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https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
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Merge pull request #1662 from MaaAssistantArknights/revert-1652-feat/gui_json
Revert "feat: 统一gui.json保存的内容,解决本地化不兼容问题"
This commit is contained in:
@@ -28,36 +28,10 @@ namespace MeoAsstGui
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public DragItemViewModel(string name, string storageKey)
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{
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this.Name = name;
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this.OriginalName = name;
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this._isCheckedStorageKey = storageKey + name + ".IsChecked";
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this.IsChecked = System.Convert.ToBoolean(ViewStatusStorage.Get(_isCheckedStorageKey, bool.TrueString));
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="DragItemViewModel"/> class.
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/// </summary>
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/// <param name="name">The name (viewed name).</param>
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/// <param name="original_name">The original name (may not be the same as viewed name).</param>
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/// <param name="storageKey">The storage key.</param>
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public DragItemViewModel(string name, string original_name, string storageKey)
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{
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this.Name = name;
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this.OriginalName = original_name;
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this._isCheckedStorageKey = storageKey + original_name + ".IsChecked";
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this.IsChecked = System.Convert.ToBoolean(ViewStatusStorage.Get(_isCheckedStorageKey, bool.TrueString));
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}
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private string _original_name;
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/// <summary>
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/// Gets or sets the original_name.
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/// </summary>
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public string OriginalName
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{
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get { return _original_name; }
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set { SetAndNotify(ref _original_name, value); }
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}
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private string _name;
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/// <summary>
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@@ -101,26 +101,6 @@ namespace MeoAsstGui
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return true;
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}
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/// <summary>
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/// Deletes configuration.
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/// </summary>
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/// <param name="key">The key.</param>
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/// <returns>Whether the operation is successful.</returns>
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public static bool Delete(string key)
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{
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try
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{
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_viewStatus.Remove(key);
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Save();
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}
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catch (Exception)
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{
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return false;
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}
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return true;
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}
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/// <summary>
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/// Saves configuration.
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/// </summary>
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@@ -119,13 +119,13 @@ namespace MeoAsstGui
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/* 基建设置 */
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var facility_list = new string[]
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{
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"Mfg",
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"Trade",
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"Control",
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"Power",
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"Reception",
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"Office",
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"Dorm",
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Localization.GetString("Mfg"),
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Localization.GetString("Trade"),
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Localization.GetString("Control"),
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Localization.GetString("Power"),
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Localization.GetString("Reception"),
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Localization.GetString("Office"),
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Localization.GetString("Dorm"),
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};
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var temp_order_list = new List<DragItemViewModel>(new DragItemViewModel[facility_list.Length]);
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@@ -136,11 +136,11 @@ namespace MeoAsstGui
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if (!parsed || order < 0)
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{
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temp_order_list[i] = new DragItemViewModel(Localization.GetString(facility), facility, "Infrast.");
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temp_order_list[i] = new DragItemViewModel(facility, "Infrast.");
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}
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else
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{
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temp_order_list[order] = new DragItemViewModel(Localization.GetString(facility), facility, "Infrast.");
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temp_order_list[order] = new DragItemViewModel(facility, "Infrast.");
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}
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}
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@@ -574,7 +574,7 @@ namespace MeoAsstGui
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continue;
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}
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orderList.Add(_facilityKey[item.OriginalName]);
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orderList.Add(_facilityKey[item.Name]);
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}
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return orderList;
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@@ -587,7 +587,7 @@ namespace MeoAsstGui
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{
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for (int i = 0; i < InfrastItemViewModels.Count; i++)
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{
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ViewStatusStorage.Set("Infrast.Order." + InfrastItemViewModels[i].OriginalName, i.ToString());
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ViewStatusStorage.Set("Infrast.Order." + InfrastItemViewModels[i].Name, i.ToString());
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}
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}
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@@ -153,90 +153,21 @@ namespace MeoAsstGui
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}
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}
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// TODO: Delete this.
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/// <summary>
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/// Delete old configurations.
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/// Note that this feature ought to be removed in later versions.
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/// </summary>
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public void DeleteOldConfig()
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{
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string[] saved_list_name_1 = new string[]
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{
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"WakeUp", "Recruiting", "Base", "Combat", "Visiting", "Mall", "Mission", "AutoRoguelike",
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};
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foreach (var name in saved_list_name_1)
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{
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string local_name = Localization.GetString(name);
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string check = ViewStatusStorage.Get("TaskQueue." + local_name + ".IsChecked", string.Empty);
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string order = ViewStatusStorage.Get("TaskQueue.Order." + local_name, string.Empty);
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if (check != string.Empty)
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{
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ViewStatusStorage.Set("TaskQueue." + name + ".IsChecked", check);
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}
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if (order != string.Empty)
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{
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ViewStatusStorage.Set("TaskQueue.Order." + name, order);
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}
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}
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string[] saved_list_name_2 = new string[]
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{
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"Mfg", "Trade", "Control", "Power", "Reception", "Office", "Dorm",
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};
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foreach (var name in saved_list_name_2)
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{
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string local_name = Localization.GetString(name);
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string check = ViewStatusStorage.Get("Infrast." + local_name + ".IsChecked", string.Empty);
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string order = ViewStatusStorage.Get("Infrast.Order." + local_name, string.Empty);
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if (check != string.Empty)
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{
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ViewStatusStorage.Set("Infrast." + name + ".IsChecked", check);
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}
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if (order != string.Empty)
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{
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ViewStatusStorage.Set("Infrast.Order." + name, order);
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}
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}
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string[] old_list_name = new string[]
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{
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"开始唤醒", "自动公招", "基建换班", "刷理智", "访问好友", "收取信用及购物", "领取日常奖励", "自动肉鸽",
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"宿舍", "制造站", "贸易站", "发电站", "会客室", "办公室", "控制中枢",
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"ウェイクアップ", "公開求人", "基地仕事", "作戦", "戦友訪問", "FP交換", "報酬受取", "自動ローグ",
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"宿舎", "製造所", "貿易所", "発電所", "応接室", "事務所", "制御中枢",
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"웨이크업", "공개모집", "기반시설 교대", "작전", "친구 방문", "상점", "일일 퀘스트 보상을 수집", "통합전략",
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"숙소", "제조소", "무역소", "발전소", "응접실", "사무실", "제어 센터",
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};
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foreach (var name in old_list_name)
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{
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ViewStatusStorage.Delete("TaskQueue." + name + ".IsChecked");
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ViewStatusStorage.Delete("TaskQueue.Order." + name);
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ViewStatusStorage.Delete("Infrast." + name + ".IsChecked");
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ViewStatusStorage.Delete("Infrast.Order." + name);
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}
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}
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/// <summary>
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/// Initializes items.
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/// </summary>
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public void InitializeItems()
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{
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DeleteOldConfig();
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string[] task_list = new string[]
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{
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"WakeUp",
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"Recruiting",
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"Base",
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"Combat",
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"Visiting",
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"Mall",
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"Mission",
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"AutoRoguelike",
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Localization.GetString("WakeUp"),
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Localization.GetString("Recruiting"),
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Localization.GetString("Base"),
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Localization.GetString("Combat"),
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Localization.GetString("Visiting"),
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Localization.GetString("Mall"),
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Localization.GetString("Mission"),
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Localization.GetString("AutoRoguelike"),
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};
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ActionAfterCompletedList = new List<GenericCombData<ActionType>>
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{
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@@ -258,8 +189,8 @@ namespace MeoAsstGui
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int order;
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bool parsed = int.TryParse(ViewStatusStorage.Get("TaskQueue.Order." + task, "-1"), out order);
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var vm = new DragItemViewModel(Localization.GetString(task), task, "TaskQueue.");
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if (task == "AutoRoguelike")
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var vm = new DragItemViewModel(task, "TaskQueue.");
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if (task == Localization.GetString("AutoRoguelike"))
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{
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vm.IsChecked = false;
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}
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@@ -512,7 +443,7 @@ namespace MeoAsstGui
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{
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foreach (var item in TaskItemViewModels)
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{
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if (item.OriginalName == "AutoRoguelike")
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if (item.Name == Localization.GetString("AutoRoguelike"))
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{
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continue;
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}
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@@ -675,7 +606,7 @@ namespace MeoAsstGui
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{
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foreach (var item in TaskItemViewModels)
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{
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if (item.OriginalName == "AutoRoguelike")
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if (item.Name == Localization.GetString("AutoRoguelike"))
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{
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continue;
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}
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@@ -704,16 +635,6 @@ namespace MeoAsstGui
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Idle = false;
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// 点击开始后先保存两大顺序:任务顺序和基建顺序
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// TODO: optimize me: 要不要改成类似 check,在拖动后保存?
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int index = 0;
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foreach (var item in TaskItemViewModels)
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{
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ViewStatusStorage.Set("TaskQueue.Order." + item.OriginalName, index.ToString());
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++index;
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}
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_container.Get<SettingsViewModel>().SaveInfrastOrderList();
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ClearLog();
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AddLog(Localization.GetString("ConnectingToEmulator"));
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@@ -757,43 +678,47 @@ namespace MeoAsstGui
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// 直接遍历TaskItemViewModels里面的内容,是排序后的
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int count = 0;
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int index = 0;
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foreach (var item in TaskItemViewModels)
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{
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ViewStatusStorage.Set("TaskQueue.Order." + item.Name, index.ToString());
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++index;
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if (item.IsChecked == false)
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{
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continue;
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}
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++count;
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if (item.OriginalName == "Base")
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if (item.Name == Localization.GetString("Base"))
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{
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ret &= appendInfrast();
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}
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else if (item.OriginalName == "WakeUp")
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else if (item.Name == Localization.GetString("WakeUp"))
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{
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ret &= appendStart();
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}
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else if (item.OriginalName == "Combat")
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else if (item.Name == Localization.GetString("Combat"))
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{
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ret &= appendFight();
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}
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else if (item.OriginalName == "Recruiting")
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else if (item.Name == Localization.GetString("Recruiting"))
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{
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ret &= appendRecruit();
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}
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else if (item.OriginalName == "Visiting")
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else if (item.Name == Localization.GetString("Visiting"))
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{
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ret &= asstProxy.AsstAppendVisit();
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}
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else if (item.OriginalName == "Mall")
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else if (item.Name == Localization.GetString("Mall"))
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{
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ret &= appendMall();
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}
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else if (item.OriginalName == "Mission")
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else if (item.Name == Localization.GetString("Mission"))
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{
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ret &= asstProxy.AsstAppendAward();
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}
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else if (item.OriginalName == "AutoRoguelike")
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else if (item.Name == Localization.GetString("AutoRoguelike"))
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{
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ret &= appendRoguelike();
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}
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