feat: 自动战斗新增引航者试炼支持,"MoveCamera" / "移动镜头" 新字段

This commit is contained in:
MistEO
2023-01-10 23:25:05 +08:00
parent e967d98fbe
commit 97266bfa45
6 changed files with 80 additions and 7 deletions

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@@ -5883,7 +5883,8 @@
"algorithm": "OcrDetect",
"text": [
"开始行动",
"开始突袭"
"开始突袭",
"开始试炼"
],
"cache": false,
"roi": [

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@@ -144,6 +144,9 @@ namespace asst::battle
Output, // 仅输出,什么都不操作,界面上也不显示
SkillDaemon, // 什么都不做,有技能开技能,直到战斗结束
/* for TRN */
MoveCamera, // 引航者试炼,移动镜头
/* for SSS */
DrawCard, // “调配干员”
CheckIfStartOver, // 检查如果没有某干员则退出重开
@@ -166,6 +169,7 @@ namespace asst::battle
std::string doc;
std::string doc_color;
RoleCounts role_counts;
std::pair<double, double> distance;
};
struct BasicInfo
@@ -184,7 +188,7 @@ namespace asst::battle
OperUsageGroups groups;
std::vector<Action> actions;
};
}
} // namespace copilot
namespace sss // 保全派驻
{

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@@ -135,6 +135,12 @@ std::vector<asst::battle::copilot::Action> asst::CopilotConfig::parse_actions(co
{ "摆完挂机", ActionType::SkillDaemon },
{ "开摆", ActionType::SkillDaemon },
{ "MoveCamera", ActionType::MoveCamera },
{ "movecamera", ActionType::MoveCamera },
{ "MOVECAMERA", ActionType::MoveCamera },
{ "Movecamera", ActionType::MoveCamera },
{ "移动镜头", ActionType::MoveCamera },
{ "DrawCard", ActionType::DrawCard },
{ "drawcard", ActionType::DrawCard },
{ "DRAWCARD", ActionType::DrawCard },
@@ -183,6 +189,10 @@ std::vector<asst::battle::copilot::Action> asst::CopilotConfig::parse_actions(co
action.role_counts = parse_role_counts(*tool_men);
}
}
else if (action.type == ActionType::MoveCamera) {
auto dist_arr = action_info.at("distance").as_array();
action.distance = std::make_pair(dist_arr[0].as_double(), dist_arr[1].as_double());
}
actions_list.emplace_back(std::move(action));
}

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@@ -596,6 +596,53 @@ bool asst::BattleHelper::cancel_oper_selection()
return ProcessTask(this_task(), { "BattleCancelSelection" }).run();
}
bool asst::BattleHelper::move_camera(const std::pair<double, double>& move_loc, bool clear_skills)
{
LogTraceFunction;
Log.info("move", move_loc.first, move_loc.second);
auto move_tiles = [&](std::unordered_map<Point, TilePack::TileInfo>& tile_info) {
auto raw_tile_info = tile_info;
for (auto& [loc, tile] : tile_info) {
int view_loc_x = loc.x - static_cast<int>(move_loc.first);
int view_loc_y = loc.y - static_cast<int>(move_loc.second);
auto iter = raw_tile_info.find(Point(view_loc_x, view_loc_y));
if (iter == raw_tile_info.end()) {
continue;
}
tile.pos.x = iter->second.pos.x;
// y 的移动会导致高台和平地的坐标不对,先不管了
// tile.pos.y = iter->second.pos.y;
if (double view_loc_x_dec = std::fabs(loc.x - move_loc.first - view_loc_x); view_loc_x_dec > DoubleDiff) {
auto left_iter = raw_tile_info.find(Point(view_loc_x - 1, view_loc_y));
if (left_iter != raw_tile_info.end()) {
tile.pos.x -= static_cast<int>((tile.pos.x - left_iter->second.pos.x) * view_loc_x_dec);
}
}
// if (double view_loc_y_dec = std::fabs(loc.y - move_loc.second - view_loc_y); view_loc_y_dec > DoubleDiff)
// {
// auto top_iter = raw_tile_info.find(Point(view_loc_x, view_loc_y - 1));
// if (top_iter != raw_tile_info.end()) {
// tile.pos.y -= static_cast<int>((tile.pos.y - top_iter->second.pos.y) * view_loc_y_dec);
// }
// }
}
};
move_tiles(m_side_tile_info);
move_tiles(m_normal_tile_info);
if (clear_skills) {
m_kills = 0;
m_total_kills = 0;
}
save_map(m_inst_helper.ctrler()->get_image());
return true;
}
bool asst::BattleHelper::is_name_invalid(const std::string& name)
{
return BattleData.get_location_type(name) == battle::LocationType::Invalid;

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@@ -63,9 +63,9 @@ namespace asst
bool click_retreat(); // 这个是不带识别的,直接点
bool click_skill(bool keep_waiting = true); // 这个是带识别的,转好了才点
bool cancel_oper_selection();
bool move_camera(const std::pair<double, double>& move_loc, bool clear_skills = false);
bool is_name_invalid(const std::string& name);
std::optional<Rect> get_oper_rect_on_deployment(const std::string& name) const;
std::string m_stage_name;

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@@ -197,6 +197,10 @@ bool asst::BattleProcessTask::do_action(size_t action_index)
ret = true;
break;
case ActionType::MoveCamera:
ret = move_camera(action.distance, true);
break;
case ActionType::SkillDaemon:
ret = wait_until_end();
break;
@@ -223,10 +227,17 @@ const std::string& asst::BattleProcessTask::get_name_from_group(const std::strin
void asst::BattleProcessTask::notify_action(const battle::copilot::Action& action)
{
const static std::unordered_map<ActionType, std::string> ActionNames = {
{ ActionType::Deploy, "Deploy" }, { ActionType::UseSkill, "UseSkill" },
{ ActionType::Retreat, "Retreat" }, { ActionType::SkillDaemon, "SkillDaemon" },
{ ActionType::SwitchSpeed, "SwitchSpeed" }, { ActionType::SkillUsage, "SkillUsage" },
{ ActionType::BulletTime, "BulletTime" }, { ActionType::Output, "Output" },
{ ActionType::Deploy, "Deploy" },
{ ActionType::UseSkill, "UseSkill" },
{ ActionType::Retreat, "Retreat" },
{ ActionType::SkillDaemon, "SkillDaemon" },
{ ActionType::SwitchSpeed, "SwitchSpeed" },
{ ActionType::SkillUsage, "SkillUsage" },
{ ActionType::BulletTime, "BulletTime" },
{ ActionType::Output, "Output" },
{ ActionType::MoveCamera, "MoveCamera" },
{ ActionType::DrawCard, "DrawCard" },
{ ActionType::CheckIfStartOver, "CheckIfStartOver" },
};
json::value info = basic_info_with_what("CopilotAction");