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docs: Auto Update Changelogs of v5.16.0 (#12503)
* docs: Auto Generate Changelog of Release v5.16.0 * docs: Update CHANGELOG.md * feat: Update CHANGELOG.md * feat: Update CHANGELOG.md Co-authored-by: Constrat <56174894+Constrat@users.noreply.github.com> * feat: Update CHANGELOG.md --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com> Co-authored-by: AnnAngela <naganjue@vip.qq.com> Co-authored-by: Constrat <56174894+Constrat@users.noreply.github.com>
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CHANGELOG.md
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CHANGELOG.md
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## v5.16.0-beta.1
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## v5.16.0
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### 基建又改了…… | Highlight
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本次版本更新是六周年版本更新第一弹,紧急修复了一些由于新基建等导致的问题。
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#### 新的基建
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六周年版本对基建的改动主要体现在:一是增加了一列活动室,二是将左上角的“进驻总览”和“建造模式”的背景改为半透明。
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我们在这个版本作了适配,并且开始了对基建队列与干员休整功能的初步适配。
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如果你在使用基建功能的过程中遇到问题,请及时反馈~
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#### 新的活动
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这个版本我们适配了六周年活动推荐月卡、幸运墙等活动内容,适配了SideStory「众生行记」导航,应该没有遗漏了的吧(x
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#### 新的技能识别与自动编队
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我们更新了牛牛的技能识别模型,应该能更好的处理一些特殊情况,例如血条挡住技能图标之类的。
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同时,由于六周年版本对部分职业图标做了改动,我们在这个版本也同步调整了自动编队的职业图标识别功能。
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如果你在使用自动战斗功能的过程中遇到问题,请及时反馈~
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----
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### Base Construction Changes… Again | Highlight
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This version update is the first wave of the 6th Anniversary content, and includes urgent fixes for issues caused by the new base system and other related changes.
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#### New Base System
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The main changes to the base in the 6th Anniversary update are:
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1. A new row of *Facilities* has been added.
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2. The background of the top-left "Operator Overview" and "Construction Mode" buttons is now semi-transparent.
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We've updated MAA to adapt to these changes in this version, and have started initial work on supporting base queues and operator rest functionality.
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If you encounter any issues while using the base system, please let us know promptly!
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#### New Events
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In this version, we've added support for the 6th Anniversary's featured events like the Monthly Pass recommendation, Lucky Wall, and more. We've also adapted the navigation for the SideStory **"An Obscure Wanderer"**. Hopefully we didn't miss anything this time (x
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#### Improved Skill Recognition
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We've updated the skill recognition model to better handle edge cases, like when the HP bar covers the skill icon.
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As the icons of some classes have been changed, we've also updated the Auto Squad to match these changes.
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If you run into problems using Auto Battle, don't hesitate to report them~
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----
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以下是详细内容:
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Below is the full changelog:
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### 新增 | New
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* 特殊月卡扩大识别范围 @SherkeyXD
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* 幸运墙适配六周年 @SherkeyXD
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* SideStory「众生行记」导航 @SherkeyXD
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* 更新技能识别模型,采用更全面的数据集训练 (#12490) @Plumess
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* 适配基建队列轮换与干员休整 (#11252) @Lemon-miaow @ABA2396
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* 优化技能识别模型 (#11984) @Plumess @ABA2396
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### 改进 | Improved
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* 优化训练室和加工站进站逻辑 @ABA2396
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* 修改小游戏描述 @Daydreamer114
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### 修复 | Fix
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* 适配新基建 (#12500) @ABA2396
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* 修正送抽任务 @SherkeyXD
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* CheckLevelMax too fast without delay (#12498) @BxFS
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* 构建日期显示错误 @ABA2396
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* 下载源选择 MirrorChyan 时如果关闭自动下载,手动点击软件更新无提示 @ABA2396
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* RecruitSupportOperator 拼写错误 @ABA2396
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* vc++ 检测移动至文件检测后 @ABA2396
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* EN RoutingRefreshNodeConfirm roi too small (#12491) @BxFS
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* EN RoutingRefreshNode dimension too large (#12484) @BxFS
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* KR RoutingRefreshNode dimension too large (#12487) @HX3N
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### 文档 | Docs
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* 移除过期描述 @ABA2396
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### 其他 | Other
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* manually update version.json @Constrat
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* Manual update resources @Constrat
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* 不启用外部通知时隐藏可选项 @ABA2396
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* ignore templates for global @Constrat
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