chore: AnnihilationName

This commit is contained in:
status102
2026-04-10 23:50:19 +08:00
parent bc0d5c8707
commit eac28656e4

View File

@@ -79,8 +79,8 @@ public class FightSettingsUserControlModel : TaskSettingsViewModel, FightSetting
private static readonly Dictionary<string, string> _stageDictionary = new()
{
{ "AN", "Annihilation" },
{ "剿灭", "Annihilation" },
{ "AN", AnnihilationName },
{ "剿灭", AnnihilationName },
{ "CE", "CE-6" },
{ "龙门币", "CE-6" },
{ "LS", "LS-6" },
@@ -468,7 +468,7 @@ public class FightSettingsUserControlModel : TaskSettingsViewModel, FightSetting
public static Dictionary<string, string> AnnihilationModeList { get; } = new()
{
{ LocalizationHelper.GetString("Annihilation.Current"), "Annihilation" },
{ LocalizationHelper.GetString("Annihilation.Current"), AnnihilationName },
{ LocalizationHelper.GetString("Chernobog"), "Chernobog@Annihilation" },
{ LocalizationHelper.GetString("LungmenOutskirts"), "LungmenOutskirts@Annihilation" },
{ LocalizationHelper.GetString("LungmenDowntown"), "LungmenDowntown@Annihilation" },
@@ -481,7 +481,7 @@ public class FightSettingsUserControlModel : TaskSettingsViewModel, FightSetting
bool ret = SetTaskConfig<FightTask>(t => t.UseCustomAnnihilation == value, t => t.UseCustomAnnihilation = value);
if (ret)
{
StageListSource.FirstOrDefault(i => i.Value == "Annihilation")?.Display = UseCustomAnnihilation ? (AnnihilationModeList.FirstOrDefault(i => i.Value == AnnihilationStage).Key ?? LocalizationHelper.GetString("Annihilation.Current")) : LocalizationHelper.GetString("Annihilation.Current");
StageListSource.FirstOrDefault(i => i.Value == AnnihilationName)?.Display = UseCustomAnnihilation ? (AnnihilationModeList.FirstOrDefault(i => i.Value == AnnihilationStage).Key ?? LocalizationHelper.GetString("Annihilation.Current")) : LocalizationHelper.GetString("Annihilation.Current");
}
}
}
@@ -491,7 +491,7 @@ public class FightSettingsUserControlModel : TaskSettingsViewModel, FightSetting
get => GetTaskConfig<FightTask>().AnnihilationStage;
set {
SetTaskConfig<FightTask>(t => t.AnnihilationStage == value, t => t.AnnihilationStage = value);
StageListSource.FirstOrDefault(i => i.Value == "Annihilation")?.Display = UseCustomAnnihilation ? (AnnihilationModeList.FirstOrDefault(i => i.Value == value).Key ?? LocalizationHelper.GetString("Annihilation.Current")) : LocalizationHelper.GetString("Annihilation.Current");
StageListSource.FirstOrDefault(i => i.Value == AnnihilationName)?.Display = UseCustomAnnihilation ? (AnnihilationModeList.FirstOrDefault(i => i.Value == value).Key ?? LocalizationHelper.GetString("Annihilation.Current")) : LocalizationHelper.GetString("Annihilation.Current");
}
}
@@ -782,7 +782,7 @@ public class FightSettingsUserControlModel : TaskSettingsViewModel, FightSetting
{
listSource.Add(new StageSourceItem() { Display = item, Value = item, IsOpen = false, IsVisible = false, IsOutdated = true });
}
listSource.FirstOrDefault(i => i.Value == "Annihilation")?.Display = current.UseCustomAnnihilation ? (AnnihilationModeList.FirstOrDefault(i => i.Value == current.AnnihilationStage).Key ?? LocalizationHelper.GetString("Annihilation.Current")) : LocalizationHelper.GetString("Annihilation.Current");
listSource.FirstOrDefault(i => i.Value == AnnihilationName)?.Display = current.UseCustomAnnihilation ? (AnnihilationModeList.FirstOrDefault(i => i.Value == current.AnnihilationStage).Key ?? LocalizationHelper.GetString("Annihilation.Current")) : LocalizationHelper.GetString("Annihilation.Current");
StageListSource = [.. listSource];
current.StagePlan = listCurrent; // StageListSource更新后, 恢复StagePlan
}
@@ -938,7 +938,7 @@ public class FightSettingsUserControlModel : TaskSettingsViewModel, FightSetting
Instance.IsRefreshingUI = true;
}
void IDisposable.Dispose()
readonly void IDisposable.Dispose()
{
--_depth;
if (_depth == 0)
@@ -983,7 +983,7 @@ public class FightSettingsUserControlModel : TaskSettingsViewModel, FightSetting
ClientType = SettingsViewModel.GameSettings.ClientType,
};
if (task.Stage == "Annihilation" && fight.UseCustomAnnihilation)
if (task.Stage == AnnihilationName && fight.UseCustomAnnihilation)
{
task.Stage = fight.AnnihilationStage;
}