,即將休眠</system:String>
<system:String x:Key="SleepPrompt">已刷完,即將睡眠</system:String>
<system:String x:Key="UnknownActionAfterCompleted">未知的結束動作</system:String>
<system:String x:Key="AnnihilationTaskTip">關卡選擇為剿滅任務,任務結束後將嘗試使用剩餘備選關卡,部分戰鬥設將不生效。</system:String>
<system:String x:Key="AnnihilationTaskTip">關卡選擇為剿滅任務,任務結束後將嘗試使用剩餘備選關卡,部分戰鬥設將不生效。</system:String>
<system:String x:Key="AnnihilationTaskFailed">剿滅任務失敗,將嘗試使用剩餘備選關卡,部分戰鬥設定將不生效。</system:String>
<!-- !設定失敗 -->
@@ -712,7 +712,7 @@ C:\\leidian\\LDPlayer9。\n
<!-- 倉庫辨識 -->
<system:String x:Key="DepotRecognition">倉庫辨識</system:String>
<system:String x:Key="Depot">{key=DepotRecognition}</system:String>
<system:String x:Key="DepotRecognitionTip">該功能尚處於測試階段,請檢查結果是否準確再行使用。若有誤,歡迎打包 debug/depot 文件夾後向我們提交 issue ~</system:String>
<system:String x:Key="DepotRecognitionTip">該功能尚處於測試階段,請檢查結果是否準確再行使用。若有誤,歡迎打包 debug/depot 資料夾後向我們提交 issue ~</system:String>
<system:String x:Key="StartToDepotRecognition">開始辨識</system:String>
<system:String x:Key="ExportToArkplanner">匯出到企鵝物流刷圖規劃</system:String>
<system:String x:Key="ExportToLolicon">匯出到明日方舟工具箱</system:String>
@@ -721,7 +721,7 @@ C:\\leidian\\LDPlayer9。\n
<!-- 日誌 -->
<system:String x:Key="OperBoxRecognition">{key=Operator}辨識</system:String>
<system:String x:Key="OperBox">{key=OperBoxRecognition}</system:String>
<system:String x:Key="OperBoxRecognitionTip">特別關注會影響{key=Operator}識準確率,如有特別關注{key=Operator}識錯誤請自行判斷。</system:String>
<system:String x:Key="OperBoxRecognitionTip">特別關注會影響{key=Operator}識準確率,如有特別關注{key=Operator}識錯誤請自行判斷。</system:String>
<system:String x:Key="OperBoxHaveList">已擁有: {0} 名</system:String>
<system:String x:Key="OperBoxNotHaveList">未擁有: {0} 名</system:String>
<system:String x:Key="StartToOperBoxRecognition">開始辨識</system:String>
@@ -731,8 +731,8 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="VideoRecognition">影片辨識</system:String>
<system:String x:Key="StartToVideoRecognition">開始辨識</system:String>
<system:String x:Key="OpenVideoRecognitionResult">打開資料夾</system:String>
<system:String x:Key="VideoRecognitionTips" xml:space="preserve">請打開 「{key=Copilot}」 頁,將攻略影片文件拖入後開始即可。
需要影片分辨率為 16:9且無黑邊、模擬器邊框、異形屏矯正等干擾因素。</system:String>
<system:String x:Key="VideoRecognitionTips" xml:space="preserve">請打開 「{key=Copilot}」 頁,將攻略影片檔案拖入後開始即可。
需要影片解析度為 16:9且無黑邊、模擬器邊框、異形螢幕校正等干擾因素。</system:String>
<!-- !自動戰鬥 -->
<!-- Gacha Recognition -->
<system:String x:Key="Gacha">牛牛抽卡</system:String>
@@ -769,13 +769,13 @@ C:\\leidian\\LDPlayer9。\n
<!-- 小游戏 -->
<system:String x:Key="MiniGameName">小遊戲名稱</system:String>
<system:String x:Key="MiniGame@AT@ConversationRoom">AT-相談室</system:String>
<system:String x:Key="MiniGame@AT@ConversationRoomTip" xml:space="preserve">在活動主面(右下角有「開始營業」處)開始任務。</system:String>
<system:String x:Key="MiniGame@AT@ConversationRoomTip" xml:space="preserve">在活動主面(右下角有「開始營業」處)開始任務。</system:String>
<system:String x:Key="MiniGameNameGreenGrass">爭鋒頻道:青草城</system:String>
<system:String x:Key="MiniGameNameGreenGrassTip" xml:space="preserve">手動跳過教對話,然後可以直接退出。&#10;在活動主面(右下角有「加入賽事」處)開始任務。&#10;&#10;跟著鴨總喝口湯。</system:String>
<system:String x:Key="MiniGameNameGreenGrassTip" xml:space="preserve">手動跳過教對話,然後可以直接退出。&#10;在活動主面(右下角有「加入賽事」處)開始任務。&#10;&#10;跟著鴨總喝口湯。</system:String>
<system:String x:Key="MiniGameNameGreenTicketStore">綠票商店</system:String>
<system:String x:Key="MiniGameNameGreenTicketStoreTip" xml:space="preserve">1層全買。&#10;2層買尋訪憑證和招聘許可。</system:String>
<system:String x:Key="MiniGameNameGreenTicketStoreTip" xml:space="preserve">1 層全買。&#10;2 層買尋訪憑證和招聘許可。</system:String>
<system:String x:Key="MiniGameNameYellowTicketStore">黃票商店</system:String>
<system:String x:Key="MiniGameNameYellowTicketStoreTip" xml:space="preserve">請確保自己至少有258張黃票。</system:String>
<system:String x:Key="MiniGameNameYellowTicketStoreTip" xml:space="preserve">請確保自己至少有 258 張黃票。</system:String>
<system:String x:Key="MiniGameNameSsStore">活動商店</system:String>
<system:String x:Key="MiniGameNameSsStoreTip" xml:space="preserve">請在活動商店頁面開始。&#10;不購買無限量物品。</system:String>
<system:String x:Key="MiniGameNameRAStore">生息演算商店</system:String>
@@ -803,17 +803,17 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="AddTrust">補充低信賴{key=Operator}</system:String>
<system:String x:Key="Copilot.IgnoreRequirements">忽略{key=Operator}屬性要求</system:String>
<system:String x:Key="AddUserAdditional">追加自定{key=Operator}</system:String>
<system:String x:Key="AddUserAdditionalTip">使用 「;」 作為分隔符,用 「,」 分隔{key=Operator}姓名和技能,例:史尔特尔,3;艾雅法拉,1</system:String>
<system:String x:Key="AddUserAdditionalTip">使用 「;」 作為分隔符,用 「,」 分隔{key=Operator}姓名和技能,例:史爾特爾,3;艾雅法拉,1</system:String>
<system:String x:Key="UseCopilotList">戰鬥列表</system:String>
<system:String x:Key="UseCopilotListTip" xml:space="preserve">不支援跨章節導航。僅支援:
1. 主線關卡:同一章節內導航
2. SideStory前頁面內導航(普通/EX/S 相互不可跳轉)
2. SideStory前頁面內導航(普通/EX/S 相互不可跳轉)
開始前請切換至關卡選擇頁面</system:String>
<system:String x:Key="CopilotTaskRaidStage">(突襲)</system:String>
<system:String x:Key="CopilotAddTask" xml:space="preserve">左鍵加普通難度
右鍵加突襲難度</system:String>
<system:String x:Key="CopilotClearTask" xml:space="preserve">左清除所有任
清除未激活任务</system:String>
<system:String x:Key="CopilotAddTask" xml:space="preserve">左鍵加普通難度
右鍵加突襲難度</system:String>
<system:String x:Key="CopilotClearTask" xml:space="preserve">左清除所有任
清除未啟用任務</system:String>
<system:String x:Key="LoopTimes">循環次數</system:String>
<system:String x:Key="Start">開始</system:String>
<system:String x:Key="VideoLink">影片連結</system:String>
@@ -829,18 +829,18 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="CopilotTip">
小提示: \n\n
1. 主線、故事集、SideStory 請在有 「開始行動」 按鈕的介面再使用本功能。\n\n
2. 模擬悖論需要關閉 「{key=AutoSquad}」,選好技能後在「開始模擬」按鈕的介面再開始。\n\n
3. 保全派駐 在 resource/copilot 文件夾下內建了多份作業。\n
2. 悖論模擬需要關閉 「{key=AutoSquad}」,選好技能後在「開始模擬」按鈕的介面再開始。\n\n
3. 保全派駐 在 resource/copilot 資料夾下內建了多份作業。\n
請手動編隊後在 「開始部署」 介面開始(可配合 「{key=LoopTimes} 使用)。\n\n
4. 使用好友助戰可以關閉「{key=AutoSquad}」,手動選擇{key=Operator}後開始。\n\n
5. 將{key=Operator}標為 「特別關注」 可能會影響 「{key=AutoSquad}」 時的識與選擇。建議在使用 「{key=AutoSquad}」 時考慮移除 「特別注意」 標記,或手動補充缺少的{key=Operator}以確保編隊完整。\n\n
5. 將{key=Operator}標為 「特別關注」 可能會影響 「{key=AutoSquad}」 時的識與選擇。建議在使用 「{key=AutoSquad}」 時考慮移除 「特別注意」 標記,或手動補充缺少的{key=Operator}以確保編隊完整。\n\n
6. Copilot 作業站的神秘代碼可點擊輸入框右側的貼上按鈕貼上。左鍵單擊可貼上單個作業,右鍵單擊則可貼上整個作業集。\n\n
7. 戰鬥列表:\n
選擇作業後,檢查列表下方的關卡名是否正確 (如: CV-EX-1)。\n
加: 左鍵加正常難度,右鍵加突襲難度。\n
清除: 左鍵清空列表,右鍵僅移除未激活的任務。\n
開始前,需要切換至對應關卡的選擇面,不支跨章節導航。\n
遇到 理智不足、戰鬥失敗、未能以三星結算 時將會中止行。
: 左鍵加正常難度,右鍵加突襲難度。\n
清除: 左鍵清空列表,右鍵僅移除未啟用的任務。\n
開始前,需要切換至對應關卡的選擇面,不支跨章節導航。\n
遇到 理智不足、戰鬥失敗、未能以三星結算 時將會中止行。
</system:String>
<system:String x:Key="CopilotFileReadError">讀取檔案失敗!</system:String>
<system:String x:Key="CopilotNoFound">未找到對應作業!</system:String>
@@ -848,8 +848,8 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="CopilotJsonError">解析作業檔案錯誤!</system:String>
<system:String x:Key="NotCopilotJson">非作業檔案</system:String>
<system:String x:Key="CheckTheFile">請檢查檔案內容!</system:String>
<system:String x:Key="CopilotCouldNotSaveFile" xml:space="preserve">無法儲存作業文件到: </system:String>
<system:String x:Key="CopilotSingleTaskWarning">正在使用戰鬥清單執行單一作業, 不建議此行為. 單一作業請直接行</system:String>
<system:String x:Key="CopilotCouldNotSaveFile" xml:space="preserve">無法儲存作業檔案到: </system:String>
<system:String x:Key="CopilotSingleTaskWarning">正在使用戰鬥清單執行單一作業, 不建議此行為單一作業請直接行</system:String>
<!-- !日誌 -->
<!-- !Copilot -->
<!-- ErrorView -->
@@ -858,12 +858,12 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="ErrorProlog">MAA 遇到了問題</system:String>
<system:String x:Key="ErrorDetails">詳細資訊</system:String>
<system:String x:Key="ErrorSolution">解決方法</system:String>
<system:String x:Key="ErrorSolutionMoveMaaExeOutOfFolder">請勿直接移動 MAA.exe 文件。若需更改軟位置,請移動整個文件夾;或右鍵 MAA.exe 創建快捷方式,然後將快捷方式移動到其他位置。</system:String>
<system:String x:Key="ErrorSolutionCrash">請參考文件: 常見問題 - 閃退 進行操作。</system:String>
<system:String x:Key="ErrorSolutionUpdatePackageExtractionFailed">解壓更新失敗。建議先嘗試重新啟動 MAA.exe若仍無法解決請重新啟動電腦後再試。請勿手動解壓更新,以免漏刪必要的檔案。</system:String>
<system:String x:Key="ErrorSolutionMoveMaaExeOutOfFolder">請勿直接移動 MAA.exe 檔案。若需更改軟位置,請移動整個資料夾;或右鍵 MAA.exe 建立捷徑,然後將捷徑移動到其他位置。</system:String>
<system:String x:Key="ErrorSolutionCrash">請參考說明文件: 常見問題 - 閃退 進行操作。</system:String>
<system:String x:Key="ErrorSolutionUpdatePackageExtractionFailed">解壓更新檔案失敗。建議先嘗試重新啟動 MAA.exe若仍無法解決請重新啟動電腦後再試。請勿手動解壓更新檔案,以免漏刪必要的檔案。</system:String>
<system:String x:Key="ErrorSolutionReplaceAdb">請關閉模擬器與 ADB 或重開電腦後,使用系統管理員身分執行 MAA 進行操作。</system:String>
<system:String x:Key="ErrorSolutionFailedToMove">檔被佔用,請重開電腦後重試。</system:String>
<system:String x:Key="ErrorSolutionSelectDefaultBrowser">打開連結失敗,請前往 「Windows 設」 選擇默認瀏覽器。</system:String>
<system:String x:Key="ErrorSolutionFailedToMove">檔被佔用,請重開電腦後重試。</system:String>
<system:String x:Key="ErrorSolutionSelectDefaultBrowser">打開連結失敗,請前往 「Windows 設」 選擇預設瀏覽器。</system:String>
<system:String x:Key="ErrorFeedbackLinkText">建立 GitHub issue</system:String>
<system:String x:Key="ErrorQqGroupLinkText">加入 QQ 群</system:String>
<system:String x:Key="CopyErrorMessage">複製錯誤資訊</system:String>
@@ -872,15 +872,15 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="ResourceBroken">檔案損毀,請重新下載完整安裝檔。\n\n{key=FullPackageUpgradeTips}</system:String>
<system:String x:Key="ReplaceAdbNotExists">ADB 路徑不存在</system:String>
<system:String x:Key="AdbDownloadFailedTitle">ADB 下載失敗</system:String>
<system:String x:Key="AdbDeletionFailedMessage">無法刪除目錄,可能已被替換或發生其他問題。請檢查日誌獲取更多信息。</system:String>
<system:String x:Key="UnzipFailedMessage">無法解壓縮文件,可能發生意外錯誤。請檢查日誌獲取更多信息。</system:String>
<system:String x:Key="AdbDeletionFailedMessage">無法刪除目錄,可能已被替換或發生其他問題。請檢查日誌獲取更多資訊。</system:String>
<system:String x:Key="UnzipFailedMessage">無法解壓縮檔案,可能發生意外錯誤。請檢查日誌獲取更多資訊。</system:String>
<system:String x:Key="NoAdbPathSpecifiedMessage">未指定 ADB 路徑</system:String>
<system:String x:Key="AdbDownloadFailedDesc">請手動進行操作(將 adb.exe 重新命名後替換上方模擬器自帶 ADB 即可)</system:String>
<system:String x:Key="SuccessfullyReplacedAdb">成功替換 ADB 文件</system:String>
<system:String x:Key="SuccessfullyReplacedAdb">成功替換 ADB 檔案</system:String>
<system:String x:Key="FailedToReplaceAdbAndUseLocal">替換 ADB 失敗</system:String>
<system:String x:Key="FailedToReplaceAdbAndUseLocalDesc">已使用本地 ADB 進行連接。如果要再次嘗試,請 「關閉模擬器與 ADB」或 「重新啟動電腦後在未開啟模擬器的情況下使用管理員權限打開 MAA」 進行操作。</system:String>
<system:String x:Key="FailedToReplaceAdbAndUseLocalDesc">已使用本地 ADB 進行連接。如果要再次嘗試,請 「關閉模擬器與 ADB」或 「重新啟動電腦後在未開啟模擬器的情況下使用系統管理員身分打開 MAA」 進行操作。</system:String>
<system:String x:Key="InitializationError">初始化錯誤!</system:String>
<system:String x:Key="ResolutionNotSupported">模擬器解析度不支,請設定為 720p 或更高,且為 16:9 比例,建議使用 1280x720 或 1920x1080</system:String>
<system:String x:Key="ResolutionNotSupported">模擬器解析度不支,請設定為 720p 或更高,且為 16:9 比例,建議使用 1280x720 或 1920x1080</system:String>
<system:String x:Key="ResolutionAcquisitionFailure">模擬器解析度獲取失敗,建議重開模擬器與 ADB 或重開電腦,或更換模擬器後再次嘗試</system:String>
<system:String x:Key="TryToReconnect">模擬器斷開,正在嘗試重連</system:String>
<system:String x:Key="ReconnectSuccess">重連成功,繼續任務</system:String>
@@ -889,7 +889,7 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="ScreencapFailed">截圖失敗,如反覆出現請嘗試重開或更換模擬器!</system:String>
<system:String x:Key="FastestWayToScreencap">最快截圖用時: {0}ms ({1})</system:String>
<system:String x:Key="FastestWayToScreencapWarningTip">截圖用時較長(平均: {0}ms),自動戰鬥類功能(如自動肉鴿)時可能表現異常。如使用 Mumu12、雷電模擬器請嘗試開啟截圖增強</system:String>
<system:String x:Key="FastestWayToScreencapErrorTip">截圖用時過長(平均: {0}ms),自動戰鬥類功能(如自動肉鴿)很可能無法正常行,建議嘗試重新啟動或更換模擬器!如使用 Mumu12、雷電模擬器請嘗試開啟截圖增強</system:String>
<system:String x:Key="FastestWayToScreencapErrorTip">截圖用時過長(平均: {0}ms),自動戰鬥類功能(如自動肉鴿)很可能無法正常行,建議嘗試重新啟動或更換模擬器!如使用 Mumu12、雷電模擬器請嘗試開啟截圖增強</system:String>
<system:String x:Key="IdentifyTheMistakes">辨識錯誤</system:String>
<system:String x:Key="TaskError" xml:space="preserve">任務出錯: </system:String>
<system:String x:Key="CombatError">戰鬥出錯</system:String>
@@ -898,7 +898,7 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="StartCombat" xml:space="preserve">開始戰鬥: </system:String>
<system:String x:Key="CompleteCombat">完成戰鬥</system:String>
<system:String x:Key="AllTasksComplete">任務已全部完成!\n(用時 {0})</system:String>
<system:String x:Key="SanityReport">理智會在 {DateTime}回滿。({TimeDiff} 後)</system:String>
<system:String x:Key="SanityReport">理智會在 {DateTime} 回滿。({TimeDiff} 後)</system:String>
<system:String x:Key="AllTaskCompleteContent">MAA 已在 {DateTime} 完成了 {Preset} 配置下所有預設的任務。(用時 {TimeDiff})</system:String>
<system:String x:Key="BackgroundLinkStarted">開始執行任務</system:String>
<system:String x:Key="BackgroundLinkStopped">任務終止</system:String>
@@ -913,7 +913,7 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="StageQueue">關卡隊列:</system:String>
<system:String x:Key="UnableToAgent">無法使用代理指揮</system:String>
<system:String x:Key="MissionStart">已開始行動</system:String>
<system:String x:Key="MissionStart.FightTask">開始行動 {0} 次, -{1}理智</system:String>
<system:String x:Key="MissionStart.FightTask">開始行動 {0} 次, -{1} 理智</system:String>
<system:String x:Key="UnitTime">次</system:String>
<system:String x:Key="CurrentSanity" xml:space="preserve">理智: {0}/{1} </system:String>
<system:String x:Key="MedicineUsedTimes" xml:space="preserve">藥: {0} </system:String>
@@ -949,12 +949,12 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="EmergencyDps">關卡: 緊急作戰</system:String>
<system:String x:Key="DreadfulFoe">關卡: 險路惡敵</system:String>
<system:String x:Key="RoguelikeEvent">事件:</system:String>
<system:String x:Key="EncounterOcrError">事件名識錯誤</system:String>
<system:String x:Key="EncounterOcrError">事件名識錯誤</system:String>
<system:String x:Key="FoldartalGainOcrNextLevel">預見:</system:String>
<system:String x:Key="RoguelikeInvestment">已投資 {1}(+{0}), 存款: {2}</system:String>
<system:String x:Key="RoguelikeInvestmentReachLimit">投資源石錠達到設定次數({0}), 停止探索</system:String>
<system:String x:Key="RoguelikeInvestmentReachFull">投資源石錠存滿, 停止探索</system:String>
<system:String x:Key="RoguelikeSettlement">肉鴿結算: {0}\n探索: {1} {2} 步\n戰鬥: {3}/{4} 緊急/{5} BOSS\n招募: {6} 收藏品: {7}\n難度: {8} 得分: {9}\nExp: {10} Skill: {11}</system:String>
<system:String x:Key="RoguelikeSettlement">肉鴿結算: {0}\n探索: {1} {2} 步\n戰鬥: {3}/{4} 緊急/{5} BOSS\n招募: {6} 收藏品: {7}\n難度: {8} 得分: {9}\nExp: {10} Skill: {11}</system:String>
<system:String x:Key="RoguelikeGainParadigm">坍縮範式加深: {0}</system:String>
<system:String x:Key="RoguelikeDeepenParadigm">坍縮範式 {0} 加深為 {1}</system:String>
<system:String x:Key="RoguelikeLoseParadigm">坍縮範式消退: {1}</system:String>
@@ -964,7 +964,7 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="Drop" xml:space="preserve">本次掉落: </system:String>
<system:String x:Key="TotalDrop" xml:space="preserve">掉落統計: </system:String>
<system:String x:Key="FurnitureDrop">家具</system:String>
<system:String x:Key="ThisFacility" xml:space="preserve">前設施: </system:String>
<system:String x:Key="ThisFacility" xml:space="preserve">前設施: </system:String>
<system:String x:Key="RoomGroupsMatch" xml:space="preserve">匹配編組: </system:String>
<system:String x:Key="RoomGroupsMatchFailed" xml:space="preserve">匹配{key=Operator}編組失敗,編組列表: </system:String>
<system:String x:Key="RoomOperators" xml:space="preserve">首選{key=Operator}: </system:String>
@@ -976,27 +976,27 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="RecruitmentOfStar">公招出 {0} 星了喔!</system:String>
<system:String x:Key="RecruitmentOfBot">公招出小車了喔!</system:String>
<system:String x:Key="Choose">選擇</system:String>
<system:String x:Key="Refreshed">前欄位已刷新</system:String>
<system:String x:Key="Refreshed">前欄位已刷新</system:String>
<system:String x:Key="ContinueRefresh">無招聘許可,繼續嘗試刷新 Tags</system:String>
<system:String x:Key="NoRecruitmentPermit">無招聘許可,已返回</system:String>
<system:String x:Key="NotEnoughStaff">可用{key=Operator}不足</system:String>
<system:String x:Key="AutoRecruitSelectStrategy">公招多選 Tags 的策略</system:String>
<system:String x:Key="DefaultNoExtraTags">默認不選擇額外的 Tags</system:String>
<system:String x:Key="DefaultNoExtraTags">預設不選擇額外的 Tags</system:String>
<system:String x:Key="SelectExtraTags">選擇高星時總是選擇三個 Tag</system:String>
<system:String x:Key="SelectExtraOnlyRareTags">盡可能多選且只選高星 Tags</system:String>
<system:String x:Key="SelectExtraOnlyRareTags">盡可能多選且只選高星 Tags</system:String>
<system:String x:Key="AutoRecruitHighPriority">3 星 Tags 時的 Tags 傾向</system:String>
<system:String x:Key="AutoRecruitHighPriorityTooltip">會盡可能多的選擇傾向的 Tags</system:String>
<system:String x:Key="AutoRecruitHighPriorityTooltip">會盡可能多傾向的 Tags</system:String>
<system:String x:Key="StageInfoError">關卡辨識錯誤</system:String>
<system:String x:Key="UseFormation">使用編隊</system:String>
<system:String x:Key="Current">前</system:String>
<system:String x:Key="Current">前</system:String>
<system:String x:Key="BattleFormation">開始編隊</system:String>
<system:String x:Key="BattleFormationSelected" xml:space="preserve">選擇{key=Operator}: </system:String>
<system:String x:Key="BattleFormationOperUnavailable" xml:space="preserve">{key=Operator}不可用: {0}, 限制: {1}</system:String>
<system:String x:Key="CurrentSteps">前步驟: {0} {1}</system:String>
<system:String x:Key="CurrentSteps">前步驟: {0} {1}</system:String>
<system:String x:Key="UnsupportedLevel">不支援的關卡,請檢查關卡名稱或前往 「{key=Settings} - {key=UpdateSettings} - {key=ResourceUpdate}」,嘗試更新資源版本!</system:String>
<system:String x:Key="RecruitTagsDetected" xml:space="preserve">辨識結果: </system:String>
<system:String x:Key="ConnectFailed">連接失敗</system:String>
<system:String x:Key="TryToReconnectByAdb">正在嘗試重</system:String>
<system:String x:Key="TryToReconnectByAdb">正在嘗試重</system:String>
<system:String x:Key="TryToStartEmulator">正在嘗試啟動模擬器</system:String>
<system:String x:Key="RestartAdb">正在嘗試重開 ADB 伺服器</system:String>
<system:String x:Key="HardRestartAdb">正在嘗試重開 ADB 程式</system:String>
@@ -1004,7 +1004,7 @@ C:\\leidian\\LDPlayer9。\n
<!-- !AsstProxy -->
<!-- TrayIcon -->
<system:String x:Key="ForceShow">強制顯示 MAA</system:String>
<system:String x:Key="Restart">重</system:String>
<system:String x:Key="Restart">重</system:String>
<system:String x:Key="Exit">退出</system:String>
<!-- !TrayIcon -->
<!-- About -->
@@ -1023,10 +1023,10 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="CheckUpdateBeforeReportingIssue">請先升級並測試新版是否仍有此問題,確認非 「{key=Help}」 後再進行 「{key=Issue}」</system:String>
<system:String x:Key="Help">常見問題</system:String>
<system:String x:Key="Issue">問題回饋</system:String>
<system:String x:Key="GenerateSupportPayload">產生紀錄壓縮</system:String>
<system:String x:Key="GenerateSupportPayload">產生紀錄壓縮</system:String>
<system:String x:Key="OpenDebugFolder">打開紀錄資料夾</system:String>
<system:String x:Key="GenerateSupportPayloadSuccessful">壓縮產生成功</system:String>
<system:String x:Key="GenerateSupportPayloadException">產生壓縮時發生問題:</system:String>
<system:String x:Key="GenerateSupportPayloadSuccessful">壓縮產生成功</system:String>
<system:String x:Key="GenerateSupportPayloadException">產生壓縮時發生問題:</system:String>
<!-- !Issues -->
<!-- AutoRecruitSettings -->
<system:String x:Key="AutoRefresh">自動刷新 3 星 Tags</system:String>
@@ -1049,18 +1049,18 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="DrunkAndStaggering">呀,博士。你今天走起路來,怎麼看著搖搖晃晃的?</system:String>
<system:String x:Key="Hangover">下次不能喝、喝這麼多了……</system:String>
<system:String x:Key="HelloWorld">Hello World!</system:String>
<system:String x:Key="EasterEggsRules" xml:space="preserve">1. MAA 正式版不會出現 Debug 模式。如果你在行時看到 Debug 選項,請立即關閉軟,不要點擊它,並聯最近的 MAA 開發者。\n
<system:String x:Key="EasterEggsRules" xml:space="preserve">1. MAA 正式版不會出現 Debug 模式。如果你在行時看到 Debug 選項,請立即關閉軟,不要點擊它,並聯最近的 MAA 開發者。\n
2. 基建換班是自動的。如果你發現某個{key=Operator}連續工作了 72 小時以上,請手動調整班次,並檢查系統時間是否正常。\n
3. 公開招募的標籤不會改變。如果發現標籤在倒計時結束前自行更換,不要繼續招募,重 MAA 後再操作。\n
4. MAA 不會主動發送好友申請。如果收到來自 「MAA_System」 的好友請求,不要接受,並刪除該號。\n
3. 公開招募的標籤不會改變。如果發現標籤在倒計時結束前自行更換,不要繼續招募,重 MAA 後再操作。\n
4. MAA 不會主動發送好友申請。如果收到來自 「MAA_System」 的好友請求,不要接受,並刪除該號。\n
5. 肉鴿輔助僅提供建議。若遊戲自動選擇了 不存在的選項,強制退出並重新啟動客戶端。\n
6. MAA 的日誌文件不應包含亂碼。如果發現日誌中出現 「ERROR: 數據解析失敗」 以外的異常信息,刪除日誌並重新安裝軟。\n
7. 夜間模式是安全的。但如果 MAA 在 凌晨 3:33 自動啟動並行 「未知任務」,請拔掉電源,等待日出後再使用。\n
6. MAA 的日誌檔案不應包含亂碼。如果發現日誌中出現 「ERROR: 數據解析失敗」 以外的異常資訊,刪除日誌並重新安裝軟。\n
7. 夜間模式是安全的。但如果 MAA 在 凌晨 3:33 自動啟動並行 「未知任務」,請拔掉電源,等待日出後再使用。\n
8. 最後一條規則不存在。如果你看到了這條,請忘記它,並正常使用 MAA。\n
9. 請不要在 MAA 裡點炒...锟斤拷拷拷拷喜報拷拷拷飯。\n
10. Mirror醬是善良的你只要付出小小的代價就能得到祂的庇護。\n
11. MAA 不支未來版本。如果軟自動更新到一個 尚未發布的版本號(如 v10.0.0),不要行,等待官方公告。\n
12. MAA 的沒有語音提示。如果聽到 低語聲、笑聲或非程序生成的語音,關閉揚聲器,並檢查是否有未知腳本在行。\n
10. Mirror 醬是善良的,你只要付出小小的代價,就能得到祂的庇護。\n
11. MAA 不支未來版本。如果軟自動更新到一個 尚未發布的版本號(如 v10.0.0),不要行,等待官方公告。\n
12. MAA 的沒有語音提示。如果聽到 低語聲、笑聲或非程序生成的語音,關閉擴音器,並檢查是否有未知腳本在行。\n
13. MAA 不會在周日凌晨更新。如果收到更新提示,請忽略,不要查看更新公告,直到周一。
</system:String>
<system:String x:Key="EmployeeGuidelines">員工守則</system:String>
@@ -1084,11 +1084,11 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="GameResourceFailed">遊戲資源更新失敗,請稍後嘗試。</system:String>
<!-- !Api -->
<!-- Remote Control -->
<system:String x:Key="RemoteControlSettings">遠控制</system:String>
<system:String x:Key="RemoteControlDeviceIdentityLabel">設備標識符(唯讀)</system:String>
<system:String x:Key="RemoteControlSettings">遠控制</system:String>
<system:String x:Key="RemoteControlDeviceIdentityLabel">裝置 ID(唯讀)</system:String>
<system:String x:Key="RemoteControlConnectionTest">測試連接</system:String>
<system:String x:Key="RemoteControlRegenerateDeviceIdentity">重新生成</system:String>
<system:String x:Key="RemoteControlUserIdentityLabel">使用者標識符</system:String>
<system:String x:Key="RemoteControlUserIdentityLabel">使用者 ID</system:String>
<system:String x:Key="RemoteControlGetTaskEndpointLabel">獲取任務端點</system:String>
<system:String x:Key="RemoteControlReportStatusEndpointLabel">匯報任務端點</system:String>
<system:String x:Key="RemoteControlPollIntervalMsLabel">輪詢間隔 (ms)</system:String>
@@ -1096,17 +1096,17 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="RemoteControlConnectionTestFail">連接測試失敗,原因: {0}。</system:String>
<system:String x:Key="RemoteControlConnectionTestFailEmpty">連接測試失敗,連接端點為空。</system:String>
<system:String x:Key="RemoteControlConnectionTestFailNotHttpOrHttps">連接測試失敗,連接端點不為 http(s) 地址。</system:String>
<system:String x:Key="RemoteControlConnectionTestWarningHttpUnsafe">連接端點未啟用https可能不安全。</system:String>
<system:String x:Key="RemoteControlReceivedTask">收到遠端任務{0},任務Id:{1}。</system:String>
<system:String x:Key="RemoteControlCompletedTask">完成遠端任務{0},任務Id:{1}。</system:String>
<system:String x:Key="RemoteControlConnectionTestWarningHttpUnsafe">連接端點未啟用 https可能不安全。</system:String>
<system:String x:Key="RemoteControlReceivedTask">收到遠端任務{0},任務 ID:{1}。</system:String>
<system:String x:Key="RemoteControlCompletedTask">完成遠端任務{0},任務 ID:{1}。</system:String>
<system:String x:Key="RemoteControlTooltips">注意:隨意輸入未知來源的地址可能會導致您的帳戶受到損失。</system:String>
<system:String x:Key="RemoteControlDeveloperTooltips">了解如何開發相關功能,可以訪問</system:String>
<system:String x:Key="RemoteControlDeveloperDocLink">遠控制功能開發者文檔</system:String>
<system:String x:Key="RemoteControlDeveloperDocLink">遠控制功能開發者說明文件</system:String>
<!-- !Remote Control -->
<!-- External Notification -->
<system:String x:Key="ExternalNotificationEmailTemplateHello">博士,有新的通知哦!</system:String>
<system:String x:Key="ExternalNotificationEmailTemplateFooterLineOne">您會收到此郵件,是因為您在 MAA 中設了 SMTP 伺服器並開啟了郵件通知服務。</system:String>
<system:String x:Key="ExternalNotificationEmailTemplateFooterLineTwo">此郵件為系統自動發送,請勿回。</system:String>
<system:String x:Key="ExternalNotificationEmailTemplateFooterLineOne">您會收到此郵件,是因為您在 MAA 中設了 SMTP 伺服器並開啟了郵件通知服務。</system:String>
<system:String x:Key="ExternalNotificationEmailTemplateFooterLineTwo">此郵件為系統自動發送,請勿回。</system:String>
<system:String x:Key="ExternalNotificationEmailTemplateLinkOfficialSite">官網</system:String>
<system:String x:Key="ExternalNotificationEmailTemplateLinkCopilotSite">作業站</system:String>
<!-- !External Notification -->
@@ -1119,7 +1119,7 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="ReclamationEarlyTip" xml:space="preserve">
目前生息演算的支援仍處於中期階段,使用時請注意以下幾點:
透過開局刷點數:(小心已有存檔被刪除)
透過開局刷點數:小心已有存檔被刪除
1. 點數刷滿後會輸出 「任務完成」,自動停止任務
2. 不要在生息演算的編隊中有{key=Operator}的情況下使用
3. 手動確認存檔情況並刪除,以免 MAA 刪除你的珍貴存檔
@@ -1128,7 +1128,7 @@ C:\\leidian\\LDPlayer9。\n
有存檔透過製造刷點數(高級設定):
1. 要求是結算後的第一天,且後續三天沒有敵襲進入駐紮地
2. 必須在進入大地圖後的面開始(能看到駐紮地的介面)
2. 必須在進入大地圖後的面開始(能看到駐紮地的介面)
3. 如果能製造的數量剛好是 99 的倍數會卡住,在存檔前可以先用掉一點,這個之後再修
</system:String>
<system:String x:Key="ReclamationBePatient">牛牛,我太想進步了!你看,又急</system:String>
@@ -1141,21 +1141,21 @@ C:\\leidian\\LDPlayer9。\n
<!-- Boot -->
<system:String x:Key="VC++NotInstalled" xml:space="preserve">
偵測到 Microsoft Visual C++ Redistributable 2015-2022 (x64) 未安裝或版本過低,
點擊 "確定" 將執行安裝腳本並退出 MAA, 點擊 "取消" 將直接退出 MAA.
點擊 "確定" 將執行安裝腳本並退出 MAA點擊 "取消" 將直接退出 MAA
</system:String>
<system:String x:Key="MultiInstanceUnderSamePath" xml:space="preserve">
同一路徑下只能啟動一個實例!
如需多開MAA請複製一份新的MAA到其他資料夾下並設定使用不同的 MAA相同的 adb 和不同的模擬器地址進行多開操作。
如需多開 MAA請複製一份新的 MAA 到其他資料夾下,並設定使用不同的 MAA相同的 adb 和不同的模擬器地址進行多開操作。
</system:String>
<system:String x:Key="SoftwareLocationWarning">前軟體所在的位置無法儲存資料,可能會導致設定遺失或執行異常。建議將軟體移動到可寫入的目錄中執行,請勿放置在系統保護目錄(如 Program Files、System32 或 Windows 目錄)中。</system:String>
<system:String x:Key="SoftwareLocationWarning">前軟體所在的位置無法儲存資料,可能會導致設定遺失或執行異常。建議將軟體移動到可寫入的目錄中執行,請勿放置在系統保護目錄(如 Program Files、System32 或 Windows 目錄)中。</system:String>
<!-- !Boot -->
<!-- SimpleEncryptionHelper -->
<system:String x:Key="EncryptionError">加解密失敗,請重新配置相關設,否則加密內容將以明文形式存儲在配置文件中。</system:String>
<system:String x:Key="EncryptionError">加解密失敗,請重新配置相關設,否則加密內容將以明文形式存儲在配置檔案中。</system:String>
<!-- !SimpleEncryptionHelper -->
<!-- TimeOutTimer -->
<system:String x:Key="TaskTimeoutMinutes">任務超時時間(分鐘)</system:String>
<system:String x:Key="ReminderIntervalMinutes">提醒間隔時間(分鐘)</system:String>
<system:String x:Key="TaskTimeoutWarning">任務已行超過 {0} 分鐘(前已行 {1} 分鐘)。如果長時間無進一步日誌更新,可能需要手動干預。</system:String>
<system:String x:Key="TaskTimeoutWarning">任務已行超過 {0} 分鐘(前已行 {1} 分鐘)。如果長時間無進一步日誌更新,可能需要手動干預。</system:String>
<!-- !TimeOutTimer -->
<!-- Achievement -->
<system:String x:Key="AchievementCelebrate">🎉 達成成就</system:String>
@@ -1168,9 +1168,9 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="AchievementList">成就清單</system:String>
<system:String x:Key="AchievementBackupSuccess">已備份到</system:String>
<system:String x:Key="AchievementRestoreSuccess">已恢復成就進度</system:String>
<system:String x:Key="AchievementRestoreFailed">恢復失敗,檔格式無效</system:String>
<system:String x:Key="AchievementRestoreFailed">恢復失敗,檔格式無效</system:String>
<system:String x:Key="AchievementPopupAutoClose">成就氣泡彈出後一段時間消失</system:String>
<system:String x:Key="AchievementPopupDisabled">用自動彈出成就氣泡</system:String>
<system:String x:Key="AchievementPopupDisabled">用自動彈出成就氣泡</system:String>
<system:String x:Key="Achievement.SanitySpender1.Title">戰術實戰</system:String>
<system:String x:Key="Achievement.SanitySpender1.Description">你已經上手了。</system:String>
@@ -1190,15 +1190,15 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="Achievement.TacticalRetreat.Title">臨陣脫逃</system:String>
<system:String x:Key="Achievement.TacticalRetreat.Description">我不是放棄,是戰術性撤退!</system:String>
<system:String x:Key="Achievement.TacticalRetreat.Conditions">手動中止一次正在行的代理</system:String>
<system:String x:Key="Achievement.TacticalRetreat.Conditions">手動中止一次正在行的代理</system:String>
<system:String x:Key="Achievement.PeekScreen.Title">窺屏</system:String>
<system:String x:Key="Achievement.PeekScreen.Title">暗中觀察</system:String>
<system:String x:Key="Achievement.PeekScreen.Description">喜歡盯著看是吧.jpg</system:String>
<system:String x:Key="Achievement.PeekScreen.Conditions">使用一次牛牛監控</system:String>
<system:String x:Key="Achievement.PeekScreen.Conditions">使用一次{key=Peep}</system:String>
<system:String x:Key="Achievement.CongratulationError.Title">喜報</system:String>
<system:String x:Key="Achievement.CongratulationError.Description">我的MAA怎麼用不了了</system:String>
<system:String x:Key="Achievement.CongratulationError.Conditions">觸發過MAA的報錯</system:String>
<system:String x:Key="Achievement.CongratulationError.Description">我的 MAA 怎麼用不了了?</system:String>
<system:String x:Key="Achievement.CongratulationError.Conditions">觸發過 MAA 的報錯</system:String>
<system:String x:Key="Achievement.UnexpectedCrash.Title">不速之客</system:String>
<system:String x:Key="Achievement.UnexpectedCrash.Description">你觸發了未知的領域。</system:String>
@@ -1206,11 +1206,11 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="Achievement.CustomizationMaster.Title">自定義達人</system:String>
<system:String x:Key="Achievement.CustomizationMaster.Description">咱就是二次元!</system:String>
<system:String x:Key="Achievement.CustomizationMaster.Conditions">更一次背景圖片</system:String>
<system:String x:Key="Achievement.CustomizationMaster.Conditions">更一次{key=BackgroundImage}</system:String>
<system:String x:Key="Achievement.RealGacha.Title">真正的抽卡</system:String>
<system:String x:Key="Achievement.RealGacha.Description">不是類比抽卡嗎? 怎麼真抽了???</system:String>
<system:String x:Key="Achievement.RealGacha.Conditions">使用一次牛牛抽卡</system:String>
<system:String x:Key="Achievement.RealGacha.Description">不是模擬抽卡嗎? 怎麼真抽了???</system:String>
<system:String x:Key="Achievement.RealGacha.Conditions">使用一次{key=Gacha}</system:String>
<system:String x:Key="Achievement.FirstLaunch.Title">初來乍到</system:String>
<system:String x:Key="Achievement.FirstLaunch.Description">歡迎使用 MaaAssistantArknights.</system:String>
@@ -1220,53 +1220,53 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="Achievement.Martian.Description">遠古版本好用嗎?</system:String>
<system:String x:Key="Achievement.Martian.Conditions">資源時間或版本時間距今超過 3 個月</system:String>
<system:String x:Key="Achievement.Rules.Title">嚴重錯</system:String>
<system:String x:Key="Achievement.Rules.Title">嚴重錯</system:String>
<system:String x:Key="Achievement.Rules.Description">我會一直注視著你。</system:String>
<system:String x:Key="Achievement.Rules.Conditions">MAA員工守則</system:String>
<system:String x:Key="Achievement.Rules.Conditions">MAA 員工守則</system:String>
<system:String x:Key="Achievement.VersionClick.Title">這也能點?</system:String>
<system:String x:Key="Achievement.VersionClick.Description">這是什麼? 版本號,點一下。</system:String>
<system:String x:Key="Achievement.VersionClick.Conditions">點擊設頁的版本號徽章</system:String>
<system:String x:Key="Achievement.VersionClick.Conditions">點擊設頁的版本號徽章</system:String>
<system:String x:Key="Achievement.SanitySaver1.Title">精打細算</system:String>
<system:String x:Key="Achievement.SanitySaver1.Description">每點理智都用得恰到好處。</system:String>
<system:String x:Key="Achievement.SanitySaver1.Conditions">使用理智回復功能 1 次</system:String>
<system:String x:Key="Achievement.SanitySaver1.Conditions">使用 「{key=UseSanityPotion}」 功能恢復理智 1 次</system:String>
<system:String x:Key="Achievement.SanitySaver2.Title">補給大師</system:String>
<system:String x:Key="Achievement.SanitySaver2.Description">你對藥劑的使用爐火純青。</system:String>
<system:String x:Key="Achievement.SanitySaver2.Conditions">使用理智回復功能 10 次</system:String>
<system:String x:Key="Achievement.SanitySaver2.Conditions">使用 「{key=UseSanityPotion}」 功能恢復理智 10 次</system:String>
<system:String x:Key="Achievement.SanitySaver3.Title">永動機</system:String>
<system:String x:Key="Achievement.SanitySaver3.Description">你的理智似乎永遠用不完。</system:String>
<system:String x:Key="Achievement.SanitySaver3.Conditions">使用理智回復功能 50 次</system:String>
<system:String x:Key="Achievement.SanitySaver3.Conditions">使用 「{key=UseSanityPotion}」 功能恢復理智 50 次</system:String>
<system:String x:Key="Achievement.ScheduleMaster1.Title">××管理大師</system:String>
<system:String x:Key="Achievement.ScheduleMaster1.Title">時間管理大師</system:String>
<system:String x:Key="Achievement.ScheduleMaster1.Description">更有效的規劃。</system:String>
<system:String x:Key="Achievement.ScheduleMaster1.Conditions">定時執行 1 次</system:String>
<system:String x:Key="Achievement.ScheduleMaster1.Conditions">{key=ScheduleSettings} 1 次</system:String>
<system:String x:Key="Achievement.ScheduleMaster2.Title">泛用型自動化解決方案0.3.2.9f2</system:String>
<system:String x:Key="Achievement.ScheduleMaster2.Title">泛用型自動化解決方案 0.3.2.9f2</system:String>
<system:String x:Key="Achievement.ScheduleMaster2.Description">您已熟知 PRTS 的自動化部署。</system:String>
<system:String x:Key="Achievement.ScheduleMaster2.Conditions">定時執行 100 次</system:String>
<system:String x:Key="Achievement.ScheduleMaster2.Conditions">{key=ScheduleSettings} 100 次</system:String>
<system:String x:Key="Achievement.SanityExpire.Title">要過期了</system:String>
<system:String x:Key="Achievement.SanityExpire.Description">趕緊哇!!</system:String>
<system:String x:Key="Achievement.SanityExpire.Conditions">使用「無限吃 48 小時內過期的理智藥」,單次任務使用 8 瓶及以上臨期理智藥</system:String>
<system:String x:Key="Achievement.SanityExpire.Description">趕緊哇!!</system:String>
<system:String x:Key="Achievement.SanityExpire.Conditions">使用「{key=UseExpiringMedicine}」,單次任務使用 8 瓶及以上臨期理智藥</system:String>
<system:String x:Key="Achievement.OverLimitAgent.Title">超限代理</system:String>
<system:String x:Key="Achievement.OverLimitAgent.Description">你進行了一次能將大道磨滅的代理任務。</system:String>
<system:String x:Key="Achievement.OverLimitAgent.Conditions">在單次任務中,進行超過 100 次代理指揮作戰</system:String>
<system:String x:Key="Achievement.OverLimitAgent.Conditions">在單次 「{key=Combat}」 任務中,進行超過 100 次代理指揮作戰</system:String>
<system:String x:Key="Achievement.MirrorChyanFirstUse.Title">Mirror☆</system:String>
<system:String x:Key="Achievement.MirrorChyanFirstUse.Description">是 Mirror 我們有救了!</system:String>
<system:String x:Key="Achievement.MirrorChyanFirstUse.Conditions">初次成功使用 Mirror</system:String>
<system:String x:Key="Achievement.MirrorChyanFirstUse.Description">是 {key=MirrorChyan} 我們有救了!</system:String>
<system:String x:Key="Achievement.MirrorChyanFirstUse.Conditions">初次成功使用 {key=MirrorChyan}</system:String>
<system:String x:Key="Achievement.MirrorChyanCdkError.Title">這……對嗎?</system:String>
<system:String x:Key="Achievement.MirrorChyanCdkError.Description">誰偷吃了我的字母餅乾?</system:String>
<system:String x:Key="Achievement.MirrorChyanCdkError.Conditions">Mirror CDK 填寫錯誤</system:String>
<system:String x:Key="Achievement.MirrorChyanCdkError.Conditions">{key=MirrorChyan} CDK 填寫錯誤</system:String>
<system:String x:Key="Achievement.ProblemFeedback.Title">隱患勘察</system:String>
<system:String x:Key="Achievement.ProblemFeedback.Description">一定要杜絕的是,來自內部的風險。</system:String>
<system:String x:Key="Achievement.ProblemFeedback.Conditions">進行一次問題反饋</system:String>
<system:String x:Key="Achievement.ProblemFeedback.Conditions">進行一次{key=IssueReport}</system:String>
<system:String x:Key="Achievement.MapOutdated.Title">急急國王</system:String>
<system:String x:Key="Achievement.MapOutdated.Description">我知道你很急,但你先別急。</system:String>
@@ -1286,11 +1286,11 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="Achievement.RecruitNoSixStar.Title">玄學無效</system:String>
<system:String x:Key="Achievement.RecruitNoSixStar.Description">事已至此,先睡覺吧。</system:String>
<system:String x:Key="Achievement.RecruitNoSixStar.Conditions">公招中累計 500 次沒出現六星 tag</system:String>
<system:String x:Key="Achievement.RecruitNoSixStar.Conditions">「{key=Recruiting}」 中累計 500 次沒出現六星 tag</system:String>
<system:String x:Key="Achievement.RecruitNoSixStarStreak.Title">一定是 MAA 乾的!</system:String>
<system:String x:Key="Achievement.RecruitNoSixStarStreak.Description">乆乆乆乆乆乆乆乆乆乆!</system:String>
<system:String x:Key="Achievement.RecruitNoSixStarStreak.Conditions">公招中連續 500 次沒出現六星 tag</system:String>
<system:String x:Key="Achievement.RecruitNoSixStarStreak.Conditions">「{key=Recruiting}」 中連續 500 次沒出現六星 tag</system:String>
<system:String x:Key="Achievement.MosquitoLeg.Title">蚊子腿也是肉!</system:String>
<system:String x:Key="Achievement.MosquitoLeg.Description">您深刻理解了積少成多的道理。</system:String>
@@ -1298,11 +1298,11 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="Achievement.Pioneer1.Title">測試先鋒</system:String>
<system:String x:Key="Achievement.Pioneer1.Description">您率先體驗了處於測試中的版本。</system:String>
<system:String x:Key="Achievement.Pioneer1.Conditions">將 MAA 更新至公測版</system:String>
<system:String x:Key="Achievement.Pioneer1.Conditions">將 MAA 更新至{key=UpdateCheckBeta}</system:String>
<system:String x:Key="Achievement.Pioneer2.Title">超級測試先鋒</system:String>
<system:String x:Key="Achievement.Pioneer2.Description">您使用了最新的測試版本(出現任何新的問題請前往問題反饋 </system:String>
<system:String x:Key="Achievement.Pioneer2.Conditions">將 MAA 更新至內測版</system:String>
<system:String x:Key="Achievement.Pioneer2.Description">您使用了最新的測試版本(出現任何新的問題請前往{key=IssueReport} </system:String>
<system:String x:Key="Achievement.Pioneer2.Conditions">將 MAA 更新至{key=UpdateCheckNightly}</system:String>
<system:String x:Key="Achievement.Pioneer3.Title">DEBUG 急先鋒</system:String>
<system:String x:Key="Achievement.Pioneer3.Description">能下到這個版本的都不是一般人。</system:String>
@@ -1338,15 +1338,15 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="Achievement.Lucky.Title">Lucky</system:String>
<system:String x:Key="Achievement.Lucky.Description">據說能看到這條成就的人都三連金了。</system:String>
<system:String x:Key="Achievement.Lucky.Conditions">啟動 MAA 時有極! 小! 率觸發</system:String>
<system:String x:Key="Achievement.Lucky.Conditions">啟動 MAA 時有極! 小! 率觸發</system:String>
<system:String x:Key="Achievement.CdnTorture.Title">網折磨人</system:String>
<system:String x:Key="Achievement.CdnTorture.Title">網折磨人</system:String>
<system:String x:Key="Achievement.CdnTorture.Description">比宇宙更遠的地方,是 Github 的伺服器。</system:String>
<system:String x:Key="Achievement.CdnTorture.Conditions">下載資源失敗超過 3 次</system:String>
<system:String x:Key="Achievement.AfkWatcher.Title">搖人掛機黨</system:String>
<system:String x:Key="Achievement.AfkWatcher.Description">你是在掛機,還是忘了關?</system:String>
<system:String x:Key="Achievement.AfkWatcher.Conditions">視窗最小化至工作列長時間不操作</system:String>
<system:String x:Key="Achievement.AfkWatcher.Conditions">視窗最小化至工作列長時間不操作</system:String>
<system:String x:Key="Achievement.MissionStartCount.Title">不離不棄</system:String>
<system:String x:Key="Achievement.MissionStartCount.Description">是信任,也是依賴。</system:String>
@@ -1354,19 +1354,19 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="Achievement.RoguelikeGamePass1.Title">初抵終點</system:String>
<system:String x:Key="Achievement.RoguelikeGamePass1.Description">只要能到達... 那個地方...</system:String>
<system:String x:Key="Achievement.RoguelikeGamePass1.Conditions">使用牛牛通關肉鴿 1 次</system:String>
<system:String x:Key="Achievement.RoguelikeGamePass1.Conditions">使用 「{key=AutoRoguelike}」 通關肉鴿 1 次</system:String>
<system:String x:Key="Achievement.RoguelikeGamePass2.Title">再臨終點</system:String>
<system:String x:Key="Achievement.RoguelikeGamePass2.Description">這條道路我已走過多次。</system:String>
<system:String x:Key="Achievement.RoguelikeGamePass2.Conditions">使用牛牛通關肉鴿 5 次</system:String>
<system:String x:Key="Achievement.RoguelikeGamePass2.Conditions">使用 「{key=AutoRoguelike}」 通關肉鴿 5 次</system:String>
<system:String x:Key="Achievement.RoguelikeGamePass3.Title">終點常客</system:String>
<system:String x:Key="Achievement.RoguelikeGamePass3.Description">閉著眼睛都能走到這。</system:String>
<system:String x:Key="Achievement.RoguelikeGamePass3.Conditions">使用牛牛通關肉鴿 10 次</system:String>
<system:String x:Key="Achievement.RoguelikeGamePass3.Conditions">使用 「{key=AutoRoguelike}」 通關肉鴿 10 次</system:String>
<system:String x:Key="Achievement.RoguelikeRetreat.Title">失敗是成功之母</system:String>
<system:String x:Key="Achievement.RoguelikeRetreat.Description">終有一天,我們會到達成功的彼岸,失敗是成功的階梯。</system:String>
<system:String x:Key="Achievement.RoguelikeRetreat.Conditions">牛牛放棄探索 100 次</system:String>
<system:String x:Key="Achievement.RoguelikeRetreat.Conditions">「{key=AutoRoguelike}」 放棄探索 100 次</system:String>
<system:String x:Key="Achievement.RoguelikeGoldMax.Title">滿了滿了</system:String>
<system:String x:Key="Achievement.RoguelikeGoldMax.Description">坎諾特,把你店裡最貴的端出來!</system:String>
@@ -1377,7 +1377,7 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="Achievement.CopilotLikeGiven1.Conditions">給作業點讚 1 次</system:String>
<system:String x:Key="Achievement.CopilotLikeGiven2.Title">積極互動</system:String>
<system:String x:Key="Achievement.CopilotLikeGiven2.Description">點讚 10 次,積參與社互動。</system:String>
<system:String x:Key="Achievement.CopilotLikeGiven2.Description">點讚 10 次,積參與社互動。</system:String>
<system:String x:Key="Achievement.CopilotLikeGiven2.Conditions">給作業累計點讚 10 次</system:String>
<system:String x:Key="Achievement.CopilotLikeGiven3.Title">點讚達人</system:String>
@@ -1398,14 +1398,14 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="Achievement.ProxyOnline3Hours.Title">全勤先鋒</system:String>
<system:String x:Key="Achievement.ProxyOnline3Hours.Description">你,已經成為博士的替身了。</system:String>
<system:String x:Key="Achievement.ProxyOnline3Hours.Conditions">開始任務連續在線超過 3 小時</system:String>
<system:String x:Key="Achievement.ProxyOnline3Hours.Conditions">開始任務連續在線超過 3 小時</system:String>
<system:String x:Key="Achievement.UseDaily1.Title">天天打卡</system:String>
<system:String x:Key="Achievement.UseDaily1.Description">連續簽到七天,可惜沒有獎勵。</system:String>
<system:String x:Key="Achievement.UseDaily1.Conditions">連續 7 天使用 MAA</system:String>
<system:String x:Key="Achievement.UseDaily2.Title">全勤獎</system:String>
<system:String x:Key="Achievement.UseDaily2.Description">這個月的全勤獎發一下。</system:String>
<system:String x:Key="Achievement.UseDaily2.Description">這個月的全勤獎發一下。</system:String>
<system:String x:Key="Achievement.UseDaily2.Conditions">連續 30 天使用 MAA</system:String>
<system:String x:Key="Achievement.UseDaily3.Title">全年無休</system:String>
@@ -1426,19 +1426,19 @@ C:\\leidian\\LDPlayer9。\n
<system:String x:Key="Achievement.RoguelikeN04.Title">簡簡單單</system:String>
<system:String x:Key="Achievement.RoguelikeN04.Description">這種難度難不倒我。</system:String>
<system:String x:Key="Achievement.RoguelikeN04.Conditions">使用牛牛通關任意肉鴿 N4 及以上難度</system:String>
<system:String x:Key="Achievement.RoguelikeN04.Conditions">使用 「{key=AutoRoguelike}」 通關任意肉鴿 N4 及以上難度</system:String>
<system:String x:Key="Achievement.RoguelikeN08.Title">挑戰困難</system:String>
<system:String x:Key="Achievement.RoguelikeN08.Description">勇敢牛牛不怕困難。</system:String>
<system:String x:Key="Achievement.RoguelikeN08.Conditions">使用牛牛通關任意肉鴿 N8 及以上難度</system:String>
<system:String x:Key="Achievement.RoguelikeN08.Conditions">使用 「{key=AutoRoguelike}」 通關任意肉鴿 N8 及以上難度</system:String>
<system:String x:Key="Achievement.RoguelikeN12.Title">超越人類</system:String>
<system:String x:Key="Achievement.RoguelikeN12.Description">比一般人玩的都好。</system:String>
<system:String x:Key="Achievement.RoguelikeN12.Conditions">使用牛牛通關任意肉鴿 N12 及以上難度</system:String>
<system:String x:Key="Achievement.RoguelikeN12.Conditions">使用 「{key=AutoRoguelike}」 通關任意肉鴿 N12 及以上難度</system:String>
<system:String x:Key="Achievement.RoguelikeN15.Title">仙術杯選手</system:String>
<system:String x:Key="Achievement.RoguelikeN15.Description">仙術牛牛真仙術。</system:String>
<system:String x:Key="Achievement.RoguelikeN15.Conditions">使用牛牛通關任意肉鴿 N15 及以上難度</system:String>
<system:String x:Key="Achievement.RoguelikeN15.Conditions">使用 「{key=AutoRoguelike}」 通關任意肉鴿 N15 及以上難度</system:String>
<!-- !Achievement -->
</ResourceDictionary>