refator: 完成肉鸽战斗任务整体重构(还没测)

This commit is contained in:
MistEO
2022-12-21 00:54:28 +08:00
parent 1839a2c416
commit 988de4bd97
15 changed files with 510 additions and 899 deletions

View File

@@ -9112,7 +9112,7 @@
204
]
},
"RoguelikeWaitBattleStart": {
"RoguelikeWaitForStartButtonClicked": {
"Doc": "点了开始行动之后可能会网络不好一直loading用这个任务等一会",
"template": "Roguelike@QuickFormation.png",
"action": "DoNothing",
@@ -9123,7 +9123,7 @@
146
],
"next": [
"RoguelikeWaitBattleStart"
"RoguelikeWaitForStartButtonClicked"
]
},
"RoguelikeRecruitSupportOcr": {

View File

@@ -96,14 +96,14 @@ namespace asst::battle
struct DeploymentOper
{
int cost = 0;
size_t index = 0;
Role role = Role::Unknown;
int cost = 0;
bool available = false;
bool cooling = false;
Rect rect;
cv::Mat avatar;
std::string name;
size_t index = 0;
bool cooling = false;
};
enum class OperPosition
@@ -197,7 +197,6 @@ namespace asst::battle
std::vector<ReplacementHome> replacement_home;
std::unordered_set<Point> blacklist_location;
std::unordered_map<Point, ForceDeployDirection> force_deploy_direction;
std::vector<int> key_kills;
std::array<Role, 9> role_order = {};
bool use_dice_stage = true;
int stop_deploy_blocking_num = INT_MAX;

View File

@@ -57,11 +57,6 @@ bool asst::RoguelikeCopilotConfig::parse(const json::value& json)
data.blacklist_location.emplace(point[0].as_integer(), point[1].as_integer());
}
}
if (auto opt = stage_info.find<json::array>("key_kills")) {
for (const auto& key_kill : opt.value()) {
data.key_kills.emplace_back(static_cast<int>(key_kill));
}
}
data.use_dice_stage = !stage_info.get("not_use_dice", false);
if (auto opt = stage_info.find<json::value>("force_air_defense_when_deploy_blocking_num")) {

View File

@@ -42,3 +42,8 @@ bool asst::InstHelper::sleep(unsigned millisecond) const
return !need_exit();
}
asst::Assistant* asst::InstHelper::inst() noexcept
{
return m_inst;
}

View File

@@ -21,6 +21,7 @@ namespace asst
std::shared_ptr<Status> status() const;
bool need_exit() const;
bool sleep(unsigned millisecond) const;
Assistant* inst() noexcept;
InstHelper& operator=(const InstHelper&) = default;
InstHelper& operator=(InstHelper&&) noexcept = default;

View File

@@ -29,6 +29,7 @@ namespace asst
AbstractTask(const AbstractTask&) = default;
AbstractTask(AbstractTask&&) noexcept = default;
virtual ~AbstractTask() noexcept = default;
using InstHelper::inst;
virtual bool run();

View File

@@ -23,7 +23,6 @@ namespace asst
virtual bool verify(AsstMsg msg, const json::value& details) const = 0;
std::strong_ordering operator<=>(const AbstractTaskPlugin& rhs) const;
bool operator==(const AbstractTaskPlugin& rhs) const;
protected:

View File

@@ -34,18 +34,12 @@ bool asst::BattleHelper::calc_tiles_info(const std::string& stage_name)
{
LogTraceFunction;
auto normal_temp = Tile.calc(stage_name, false);
if (normal_temp.empty()) {
if (!Tile.contains(stage_name)) {
return false;
}
auto side_temp = Tile.calc(stage_name, true);
if (side_temp.empty()) {
return false;
}
m_normal_tile_info = std::move(normal_temp);
m_side_tile_info = std::move(side_temp);
m_normal_tile_info = Tile.calc(stage_name, false);
m_side_tile_info = Tile.calc(stage_name, true);
return true;
}
@@ -54,17 +48,17 @@ bool asst::BattleHelper::pause()
{
LogTraceFunction;
return ProcessTask(*dynamic_cast<AbstractTask*>(this), { "BattlePause" }).run();
return ProcessTask(this_task(), { "BattlePause" }).run();
}
bool asst::BattleHelper::speed_up()
{
LogTraceFunction;
return ProcessTask(*dynamic_cast<AbstractTask*>(this), { "BattleSpeedUp" }).run();
return ProcessTask(this_task(), { "BattleSpeedUp" }).run();
}
bool asst::BattleHelper::analyze_deployment_opers(bool init)
bool asst::BattleHelper::update_deployment(bool init)
{
LogTraceFunction;
@@ -433,19 +427,29 @@ bool asst::BattleHelper::click_retreat()
{
LogTraceFunction;
return ProcessTask(*dynamic_cast<AbstractTask*>(this), { "BattleOperRetreatJustClick" }).run();
return ProcessTask(this_task(), { "BattleOperRetreatJustClick" }).run();
}
bool asst::BattleHelper::click_skill()
{
LogTraceFunction;
return ProcessTask(*dynamic_cast<AbstractTask*>(this), { "BattleSkillReadyOnClick", "BattleSkillStopOnClick" })
return ProcessTask(this_task(), { "BattleSkillReadyOnClick", "BattleSkillStopOnClick" })
.set_task_delay(0)
.set_retry_times(1000)
.run();
}
bool asst::BattleHelper::cancel_oper_selection()
{
return ProcessTask(this_task(), { "BattleCancelSelection" }).run();
}
bool asst::BattleHelper::is_name_invaild(const std::string& name)
{
return BattleData.get_location_type(name) == battle::LocationType::Invalid;
}
std::optional<asst::Rect> asst::BattleHelper::get_oper_rect_on_deployment(const std::string& name) const
{
LogTraceFunction;
@@ -458,3 +462,8 @@ std::optional<asst::Rect> asst::BattleHelper::get_oper_rect_on_deployment(const
return oper_iter->second.rect;
}
asst::AbstractTask& asst::BattleHelper::this_task()
{
return *dynamic_cast<AbstractTask*>(this);
}

View File

@@ -20,12 +20,13 @@ namespace asst
BattleHelper(Assistant* inst);
virtual bool set_stage_name(const std::string& name);
bool calc_tiles_info(const std::string& stage_name);
bool pause();
bool speed_up();
bool analyze_deployment_opers(bool init = false);
bool update_deployment(bool init = false);
bool deploy_oper(const std::string& name, const Point& loc, battle::DeployDirection direction);
bool retreat_oper(const std::string& name);
@@ -46,10 +47,12 @@ namespace asst
bool click_oper_on_battlefiled(const Point& loc);
bool click_retreat(); // 这个是不带识别的,直接点
bool click_skill(); // 这个是带识别的,转好了才点
bool cancel_oper_selection();
bool is_name_invaild(const std::string& name);
std::optional<Rect> get_oper_rect_on_deployment(const std::string& name) const;
InstHelper m_inst_helper;
std::string m_stage_name;
std::unordered_map<Point, TilePack::TileInfo> m_side_tile_info;
std::unordered_map<Point, TilePack::TileInfo> m_normal_tile_info;
@@ -64,5 +67,10 @@ namespace asst
std::map<std::string, battle::BattlefieldOper> m_battlefield_opers;
std::map<Point, battle::BattlefieldOper> m_used_tiles;
private:
virtual AbstractTask& this_task();
InstHelper m_inst_helper;
};
}
} // namespace asst

View File

@@ -27,6 +27,7 @@ asst::RoguelikeTask::RoguelikeTask(const AsstCallback& callback, Assistant* inst
m_custom_start_task_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeCustomStartTaskPlugin>();
m_battle_task_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeBattleTaskPlugin>();
m_battle_task_ptr->set_retry_times(0).set_ignore_error(true);
m_recruit_task_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeRecruitTaskPlugin>();
m_recruit_task_ptr->set_retry_times(2).set_ignore_error(true);
m_skill_task_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeSkillSelectionTaskPlugin>();

View File

@@ -35,7 +35,7 @@ bool asst::BattleProcessTask::_run()
return false;
}
analyze_deployment_opers(true);
update_deployment(true);
for (size_t i = 0; i < m_combat_data.actions.size() && !need_exit(); ++i) {
do_action(i);
@@ -71,7 +71,7 @@ bool asst::BattleProcessTask::do_action(size_t action_index)
if (action.pre_delay > 0) {
sleep_with_use_ready_skill(action.pre_delay);
// 等待之后画面可能会变化,更新下干员信息
analyze_deployment_opers();
update_deployment();
}
bool ret = false;
@@ -226,7 +226,7 @@ bool asst::BattleProcessTask::wait_condition(const Action& action)
if (!m_in_bullet_time && action.type == ActionType::Deploy) {
const std::string& name = m_oper_in_group[action.group_name];
while (!need_exit()) {
analyze_deployment_opers();
update_deployment();
if (auto iter = m_cur_deployment_opers.find(name);
iter != m_cur_deployment_opers.cend() && iter->second.available) {
break;

View File

@@ -9,7 +9,7 @@
namespace asst
{
class BattleProcessTask : public AbstractTask, public BattleHelper
class BattleProcessTask : public AbstractTask, private BattleHelper
{
public:
BattleProcessTask(const AsstCallback& callback, Assistant* inst, std::string_view task_chain);

File diff suppressed because it is too large Load Diff

View File

@@ -12,7 +12,7 @@
namespace asst
{
class RoguelikeBattleTaskPlugin : public AbstractTaskPlugin, public BattleHelper
class RoguelikeBattleTaskPlugin : public AbstractTaskPlugin, private BattleHelper
{
using Time_Point = std::chrono::time_point<std::chrono::system_clock>;
@@ -25,57 +25,105 @@ namespace asst
virtual bool verify(AsstMsg msg, const json::value& details) const override;
void set_stage_name(std::string stage);
protected:
virtual bool _run() override;
// 有些特殊的角色,他的职业并不一定和正常的位置相对应,比如“掠风”是地面辅助
// get_role_position 可以仅知道干员职业的情况下,大概猜测一下位置
// get_oper_position 可以在已知干员名的时候获得准确的位置
battle::LocationType get_role_location_type(const battle::Role& role);
battle::LocationType get_oper_location_type(const std::string& name);
// get_role_location_type 可以仅知道干员职业的情况下,大概猜测一下位置
// get_oper_location_type 可以在已知干员名的时候获得准确的位置
battle::LocationType get_role_location_type(const battle::Role& role) const;
battle::LocationType get_oper_location_type(const std::string& name) const;
std::vector<Point> available_locations(battle::Role role);
std::vector<Point> available_locations(const std::string& name);
std::vector<Point> available_locations(battle::LocationType type);
std::vector<Point> available_locations(battle::Role role) const;
std::vector<Point> available_locations(const std::string& name) const;
std::vector<Point> available_locations(battle::LocationType type) const;
battle::OperPosition get_role_position(const battle::Role& role);
battle::OperPosition get_role_position(const battle::Role& role) const;
void wait_for_start();
bool get_stage_info();
bool battle_pause();
bool auto_battle();
void all_melee_retreat();
bool speed_up();
bool use_skill(const Rect& rect);
bool retreat(const Point& point);
bool abandon();
bool calc_stage_info();
void clear();
bool try_possible_skill(const cv::Mat& image);
bool check_key_kills(const cv::Mat& image);
bool wait_start();
bool cancel_oper_selection();
bool is_oper_name_error(const std::string& name);
void all_melee_retreat();
bool abandon();
void set_position_full(const battle::LocationType& loc_type, bool full);
void set_position_full(const Point& point, bool full);
void set_position_full(const battle::Role& role, bool full);
void set_position_full(const std::string& name, bool full);
bool get_position_full(const battle::Role& role);
bool get_position_full(const battle::LocationType& loc_type) const;
bool get_position_full(const battle::Role& role) const;
bool get_position_full(const std::string& name) const;
std::optional<size_t> check_urgent(const std::unordered_set<std::string>& pre_cooling,
const std::unordered_set<std::string>& cur_cooling,
const std::map<std::string, battle::BattlefieldOper>& pre_bf_opers,
bool& deploy_dice_now);
std::optional<battle::DeploymentOper> calc_best_oper(std::vector<std::string>& cur_available);
struct DeployInfo
{
Point placed;
Point direction;
battle::DeployDirection direction;
};
battle::AttackRange get_attack_range(const battle::DeploymentOper& oper);
DeployInfo calc_best_plan(const battle::DeploymentOper& oper);
std::optional<DeployInfo> calc_best_loc(const battle::DeploymentOper& oper) const;
battle::AttackRange get_attack_range(const battle::DeploymentOper& oper,
battle::DeployDirection direction = battle::DeployDirection::Right) const;
// 计算摆放干员的朝向
// 返回滑动的方向、得分
std::pair<Point, int> calc_best_direction_and_score(Point loc, const battle::DeploymentOper& oper,
Point recommended_direction);
struct DirectionAndScore
{
battle::DeployDirection direction;
int score = 0;
};
DirectionAndScore calc_best_direction_and_score(Point loc, const battle::DeploymentOper& oper,
battle::DeployDirection recommended_direction) const;
void postproc_of_deployments(const battle::DeploymentOper& oper, const Point& placed_loc,
battle::DeployDirection direction);
void check_drone_tiles();
void wait_for_start_button_clicked();
/* from config */
std::vector<battle::roguelike::ReplacementHome> m_homes;
bool m_allow_to_use_dice = true;
std::unordered_set<Point> m_blacklist_location;
std::array<battle::Role, 9> m_role_order {};
std::unordered_map<Point, battle::roguelike::ForceDeployDirection> m_force_deploy_direction;
struct AirDefenseData
{
/* from config */
int stop_blocking_deploy_num = INT_MAX;
int deploy_air_defense_num = 0;
bool ban_medic = false;
/* real time */
int has_deployed_blocking_num = 0;
int has_deployed_air_defense_num = 0;
bool has_finished_deploy_air_defense = false;
};
AirDefenseData m_force_air_defense;
/* real time */
size_t m_cur_home_index = 0;
bool m_first_deploy = true;
bool m_melee_full = false;
bool m_ranged_full = false;
struct HomeInfo
{
bool wait_blocking = true;
bool wait_medic = true;
bool indeed_no_medic = false;
Point blocking_pos;
};
std::vector<HomeInfo> m_homes_status;
std::unordered_map<Point, size_t> m_blocking_for_home_index;
std::unordered_map<Point, std::vector<size_t>> m_medic_for_home_index;
std::deque<size_t> m_urgent_home_index;
struct DroneTile
{
@@ -88,61 +136,6 @@ namespace asst
}
bool operator<(const DroneTile& x) const { return x.placed_time < placed_time; }
};
bool m_opers_used = false;
bool m_is_cur_urgent = false;
bool m_stage_use_dice = true;
bool m_use_dice = false;
bool m_first_deploy = true;
bool m_melee_full = false;
bool m_ranged_full = false;
int m_last_not_urgent = -1;
int m_pre_hp = 0;
int m_kills = 0;
int m_total_kills = 0;
struct
{
int stop_blocking_deploy_num = INT_MAX;
int has_deployed_blocking_num = 0;
int deploy_air_defense_num = 0;
int has_deployed_air_defense_num = 0;
bool has_finished_deploy_air_defense = false;
bool ban_medic = false;
void clear() noexcept
{
stop_blocking_deploy_num = INT_MAX;
deploy_air_defense_num = 0;
has_deployed_blocking_num = 0;
has_deployed_air_defense_num = 0;
has_finished_deploy_air_defense = false;
ban_medic = false;
}
} m_force_air_defense;
int m_last_cooling_count = 0;
size_t m_cur_home_index = 0;
cv::Mat m_dice_image;
std::array<battle::Role, 9> m_role_order;
std::unordered_map<Point, TilePack::TileInfo> m_side_tile_info;
std::unordered_map<Point, TilePack::TileInfo> m_normal_tile_info;
std::vector<battle::roguelike::ReplacementHome> m_homes;
std::vector<bool> m_wait_blocking;
std::vector<bool> m_wait_medic;
std::vector<bool> m_indeed_no_medic;
std::unordered_map<Point, size_t> m_blocking_for_home_index;
std::unordered_map<Point, std::vector<size_t>> m_medic_for_home_index;
std::stack<size_t> m_next_urgent_index;
std::unordered_set<Point> m_blacklist_location;
std::set<std::string> m_retreated_opers;
std::queue<int> m_key_kills;
std::unordered_map<Point, std::string> m_used_tiles;
std::unordered_map<std::string, Point> m_opers_in_field;
std::unordered_map<std::string, int64_t> m_restore_status;
std::priority_queue<DroneTile> m_need_clear_tiles;
std::unordered_map<Point, battle::roguelike::ForceDeployDirection> m_force_deploy_direction;
std::string m_stage_name;
};
} // namespace asst

View File

@@ -18,8 +18,6 @@ namespace asst
Kills = 16, // 击杀数
Cost = 32, // 费用
Vacancies = 64, // 剩余可部署干员数
// 肉鸽模式需要用到的识别
Roguelike = Oper
};
public: