feat: YostarJP Roguelike JieGarden (#15116)

* feat: YostarJP Roguelike JieGarden

* chore: templates and docs

* chore: OCR edits

* chore: templates and ocr

* chore: add templates

* chore: ocr edit

* chore: ocr edit

* chore: ocr edit

* chore: ocr edit

* chore: remove CoppersAnalyzer roi

* chore: Update docs/ja-jp/manual/introduction/integrated-strategy.md

Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>

* chore: ocr edit

---------

Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>
This commit is contained in:
Manicsteiner
2025-12-19 22:16:55 +08:00
committed by GitHub
parent c1ebe9c92c
commit c878f307af
46 changed files with 322 additions and 146 deletions

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@@ -33,7 +33,7 @@ MAAはデフォルトで最新のテーマを選択しますが、`自動ロゲ
| ミヅキ | 波瀾万丈·3~7 | 人文主義分隊 / 精神論分隊 | 攻守一体 | ウィシャデル |
| サーミ | 自然の猛威·4~10 | 特訓分隊 / 援護戦術分隊 | 攻守一体 | ウィシャデル |
| サルカズ | 魂に直面·4~10 | 位置測定分隊 / 援護戦術分隊 | 攻守一体 | ウィシャデル |
| 界園 | 請君入園·3~10 | 指揮分隊 / 援護戦術分隊 | 攻守一体 | ウィシャデル |
| 界園 | 迎客入園·3~10 | 指揮分隊 / 援護戦術分隊 | 攻守一体 | ウィシャデル |
難易度の推奨は、`敵の難易度``希望消費``スコア倍率`などの要素を総合的に考慮しています。高い練度でテストした場合、比較的安定しており、実際の状況やニーズに応じて自由に調整できます。
@@ -43,7 +43,7 @@ MAAはデフォルトで最新のテーマを選択しますが、`自動ロゲ
| ミヅキ | `波瀾万丈·4` およびそれ以上の難易度では、六星オペレーターの召集に必要な希望消費が+1されます。 `精神論分隊` を使用して開始した場合、六星オペレーターを召集できないことがあります。<br>`精神論分隊` はアカウントの練度が高い場合に適しており、運に頼る必要があります。 |
| サーミ | `自然の猛威·6` およびそれ以上の難易度では、六星オペレーターの召集に必要な希望消費が+1されます。 `特訓分隊` を使用して開始した場合、六星オペレーターを召集できないことがあります。 |
| サルカズ | `魂に直面·15` およびそれ以上の難易度では、六星オペレーターの召集に必要な希望消費が+1されます。 `歴史再編`内でまだ `位置測定分隊強化Ⅱ`を有効にしていない場合、 `位置測定分隊` を使用して開始した場合、六星オペレーターを召集できないことがあります。<br> `位置測定分隊`を選択した場合、回避戦略が採用され、 `魂のしおり`を素早く取得できますが、基本的にエンディングをクリアすることはできません。<br>源石錐を収集戦略を使用した場合、開始時の分隊は `破棘成金分隊` とならば、商店更新戦略を使用してプロセスを加速します。 |
| 界園 | `請君入園·15` およびそれ以上の難易度では、六星オペレーターの召集に必要な希望消費が+1されます。 `指揮分隊` を使用して開始した場合、六星オペレーターを召集できないことがあります。<br>難易度が `請君入園·3`に設定され、源石錐収集戦略を使用して開始時の分隊が `指揮分隊` ならば、 `時の果て` でスキップ戦略を使用してプロセスを加速します。 |
| 界園 | `迎客入園·15` およびそれ以上の難易度では、六星オペレーターの召集に必要な希望消費が+1されます。 `指揮分隊` を使用して開始した場合、六星オペレーターを召集できないことがあります。<br>難易度が `迎客入園·3` に設定され、源石錐収集戦略を使用して開始時の分隊が `指揮分隊` ならば、`時の果て` でスキップ戦略を使用してプロセスを加速します。 |
:::

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@@ -2,7 +2,7 @@
"equivalence_classes": [
["夕", "タ"],
["ニ", "二"],
["-", "ー", "一"],
["-", "ー", "一", ""],
["ト", "卜"],
["ロ", "口"],
["カ", "力"],

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@@ -0,0 +1,255 @@
{
"JieGarden@Roguelike@CheckLevel": {
"text": ["来園記念", "来園", "記念"]
},
"JieGarden@Roguelike@ConfirmToGiveUp": {
"text": ["撤退する"]
},
"JieGarden@Roguelike@CoppersAnalyzer-CastOCR": {
"Doc": "通宝已投出状态识别 - 通宝已投出识别用 roi 为 通宝类型 的 Rect.move(me.roi)",
"text": ["振出済"]
},
"JieGarden@Roguelike@CoppersExchangeFinish": {
"Doc": "通宝交换完成后的交换按钮 (用于确认交换操作完成)",
"text": ["交換"],
"roi": [575, 558, 240, 50]
},
"JieGarden@Roguelike@CoppersNameOcrReplace": {
"Doc": "通宝名称 OCR 识别替换规则 (用于修正 OCR 误识别)",
"fullMatch": true,
"ocrReplace": [
["_+$", ""],
["\\.+$", ""],
["^(属|雇)", "厲"],
["厲-西の廉貞", "厉-西廉贞"],
["厲-北の刺面", "厉-北刺面"],
["厲-南に山を見る", "厉-南见山"],
["厲-東の欠角", "厉-东缺角"],
["衡-奇土金を生ず", "衡-奇土生金"],
["衡-水生じ木護る", "衡-水生木护"],
["衡-金寒く水.*く", "衡-金寒水衍"],
["花-火灼き土沃す", "花-火灼土沃"],
["衡-匪風", "衡-匪风"],
["衡-霹靂", "衡-霹雳"],
["衡-旱熱", "衡-旱热"],
["衡-霧氷", "衡-雾凇"],
["花-馳道長し", "花-驰道长"],
["花-武人の争い", "花-武人之争"],
["花-百業俱に興る", "花-百业俱兴"],
["厲-寒窓の志", "厉-寒窗志"],
["衡-志遂げんと欲す", "衡-志欲遂"],
["衡-慧にして災い避く", "衡-慧避灾"],
["厲-戦にて血流る", "厉-战血流"],
["厲-良弈に遇う", "厉-遇良弈"],
["厲-隠市の憂", "厉-隐市忧"],
["厲-法と律と", "厉-法与律"],
["厲-両江の春", "厉-两江春"],
["厲-凡物の変", "厉-凡物变"],
["厲-人間長く存す", "厉-人间长存"],
["厲-神農守る", "厉-神农守"],
["厲-奇物を夢みる", "厉-梦奇物"],
["厲-一字落つ", "厉-一字落"],
["厲-機縁を待つ", "厉-待机缘"],
["厲-人間を画く", "厉-画人间"],
["厲-狂情を恣にす", "厉-恣狂情"],
["NEW_DLC1", "衡-挪移"],
["NEW_DLC1", "衡-迅步"],
["NEW_DLC1", "厉-生材百相"],
["NEW_DLC1", "衡-重铠"],
["NEW_DLC1", "厉-火机"],
["厲-歳醒める天時", "厉-岁醒天时"],
["厲-無皎の昧", "厉-无皎之昧"],
["衡-豊収を慶ぶ", "衡-庆丰收"],
["衡-塞上の月", "衡-塞上月"],
["花-力聚めば則ち強し", "花-聚力则强"],
["衡-軍[屯中][墾型]す", "衡-军屯垦"],
["厲-碩.*を安める", "厉-安硕鼷"],
["衡-怪しき金券", "衡-诡意代币"],
["厲-礼に合す", "厉-合乎礼"],
["花-繭絹を成す", "花-茧成绢"],
["厲-黒石伏す", "厉-黑子伏"],
["花-平沙の盾", "花-平沙之盾"],
["花-火上の竈", "花-火上之灶"],
["NEW_DLC1", "花-界园行"],
["NEW_DLC1", "衡-债难偿"],
["NEW_DLC1", "衡-触锁代币"],
["NEW_DLC1", "花-延识镇木"],
["厲-山を移すこと難し", "厉-移山难"],
["衡-山を移すこと繁わし", "衡-移山繁"],
["厲-朝に道を聞く", "厉-朝闻道"],
["衡-天下の先", "衡-天下先"],
["衡-初めに文有り", "衡-初有文"],
["花-道載せること遠し", "花-载道远"],
["衡-体運らすに勤しむ", "衡-勤运体"],
["花-性情を修む", "花-修性情"],
["花-心患うこと無し", "花-心无患"],
["花-[鴨陽]爵の金幣", "花-鸭爵金币"],
["衡-鴻蒙荒を開く", "衡-鸿蒙开荒"],
["花-己が任重し", "花-己任重"],
["花-聖詔神を封ず", "花-圣诏封神"],
["花-神秘なる商賈", "花-神秘商贾"],
["厲-誅邪雷法", "厉-诛邪雷法"],
["厲-商路行き難し", "厉-商路难行"],
["NEW_DLC1", "花-孜孜不倦"],
["衡-虹[霓霞]", "衡-虹霓"],
["衡-[霖森]雨", "衡-霖雨"]
]
},
"JieGarden@Roguelike@GiveUpOperation": {
"text": ["撤退する"]
},
"JieGarden@Roguelike@NextLevel": {
"ocrReplace": [
["雲瓦[亭亨夢幕]", "雲瓦亭"],
["汝吾(門)?", "汝吾門"],
["見字[祠乱嗣]", "見字祠"]
],
"text": ["洪陸楼", "山水閣", "雲瓦亭", "汝吾門", "見字祠", "始末陵", "是非境"]
},
"JieGarden@Roguelike@ReserveRecruitmentVoucherConfirm": {
"text": ["保留する"]
},
"JieGarden@Roguelike@SelectTheme": {
"text": ["来園記念", "来園", "記念"]
},
"JieGarden@Roguelike@StageSafeHouseReuse": {
"text": ["セーフハウスを利用する"]
},
"JieGarden@Roguelike@StrategyChange_mode0": {
"text": ["_default", "_boskyPassageDefault"],
"ocrReplace": [
["洪陸楼", "_default"],
["山水閣", "_default"],
["雲瓦[亭亨夢幕]", "_default"],
["汝吾(門)?", "_default"],
["見字[祠乱嗣]", "_default"],
["始末陵", "_default"],
["是非境", "_boskyPassageDefault"]
]
},
"JieGarden@Roguelike@StrategyChange_mode0_NOT_IN_USE": {
"text": ["_aggressive", "_pragmatic", "_default", "_boskyPassageDefault"],
"ocrReplace": [
["洪陸楼", "_aggressive"],
["山水閣", "_aggressive"],
["雲瓦[亭亨夢幕]", "_pragmatic"],
["汝吾(門)?", "_pragmatic"],
["見字[祠乱嗣]", "_default"],
["始末陵", "_default"],
["是非境", "_boskyPassageDefault"]
]
},
"JieGarden@Roguelike@StrategyChange_mode1": {
"text": ["_default", "_restart", "_leaveBoskyPassage"],
"ocrReplace": [
["洪陸楼", "_default"],
["山水閣", "_restart"],
["雲瓦[亭亨夢幕]", "_restart"],
["汝吾(門)?", "_restart"],
["見字[祠乱嗣]", "_restart"],
["始末陵", "_restart"],
["是非境", "_leaveBoskyPassage"]
]
},
"JieGarden@Roguelike@StrategyChange_mode1-FastPass": {
"baseTask": "JieGarden@Roguelike@StrategyChange_mode1",
"text": ["_fastPass", "_restart", "_leaveBoskyPassage"],
"ocrReplace": [
["洪陸楼", "_fastPass"],
["山水閣", "_restart"],
["雲瓦[亭亨夢幕]", "_restart"],
["汝吾(門)?", "_restart"],
["見字[祠乱嗣]", "_restart"],
["始末陵", "_restart"],
["是非境", "_leaveBoskyPassage"]
]
},
"JieGarden@Roguelike@StrategyChange_mode10001": {
"baseTask": "JieGarden@Roguelike@StrategyChange_mode1",
"text": ["_fastPass", "_restart", "_leaveBoskyPassage"],
"ocrReplace": [
["洪陸楼", "_fastPass"],
["山水閣", "_restart"],
["雲瓦[亭亨夢幕]", "_restart"],
["汝吾(門)?", "_restart"],
["見字[祠乱嗣]", "_restart"],
["始末陵", "_restart"],
["是非境", "_leaveBoskyPassage"]
]
},
"JieGarden@Roguelike@StrategyChange_mode20001": {
"text": ["_default", "_restart", "_boskyPassageDefault"],
"ocrReplace": [
["洪陸楼", "_default"],
["山水閣", "_restart"],
["雲瓦[亭亨夢幕]", "_restart"],
["汝吾(門)?", "_restart"],
["見字[祠乱嗣]", "_restart"],
["始末陵", "_restart"],
["是非境", "_boskyPassageDefault"]
]
},
"JieGarden@Roguelike@StrategyChange_mode4": {
"text": ["_default", "_exit", "_leaveBoskyPassage"],
"ocrReplace": [
["洪陸楼", "_default"],
["山水閣", "_exit"],
["雲瓦[亭亨夢幕]", "_exit"],
["汝吾(門)?", "_exit"],
["見字[祠乱嗣]", "_exit"],
["始末陵", "_exit"],
["是非境", "_leaveBoskyPassage"]
]
},
"JieGarden@Roguelike@StrategyChange_mode4-FastPass": {
"baseTask": "JieGarden@Roguelike@StrategyChange_mode1",
"text": ["_fastPass", "_exit", "_leaveBoskyPassage"],
"ocrReplace": [
["洪陸楼", "_fastPass"],
["山水閣", "_exit"],
["雲瓦[亭亨夢幕]", "_exit"],
["汝吾(門)?", "_exit"],
["見字[祠乱嗣]", "_exit"],
["始末陵", "_exit"],
["是非境", "_leaveBoskyPassage"]
]
},
"JieGarden@Roguelike@StrategyChange_mode6": {
"text": ["_default", "_boskyPassageDefault"],
"ocrReplace": [
["洪陸楼", "_default"],
["山水閣", "_default"],
["雲瓦[亭亨夢幕]", "_default"],
["汝吾(門)?", "_default"],
["見字[祠乱嗣]", "_default"],
["始末陵", "_default"],
["是非境", "_boskyPassageDefault"]
]
},
"JieGarden@Roguelike@StrategyChange_mode7": {
"text": ["_default", "_boskyPassageDefault"],
"ocrReplace": [
["洪陸楼", "_default"],
["山水閣", "_default"],
["雲瓦[亭亨夢幕]", "_default"],
["汝吾(門)?", "_default"],
["見字[祠乱嗣]", "_default"],
["始末陵", "_default"],
["是非境", "_boskyPassageDefault"]
]
},
"JieGarden@RoguelikeEncounterOptionAnalyzer-OptionHeaderBar-Text": {
"doc": "识别事件选项文字时,应用于 RegionOCRer 的配置任务TODO",
"roi": [0, 0, 300, 43],
"ocrReplace": [
["[_—,\\.]+$", ""],
["^[_—,\\.]+", ""],
["^[儡蟹]+", ""],
["想要时的", "想要亥时的"],
["找委溯果", "找黍溯果"],
["睁开双眼.*", "睁开双眼——"],
["^饮一口缸中水[,].*", "饮一口缸中水,祈求好运"],
["奉碑行仪.*", "奉碑行仪"]
]
}
}

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@@ -19,7 +19,9 @@
["自由自在", "随心所欲"],
["先手必勝", "先手必胜"],
["攻守一体", "稳扎稳打"],
["前線支援", "取长补短"]
["前線支援", "取长补短"],
["柔軟配置", "灵活部署"],
["難攻不落", "坚不可摧"]
]
},
"RoguelikeCustom-HijackSquad": {
@@ -48,7 +50,13 @@
["破棘成金分隊", "点刺成锭分队"],
["擬態学者分隊", "拟态学者分队"],
["奇想天外分隊", "异想天开分队"],
["専門家分隊", "专业人士分队"]
["専門家分隊", "专业人士分队"],
["特別行動分隊", "特勤分队"],
["高台突破分隊", "高台突破分队"],
["地面突破分隊", "地面突破分队"],
["観光客分隊", "游客分队"],
["司歳台分隊", "司岁台分队"],
["天師府分隊", "天师府分队"]
]
},
"RoguelikeRecruitLevel": {
@@ -1107,7 +1115,6 @@
["叢立.*暗雲", "阴云如聚"],
["独り歩む老人", "孤行的老者"],
["生存のため", "为了生存"],
["苦難の道", "苦路"],
["苦.*の道", "苦路"],
["思いやり", "设身处地"],
["信念", "信念"],
@@ -1122,7 +1129,7 @@
["(涙|戻)目の.*ッロ(ー)?", "狗眼婆娑"],
["ダックパワーテスト", "鸭力测试"],
[".*クパワーテス.*", "鸭力测试"],
["潰し", "打发时间"],
["[暇眼]潰し", "打发时间"],
["仕事への情熱は", "工作热情"],
["仕事への情熱は?", "工作热情?"],
["ビジネス帝国?", "商业帝国?"],
@@ -1252,92 +1259,52 @@
["一か八か", "孤注一掷"],
["リュー", "柳儿"],
["見ゆる所", "所见"],
["見ゆる所", "所见"],
["見ゆる所", "所见"],
["暫亭に入る", "入暂亭"],
["[暫曹]亭に入る", "入暂亭"],
["ひとり釣り", "孤钓"],
["火の祭祀", "火祀"],
["饕餮の回廊", "饕餮廊"],
["[饕餮矍餐饗費]{1,2}の回廊", "饕餮廊"],
["片隅に落ち着く", "偏安"],
["を鎮めるもの", "地镇"],
["[地也]を鎮めるもの", "地镇"],
["分かれ道", "岔路"],
["形は存すれど意味を失う", "存形失意"],
["形は存すれど意味を失う", "存形失意"],
["形は存すれど意味を失う", "存形失意"],
["形は存すれど意味を失う", "存形失意"],
["形は存すれど意味を失う", "存形失意"],
["地を鎮めるもの", "地镇"],
["形は存すれど意味を失う", "存形失意"],
["形は存すれど意味を失う", "存形失意"],
["形は存すれど意味を失う", "存形失意"],
["形は存すれど意味を失う", "存形失意"],
["形は存すれど意味を失う", "存形失意"],
["形は存すれど意味を失う", "存形失意"],
["形は存すれど意味を失う", "存形失意"],
["見ゆる所", "所见"],
["形は存すれど意味を失う", "存形失意"],
["形は存すれど意味を失う", "存形失意"],
["形は存すれど意味を失う", "存形失意"],
["天円地方", "天圆地方"],
["助言", "点拨"],
["地を鎮めるもの", "地镇"],
["地に擲ちて声有り", "掷地有声"],
["人足ぬ", "三缺一"],
["祠の入り口", "祠堂口"],
["煙火、天に満", "烟火漫天"],
["印影集め", "集印"],
["人足[ら5]ぬ", "三缺一"],
["[祠耐]の入(り)?口", "祠堂口"],
["煙火、天に満.*", "烟火漫天"],
["[印日]影集[め秒]", "集印"],
["伝令", "传讯"],
["伝令", "传讯"],
["石の山", "石山"],
["石の山", "石山"],
["出会い", "相会"],
["燭堂", "烛堂"],
["棋を執る", "执棋"],
["海からの来客", "海中来客"],
["実の園", "硕果园"],
["実[りゆ]の園", "硕果园"],
["取り立て夜叉", "催债鬼夜叉"],
["夕江にて対擂す", "夕江对擂"],
["観者自在", "观者自在"],
["まんまるな財神", "滚圆财神"],
["ペッロー小僧", "鼓上佩洛"],
["自然の要塞", "天险"],
["地を鎮めるもの", "地镇"],
["形は存すれど意味を失う", "存形失意"],
["印影集め", "集印"],
["暫亭に入る", "入暂亭"],
["暫亭に入る", "入暂亭"],
["永遠のダック帝", "千古鸭帝"],
["見ゆる所", "所见"],
["来るもの拒まず", "来者不拒"],
["形は存すれど意味を失う", "存形失意"],
["形は存すれど意味を失う", "存形失意"],
["燭堂", "烛堂"],
["形は存すれど意味を失う", "存形失意"],
["「ボブ福来商店」", "“鲍老板连锁”"],
["盗人の老羽獣", "老贼羽"],
["「蘊」に応じて生ず", "应“蕴”而生"],
["掌灯人と燭人", "掌灯与引烛"],
["熊面金", "护鸭金刚"],
[".*に応じて生ず", "应“蕴”而生"],
["掌灯人と[引弓]燭人", "掌灯与引烛"],
["熊面金[剛岡]", "护鸭金刚"],
["球中天", "同心"],
["地を鎮めるもの", "地镇"],
["見ゆる所", "所见"],
["楡の蝶", "榆蝶"],
["形は存すれど意味を失う", "存形失意"],
["招かれざる客", "不速之客"],
["形は存すれど意味を失う", "存形失意"],
["形は存すれど意味を失う", "存形失意"],
["因を種えて果を得る", "种因得果"],
["生命の兆し", "生机"],
["形は存すれど意味を失う", "存形失意"],
["百氏の乱", "百氏之乱"],
["百氏の乱[^の]", "百氏之乱"],
["筆を置く", "收笔"],
["形は存すれど意味を失う", "存形失意"],
["友との邂逅", "会友"],
["煙火、天に満つ", "烟火漫天"],
["暫亭に入る", "入暂亭"],
["球中天", "同心"],
["地を鎮めるもの", "地镇"],
["形は存すれど意味を失う", "存形失意"]
["(百年煙を焚き|百年涙を化し|百年痕を累ね)", ""],
["[禳確]解", "禳解"]
],
"roi": [0, 320, 725, 310]
},

View File

@@ -899,7 +899,7 @@
["聖徒像ごっこ", "圣徒像扮演者"],
["夜行笠モジュール", "夜行斗篷模块"],
["夜行鉤爪モジュール", "夜行钩爪模块"],
["約エクシア", "新约能天使"],
["(新)?約エクシア", "新约能天使"],
["ミス.*クリスティ", "Miss.Christine"],
["サンクタ.*ミ[キサ]", "信仰搅拌机"],
["天工夜行セット", "天工夜行套装"],
@@ -1335,13 +1335,9 @@
["きらきら輝いて", "闪闪发光"],
["底なし", "源源不断"],
["憤怒", "愠怒"],
["憤怒", "愠怒"],
["局面打破", "破局"],
["局面打破", "破局"],
["貪欲にして妄執", "贪妄"],
["我を忘れる", "忘形"],
["我を忘れる", "忘形"],
["器頼み", "凭器"],
["器頼み", "凭器"],
["迷い", "迷惘"],
["人により鎮める", "人镇"],
@@ -1358,7 +1354,6 @@
["文字を知る", "识文"],
["ひたすらな前進", "长驱不复"],
["邪気払い", "去晦"],
["教訓とせず", "不鉴"],
["後方に山、前方に水", "背山面水"],
["守りしものは義なり", "所守者,义"],
["甘い誘い", "啖之以利"],
@@ -1367,80 +1362,32 @@
["老練の役者", "老戏骨"],
["まともな商売", "正经生意"],
["露店市場へ", "赶集"],
["器頼み", "凭器"],
["赴隕", "赴陨"],
["赴隕", "赴陨"],
["謗天", "谤天"],
["崖の下の器鬼", "为崖作伥"],
["高みの見物", "作壁上观"],
["心ここにあらず", "神游天外"],
["獣の巣穴", "狡鼷三窟"],
["ケイ素器鬼の宴", "硅基伥的宴席"],
["逸を以て労を待つ", "以逸待劳"],
["鈴なりの果実", "硕果累累"],
["劫罰", "劫罚"],
["商売禁止", "循循善诱"],
["崖の下の器鬼", "为崖作伥"],
[".*獣の巣穴", "狡鼷三窟"],
["過去の沈黙", "往事喑哑"],
["舞台への出演", "赶场戏班"],
["山海の争い", "山海必争"],
["ひたすらな前進", "长驱不复"],
["教え有りて類無し", "有教无类"],
["露店市場へ", "赶集"],
["鼷獣の巣穴", "狡鼷三窟"],
["人により鎮める", "人镇"],
["青嶺は語らず", "青山不语"],
["歳を謀る者", "谋岁者"],
["歳破りし陣をる", "破岁阵祀"],
["闇討ちは防ぎ難し", "暗箭难防"],
["歳破りし陣を.*る", "破岁阵祀"],
["教え導く", "点化"],
["仁・義・武", "仁·义·武"],
["夕娥の記憶", "夕娥忆"],
["まともな商売", "正经生意"],
["月華の寒気", "月华寒"],
["奇譚", "奇谭"],
["良いカモ", "易易鸭鸭"],
["輝かしい戦功", "峥嵘战功"],
["食い意地", "贪饵"],
["地に四難有り", "地有四难"],
["食い意地", "贪饵"],
["灼熱の炎", "炎灼"],
["守りしものは義なり", "所守者,义"],
["煙火に成らず", "不成烟火"],
["生ける百面相", "生百相"],
["完全制御不能", "彻底失控"],
["喜びは駄獣より来たる", "喜从驮来"],
["邪気払い", "去晦"],
["甘い誘い", "啖之以利"],
["古き文字は煙の如し", "昔字如烟"],
["夕江にて対擂す", "夕江对擂"],
["ささやかな謝礼", "薄礼一份"],
["謗天", "谤天"],
["強盗と泥棒", "明抢暗偷"],
["退場検査", "离域检查"],
["剣・刀・矛", "剑·刀·矛"],
["生ける百面相", "生百相"],
["煙火に成らず", "不成烟火"],
["後方に山、前方に水", "背山面水"],
["邙山町郷土誌", "邙山镇地方志"],
["底なし", "源源不断"],
["明瞭", "分明"],
["奇譚", "奇谭"],
["過去の沈黙", "往事喑哑"],
["憤怒", "愠怒"],
["青嶺は語らず", "青山不语"],
["強盗と泥棒", "明抢暗偷"],
["夕江にて対擂す", "夕江对擂"],
["退廃の音", "靡靡之音"],
["退廃の音", "靡靡之音"],
["老練の役者", "老戏骨"],
["迷い", "迷惘"],
["きらきら輝いて", "闪闪发光"],
["地に四難有り", "地有四难"],
["文字を知る", "识文"],
["喜びは駄獣より来たる", "喜从驮来"],
["飛来する災い", "飞来横祸"],
["落葉の帰る場所", "落叶归根"]
["退廃の音", "靡靡之音"]
]
},
"BattleQuickFormationFilter-Cost": {

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View File

@@ -60,6 +60,13 @@
"choose": 1,
"next_event": "相会-收藏品选择"
},
{
"name": "相逢",
"option_num": 1,
"choose": 1,
"next_event": "相会-收藏品选择",
"docs": "#11907"
},
{
"name": "相会-收藏品选择",
"option_num": 3,

View File

@@ -169,12 +169,12 @@
<system:String x:Key="RoguelikeCollectibleModeSquad">支援選択を得るモードの分隊</system:String>
<system:String x:Key="RoguelikeStrategyMonthlySquad">月間小隊をグラインドし、できるだけ多くの層をクリア</system:String>
<system:String x:Key="RoguelikeStrategyDeepExploration">深層探索をグラインドし、できるだけ多くの層をクリア</system:String>
<system:String x:Key="RoguelikeStrategyFindPlaytime">刷常乐节点,第一层进洞,找不到需要的节点就重开</system:String>
<system:String x:Key="RoguelikeFindPlaytimeTarget">目标常乐节点</system:String>
<system:String x:Key="RoguelikePlaytimeLing">令 - 掷地有声</system:String>
<system:String x:Key="RoguelikePlaytimeShu">黍 - 种因得果</system:String>
<system:String x:Key="RoguelikePlaytimeNian">年 - 三缺一</system:String>
<system:String x:Key="RoguelikeJieGardenTargetFound">发现目标常乐节点 {0}</system:String>
<system:String x:Key="RoguelikeStrategyFindPlaytime">常楽スポットをグラインドし、第一層で洞窟に入り、ターゲットスポットが見つからなければ再起動します</system:String>
<system:String x:Key="RoguelikeFindPlaytimeTarget">ターゲット常楽系スポット</system:String>
<system:String x:Key="RoguelikePlaytimeLing">リィン - 地に擲ちて声有り</system:String>
<system:String x:Key="RoguelikePlaytimeShu">シュウ - 因を種えて果を得る</system:String>
<system:String x:Key="RoguelikePlaytimeNian">ニェン - 一人足らぬ</system:String>
<system:String x:Key="RoguelikeJieGardenTargetFound">ターゲット常楽スポット {0} を見つけた</system:String>
<system:String x:Key="StartingSquad">最初の分隊</system:String>
<system:String x:Key="StartingRoles">最初の職業</system:String>
<system:String x:Key="StartingCoreChar">最初の{key=Operator}</system:String>
@@ -216,15 +216,15 @@
<system:String x:Key="IS4NewSquad6">破棘成金分隊</system:String>
<system:String x:Key="IS4NewSquad7">擬態学者分隊</system:String>
<system:String x:Key="IS4NewSquad8">専門家分隊</system:String>
<system:String x:Key="IS5NewSquad1">高台突破分队(占位)</system:String>
<system:String x:Key="IS5NewSquad2">地面突破分队(占位)</system:String>
<system:String x:Key="IS5NewSquad3">游客分队(占位)</system:String>
<system:String x:Key="IS5NewSquad4">司台分队(占位)</system:String>
<system:String x:Key="IS5NewSquad5">天府分队(占位)</system:String>
<system:String x:Key="IS5NewSquad1">高台突破分</system:String>
<system:String x:Key="IS5NewSquad2">地面突破分</system:String>
<system:String x:Key="IS5NewSquad3">観光客分隊</system:String>
<system:String x:Key="IS5NewSquad4">司台分</system:String>
<system:String x:Key="IS5NewSquad5">天府分</system:String>
<system:String x:Key="IS5NewSquad6">花团锦簇分队(占位)</system:String>
<system:String x:Key="IS5NewSquad7">棋行险着分队(占位)</system:String>
<system:String x:Key="IS5NewSquad8">岁影回音分队(占位)</system:String>
<system:String x:Key="SpecialForceSquad">特勤分队(占位)</system:String>
<system:String x:Key="SpecialForceSquad">特別行動分隊</system:String>
<system:String x:Key="LeaderSquad">指揮分隊</system:String>
<system:String x:Key="GatheringSquad">集団分隊</system:String>
<system:String x:Key="SupportSquad">支援分隊</system:String>
@@ -240,8 +240,8 @@
<system:String x:Key="SlowAndSteadyWinsTheRace">攻守一体(重装、術師、狙撃)</system:String>
<system:String x:Key="OvercomingYourWeaknesses">前線支援(前衛、補助、医療)</system:String>
<system:String x:Key="AsYourHeartDesires">自由自在(ランダム)</system:String>
<system:String x:Key="FlexibleDeployment">灵活部署(先鋒、補助、特殊)</system:String>
<system:String x:Key="Unbreakable">坚不可摧(重装、術師、医療)</system:String>
<system:String x:Key="FlexibleDeployment">柔軟配置(先鋒、補助、特殊)</system:String>
<system:String x:Key="Unbreakable">難攻不落(重装、術師、医療)</system:String>
<system:String x:Key="AlgorithmFinish">演算終了</system:String>
<system:String x:Key="AlgorithmBadge">繁栄のバッジ</system:String>
<system:String x:Key="AlgorithmConstructionPoint">ビルドポイント</system:String>
@@ -425,11 +425,11 @@ MAA は非インストール型のアプリケーションであり、レジス
<system:String x:Key="RoguelikeThemeMizuki">ミヅキ</system:String>
<system:String x:Key="RoguelikeThemeSami">サーミ</system:String>
<system:String x:Key="RoguelikeThemeSarkaz">サルカズ</system:String>
<system:String x:Key="RoguelikeThemeJieGarden">界ガーデン(占位)</system:String>
<system:String x:Key="RoguelikeThemeJieGarden">界</system:String>
<system:String x:Key="RoguelikeDifficulty">難易度</system:String>
<system:String x:Key="RoguelikeJieGardenDifficultyTip" xml:space="preserve">「界園」に関する技術を解放すると、指揮分隊 N3 以上の難易度で探索を行う際、「時の終わり」を追加で携帯し、「一戦一跳」の貯蓄戦略を行うことができます。
この技術をまだ解放していない場合は、N3 以上の難易度MAX を含む)を選択しないでください。
この機能を有効にするには、N3 以上の難易度を選択してください(「{key=NotSwitch} (-1)」は除く)。</system:String>
<system:String x:Key="RoguelikeJieGardenDifficultyTip" xml:space="preserve">「界園」に関する知識ノードを解放すると、指揮分隊 N3 以上の難易度で探索を行う際、「時の果て」を追加で携帯し、「一回の戦闘と一回のスキップ」の投資モード戦略を行うことができます。
この知識ノードをまだ解放していない場合は、N3 以上の難易度MAX を含む)を選択しないでください。
この知識ノードを有効にするには、N3 以上の難易度を選択してください(「{key=NotSwitch} (-1)」は除く)。</system:String>
<system:String x:Key="Strategy">ストラテジー</system:String>
<system:String x:Key="StartTimesLimit">冒険をN回始めた後に停止する</system:String>
<system:String x:Key="GoldTimesLimit">N回投資した後に停止する</system:String>
@@ -446,7 +446,7 @@ MAA は非インストール型のアプリケーションであり、レジス
<system:String x:Key="RoguelikeStartWithKey">鍵</system:String>
<system:String x:Key="RoguelikeStartWithDice">ダイスロール回数</system:String>
<system:String x:Key="RoguelikeStartWithIdea">構想</system:String>
<system:String x:Key="RoguelikeStartWithTicket">券</system:String>
<system:String x:Key="RoguelikeStartWithTicket">遊覧券</system:String>
<system:String x:Key="RefreshTraderWithDice">ダイスで品揃えを更新する(ミチビキリンジュウ)</system:String>
<system:String x:Key="PenguinId">Penguin-StatsのレポートのIDデジタル部分のみ</system:String>
<system:String x:Key="EnablePenguin">Penguin-Statsへ報告</system:String>
@@ -1049,15 +1049,15 @@ C:\\leidian\\LDPlayer9
<system:String x:Key="CombatDps">ステージ: 通常作戦</system:String>
<system:String x:Key="EmergencyDps">ステージ: 緊急作戦</system:String>
<system:String x:Key="DreadfulFoe">ステージ: 悪路凶敵</system:String>
<system:String x:Key="BoskyOmissions">节点: 拾</system:String>
<system:String x:Key="BoskyLegend">节点: 传说</system:String>
<system:String x:Key="BoskyOldShop">节点: 肆</system:String>
<system:String x:Key="BoskyYiTrader">节点: 易与</system:String>
<system:String x:Key="BoskyScheme">节点: 筹谋</system:String>
<system:String x:Key="BoskyPlaytime">节点: 常</system:String>
<system:String x:Key="BoskyDoubts">节点: 疑</system:String>
<system:String x:Key="BoskyDisaster">节点: 灾祸</system:String>
<system:String x:Key="RoguelikeCoppersExchange">通宝交: {0} → {1}</system:String>
<system:String x:Key="BoskyOmissions">スポット: 拾</system:String>
<system:String x:Key="BoskyLegend">スポット: 伝説</system:String>
<system:String x:Key="BoskyOldShop">スポット: 肆</system:String>
<system:String x:Key="BoskyYiTrader">スポット: 易与</system:String>
<system:String x:Key="BoskyScheme">スポット: 画策</system:String>
<system:String x:Key="BoskyPlaytime">スポット: 常</system:String>
<system:String x:Key="BoskyDoubts">スポット: 疑</system:String>
<system:String x:Key="BoskyDisaster">スポット: 禍乱</system:String>
<system:String x:Key="RoguelikeCoppersExchange">通宝交: {0} → {1}</system:String>
<system:String x:Key="RoguelikeEvent">イベント:</system:String>
<system:String x:Key="RoguelikeEncounterOptions">{0} 件の選択肢を検出しました:</system:String>
<system:String x:Key="RoguelikeEncounterEnabledOption">選択可能な選択肢: {0}</system:String>