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https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
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添加自动生成作业工具
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244
tools/CopilotDesinger/CopilotDesinger.py
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244
tools/CopilotDesinger/CopilotDesinger.py
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from __future__ import annotations
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import json
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# ======================= constants begin =========================
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class Direction:
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UP = "上"
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DOWN = "下"
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RIGHT = "右"
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LEFT = "左"
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class ActionType:
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Deploy = "部署"
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Skill = "技能"
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Retreat = "撤退"
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SpeedUp = "二倍速"
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BulletTime = "子弹时间"
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SkillUsage = "技能用法"
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class SkillUsageType:
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NotAutoUse = 0 # 0 - 不自动使用
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UseWhenOk = 1 # 1 - 好了就用,有多少次用多少次(例如干员 棘刺 3 技能、桃金娘 1 技能等)
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UseWhenOkOnce = 2 # 2 - 好了就用,仅使用一次(例如干员 山 2 技能)
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AutoUse = 3 # 3 - 自动判断使用时机(画饼.jpg)
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# ========================= constants end =============================
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class Document:
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def __init__(self, title: str, details: str, title_color: str = "dark", details_color: str = "dark"):
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self._details_color = details_color
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self._details = details
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self._title_color = title_color
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self._title = title
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def to_dict(self) -> dict:
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return {
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"title": self._title,
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"title_color": self._title_color,
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"details": self._details,
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"details_color": self._details_color
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}
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class Requirements:
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def __init__(self, elite: int, level: int, skill_level: int, module: int, potentiality: int):
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self._potentiality = potentiality
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self._module = module
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self._skill_level = skill_level
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self._level = level
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self._elite = elite
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def to_dict(self):
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return {
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"elite": self._elite,
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"level": self._level,
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"skill_level": self._skill_level,
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"module": self._module,
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"potentiality": self._potentiality
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}
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class Action:
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def __init__(self, action_type: str, name: str = None, location: tuple = None, direction: str = "无", kills: int = 0,
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skill_usage: int = None, pre_delay: int = 0, rear_delay: int = 0, timeout: int = 999999999,
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doc: str = None, doc_color: str = None):
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self._doc_color = doc_color
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self._doc = doc
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self._timeout = timeout
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self._rear_delay = rear_delay
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self._pre_delay = pre_delay
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self._skill_usage = skill_usage
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self._kills = kills
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self._direction = direction
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self._name = name
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self._location = location
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self._action_type = action_type
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def to_dict(self) -> dict:
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res = {
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"type": self._action_type,
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}
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if self._kills != 0:
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res["kills"] = self._kills
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if self._pre_delay != 0:
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res["pre_delay"] = self._pre_delay
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if self._rear_delay != 0:
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res["rear_delay"] = self._rear_delay
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if self._action_type == ActionType.Deploy or self._action_type == ActionType.Skill \
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or self._action_type == ActionType.Retreat:
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res["name"] = self._name
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if self._action_type == ActionType.Deploy:
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res["location"] = self._location
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res["direction"] = self._direction
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return res
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class OperatorOrGroup:
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def __init__(self, name: str, battle: Battle):
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self._battle = battle
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self._name = name
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self._pre_delay = 0
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self._rear_delay = 0
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self._wait_kills = 0
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def pre_delay(self, times: int) -> OperatorOrGroup:
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self._pre_delay = times
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return self
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def rear_delay(self, times: int) -> OperatorOrGroup:
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self._rear_delay = times
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return self
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def wait_kills(self, kills: int) -> OperatorOrGroup:
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self._wait_kills = kills
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return self
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def deploy(self, location: tuple, direction: str):
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self._battle.add_action(self._add_conditions(Action(ActionType.Deploy, self._name, location, direction)))
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def use_skill(self):
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self._battle.add_action(self._add_conditions(Action(ActionType.Skill, self._name)))
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def retreat(self):
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self._battle.add_action(self._add_conditions(Action(ActionType.Retreat, self._name)))
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def _add_conditions(self, action: Action) -> Action:
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if self._pre_delay != 0:
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action._pre_delay = self._pre_delay
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if self._rear_delay != 0:
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action._rear_delay = self._rear_delay
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if self._wait_kills != 0:
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action._kills = self._wait_kills
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self._clear_conditions()
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return action
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def _clear_conditions(self):
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self._pre_delay = 0
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self._rear_delay = 0
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self._wait_kills = 0
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def to_dict(self) -> dict:
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raise Exception("请使用子类方法")
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class Group(OperatorOrGroup):
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def __init__(self, name: str, battle: Battle, operators: tuple):
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super().__init__(name, battle)
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self._operators = operators
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def to_dict(self) -> dict:
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return {
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"name": self._name,
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"opers": [operator.to_dict() for operator in self._operators]
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}
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class Operator(OperatorOrGroup):
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def __init__(self, name: str, battle: Battle, skill: int, skill_usage: int = SkillUsageType.NotAutoUse,
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requirements: Requirements = None):
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super().__init__(name, battle)
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self._requirements = requirements
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self._skill_usage = skill_usage
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self._skill = skill
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def skill_usage_change(self, change_to: int):
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self._battle.add_action(self._add_conditions(Action(ActionType.SkillUsage, skill_usage=change_to)))
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def to_dict(self) -> dict:
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res = {
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"name": self._name,
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"skill": self._skill,
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"skill_usage": self._skill_usage,
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}
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if self._requirements is not None:
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res["requirements"] = self._requirements.to_dict()
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return res
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class Battle:
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def __init__(self, stage_name: str, version="v4.0", doc: Document = None):
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self._doc = doc
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self._stage_name = stage_name
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self._version = version
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self._operators = []
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self._groups = []
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self._actions = []
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self._wait_times = 0
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self._wait_kills = 0
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self._speedup = False
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def create_operator(self, name: str, skill: int, skill_usage: int = SkillUsageType.NotAutoUse,
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requirements: Requirements = None) -> Operator:
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new_operator = Operator(name, self, skill, skill_usage, requirements)
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self._add_operator(new_operator)
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return new_operator
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def create_group(self, name: str, *operators: Operator) -> Group:
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new_group = Group(name, self, operators)
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self._add_group(new_group)
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return new_group
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def _add_operator(self, operator: Operator):
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self._operators.append(operator)
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def _add_group(self, group: Group):
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self._groups.append(group)
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def add_action(self, action: Action):
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self._actions.append(action)
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def speed_up(self):
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if not self._speedup:
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self._speed_change()
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self._speedup = True
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def speed_down(self):
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if self._speedup:
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self._speed_change()
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self._speedup = False
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def _speed_change(self):
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self.add_action(Action(ActionType.SpeedUp))
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def save_as_json(self, file_name: str = "battle.json"):
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with open(file_name, 'w', encoding='utf-8') as f:
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json.dump(self.to_dict(), f, ensure_ascii=False)
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def to_dict(self) -> dict:
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res = {
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"stage_name": self._stage_name,
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"minimum_required": self._version,
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"opers": [operator.to_dict() for operator in self._operators],
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"groups": [group.to_dict() for group in self._groups],
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"actions": [action.to_dict() for action in self._actions],
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}
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if self._doc is not None:
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res["doc"] = self._doc.to_dict()
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return res
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32
tools/CopilotDesinger/main.py
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32
tools/CopilotDesinger/main.py
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from CopilotDesinger import Battle, Document, Operator, SkillUsageType, Direction
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危机合约十八 = Battle("obt/rune/level_rune_11-01",
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doc=Document("《全自动危机合约 18》", "作业抄自 https://www.bilibili.com/video/BV13S4y187NW"))
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史尔特尔 = 危机合约十八.create_operator("史尔特尔", 3)
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伊芙利特 = 危机合约十八.create_operator("伊芙利特", 2)
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棘刺 = 危机合约十八.create_operator("棘刺", 3, SkillUsageType.UseWhenOk)
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对空高速单体狙 = 危机合约十八.create_group("对空高速单体狙", Operator("克洛丝", None, 1), Operator("能天使", None, 3))
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红 = 危机合约十八.create_operator("红", 2)
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蜜莓 = 危机合约十八.create_operator("蜜莓", 1)
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危机合约十八.speed_up()
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棘刺.deploy((8, 6), Direction.UP)
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对空高速单体狙.deploy((2, 4), Direction.UP)
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伊芙利特.deploy((10, 4), Direction.LEFT)
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蜜莓.deploy((10, 5), Direction.LEFT)
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对空高速单体狙.wait_kills(16).retreat()
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红.wait_kills(18).deploy((3, 5), Direction.LEFT)
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史尔特尔.wait_kills(21).rear_delay(1500).deploy((2, 3), Direction.DOWN)
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史尔特尔.use_skill()
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史尔特尔.wait_kills(23).retreat()
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红.wait_kills(25).pre_delay(10000).deploy((3, 5), Direction.LEFT)
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红.retreat()
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史尔特尔.wait_kills(29).rear_delay(1500).deploy((9, 4), Direction.LEFT)
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红.pre_delay(1000).deploy((4, 4), Direction.DOWN)
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史尔特尔.use_skill()
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史尔特尔.wait_kills(34).retreat()
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红.pre_delay(5000).deploy((3, 5), Direction.LEFT)
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# print(json.dumps(危机合约十八.to_dict()))
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危机合约十八.save_as_json("YanFengRongDong.json")
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