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https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
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feat: 生息盐酸任务添加对错误模式 (有/无存档) 的提示 (#14131)
* feat: 生息盐酸任务添加对错误模式 (有/无存档) 的提示 * fix: callback 里任务名没有前缀
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@@ -274,7 +274,7 @@
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"next": ["#self", "Stop"]
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},
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"Tales@RA@PIS-Resume": {
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"doc": "在主题入口界面点击 <继续演算> 开启新游戏",
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"doc": "在主题入口界面点击 <继续演算> 继续游戏",
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"algorithm": "OcrDetect",
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"action": "ClickSelf",
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"text": ["继续演算"],
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@@ -405,7 +405,7 @@
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]
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},
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"Tales@RA@PNS-ConfirmToLeaveNode": {
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"doc": "确认离开当前区块,注意,可能会在没有 <正在提交反馈至神经> 文字的情况下卡住一小会儿",
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"doc": "确认离开当前区块, 注意, 可能会在没有 <正在提交反馈至神经> 文字的情况下卡住一小会儿",
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"baseTask": "Tales@RA@DialogConfirmYellow",
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"template": "Tales@RA@DialogConfirmYellow.png",
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"next": [
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@@ -514,7 +514,7 @@
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"next": ["Tales@RA@PNS-ClickBaseCamp"]
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},
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"Tales@RA@PNS-OpeningDialogue": {
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"doc": "点击右下角对话选项位置,跳过引导对话",
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"doc": "点击右下角对话选项位置, 跳过引导对话",
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"template": "DialogueLog.png",
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"roi": [27, 14, 64, 51],
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"sub": ["Tales@RA@PNS-OpeningDialogueClick*10"],
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@@ -686,12 +686,24 @@
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"Tales@RA@ProsperityInSave": {
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"doc": "生息演算「沙洲遗闻」有存档刷生息点数 <ProsperityInSave> 任务入口",
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"algorithm": "JustReturn",
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"next": ["Tales@RA@PIS-Resume", "Tales@RA@PIS-Workbench", "Tales@RA@PIS-Navigation"]
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"next": ["Tales@RA@PIS-Resume", "Tales@RA@PIS-Commence", "Tales@RA@PIS-Workbench", "Tales@RA@PIS-Navigation"]
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},
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"Tales@RA@PIS-Commence": {
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"doc": "在主题入口界面识别到 <开始演算>, 可利用 callback 提示用户切换模式",
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"baseTask": "Tales@RA@PNS-Commence",
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"action": "DoNothing",
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"next": []
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},
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"Tales@RA@ProsperityNoSave": {
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"doc": "生息演算「沙洲遗闻」无存档刷生息点数 <ProsperityNoSave> 任务入口",
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"algorithm": "JustReturn",
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"next": ["Tales@RA@PNS-Commence", "Tales@RA@PNS-Navigation"]
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"next": ["Tales@RA@PNS-Commence", "Tales@RA@PNS-Resume", "Tales@RA@PNS-Navigation"]
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},
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"Tales@RA@PNS-Resume": {
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"doc": "在主题入口界面识别到 <继续演算>, 可利用 callback 提示用户切换模式",
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"baseTask": "Tales@RA@PIS-Resume",
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"action": "DoNothing",
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"next": []
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},
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"Tales@RA@ProsperityReachLimit": {
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"doc": "模板任务: 已完成生存周期, 生息点数达到上限, 点击 MAX 图案位置",
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@@ -1449,6 +1449,14 @@ namespace MaaWpfGui.Main
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case "DeepExplorationNotUnlockedComplain":
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Instances.TaskQueueViewModel.AddLog(LocalizationHelper.GetString("DeepExplorationNotUnlockedComplain"), UiLogColor.Warning);
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break;
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case "PNS-Resume":
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Instances.TaskQueueViewModel.AddLog(LocalizationHelper.GetString("ReclamationPnsModeError"), UiLogColor.Error);
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break;
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case "PIS-Commence":
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Instances.TaskQueueViewModel.AddLog(LocalizationHelper.GetString("ReclamationPisModeError"), UiLogColor.Error);
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break;
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}
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break;
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@@ -233,6 +233,8 @@ To customize rotation schedules, please use 「{key=InfrastModeCustom}」.</syst
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<system:String x:Key="AlgorithmBadge">Algorithm Badge</system:String>
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<system:String x:Key="AlgorithmConstructionPoint">Algorithm Construction Point</system:String>
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<system:String x:Key="AlgorithmDoneSmeltGold">Forging Red Gold</system:String>
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<system:String x:Key="ReclamationPnsModeError">当前使用无存档任务模式。请手动删除现有存档后再尝试。若您希望保留存档,请考虑切换模式。</system:String>
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<system:String x:Key="ReclamationPisModeError">当前任务模式需要您拥有可合成道具的存档。请考虑切换模式。</system:String>
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<system:String x:Key="NotSwitch">Don't Switch</system:String>
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<system:String x:Key="NotSelected">Not selected</system:String>
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<system:String x:Key="Official">Official (CN)</system:String>
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@@ -233,6 +233,8 @@
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<system:String x:Key="AlgorithmBadge">繁栄のバッジ</system:String>
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<system:String x:Key="AlgorithmConstructionPoint">ビルドポイント</system:String>
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<system:String x:Key="AlgorithmDoneSmeltGold">鍛造レッドゴールド</system:String>
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<system:String x:Key="ReclamationPnsModeError">当前使用无存档任务模式。请手动删除现有存档后再尝试。若您希望保留存档,请考虑切换模式。</system:String>
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<system:String x:Key="ReclamationPisModeError">当前任务模式需要您拥有可合成道具的存档。请考虑切换模式。</system:String>
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<system:String x:Key="NotSwitch">切り替えない</system:String>
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<system:String x:Key="NotSelected">選ばない</system:String>
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<system:String x:Key="Official">CN-公式</system:String>
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@@ -233,6 +233,8 @@
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<system:String x:Key="AlgorithmBadge">번영의 배지</system:String>
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<system:String x:Key="AlgorithmConstructionPoint">빌드 포인트</system:String>
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<system:String x:Key="AlgorithmDoneSmeltGold">단조 레드 골드</system:String>
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<system:String x:Key="ReclamationPnsModeError">当前使用无存档任务模式。请手动删除现有存档后再尝试。若您希望保留存档,请考虑切换模式。</system:String>
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<system:String x:Key="ReclamationPisModeError">当前任务模式需要您拥有可合成道具的存档。请考虑切换模式。</system:String>
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<system:String x:Key="NotSwitch">미변경</system:String>
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<system:String x:Key="NotSelected">미선택</system:String>
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<system:String x:Key="Official">공식 서버</system:String>
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@@ -233,6 +233,8 @@
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<system:String x:Key="AlgorithmBadge">繁荣证章</system:String>
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<system:String x:Key="AlgorithmConstructionPoint">建造点数</system:String>
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<system:String x:Key="AlgorithmDoneSmeltGold">锻造赤金</system:String>
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<system:String x:Key="ReclamationPnsModeError">当前使用无存档任务模式。请手动删除现有存档后再尝试。若您希望保留存档,请考虑切换模式。</system:String>
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<system:String x:Key="ReclamationPisModeError">当前任务模式需要您拥有可合成道具的存档。请考虑切换模式。</system:String>
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<system:String x:Key="NotSwitch">不切换</system:String>
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<system:String x:Key="NotSelected">不选择</system:String>
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<system:String x:Key="Official">官服</system:String>
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@@ -232,6 +232,8 @@
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<system:String x:Key="AlgorithmBadge">繁榮證章</system:String>
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<system:String x:Key="AlgorithmConstructionPoint">建造點數</system:String>
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<system:String x:Key="AlgorithmDoneSmeltGold">鍛造赤金</system:String>
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<system:String x:Key="ReclamationPnsModeError">当前使用无存档任务模式。请手动删除现有存档后再尝试。若您希望保留存档,请考虑切换模式。</system:String>
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<system:String x:Key="ReclamationPisModeError">当前任务模式需要您拥有可合成道具的存档。请考虑切换模式。</system:String>
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<system:String x:Key="NotSwitch">不切換</system:String>
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<system:String x:Key="NotSelected">不選擇</system:String>
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<system:String x:Key="Official">官服</system:String>
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