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fix: 修复肉鸽道中抓取干员 山 或 林 后重复开启技能的问题 (#6221)
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@@ -45,8 +45,6 @@ namespace asst
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static inline const std::string RoguelikeUseSupport = "RoguelikeUseSupport";
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static inline const std::string RoguelikeUseNonfriendSupport = "RoguelikeUseNonfriendSupport";
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static inline const std::string RoguelikeTraderNoLongerBuy = "RoguelikeNoLongerBuy";
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static inline const std::string RoguelikeSkillUsagePrefix = "RoguelikeSkillUsage-";
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static inline const std::string RoguelikeSkillTimesPrefix = "RoguelikeSkillTimes-";
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static inline const std::string RoguelikeTeamFullWithoutRookie = "RoguelikeTeamFullWithoutRookie";
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static inline const std::string RoguelikeTheme = "RoguelikeTheme";
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static inline const std::string RoguelikeRecruitmentStartsComplete = "RoguelikeRecruitmentStartsComplete";
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@@ -380,12 +380,10 @@ bool asst::RoguelikeBattleTaskPlugin::do_best_deploy()
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return true;
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}
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deploy_oper(deploy_plan.oper_name, deploy_plan.placed, deploy_plan.direction);
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const auto& oper_info = RoguelikeRecruit.get_oper_info(rogue_theme, deploy_plan.oper_name);
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m_skill_usage[deploy_plan.oper_name] = oper_info.skill_usage;
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m_skill_times[deploy_plan.oper_name] = oper_info.skill_times;
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Log.trace(" best deploy is", deploy_plan.oper_name, "with rank", deploy_plan.rank);
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auto skill_usage_opt = status()->get_number(Status::RoguelikeSkillUsagePrefix + deploy_plan.oper_name);
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m_skill_usage[deploy_plan.oper_name] =
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skill_usage_opt ? static_cast<SkillUsage>(*skill_usage_opt) : SkillUsage::Possibly;
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auto skill_times_opt = status()->get_number(Status::RoguelikeSkillTimesPrefix + deploy_plan.oper_name);
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m_skill_times[deploy_plan.oper_name] = skill_times_opt ? static_cast<int>(*skill_times_opt) : 1;
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return true;
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}
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}
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@@ -484,11 +482,10 @@ bool asst::RoguelikeBattleTaskPlugin::do_once()
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m_first_deploy = false;
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auto skill_usage_opt = status()->get_number(Status::RoguelikeSkillUsagePrefix + best_oper.name);
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m_skill_usage[best_oper.name] =
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skill_usage_opt ? static_cast<SkillUsage>(*skill_usage_opt) : SkillUsage::Possibly;
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auto skill_times_opt = status()->get_number(Status::RoguelikeSkillTimesPrefix + best_oper.name);
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m_skill_times[best_oper.name] = skill_times_opt ? static_cast<int>(*skill_times_opt) : 1;
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const auto& oper_info = RoguelikeRecruit.get_oper_info(
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status()->get_properties(Status::RoguelikeTheme).value(), best_oper.name);
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m_skill_usage[best_oper.name] = oper_info.skill_usage;
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m_skill_times[best_oper.name] = oper_info.skill_times;
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if (urgent_home_opt) {
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m_urgent_home_index.pop_front();
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@@ -68,8 +68,6 @@ bool asst::RoguelikeSkillSelectionTaskPlugin::_run()
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if (oper_info.promote_priority < RookieStd) {
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has_rookie = true;
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}
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status()->set_number(Status::RoguelikeSkillUsagePrefix + name, static_cast<int>(oper_info.skill_usage));
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status()->set_number(Status::RoguelikeSkillTimesPrefix + name, static_cast<int>(oper_info.skill_times));
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}
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if (!status()->get_str(Status::RoguelikeCharOverview)) {
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