mirror of
https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
synced 2026-07-17 10:00:44 +08:00
refactor: 迁移肉鸽模式
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@@ -52,7 +52,6 @@ namespace asst
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static inline const std::string RoguelikeRecruitmentStartsComplete = "RoguelikeRecruitmentStartsComplete";
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static inline const std::string RoguelikeRecruitmentTeamComplete = "RoguelikeRecruitmentTeamComplete";
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static inline const std::string RoguelikeRecruitmentCount = "RoguelikeRecruitmentCount";
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static inline const std::string RoguelikeMode = "RoguelikeMode";
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static inline const std::string RoguelikeDifficulty = "RoguelikeDifficulty";
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static inline const std::string RoguelikeFoldartalOverview = "RoguelikeFoldartalOverview";
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@@ -92,24 +92,19 @@ bool asst::RoguelikeTask::set_params(const json::value& params)
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m_roguelike_config_ptr->set_theme(theme);
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m_roguelike_task_ptr->set_tasks({ theme + "@Roguelike@Begin" });
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// 0 - 刷经验,尽可能稳定地打更多层数,不期而遇采用激进策略
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// 1 - 刷源石锭,第一层投资完就退出,不期而遇采用保守策略
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// 2 - 【已移除】两者兼顾,投资过后再退出,没有投资就继续往后打
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// 3 - 尝试通关,激进策略(TODO)
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// 4 - 刷开局藏品,以获得热水壶或者演讲稿开局,不期而遇采用保守策略
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int mode = params.get("mode", 0);
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if (mode != 0 && mode != 1 && mode != 4) {
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auto mode = static_cast<RoguelikeMode>(params.get("mode", 0));
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m_roguelike_config_ptr->set_mode(mode);
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if (mode != RoguelikeMode::Exp && mode != RoguelikeMode::Investment && mode != RoguelikeMode::Collectible) {
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m_roguelike_task_ptr->set_tasks({ "Stop" });
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Log.error(__FUNCTION__, "| Unknown mode", mode);
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Log.error(__FUNCTION__, "| Unknown mode", static_cast<int>(mode));
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return false;
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}
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m_debug_plugin_ptr->set_enable(mode != 1);
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m_debug_plugin_ptr->set_enable(mode != RoguelikeMode::Investment);
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// 是否凹指定干员开局直升
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bool start_with_elite_two = params.get("start_with_elite_two", false);
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status()->set_properties(Status::RoguelikeMode, std::to_string(mode));
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status()->set_properties(Status::RoguelikeDifficulty, "0");
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status()->set_properties(Status::RoguelikeStartWithEliteTwo, std::to_string(start_with_elite_two));
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@@ -117,10 +112,10 @@ bool asst::RoguelikeTask::set_params(const json::value& params)
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{
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Task.set_task_base(theme + "@Roguelike@Stages", theme + "@Roguelike@Stages_default");
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std::string strategy_task = theme + "@Roguelike@StrategyChange";
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std::string strategy_task_with_mode = strategy_task + "_mode" + std::to_string(mode);
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std::string strategy_task_with_mode = strategy_task + "_mode" + std::to_string(static_cast<int>(mode));
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if (Task.get(strategy_task_with_mode) == nullptr) {
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strategy_task_with_mode = "#none"; // 没有对应的层数选点策略,使用默认策略(避战)
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Log.warn(__FUNCTION__, "No strategy for mode", mode);
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Log.warn(__FUNCTION__, "No strategy for mode", static_cast<int>(mode));
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}
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Task.set_task_base(strategy_task, strategy_task_with_mode);
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}
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@@ -132,7 +127,7 @@ bool asst::RoguelikeTask::set_params(const json::value& params)
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Task.set_task_base("Roguelike@LastReward4", "Roguelike@LastReward_default");
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Task.set_task_base("Roguelike@LastRewardRand", "Roguelike@LastReward_default");
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if (mode == 1) {
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if (mode == RoguelikeMode::Investment) {
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// 战斗后奖励只拿钱
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Task.set_task_base(theme + "@Roguelike@DropsFlag", theme + "@Roguelike@DropsFlag_mode1");
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// 刷源石锭模式是否进入第二层
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@@ -1,3 +1,5 @@
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#include "RoguelikeConfig.h"
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void asst::RoguelikeConfig::clear() {}
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void asst::RoguelikeConfig::clear() {
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}
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@@ -3,17 +3,34 @@
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namespace asst
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{
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enum class RoguelikeMode
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{
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// 0 - 刷经验,尽可能稳定地打更多层数,不期而遇采用激进策略
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Exp = 0,
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// 1 - 刷源石锭,第一层投资完就退出,不期而遇采用保守策略
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Investment = 1,
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// 2 - 【已移除】两者兼顾,投资过后再退出,没有投资就继续往后打
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// 3 - 尝试通关,激进策略(TODO)
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// 4 - 刷开局藏品,以获得热水壶或者演讲稿开局,不期而遇采用保守策略
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Collectible = 4,
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};
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class RoguelikeConfig
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{
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public:
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// 清理缓存的肉鸽数据
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void clear();
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public:
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void set_theme(std::string roguelike_theme) { m_theme = std::move(roguelike_theme); }
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void set_theme(std::string theme) { m_theme = std::move(theme); }
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std::string get_theme() { return m_theme; }
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void set_mode(RoguelikeMode mode) { m_mode = mode; }
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RoguelikeMode get_mode() { return m_mode; }
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protected:
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// 肉鸽主题
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std::string m_theme;
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RoguelikeMode m_mode = RoguelikeMode::Exp;
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};
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}
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@@ -32,12 +32,12 @@ bool asst::RoguelikeDifficultySelectionTaskPlugin::_run()
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{
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LogTraceFunction;
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std::string mode = status()->get_properties(Status::RoguelikeMode).value();
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auto mode = m_config->get_mode();
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// todo:以后可以根据传入的难度值选择难度?
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// 当前难度
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std::string difficulty = status()->get_properties(Status::RoguelikeDifficulty).value();
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if (m_config->get_theme() != "Phantom" && mode == "4") {
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if (m_config->get_theme() != "Phantom" && mode == RoguelikeMode::Collectible) {
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if (difficulty == "max") {
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ProcessTask(*this, { m_config->get_theme() + "@Roguelike@ChooseDifficulty_Hardest" }).run();
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}
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@@ -57,8 +57,6 @@ bool asst::RoguelikeFoldartalGainTaskPlugin::_run()
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LogTraceFunction;
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std::string theme = m_config->get_theme();
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std::string mode = status()->get_properties(Status::RoguelikeMode).value();
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auto image = ctrler()->get_image();
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OCRer analyzer(image);
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@@ -21,7 +21,7 @@ bool asst::RoguelikeFoldartalUseTaskPlugin::verify(AsstMsg msg, const json::valu
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if (m_config->get_theme() != "Sami") {
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return false;
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}
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std::string mode = status()->get_properties(Status::RoguelikeMode).value();
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auto mode = m_config->get_mode();
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std::string task_name_pre = m_config->get_theme() + "@Roguelike@Stage";
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const std::string& task = details.get("details", "task", "");
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std::string_view task_view = task;
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@@ -39,28 +39,28 @@ bool asst::RoguelikeFoldartalUseTaskPlugin::verify(AsstMsg msg, const json::valu
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task_view.remove_suffix(task_name_suf.length());
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}
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if (task_view == "CombatDps" || task_view == "EmergencyDps" || task_view == "FerociousPresage") {
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if (mode == "1" || mode == "4") {
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if (mode == RoguelikeMode::Investment || mode == RoguelikeMode::Collectible) {
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m_stage = "SkipBattle";
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}
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else if (mode == "0") {
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else if (mode == RoguelikeMode::Exp) {
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m_stage = "Battle";
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}
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return true;
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}
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if (task_view == "DreadfulFoe-5" && mode == "0") {
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if (task_view == "DreadfulFoe-5" && mode == RoguelikeMode::Exp) {
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m_stage = "Boss";
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return true;
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}
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if (task_view == "Trader" && mode == "0") {
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if (task_view == "Trader" && mode == RoguelikeMode::Exp) {
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m_stage = "Trader";
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return true;
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}
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if (task_view == "Encounter" && mode == "0") {
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if (task_view == "Encounter" && mode == RoguelikeMode::Exp) {
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m_stage = "Encounter";
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return true;
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}
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if ((task_view == "Gambling" || task_view == "EmergencyTransportation" || task_view == "WindAndRain") &&
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mode == "0") {
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mode == RoguelikeMode::Exp) {
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m_stage = "Gambling";
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return true;
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}
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@@ -44,7 +44,7 @@ bool asst::RoguelikeLastRewardTaskPlugin::_run()
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{
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LogTraceFunction;
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std::string mode = status()->get_properties(Status::RoguelikeMode).value();
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auto mode = m_config->get_mode();
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std::string stages_task_name = m_config->get_theme() + "@Roguelike@Stages";
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std::string strategy_task_name = stages_task_name + "_default";
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@@ -59,7 +59,7 @@ bool asst::RoguelikeLastRewardTaskPlugin::_run()
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// 需要开局凹直升
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bool start_with_elite_two =
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status()->get_properties(Status::RoguelikeStartWithEliteTwo).value() == std::to_string(true);
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if (m_config->get_theme() != "Phantom" && mode == "4") {
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if (m_config->get_theme() != "Phantom" && mode == RoguelikeMode::Collectible) {
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if (m_is_next_hardest) {
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status()->set_properties(Status::RoguelikeDifficulty, "max");
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// 获得热水壶和演讲时停止肉鸽(凹直升则继续),获得其他奖励时重开
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@@ -38,10 +38,10 @@ bool asst::RoguelikeStageEncounterTaskPlugin::_run()
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{
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LogTraceFunction;
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std::string rogue_mode = status()->get_properties(Status::RoguelikeMode).value();
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auto mode = m_config->get_mode();
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std::vector<RoguelikeEvent> events = RoguelikeStageEncounter.get_events(m_config->get_theme());
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// 刷源石锭模式和烧水模式
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if (rogue_mode == "1" || rogue_mode == "4") {
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if (mode == RoguelikeMode::Investment || mode == RoguelikeMode::Collectible) {
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events = RoguelikeStageEncounter.get_events(m_config->get_theme() + "_deposit");
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}
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std::vector<std::string> event_names;
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@@ -36,7 +36,6 @@ bool asst::RoguelikeStrategyChangeTaskPlugin::_run()
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LogTraceFunction;
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std::string theme = m_config->get_theme();
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std::string mode = status()->get_properties(Status::RoguelikeMode).value();
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// TODO: 这段识别有点冗余,要是 plugin 能获取识别结果就好了
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std::string task_name = theme + "@Roguelike@StrategyChange";
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