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https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
synced 2026-07-16 01:40:46 +08:00
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@@ -102,7 +102,7 @@
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"Home@ReturnTo"
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]
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},
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"StageDrops-Quantity": {
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"StageDrops-Quantity": {
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"template": "empty.png",
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"templThreshold": 3,
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"templThreshold_Doc": "这里用来作为字间距阈值",
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@@ -52,7 +52,10 @@
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1
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],
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"role_Doc": "填入的职业适用强制方向",
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"role": [ "warrior", "pioneer" ],
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"role": [
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"warrior",
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"pioneer"
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],
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"direction": "up"
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},
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{
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@@ -60,7 +63,9 @@
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3,
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1
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],
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"role": [ "sniper" ],
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"role": [
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"sniper"
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],
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"direction": "left"
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}
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]
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@@ -688,7 +693,10 @@
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4,
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4
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],
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"role": [ "warrior", "pioneer" ],
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"role": [
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"warrior",
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"pioneer"
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],
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"direction": "left"
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},
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{
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@@ -696,7 +704,10 @@
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3,
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4
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],
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"role": [ "warrior", "pioneer" ],
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"role": [
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"warrior",
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"pioneer"
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],
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"direction": "right"
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}
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]
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@@ -81,7 +81,7 @@ bool asst::RoguelikeCopilotConfiger::parse(const json::value& json)
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BattleRole::Warrior, BattleRole::Pioneer, BattleRole::Medic, BattleRole::Tank, BattleRole::Sniper,
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BattleRole::Caster, BattleRole::Support, BattleRole::Special, BattleRole::Drone,
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};
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auto to_lower = [](char c) -> char { return static_cast<char>(std::tolower(c)); };
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if (auto opt = stage_info.find<json::array>("role_order")) {
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const auto& raw_roles = opt.value();
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@@ -3,8 +3,8 @@
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#include "../Sub/ProcessTask.h"
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#include "Controller.h"
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#include "ImageAnalyzer/RoguelikeRecruitImageAnalyzer.h"
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#include "Resource/RoguelikeRecruitConfiger.h"
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#include "Resource/BattleDataConfiger.h"
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#include "Resource/RoguelikeRecruitConfiger.h"
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#include "RuntimeStatus.h"
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#include "TaskData.h"
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#include "Utils/Logger.hpp"
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@@ -15,7 +15,7 @@ bool asst::InfrastReceptionTask::_run()
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m_all_available_opers.clear();
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swipe_to_the_right_of_main_ui();
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if (!enter_facility()){
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if (!enter_facility()) {
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return false;
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}
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click_bottom_left_tab();
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@@ -130,29 +130,25 @@ namespace asst
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}
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return BattleRole::Unknown;
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}
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}
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} // namespace asst
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namespace std
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{
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inline std::string to_string(const asst::BattleRole& role)
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{
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static const std::unordered_map<asst::BattleRole, std::string> RoleToName = {
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{ asst::BattleRole::Warrior, "Warrior" },
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{ asst::BattleRole::Pioneer, "Pioneer" },
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{ asst::BattleRole::Medic, "Medic" },
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{ asst::BattleRole::Tank, "Tank" },
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{ asst::BattleRole::Sniper, "Sniper" },
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{ asst::BattleRole::Caster, "Caster" },
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{ asst::BattleRole::Support, "Support" },
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{ asst::BattleRole::Special, "Special" },
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{ asst::BattleRole::Drone, "Drone" },
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{ asst::BattleRole::Unknown, "Unknown" }
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{ asst::BattleRole::Warrior, "Warrior" }, { asst::BattleRole::Pioneer, "Pioneer" },
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{ asst::BattleRole::Medic, "Medic" }, { asst::BattleRole::Tank, "Tank" },
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{ asst::BattleRole::Sniper, "Sniper" }, { asst::BattleRole::Caster, "Caster" },
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{ asst::BattleRole::Support, "Support" }, { asst::BattleRole::Special, "Special" },
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{ asst::BattleRole::Drone, "Drone" }, { asst::BattleRole::Unknown, "Unknown" }
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};
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return RoleToName.at(role);
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}
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}
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namespace asst {
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namespace asst
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{
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struct BattleRealTimeOper
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{
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int cost = 0;
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@@ -328,7 +328,7 @@ namespace asst
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}
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return "Invalid";
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}
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}
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} // namespace asst
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namespace asst
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{
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