## Summary by Sourcery
更新战场击杀数识别逻辑,改为使用基于区域的 OCR,并缓存击杀标记位置,同时改进相关模板匹配;另外刷新安装和新手文档,并调整 Markdown
链接检查的路径。
Bug Fixes(错误修复):
- 通过将击杀标记检测与数字识别分离,并更健壮地处理缺失或空的 OCR 结果,提高击杀数 OCR 的识别效果。
- 修复击杀数和费用识别的缓存命中检查,以正确比较前一帧和当前帧的尺寸。
Enhancements(功能增强):
- 从缓存命中检查中返回击杀标记位置,以便在后续 OCR 中复用已检测的区域。
- 在检测击杀标记时应用高斯模糊和自定义模板匹配配置,以提高匹配的可靠性。
- 调整文档页面的排序和图标,以改善导航体验。
CI:
- 配置 Markdown 链接检查工具,将文档的公开目录作为内部链接校验的根目录。
Documentation(文档):
- 拆分并扩展 GUI 安装说明,提供专门的下载与安装指南,并相应更新新手引导步骤。
- 明确用户的日志与反馈指引,包括如何生成可共享的日志归档。
- 更新 CLI 安装页面图标,并调整文档导航顺序。
Chores(杂务):
- 为 TXWY AT 关卡配置新增一个 resource/tasks JSON 文件。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
Update battlefield kill count recognition to use region-based OCR with
cached kill-flag location and add related template matching
improvements, while refreshing installation and newbie documentation and
adjusting markdown link checking paths.
Bug Fixes:
- Improve kill count OCR by separating kill-flag detection from number
recognition and handling missing or empty OCR results more robustly.
- Fix cache hit checks for kill count and cost recognition to properly
compare previous and current frame sizes.
Enhancements:
- Return kill-flag position from cache hit checks to reuse detected
regions for subsequent OCR.
- Apply Gaussian blur and custom template matching configuration when
detecting the kill-flag to improve match reliability.
- Adjust ordering and icons of documentation pages for better
navigation.
CI:
- Configure markdown link checker to use the docs public directory as
its root for internal link validation.
Documentation:
- Split and expand GUI installation instructions into a dedicated
download and install guide, updating newbie onboarding steps
accordingly.
- Clarify logging and feedback guidance for users, including generating
shareable log archives.
- Update CLI install page icon and documentation navigation order.
Chores:
- Add a new resource/tasks JSON file for TXWY AT stage configuration.
</details>
## 由 Sourcery 提供的摘要
为 v6.3.6 版本发布准备修复和配置更新。
错误修复:
- 允许快速技能检测在不需要特定技能等级时也能验证操作员。
CI:
- 扩展 issue-checker 的匹配模式,以检测日志/报告上传失败和进行中的情况,用于自动化打标签和评论。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
为 v6.3.6 版本发布准备修复和配置更新。
Bug 修复:
- 确保在快速技能检测中,即使未要求特定技能等级,也会对干员进行校验。
- 改进视野矩形矫正逻辑,在分析战场和关卡掉落时避免出现空区域或越界区域。
功能增强:
- 在解析崩溃日志时,如果不存在 CrashDumps 目录,增加日志记录。
- 为新版本更新资源和版本数据文件。
CI:
- 扩展 issue-checker 的标签和评论匹配逻辑,以处理 PC 客户端相关问题,并检测失败和进行中的日志/报告上传。
文档:
- 更新英文和中文的 Bug 反馈 Issue 模板,在可能的情况下请求提供崩溃转储文件。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
Prepare fixes and configuration updates for the v6.3.6 release.
Bug Fixes:
- Ensure quick skill detection validates operators even when no specific
skill level is required.
- Improve vision rectangle correction to avoid empty or out-of-range
regions when analyzing battlefields and stage drops.
Enhancements:
- Log when the CrashDumps directory does not exist during crash log
parsing.
- Update resource and version data files for the new release.
CI:
- Extend issue-checker label and comment matching to handle PC client
issues and detect both failed and in-progress log/report uploads.
Documentation:
- Update English and Chinese bug report issue templates to request crash
dump files when available.
</details>
</details>
Bug 修复:
- 确保即使干员没有要求的技能等级,也能通过快速技能检测进行校验。
- 拓展 issue 检查模式,以便在未完成的 issue 与日志上传失败评论中,同时检测到失败和进行中的日志/报告上传。
<details>
<summary>Original summary in English</summary>
## 由 Sourcery 提供的摘要
为 v6.3.6 版本发布准备修复和配置更新。
错误修复:
- 允许快速技能检测在不需要特定技能等级时也能验证操作员。
CI:
- 扩展 issue-checker 的匹配模式,以检测日志/报告上传失败和进行中的情况,用于自动化打标签和评论。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
为 v6.3.6 版本发布准备修复和配置更新。
Bug 修复:
- 确保在快速技能检测中,即使未要求特定技能等级,也会对干员进行校验。
- 改进视野矩形矫正逻辑,在分析战场和关卡掉落时避免出现空区域或越界区域。
功能增强:
- 在解析崩溃日志时,如果不存在 CrashDumps 目录,增加日志记录。
- 为新版本更新资源和版本数据文件。
CI:
- 扩展 issue-checker 的标签和评论匹配逻辑,以处理 PC 客户端相关问题,并检测失败和进行中的日志/报告上传。
文档:
- 更新英文和中文的 Bug 反馈 Issue 模板,在可能的情况下请求提供崩溃转储文件。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
Prepare fixes and configuration updates for the v6.3.6 release.
Bug Fixes:
- Ensure quick skill detection validates operators even when no specific
skill level is required.
- Improve vision rectangle correction to avoid empty or out-of-range
regions when analyzing battlefields and stage drops.
Enhancements:
- Log when the CrashDumps directory does not exist during crash log
parsing.
- Update resource and version data files for the new release.
CI:
- Extend issue-checker label and comment matching to handle PC client
issues and detect both failed and in-progress log/report uploads.
Documentation:
- Update English and Chinese bug report issue templates to request crash
dump files when available.
</details>
</details>
</details>
## Summary by Sourcery
Bug Fixes:
- 通过在执行子字符串操作之前验证字符串长度,在从战场击杀文本中提取击杀数量时,防止潜在的越界访问。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
Bug Fixes:
- Prevent potential out-of-range access when extracting kill count from
battlefield kill text by validating the string length before substring
operations.
</details>
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
Bug Fixes:
- 通过在执行子字符串操作之前验证字符串长度,在从战场击杀文本中提取击杀数量时,防止潜在的越界访问。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
Bug Fixes:
- Prevent potential out-of-range access when extracting kill count from
battlefield kill text by validating the string length before substring
operations.
</details>
</details>
- ~~等 #15773 ,以及顺带修一下掉落识别~~
## Summary by Sourcery
准备 6.3.3
版本发布,包含对视觉识别、干员招募、基建规划、启动流程以及窗口附加行为的多项稳定性修复,并加入新的输入模式以及更新后的游戏/任务资源和 UI
文本。
新功能:
- 暴露新的 Win32 输入方式,可使用窗口相对位置发送或投递消息,并在附加窗口的鼠标方式设置中提供这些选项。
错误修复:
- 加强矩形校正逻辑以应对完全在屏幕外的区域,避免在基于视觉的识别中产生无效 ROI。
- 确保招募计算使用视图模型中配置的选择时间,而不是任务队列中的数值。
- 将基建自定义方案选择默认为未设置状态,并相应迁移现有配置。
- 当使用附加窗口连接时自动禁用 StartGame 选项,以防止产生冲突的启动行为。
- 阻止启动任务重复尝试主开始按钮的动作,以减少不必要的重试。
增强内容:
- 调整游戏/任务资源定义(包括肉鸽玩法以及特定关卡/任务配置),以适配更新后的游戏流程和掉落识别行为。
- 刷新本地化内容和版本更新对话框文案,以适配 6.3.3 版本发布。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
Prepare 6.3.3 release with multiple stability fixes to vision,
recruitment, infrastructure planning, startup, and attach-window
behavior, plus new input modes and updated game/task resources and UI
text.
New Features:
- Expose new Win32 input methods that send or post messages using
window-relative positions and surface them in the attach-window mouse
method settings.
Bug Fixes:
- Harden rectangle correction against completely off-screen regions to
avoid invalid ROIs during vision-based recognition.
- Ensure recruitment calculation uses the view model’s configured
selection times instead of the task queue’s values.
- Default infrastructure custom plan selection to an unset state and
migrate existing configs accordingly.
- Disable the StartGame option automatically when using attach-window
connection to prevent conflicting launch behavior.
- Prevent startup tasks from retrying the primary start button action to
reduce erroneous retries.
Enhancements:
- Adjust game/task resource definitions (including Roguelike and
specific stage/task configs) for updated gameplay flows and drop
recognition behavior.
- Refresh localizations and version update dialog content for the 6.3.3
release.
</details>
## Summary by Sourcery
重构任务队列视图模型以共享通用序列化接口,提升基于视觉的识别与任务执行流程的稳定性,并为 6.3.3 版本更新输入选项、配置默认值和游戏资源。
新特性:
- 新增 Win32 输入方式,可发送或投递相对窗口的消息,并将其作为可选的鼠标输入选项用于“附加窗口”连接。
错误修复:
- 防止无效或完全位于屏幕外的矩形在视觉处理过程中产生错误的感兴趣区域(ROI)。
- 确保干员招募概率计算使用视图模型中配置的选人时间,而不是任务模型中的值。
- 通过将主开始按钮在启动任务中的重试上限设为 0,避免对主开始按钮进行重复重试。
- 将基础设施自定义方案选择默认为未设置状态,并迁移现有配置以避免意外选择方案。
- 在使用“附加窗口”模式时自动禁用 StartGame 行为,以防止启动流程冲突。
增强改进:
- 引入任务队列视图模型的共享序列化接口,并迁移多个任务设置模型以使用该接口,实现统一的任务编码。
- 收紧肉鸽、战斗、贸易站(商城)、基建、启动、奖励、回收与自定义任务的序列化逻辑,同时不改变用户可见行为。
- 调整关卡掉落 OCR,当关卡编号已确定为无效时跳过特殊的二次识别,减少不必要的工作量。
- 更新商城信用战验证和黑名单处理逻辑,更好地遵守每周日程并兼容不同客户端的黑名单映射。
- 统一配置序列化选项及默认值,并在各服务器区域刷新肉鸽与关卡任务的资源定义。
- 为 6.3.3 版本刷新本地化内容以及版本更新对话框文案。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
Refactor task queue view models to share a common serialization
interface, improve stability of vision-based recognition and task
execution flows, and update input options, configuration defaults, and
game resources for the 6.3.3 release.
New Features:
- Add new Win32 input methods that send or post window-relative messages
and expose them as selectable mouse input options for attach-window
connections.
Bug Fixes:
- Prevent invalid or fully off-screen rectangles from producing
incorrect regions of interest during vision processing.
- Ensure recruit probability calculations use the view model’s
configured selection times instead of the task model values.
- Avoid retrying the primary start button in startup tasks by capping
its retry limit at zero.
- Default infrastructure custom plan selection to an unset value and
migrate existing configuration accordingly, avoiding unintended plan
selection.
- Disable the StartGame behavior automatically when using attach-window
mode to prevent conflicting launch flows.
Enhancements:
- Introduce a shared serialization interface for task queue view models
and migrate multiple task setting models to use it for consistent task
encoding.
- Tighten Roguelike, fight, mall, infrastructure, startup, award,
reclamation, and custom task serialization logic without changing
user-facing behavior.
- Adjust stage drop OCR to skip special-case re-recognition when the
stage code is known invalid, reducing unnecessary work.
- Update mall credit-fight validation and blacklist handling to better
respect weekly schedules and client-specific blacklist mappings.
- Normalize configuration serialization options and defaults and refresh
Roguelike and stage task resource definitions across regions.
- Refresh localizations and the version update dialog copy for the 6.3.3
release.
</details>