Commit Graph

18013 Commits

Author SHA1 Message Date
yali-hzy
72a65fe2f5 fix: 初始化 StartEnabled 属性为 true (#15596)
link to 2ee039c8bd
2026-02-04 23:06:43 +08:00
github-actions[bot]
0b6f67a509 chore: Auto Update Game Resources - 2026-02-04
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/21664275147

[skip changelog]
2026-02-04 08:34:10 +00:00
Status102
98915da904 feat: 界园肉鸽指定种子开局 (#15588)
* feat: 界园肉鸽指定种子开局

* i18n: 机翻一下

* i18n: KR

* i18n: JP

* perf: 加个格式校验

* perf: input Text前后延迟

---------

Co-authored-by: HX3N <scarlet7518@gmail.com>
Co-authored-by: Manicsteiner <Manicsteiner@outlook.com>
2026-02-04 16:14:09 +08:00
status102
2ee039c8bd style: field
[skip changelog]
2026-02-04 15:07:34 +08:00
status102
e9107cacdb fix: 自动战斗切换活动类型未清空解析缓存 2026-02-04 15:07:33 +08:00
github-actions[bot]
92d1b9291a chore: Auto Update Game Resources - 2026-02-03
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/21637416890

[skip changelog]
2026-02-03 16:00:02 +00:00
status102
fa6d74fb58 perf: 自动战斗作业列表使用相对路径代替绝对路径 2026-02-03 22:45:04 +08:00
status102
466c559831 fix: 刷理智取消勾选下拉框中隐藏非当日关卡后关卡选择框不显示内容 2026-02-03 16:06:50 +08:00
github-actions[bot]
ae70f00fc2 chore: Auto Update Game Resources - 2026-02-03
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/21621269660

[skip changelog]
2026-02-03 07:34:58 +00:00
status102
c08e86c0fb fix: 退出MAA时重置变量不再刷新UI 2026-02-03 00:35:42 +08:00
status102
e67f5b35ee perf: TaskQueue 任务开始&完成显示修改后的任务名 2026-02-02 18:17:06 +08:00
uye
2389bffc5a fix: egg 炸了 2026-02-02 18:14:00 +08:00
uye
86148e3b67 chore: 优化 emoji 2026-02-02 18:14:00 +08:00
uye
aefaa04464 Release v6.3.0-beta.7 (#15574)
## Summary by Sourcery

优化 WPF 农场任务阶段计划的处理方式,并在更新日志中补充最近 6.3.0 测试版的详细说明。

Bug 修复:
- 确保 WPF 农场任务在刷新可用阶段时,使用当前选中任务的阶段计划,而不是全局配置。
- 在加载配置时,当可选阶段被禁用时,对农场任务的阶段计划进行规范化处理,以避免出现无效或遗留的多阶段数据。

文档:
- 重新组织并大幅扩充更新日志,突出说明 WPF 农场任务配置变更以及在最近的 v6.3.0 测试版中对新 PC 客户端的支持。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Refine WPF farming task stage plan handling and expand the changelog
with detailed notes for recent 6.3.0 beta releases.

Bug Fixes:
- Ensure WPF farming tasks refresh available stages using the currently
selected task’s stage plan instead of the global configuration.
- Normalize farming task stage plans on config load when optional stages
are disabled to avoid invalid or legacy multi-stage data.

Documentation:
- Reorganize and greatly expand the changelog to highlight WPF farming
task configuration changes and new PC client support across recent
v6.3.0 beta versions.

</details>

Bug 修复:
- 修正 WPF 农场任务阶段列表刷新逻辑,在填充可用阶段时使用当前任务方案。

文档:
- 扩充并重构更新日志,对最近的 v6.3.0 测试版发布进行重点和详细说明,包括 WPF 农场任务配置变更以及对 PC 明日方舟的支持。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

优化 WPF 农场任务阶段计划的处理方式,并在更新日志中补充最近 6.3.0 测试版的详细说明。

Bug 修复:
- 确保 WPF 农场任务在刷新可用阶段时,使用当前选中任务的阶段计划,而不是全局配置。
- 在加载配置时,当可选阶段被禁用时,对农场任务的阶段计划进行规范化处理,以避免出现无效或遗留的多阶段数据。

文档:
- 重新组织并大幅扩充更新日志,突出说明 WPF 农场任务配置变更以及在最近的 v6.3.0 测试版中对新 PC 客户端的支持。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Refine WPF farming task stage plan handling and expand the changelog
with detailed notes for recent 6.3.0 beta releases.

Bug Fixes:
- Ensure WPF farming tasks refresh available stages using the currently
selected task’s stage plan instead of the global configuration.
- Normalize farming task stage plans on config load when optional stages
are disabled to avoid invalid or legacy multi-stage data.

Documentation:
- Reorganize and greatly expand the changelog to highlight WPF farming
task configuration changes and new PC client support across recent
v6.3.0 beta versions.

</details>

</details>
2026-02-02 17:35:34 +08:00
Status102
456b210c50 docs: cahngelog
Removed documentation section and updated fixes.
2026-02-02 17:31:09 +08:00
Status102
6d9d0c4701 docs: changelog 2026-02-02 17:28:49 +08:00
yali-hzy
1b9129f57e build: 添加 CMakePresets.json (#15568) 2026-02-02 13:42:57 +08:00
github-actions[bot]
84b9aa5aea docs: Auto Update Changelogs of v6.3.0-beta.7 (#15576)
* docs: Auto Generate Changelog of Release v6.3.0-beta.7

* docs: changelog

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: status102 <102887808+status102@users.noreply.github.com>
2026-02-02 13:40:05 +08:00
status102
e6129e9931 perf: 刷理智高级设置使用hc:InfoElement.Title显示设置项名 2026-02-02 13:34:29 +08:00
yali-hzy
d30424cef5 chore: 消除部分编译警告 (#15578) 2026-02-02 12:51:12 +08:00
status102
82d059e329 perf: 备选关卡读取后检查 2026-02-02 10:30:29 +08:00
status102
811fc48eb7 fix: 切换刷理智任务时读取到错误的关卡列表 2026-02-02 10:05:43 +08:00
github-actions[bot]
0c16de6ca0 docs: Auto Update Changelogs of v6.3.0-beta.6 (#15571)
* docs: Auto Generate Changelog of Release v6.3.0-beta.6

* docs: Update CHANGELOG for v6.3.0-beta.6 enhancements

This update includes a significant reconstruction of the WPF 'Farming' task configuration, improving usability and adding support for repeating tasks and a weekly combat schedule. It also introduces support for the PC version of Arknights, along with various bug fixes and improvements.

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
2026-02-02 07:58:38 +08:00
uye
9f9daa4075 Release v6.3.0-beta.6 (#15492)
## Summary by Sourcery

在 v6.3.0-beta.6 中新增 GUI 选项与战斗编队能力,同时提升任务调度的稳定性、肉鸽数据以及多语言文档质量。

New Features:
- 新增 GUI 设置和工作流,用于忽略损坏的注入模块并切换为软件渲染,包括用户提示与自动重启处理。
- 为损坏模块警告弹窗增加持久化的“不再提示”偏好设置,并在用户确认后启用软件渲染。
- 在助理作战(copilot)编队中支持精英化与等级要求,包括干员需求解析、校验以及更丰富的 UI 展示。
- 为战斗编队计划新增可配置的关卡重置模式,并在关卡过期或被移除时增加明确的无效关卡处理。
- 扩展肉鸽「JieGarden」的数据,为海外客户端更新龙门币、分队配置、地图数据以及主题资源。
- 在干员工具箱、导出功能及相关 UI 组件中暴露干员的精英化、等级和潜能信息。

Bug Fixes:
- 防止关卡编队计划与掉落列表的自动清理干扰手动选择的关卡和下拉候选项。
- 确保商店任务中的“访问好友”与 OF-1 作战的时间戳能按商城任务正确持久化,并在禁用访问好友选项时正确尊重设置。
- 修复基建自定义方案索引变化后选择 UI 不刷新的问题,以及自定义剿灭模式标签无法正确更新的问题。
- 当 JieGarden 的龙门币优先级未设置时,通过回退到默认值避免崩溃。
- 确保自动编队与助理作战流程在处理用户指定的额外干员无效或任务 ID 缺失时更安全。
- 修正未启用每日访问限制时的好友访问可用性逻辑,并在选项未勾选时避免访问好友。

Enhancements:
- 优化 WPF 战斗设置中的关卡列表、剿灭显示以及无效关卡处理,包括在隐藏不可用关卡时新增关卡重置行为。
- 通过跟踪干员角色、检测已预选干员,并检查精英/等级与技能等级要求,改进自动战斗编队选择,并提供更清晰的回调与日志。
- 使任务启用检查在任务队列执行和商店序列化之间可复用且保持一致。
- 改进助理作战日志,加入等级要求说明,并为不可用干员使用更简洁的本地化键。
- 为助理作战用户额外干员的 JSON 提供美化视图,并调整默认助战干员使用配置。
- 更新优化工具,加入可选的 no-cleanup 模式,并调整 CI 以保留缓存的模板元数据。
- 在资源更新器中为特定海外客户端跳过公招数据更新,以避免不必要的处理。
- 打磨多个 WPF GUI 绑定与属性变更模式,涵盖掉落、引导标记、显示名称以及干员潜能缓存。

Build:
- 为模板优化工具新增 `--no-cleanup` 参数,并更新资源更新工作流,在优化图片时使用该参数。

CI:
- 调整游戏资源更新工作流,在 PNG 优化时使用新的模板优化 no-cleanup 模式。

Documentation:
- 修订并重排多份繁体中文(zh-TW)手册、协议规范与开发指南,提升用语清晰度以及表格、列表与代码块的结构。
- 在 zh-TW FAQ 中澄清 Windows 7 的支持状态和兼容版本,并更新各类 README 的跳转与目录组件。
- 微调日文与英文开发文档,以获得更好的 Markdown 结构与分支工作流说明。
- 在 zh-TW 手册与协议参考中记录更多肉鸽分队选项与整合策略行为。

Chores:
- 更新 JieGarden 及其他近期内容在国服与海外服的战斗、关卡、物品与肉鸽配置数据。
- 刷新 OCR 模板、任务定义及多地区(包括 Yostar JP/KR/EN 和 txwy)的本地化字符串。
- 调整 GUI 本地化与主题资源,以呈现与损坏模块处理和干员详情相关的新设置与可视元素。
- 优化 Issue Bot 与 CI 教程文档的引用与元数据,而不改变其行为。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add new GUI options and battle formation capabilities while improving
task scheduling robustness, roguelike data, and documentation across
multiple locales for v6.3.0-beta.6.

New Features:
- Introduce a GUI setting and workflow to ignore bad injected modules
and switch to software rendering, including user prompts and
auto-restart handling.
- Add a persistent 'do not show again' preference to the bad module
warning dialog that enables software rendering when confirmed.
- Support elite and level requirements in copilot battle formation,
including operator requirement parsing, validation, and richer UI
display.
- Add a configurable stage reset mode and explicit invalid-stage
handling for combat plans when stages expire or are removed.
- Extend roguelike JieGarden data with updated coppers, squads, tile
maps, and theme resources for overseas clients.
- Expose operator elite, level, and potential in the operator toolbox,
exports, and related UI components.

Bug Fixes:
- Prevent auto-cleanup of stage plans and drop lists from interfering
with manually selected stages and drop-down candidates.
- Ensure credit task visit-friend and OF-1 fight timestamps are
correctly persisted per Mall task and visit-friend options are respected
when disabled.
- Fix infrastructure custom plan index changes not refreshing the
selection UI and custom annihilation mode labels not updating correctly.
- Avoid crashes when JieGarden copper priorities are unset by falling
back to default values.
- Ensure automatic formation and copilot flows handle invalid
user-specified additional operators and missing task IDs more safely.
- Correct friend visit availability logic when daily-visit restrictions
are not enabled, and avoid visiting friends when the option is
unchecked.

Enhancements:
- Refine stage list, annihilation display, and invalid-stage handling in
the WPF fight settings, including a new stage-reset behavior when hiding
unavailable stages.
- Improve auto-battle formation selection by tracking operator roles,
detecting preselected operators, and checking elite/level and
skill-level requirements with clearer callbacks and logs.
- Make task enablement checks reusable and consistent across task queue
execution and mall serialization.
- Improve copilot logs to include level requirements and more concise
localization keys for unavailable operators.
- Add a pretty-printed view for copilot user additional operators JSON
and adjust default support-unit usage configuration.
- Update optimization tooling with an optional no-cleanup mode and
adjust CI to preserve cached template metadata.
- Skip recruitment data updates for specific overseas clients in the
resource updater to avoid unnecessary processing.
- Polish multiple WPF GUI bindings and property change patterns for
drops, guide flags, display names, and operator potential caching.

Build:
- Add a --no-cleanup flag to the template optimization tool and update
the resource update workflow to use it when optimizing images.

CI:
- Adjust the game resource update workflow to use the new template
optimization no-cleanup mode during PNG optimization.

Documentation:
- Revise and reformat multiple zh-TW manuals, protocol specs, and
development guides for clearer wording, tables, lists, and code blocks.
- Clarify Windows 7 support status and compatible versions in the zh-TW
FAQ and update various README redirects and catalog components.
- Tweak Japanese and English development docs for better markdown
structure and branch workflow explanations.
- Document additional roguelike squad options and integrated strategy
behavior in the zh-TW manual and protocol references.

Chores:
- Update battle, stage, item, and roguelike configuration data for
JieGarden and other recent content across CN and overseas clients.
- Refresh OCR templates, task definitions, and localization strings for
multiple regions including Yostar JP/KR/EN and txwy.
- Adjust GUI localization and theme resources to surface new settings
and visual elements related to bad module handling and operator details.
- Refine Issue Bot and CI tutorial documentation references and metadata
without changing behavior.

</details>

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

在 v6.3.0-beta.6 中新增 GUI 选项与战斗编队能力,同时提升任务调度的稳定性、肉鸽数据以及多语言文档质量。

New Features:
- 新增 GUI 设置和工作流,用于忽略损坏的注入模块并切换为软件渲染,包括用户提示与自动重启处理。
- 为损坏模块警告弹窗增加持久化的“不再提示”偏好设置,并在用户确认后启用软件渲染。
- 在助理作战(copilot)编队中支持精英化与等级要求,包括干员需求解析、校验以及更丰富的 UI 展示。
- 为战斗编队计划新增可配置的关卡重置模式,并在关卡过期或被移除时增加明确的无效关卡处理。
- 扩展肉鸽「JieGarden」的数据,为海外客户端更新龙门币、分队配置、地图数据以及主题资源。
- 在干员工具箱、导出功能及相关 UI 组件中暴露干员的精英化、等级和潜能信息。

Bug Fixes:
- 防止关卡编队计划与掉落列表的自动清理干扰手动选择的关卡和下拉候选项。
- 确保商店任务中的“访问好友”与 OF-1 作战的时间戳能按商城任务正确持久化,并在禁用访问好友选项时正确尊重设置。
- 修复基建自定义方案索引变化后选择 UI 不刷新的问题,以及自定义剿灭模式标签无法正确更新的问题。
- 当 JieGarden 的龙门币优先级未设置时,通过回退到默认值避免崩溃。
- 确保自动编队与助理作战流程在处理用户指定的额外干员无效或任务 ID 缺失时更安全。
- 修正未启用每日访问限制时的好友访问可用性逻辑,并在选项未勾选时避免访问好友。

Enhancements:
- 优化 WPF 战斗设置中的关卡列表、剿灭显示以及无效关卡处理,包括在隐藏不可用关卡时新增关卡重置行为。
- 通过跟踪干员角色、检测已预选干员,并检查精英/等级与技能等级要求,改进自动战斗编队选择,并提供更清晰的回调与日志。
- 使任务启用检查在任务队列执行和商店序列化之间可复用且保持一致。
- 改进助理作战日志,加入等级要求说明,并为不可用干员使用更简洁的本地化键。
- 为助理作战用户额外干员的 JSON 提供美化视图,并调整默认助战干员使用配置。
- 更新优化工具,加入可选的 no-cleanup 模式,并调整 CI 以保留缓存的模板元数据。
- 在资源更新器中为特定海外客户端跳过公招数据更新,以避免不必要的处理。
- 打磨多个 WPF GUI 绑定与属性变更模式,涵盖掉落、引导标记、显示名称以及干员潜能缓存。

Build:
- 为模板优化工具新增 `--no-cleanup` 参数,并更新资源更新工作流,在优化图片时使用该参数。

CI:
- 调整游戏资源更新工作流,在 PNG 优化时使用新的模板优化 no-cleanup 模式。

Documentation:
- 修订并重排多份繁体中文(zh-TW)手册、协议规范与开发指南,提升用语清晰度以及表格、列表与代码块的结构。
- 在 zh-TW FAQ 中澄清 Windows 7 的支持状态和兼容版本,并更新各类 README 的跳转与目录组件。
- 微调日文与英文开发文档,以获得更好的 Markdown 结构与分支工作流说明。
- 在 zh-TW 手册与协议参考中记录更多肉鸽分队选项与整合策略行为。

Chores:
- 更新 JieGarden 及其他近期内容在国服与海外服的战斗、关卡、物品与肉鸽配置数据。
- 刷新 OCR 模板、任务定义及多地区(包括 Yostar JP/KR/EN 和 txwy)的本地化字符串。
- 调整 GUI 本地化与主题资源,以呈现与损坏模块处理和干员详情相关的新设置与可视元素。
- 优化 Issue Bot 与 CI 教程文档的引用与元数据,而不改变其行为。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add new GUI options and battle formation capabilities while improving
task scheduling robustness, roguelike data, and documentation across
multiple locales for v6.3.0-beta.6.

New Features:
- Introduce a GUI setting and workflow to ignore bad injected modules
and switch to software rendering, including user prompts and
auto-restart handling.
- Add a persistent 'do not show again' preference to the bad module
warning dialog that enables software rendering when confirmed.
- Support elite and level requirements in copilot battle formation,
including operator requirement parsing, validation, and richer UI
display.
- Add a configurable stage reset mode and explicit invalid-stage
handling for combat plans when stages expire or are removed.
- Extend roguelike JieGarden data with updated coppers, squads, tile
maps, and theme resources for overseas clients.
- Expose operator elite, level, and potential in the operator toolbox,
exports, and related UI components.

Bug Fixes:
- Prevent auto-cleanup of stage plans and drop lists from interfering
with manually selected stages and drop-down candidates.
- Ensure credit task visit-friend and OF-1 fight timestamps are
correctly persisted per Mall task and visit-friend options are respected
when disabled.
- Fix infrastructure custom plan index changes not refreshing the
selection UI and custom annihilation mode labels not updating correctly.
- Avoid crashes when JieGarden copper priorities are unset by falling
back to default values.
- Ensure automatic formation and copilot flows handle invalid
user-specified additional operators and missing task IDs more safely.
- Correct friend visit availability logic when daily-visit restrictions
are not enabled, and avoid visiting friends when the option is
unchecked.

Enhancements:
- Refine stage list, annihilation display, and invalid-stage handling in
the WPF fight settings, including a new stage-reset behavior when hiding
unavailable stages.
- Improve auto-battle formation selection by tracking operator roles,
detecting preselected operators, and checking elite/level and
skill-level requirements with clearer callbacks and logs.
- Make task enablement checks reusable and consistent across task queue
execution and mall serialization.
- Improve copilot logs to include level requirements and more concise
localization keys for unavailable operators.
- Add a pretty-printed view for copilot user additional operators JSON
and adjust default support-unit usage configuration.
- Update optimization tooling with an optional no-cleanup mode and
adjust CI to preserve cached template metadata.
- Skip recruitment data updates for specific overseas clients in the
resource updater to avoid unnecessary processing.
- Polish multiple WPF GUI bindings and property change patterns for
drops, guide flags, display names, and operator potential caching.

Build:
- Add a --no-cleanup flag to the template optimization tool and update
the resource update workflow to use it when optimizing images.

CI:
- Adjust the game resource update workflow to use the new template
optimization no-cleanup mode during PNG optimization.

Documentation:
- Revise and reformat multiple zh-TW manuals, protocol specs, and
development guides for clearer wording, tables, lists, and code blocks.
- Clarify Windows 7 support status and compatible versions in the zh-TW
FAQ and update various README redirects and catalog components.
- Tweak Japanese and English development docs for better markdown
structure and branch workflow explanations.
- Document additional roguelike squad options and integrated strategy
behavior in the zh-TW manual and protocol references.

Chores:
- Update battle, stage, item, and roguelike configuration data for
JieGarden and other recent content across CN and overseas clients.
- Refresh OCR templates, task definitions, and localization strings for
multiple regions including Yostar JP/KR/EN and txwy.
- Adjust GUI localization and theme resources to surface new settings
and visual elements related to bad module handling and operator details.
- Refine Issue Bot and CI tutorial documentation references and metadata
without changing behavior.

</details>

</details>

新功能:
- 在 GUI 中新增设置,用于忽略损坏模块并强制使用软件渲染;当该选项被切换时,包含用户提示与自动重启处理。
- 为损坏模块警告对话框新增“不再显示”流程,可将“忽略并使用软件渲染”的偏好持久化保存。

错误修复:
- 防止自动关卡方案清理影响到手动设置关卡的战斗。
- 确保当当前方案索引以程式方式变更时,自定义基础设施方案选择的 UI 会正确更新。

改进:
- 当用户选择忽略损坏模块时,完全跳过损坏模块检查,以减少不必要的提示。
- 改善繁体中文文档的排版、表格、列表,以及多个手册与协议文档中的轻微措辞与格式问题。
- 更新 GUI 本地化资源与设置界面,以暴露新的损坏模块处理选项。

文档:
- 整理并澄清多份 zh-TW 手册与开发者文档,包括表格、列表、提示块与程式码片段,以提升可读性与一致性。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

在 v6.3.0-beta.6 中新增 GUI 选项与战斗编队能力,同时提升任务调度的稳定性、肉鸽数据以及多语言文档质量。

New Features:
- 新增 GUI 设置和工作流,用于忽略损坏的注入模块并切换为软件渲染,包括用户提示与自动重启处理。
- 为损坏模块警告弹窗增加持久化的“不再提示”偏好设置,并在用户确认后启用软件渲染。
- 在助理作战(copilot)编队中支持精英化与等级要求,包括干员需求解析、校验以及更丰富的 UI 展示。
- 为战斗编队计划新增可配置的关卡重置模式,并在关卡过期或被移除时增加明确的无效关卡处理。
- 扩展肉鸽「JieGarden」的数据,为海外客户端更新龙门币、分队配置、地图数据以及主题资源。
- 在干员工具箱、导出功能及相关 UI 组件中暴露干员的精英化、等级和潜能信息。

Bug Fixes:
- 防止关卡编队计划与掉落列表的自动清理干扰手动选择的关卡和下拉候选项。
- 确保商店任务中的“访问好友”与 OF-1 作战的时间戳能按商城任务正确持久化,并在禁用访问好友选项时正确尊重设置。
- 修复基建自定义方案索引变化后选择 UI 不刷新的问题,以及自定义剿灭模式标签无法正确更新的问题。
- 当 JieGarden 的龙门币优先级未设置时,通过回退到默认值避免崩溃。
- 确保自动编队与助理作战流程在处理用户指定的额外干员无效或任务 ID 缺失时更安全。
- 修正未启用每日访问限制时的好友访问可用性逻辑,并在选项未勾选时避免访问好友。

Enhancements:
- 优化 WPF 战斗设置中的关卡列表、剿灭显示以及无效关卡处理,包括在隐藏不可用关卡时新增关卡重置行为。
- 通过跟踪干员角色、检测已预选干员,并检查精英/等级与技能等级要求,改进自动战斗编队选择,并提供更清晰的回调与日志。
- 使任务启用检查在任务队列执行和商店序列化之间可复用且保持一致。
- 改进助理作战日志,加入等级要求说明,并为不可用干员使用更简洁的本地化键。
- 为助理作战用户额外干员的 JSON 提供美化视图,并调整默认助战干员使用配置。
- 更新优化工具,加入可选的 no-cleanup 模式,并调整 CI 以保留缓存的模板元数据。
- 在资源更新器中为特定海外客户端跳过公招数据更新,以避免不必要的处理。
- 打磨多个 WPF GUI 绑定与属性变更模式,涵盖掉落、引导标记、显示名称以及干员潜能缓存。

Build:
- 为模板优化工具新增 `--no-cleanup` 参数,并更新资源更新工作流,在优化图片时使用该参数。

CI:
- 调整游戏资源更新工作流,在 PNG 优化时使用新的模板优化 no-cleanup 模式。

Documentation:
- 修订并重排多份繁体中文(zh-TW)手册、协议规范与开发指南,提升用语清晰度以及表格、列表与代码块的结构。
- 在 zh-TW FAQ 中澄清 Windows 7 的支持状态和兼容版本,并更新各类 README 的跳转与目录组件。
- 微调日文与英文开发文档,以获得更好的 Markdown 结构与分支工作流说明。
- 在 zh-TW 手册与协议参考中记录更多肉鸽分队选项与整合策略行为。

Chores:
- 更新 JieGarden 及其他近期内容在国服与海外服的战斗、关卡、物品与肉鸽配置数据。
- 刷新 OCR 模板、任务定义及多地区(包括 Yostar JP/KR/EN 和 txwy)的本地化字符串。
- 调整 GUI 本地化与主题资源,以呈现与损坏模块处理和干员详情相关的新设置与可视元素。
- 优化 Issue Bot 与 CI 教程文档的引用与元数据,而不改变其行为。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add new GUI options and battle formation capabilities while improving
task scheduling robustness, roguelike data, and documentation across
multiple locales for v6.3.0-beta.6.

New Features:
- Introduce a GUI setting and workflow to ignore bad injected modules
and switch to software rendering, including user prompts and
auto-restart handling.
- Add a persistent 'do not show again' preference to the bad module
warning dialog that enables software rendering when confirmed.
- Support elite and level requirements in copilot battle formation,
including operator requirement parsing, validation, and richer UI
display.
- Add a configurable stage reset mode and explicit invalid-stage
handling for combat plans when stages expire or are removed.
- Extend roguelike JieGarden data with updated coppers, squads, tile
maps, and theme resources for overseas clients.
- Expose operator elite, level, and potential in the operator toolbox,
exports, and related UI components.

Bug Fixes:
- Prevent auto-cleanup of stage plans and drop lists from interfering
with manually selected stages and drop-down candidates.
- Ensure credit task visit-friend and OF-1 fight timestamps are
correctly persisted per Mall task and visit-friend options are respected
when disabled.
- Fix infrastructure custom plan index changes not refreshing the
selection UI and custom annihilation mode labels not updating correctly.
- Avoid crashes when JieGarden copper priorities are unset by falling
back to default values.
- Ensure automatic formation and copilot flows handle invalid
user-specified additional operators and missing task IDs more safely.
- Correct friend visit availability logic when daily-visit restrictions
are not enabled, and avoid visiting friends when the option is
unchecked.

Enhancements:
- Refine stage list, annihilation display, and invalid-stage handling in
the WPF fight settings, including a new stage-reset behavior when hiding
unavailable stages.
- Improve auto-battle formation selection by tracking operator roles,
detecting preselected operators, and checking elite/level and
skill-level requirements with clearer callbacks and logs.
- Make task enablement checks reusable and consistent across task queue
execution and mall serialization.
- Improve copilot logs to include level requirements and more concise
localization keys for unavailable operators.
- Add a pretty-printed view for copilot user additional operators JSON
and adjust default support-unit usage configuration.
- Update optimization tooling with an optional no-cleanup mode and
adjust CI to preserve cached template metadata.
- Skip recruitment data updates for specific overseas clients in the
resource updater to avoid unnecessary processing.
- Polish multiple WPF GUI bindings and property change patterns for
drops, guide flags, display names, and operator potential caching.

Build:
- Add a --no-cleanup flag to the template optimization tool and update
the resource update workflow to use it when optimizing images.

CI:
- Adjust the game resource update workflow to use the new template
optimization no-cleanup mode during PNG optimization.

Documentation:
- Revise and reformat multiple zh-TW manuals, protocol specs, and
development guides for clearer wording, tables, lists, and code blocks.
- Clarify Windows 7 support status and compatible versions in the zh-TW
FAQ and update various README redirects and catalog components.
- Tweak Japanese and English development docs for better markdown
structure and branch workflow explanations.
- Document additional roguelike squad options and integrated strategy
behavior in the zh-TW manual and protocol references.

Chores:
- Update battle, stage, item, and roguelike configuration data for
JieGarden and other recent content across CN and overseas clients.
- Refresh OCR templates, task definitions, and localization strings for
multiple regions including Yostar JP/KR/EN and txwy.
- Adjust GUI localization and theme resources to surface new settings
and visual elements related to bad module handling and operator details.
- Refine Issue Bot and CI tutorial documentation references and metadata
without changing behavior.

</details>

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

在 v6.3.0-beta.6 中新增 GUI 选项与战斗编队能力,同时提升任务调度的稳定性、肉鸽数据以及多语言文档质量。

New Features:
- 新增 GUI 设置和工作流,用于忽略损坏的注入模块并切换为软件渲染,包括用户提示与自动重启处理。
- 为损坏模块警告弹窗增加持久化的“不再提示”偏好设置,并在用户确认后启用软件渲染。
- 在助理作战(copilot)编队中支持精英化与等级要求,包括干员需求解析、校验以及更丰富的 UI 展示。
- 为战斗编队计划新增可配置的关卡重置模式,并在关卡过期或被移除时增加明确的无效关卡处理。
- 扩展肉鸽「JieGarden」的数据,为海外客户端更新龙门币、分队配置、地图数据以及主题资源。
- 在干员工具箱、导出功能及相关 UI 组件中暴露干员的精英化、等级和潜能信息。

Bug Fixes:
- 防止关卡编队计划与掉落列表的自动清理干扰手动选择的关卡和下拉候选项。
- 确保商店任务中的“访问好友”与 OF-1 作战的时间戳能按商城任务正确持久化,并在禁用访问好友选项时正确尊重设置。
- 修复基建自定义方案索引变化后选择 UI 不刷新的问题,以及自定义剿灭模式标签无法正确更新的问题。
- 当 JieGarden 的龙门币优先级未设置时,通过回退到默认值避免崩溃。
- 确保自动编队与助理作战流程在处理用户指定的额外干员无效或任务 ID 缺失时更安全。
- 修正未启用每日访问限制时的好友访问可用性逻辑,并在选项未勾选时避免访问好友。

Enhancements:
- 优化 WPF 战斗设置中的关卡列表、剿灭显示以及无效关卡处理,包括在隐藏不可用关卡时新增关卡重置行为。
- 通过跟踪干员角色、检测已预选干员,并检查精英/等级与技能等级要求,改进自动战斗编队选择,并提供更清晰的回调与日志。
- 使任务启用检查在任务队列执行和商店序列化之间可复用且保持一致。
- 改进助理作战日志,加入等级要求说明,并为不可用干员使用更简洁的本地化键。
- 为助理作战用户额外干员的 JSON 提供美化视图,并调整默认助战干员使用配置。
- 更新优化工具,加入可选的 no-cleanup 模式,并调整 CI 以保留缓存的模板元数据。
- 在资源更新器中为特定海外客户端跳过公招数据更新,以避免不必要的处理。
- 打磨多个 WPF GUI 绑定与属性变更模式,涵盖掉落、引导标记、显示名称以及干员潜能缓存。

Build:
- 为模板优化工具新增 `--no-cleanup` 参数,并更新资源更新工作流,在优化图片时使用该参数。

CI:
- 调整游戏资源更新工作流,在 PNG 优化时使用新的模板优化 no-cleanup 模式。

Documentation:
- 修订并重排多份繁体中文(zh-TW)手册、协议规范与开发指南,提升用语清晰度以及表格、列表与代码块的结构。
- 在 zh-TW FAQ 中澄清 Windows 7 的支持状态和兼容版本,并更新各类 README 的跳转与目录组件。
- 微调日文与英文开发文档,以获得更好的 Markdown 结构与分支工作流说明。
- 在 zh-TW 手册与协议参考中记录更多肉鸽分队选项与整合策略行为。

Chores:
- 更新 JieGarden 及其他近期内容在国服与海外服的战斗、关卡、物品与肉鸽配置数据。
- 刷新 OCR 模板、任务定义及多地区(包括 Yostar JP/KR/EN 和 txwy)的本地化字符串。
- 调整 GUI 本地化与主题资源,以呈现与损坏模块处理和干员详情相关的新设置与可视元素。
- 优化 Issue Bot 与 CI 教程文档的引用与元数据,而不改变其行为。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add new GUI options and battle formation capabilities while improving
task scheduling robustness, roguelike data, and documentation across
multiple locales for v6.3.0-beta.6.

New Features:
- Introduce a GUI setting and workflow to ignore bad injected modules
and switch to software rendering, including user prompts and
auto-restart handling.
- Add a persistent 'do not show again' preference to the bad module
warning dialog that enables software rendering when confirmed.
- Support elite and level requirements in copilot battle formation,
including operator requirement parsing, validation, and richer UI
display.
- Add a configurable stage reset mode and explicit invalid-stage
handling for combat plans when stages expire or are removed.
- Extend roguelike JieGarden data with updated coppers, squads, tile
maps, and theme resources for overseas clients.
- Expose operator elite, level, and potential in the operator toolbox,
exports, and related UI components.

Bug Fixes:
- Prevent auto-cleanup of stage plans and drop lists from interfering
with manually selected stages and drop-down candidates.
- Ensure credit task visit-friend and OF-1 fight timestamps are
correctly persisted per Mall task and visit-friend options are respected
when disabled.
- Fix infrastructure custom plan index changes not refreshing the
selection UI and custom annihilation mode labels not updating correctly.
- Avoid crashes when JieGarden copper priorities are unset by falling
back to default values.
- Ensure automatic formation and copilot flows handle invalid
user-specified additional operators and missing task IDs more safely.
- Correct friend visit availability logic when daily-visit restrictions
are not enabled, and avoid visiting friends when the option is
unchecked.

Enhancements:
- Refine stage list, annihilation display, and invalid-stage handling in
the WPF fight settings, including a new stage-reset behavior when hiding
unavailable stages.
- Improve auto-battle formation selection by tracking operator roles,
detecting preselected operators, and checking elite/level and
skill-level requirements with clearer callbacks and logs.
- Make task enablement checks reusable and consistent across task queue
execution and mall serialization.
- Improve copilot logs to include level requirements and more concise
localization keys for unavailable operators.
- Add a pretty-printed view for copilot user additional operators JSON
and adjust default support-unit usage configuration.
- Update optimization tooling with an optional no-cleanup mode and
adjust CI to preserve cached template metadata.
- Skip recruitment data updates for specific overseas clients in the
resource updater to avoid unnecessary processing.
- Polish multiple WPF GUI bindings and property change patterns for
drops, guide flags, display names, and operator potential caching.

Build:
- Add a --no-cleanup flag to the template optimization tool and update
the resource update workflow to use it when optimizing images.

CI:
- Adjust the game resource update workflow to use the new template
optimization no-cleanup mode during PNG optimization.

Documentation:
- Revise and reformat multiple zh-TW manuals, protocol specs, and
development guides for clearer wording, tables, lists, and code blocks.
- Clarify Windows 7 support status and compatible versions in the zh-TW
FAQ and update various README redirects and catalog components.
- Tweak Japanese and English development docs for better markdown
structure and branch workflow explanations.
- Document additional roguelike squad options and integrated strategy
behavior in the zh-TW manual and protocol references.

Chores:
- Update battle, stage, item, and roguelike configuration data for
JieGarden and other recent content across CN and overseas clients.
- Refresh OCR templates, task definitions, and localization strings for
multiple regions including Yostar JP/KR/EN and txwy.
- Adjust GUI localization and theme resources to surface new settings
and visual elements related to bad module handling and operator details.
- Refine Issue Bot and CI tutorial documentation references and metadata
without changing behavior.

</details>

</details>

</details>
2026-02-02 07:57:16 +08:00
github-actions[bot]
ed926afcee chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/21570221339
[skip changelog]
2026-02-01 21:06:42 +00:00
uye
68e292adbc fix: 开始干员识别前重置潜能状态 2026-02-02 05:04:05 +08:00
Status102
1879c290ad rft: 关卡候选列表刷新 & 关卡选择下拉列表刷新 (#15562)
* rft: 无效关卡重置

* fix: 显示翻转

* fix: 无效关卡开放状态错误

* fix: 无效关卡被错误重置

* feat: 自定义剿灭关卡将会同步修改关卡选择下拉框中的剿灭模式显示名

* perf: 修改任务参数快速退出

* i18n: invalid stage

* fix: 刷理智任务在LinkStart后修改关卡无法生效

* i18n: KR

* i18n: EN

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* i18n: JP

* i18n: zh-tw

---------

Co-authored-by: HX3N <scarlet7518@gmail.com>
Co-authored-by: Constrat <56174894+Constrat@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Manicsteiner <Manicsteiner@outlook.com>
Co-authored-by: momomochi987 <as99us301@gmail.com>
2026-02-01 22:59:30 +08:00
yali-hzy
583c52ec13 perf: 优化自动战斗界面布局 (#15512)
* perf: 优化自动战斗界面布局

* fix: 显示禁用状态下的自定追加干员提示

* feat: 追加自定干员tooltip的格式化显示
2026-02-01 21:09:46 +08:00
HX3N
a16f5b246d i18n: KR AnnouncementNotFinishedConfirm 2026-02-01 22:05:39 +09:00
uye
8cd26bee30 chore: 调整按钮不透明度 2026-02-01 20:02:18 +08:00
uye
4527566c36 feat: 干员识别支持显示精英化等级与潜能 2026-02-01 19:59:13 +08:00
status102
bb9e5106bd fix: 自动战斗自动编队补充自定干员名非法字段名调整 2026-02-01 19:40:59 +08:00
yali-hzy
05e01856c9 feat: 追加自定干员名称无效时的错误处理及本地化支持 (#15556)
* feat: 追加自定干员名称无效时的错误处理及本地化支持

* i18n: KR

* feat: 提前到设置参数时检查追加自定干员名称

* feat: 更新自定干员名称无效时的错误处理,使用“what”替代“why”

---------

Co-authored-by: HX3N <scarlet7518@gmail.com>
2026-02-01 19:26:28 +08:00
status102
fa85ca21af fix: MacOS & Linux
[skip changelog]
2026-02-01 16:32:49 +08:00
github-actions[bot]
e9067d91bb feat: Update Submodules MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/21551544753
[skip changelog]
2026-01-31 21:54:35 +00:00
github-actions[bot]
a967b12a17 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/21550883972
[skip changelog]
2026-01-31 21:04:41 +00:00
status102
614d40ee7d perf: TaskQueue重命名与移除时显示任务序号 2026-01-31 18:15:50 +08:00
status102
3fd395b4c4 Revert "fix: 追加信赖时重复计算助战"
This reverts commit 94a3b4826e.
2026-01-31 18:12:51 +08:00
status102
1fce84ba78 fix: ; 2026-01-31 18:00:15 +08:00
status102
3d84adcf56 fix: 禁用自动战斗-自动编队在无需检查技能等级时的快速选中, 以修复外服干员技能描述过长的错误选中
link to #14576
2026-01-31 17:53:05 +08:00
status102
94a3b4826e fix: 追加信赖时重复计算助战 2026-01-31 17:41:52 +08:00
status102
d74ac42c25 perf: use field 2026-01-31 17:32:14 +08:00
uye
377fe932b0 chore: 调整正则 2026-01-31 16:46:25 +08:00
uye
59dbe53645 fix: OR 关卡掉落界面关卡名识别问题 2026-01-31 16:45:45 +08:00
status102
fbc14bef58 rft: 提取任务启用状态 2026-01-31 16:07:31 +08:00
status102
83b27b5b44 i18n: 修改当前剿灭的key, 以免与剿灭模式混淆 2026-01-31 16:07:30 +08:00
Constrat
278628564c i18n: EN minigame honeyfruit 2026-01-30 17:36:07 +01:00
yali-hzy
c2716e4ac7 docs: 修正开发文档中的格式错误及笔误 (#15516)
* fix: 修正开发指南中的格式

* docs: Apply suggestion from @sourcery-ai[bot]

Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>

* fix: 修改 zh-tw 中 sln 为 slnx

---------

Co-authored-by: AnnAngela <naganjue@vip.qq.com>
Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>
2026-01-30 20:43:59 +08:00
Manicsteiner
b955995d93 i18n: JP MiniGame HoneyFruit 2026-01-30 18:49:13 +08:00
HX3N
2f8dcc40b3 i18n: KR MiniGame ConversationRoom and HoneyFruit 2026-01-30 18:39:52 +09:00