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437 Commits
v5.2.3
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feat/githu
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8
.github/ISSUE_TEMPLATE/cn-bug-report.yaml
vendored
@@ -9,9 +9,9 @@ body:
|
||||
options:
|
||||
- label: 我理解 Issue 是用于反馈和解决问题的,而非吐槽评论区,将尽可能提供更多信息帮助问题解决
|
||||
required: true
|
||||
- label: 我填写了简短且清晰明确的标题,以便开发者在翻阅 issue 列表时能快速确定大致问题。而不是“一个建议”、“卡住了”等
|
||||
- label: 我填写了简短且清晰明确的标题,以便开发者在翻阅 Issue 列表时能快速确定大致问题。而不是“一个建议”、“卡住了”等
|
||||
required: true
|
||||
- label: 我已查看最新测试版本的更新内容,并未提及该 bug 已被修复的情况
|
||||
- label: 我已查看最新测试版本的更新内容,并未提及该 Bug 已被修复的情况
|
||||
required: true
|
||||
- label: 我已检查了置顶议题(pinned issue),确认我的问题未被提及
|
||||
required: true
|
||||
@@ -27,7 +27,7 @@ body:
|
||||
attributes:
|
||||
label: Version
|
||||
description: >-
|
||||
请提供 MAA 版本。可在 MAA -> 设置 -> 软件更新中找到。(点击图标可复制)
|
||||
请提供 MAA 版本。可在 MAA -> 设置 -> 软件更新中找到(点击图标可复制)。
|
||||
placeholder: |
|
||||
Resource Version:
|
||||
UI Version:
|
||||
@@ -39,7 +39,7 @@ body:
|
||||
attributes:
|
||||
label: 日志文件
|
||||
description: |
|
||||
**上传 `debug` 文件夹中的 `asst.log` 和 `gui.log` 日志文件,并说明问题出现的大致时间点**
|
||||
**请在关闭MAA后,上传 `debug` 文件夹中的 `asst.log` 和 `gui.log` 日志文件,并说明问题出现的大致时间点**
|
||||
**请直接将完整的文件拖拽进来,而非自己裁切或复制的片段;若文件体积过大可压缩后再上传**
|
||||
validations:
|
||||
required: true
|
||||
|
||||
@@ -7,9 +7,9 @@ body:
|
||||
attributes:
|
||||
label: 在提问之前...
|
||||
options:
|
||||
- label: 我填写了简短且清晰明确的标题,以便开发者在翻阅 issue 列表时能快速确定大致问题。而不是“一个建议”、“卡住了”等
|
||||
- label: 我填写了简短且清晰明确的标题,以便开发者在翻阅 Issue 列表时能快速确定大致问题。而不是“一个建议”、“卡住了”等
|
||||
required: true
|
||||
- label: 我基本确定这是一个新功能/建议,而不是遇到了 bug(不确定的话请附上日志)
|
||||
- label: 我基本确定这是一个新功能/建议,而不是遇到了 Bug(不确定的话请附上日志)
|
||||
required: true
|
||||
- type: textarea
|
||||
id: describe
|
||||
|
||||
81
.github/ISSUE_TEMPLATE/cn-mumu-report.yaml
vendored
Normal file
@@ -0,0 +1,81 @@
|
||||
name: MuMu 截图增强反馈(使用中文)
|
||||
description: 有关 MuMu 截图增强功能的集中反馈
|
||||
labels: ['mumu api']
|
||||
body:
|
||||
- type: checkboxes
|
||||
id: checks
|
||||
attributes:
|
||||
label: 在提问之前...
|
||||
options:
|
||||
- label: 我理解 Issue 是用于反馈和解决问题的,而非吐槽评论区,将尽可能提供更多信息帮助问题解决
|
||||
required: true
|
||||
- label: 我填写了简短且清晰明确的标题,以便开发者在翻阅 Issue 列表时能快速确定大致问题。而不是“一个建议”、“卡住了”等
|
||||
required: true
|
||||
- label: 我已检查了置顶议题(Pinned Issue),确认我的问题未被提及
|
||||
required: true
|
||||
- label: 我正在使用最新的 MAA 内测版本和最新的**官版** MuMu 模拟器
|
||||
required: true
|
||||
- label: 我已参考文档确定安装路径、实例编号、屏幕编号填写正确,并确认在关闭截图增强模式后问题消失
|
||||
required: true
|
||||
- label: 我未开启高帧率模式,且显存使用策略为“画面表现更好”
|
||||
required: false
|
||||
- label: 我正在使用后台保活功能,并确定该问题仅在开启后台保活时出现
|
||||
required: false
|
||||
- type: textarea
|
||||
id: describe
|
||||
attributes:
|
||||
label: 问题描述
|
||||
description: 描述问题时请尽可能详细
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: version
|
||||
attributes:
|
||||
label: Version
|
||||
description: >-
|
||||
请提供 MAA 版本和 MuMu 版本。MAA 版本可在 MAA -> 设置 -> 软件更新中找到(点击图标可复制)。MuMu 版本可在右上角菜单按钮 -> 关于 MuMu 中找到。
|
||||
placeholder: |
|
||||
Resource Version:
|
||||
UI Version:
|
||||
Core Version:
|
||||
MuMu 版本号:
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: MAA 日志文件
|
||||
description: |
|
||||
**上传 `debug` 文件夹中的 `asst.log` 和 `gui.log` 日志文件,并说明问题出现的大致时间点**
|
||||
**请直接将完整的文件拖拽进来,而非自己裁切或复制的片段;若文件体积过大可压缩后再上传**
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: mumulogs
|
||||
attributes:
|
||||
label: MuMu 问题诊断
|
||||
description: |
|
||||
**在 MuMu 右上角菜单按钮 -> 问题诊断 中点击 复制配置信息,并将全部内容粘贴进来。**
|
||||
**注意隐去 电脑出口IP地址 等以保护个人隐私**
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: screenshots
|
||||
attributes:
|
||||
label: 截图
|
||||
description: |
|
||||
如果有,添加屏幕截图以帮助解释你的问题,包括但不限于 MAA 软件截图、游戏画面截图
|
||||
若是**识别相关问题**,请尽可能提供模拟器自带的截图工具截取的无遮挡的**原图**(或通过 adb 截取原图)
|
||||
用其他的工具(如QQ)截取的图片包含窗口边框,不利于我们排除bug
|
||||
`debug` 文件夹下有一些自动截图的错误图片,若有相关的,请一并打包上传
|
||||
validations:
|
||||
required: false
|
||||
- type: textarea
|
||||
id: others
|
||||
attributes:
|
||||
label: 还有别的吗?
|
||||
description: |
|
||||
操作系统?相关的配置?链接?参考资料?
|
||||
任何能让我们对你所遇到的问题有更多了解的东西
|
||||
validations:
|
||||
required: false
|
||||
2
.github/ISSUE_TEMPLATE/cn-others.yaml
vendored
@@ -1,5 +1,5 @@
|
||||
name: 其他议题(使用中文)
|
||||
description: 提出问题,而不是 bug 反馈或需求建议
|
||||
description: 提出问题,而不是 Bug 反馈或需求建议
|
||||
labels: ['question']
|
||||
body:
|
||||
- type: textarea
|
||||
|
||||
2
.github/ISSUE_TEMPLATE/en-bug-report.yaml
vendored
@@ -52,7 +52,7 @@ body:
|
||||
attributes:
|
||||
label: Log files
|
||||
description: >-
|
||||
**Upload the `asst.log` and `gui.log` log file in the `debug` folder and**
|
||||
**After closing the MAA, upload the `asst.log` and `gui.log` log file in the `debug` folder and**
|
||||
**indicate the approximate point in time when the problem occurred.**
|
||||
|
||||
**Please drag and drop the full file in, not your own cuttings or copies;**
|
||||
|
||||
15
.github/issue-checker.yml
vendored
@@ -67,6 +67,12 @@ labels:
|
||||
- name: remove roguelike
|
||||
content:
|
||||
regexes: '[Rr]emove (?:[Ll]abels? |)(?:`|)(?:[Mm]odule: |)roguelike(?:`|)'
|
||||
- name: skip reclamation
|
||||
content:
|
||||
regexes: '[Ss]kip (?:[Ll]abels? |)(?:`|)(?:[Mm]odule: |)reclamation(?:`|)'
|
||||
- name: remove reclamation
|
||||
content:
|
||||
regexes: '[Rr]emove (?:[Ll]abels? |)(?:`|)(?:[Mm]odule: |)reclamation(?:`|)'
|
||||
|
||||
- name: skip client
|
||||
content:
|
||||
@@ -167,7 +173,7 @@ labels:
|
||||
- name: roguelike
|
||||
content: "module: roguelike"
|
||||
regexes:
|
||||
"肉[鸽鴿]|集成战略|[Rr]ogue|[Ii]ntegrated [Ss]tategy|I.S.|ローグ"
|
||||
"肉[鸽鴿]|集成战略|[Rr]ogue|[Ii]ntegrated [Ss]tategy|I\\.S\\.|ローグ"
|
||||
skip-if:
|
||||
- skip all
|
||||
- skip module
|
||||
@@ -185,11 +191,11 @@ labels:
|
||||
skip-if:
|
||||
- skip all
|
||||
- skip module
|
||||
- skip roguelike
|
||||
- skip reclamation
|
||||
remove-if:
|
||||
- remove all
|
||||
- remove module
|
||||
- remove roguelike
|
||||
- remove reclamation
|
||||
|
||||
# `module: copilot`
|
||||
- name: copilot1
|
||||
@@ -375,7 +381,7 @@ labels:
|
||||
- name: pr-ambiguous
|
||||
# 不符合 commitizen 的 PR
|
||||
content: ambiguous
|
||||
regexes: '^(?!(?:build|chore|ci|docs?|feat|fix|i18n|perf|refactor|rft|style|test)[\:\.\(\,]|[Rr]evert|[Rr]elease)'
|
||||
regexes: '^(?!(?:build|chore|ci|docs?|feat!?|fix|i18n|perf|refactor|rft|style|test)[\:\.\(\,]|[Rr]evert|[Rr]elease)'
|
||||
mode:
|
||||
pull_request_target:
|
||||
skip-if:
|
||||
@@ -408,6 +414,7 @@ labels:
|
||||
- others
|
||||
- recruit
|
||||
- roguelike
|
||||
- reclamation
|
||||
|
||||
# `release`
|
||||
- name: release
|
||||
|
||||
158095
.github/qodana.sarif.json
vendored
10
.github/workflows/ci.yml
vendored
@@ -106,6 +106,7 @@ jobs:
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
show-progress: false
|
||||
submodules: recursive
|
||||
|
||||
- name: Cache .nuke/temp, ~/.nuget/packages
|
||||
id: cache-nuget
|
||||
@@ -291,7 +292,7 @@ jobs:
|
||||
|
||||
macOS-Core:
|
||||
needs: meta
|
||||
runs-on: macos-13
|
||||
runs-on: macos-14
|
||||
strategy:
|
||||
matrix:
|
||||
arch: [arm64, x86_64]
|
||||
@@ -329,7 +330,7 @@ jobs:
|
||||
|
||||
macOS-GUI:
|
||||
needs: [meta, macOS-Core]
|
||||
runs-on: macos-13
|
||||
runs-on: macos-14
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
@@ -356,9 +357,6 @@ jobs:
|
||||
p12-file-base64: ${{ secrets.HGUANDL_SIGN_CERT_P12 }}
|
||||
p12-password: ${{ secrets.HGUANDL_SIGN_CERT_PASSWD }}
|
||||
|
||||
- name: Specify Xcode version
|
||||
run: sudo xcode-select -s /Applications/Xcode_14.3.1.app/Contents/Developer
|
||||
|
||||
- name: Build Universal Binaries
|
||||
run: |
|
||||
mkdir build
|
||||
@@ -369,7 +367,7 @@ jobs:
|
||||
- name: Build XCFramework
|
||||
run: |
|
||||
xcodebuild -create-xcframework -library libMaaCore.dylib -headers ../include -output MaaCore.xcframework
|
||||
xcodebuild -create-xcframework -library libMaaDerpLearning.dylib -output MaaDerpLearning.xcframework
|
||||
xcodebuild -create-xcframework -library libfastdeploy_ppocr.dylib -output fastdeploy_ppocr.xcframework
|
||||
xcodebuild -create-xcframework -library libonnxruntime.*.dylib -output ONNXRuntime.xcframework
|
||||
xcodebuild -create-xcframework -library libopencv*.dylib -output OpenCV.xcframework
|
||||
working-directory: build
|
||||
|
||||
2
.github/workflows/issue-checker.yml
vendored
@@ -16,7 +16,7 @@ jobs:
|
||||
triage:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: zzyyyl/issue-checker@v1.7
|
||||
- uses: zzyyyl/issue-checker@v1.8
|
||||
with:
|
||||
repo-token: "${{ secrets.GITHUB_TOKEN }}"
|
||||
configuration-path: .github/issue-checker.yml
|
||||
|
||||
49
.github/workflows/markdown-checker.yml
vendored
Normal file
@@ -0,0 +1,49 @@
|
||||
name: Lint Markdown files
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- "**/*.md"
|
||||
- ".github/workflows/lint-markdown.yml"
|
||||
pull_request:
|
||||
paths:
|
||||
- "**/*.md"
|
||||
- ".github/workflows/lint-markdown.yml"
|
||||
schedule:
|
||||
- cron: "44 7 * * 2"
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
lint:
|
||||
name: Lint Markdown
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Check out code
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
show-progress: false
|
||||
|
||||
- name: Lint Markdown
|
||||
uses: DavidAnson/markdownlint-cli2-action@v16
|
||||
with:
|
||||
config: docs/.markdownlint.yaml
|
||||
globs: |
|
||||
README.md
|
||||
docs/**/*.md
|
||||
|
||||
# check-links:
|
||||
# name: Check Dead Links
|
||||
# runs-on: ubuntu-latest
|
||||
# steps:
|
||||
# - name: Check out code
|
||||
# uses: actions/checkout@v4
|
||||
# with:
|
||||
# show-progress: false
|
||||
#
|
||||
# - name: Check Dead Link
|
||||
# uses: umbrelladocs/action-linkspector@v1
|
||||
# with:
|
||||
# # Use github-pr-review when triggered by a pull request; otherwise, use github-check
|
||||
# reporter: ${{ github.event_name == 'pull_request' && 'github-pr-review' || 'github-check' }}
|
||||
# filter_mode: nofilter
|
||||
# fail_on_error: true
|
||||
2
.github/workflows/pr-checker.yml
vendored
@@ -39,7 +39,7 @@ jobs:
|
||||
per_page: 100
|
||||
});
|
||||
|
||||
const regex = /^((build|chore|ci|docs?|feat|fix|perf|refactor|rft|style|test|i18n|typo)[\:\.\(\,]|[Rr]evert|[Rr]elease)/;
|
||||
const regex = /^((build|chore|ci|docs?|feat!?|fix|perf|refactor|rft|style|test|i18n|typo)[\:\.\(\,]|[Rr]evert|[Rr]elease)/;
|
||||
const invalidCommits = commits.filter(commit => !regex.test(commit.commit.message) || commit.parents.length > 1);
|
||||
|
||||
console.log(`Checked ${commits.length} commit(s)`);
|
||||
|
||||
45
.github/workflows/qodana.yml
vendored
@@ -1,45 +0,0 @@
|
||||
name: Qodana static analysis
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
pull_request: # 在 PR 更新的场合进行扫描
|
||||
paths:
|
||||
- ".github/workflows/qodana.yml"
|
||||
- "src/MaaWpfGui/*"
|
||||
- "qodana.yaml"
|
||||
- "src/MaaWpfGui/**"
|
||||
- "MAA.sln"
|
||||
push: # 在主分支推送代码的场合进行扫描
|
||||
branches:
|
||||
- master
|
||||
- "releases/*"
|
||||
- dev
|
||||
paths:
|
||||
- ".github/workflows/qodana.yml"
|
||||
- "src/MaaWpfGui/**"
|
||||
- "qodana.yaml"
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
pull-requests: write
|
||||
checks: write
|
||||
|
||||
jobs:
|
||||
qodana:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.pull_request.head.sha }} # to check out the actual pull request commit, not the merge commit
|
||||
fetch-depth: 0 # a full history is required for pull request analysis
|
||||
show-progress: false
|
||||
|
||||
- name: Qodana Scan
|
||||
uses: JetBrains/qodana-action@main
|
||||
with:
|
||||
pr-mode: false
|
||||
post-pr-comment: true
|
||||
args: --baseline,.github/qodana.sarif.json
|
||||
env:
|
||||
QODANA_TOKEN: ${{ secrets.QODANA_TOKEN }}
|
||||
42
.github/workflows/release-ota.yml
vendored
@@ -9,12 +9,12 @@ on:
|
||||
limit:
|
||||
description: Number of releases to fetch from MaaAssistantArknights, 2 at least
|
||||
required: false
|
||||
default: 31
|
||||
default: '31'
|
||||
type: number
|
||||
limit_2:
|
||||
description: Number of releases to fetch from MaaRelease
|
||||
required: false
|
||||
default: 30
|
||||
default: '30'
|
||||
type: number
|
||||
|
||||
env:
|
||||
@@ -25,8 +25,9 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Fetch MaaRelease
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
show-progress: false
|
||||
repository: ${{ format('{0}/{1}', github.repository_owner, 'MaaRelease') }}
|
||||
path: MaaRelease
|
||||
fetch-depth: 0
|
||||
@@ -86,16 +87,18 @@ jobs:
|
||||
uses: actions/download-artifact@v4
|
||||
|
||||
- name: Fetch MaaRelease
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
show-progress: false
|
||||
repository: ${{ format('{0}/{1}', github.repository_owner, 'MaaRelease') }}
|
||||
path: MaaRelease
|
||||
fetch-depth: 0
|
||||
token: ${{ secrets.MAARELEASE_RELEASE }}
|
||||
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
show-progress: false
|
||||
path: MaaAssistantArknights
|
||||
|
||||
- name: Download latest version for server
|
||||
@@ -123,7 +126,7 @@ jobs:
|
||||
|
||||
make-ota-mac:
|
||||
needs: create-tag
|
||||
runs-on: macos-13
|
||||
runs-on: macos-14
|
||||
steps:
|
||||
- name: Fetch release info
|
||||
run: gh release list --repo 'MaaAssistantArknights/MaaAssistantArknights' --limit ${{ inputs.limit || 31 }} | tee ./release_maa.txt
|
||||
@@ -200,30 +203,3 @@ jobs:
|
||||
- name: Setup release mirror
|
||||
run: |
|
||||
gh workflow --repo MaaAssistantArknights/MaaRelease run release-mirrors.yml
|
||||
|
||||
- name: Deploy docs
|
||||
run: |
|
||||
mkdir -p ${{ runner.temp }}/new
|
||||
mkdir -p ${{ runner.temp }}/old
|
||||
gh api /repos/MaaAssistantArknights/MaaAssistantArknights/tags --jq '.[].name' > ${{ runner.temp }}/release_maa.txt
|
||||
export NEW_VERSION=$(sed -n '1p' ${{ runner.temp }}/release_maa.txt)
|
||||
echo "NEW_VERSION: $NEW_VERSION"
|
||||
export OLD_VERSION=$(sed -n '2p' ${{ runner.temp }}/release_maa.txt)
|
||||
echo "OLD_VERSION: $OLD_VERSION"
|
||||
gh api "/repos/MaaAssistantArknights/MaaAssistantArknights/tarball/$NEW_VERSION" > ${{ runner.temp }}/new.tar.gz
|
||||
gh api "/repos/MaaAssistantArknights/MaaAssistantArknights/tarball/$OLD_VERSION" > ${{ runner.temp }}/old.tar.gz
|
||||
tar -xzf ${{ runner.temp }}/new.tar.gz -C ${{ runner.temp }}/new
|
||||
tar -xzf ${{ runner.temp }}/old.tar.gz -C ${{ runner.temp }}/old
|
||||
export NEW_PATH="${{ runner.temp }}/new/$(ls ${{ runner.temp }}/new)/docs"
|
||||
echo "NEW_PATH: $NEW_PATH"
|
||||
export OLD_PATH="${{ runner.temp }}/old/$(ls ${{ runner.temp }}/old)/docs"
|
||||
echo "OLD_PATH: $OLD_PATH"
|
||||
export DOCS_DIFF=$(diff -aqr $NEW_PATH $OLD_PATH)
|
||||
if [ -n "$DOCS_DIFF" ]; then
|
||||
echo "Found changes, start to deploy the docs:"
|
||||
echo "$DOCS_DIFF"
|
||||
gh workflow --repo MaaAssistantArknights/maa-website run build-and-deploy.yaml
|
||||
echo "Deploying the docs."
|
||||
else
|
||||
echo "Nothing changed, exit."
|
||||
fi
|
||||
|
||||
12
.github/workflows/res-update-game.yml
vendored
@@ -60,7 +60,7 @@ jobs:
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
show-progress: false
|
||||
repository: Kengxxiao/ArknightsGameData_YoStar
|
||||
repository: Kengxxiao/ArknightsGameData_Yostar
|
||||
ref: main
|
||||
path: .\tools\ResourceUpdater\x64\Release\Overseas
|
||||
sparse-checkout: |
|
||||
@@ -121,23 +121,23 @@ jobs:
|
||||
echo "numbers: "$numbers
|
||||
|
||||
$length = $numbers.Length
|
||||
$isAllEqual = $true
|
||||
$noDiff = $true
|
||||
for ($i = 0; $i -lt $length; $i += 2) {
|
||||
$firstNumber = $numbers[$i]
|
||||
$secondNumber = $numbers[$i+1]
|
||||
|
||||
if ($firstNumber -gt 1) {
|
||||
$isAllEqual = $false
|
||||
$noDiff = $false
|
||||
break
|
||||
}
|
||||
|
||||
if ($firstNumber -ne $secondNumber) {
|
||||
$isAllEqual = $false
|
||||
$noDiff = $false
|
||||
break
|
||||
}
|
||||
}
|
||||
echo "isAllEqual: "$isAllEqual
|
||||
echo "only_sorted=$isAllEqual" >> $env:GITHUB_OUTPUT
|
||||
echo "noDiff: "$noDiff
|
||||
echo "only_sorted=$noDiff" >> $env:GITHUB_OUTPUT
|
||||
|
||||
- name: Cancelling
|
||||
if: steps.check_only_sorted.outputs.only_sorted == 'True'
|
||||
|
||||
13
.github/workflows/smoke-testing.yml
vendored
@@ -33,6 +33,7 @@ jobs:
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
show-progress: false
|
||||
submodules: recursive
|
||||
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
@@ -53,17 +54,17 @@ jobs:
|
||||
run: |
|
||||
.\x64\Debug\Sample.exe
|
||||
|
||||
- name: Run tests - YoStarJP
|
||||
- name: Run tests - YostarJP
|
||||
run: |
|
||||
.\x64\Debug\Sample.exe YoStarJP
|
||||
.\x64\Debug\Sample.exe YostarJP
|
||||
|
||||
- name: Run tests - YoStarEN
|
||||
- name: Run tests - YostarEN
|
||||
run: |
|
||||
.\x64\Debug\Sample.exe YoStarEN
|
||||
.\x64\Debug\Sample.exe YostarEN
|
||||
|
||||
- name: Run tests - YoStarKR
|
||||
- name: Run tests - YostarKR
|
||||
run: |
|
||||
.\x64\Debug\Sample.exe YoStarKR
|
||||
.\x64\Debug\Sample.exe YostarKR
|
||||
|
||||
- name: Run tests - txwy
|
||||
run: |
|
||||
|
||||
53
.github/workflows/website-build-test.yml
vendored
@@ -1,53 +0,0 @@
|
||||
name: Build Test for website
|
||||
|
||||
on:
|
||||
push:
|
||||
branches-ignore:
|
||||
- "master"
|
||||
- "dev"
|
||||
paths:
|
||||
- "docs/**"
|
||||
- "website/**"
|
||||
pull_request:
|
||||
branches:
|
||||
- "dev"
|
||||
paths:
|
||||
- "docs/**"
|
||||
- "website/**"
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build-test:
|
||||
timeout-minutes: 20
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Check out code
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 1
|
||||
show-progress: false
|
||||
|
||||
- name: Setup Node.js environment
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 20
|
||||
|
||||
- uses: pnpm/action-setup@v3
|
||||
name: Install pnpm
|
||||
with:
|
||||
version: 9
|
||||
run_install: false
|
||||
|
||||
- name: Install dependencies
|
||||
run: pnpm install
|
||||
working-directory: "./website"
|
||||
|
||||
- name: Build
|
||||
run: pnpm run build
|
||||
working-directory: "./website"
|
||||
|
||||
- name: Upload artifact to GitHub
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: dist
|
||||
path: "./website/dist"
|
||||
@@ -1,10 +1,19 @@
|
||||
name: Deploy Website
|
||||
name: MaaWebsite Workflow
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
- dev
|
||||
- "master"
|
||||
- "dev"
|
||||
paths:
|
||||
- ".github/workflows/website-workflow.yml"
|
||||
- "docs/**"
|
||||
- "website/**"
|
||||
pull_request:
|
||||
paths:
|
||||
- ".github/workflows/website-workflow.yml"
|
||||
- "docs/**"
|
||||
- "website/**"
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
deploy-to-prod-env:
|
||||
@@ -14,50 +23,59 @@ on:
|
||||
type: boolean
|
||||
|
||||
jobs:
|
||||
deploy:
|
||||
build:
|
||||
timeout-minutes: 20
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
DO_NOT_TRACK: 1
|
||||
|
||||
steps:
|
||||
- name: Check out code
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
show-progress: false
|
||||
|
||||
- name: Install pnpm
|
||||
uses: pnpm/action-setup@v4
|
||||
with:
|
||||
version: 9
|
||||
run_install: false
|
||||
|
||||
- name: Setup Node.js environment
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 20
|
||||
|
||||
- uses: pnpm/action-setup@v3
|
||||
name: Install pnpm
|
||||
with:
|
||||
version: 9
|
||||
run_install: false
|
||||
cache: pnpm
|
||||
cache-dependency-path: './website/pnpm-lock.yaml'
|
||||
|
||||
- name: Install dependencies
|
||||
run: pnpm install
|
||||
run: pnpm install --frozen-lockfile
|
||||
working-directory: "./website"
|
||||
|
||||
- name: Build
|
||||
run: pnpm run build
|
||||
working-directory: "./website"
|
||||
|
||||
- name: Upload artifact to GitHub
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: dist
|
||||
path: "./website/dist"
|
||||
|
||||
publish:
|
||||
runs-on: ubuntu-latest
|
||||
needs: build
|
||||
if: github.event_name != 'pull_request'
|
||||
steps:
|
||||
- name: Download website artifacts
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: dist
|
||||
|
||||
- name: Set deployment environment
|
||||
id: set-deployment-env
|
||||
run: |
|
||||
if [[ "${{ github.event_name }}" != "workflow_dispatch" ]]; then
|
||||
if [[ "${{ github.ref }}" == "refs/heads/master" ]]; then
|
||||
echo "AZURE_TARGET_ENV=prod" >> $GITHUB_ENV
|
||||
else
|
||||
echo "AZURE_TARGET_ENV=dev" >> $GITHUB_ENV
|
||||
fi
|
||||
if [[ "${{ github.event_name }}" != "workflow_dispatch" && "${{ github.ref }}" == "refs/heads/master" ]] || [[ "${{ github.event.inputs.deploy-to-prod-env }}" == "true" ]]; then
|
||||
echo "AZURE_TARGET_ENV=prod" >> $GITHUB_ENV
|
||||
else
|
||||
if [[ "${{ github.event.inputs.deploy-to-prod-env }}" == "true" ]]; then
|
||||
echo "AZURE_TARGET_ENV=prod" >> $GITHUB_ENV
|
||||
else
|
||||
echo "AZURE_TARGET_ENV=dev" >> $GITHUB_ENV
|
||||
fi
|
||||
echo "AZURE_TARGET_ENV=dev" >> $GITHUB_ENV
|
||||
fi
|
||||
|
||||
- name: Show environment
|
||||
@@ -71,7 +89,7 @@ jobs:
|
||||
azure_static_web_apps_api_token: ${{ secrets.AZURE_STATIC_WEB_APPS_MAA_WEBSITE }}
|
||||
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
action: "upload"
|
||||
app_location: "./website/dist"
|
||||
app_location: "."
|
||||
api_location: ""
|
||||
skip_app_build: true
|
||||
skip_api_build: true
|
||||
@@ -85,7 +103,7 @@ jobs:
|
||||
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
action: "upload"
|
||||
deployment_environment: dev
|
||||
app_location: "./website/dist"
|
||||
app_location: "."
|
||||
api_location: ""
|
||||
skip_app_build: true
|
||||
skip_api_build: true
|
||||
3
.gitmodules
vendored
@@ -12,3 +12,6 @@
|
||||
[submodule "src/maa-cli"]
|
||||
path = src/maa-cli
|
||||
url = https://github.com/MaaAssistantArknights/maa-cli.git
|
||||
[submodule "3rdparty/EmulatorExtras"]
|
||||
path = 3rdparty/EmulatorExtras
|
||||
url = https://github.com/MaaXYZ/EmulatorExtras.git
|
||||
|
||||
5
.linkspector.yml
Normal file
@@ -0,0 +1,5 @@
|
||||
dirs:
|
||||
- .
|
||||
useGitIgnore: true
|
||||
ignorePatterns:
|
||||
- pattern: "^https?://127.0.0.1(:\\d+)?/"
|
||||
1
3rdparty/EmulatorExtras
vendored
Submodule
172
3rdparty/include/Arknights-Tile-Pos/TileCalc.hpp
vendored
@@ -1,172 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cmath>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <meojson/json.hpp>
|
||||
#include <opencv2/core.hpp>
|
||||
|
||||
#include "TileDef.hpp"
|
||||
|
||||
namespace Map
|
||||
{
|
||||
struct Tile
|
||||
{
|
||||
int heightType = 0;
|
||||
int buildableType = 0;
|
||||
std::string tileKey;
|
||||
};
|
||||
|
||||
class Level
|
||||
{
|
||||
public:
|
||||
Level(const json::value& data);
|
||||
int get_width() const { return width; }
|
||||
int get_height() const { return height; }
|
||||
Tile get_item(int y, int x) const { return tiles[y][x]; }
|
||||
std::vector<cv::Point3d> view;
|
||||
LevelKey key;
|
||||
|
||||
private:
|
||||
int height = 0;
|
||||
int width = 0;
|
||||
std::vector<std::vector<Tile>> tiles;
|
||||
};
|
||||
|
||||
class TileCalc
|
||||
{
|
||||
public:
|
||||
TileCalc(int width, int height);
|
||||
|
||||
bool run(const Level& level, bool side, std::vector<std::vector<cv::Point2d>>& out_pos,
|
||||
std::vector<std::vector<Tile>>& out_tiles, double shift_x = 0, double shift_y = 0) const;
|
||||
|
||||
private:
|
||||
bool adapter(double& x, double& y) const;
|
||||
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
const double degree = atan(1.0) * 4 / 180;
|
||||
std::vector<Level> levels;
|
||||
cv::Mat MatrixP = cv::Mat(4, 4, CV_64F);
|
||||
cv::Mat MatrixX = cv::Mat(4, 4, CV_64F);
|
||||
cv::Mat MatrixY = cv::Mat(4, 4, CV_64F);
|
||||
};
|
||||
|
||||
inline void InitMat4x4(cv::Mat& m, double (*num)[4])
|
||||
{
|
||||
for (int i = 0; i < m.rows; i++)
|
||||
for (int j = 0; j < m.cols; j++)
|
||||
m.at<double>(i, j) = num[i][j];
|
||||
}
|
||||
|
||||
inline Level::Level(const json::value& data)
|
||||
{
|
||||
key.stageId = data.at("stageId").as_string();
|
||||
key.code = data.at("code").as_string();
|
||||
key.levelId = data.at("levelId").as_string();
|
||||
key.name = data.get("name", "null");
|
||||
this->height = data.at("height").as_integer();
|
||||
this->width = data.at("width").as_integer();
|
||||
for (const json::value& point_data : data.at("view").as_array()) {
|
||||
cv::Point3d tmp;
|
||||
auto point_array = point_data.as_array();
|
||||
tmp.x = point_array[0].as_double();
|
||||
tmp.y = point_array[1].as_double();
|
||||
tmp.z = point_array[2].as_double();
|
||||
this->view.emplace_back(std::move(tmp));
|
||||
}
|
||||
for (const json::value& row : data.at("tiles").as_array()) {
|
||||
std::vector<Tile> tmp;
|
||||
tmp.reserve(this->width);
|
||||
for (const json::value& tile : row.as_array()) {
|
||||
tmp.emplace_back(Tile { tile.at("heightType").as_integer(), tile.at("buildableType").as_integer(),
|
||||
tile.get("tileKey", std::string()) });
|
||||
}
|
||||
tiles.emplace_back(std::move(tmp));
|
||||
}
|
||||
}
|
||||
|
||||
inline TileCalc::TileCalc(int width, int height)
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
double ratio = static_cast<double>(height) / width;
|
||||
double matrixP[4][4] { { ratio / tan(20 * degree), 0, 0, 0 },
|
||||
{ 0, 1 / tan(20 * degree), 0, 0 },
|
||||
{ 0, 0, -(1000 + 0.3) / (1000 - 0.3), -(1000 * 0.3 * 2) / (1000 - 0.3) },
|
||||
{ 0, 0, -1, 0 } };
|
||||
InitMat4x4(this->MatrixP, matrixP);
|
||||
double matrixX[4][4] { { 1, 0, 0, 0 },
|
||||
{ 0, cos(30 * degree), -sin(30 * degree), 0 },
|
||||
{ 0, -sin(30 * degree), -cos(30 * degree), 0 },
|
||||
{ 0, 0, 0, 1 } };
|
||||
InitMat4x4(this->MatrixX, matrixX);
|
||||
double matrixY[4][4] { { cos(10 * degree), 0, sin(10 * degree), 0 },
|
||||
{ 0, 1, 0, 0 },
|
||||
{ -sin(10 * degree), 0, cos(10 * degree), 0 },
|
||||
{ 0, 0, 0, 1 } };
|
||||
InitMat4x4(this->MatrixY, matrixY);
|
||||
}
|
||||
|
||||
inline bool TileCalc::run(const Level& level, bool side, std::vector<std::vector<cv::Point2d>>& out_pos,
|
||||
std::vector<std::vector<Tile>>& out_tiles, double shift_x, double shift_y) const
|
||||
{
|
||||
auto [x, y, z] = level.view[side ? 1 : 0];
|
||||
double adapter_y = 0, adapter_z = 0;
|
||||
this->adapter(adapter_y, adapter_z);
|
||||
double matrix[4][4] {
|
||||
{ 1, 0, 0, -x }, { 0, 1, 0, -y - adapter_y }, { 0, 0, 1, -z - adapter_z }, { 0, 0, 0, 1 }
|
||||
};
|
||||
auto raw = cv::Mat(cv::Size(4, 4), CV_64F);
|
||||
auto Finall_Matrix = cv::Mat(cv::Size(4, 4), CV_64F);
|
||||
InitMat4x4(raw, matrix);
|
||||
if (side) {
|
||||
Finall_Matrix = this->MatrixP * this->MatrixX * this->MatrixY * raw;
|
||||
}
|
||||
else {
|
||||
Finall_Matrix = this->MatrixP * this->MatrixX * raw;
|
||||
}
|
||||
int h = level.get_height();
|
||||
int w = level.get_width();
|
||||
auto map_point = cv::Mat(cv::Size(1, 4), CV_64F);
|
||||
map_point.at<double>(3, 0) = 1;
|
||||
auto tmp_pos = std::vector<cv::Point2d>(w);
|
||||
auto tmp_tiles = std::vector<Tile>(w);
|
||||
for (int i = 0; i < h; i++) {
|
||||
for (int j = 0; j < w; j++) {
|
||||
tmp_tiles[j] = level.get_item(i, j);
|
||||
map_point.at<double>(0, 0) = j - (w - 1) / 2.0 + shift_x;
|
||||
map_point.at<double>(1, 0) = (h - 1) / 2.0 - i + shift_y;
|
||||
map_point.at<double>(2, 0) = tmp_tiles[j].heightType * -0.4;
|
||||
cv::Mat view_point = Finall_Matrix * map_point;
|
||||
view_point = view_point / view_point.at<double>(3, 0);
|
||||
view_point = (view_point + 1) / 2;
|
||||
tmp_pos[j] = cv::Point2d(view_point.at<double>(0, 0) * this->width,
|
||||
(1 - view_point.at<double>(1, 0)) * this->height);
|
||||
}
|
||||
out_pos.emplace_back(tmp_pos);
|
||||
out_tiles.emplace_back(tmp_tiles);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool TileCalc::adapter(double& x, double& y) const
|
||||
{
|
||||
const double fromRatio = 9.0 / 16;
|
||||
const double toRatio = 3.0 / 4;
|
||||
double ratio = static_cast<double>(height) / width;
|
||||
if (ratio < fromRatio - 0.00001) {
|
||||
x = 0;
|
||||
y = 0;
|
||||
return false;
|
||||
}
|
||||
double t = (ratio - fromRatio) / (toRatio - fromRatio);
|
||||
x = -1.4 * t;
|
||||
y = -2.8 * t;
|
||||
return true;
|
||||
}
|
||||
} // namespace Map
|
||||
@@ -5,13 +5,14 @@
|
||||
#include <opencv2/core/matx.hpp>
|
||||
#include <opencv2/core/types.hpp>
|
||||
|
||||
#include "TileCalc.hpp"
|
||||
#include "TileDef.hpp"
|
||||
|
||||
namespace Map::TileCalc2
|
||||
{
|
||||
using vec3d = cv::Vec3d;
|
||||
using matrix4x4 = cv::Matx44d;
|
||||
static constexpr double degree = std::numbers::pi / 180;
|
||||
|
||||
inline vec3d camera_pos(const Level& level, bool side = false, int width = 1280, int height = 720)
|
||||
{
|
||||
const auto [x, y, z] = level.view[side ? 1 : 0];
|
||||
@@ -89,8 +90,8 @@ inline cv::Point
|
||||
result = result / result(3);
|
||||
result = (result + cv::Vec4d::ones()) / 2.;
|
||||
return {
|
||||
static_cast<int>(result(0) * width),
|
||||
static_cast<int>((1 - result(1)) * height),
|
||||
static_cast<int>(std::round(result(0) * width)),
|
||||
static_cast<int>(std::round((1 - result(1)) * height)),
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
106
3rdparty/include/Arknights-Tile-Pos/TileDef.hpp
vendored
@@ -1,32 +1,94 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <meojson/json.hpp>
|
||||
#include <opencv2/core.hpp>
|
||||
|
||||
namespace Map
|
||||
{
|
||||
struct LevelKey
|
||||
{
|
||||
std::string stageId;
|
||||
std::string code;
|
||||
std::string levelId;
|
||||
std::string name;
|
||||
struct LevelKey
|
||||
{
|
||||
std::string stageId;
|
||||
std::string code;
|
||||
std::string levelId;
|
||||
std::string name;
|
||||
|
||||
bool empty_or_equal(const std::string& lhs, const std::string& rhs) const noexcept
|
||||
{
|
||||
return (lhs.empty() || rhs.empty()) ? true : lhs == rhs;
|
||||
bool empty_or_equal(const std::string& lhs, const std::string& rhs) const noexcept
|
||||
{
|
||||
return (lhs.empty() || rhs.empty()) ? true : lhs == rhs;
|
||||
}
|
||||
|
||||
bool operator==(const LevelKey& other) const noexcept
|
||||
{
|
||||
return empty_or_equal(stageId, other.stageId) && empty_or_equal(code, other.code)
|
||||
&& empty_or_equal(levelId, other.levelId) && empty_or_equal(name, other.name);
|
||||
}
|
||||
|
||||
bool operator==(const std::string& any_key) const noexcept
|
||||
{
|
||||
if (any_key.empty()) {
|
||||
return false;
|
||||
}
|
||||
bool operator==(const LevelKey& other) const noexcept
|
||||
{
|
||||
return empty_or_equal(stageId, other.stageId) && empty_or_equal(code, other.code) &&
|
||||
empty_or_equal(levelId, other.levelId) && empty_or_equal(name, other.name);
|
||||
return empty_or_equal(stageId, any_key) || empty_or_equal(code, any_key)
|
||||
|| empty_or_equal(levelId, any_key) || empty_or_equal(name, any_key);
|
||||
}
|
||||
};
|
||||
|
||||
struct Tile
|
||||
{
|
||||
int heightType = 0;
|
||||
int buildableType = 0;
|
||||
std::string tileKey;
|
||||
};
|
||||
|
||||
class Level
|
||||
{
|
||||
public:
|
||||
explicit Level(const json::value& data);
|
||||
Level() = default;
|
||||
|
||||
int get_width() const { return width; }
|
||||
|
||||
int get_height() const { return height; }
|
||||
|
||||
Tile get_item(int y, int x) const { return tiles[y][x]; }
|
||||
|
||||
std::vector<cv::Point3d> view {};
|
||||
LevelKey key {};
|
||||
|
||||
private:
|
||||
int height = 0;
|
||||
int width = 0;
|
||||
std::vector<std::vector<Tile>> tiles;
|
||||
};
|
||||
|
||||
inline Level::Level(const json::value& data)
|
||||
{
|
||||
key.stageId = data.at("stageId").as_string();
|
||||
key.code = data.at("code").as_string();
|
||||
key.levelId = data.at("levelId").as_string();
|
||||
key.name = data.get("name", "null");
|
||||
this->height = data.at("height").as_integer();
|
||||
this->width = data.at("width").as_integer();
|
||||
for (const json::value& point_data : data.at("view").as_array()) {
|
||||
cv::Point3d tmp;
|
||||
auto point_array = point_data.as_array();
|
||||
tmp.x = point_array[0].as_double();
|
||||
tmp.y = point_array[1].as_double();
|
||||
tmp.z = point_array[2].as_double();
|
||||
this->view.emplace_back(tmp);
|
||||
}
|
||||
for (const json::value& row : data.at("tiles").as_array()) {
|
||||
std::vector<Tile> tmp;
|
||||
tmp.reserve(this->width);
|
||||
for (const json::value& tile : row.as_array()) {
|
||||
tmp.emplace_back(Tile { tile.at("heightType").as_integer(),
|
||||
tile.at("buildableType").as_integer(),
|
||||
tile.get("tileKey", std::string()) });
|
||||
}
|
||||
bool operator==(const std::string& any_key) const noexcept
|
||||
{
|
||||
if (any_key.empty()) {
|
||||
return false;
|
||||
}
|
||||
return empty_or_equal(stageId, any_key) || empty_or_equal(code, any_key) ||
|
||||
empty_or_equal(levelId, any_key) || empty_or_equal(name, any_key);
|
||||
}
|
||||
};
|
||||
tiles.emplace_back(std::move(tmp));
|
||||
}
|
||||
}
|
||||
} // namespace Map
|
||||
|
||||
28
CHANGELOG.md
@@ -1,25 +1,15 @@
|
||||
## v5.2.3
|
||||
## v5.4.1
|
||||
|
||||
### 新增 | New
|
||||
### 文档 | Docs
|
||||
|
||||
* 新增公招 3 星 Tag 的倾向策略 (#8868) @70CentsApple
|
||||
* 开放限时开采许可的ui (#8952) @SherkeyXD
|
||||
* Mac GUI 支持限时开采许可 @hguandl
|
||||
* Mac GUI 领取赠送月卡 @hguandl
|
||||
|
||||
### 修复 | Fix
|
||||
|
||||
* 避免识别到不存在的连续作战图标 (#8951) @Manicsteiner
|
||||
|
||||
### 其他 | Other
|
||||
|
||||
* bump maa-cli to v0.4.7 and update docs @wangl-cc
|
||||
* website docs (#9287) @ABA2396 @Rbqwow @Constrat @wangl-cc @HX3N @SherkeyXD
|
||||
* 修改win7相关问题描述&更新运行库 @Rbqwow
|
||||
* fix a bad link @Rbqwow
|
||||
* make i18n warnings show only once @Rbqwow
|
||||
* 修复字体和评论区分类 @Rbqwow
|
||||
|
||||
### For Overseas
|
||||
|
||||
* 修正赠送月卡选项卡位移导致的领取失败问题 @SherkeyXD
|
||||
#### YostarEN
|
||||
|
||||
#### YostarKR
|
||||
|
||||
* YoStarKR Improved RecruitRefresh recognition score @HX3N
|
||||
* YoStarKR fix some ocr @HX3N
|
||||
* YoStarEN resolution warning on client switch (#9539) @Constrat @ABA2396
|
||||
|
||||
17
CITATION.cff
Normal file
@@ -0,0 +1,17 @@
|
||||
# This CITATION.cff file was generated with cffinit.
|
||||
# Visit https://bit.ly/cffinit to generate yours today!
|
||||
|
||||
cff-version: 1.2.0
|
||||
title: MaaAssistantArknights
|
||||
message: >-
|
||||
If you use this software, please cite it using the
|
||||
metadata from this file.
|
||||
type: software
|
||||
authors:
|
||||
- name: Maa Team
|
||||
website: 'https://maa.plus/'
|
||||
date-start: '2021-07-10'
|
||||
repository-code: >-
|
||||
https://github.com/MaaAssistantArknights/MaaAssistantArknights/
|
||||
url: 'https://maa.plus/'
|
||||
license: AGPL-3.0-only
|
||||
101
CMakeLists.txt
@@ -13,9 +13,13 @@ option(BUILD_UNIVERSAL "build both arm64 and x86_64 on macOS" OFF)
|
||||
option(INSTALL_PYTHON "install python ffi" OFF)
|
||||
option(INSTALL_RESOURCE "install resource" OFF)
|
||||
option(INSTALL_DEVEL "install development files" OFF)
|
||||
option(INSTALL_FLATTEN "do not use bin lib include directory" ON)
|
||||
option(INSTALL_THIRD_LIBS "install third party libraries" ON)
|
||||
option(USE_MAADEPS "use third-party libraries built by MaaDeps" ON)
|
||||
option(USE_RANGE_V3 "use range-v3" OFF)
|
||||
option(WITH_EMULATOR_EXTRAS "build with emulator extras" ${WIN32})
|
||||
option(WITH_THRIFT "build with thrift" OFF)
|
||||
option(WITH_ASST_DEBUG "build with ASST_DEBUG defined" OFF)
|
||||
|
||||
include(${PROJECT_SOURCE_DIR}/cmake/utils.cmake)
|
||||
include(${PROJECT_SOURCE_DIR}/cmake/thrift-gen.cmake)
|
||||
@@ -24,29 +28,28 @@ if(USE_MAADEPS)
|
||||
include(${PROJECT_SOURCE_DIR}/MaaDeps/maadeps.cmake)
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
add_compile_options("/utf-8")
|
||||
add_compile_options("/MP")
|
||||
add_compile_options("/W4;/WX")
|
||||
add_compile_options("/wd4127") # conditional expression is constant
|
||||
add_compile_options("/Wv:19.35.32217") # disable warning introduced after this version
|
||||
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
|
||||
else ()
|
||||
add_compile_options("-Wall;-Werror;-Wextra;-Wpedantic;-Wno-missing-field-initializers")
|
||||
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 13)
|
||||
add_compile_options("-Wno-restrict")
|
||||
endif()
|
||||
endif ()
|
||||
|
||||
|
||||
add_library(header_only_libraries INTERFACE)
|
||||
target_include_directories(header_only_libraries INTERFACE 3rdparty/include)
|
||||
target_include_directories(header_only_libraries INTERFACE 3rdparty/include 3rdparty/EmulatorExtras)
|
||||
|
||||
file(GLOB_RECURSE maa_src src/MaaCore/*.cpp)
|
||||
|
||||
add_library(MaaCore SHARED ${maa_src})
|
||||
|
||||
if (MSVC)
|
||||
target_compile_options(MaaCore PRIVATE "/utf-8")
|
||||
target_compile_options(MaaCore PRIVATE "/MP")
|
||||
target_compile_options(MaaCore PRIVATE "/W4;/WX")
|
||||
target_compile_options(MaaCore PRIVATE "/wd4127") # conditional expression is constant
|
||||
target_compile_options(MaaCore PRIVATE "/Wv:19.35.32217") # disable warning introduced after this version
|
||||
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
|
||||
else ()
|
||||
target_compile_options(MaaCore PRIVATE "-Wall;-Werror;-Wextra;-Wpedantic;-Wno-missing-field-initializers")
|
||||
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 13)
|
||||
target_compile_options(MaaCore PRIVATE "-Wno-restrict")
|
||||
endif()
|
||||
endif ()
|
||||
|
||||
if (WIN32)
|
||||
#注意:相比VS版本缺少了 -D_CONSOLE -D_WINDLL 两项
|
||||
target_compile_definitions(MaaCore PRIVATE ASST_DLL_EXPORTS _UNICODE UNICODE)
|
||||
@@ -77,26 +80,61 @@ endif (BUILD_TEST)
|
||||
|
||||
find_package(OpenCV REQUIRED COMPONENTS core imgproc imgcodecs videoio)
|
||||
find_package(ZLIB REQUIRED)
|
||||
find_package(MaaDerpLearning REQUIRED)
|
||||
find_package(asio REQUIRED)
|
||||
find_package(ONNXRuntime)
|
||||
find_package(cpr CONFIG REQUIRED)
|
||||
|
||||
list(APPEND maa_libs ${OpenCV_LIBS} ZLIB::ZLIB cpr::cpr header_only_libraries)
|
||||
|
||||
if(USE_MAADEPS)
|
||||
find_package(asio REQUIRED)
|
||||
list(APPEND maa_libs asio::asio)
|
||||
endif()
|
||||
|
||||
find_package(onnxruntime CONFIG REQUIRED) # provided by onnxruntime>=1.16
|
||||
list(APPEND maa_libs onnxruntime::onnxruntime)
|
||||
if(DEFINED fastdeploy_SOURCE_DIR)
|
||||
# TODO: FetchContent github.com/MaaAssistantArknights/FastDeploy
|
||||
if(NOT DEFINED fastdeploy_BINARY_DIR)
|
||||
set(fastdeploy_BINARY_DIR ${CMAKE_BINARY_DIR}/fastdeploy)
|
||||
endif()
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
add_subdirectory(${fastdeploy_SOURCE_DIR} ${fastdeploy_BINARY_DIR} EXCLUDE_FROM_ALL SYSTEM)
|
||||
if(NOT DEFINED fastdeploy_INCLUDE_DIRS)
|
||||
set(fastdeploy_INCLUDE_DIRS ${fastdeploy_SOURCE_DIR})
|
||||
endif()
|
||||
target_include_directories(MaaCore SYSTEM PRIVATE ${fastdeploy_INCLUDE_DIRS})
|
||||
get_target_property(fastdeploy_type fastdeploy_ppocr TYPE)
|
||||
if(fastdeploy_type STREQUAL "SHARED_LIBRARY")
|
||||
install(TARGETS fastdeploy_ppocr)
|
||||
endif()
|
||||
else()
|
||||
find_package(fastdeploy_ppocr REQUIRED)
|
||||
endif()
|
||||
list(APPEND maa_libs fastdeploy_ppocr)
|
||||
|
||||
target_link_libraries(MaaCore ${maa_libs})
|
||||
|
||||
if(WITH_EMULATOR_EXTRAS AND NOT EXISTS ${PROJECT_SOURCE_DIR}/3rdparty/EmulatorExtras/Mumu)
|
||||
message(WARNING "EmulatorExtras not found, please run `git submodule update --init 3rdparty/EmulatorExtras`")
|
||||
set(WITH_EMULATOR_EXTRAS OFF)
|
||||
endif()
|
||||
target_compile_definitions(MaaCore PRIVATE ASST_WITH_EMULATOR_EXTRAS=$<BOOL:${WITH_EMULATOR_EXTRAS}>)
|
||||
|
||||
if(WITH_THRIFT)
|
||||
find_package(Thrift CONFIG REQUIRED)
|
||||
endif(WITH_THRIFT)
|
||||
|
||||
target_link_libraries(MaaCore ${OpenCV_LIBS} MaaDerpLearning asio::asio ZLIB::ZLIB ONNXRuntime::ONNXRuntime cpr::cpr header_only_libraries)
|
||||
|
||||
if(WITH_THRIFT)
|
||||
add_subdirectory(src/MaaThriftController)
|
||||
target_link_libraries(MaaCore MaaThriftController)
|
||||
endif(WITH_THRIFT)
|
||||
|
||||
if (WITH_ASST_DEBUG)
|
||||
target_compile_definitions(MaaCore PRIVATE ASST_DEBUG)
|
||||
endif ()
|
||||
|
||||
if(WIN32)
|
||||
target_link_libraries(MaaCore ws2_32)
|
||||
endif()
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID MATCHES ".*Clang")
|
||||
if (USE_RANGE_V3)
|
||||
target_compile_definitions(MaaCore PRIVATE ASST_USE_RANGES_RANGE_V3)
|
||||
find_package(range-v3 REQUIRED)
|
||||
target_link_libraries(MaaCore range-v3::range-v3)
|
||||
endif ()
|
||||
@@ -105,12 +143,11 @@ if(INSTALL_DEVEL)
|
||||
set(MaaCore_install_extra_args PUBLIC_HEADER DESTINATION devel/include ARCHIVE DESTINATION devel/lib)
|
||||
endif()
|
||||
|
||||
install(TARGETS MaaCore
|
||||
RUNTIME DESTINATION .
|
||||
LIBRARY DESTINATION .
|
||||
PUBLIC_HEADER DESTINATION .
|
||||
${MaaCore_install_extra_args}
|
||||
)
|
||||
if(INSTALL_FLATTEN)
|
||||
set(MaaCore_install_flatten_args RUNTIME DESTINATION . LIBRARY DESTINATION . PUBLIC_HEADER DESTINATION .)
|
||||
endif()
|
||||
|
||||
install(TARGETS MaaCore ${MaaCore_install_flatten_args} ${MaaCore_install_extra_args})
|
||||
|
||||
if(INSTALL_THIRD_LIBS AND USE_MAADEPS)
|
||||
maadeps_install()
|
||||
|
||||
6
LICENSE.spdx
Normal file
@@ -0,0 +1,6 @@
|
||||
SPDXVersion: SPDX-2.3
|
||||
DataLicense: CC0-1.0
|
||||
PackageName: MaaAssistantArknights
|
||||
PackageOriginator: Maa Team and all contributors
|
||||
PackageHomePage: https://github.com/MaaAssistantArknights/MaaAssistantArknights
|
||||
PackageLicenseDeclared: AGPL-3.0-only
|
||||
@@ -41,6 +41,7 @@
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Bilibili/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Bluestacks/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=bsconsole/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=ctrler/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=desp/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=dnplayer/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Ehem/@EntryIndexedValue">True</s:Boolean>
|
||||
@@ -51,6 +52,7 @@
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=FLASHWINFO/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=foldartal/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Foldartals/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=framerate/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=furni/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Gacha/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Gavial/@EntryIndexedValue">True</s:Boolean>
|
||||
@@ -68,7 +70,9 @@
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=memuc/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Minitouch/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Mizuki/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Mumu/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Nemu/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Netease/@EntryIndexedValue">True</s:Boolean>
|
||||
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=netstat/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Nonfriend/@EntryIndexedValue">True</s:Boolean>
|
||||
@@ -87,7 +91,6 @@
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=ppidl/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Prts/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=pwfi/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=qodana/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=rcast/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=rdfend/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=rguard/@EntryIndexedValue">True</s:Boolean>
|
||||
@@ -100,6 +103,7 @@
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=serilog/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Showminimized/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Shownormal/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=specialaccess/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=SSS/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=STGM/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=strlen/@EntryIndexedValue">True</s:Boolean>
|
||||
|
||||
2
MaaDeps
140
README.md
@@ -1,3 +1,5 @@
|
||||
<!-- markdownlint-disable -->
|
||||
|
||||
<div align="center">
|
||||
|
||||
<img alt="LOGO" src="https://cdn.jsdelivr.net/gh/MaaAssistantArknights/design@main/logo/maa-logo_512x512.png" width="256" height="256" />
|
||||
@@ -21,7 +23,9 @@
|
||||
</div>
|
||||
<br>
|
||||
|
||||
[简体中文](https://maa.plus/docs/) | [繁體中文](https://maa.plus/docs/zh-tw/) | [English](https://maa.plus/docs/en-us/) | [日本語](https://maa.plus/docs/ja-jp/) | [한국어](https://maa.plus/docs/ko-kr/)
|
||||
<!-- markdownlint-restore -->
|
||||
|
||||
[简体中文](https://maa.plus/docs/zh-cn/) | [繁體中文](https://maa.plus/docs/zh-tw/) | [English](https://maa.plus/docs/en-us/) | [日本語](https://maa.plus/docs/ja-jp/) | [한국어](https://maa.plus/docs/ko-kr/)
|
||||
|
||||
MAA 的意思是 MAA Assistant Arknights
|
||||
|
||||
@@ -29,32 +33,52 @@ MAA 的意思是 MAA Assistant Arknights
|
||||
|
||||
基于图像识别技术,一键完成全部日常任务!
|
||||
|
||||
绝赞更新中 ✿✿ヽ(°▽°)ノ✿<br>
|
||||
绝赞更新中 ✿✿ヽ(°▽°)ノ✿
|
||||
|
||||
</div>
|
||||
|
||||
## 亮点功能
|
||||
|
||||
- 刷理智,掉落识别及上传 [企鹅物流](https://penguin-stats.cn/),[一图流](https://ark.yituliu.cn/);
|
||||
- 智能基建换班,自动计算干员效率,单设施内最优解;同时也支持 [自定义排班](https://maa.plus/docs/协议文档/基建排班协议.html);
|
||||
- 自动公招,可选使用加急许可,一次全部刷完!公招数据自动上传 [企鹅物流](https://penguin-stats.cn/result/stage/recruit/recruit),[一图流](https://ark.yituliu.cn/survey/maarecruitdata);
|
||||
- 支持手动识别公招界面,方便对高星公招做出选择 ~~(你的这个高姿回费出的是推王呢还是推王呢)~~;
|
||||
- 支持识别干员列表,统计已有和未有干员及潜能,并在公招识别显示;
|
||||
- 支持识别养成材料,并导出至 [企鹅物流刷图规划](https://penguin-stats.cn/planner)、[明日方舟工具箱](https://arkntools.app/#/material)、[ARK-NIGHTS 干员培养表](https://ark-nights.com/settings);
|
||||
- 访问好友、收取信用及购物、领取日常奖励等,一键全日常自动长草;
|
||||
- 肉鸽全自动刷源石锭和等级,自动烧水和凹直升,智能识别干员及练度;
|
||||
- 选择作业 JSON 文件,自动抄作业, [视频演示](https://www.bilibili.com/video/BV1H841177Fk/);
|
||||
- 刷理智,掉落识别及上传 [企鹅物流](https://penguin-stats.cn/),[一图流](https://ark.yituliu.cn/)
|
||||
- 智能基建换班,自动计算干员效率,单设施内最优解;同时也支持 [自定义排班](https://maa.plus/docs/zh-cn/protocol/base-scheduling-schema.html)
|
||||
- 自动公招,可选使用加急许可,一次全部刷完!公招数据自动上传 [企鹅物流](https://penguin-stats.cn/result/stage/recruit/recruit),[一图流](https://ark.yituliu.cn/survey/maarecruitdata)
|
||||
- 支持手动识别公招界面,方便对高星公招做出选择 ~~(你的这个高姿回费出的是推王呢还是推王呢)~~
|
||||
- 支持识别干员列表,统计已有和未有干员及潜能,并在公招识别显示
|
||||
- 支持识别养成材料,并导出至 [企鹅物流刷图规划](https://penguin-stats.cn/planner)、[明日方舟工具箱](https://arkntools.app/#/material)、[ARK-NIGHTS 干员培养表](https://ark-nights.com/settings)
|
||||
- 访问好友、收取信用及购物、领取日常奖励等,一键全日常自动长草
|
||||
- 肉鸽全自动刷源石锭和等级,自动烧水和凹直升,智能识别干员及练度
|
||||
- 选择作业 JSON 文件,自动抄作业, [视频演示](https://www.bilibili.com/video/BV1H841177Fk/)
|
||||
- 支持 C, Python, Java, Rust, Golang, Java HTTP, Rust HTTP 等多种接口,方便集成调用,自定义你的 MAA!
|
||||
|
||||
话不多说,看图!
|
||||
<!-- markdownlint-disable -->
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||
<details><summary>话不多说,看图!</summary>
|
||||
|
||||
<picture>
|
||||
<source media="(prefers-color-scheme: dark)" srcset="./docs/.vuepress/public/image/zh-cn/readme/1-dark.png">
|
||||
<img alt="zh1" src="./docs/.vuepress/public/image/zh-cn/readme/1-light.png">
|
||||
</picture>
|
||||
<picture>
|
||||
<source media="(prefers-color-scheme: dark)" srcset="./docs/.vuepress/public/image/zh-cn/readme/2-dark.png">
|
||||
<img alt="zh2" src="./docs/.vuepress/public/image/zh-cn/readme/2-light.png">
|
||||
</picture>
|
||||
<picture>
|
||||
<source media="(prefers-color-scheme: dark)" srcset="./docs/.vuepress/public/image/zh-cn/readme/3-dark.png">
|
||||
<img alt="zh3" src="./docs/.vuepress/public/image/zh-cn/readme/3-light.png">
|
||||
</picture>
|
||||
<picture>
|
||||
<source media="(prefers-color-scheme: dark)" srcset="./docs/.vuepress/public/image/zh-cn/readme/4-dark.png">
|
||||
<img alt="zh4" src="./docs/.vuepress/public/image/zh-cn/readme/4-light.png">
|
||||
</picture>
|
||||
|
||||
</details>
|
||||
|
||||
<!-- markdownlint-restore -->
|
||||
|
||||
## 下载地址
|
||||
|
||||
前往[官网](https://maa.plus)自动匹配镜像源并下载稳定版,或:
|
||||
|
||||
- [稳定版/公测版](https://github.com/MaaAssistantArknights/MaaAssistantArknights/releases)
|
||||
- [内测版](https://github.com/MaaAssistantArknights/MaaRelease/releases)
|
||||
|
||||
@@ -62,33 +86,28 @@ MAA 的意思是 MAA Assistant Arknights
|
||||
|
||||
### 基本说明
|
||||
|
||||
1. 请根据 [模拟器和设备支持](https://maa.plus/docs/用户手册/模拟器和设备支持),进行对应的操作;
|
||||
2. 修改模拟器分辨率为 `16:9` 比例,最低 `1280 * 720`,最高 `2K`;
|
||||
对于国际服(美服)玩家,由于界面布局、字号等问题,我们则建议您将分辨率修改为 `1920 * 1080`;
|
||||
3. 开始使用吧!
|
||||
|
||||
更多使用说明请参阅 [详细介绍](https://maa.plus/docs/用户手册/详细介绍.html)
|
||||
请参阅 [新手上路](https://maa.plus/docs/zh-cn/manual/newbie.html) 与 [功能介绍](https://maa.plus/docs/zh-cn/manual/introduction/)。
|
||||
|
||||
### 常见问题
|
||||
|
||||
- 软件一打开就闪退;
|
||||
- 连接错误、不知道 adb 路径怎么填写;
|
||||
- 连接错误、不知道 ADB 路径怎么填写;
|
||||
- 连接成功了,但没反应;
|
||||
- 如何连接自定义端口;
|
||||
- 下载速度慢,且镜像站无法打开网页;
|
||||
- 下载到一半提示“登陆”/“鉴权”;
|
||||
- 连接正常,任务开始了,但是没反应。
|
||||
|
||||
请参阅 [常见问题](https://maa.plus/docs/用户手册/常见问题.html)
|
||||
请参阅 [常见问题](https://maa.plus/docs/zh-cn/manual/faq.html)
|
||||
|
||||
### 外服支持
|
||||
|
||||
目前国际服(美服)、日服、韩服、繁中服的绝大部分功能均已支持。但由于外服用户较少及项目人手不足,很多功能并没有进行全面的测试,所以请自行体验。
|
||||
若您遇到了 Bug,或对某个功能有强需求,欢迎在 [Issues](https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues) 和 [讨论区](https://github.com/MaaAssistantArknights/MaaAssistantArknights/discussions) 催更;或加入我们一起建设 MAA!请参阅 [外服适配教程](#外服适配)
|
||||
若您遇到了 Bug,或对某个功能有强需求,欢迎在 [Issues](https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues) 和 [讨论区](https://github.com/MaaAssistantArknights/MaaAssistantArknights/discussions) 催更;或加入我们一起建设 MAA!请参阅 [外服适配教程](https://maa.plus/docs/zh-cn/develop/overseas-client-adaptation.html)
|
||||
|
||||
### CLI支持
|
||||
### CLI 支持
|
||||
|
||||
MAA 支持命令行界面(CLI)操作,支持 Linux,macOS 和 Windows,可用于自动化脚本或在无图形界面的服务器上使用。请参阅 [CLI 使用指南](https://maa.plus/docs/用户手册/CLI使用指南/cli-intro.html)
|
||||
MAA 支持命令行界面(CLI)操作,支持 Linux,macOS 和 Windows,可用于自动化脚本或在无图形界面的服务器上使用。请参阅 [CLI 使用指南](https://maa.plus/docs/zh-cn/manual/cli/intro.html)
|
||||
|
||||
## 加入我们
|
||||
|
||||
@@ -96,7 +115,7 @@ MAA 支持命令行界面(CLI)操作,支持 Linux,macOS 和 Windows,
|
||||
|
||||
**目前项目组非常缺前端大佬,若您有相关经验,欢迎加入我们!**
|
||||
|
||||
- 全新框架:[MaaFramework](https://github.com/MaaAssistantArknights/MaaFramework)
|
||||
- 全新框架:[MaaFramework](https://github.com/MaaXYZ/MaaFramework)
|
||||
- 全新 GUI:[MaaX](https://github.com/MaaAssistantArknights/MaaX)
|
||||
- [作业站](https://prts.plus) 前端:[maa-copilot-frontend](https://github.com/MaaAssistantArknights/maa-copilot-frontend)
|
||||
- [作业站](https://prts.plus) 后端:[MaaBackendCenter](https://github.com/MaaAssistantArknights/MaaBackendCenter)
|
||||
@@ -109,52 +128,45 @@ MAA 支持多国语言,并使用 Weblate 进行本地化管理。如果您通
|
||||
|
||||
MAA 以中文(简体)为第一语言,翻译词条均以中文(简体)为准。
|
||||
|
||||
[](https://weblate.maa-org.net/engage/maa-assistant-arknights/zh_Hans/)
|
||||
[](https://weblate.maa-org.net/engage/maa/)
|
||||
|
||||
### Windows
|
||||
### 参与开发
|
||||
|
||||
1. 下载预构建的第三方库
|
||||
#### Windows
|
||||
|
||||
```cmd
|
||||
python maadeps-download.py
|
||||
```
|
||||
请参阅 [开始开发](https://maa.plus/docs/zh-cn/develop/development.html)。
|
||||
|
||||
2. 使用 Visual Studio 2022 打开 `MAA.sln`,右键 `MaaWpfGui`,设为启动项目
|
||||
3. VS 上方配置选择 `RelWithDebInfo` `x64` (如果编译 Release 包 或 ARM 平台,请忽略这步)
|
||||
4. 右键 `MaaWpfGui` - 属性 - 调试 - 启用本地调试(这样就能把断点挂到 C++ Core 那边了)
|
||||
5. (可选)若准备提交 PR,建议启用 [clang-format 支持](https://maa.plus/docs/开发文档/开始开发.html#在-visual-studio-中启用-clang-format)
|
||||
#### Linux | macOS
|
||||
|
||||
### Linux | macOS
|
||||
请参阅 [Linux 编译教程](https://maa.plus/docs/zh-cn/develop/linux-tutorial.html)。
|
||||
|
||||
请参阅 [Linux 编译教程](https://maa.plus/docs/开发文档/Linux编译教程.html)
|
||||
|
||||
### API
|
||||
#### API
|
||||
|
||||
- [C 接口](include/AsstCaller.h):[集成示例](src/Cpp/main.cpp)
|
||||
- [Python 接口](src/Python/asst/asst.py):[集成示例](src/Python/sample.py)
|
||||
- [Golang 接口](src/Golang/):[集成示例](src/Golang/maa/maa.go)
|
||||
- [Dart 接口](src/Dart/)
|
||||
- [Golang 接口](src/Golang):[集成示例](src/Golang/maa/maa.go)
|
||||
- [Dart 接口](src/Dart)
|
||||
- [Java 接口](src/Java/src/main/java/com/iguigui/maaj/easySample/MaaCore.java):[集成示例](src/Java/src/main/java/com/iguigui/maaj/easySample/MaaJavaSample.java)
|
||||
- [Java HTTP 接口](src/Java/Readme.md)
|
||||
- [Rust 接口](src/Rust/src/maa_sys/):[HTTP 接口](src/Rust)
|
||||
- [TypeScript 接口](https://github.com/MaaAssistantArknights/MaaAsstElectronUI/tree/main/packages/main/coreLoader)
|
||||
- [Woolang 接口](src/Woolang/maa.wo):[集成示例](src/Woolang/main.wo)
|
||||
- [集成文档](https://maa.plus/docs/协议文档/集成文档.html)
|
||||
- [回调消息协议](https://maa.plus/docs/协议文档/回调消息协议.html)
|
||||
- [任务流程协议](https://maa.plus/docs/协议文档/任务流程协议.html)
|
||||
- [自动抄作业协议](https://maa.plus/docs/协议文档/战斗流程协议.html)
|
||||
- [Rust 接口](src/Rust/src/maa_sys):[HTTP 接口](src/Rust)
|
||||
- [TypeScript 接口](https://github.com/MaaAssistantArknights/MaaX/tree/main/packages/main/coreLoader)
|
||||
- [Woolang 接口](src/Woolang/maa.wo):[集成示例](src/Woolang/demo.wo)
|
||||
- [集成文档](https://maa.plus/docs/zh-cn/protocol/integration.html)
|
||||
- [回调消息协议](https://maa.plus/docs/zh-cn/protocol/callback-schema.html)
|
||||
- [任务流程协议](https://maa.plus/docs/zh-cn/protocol/task-schema.html)
|
||||
- [自动抄作业协议](https://maa.plus/docs/zh-cn/protocol/copilot-schema.html)
|
||||
|
||||
### 外服适配
|
||||
#### 外服适配
|
||||
|
||||
请参阅 [外服适配教程](https://maa.plus/docs/开发文档/外服适配教程.html),对于国服已支持的功能,绝大部分的外服适配工作仅需要截图 + 简单的 JSON 修改即可。
|
||||
请参阅 [外服适配教程](https://maa.plus/docs/zh-cn/develop/overseas-client-adaptation.html),对于国服已支持的功能,绝大部分的外服适配工作仅需要截图 + 简单的 JSON 修改即可。
|
||||
|
||||
### 想参与开发,但不太会用 GitHub?
|
||||
#### 想参与开发,但不太会用 GitHub?
|
||||
|
||||
[GitHub Pull Request 流程简述](https://maa.plus/docs/开发文档/开始开发.html#github-pull-request-流程简述)
|
||||
[GitHub Pull Request 流程简述](https://maa.plus/docs/zh-cn/develop/development.html#github-pull-request-流程简述)
|
||||
|
||||
### Issue bot
|
||||
#### Issue bot
|
||||
|
||||
请参阅 [Issue bot 使用方法](https://maa.plus/docs/开发文档/IssueBot使用方法.html)
|
||||
请参阅 [Issue Bot 使用方法](https://maa.plus/docs/zh-cn/develop/issue-bot-usage.html)
|
||||
|
||||
## 致谢
|
||||
|
||||
@@ -167,17 +179,17 @@ MAA 以中文(简体)为第一语言,翻译词条均以中文(简体)
|
||||
- 机器学习加速器:[onnxruntime](https://github.com/microsoft/onnxruntime)
|
||||
- ~~关卡掉落识别:[企鹅物流识别](https://github.com/penguin-statistics/recognizer)~~
|
||||
- 地图格子识别:[Arknights-Tile-Pos](https://github.com/yuanyan3060/Arknights-Tile-Pos)
|
||||
- C++ JSON库:[meojson](https://github.com/MistEO/meojson.git)
|
||||
- C++ JSON 库:[meojson](https://github.com/MistEO/meojson.git)
|
||||
- C++ 运算符解析器:[calculator](https://github.com/kimwalisch/calculator)
|
||||
- ~~C++ base64编解码:[cpp-base64](https://github.com/ReneNyffenegger/cpp-base64)~~
|
||||
- ~~C++ base64 编解码:[cpp-base64](https://github.com/ReneNyffenegger/cpp-base64)~~
|
||||
- C++ 解压压缩库:[zlib](https://github.com/madler/zlib)
|
||||
- C++ Gzip封装:[gzip-hpp](https://github.com/mapbox/gzip-hpp)
|
||||
- 安卓触控事件器:[minitouch](https://github.com/openstf/minitouch)
|
||||
- C++ Gzip 封装:[gzip-hpp](https://github.com/mapbox/gzip-hpp)
|
||||
- 安卓触控事件器:[Minitouch](https://github.com/DeviceFarmer/minitouch)
|
||||
- 安卓触控事件器:[MaaTouch](https://github.com/MaaAssistantArknights/MaaTouch)
|
||||
- WPF MVVM框架:[Stylet](https://github.com/canton7/Stylet)
|
||||
- WPF控件库:[HandyControl](https://github.com/HandyOrg/HandyControl) -> [HandyControls](https://github.com/ghost1372/HandyControls)
|
||||
- WPF MVVM 框架:[Stylet](https://github.com/canton7/Stylet)
|
||||
- WPF 控件库:[HandyControl](https://github.com/HandyOrg/HandyControl) -> [HandyControls](https://github.com/ghost1372/HandyControls)
|
||||
- C# 日志:[Serilog](https://github.com/serilog/serilog)
|
||||
- C# JSON库:[Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json) & [System.Text.Json](https://github.com/dotnet/runtime)
|
||||
- C# JSON 库:[Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json) & [System.Text.Json](https://github.com/dotnet/runtime)
|
||||
- ~~下载器:[aria2](https://github.com/aria2/aria2)~~
|
||||
|
||||
### 数据源
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
# TODO: replace with cmake-generated interface file
|
||||
|
||||
find_path(FastDeploy_INCLUDE_DIR NAMES fastdeploy/fastdeploy_model.h)
|
||||
|
||||
find_library(FastDeploy_LIBRARY NAMES fastdeploy)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(
|
||||
FastDeploy
|
||||
REQUIRED_VARS FastDeploy_LIBRARY FastDeploy_INCLUDE_DIR
|
||||
)
|
||||
|
||||
if(FastDeploy_FOUND)
|
||||
set(FastDeploy_INCLUDE_DIRS ${FastDeploy_INCLUDE_DIR})
|
||||
if(NOT TARGET FastDeploy::FastDeploy)
|
||||
add_library(FastDeploy::FastDeploy UNKNOWN IMPORTED)
|
||||
set_target_properties(FastDeploy::FastDeploy PROPERTIES
|
||||
IMPORTED_LOCATION "${FastDeploy_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${FastDeploy_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
@@ -1,20 +0,0 @@
|
||||
find_path(ONNXRuntime_INCLUDE_DIR NAMES onnxruntime/core/session/onnxruntime_c_api.h)
|
||||
|
||||
find_library(ONNXRuntime_LIBRARY NAMES onnxruntime)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(
|
||||
ONNXRuntime
|
||||
REQUIRED_VARS ONNXRuntime_LIBRARY ONNXRuntime_INCLUDE_DIR
|
||||
)
|
||||
|
||||
if(ONNXRuntime_FOUND)
|
||||
set(ONNXRuntime_INCLUDE_DIRS ${ONNXRuntime_INCLUDE_DIR})
|
||||
if(NOT TARGET ONNXRuntime::ONNXRuntime)
|
||||
add_library(ONNXRuntime::ONNXRuntime UNKNOWN IMPORTED)
|
||||
set_target_properties(ONNXRuntime::ONNXRuntime PROPERTIES
|
||||
IMPORTED_LOCATION "${ONNXRuntime_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${ONNXRuntime_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
@@ -1,50 +0,0 @@
|
||||
|
||||
|
||||
set(FASTDEPLOY_URL_PREFIX "https://github.com/MaaAssistantArknights/build-fastdeploy/releases/download")
|
||||
|
||||
set(FASTDEPLOY_TAG "gac255b8a")
|
||||
|
||||
set(COMPRESSED_SUFFIX ".tar.gz")
|
||||
|
||||
if(WIN32)
|
||||
set(FASTDEPLOY_FILENAME "FastDeploy-Windows")
|
||||
set(FASTDEPLOY_CHECKSUM "0a0700d4e8923bcd4c387a658e5e9a689ed9e0d114c260b11d082a2176c233d4")
|
||||
elseif(APPLE)
|
||||
if (CURRENT_OSX_ARCH STREQUAL "arm64")
|
||||
set(FASTDEPLOY_FILENAME "FastDeploy-macOS-arm64")
|
||||
set(FASTDEPLOY_CHECKSUM "28a771814d197ba8056f1fcb7cc0671facec90a8733a0dac2cf0b68a8cc36d24")
|
||||
else()
|
||||
set(FASTDEPLOY_FILENAME "FastDeploy-macOS-x86_64")
|
||||
set(FASTDEPLOY_CHECKSUM "76e97c7e944a18eb160646fa32ac0a7e24c87751b2b127dc33454f993f6d4b97")
|
||||
endif()
|
||||
else()
|
||||
set(FASTDEPLOY_FILENAME "FastDeploy-Linux")
|
||||
set(FASTDEPLOY_CHECKSUM "4d106e5499e9b5b29426667617215ac7e4e70d2353af10caccdfdf6c1f1534a7")
|
||||
endif(WIN32)
|
||||
|
||||
set(FASTDEPLOY_URL ${FASTDEPLOY_URL_PREFIX}/${FASTDEPLOY_TAG}/${FASTDEPLOY_FILENAME}${COMPRESSED_SUFFIX})
|
||||
|
||||
if (FASTDEPLOY_DIRECTORY)
|
||||
set(FastDeploy_DIR ${FASTDEPLOY_DIRECTORY})
|
||||
find_package(FastDeploy REQUIRED PATHS ${FastDeploy_DIR})
|
||||
include_directories(${FastDeploy_INCLUDE_DIRS})
|
||||
list(APPEND DEPEND_LIBS ${FastDeploy_LIBS})
|
||||
else ()
|
||||
download_and_decompress(${FASTDEPLOY_URL}
|
||||
${CMAKE_CURRENT_BINARY_DIR}/${FASTDEPLOY_FILENAME}${COMPRESSED_SUFFIX}
|
||||
${FASTDEPLOY_CHECKSUM}
|
||||
${THIRD_PARTY_PATH}/install/)
|
||||
set(FASTDEPLOY_FILENAME fastdeploy)
|
||||
set(FastDeploy_DIR ${THIRD_PARTY_PATH}/install/${FASTDEPLOY_FILENAME})
|
||||
|
||||
find_package(FastDeploy REQUIRED PATHS ${FastDeploy_DIR} NO_DEFAULT_PATH)
|
||||
include_directories(${FastDeploy_INCLUDE_DIRS})
|
||||
list(APPEND DEPEND_LIBS ${FastDeploy_LIBS})
|
||||
endif (FASTDEPLOY_DIRECTORY)
|
||||
|
||||
if (INSTALL_THIRD_LIBS)
|
||||
install(DIRECTORY ${FastDeploy_DIR}/lib/ DESTINATION . USE_SOURCE_PERMISSIONS)
|
||||
install(DIRECTORY ${ORT_LIB_PATH}/ DESTINATION . USE_SOURCE_PERMISSIONS)
|
||||
install(DIRECTORY ${FastDeploy_DIR}/third_libs/install/paddle2onnx/lib/
|
||||
DESTINATION . USE_SOURCE_PERMISSIONS)
|
||||
endif (INSTALL_THIRD_LIBS)
|
||||
@@ -15,13 +15,13 @@ if (BUILD_XCFRAMEWORK)
|
||||
COMMAND xcodebuild -create-xcframework -library "${PROJECT_SOURCE_DIR}/MaaDeps/runtime/${MAADEPS_TRIPLET}/libonnxruntime.1.14.1.dylib" -output ONNXRuntime.xcframework
|
||||
)
|
||||
|
||||
add_custom_command(OUTPUT MaaDerpLearning.xcframework
|
||||
COMMAND rm -rf MaaDerpLearning.xcframework
|
||||
COMMAND xcodebuild -create-xcframework -library "${PROJECT_SOURCE_DIR}/MaaDeps/runtime/${MAADEPS_TRIPLET}/libMaaDerpLearning.dylib" -output MaaDerpLearning.xcframework
|
||||
add_custom_command(OUTPUT fastdeploy_ppocr.xcframework
|
||||
COMMAND rm -rf fastdeploy_ppocr.xcframework
|
||||
COMMAND xcodebuild -create-xcframework -library "${PROJECT_SOURCE_DIR}/MaaDeps/runtime/${MAADEPS_TRIPLET}/libfastdeploy_ppocr.dylib" -output fastdeploy_ppocr.xcframework
|
||||
)
|
||||
|
||||
add_custom_target(MaaXCFramework ALL
|
||||
DEPENDS MaaCore MaaCore.xcframework OpenCV.xcframework ONNXRuntime.xcframework MaaDerpLearning.xcframework
|
||||
DEPENDS MaaCore MaaCore.xcframework OpenCV.xcframework ONNXRuntime.xcframework fastdeploy_ppocr.xcframework
|
||||
)
|
||||
endif (BUILD_XCFRAMEWORK)
|
||||
|
||||
|
||||
8
docs/.vuepress/client.ts
Normal file
@@ -0,0 +1,8 @@
|
||||
import { defineClientConfig } from "vuepress/client";
|
||||
import ImageGrid from "../components/ImageGrid.vue";
|
||||
|
||||
export default defineClientConfig({
|
||||
enhance: ({ app }) => {
|
||||
app.component("ImageGrid", ImageGrid);
|
||||
},
|
||||
});
|
||||
@@ -11,25 +11,25 @@ export default defineUserConfig({
|
||||
port: 3001,
|
||||
|
||||
locales: {
|
||||
"/": {
|
||||
"/zh-cn/": {
|
||||
lang: "zh-CN",
|
||||
description: "开发者文档",
|
||||
description: "文档",
|
||||
},
|
||||
"/zh-tw/": {
|
||||
lang: "zh-TW",
|
||||
description: "開發者文件",
|
||||
description: "文件",
|
||||
},
|
||||
"/en-us/": {
|
||||
lang: "en-US",
|
||||
title: "Documents",
|
||||
description: "Documentation",
|
||||
},
|
||||
"/ja-jp/": {
|
||||
lang: "ja-JP",
|
||||
description: "ドキュメント",
|
||||
description: "ドキュメンテーション",
|
||||
},
|
||||
"/ko-kr/": {
|
||||
lang: "ko-KR",
|
||||
description: "문서",
|
||||
description: "선적 서류 비치",
|
||||
},
|
||||
},
|
||||
|
||||
@@ -56,21 +56,21 @@ export default defineUserConfig({
|
||||
[
|
||||
"link",
|
||||
{
|
||||
href: "https://fonts.googleapis.com/css?family=Noto+Sans+SC:300,400,500,700,900&display=swap",
|
||||
href: "https://fonts.googleapis.com/css2?family=Noto+Sans+SC:wght@100..900&display=swap",
|
||||
rel: "stylesheet",
|
||||
},
|
||||
],
|
||||
[
|
||||
"link",
|
||||
{
|
||||
href: "https://fonts.googleapis.com/css2?family=Noto+Serif+SC:400;500;700&display=swap",
|
||||
href: "https://fonts.googleapis.com/css2?family=Noto+Serif+SC:wght@200..900&display=swap",
|
||||
rel: "stylesheet",
|
||||
},
|
||||
],
|
||||
[
|
||||
"link",
|
||||
{
|
||||
href: "https://fonts.googleapis.com/css2?family=Jetbrains+Mono:wght@300,400,500,700;700&display=swap",
|
||||
href: "https://fonts.googleapis.com/css2?family=JetBrains+Mono:ital,wght@0,100..800;1,100..800&display=swap",
|
||||
rel: "stylesheet",
|
||||
},
|
||||
],
|
||||
|
||||
@@ -9,17 +9,17 @@ export const enusNavbar = navbar([
|
||||
{
|
||||
text: "User Manual",
|
||||
icon: "mdi:user",
|
||||
link: "/en-us/1.1-USER_MANUAL",
|
||||
link: "/en-us/manual/",
|
||||
},
|
||||
{
|
||||
text: "Development Docs",
|
||||
icon: "ph:code-bold",
|
||||
link: "/en-us/2.1-LINUX_TUTORIAL",
|
||||
link: "/en-us/develop/",
|
||||
},
|
||||
{
|
||||
text: "Protocol Docs",
|
||||
icon: "basil:document-solid",
|
||||
link: "/en-us/3.1-INTEGRATION",
|
||||
link: "/en-us/protocol/",
|
||||
},
|
||||
{
|
||||
text: "MAA Website",
|
||||
|
||||
@@ -9,17 +9,17 @@ export const jajpNavbar = navbar([
|
||||
{
|
||||
text: "使用説明",
|
||||
icon: "mdi:user",
|
||||
link: "/ja-jp/使用説明",
|
||||
link: "/ja-jp/manual/",
|
||||
},
|
||||
{
|
||||
text: "開発関連",
|
||||
icon: "ph:code-bold",
|
||||
link: "/ja-jp/開発関連",
|
||||
link: "/ja-jp/develop/",
|
||||
},
|
||||
{
|
||||
text: "プロトコルドキュメント",
|
||||
icon: "basil:document-solid",
|
||||
link: "/ja-jp/プロトコルドキュメント",
|
||||
link: "/ja-jp/protocol/",
|
||||
},
|
||||
{
|
||||
text: "MAA 公式サイト",
|
||||
|
||||
@@ -9,17 +9,17 @@ export const kokrNavbar = navbar([
|
||||
{
|
||||
text: "사용자 설명서",
|
||||
icon: "mdi:user",
|
||||
link: "/ko-kr/사용자설명서",
|
||||
link: "/ko-kr/manual/",
|
||||
},
|
||||
{
|
||||
text: "개발 문서",
|
||||
icon: "ph:code-bold",
|
||||
link: "/ko-kr/개발문서",
|
||||
link: "/ko-kr/develop/",
|
||||
},
|
||||
{
|
||||
text: "프로토콜 문서",
|
||||
icon: "basil:document-solid",
|
||||
link: "/ko-kr/스키마",
|
||||
link: "/ko-kr/protocol/",
|
||||
},
|
||||
{
|
||||
text: "MAA 공식 홈페이지",
|
||||
|
||||
@@ -4,22 +4,22 @@ export const zhcnNavbar = navbar([
|
||||
{
|
||||
text: "主页",
|
||||
icon: "ic:round-home",
|
||||
link: "/",
|
||||
link: "/zh-cn/",
|
||||
},
|
||||
{
|
||||
text: "用户手册",
|
||||
icon: "mdi:user",
|
||||
link: "/用户手册",
|
||||
link: "/zh-cn/manual/",
|
||||
},
|
||||
{
|
||||
text: "开发文档",
|
||||
icon: "ph:code-bold",
|
||||
link: "/开发文档",
|
||||
link: "/zh-cn/develop/",
|
||||
},
|
||||
{
|
||||
text: "协议文档",
|
||||
icon: "basil:document-solid",
|
||||
link: "/协议文档",
|
||||
link: "/zh-cn/protocol/",
|
||||
},
|
||||
{
|
||||
text: "MAA 官网",
|
||||
|
||||
@@ -9,17 +9,17 @@ export const zhtwNavbar = navbar([
|
||||
{
|
||||
text: "用戶說明書",
|
||||
icon: "mdi:user",
|
||||
link: "/zh-tw/1.1-詳細介紹",
|
||||
link: "/zh-tw/manual/",
|
||||
},
|
||||
{
|
||||
text: "開發文件",
|
||||
icon: "ph:code-bold",
|
||||
link: "/zh-tw/2.1-Linux編譯教學",
|
||||
link: "/zh-tw/develop/",
|
||||
},
|
||||
{
|
||||
text: "協議文件",
|
||||
icon: "basil:document-solid",
|
||||
link: "/zh-tw/3.1-集成文件",
|
||||
link: "/zh-tw/protocol/",
|
||||
},
|
||||
{
|
||||
text: "MAA 官網",
|
||||
|
||||
@@ -41,43 +41,6 @@ export default {
|
||||
}
|
||||
}
|
||||
},
|
||||
'/zh-tw/': {
|
||||
placeholder: '搜尋',
|
||||
translations: {
|
||||
button: {
|
||||
buttonText: '搜尋',
|
||||
},
|
||||
modal: {
|
||||
searchBox: {
|
||||
resetButtonTitle: '清除查詢條件',
|
||||
cancelButtonText: '取消',
|
||||
},
|
||||
startScreen: {
|
||||
recentSearchesTitle: '搜尋歷史',
|
||||
noRecentSearchesText: '沒有搜尋歷史',
|
||||
saveRecentSearchButtonTitle: '保存至搜尋歷史',
|
||||
removeRecentSearchButtonTitle: '從搜尋歷史中移除',
|
||||
favoriteSearchesTitle: '收藏',
|
||||
removeFavoriteSearchButtonTitle: '從收藏中移除',
|
||||
},
|
||||
errorScreen: {
|
||||
titleText: '無法獲取結果',
|
||||
helpText: '你可能需要檢查你的網路連接',
|
||||
},
|
||||
footer: {
|
||||
selectText: '選擇',
|
||||
navigateText: '切換',
|
||||
closeText: '關閉',
|
||||
searchByText: '搜尋提供者',
|
||||
},
|
||||
noResultsScreen: {
|
||||
noResultsText: '無法找到相關結果',
|
||||
suggestedQueryText: '你可以嘗試查詢',
|
||||
reportMissingResultsText: '你認為該查詢應該有結果?',
|
||||
reportMissingResultsLinkText: '點擊反饋',
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
'/en-us/': {
|
||||
placeholder: 'Search',
|
||||
@@ -117,8 +80,4 @@ export default {
|
||||
}
|
||||
}
|
||||
},
|
||||
'/ja-jp/': {
|
||||
placeholder: '検索する',
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BIN
docs/.vuepress/public/image/en-us/readme/1-dark.png
Normal file
|
After Width: | Height: | Size: 74 KiB |
BIN
docs/.vuepress/public/image/en-us/readme/1-light.png
Normal file
|
After Width: | Height: | Size: 73 KiB |
BIN
docs/.vuepress/public/image/en-us/readme/2-dark.png
Normal file
|
After Width: | Height: | Size: 68 KiB |
BIN
docs/.vuepress/public/image/en-us/readme/2-light.png
Normal file
|
After Width: | Height: | Size: 68 KiB |
BIN
docs/.vuepress/public/image/en-us/readme/3-dark.png
Normal file
|
After Width: | Height: | Size: 64 KiB |
BIN
docs/.vuepress/public/image/en-us/readme/3-light.png
Normal file
|
After Width: | Height: | Size: 64 KiB |
BIN
docs/.vuepress/public/image/en-us/readme/4-dark.png
Normal file
|
After Width: | Height: | Size: 89 KiB |
BIN
docs/.vuepress/public/image/en-us/readme/4-light.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
docs/.vuepress/public/image/ja-jp/readme/1-light.png
Normal file
|
After Width: | Height: | Size: 67 KiB |
BIN
docs/.vuepress/public/image/ja-jp/readme/2-light.png
Normal file
|
After Width: | Height: | Size: 40 KiB |
BIN
docs/.vuepress/public/image/ko-kr/readme/1-light.png
Normal file
|
After Width: | Height: | Size: 64 KiB |
BIN
docs/.vuepress/public/image/ko-kr/readme/2-light.png
Normal file
|
After Width: | Height: | Size: 71 KiB |
BIN
docs/.vuepress/public/image/zh-cn/readme/1-dark.png
Normal file
|
After Width: | Height: | Size: 63 KiB |
BIN
docs/.vuepress/public/image/zh-cn/readme/1-light.png
Normal file
|
After Width: | Height: | Size: 62 KiB |
BIN
docs/.vuepress/public/image/zh-cn/readme/2-dark.png
Normal file
|
After Width: | Height: | Size: 52 KiB |
BIN
docs/.vuepress/public/image/zh-cn/readme/2-light.png
Normal file
|
After Width: | Height: | Size: 51 KiB |
BIN
docs/.vuepress/public/image/zh-cn/readme/3-dark.png
Normal file
|
After Width: | Height: | Size: 28 KiB |
BIN
docs/.vuepress/public/image/zh-cn/readme/3-light.png
Normal file
|
After Width: | Height: | Size: 28 KiB |
BIN
docs/.vuepress/public/image/zh-cn/readme/4-dark.png
Normal file
|
After Width: | Height: | Size: 71 KiB |
BIN
docs/.vuepress/public/image/zh-cn/readme/4-light.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
0
docs/.vuepress/public/image/zh-tw/readme/TODO
Normal file
@@ -10,127 +10,23 @@ export const enusSidebar = sidebar({
|
||||
{
|
||||
text: "User Manual",
|
||||
icon: "mdi:user",
|
||||
prefix: "manual/",
|
||||
collapsible: true,
|
||||
children: [
|
||||
{
|
||||
text: "Beginner's guide",
|
||||
icon: "ri:guide-fill",
|
||||
link: "/en-us/1.0-BEGINNER'S_GUIDE",
|
||||
},
|
||||
{
|
||||
text: "Introduction",
|
||||
icon: "mdi:information-outline",
|
||||
link: "/en-us/1.1-USER_MANUAL",
|
||||
},
|
||||
{
|
||||
text: "FAQs",
|
||||
icon: "ph:question-fill",
|
||||
link: "/en-us/1.2-FAQ",
|
||||
},
|
||||
{
|
||||
text: "Emulator Supports",
|
||||
icon: "mingcute:laptop-fill",
|
||||
collapsible: true,
|
||||
children: [
|
||||
{
|
||||
text: "Windows",
|
||||
icon: "ri:windows-fill",
|
||||
link: "/en-us/1.3-EMULATOR_SUPPORTS",
|
||||
},
|
||||
{
|
||||
text: "Mac",
|
||||
icon: "basil:apple-solid",
|
||||
link: "/en-us/1.4-EMULATOR_SUPPORTS_FOR_MAC",
|
||||
},
|
||||
{
|
||||
text: "Linux",
|
||||
icon: "teenyicons:linux-alt-solid",
|
||||
link: "/en-us/1.5-EMULATOR_SUPPORTS_FOR_LINUX",
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
text: "User Manual For CLI",
|
||||
icon: "material-symbols:terminal",
|
||||
prefix: "user_manual_for_cli/",
|
||||
collapsible: true,
|
||||
children: "structure",
|
||||
}
|
||||
],
|
||||
children: "structure",
|
||||
},
|
||||
{
|
||||
text: "Development Docs",
|
||||
icon: "ph:code-bold",
|
||||
prefix: "develop/",
|
||||
collapsible: true,
|
||||
children: [
|
||||
{
|
||||
text: "Linux Compilation Tutorial",
|
||||
icon: "teenyicons:linux-alt-solid",
|
||||
link: "/en-us/2.1-LINUX_TUTORIAL",
|
||||
},
|
||||
{
|
||||
text: "Development",
|
||||
icon: "iconoir:developer",
|
||||
link: "/en-us/2.2-DEVELOPMENT",
|
||||
},
|
||||
{
|
||||
text: "IssueBot Usage",
|
||||
icon: "bxs:bot",
|
||||
link: "/en-us/2.3-ISSUE_BOT_USAGE",
|
||||
},
|
||||
{
|
||||
text: "Web PR Tutorial",
|
||||
icon: "mingcute:git-pull-request-fill",
|
||||
link: "/en-us/2.4-PURE_WEB_PR_TUTORIAL",
|
||||
},
|
||||
{
|
||||
text: "Overseas Clients Adaptation",
|
||||
icon: "ri:earth-fill",
|
||||
link: "/en-us/2.5-OVERSEAS_CLIENTS_ADAPTATION",
|
||||
},
|
||||
],
|
||||
children: "structure",
|
||||
},
|
||||
{
|
||||
text: "Protocol Docs",
|
||||
icon: "basil:document-solid",
|
||||
prefix: "protocol/",
|
||||
collapsible: true,
|
||||
children: [
|
||||
{
|
||||
text: "Integration",
|
||||
icon: "bxs:book",
|
||||
link: "/en-us/3.1-INTEGRATION",
|
||||
},
|
||||
{
|
||||
text: "Callback Schema",
|
||||
icon: "material-symbols:u-turn-left",
|
||||
link: "/en-us/3.2-CALLBACK_SCHEMA",
|
||||
},
|
||||
{
|
||||
text: "Copilot Schema",
|
||||
icon: "ph:sword-bold",
|
||||
link: "/en-us/3.3-COPILOT_SCHEMA",
|
||||
},
|
||||
{
|
||||
text: "Task Schema",
|
||||
icon: "material-symbols:task",
|
||||
link: "/en-us/3.4-TASK_SCHEMA",
|
||||
},
|
||||
{
|
||||
text: "Integrated Strategy Schema",
|
||||
icon: "ri:game-fill",
|
||||
link: "/en-us/3.5-INTEGRATED_STRATEGY_SCHEMA",
|
||||
},
|
||||
{
|
||||
text: "Infrastructure Scheduling Schema",
|
||||
icon: "material-symbols:view-quilt-rounded",
|
||||
link: "/en-us/3.6-INFRASTRUCTURE_SCHEDULING_SCHEMA",
|
||||
},
|
||||
{
|
||||
text: "Security Presence Schema",
|
||||
icon: "game-icons:prisoner",
|
||||
link: "/en-us/3.7-SECURITY_PRESENCE_SCHEMA",
|
||||
},
|
||||
],
|
||||
children: "structure",
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
@@ -10,44 +10,21 @@ export const jajpSidebar = sidebar({
|
||||
{
|
||||
text: "使用説明",
|
||||
icon: "mdi:user",
|
||||
prefix: "使用説明/",
|
||||
prefix: "manual/",
|
||||
collapsible: true,
|
||||
children: [
|
||||
{
|
||||
text: "詳細説明",
|
||||
icon: "mdi:information-outline",
|
||||
link: "詳細説明",
|
||||
},
|
||||
{
|
||||
text: "よくある質問",
|
||||
icon: "ph:question-fill",
|
||||
link: "よくある質問",
|
||||
},
|
||||
{
|
||||
text: "エミュレータのサポート",
|
||||
icon: "mingcute:laptop-fill",
|
||||
prefix: "エミュレータのサポート/",
|
||||
collapsible: true,
|
||||
children: "structure",
|
||||
},
|
||||
{
|
||||
text: "CLIユーザーガイド",
|
||||
icon: "material-symbols:terminal",
|
||||
link: "CLIユーザーガイド",
|
||||
},
|
||||
],
|
||||
children: "structure",
|
||||
},
|
||||
{
|
||||
text: "開発関連",
|
||||
icon: "ph:code-bold",
|
||||
prefix: "開発関連/",
|
||||
prefix: "develop/",
|
||||
collapsible: true,
|
||||
children: "structure",
|
||||
},
|
||||
{
|
||||
text: "プロトコルドキュメント",
|
||||
icon: "basil:document-solid",
|
||||
prefix: "プロトコルドキュメント/",
|
||||
prefix: "protocol/",
|
||||
collapsible: true,
|
||||
children: "structure",
|
||||
},
|
||||
|
||||
@@ -10,139 +10,23 @@ export const kokrSidebar = sidebar({
|
||||
{
|
||||
text: "사용자 설명서",
|
||||
icon: "mdi:user",
|
||||
prefix: "사용자설명서/",
|
||||
prefix: "manual/",
|
||||
collapsible: true,
|
||||
children: [
|
||||
{
|
||||
text: "기능",
|
||||
icon: "mdi:information-outline",
|
||||
link: "사용자설명서",
|
||||
},
|
||||
{
|
||||
text: "자주 묻는 질문",
|
||||
icon: "ph:question-fill",
|
||||
link: "FAQ",
|
||||
},
|
||||
{
|
||||
text: "플랫폼 별 지원",
|
||||
icon: "mingcute:laptop-fill",
|
||||
prefix: "플랫폼/",
|
||||
collapsible: true,
|
||||
children: [
|
||||
{
|
||||
text: "Windows 지원",
|
||||
icon: "ri:windows-fill",
|
||||
link: "1.Windows",
|
||||
},
|
||||
{
|
||||
text: "Mac 지원",
|
||||
icon: "basil:apple-solid",
|
||||
link: "2.Mac",
|
||||
},
|
||||
{
|
||||
text: "Linux 지원",
|
||||
icon: "teenyicons:linux-alt-solid",
|
||||
link: "3.Linux",
|
||||
},
|
||||
{
|
||||
text: "Android 지원",
|
||||
icon: "mingcute:android-fill",
|
||||
link: "4.Android",
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
text: "CLI 가이드",
|
||||
icon: "material-symbols:terminal",
|
||||
link: "CLI",
|
||||
},
|
||||
],
|
||||
children: "structure",
|
||||
},
|
||||
{
|
||||
text: "개발 관련",
|
||||
icon: "ph:code-bold",
|
||||
prefix: "개발문서/",
|
||||
prefix: "develop/",
|
||||
collapsible: true,
|
||||
children: [
|
||||
{
|
||||
text: "개발 환경 구축",
|
||||
icon: "iconoir:developer",
|
||||
link: "1.개발시작",
|
||||
},
|
||||
{
|
||||
text: "Linux 튜토리얼",
|
||||
icon: "teenyicons:linux-alt-solid",
|
||||
link: "2.Linux가이드",
|
||||
},
|
||||
{
|
||||
text: "웹 기반 PR 가이드",
|
||||
icon: "mingcute:git-pull-request-fill",
|
||||
link: "3.웹기반PR",
|
||||
},
|
||||
{
|
||||
text: "IssueBot 사용방법",
|
||||
icon: "bxs:bot",
|
||||
link: "4.IssueBot",
|
||||
},
|
||||
{
|
||||
text: "해외 클라이언트 현지화",
|
||||
icon: "ri:earth-fill",
|
||||
link: "5.해외클라이언트현지화",
|
||||
},
|
||||
{
|
||||
text: "문서 작성 가이드",
|
||||
icon: "jam:write-f",
|
||||
link: "6.문서가이드",
|
||||
},
|
||||
],
|
||||
children: "structure",
|
||||
},
|
||||
{
|
||||
text: "프로토콜 문서",
|
||||
icon: "basil:document-solid",
|
||||
prefix: "스키마/",
|
||||
prefix: "protocol/",
|
||||
collapsible: true,
|
||||
children: [
|
||||
{
|
||||
text: "통합문서",
|
||||
icon: "bxs:book",
|
||||
link: "1.통합문서",
|
||||
},
|
||||
{
|
||||
text: "콜백 스키마",
|
||||
icon: "material-symbols:u-turn-left",
|
||||
link: "2.콜백",
|
||||
},
|
||||
{
|
||||
text: "전투 스키마",
|
||||
icon: "ph:sword-bold",
|
||||
link: "3.전투",
|
||||
},
|
||||
{
|
||||
text: "작업 스키마",
|
||||
icon: "material-symbols:task",
|
||||
link: "4.작업",
|
||||
},
|
||||
{
|
||||
text: "통합전략 스키마",
|
||||
icon: "ri:game-fill",
|
||||
link: "5.통합전략",
|
||||
},
|
||||
{
|
||||
text: "기반시설 스키마",
|
||||
icon: "material-symbols:view-quilt-rounded",
|
||||
link: "6.기반시설",
|
||||
},
|
||||
{
|
||||
text: "보안파견 스키마",
|
||||
icon: "game-icons:prisoner",
|
||||
link: "7.보안파견",
|
||||
},
|
||||
{
|
||||
text: "원격제어 스키마",
|
||||
icon: "mdi:remote-desktop",
|
||||
link: "8.원격제어",
|
||||
},
|
||||
],
|
||||
children: "structure",
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
@@ -1,60 +1,30 @@
|
||||
import { sidebar } from "vuepress-theme-hope";
|
||||
|
||||
export const zhcnSidebar = sidebar({
|
||||
"/": [
|
||||
"/zh-cn/": [
|
||||
{
|
||||
text: "MAA",
|
||||
icon: "ic:round-home",
|
||||
link: "/",
|
||||
link: "/zh-cn/",
|
||||
},
|
||||
{
|
||||
text: "用户手册",
|
||||
icon: "mdi:user",
|
||||
prefix: "用户手册/",
|
||||
prefix: "manual/",
|
||||
collapsible: true,
|
||||
children: [
|
||||
{
|
||||
text: "新手上路",
|
||||
icon: "ri:guide-fill",
|
||||
link: "新手上路",
|
||||
},
|
||||
{
|
||||
text: "功能介绍",
|
||||
icon: "mdi:information-outline",
|
||||
link: "详细介绍",
|
||||
},
|
||||
{
|
||||
text: "常见问题",
|
||||
icon: "ph:question-fill",
|
||||
link: "常见问题",
|
||||
},
|
||||
{
|
||||
text: "模拟器和设备支持",
|
||||
icon: "mingcute:laptop-fill",
|
||||
prefix: "模拟器和设备支持/",
|
||||
collapsible: true,
|
||||
children: "structure",
|
||||
},
|
||||
{
|
||||
text: "CLI使用指南",
|
||||
icon: "material-symbols:terminal",
|
||||
prefix: "user_manual_for_cli/",
|
||||
collapsible: true,
|
||||
children: "structure",
|
||||
},
|
||||
],
|
||||
children: "structure",
|
||||
},
|
||||
{
|
||||
text: "开发文档",
|
||||
icon: "ph:code-bold",
|
||||
prefix: "开发文档/",
|
||||
prefix: "develop/",
|
||||
collapsible: true,
|
||||
children: "structure",
|
||||
},
|
||||
{
|
||||
text: "协议文档",
|
||||
icon: "basil:document-solid",
|
||||
prefix: "协议文档/",
|
||||
prefix: "protocol/",
|
||||
collapsible: true,
|
||||
children: "structure",
|
||||
},
|
||||
|
||||
@@ -10,120 +10,23 @@ export const zhtwSidebar = sidebar({
|
||||
{
|
||||
text: "用戶說明書",
|
||||
icon: "mdi:user",
|
||||
prefix: "manual/",
|
||||
collapsible: true,
|
||||
children: [
|
||||
{
|
||||
text: "功能介绍",
|
||||
icon: "mdi:information-outline",
|
||||
link: "/zh-tw/1.1-詳細介紹",
|
||||
},
|
||||
{
|
||||
text: "常見問題",
|
||||
icon: "ph:question-fill",
|
||||
link: "/zh-tw/1.2-常見問題",
|
||||
},
|
||||
{
|
||||
text: "模擬器支援",
|
||||
icon: "mingcute:laptop-fill",
|
||||
collapsible: true,
|
||||
children: [
|
||||
{
|
||||
text: "Windows",
|
||||
icon: "ri:windows-fill",
|
||||
link: "/zh-tw/1.3-模擬器支援",
|
||||
},
|
||||
{
|
||||
text: "Mac",
|
||||
icon: "basil:apple-solid",
|
||||
link: "/zh-tw/1.4-Mac模擬器支援",
|
||||
},
|
||||
{
|
||||
text: "Linux",
|
||||
icon: "teenyicons:linux-alt-solid",
|
||||
link: "/zh-tw/1.5-Linux模擬器支援",
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
text: "CLI使用說明",
|
||||
icon: "material-symbols:terminal",
|
||||
link: "/zh-tw/1.6-CLI使用說明",
|
||||
},
|
||||
],
|
||||
children: "structure",
|
||||
},
|
||||
{
|
||||
text: "開發文件",
|
||||
icon: "ph:code-bold",
|
||||
prefix: "develop/",
|
||||
collapsible: true,
|
||||
children: [
|
||||
{
|
||||
text: "Linux編譯教學",
|
||||
icon: "teenyicons:linux-alt-solid",
|
||||
link: "/zh-tw/2.1-Linux編譯教學",
|
||||
},
|
||||
{
|
||||
text: "開發相關",
|
||||
icon: "iconoir:developer",
|
||||
link: "/zh-tw/2.2-開發相關",
|
||||
},
|
||||
{
|
||||
text: "IssueBot使用方法",
|
||||
icon: "bxs:bot",
|
||||
link: "/zh-tw/2.3-IssueBot使用方法",
|
||||
},
|
||||
{
|
||||
text: "純網頁端PR教學",
|
||||
icon: "mingcute:git-pull-request-fill",
|
||||
link: "/zh-tw/2.4-純網頁端PR教學",
|
||||
},
|
||||
{
|
||||
text: "外服適配教學",
|
||||
icon: "ri:earth-fill",
|
||||
link: "/zh-tw/2.5-外服適配教學",
|
||||
},
|
||||
],
|
||||
children: "structure",
|
||||
},
|
||||
{
|
||||
text: "協議文件",
|
||||
icon: "basil:document-solid",
|
||||
prefix: "protocol/",
|
||||
collapsible: true,
|
||||
children: [
|
||||
{
|
||||
text: "集成文件",
|
||||
icon: "bxs:book",
|
||||
link: "/zh-tw/3.1-集成文件",
|
||||
},
|
||||
{
|
||||
text: "回呼訊息協議",
|
||||
icon: "material-symbols:u-turn-left",
|
||||
link: "/zh-tw/3.2-回呼訊息協議",
|
||||
},
|
||||
{
|
||||
text: "戰鬥流程協議",
|
||||
icon: "ph:sword-bold",
|
||||
link: "/zh-tw/3.3-戰鬥流程協議",
|
||||
},
|
||||
{
|
||||
text: "任務流程協議",
|
||||
icon: "material-symbols:task",
|
||||
link: "/zh-tw/3.4-任務流程協議",
|
||||
},
|
||||
{
|
||||
text: "肉鴿輔助協議",
|
||||
icon: "ri:game-fill",
|
||||
link: "/zh-tw/3.5-肉鴿輔助協議",
|
||||
},
|
||||
{
|
||||
text: "基建排班協議",
|
||||
icon: "material-symbols:view-quilt-rounded",
|
||||
link: "/zh-tw/3.6-基建排班協議",
|
||||
},
|
||||
{
|
||||
text: "保全派駐協議",
|
||||
icon: "game-icons:prisoner",
|
||||
link: "/zh-tw/3.7-保全派駐協議",
|
||||
},
|
||||
],
|
||||
children: "structure",
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
.home {
|
||||
.vp-hero-info-wrapper {
|
||||
min-height: 600px;
|
||||
}
|
||||
}
|
||||
|
||||
.catalog-display-container {
|
||||
overflow-x: visible;
|
||||
overflow-y: auto;
|
||||
|
||||
max-height: 75vh;
|
||||
margin: 0.5rem;
|
||||
border-radius: 0.5rem;
|
||||
|
||||
overflow-wrap: break-word;
|
||||
}
|
||||
@@ -11,12 +11,12 @@ export default hopeTheme({
|
||||
docsDir: "/docs",
|
||||
|
||||
locales: {
|
||||
"/": {
|
||||
"/zh-cn/": {
|
||||
navbar: zhcnNavbar,
|
||||
sidebar: zhcnSidebar,
|
||||
displayFooter: false,
|
||||
metaLocales: {
|
||||
editLink: "在Github上编辑此页面",
|
||||
editLink: "在 Github 上编辑此页面",
|
||||
},
|
||||
},
|
||||
"/zh-tw/": {
|
||||
@@ -24,7 +24,7 @@ export default hopeTheme({
|
||||
sidebar: zhtwSidebar,
|
||||
displayFooter: false,
|
||||
metaLocales: {
|
||||
editLink: "在Github上編輯此頁面",
|
||||
editLink: "在 Github 上編輯此頁面",
|
||||
},
|
||||
},
|
||||
"/en-us/": {
|
||||
@@ -40,7 +40,7 @@ export default hopeTheme({
|
||||
sidebar: jajpSidebar,
|
||||
displayFooter: false,
|
||||
metaLocales: {
|
||||
editLink: "このページをGithubで編集する",
|
||||
editLink: "このページを Github で編集する",
|
||||
},
|
||||
},
|
||||
"/ko-kr/": {
|
||||
@@ -48,13 +48,11 @@ export default hopeTheme({
|
||||
sidebar: kokrSidebar,
|
||||
displayFooter: false,
|
||||
metaLocales: {
|
||||
editLink: "Github에서 이 페이지를 편집",
|
||||
editLink: "Github 에서 이 페이지를 편집",
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
sidebarIcon: true,
|
||||
|
||||
plugins: {
|
||||
activeHeaderLinks: false,
|
||||
|
||||
@@ -62,10 +60,10 @@ export default hopeTheme({
|
||||
provider: "Giscus",
|
||||
repo: "MaaAssistantArknights/maa-website",
|
||||
repoId: "R_kgDOHY7Gyg",
|
||||
category: "General",
|
||||
categoryId: "DIC_kwDOHY7Gys4CYefe",
|
||||
mapping: "title",
|
||||
strict: false,
|
||||
category: "Comments",
|
||||
categoryId: "DIC_kwDOHY7Gys4CgoVH",
|
||||
mapping: "pathname",
|
||||
strict: true,
|
||||
},
|
||||
|
||||
copyright: {
|
||||
@@ -90,15 +88,89 @@ export default hopeTheme({
|
||||
tabs: true,
|
||||
tasklist: true,
|
||||
vPre: true,
|
||||
component: true,
|
||||
},
|
||||
|
||||
prismjs: {
|
||||
light: "one-dark",
|
||||
dark: "nord",
|
||||
shiki: {
|
||||
themes: {
|
||||
light: "light-plus",
|
||||
dark: "nord",
|
||||
}
|
||||
},
|
||||
|
||||
sitemap: true,
|
||||
|
||||
notice: [
|
||||
{
|
||||
path: "/zh-tw/",
|
||||
title: "翻译警告",
|
||||
content: "MAA 的文檔以簡體中文為主,其他語言的文檔可能品質低或尚未翻譯,請諒解。",
|
||||
fullscreen: true,
|
||||
confirm: true,
|
||||
showOnce: true,
|
||||
actions: [
|
||||
{
|
||||
text: "我知道了",
|
||||
type: "primary",
|
||||
},
|
||||
{ text: "前往簡體中文",
|
||||
link: "/zh-cn/",
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
path: "/en-us/",
|
||||
title: "Translation Warning",
|
||||
content: "MAA's documents are mainly in Simplified Chinese. Documents in other languages may be of low quality or not yet translated. Please understand.",
|
||||
fullscreen: true,
|
||||
confirm: true,
|
||||
showOnce: true,
|
||||
actions: [
|
||||
{
|
||||
text: "Okay",
|
||||
type: "primary",
|
||||
},
|
||||
{ text: "Take me to zh-CN",
|
||||
link: "/zh-cn/",
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
path: "/ja-jp/",
|
||||
title: "翻訳に関する警告",
|
||||
content: "MAA のドキュメントは主に簡体字中国語で書かれており、他の言語のドキュメントは低品質であるか、翻訳されていない可能性がありますので、ご了承ください。",
|
||||
fullscreen: true,
|
||||
confirm: true,
|
||||
showOnce: true,
|
||||
actions: [
|
||||
{
|
||||
text: "OK",
|
||||
type: "primary",
|
||||
},
|
||||
{ text: "中国語サイトへ行く",
|
||||
link: "/zh-cn/",
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
path: "/ko-kr/",
|
||||
title: "번역 경고",
|
||||
content: "MAA의 문서는 주로 중국어 간체로 되어 있습니다. 다른 언어로 된 문서는 번역이 이상하거나, 번역이 되어있지 않을 수 있습니다.",
|
||||
fullscreen: true,
|
||||
confirm: true,
|
||||
showOnce: true,
|
||||
actions: [
|
||||
{
|
||||
text: "OK",
|
||||
type: "primary",
|
||||
},
|
||||
{ text: "중국어 간체로 이동",
|
||||
link: "/zh-cn/",
|
||||
},
|
||||
],
|
||||
},
|
||||
],
|
||||
|
||||
},
|
||||
|
||||
});
|
||||
|
||||
@@ -58,3 +58,5 @@
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- markdownlint-disable-file -->
|
||||
|
||||
52
docs/components/ImageGrid.vue
Normal file
@@ -0,0 +1,52 @@
|
||||
<template>
|
||||
<div>
|
||||
<img v-for="src of displayImageList" class="image" :src="src" alt="" />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import { PropType, defineComponent } from "vue";
|
||||
import { withBase } from "vuepress/client";
|
||||
|
||||
export default defineComponent({
|
||||
props: {
|
||||
imageList: Array as PropType<
|
||||
Array<{ light: string; dark: string } | string>
|
||||
>,
|
||||
},
|
||||
computed: {
|
||||
displayImageList() {
|
||||
return this.imageList.map((item) => {
|
||||
const src =
|
||||
typeof item === "string"
|
||||
? item
|
||||
: this.$isDarkmode
|
||||
? item.dark
|
||||
: item.light;
|
||||
return withBase(src);
|
||||
});
|
||||
},
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.image {
|
||||
box-sizing: border-box;
|
||||
width: 25%;
|
||||
padding: 9px;
|
||||
border-radius: 16px;
|
||||
}
|
||||
|
||||
@media (max-width: 719px) {
|
||||
.image {
|
||||
width: 50%;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 419px) {
|
||||
.image {
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,49 +0,0 @@
|
||||
---
|
||||
icon: ri:guide-fill
|
||||
---
|
||||
|
||||
# Getting Started
|
||||
|
||||
## Preparation
|
||||
|
||||
1. Confirm system version
|
||||
|
||||
MAA only supports Windows 10 / 11. For earlier versions of Windows, please refer to [FAQ](1.2-FAQ.md) at the top.
|
||||
|
||||
2. Install the runtime library
|
||||
|
||||
MAA requires VCRedist x64 and .NET 8, please refer to [FAQ](1.2-FAQ.md#possible-cause-2-missing-runtime-libraries) for installation.
|
||||
|
||||
3. Download the correct version
|
||||
|
||||
[MAA official website](https://maa.plus/) will automatically selects the correct version architecture, which for most users reading this article should be Windows x64.
|
||||
|
||||
4. Unzip correctly
|
||||
|
||||
Verify that the extraction is complete and make sure to extract the MAA to a separate folder. Do not extract MAA to a path that requires UAC permissions such as `C:\`, `C:\Program Files\`, etc.
|
||||
|
||||
## Initial
|
||||
|
||||
1. Follow the setting guide to configure. If there are no special requirements such as multiple openings, there is no need to change the connection settings.
|
||||
|
||||
2. A hot update will be performed when MAA is run for the first time. Please close MAA and restart after prompting in the log on the right.
|
||||
|
||||
3. Drag the task list on the left to sort the tasks, and check or uncheck the checkboxes to select the tasks to be run.
|
||||
|
||||
4. Link Start!
|
||||
|
||||
## Advanced configuration
|
||||
|
||||
Check out the documentation.
|
||||
|
||||
## Other
|
||||
|
||||
- **When encountering problems, read the documents plz.**
|
||||
|
||||
1. In order to meet the various needs of all users as much as possible, MAA provides a large number of customization options. When you find that MAA lacks a certain function, it may be because it is not easily discoverable rather than non-existent, such as `Manual entry of stage names` and `Do not put stationed operators in Dormitory`.
|
||||
|
||||
2. Placing the mouse pointer on some options will give detailed instructions, such as `Do not put stationed operators in Dormitory`.
|
||||
|
||||
3. For some check boxes, right-click on them to change them to a half-selected state. The check boxes in this state will be automatically cleared the next time MAA is started, which can be understood as `only once`.
|
||||
|
||||
4. If you're uncertain about your needs, avoid selecting the Nightly Release.
|
||||
@@ -1,257 +0,0 @@
|
||||
# MAA User Manual
|
||||
|
||||
## Features
|
||||
|
||||
### Operations
|
||||
|
||||
- If the stage you need is not available in the selection, please choose "Current/Previous" in MAA and manually locate the stage in the game, making sure the screen stays on the stage detail page with the **Start** and **Delegate** buttons available.
|
||||
- If you are not on this page, `Current/Previous` will automatically navigate to the last stage played according to the record in the lower right corner of the terminal homepage.
|
||||
- You can also enable `Manually input stage name` in `Task Settings` - `Combat` - `Advanced` and enter the stage number manually. Currently supported stages include:
|
||||
- All main theme stages, where `-NORMAL` or `-HARD` can be added at the end to switch between standard and challenge modes.
|
||||
- LMD stages and Battle Record stages 5/6. The input should be `CE-6` or `LS-6` even if you have not unlocked it yet. In that case, the program will automatically switch to corresponding stage 5.
|
||||
- Skill Summary, Shop Voucher, and Carbon Stages 5. The input also should be `CA-5`, `AP-5`, and `SK-5` respectively.
|
||||
- Chip stages. The input should be complete with stage number, such as `PR-A-1`.
|
||||
- Annihilation. The input should be `Annihilation`.
|
||||
- Certain side story stages. This includes `OF-1`, `OF-F3` and `GT-5`.
|
||||
- The last three stages of the current SS event. This is available after downloading updates automatically from the [API](https://ota.maa.plus/MaaAssistantArknights/api/gui/StageActivity.json) when the event is on. Prompt will be shown in the main page when this is available.
|
||||
- For the SS event rerun, you can enter `SSReopen-XX` to clear XX-1 ~ XX-9 levels once. Example `SSReopen-IC`.
|
||||
|
||||
::: details Example
|
||||

|
||||
:::
|
||||
|
||||
- Fight options include `Use Sanity Potion + Use Originium`, `Perform Battles` and `Material`, you can specific any of them. The fight tasks stops once one of the specifications is met.
|
||||
- `Use Sanity Potion` specifies the number of sanity potions to use at most. Multiple medicines may be used at a time.
|
||||
- `Use Originium` specifies the number of Originium to use at most. It is used one at a time. When using the Origin Stone to restore sanity, if you still have the Sanity Potion, the stone will not be used.
|
||||
- `Perform Battles` specifies the number of battles to perform at most.
|
||||
- `Material` specifies the number of materials to collect.
|
||||
|
||||
| Example | Use Sanity Potion | Use Originium | Perform Battles | Material | Result |
|
||||
|:-------:|:-----------------:|:-------------:|:---------------:|:--------:|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| A | 999 | 10 | 1 | x | The AI will attempt to use sanity potions and/or originium until **one** full run is completed, satisfying the condition `Perform Battles: 1`. If there are not enough sanity potions, originium, or initial sanity to start, the AI will stop without starting the run. |
|
||||
| B | x | x | 100 | x | The AI will attempt to complete 100 runs, but if all available sanity is used up (which may be less than 100 runs), and the conditions `Use Sanity Potion: No` and `Use Originium: No` are met, the AI will stop without completing the full 100 runs. |
|
||||
| C | 1 | x | 100 | x | The AI will attempt to complete 100 runs, using at most one sanity potion. If the AI uses a sanity potion and runs out of sanity during the process, and the conditions `Use Sanity Potion: 1` and `Use Originium: No` are met, the AI will stop without completing the full 100 runs. |
|
||||
| D | 999 | x | 100 | 3 Orirock| The AI will attempt to complete 100 runs, using up to 999 sanity potions. If during the process, the AI accumulates 3 Orirock cubes, satisfying the condition `Material: 3 Orirock`, the AI will stop without completing the full 100 runs. |
|
||||
|
||||
- Note that `Material` and `Stage` are independent options which means the program is not going to automatically navigate the the stage for the specified material. You still to mannually configure the stage option.
|
||||
- `Delegate` will be automatically selected if not already in case you forget to do so.
|
||||
- Material drops are automatically recognized and printed to the program log. The data also gets uploaded to [Penguin Stats](https://penguin-stats.io/). You can also manually set your Penguin Stats user ID in the settings.
|
||||
- After disconnection or flashing at 4 am, it will automatically reconnect and continue to play the last stage selected in the game. If you need to cross the day, please check the last stage selection.
|
||||
- A level up situation can be automatically handled as well as a failed delegation in which case this time of the operation will be given up.
|
||||
|
||||
### Infrastructure
|
||||
|
||||
#### Shifting Strategy
|
||||
|
||||
- Automatically calculate and choose the **optimal solution within a single facility**. Supports all general and special skill combinations. Supports recognition of Battle Record, Pure Gold, Originium Shard, Chip, etc. for different operators.
|
||||
|
||||
#### Morale Threshold for Working in Infrastructure
|
||||
|
||||
- Recognizes the percentage of the Morale bar. When Morale is below some threshold, the operator will be moved to the dormitory.
|
||||
|
||||
#### Note
|
||||
|
||||
- The shifting strategy is based on the optimal solution within a single facility instead of multiple facilities. Combination such as: `Shamare-Tequila`, `Vermeil-Scene` within a single facility can be recognized correctly; while combination like `Rosmontis`, `Pinus Sylvestris` among facilities is not supported yet.
|
||||
- If `Usage of Drone` is selected with the option `Trading Post-LMD`, it will recognize `Shamare` and reserve it for her.
|
||||
- Operators of corresponding fraction will be selected when only one Clue is needed Reception Room; otherwise general operators will be chosen.
|
||||
- Reception Room will send out Clues only when your Clues are full. Three Clues will be send out at most. You can edit `SelectClue` - `maxTimes` field in `resource/tasks.json` to edit number of Clues sent if you want.
|
||||
- If you do not want operators like `Irene` or someone else to be put into the dormitory when the training room is not in use, you can switch off `Working operator shall not be put into the dormitory` in the settings. Note that this may cause the operators with non-full fatigue not entering the dormitory as well.
|
||||
- Due to the complexity of Control Center, only `Amiya`, `Swire`, `Kal'tsit`, `Team Rainbow` and other Morale+0.05 operators will be considered. To be improved in future.
|
||||
- Some alternate operators may have conflicts in Infrastructure. Please notice if there is "Operator conflict" warnings on the UI, and double check the Infrastructure to shift manually (e.g. some facilities may not have any operator).
|
||||
|
||||
#### Custom infrastructure shift change (test function)
|
||||
|
||||
- The experts of Yituliu with a one-picture flow have helped to create a shift generator, which can be referenced in the documentation.
|
||||
- Several sets of extremely efficient tasks are built-in under the MAA folder `/resource/custom_infrast/`, which can be used as a reference. (Fully upgraded operators at elite 2 level can try to use them directly.)
|
||||
|
||||
### Credit Store
|
||||
|
||||
- Automatically visit friends to obtain credit points.
|
||||
- With the help of Warfarin's credit:
|
||||
- Use a support operator to clear the `OF-1` stage in Heart of Surging Flame. If the stage is not unlocked, please do not select this option.
|
||||
- You can modify the automatic combat flow of OF-1 by editing `resource\copilot\OF-1_credit_fight.json` (it is generally not recommended to modify).
|
||||
- It does not take effect when the stage selection is set to `current/last`.
|
||||
|
||||
### Integrated Strategy (I.S.) Support
|
||||
|
||||
- Please select the theme you want to explore in the MAA `Task Settings` - `Auto I.S.`, otherwise there may be problems due to the default selection of the latest theme.
|
||||
- Please pin the corresponding I.S. theme to the terminal in the game.
|
||||
- If there is exploration of non-target themes (such as if you plan to use MAA to brush Mizuki, but there is still an unfinished exploration of Phantom), please end it manually.
|
||||
- If MAA gets stuck/repeatedly enters and exits on the difficulty selection interface, please manually select the difficulty before starting this function.
|
||||
- In the settings, you can choose the team, starting operator (only one operator name), etc.
|
||||
- It supports automatic recognition of operators and proficiency, and automatically selects better operators and skills.
|
||||
- It supports identifying store items and prioritizes purchasing more powerful collectibles.
|
||||
- It supports reconnection after disconnection and supports continuing to return to brush after 4 a.m. update.
|
||||
- If the scraping cannot be completed during the battle, all ground units will be automatically withdrawn after more than 5 minutes; if it exceeds 6 minutes, the current battle will be automatically abandoned without getting stuck.
|
||||
- If the task gets stuck, it will automatically abandon the exploration and retry. However, if it often gets stuck in a certain place and then gives up, seriously affecting efficiency, please feel free to submit an issue for feedback~
|
||||
|
||||
### Share Your Tasks
|
||||
|
||||
- Welcome to share your tasks with [www.抄作业.com](https://www.抄作业.com), or [www.prts.plus](https://www.prts.plus)!
|
||||
|
||||
#### Load Tasks
|
||||
|
||||
- Please run it on the screen with `Start Operation` button.
|
||||
- If you need to make your own build manually, turn off `auto build` to do so.
|
||||
- Remember to like the tasks that you think helpful!
|
||||
|
||||

|
||||
|
||||
#### Create Tasks
|
||||
|
||||
- A tool for creating tasks is provided in the directory of MAA. See also: [Copilot Schema](3.3-COPILOT_SCHEMA.md) for help.
|
||||
- How to get map coordinates: start an operation after filling in `stage_name`. A file named `map.png` will be generated for your reference. Or you can refer to [PRTS.map](https://map.ark-nights.com/), with the `coordinates` set to `MAA` mode.
|
||||
- Drill plan is recommended for testing.
|
||||
- Welcome to share your tasks with [www.抄作业.com](https://www.抄作业.com), or [www.prts.plus](https://www.prts.plus)!
|
||||
- It is recommended to write your own name, video walkthrough URL, or other things that you think helpful in the description.
|
||||
|
||||
### Task Video Recognition
|
||||
|
||||
- Drag and drop the video file to the `Copilot` section and click `Start` to initialize the video recognition.
|
||||
- Only 16:9 aspect ratio videos with a resolution of 720p or higher are supported. The video content must not contain any black borders, distortion correction, emulator borders or other elements.
|
||||
|
||||
### Recruitment Recognition
|
||||
|
||||
- Auto-recruitment and recruitment recognition are two different features!
|
||||
- Auto-recruitment supports using `Expedited Plan` to make it fully automated! Please enable `Auto use Expedited` in `Task Settings` - `Recruit` , and modify `Recruit max times`.
|
||||
- Pop-up notification when 5★, 6★ operators are recruited.
|
||||
- Auto-uploading recruitment data to [Penguin Stats](https://penguin-stats.io/) and [Yituliu](https://ark.yituliu.cn/) while auto-recruitment.
|
||||
|
||||
### Depot Recognition (test function)
|
||||
|
||||
- Please start with the `Upgrade materials` screen. Currently, exporting is only supported to [penguin-stats](https://penguin-stats.io/), [Arknights Toolbox](https://arkntools.app/#/material), and [Arknights | Planner](https://ark-nights.com/table). More useful features may be added in the future.
|
||||
- Please feel free to contact us if you hope to integrate with our JSON schema.
|
||||
|
||||
## Setting Introduction
|
||||
|
||||
In addition to the `Settings` tab, there are also `Task Settings` in Windows MAA. Click the `gear` on the right side of the task list of `Farming` to switch between different task settings in the farming interface.
|
||||
|
||||
Note that clicking `General` `Advanced` will also switch `Task Settings`.
|
||||
|
||||
### Custom Connection
|
||||
|
||||
#### Obtain adb path
|
||||
|
||||
- Method 1: Download adb and set up connection manually
|
||||
- (Only for Windows users) Download [adb](https://dl.google.com/android/repository/platform-tools-latest-windows.zip) and unzip it. It is recommended to unzip to the MAA directory.
|
||||
- Go to the "Settings" - "Connection Settings" of the software, select the file path of `adb.exe`, fill in the adb address (IP + port need to be filled in, such as `127.0.0.1:5555`), and select the emulator type.
|
||||
|
||||
- Method 2: Find the adb execution port of the emulator and connect
|
||||
- For emulators that come with adb, you can find the location of the adb executable file according to the [Confirm adb address section](1.2-FAQ.md#Method-1-Confirm-that-the-adb-and-connection-address-are-correct).
|
||||
- Mac Android emulators are generally installed in the `/Application/` directory. Right-click on `[emulator name].app` and select "Show Package Contents". Find the adb executable file in the directory.
|
||||
|
||||
#### Get the port number
|
||||
|
||||
- Method 1: Use the adb command to view the running port directly
|
||||
|
||||
**Replace adb in the command below with the name of the found adb executable file**, and then execute:
|
||||
|
||||
```sh
|
||||
# mac/linux/windows cmd
|
||||
adb devices
|
||||
# windows PowerShell
|
||||
.\adb devices
|
||||
```
|
||||
|
||||
After most emulator adb execution commands are run, they will be output in the following form, where `[ADBPORT]` is a specific number:
|
||||
|
||||
```sh
|
||||
List of devices attached
|
||||
127.0.0.1:[ADBPORT] device
|
||||
# may be more output like the above one
|
||||
```
|
||||
|
||||
Use `127.0.0.1:[ADBPORT]` as the connection address (replace `[ADBPORT]` with the actual number).
|
||||
|
||||
- Method 2: Use system command to check emulator debugging port
|
||||
|
||||
If the output of the adb command does not display the port information in the form of `127.0.0.1:[port]`, you can use the following method to check:
|
||||
1. First, run the adb executable program once (need to start the adb daemon process), and run the Arknights emulator application.
|
||||
2. Then use the system command to check the port information of the adb process.
|
||||
|
||||
Windows Command
|
||||
|
||||
You can use `win` + `R` to open the command line by entering `cmd`, and use the following command to check:
|
||||
|
||||
```sh
|
||||
for /F "tokens=1,2" %A in ('"tasklist | findstr "adb""') do ( ^
|
||||
netstat -ano | findstr "%B" |)
|
||||
```
|
||||
|
||||
Mac / Linux Command
|
||||
|
||||
Enter the following command in the terminal after starting the emulator:
|
||||
|
||||
```sh
|
||||
tmp=$(sudo ps aux | grep "[a]db" | awk '{print $2}') && \
|
||||
sudo netstat -vanp tcp | grep -e "\b$tmp"
|
||||
```
|
||||
|
||||
The output will be in the following format, where `[PID]` is the actual process number of the adb, `[ADBPORT]` is the remote connection port of the target emulator adb, and `[localport]` is the local address of the process, which does not need to be concerned (there will also be other irrelevant indicators in the Mac operation result):
|
||||
|
||||
```sh
|
||||
> ( netstat -ano | findstr "[PID]" )
|
||||
TCP 127.0.0.1:[localport] 127.0.0.1:0.0.0.0 LISTENING [PID]
|
||||
TCP 127.0.0.1:[localport] 127.0.0.1:[ADBPORT] ESTABLISHED [PID]
|
||||
# ...
|
||||
# maybe more output like the above line
|
||||
```
|
||||
|
||||
Use `127.0.0.1:[ADBPORT]` (replace `[ADBPORT]` with the actual number) in the results as the actual connection address of the emulator adb and fill it in `Settings` - `Connection Settings` - `Connection Address`.
|
||||
|
||||
### Automatically Start Multiple Emulators
|
||||
|
||||
- If you need to operate multiple emulators simultaneously, you can copy the MAA folder multiple times, and use **different MAAs**, **the same adb.exe**, and **different connection addresses** to connect.
|
||||
- Taking `BlueStacks International Version` as an example, two ways to start multiple emulators are introduced.
|
||||
|
||||
- Perform multiple operations by attaching commands to `HD-Player.exe`.
|
||||
|
||||
1. Start the corresponding emulator separately.
|
||||
2. Open the Task Manager, find the corresponding emulator process, go to the Details tab, right-click the column above, click `Select Columns`, and check `Command Line`.
|
||||
3. In the newly added `Command Line` column, find the content after `"...\Bluestacks_nxt\HD-Player.exe"`.
|
||||
4. Fill in the found content, similar to `--instance Nougat32`, in `Startup Settings` - `Additional Commands`.
|
||||
|
||||
Note: After the operation is completed, it is recommended to hide the `Command Line` column opened in `Step 2` to prevent freezing.
|
||||
- Example:
|
||||
|
||||
```bash
|
||||
Multi-instance 1:
|
||||
Emulator Path: C:\Program Files\BlueStacks_nxt\HD-Player.exe
|
||||
Additional Commands: --instance Nougat32 --cmd launchApp --package "com.hypergryph.arknights"
|
||||
Multi-instance 2:
|
||||
Emulator Path: C:\Program Files\BlueStacks_nxt\HD-Player.exe
|
||||
Additional Commands: --instance Nougat32_1 --cmd launchApp --package "com.hypergryph.arknights.bilibili"
|
||||
```
|
||||
|
||||
The `--cmd launchApp --package` part starts and automatically runs the specified package name application after startup, which can be changed as needed.
|
||||
|
||||
- Perform multi-instance operation by using the shortcut of emulators or apps.
|
||||
|
||||
1. Open the multi-instance manager and add the corresponding emulator's shortcut.
|
||||
2. Fill in the path of the emulator shortcut in `Startup Settings` - `Emulator Path`.
|
||||
|
||||
Note: Some emulators support creating app shortcuts, which can directly launch the emulator and open Arknights with the app shortcut.
|
||||
- Example:
|
||||
|
||||
```bash
|
||||
Multi-instance 1:
|
||||
Emulator Path: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\BlueStacks\Multi-instance 1.lnk
|
||||
Multi-instance 2:
|
||||
Emulator Path: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\BlueStacks\Multi-instance 2 - Arknights.lnk
|
||||
```
|
||||
|
||||
If using `Emulator Path` for multi-instance operation, it is recommended to leave `Additional Commands` in `Startup Settings` empty.
|
||||
|
||||
### Pre/Post-Script
|
||||
|
||||
- Starting from v4.13.0, it is possible to set pre/post-script that automatically executes batch files before and after the task.
|
||||
- You need to provide the path to the batch file, which should have a `.bat` extension.
|
||||
|
||||
## Miscellaneous
|
||||
|
||||
- Tasks order can be changed on the UI. So can the shifting order in the infrastructure.
|
||||
- Almost all configuration changes will be saved automatically, except for options containing an *.
|
||||
- All clicking event is randomized within a region, following Poisson distribution (higher probability at the center, lower probability around).
|
||||
- Developed in C++, the core algorithm supports multi-level cache, in order to reduce CPU and memory usage as much as possible.
|
||||
- Our software supports auto-update ✿✿ヽ(°▽°)ノ✿ Beta-testers can try beta versions, which updates faster and less buggy (maybe).
|
||||
- If auto-update fails, you can download manually and put the ZIP file under the same directory. The update will start automatically.
|
||||
@@ -1,189 +0,0 @@
|
||||
# Emulator Supports
|
||||
|
||||
## ✅ [Bluestacks-CN 5](https://www.bluestacks.cn/)
|
||||
|
||||
Fully compatible. Need to turn on `Settings` - `Engine Settings` - `Allow ADB connection`.
|
||||
|
||||
## ✅ [Bluestacks 5](https://www.bluestacks.com/) (Recommended👍)
|
||||
|
||||
Fully compatible. Need to turn on `Settings` - `Advanced` - `Android Debug Bridge`.
|
||||
|
||||
## ✅ [Bluestacks 5 Hyper-V Version](https://support.bluestacks.com/hc/en-us/articles/4415238471053-System-requirements-for-BlueStacks-5-on-Hyper-V-enabled-Windows-10-and-11-)
|
||||
|
||||
Compatible.
|
||||
|
||||
- Turn on `Settings` - `Advanced` - `Android Debug Bridge`.
|
||||
- Bluestack Hyper-V port changes frequently. Here is a simple hack:
|
||||
|
||||
1. Find `bluestacks.conf` in the data location of the emulator. (Default is `C:\ProgramData\BlueStacks_nxt\bluestacks.conf`)
|
||||
2. If you are using MAA for the first time, Launch it, which generates `gui.json`.
|
||||
3. **Exit** MAA, **then** open the `gui.json`, and add a new field `Bluestacks.Config.Path`, with the value of the full path of `bluestacks.conf` (backslashes should be escaped like `\\`).
|
||||
For example: (suppose the file is at `C:\ProgramData\BlueStacks_nxt\bluestacks.conf`)
|
||||
|
||||
```json
|
||||
{
|
||||
"Configurations": {
|
||||
"Default": {
|
||||
"Bluestacks.Config.Path":"C:\\ProgramData\\BlueStacks_nxt\\bluestacks.conf",
|
||||
// ...
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
4. LinkStart!
|
||||
|
||||
- If you need to run multiple emulators (ignore this step if you do not need to do so), you can change the keywords for MAA to detect configuration files.
|
||||
Add field `Bluestacks.Config.Keyword` following the steps above
|
||||
Example:
|
||||
|
||||
```json
|
||||
"Bluestacks.Config.Keyword":"bst.instance.Nougat64.status.adb_port",
|
||||
```
|
||||
|
||||
## ✅ [Nox](https://en.bignox.com/)
|
||||
|
||||
Fully compatible.
|
||||
|
||||
## ✅ [Nox Android 9](https://en.bignox.com/)
|
||||
|
||||
Fully compatible.
|
||||
|
||||
## ⚠️ [MuMu](https://www.mumuglobal.com/)
|
||||
|
||||
Compatible but:
|
||||
|
||||
- Requires MAA to "Run as Administrator" to get ADB path and address (since MuMu runs as admin).
|
||||
- You can also fill in the ADB path and address if you do not wish to run as admin.
|
||||
- It is not recommended to use the default odd resolutions of MuMu, it is better to change to mainstream resolutions such as 1280x720, 1920x1080, 2560x1440, etc.
|
||||
- MuMu uses the same adb port for multi-instance, so multi-instance is not supported.
|
||||
|
||||
## 🚫 MuMu Mobile Game Assistant
|
||||
|
||||
Incompatible. The ADB port is unavailable.
|
||||
|
||||
## ⚠️ [MuMu emulator X (Android 12)](https://www.mumuglobal.com/) (most smooth👍)
|
||||
|
||||
Compatible but:
|
||||
|
||||
- This emulator is still in the testing phase and it is uncertain whether unknown issues will occur.
|
||||
- Requires MAA to "Run as Administrator" to get ADB path and address (since MuMu runs as admin).
|
||||
- You can also fill in the ADB path and address if you do not wish to run as admin.
|
||||
- It is not recommended to use the default odd resolutions of MuMu, it is better to change to mainstream resolutions such as 1280x720, 1920x1080, 2560x1440, etc.
|
||||
- MuMu uses the same adb port for multi-instance, so multi-instance is not supported.
|
||||
|
||||
## ⚠️ [LDPlayer](https://www.ldplayer.net/)
|
||||
|
||||
The recent official update has fixed some issues and provided corresponding support. After some time of testing, we have basically confirmed that it can be used normally.
|
||||
While using it, please still pay attention to the following points, but overall, the user experience has been greatly improved.
|
||||
|
||||
- **For LDPlayer 9, it is recommended to use version 9.0.37 or above; for LDPlayer 5, it is recommended to use version 5.0.44 or above.**
|
||||
- We cannot guarantee that the LDPlayer emulator can run perfectly on all computers, but we are working hard to optimize the adaptation.
|
||||
- If you encounter any problems when using the LDPlayer emulator, please update to the latest version of the emulator and try to solve the problem by yourself first. If you encounter difficulties, please feel free to provide feedback, and we will try our best to provide support.
|
||||
- Note: We welcome feedback on issues related to the LDPlayer emulator, and will try to solve them. We would be very grateful if you could provide relevant code or contributions.
|
||||
|
||||
## ✅ [Memu](https://www.memuplay.com)
|
||||
|
||||
Compatible, but there are fewer tests and there may be unknown issues
|
||||
|
||||
## 🚫 Tencent Mobile Game Assistant
|
||||
|
||||
Incompatible. The ADB port is unavailable.
|
||||
|
||||
## 🚫 [Google Play Games Beta](https://developer.android.com/games/playgames/pg-emulator?hl=zh-cn#installing-game-consumer)
|
||||
|
||||
Incompatible. The ADB port of [the consumer client](https://developer.android.com/games/playgames/pg-emulator?hl=zh-cn#installing-game-consumer)is unavailable.
|
||||
|
||||
## ⚠️ [Win11 WSA](https://docs.microsoft.com/en-us/windows/android/wsa/)
|
||||
|
||||
Partially compatible.
|
||||
|
||||
- Need to connect with [Custom Connection](#%EF%B8%8F-custom-connection).
|
||||
- For WSA 2204 or higher (version is in the `About` window of system settings), try `General Configuration` to connect.
|
||||
- For WSA 2203 or older (version is in the top of the system settings window), try `Legacy WSA` to connect.
|
||||
- Since WSA does not support changing resolution, please resize the window manually because this program supports 720p or higher `16:9` resolution better. (Or you can simply maximize the window with `F11` if your monitor is 16:9.)
|
||||
- Please ensure that your emulator is at the top of other windows in most of the time and there are no other android applications running. Otherwise the game may pause or the recognition may fail.
|
||||
- Sometimes the screenshot of WSA may be blank, causing recognition failure. So it is not recommended to use WSA.
|
||||
|
||||
## ✅ [AVD](https://developer.android.com/studio/run/managing-avds)
|
||||
|
||||
Compatible.
|
||||
|
||||
### ⚙️ Non-`16:9` devices like smartphones or tablets
|
||||
|
||||
You may need to change the resolution manually since MAA supports only `16:9` resolution.
|
||||
|
||||
1. Turn on USB debugging mode and connect your device to the computer with a cable, or debug with ADB remotely.
|
||||
2. Run `Command Prompt (CMD)`, check the device address and connect.
|
||||
|
||||
- Use the following command to check device ID if you are using USB cable to connect:
|
||||
|
||||
```bash
|
||||
adb devices # Checks the connection status of the current device, with the first column to be the device ID
|
||||
```
|
||||
|
||||
After successful connection, you will see the following messages:
|
||||
|
||||
```bash
|
||||
C:\Users\username>adb devices
|
||||
List of devices attached
|
||||
VFNDU1682100xxxx device # The data before "device" is the device ID
|
||||
```
|
||||
|
||||
- If you are using remote ADB connection: go to `Settings -> WLAN -> View` to find the corresponding IP address, and the port will usually be 5555 or 5037.
|
||||
|
||||
```bash
|
||||
adb connect <IP Address + Port> # E.g. 192.168.0.10:5555
|
||||
```
|
||||
|
||||
- If it prompts `'adb' is not recognized as an internal or external command`, it is because the environment variable is not configured correctly. You need to give the full path of ADB to run it. For example:
|
||||
|
||||
```bash
|
||||
D:\adb_unzip_path\adb.exe devices # Or you can simply drag the adb.exe to CMD window and type [SPACE] devices
|
||||
```
|
||||
|
||||
It is suggested that you configure the environment variable for ADB if you need to run it frequently. Please refer to the articles on the Internet about how to configure it for help.
|
||||
|
||||
3. Enter the command prompt to proceed
|
||||
|
||||
```bash
|
||||
adb -s <Device ID or IP + Port> shell # Enters the command prompt of the device
|
||||
wm size # Checks the resolution of the current device
|
||||
wm size 720x1280 # Changes the resolution to 720p
|
||||
```
|
||||
|
||||
4. Fill in the ADB path and the address of your smartphone (device ID or IP + port) in MAA
|
||||
5. Set the `Special-shaped screen adaptation` to 0 (off) in the game settings.
|
||||
Otherwise, your phone UI and click response may be dislocated if you change the resolution with ADB later.
|
||||
6. Use MAA (≧∇≦)ノ
|
||||
7. Before exiting MAA, reset the resolution of your phone.
|
||||
|
||||
```bash
|
||||
wm size reset # Resets resolution
|
||||
```
|
||||
#### Using `Starts/End with Script` Options
|
||||
|
||||
After MAA version 4.13.0, you're able to utilize `Starts/End with Script` options to apply resolution changes on startup and revert the changes on finishing.
|
||||
|
||||
Create two script files: `startup.bat` & `finish.bat` in appropriate path and edit them using your favored text editor.
|
||||
|
||||
In `startup.bat`:
|
||||
|
||||
```bash
|
||||
adb shell wm size 1080x1920
|
||||
::If long-time operation is required, add the following line to save the power and protect your screen.
|
||||
adb shell settings put system screen_brightness 1
|
||||
```
|
||||
|
||||
In `finish.bat`:
|
||||
|
||||
```bash
|
||||
adb shell wm size reset
|
||||
::Add the following line to brighten your screen
|
||||
adb shell settings put system screen_brightness 20
|
||||
::Add the following line to lock (Command may differ in different device, test it first)
|
||||
adb shell input keyevent 26
|
||||
```
|
||||
|
||||
Then go to `Settings` - `Connection Settings` and add the paths of files above to `Starts with Script` & `End with Script` options, the script will be executed at corresponding timing.
|
||||
|
||||
9
docs/en-us/develop/README.md
Normal file
@@ -0,0 +1,9 @@
|
||||
---
|
||||
title: Development Docs
|
||||
icon: ph:code-bold
|
||||
index: false
|
||||
dir:
|
||||
order: 2
|
||||
---
|
||||
|
||||
<Catalog base='/en-us/develop/' />
|
||||
@@ -1,18 +1,31 @@
|
||||
# Development
|
||||
---
|
||||
order: 1
|
||||
icon: iconoir:developer
|
||||
---
|
||||
|
||||
## Introduction to GitHub pull request flow
|
||||
# Getting Started with Development
|
||||
|
||||
1. If you have forked this repository long time ago, please go to `Settings`, scroll down to the bottom, and click `Delete Repository`.
|
||||
## Introduction to GitHub Pull Request flow
|
||||
|
||||
### I don't know programming but just want to modify some JSON files/documents, how can I do it?
|
||||
|
||||
Welcome to the [GitHub Pull Request Tutorial](./pr-tutorial.md) that anyone can understand (purely web-based on Github.com)
|
||||
|
||||
### I can program, but I've never used GitHub/C++/..., what can I do?
|
||||
|
||||
1. If you have forked this repository a long time ago, please go to `Settings`, scroll down to the bottom, and click `Delete Repository`.
|
||||
2. Go to [MAA main repository](https://github.com/MaaAssistantArknights/MaaAssistantArknights) and click `Fork`, then `Create fork`.
|
||||
3. Clone the `dev` branch of the (forked) repository to local:
|
||||
3. Clone the `dev` branch of the (forked) repository to local with submodules:
|
||||
|
||||
```bash
|
||||
git clone <link to your forked repo> -b dev
|
||||
git clone --recurse-submodules <link to your forked repo> -b dev
|
||||
```
|
||||
|
||||
If you are using a Git GUI such as Visual Studio that does not include `--recurse-submodules`, do `git submodule update --init` after cloning to clone the submodules.
|
||||
|
||||
4. Download pre-built third-party libraries
|
||||
|
||||
**Please install Python first if you don't have it.**
|
||||
**A Python environment is required; please search for a Python installation tutorial if needed.**
|
||||
|
||||
```cmd
|
||||
python maadeps-download.py
|
||||
@@ -20,7 +33,7 @@
|
||||
|
||||
5. Configure development environment
|
||||
|
||||
1. Download and install `Visual Studio 2022 Community`. Select `Desktop development with C++` and `.NET Desktop Development`.
|
||||
1. Download and install `Visual Studio 2022 Community`. During installation, select `Desktop development with C++` and `.NET Desktop Development`.
|
||||
|
||||
6. Double-click to open the file `MAA.sln`. Visual Studio will load the project automatically.
|
||||
7. Run a build to test whether the development environment has been configured correctly. Choose `Release` & `x64`, right-click `MaaWpfGui` to set it as the startup project, and run it. If the build is successful, the `MaaWpfGui` window will appear. You can connect to the emulator in order to confirm again that the development environment has been configured correctly.
|
||||
@@ -82,7 +95,7 @@ Note: operations regarding Git can be done by VS2022 instead of command line too
|
||||
|
||||
2. Use tools like 'Everything' to locate the installation location of clang-format.exe. As a reference, if you are using Anaconda, clang-format.exe will be installed in YourAnacondaPath/Scripts/clang-format.exe.
|
||||
3. In Visual Studio, search for 'clang-format' in Tools-Options.
|
||||
4. Click `Enable ClangFormat` and select `Use custom clang-format.exe file` to use the `clang-format.exe` you have got in Step 2.
|
||||
4. Click `Enable ClangFormat support` and select `Use custom clang-format.exe file` and choose the `clang-format.exe` located in Step 2.
|
||||
|
||||

|
||||
|
||||
@@ -94,8 +107,8 @@ You can also format with `tools\ClangFormatter\clang-formatter.py` directly, by
|
||||
|
||||
## Develop in cloud using GitHub codespace
|
||||
|
||||
Create GitHub codespace with pre configured C++ dev envirinments:
|
||||
Create GitHub codespace with pre-configured C++ dev environments:
|
||||
|
||||
[](https://codespaces.new/MaaAssistantArknights/MaaAssistantArknights)
|
||||
|
||||
Then follow the instructions in vscode or [Linux tutorial](./2.1-LINUX_TUTORIAL.md) to configure GCC 12 and the CMake project.
|
||||
Then follow the instructions in vscode or [Linux tutorial](./linux-tutorial.md) to configure GCC 12 and the CMake project.
|
||||
144
docs/en-us/develop/documentation-guidelines.md
Normal file
@@ -0,0 +1,144 @@
|
||||
---
|
||||
order: 6
|
||||
icon: jam:write-f
|
||||
---
|
||||
|
||||
# Document Writing Guide
|
||||
|
||||
::: tip
|
||||
The purpose of this document is to guide document writers to better utilize the functionalities provided by the theme, thus achieving a more readable effect.
|
||||
:::
|
||||
|
||||
Our documentation is built on [vuepress](https://github.com/vuejs/vuepress) and utilizes the [vuepress-theme-hope](https://github.com/vuepress-theme-hope/vuepress-theme-hope) theme. You can also refer to the [official documentation](https://theme-hope.vuejs.press/en/) for more detailed explanations. Here, we only introduce some common functionalities.
|
||||
|
||||
## Deploy Locally
|
||||
|
||||
1. Install [Pnpm](https://pnpm.io/installation), and clone the repository refer to [Introduction to GitHub Pull request Flow](./development.md#introduction-to-github-pull-request-flow).
|
||||
2. Create a terminal in the `website` directory, then run `pnpm i` to download dependencies.
|
||||
3. Run `pnpm run dev` to deploy.
|
||||
|
||||
## Containers
|
||||
|
||||
~~Not the docker container~~
|
||||
|
||||
This theme provides support for custom containers such as tips, notes, info, warnings, alerts, and details. We can utilize this feature to emphasize certain content.
|
||||
|
||||
Usage of containers:
|
||||
|
||||
```markdown
|
||||
::: [Container Type] [Container Title (optional)]
|
||||
Content you want to write
|
||||
:::
|
||||
```
|
||||
|
||||
Accepted container types and their default titles are as follows:
|
||||
|
||||
- `tip` Tips
|
||||
- `note` Note
|
||||
- `info` Info
|
||||
- `warning` Warning
|
||||
- `danger` Caution
|
||||
- `details` Details
|
||||
|
||||
### Container Examples
|
||||
|
||||
::: tip
|
||||
This is a tip container
|
||||
:::
|
||||
|
||||
::: note
|
||||
This is a note container
|
||||
:::
|
||||
|
||||
::: info
|
||||
This is an info container
|
||||
:::
|
||||
|
||||
::: warning
|
||||
This is a warning container
|
||||
:::
|
||||
|
||||
::: danger
|
||||
This is a danger container
|
||||
:::
|
||||
|
||||
::: details
|
||||
This is a details container
|
||||
:::
|
||||
|
||||
## Icons
|
||||
|
||||
This theme provides icon support, where you can use icons in the following places:
|
||||
|
||||
- Document title: Set the icon next to the document title in frontmatter.
|
||||
|
||||
- Navbar/Sidebar: Set icons displayed in the navbar and sidebar.
|
||||
|
||||
- Document content: Use icons in the document content.
|
||||
|
||||
### Setting Document Icons
|
||||
|
||||
You can use `icon` in the document's [frontmatter](#frontmatter) to set the document's icon.
|
||||
|
||||
This icon will be displayed next to the document title.
|
||||
|
||||
::: details Frontmatter settings of this document
|
||||
|
||||
```markdown
|
||||
---
|
||||
icon: jam:write-f
|
||||
---
|
||||
```
|
||||
|
||||
:::
|
||||
|
||||
### Using Icons in Documents
|
||||
|
||||
You can use the `<HopeIcon />` component to add icons in markdown. This component has the following attributes:
|
||||
|
||||
- `icon`: Accepts icon keywords and URLs, such as `jam:write-f`, `ic:round-home`, etc.
|
||||
- `color`: Accepts CSS-style color values, such as `#fff`, `red`, etc. (This option only works for SVG icons).
|
||||
- `size`: Accepts CSS-style sizes, such as `1rem`, `2em`, `100px`, etc.
|
||||
|
||||
::: details Example
|
||||
<HopeIcon icon="ic:round-home" color="#1f1e33"/>
|
||||
|
||||
```markdown
|
||||
<HopeIcon icon="ic:round-home" color="#1f1e33"/>
|
||||
```
|
||||
|
||||
<HopeIcon icon="https://cdn.jsdelivr.net/gh/MaaAssistantArknights/design@main/logo/maa-logo_512x512.png" size="4rem" />
|
||||
```markdown
|
||||
<HopeIcon icon="https://cdn.jsdelivr.net/gh/MaaAssistantArknights/design@main/logo/maa-logo_512x512.png" size="4rem" />
|
||||
```
|
||||
:::
|
||||
|
||||
### Obtaining Icon Keywords
|
||||
|
||||
The icons used in this document are from [iconify](https://iconify.design/). You can search for the icons you want in its provided [icon search interface](https://icon-sets.iconify.design/) and then copy their keywords.
|
||||
|
||||
## Frontmatter
|
||||
|
||||
Frontmatter is the content at the beginning of a Markdown document enclosed in `---,` using YAML syntax internally. Through frontmatter, we can identify the document's editing time, the icon used, the classification, tags, etc.
|
||||
|
||||
::: details Example
|
||||
|
||||
```markdown
|
||||
---
|
||||
date: 1919-08-10
|
||||
icon: jam:write-f
|
||||
order: 1
|
||||
---
|
||||
|
||||
# Document Title
|
||||
|
||||
...
|
||||
```
|
||||
|
||||
:::
|
||||
|
||||
The meanings of each field are as follows:
|
||||
|
||||
- `date`: Editing time of the document
|
||||
- `icon`: Icon next to the document title
|
||||
- `order`: Document order in the sidebar
|
||||
@@ -1,3 +1,8 @@
|
||||
---
|
||||
order: 4
|
||||
icon: bxs:bot
|
||||
---
|
||||
|
||||
# How to use Issue Bot
|
||||
|
||||
The action of Issue Bot is [issue-checker](https://github.com/zzyyyl/issue-checker), with configuration file [issue-checker.yml](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master/.github/issue-checker.yml).
|
||||
@@ -9,8 +14,8 @@ The action of Issue Bot is [issue-checker](https://github.com/zzyyyl/issue-check
|
||||
### Auto Notification
|
||||
|
||||
- Adds labels to issues and pull requests, e.g., `module`, `Client`, `ambiguous`, `translation required`, etc.
|
||||
Issue Bot will add categories based on keywords.
|
||||
Please refer to the [configuration file](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master/.github/issue-checker.yml) for the keywords.
|
||||
Issue Bot will add categories based on keywords.
|
||||
Please refer to the [configuration file](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master/.github/issue-checker.yml) for the keywords.
|
||||
- Adds the `MAA Team` label to issues and pull requests for MAA public team members.
|
||||
|
||||
#### Issues and Their Comments
|
||||
@@ -1,10 +1,15 @@
|
||||
---
|
||||
order: 2
|
||||
icon: teenyicons:linux-alt-solid
|
||||
---
|
||||
|
||||
# Linux Compiling Tutorial
|
||||
|
||||
**The tutorial requires some basic knowledge about Linux OS!**
|
||||
If you just want to install MAA directly instead of compiling it yourself, please read [Emulator Support for Linux](./1.5-EMULATOR_SUPPORTS_FOR_LINUX).
|
||||
If you just want to install MAA directly instead of compiling it yourself, please read [Emulator Support for Linux](../manual/device/linux.md).
|
||||
|
||||
::: info **Note**
|
||||
Linux build of MAA is still under discussion, some of the content might be outdated, please follow the script in [GitHub workflow file](../.github/workflows/release-maa-linux.yml), also reference [AUR PKGBUILD](https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=maa-assistant-arknights), [nixpkgs](https://github.com/NixOS/nixpkgs/blob/nixos-unstable/pkgs/by-name/ma/maa-assistant-arknights/package.nix)
|
||||
::: info Note
|
||||
Linux build of MAA is still under discussion, some of the content might be outdated, please follow the script in [GitHub workflow file](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master/.github/workflows/ci.yml#L134), also reference [AUR PKGBUILD](https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=maa-assistant-arknights), [nixpkgs](https://github.com/NixOS/nixpkgs/blob/nixos-unstable/pkgs/by-name/ma/maa-assistant-arknights/package.nix)
|
||||
:::
|
||||
|
||||
## Compiling MAA
|
||||
@@ -64,7 +69,7 @@ Linux build of MAA is still under discussion, some of the content might be outda
|
||||
|
||||
## Integration
|
||||
|
||||
[~~Maybe not a doc~~](https://github.com/MistEO/MaaCoreArknights/wiki)
|
||||
[~~Maybe not a doc~~](../protocol/integration.md)
|
||||
|
||||
### Python
|
||||
|
||||
@@ -1,3 +1,8 @@
|
||||
---
|
||||
order: 5
|
||||
icon: ri:earth-fill
|
||||
---
|
||||
|
||||
# Overseas Clients Adaptation
|
||||
|
||||
## Preparation
|
||||
@@ -5,7 +10,7 @@
|
||||
Before starting this tutorial, make sure you have:
|
||||
|
||||
1. Installed and properly configured the required software. There should be information in the `readme.md` of the ZH-CN client or the corresponding client to ensure that the supported features work properly.
|
||||
2. Read `3.4-TASK_SCHEMA.md` and have a basic understanding of the meaning and usage of each field. You should also understand the meaning and usage of `@` and `#` in the code.
|
||||
2. Read [Task Schema](../protocol/task-schema.md) and have a basic understanding of the meaning and usage of each field. You should also understand the meaning and usage of `@` and `#` in the code.
|
||||
3. Understand that the `task.json` file and template image of the ZH-CN client will be used as alternatives when they are unmentioned or missing for the overseas client. The content in the `task.json` for the overseas client should be rewritten according to the fields of the ZH-CN task.
|
||||
4. Have some English ability, be able to read English logs, and be able to find missing pictures and other information through the logs.
|
||||
5. Understand that it is recommended to perform the modification individually according to the task chain. For example, to modify the Award task, you should modify the `template image`, `text`, and `roi` step by step in accordance with the order in its `next` field. This will ensure that every task is working normally after modification and errors can be easily spotted. Additionally, this can prevent confusion and forgetting which task the software is stuck on when too much content is modified at once.
|
||||
@@ -22,7 +27,7 @@ Before making changes, there are several preparations that need to be noted:
|
||||
To get high-quality screenshots, please follow these guidelines:
|
||||
|
||||
1. Use the screenshot tool provided with the emulator to take and save screenshots.
|
||||
2. Ensure that the size of the screenshot is at least `1280*720` and the aspect ratio is `16:9`.
|
||||
2. Ensure that the size of the screenshot is at least `1280x720` and the aspect ratio is `16:9`.
|
||||
3. Make sure the screenshot does not contain any extraneous content, such as the taskbar, status bar, or notification bar.
|
||||
4. Make sure the screenshot includes all the content that needs to be recognized.
|
||||
|
||||
@@ -130,3 +135,7 @@ In addition, the execution of the command (e.g. `Call`) and the `OCR` informatio
|
||||
For example, in this log, `"to_be_recognized"`,`"cur_retry":3,"retry_times":20` means that the task has been attempted to be recognized 10 times, and the maximum number of times is 20. After the maximum number of times is reached, the task will be skipped and an error will be reported, and the next task will be performed. If there are no issues with the previous task, it is likely that there is a problem with the recognition here. To troubleshoot this issue, you can check the tasks mentioned in the log to see if there is a corresponding template file, if the `text` field of the corresponding task is incorrect, or if the `roi` range for task recognition is incorrect, and make any necessary modifications.
|
||||
|
||||
By looking at the corresponding template image, you may find that there is a template for this image in the EN client template folder, but the size is larger than the image in template folder for the ZH-CN client . This could cause the `roi` in ZH-CN client to not be recognized in the EN client, so you may need to modify the corresponding task's `roi` in the EN client's `task.json` file to match the size of the image in the EN client.
|
||||
|
||||
## Submit your changes
|
||||
|
||||
Check out [Github Pull Request Guide](./pr-tutorial.md)
|
||||
@@ -1,11 +1,16 @@
|
||||
---
|
||||
order: 3
|
||||
icon: mingcute:git-pull-request-fill
|
||||
---
|
||||
|
||||
# GitHub Pull Request User Guide
|
||||
|
||||
This document is machine-translated. If you have the ability, please refer to the Chinese version. We would greatly appreciate any errors or suggestions for improvement.
|
||||
|
||||
⚠️ **PALLAS WARNING** ⚠️ **Buff Stacking Warning** ⚠️
|
||||
|
||||
::: warning
|
||||
Many concepts in this tutorial have been simplified in order to make it more accessible to a wider audience, even at the expense of some elegance and accuracy.
|
||||
For those who have experience using Git and programming knowledge, you may refer to the more advanced tutorial:[DEVELOPMENT](2.2-DEVELOPMENT.md)
|
||||
For those who have experience using Git and programming knowledge, you may refer to the more advanced tutorial in [Development](./development.md)
|
||||
:::
|
||||
|
||||
## Basic concepts and terminology
|
||||
|
||||
@@ -48,11 +53,11 @@ Now we have a conflict, as both of you have modified the A file but in different
|
||||
|
||||
1. First, go to the MAA main repository and fork a copy of the code.
|
||||
|
||||

|
||||

|
||||
|
||||
2. Remove the "Only master branch" option, then click "Create Fork".
|
||||
|
||||

|
||||

|
||||
|
||||
3. You will be taken to your personal repository, which will have a title of "Your Name/MaaAssistantArknights", with a small note below stating "forked from MaaAssistantArknights/MaaAssistantArknights" (copied from the MAA main repository).
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
---
|
||||
home: true
|
||||
|
||||
actions:
|
||||
- text: Link Start!
|
||||
link: /en-us/readme.html
|
||||
type: primary
|
||||
|
||||
# features:
|
||||
# - title: 多设备兼容
|
||||
# details: 手机真机、手机虚拟机、云手机、模拟器全部支持。免ROOT,适配异形屏。
|
||||
# - title: 完全托管
|
||||
# details: 定时启动、自动热更新、多账号管理、原创QQ通知服务,助你远离明日方舟。
|
||||
# - title: 高性能
|
||||
# details: 极致耗时优化,快过手操。每日任务速通、源石锭速刷冠军。
|
||||
# - title: 高效率
|
||||
# details: 根据实际基建情况,穷举计算最优基建排班,不套用固定组合。
|
||||
# - title: 高自定义
|
||||
# details: 多账号独立设置、信用商品优先级、抢登次数设置、自动吃到期理智药...
|
||||
# - title: 允许商用
|
||||
# details: 遵循GPL3.0协议,不限商用。修改代码后商用必须开源。
|
||||
|
||||
|
||||
---
|
||||
9
docs/en-us/manual/README.md
Normal file
@@ -0,0 +1,9 @@
|
||||
---
|
||||
title: User Manual
|
||||
icon: mdi:user
|
||||
index: false
|
||||
dir:
|
||||
order: 1
|
||||
---
|
||||
|
||||
<Catalog base='/en-us/manual/' />
|
||||
9
docs/en-us/manual/cli/README.md
Normal file
@@ -0,0 +1,9 @@
|
||||
---
|
||||
title: CLI Manual
|
||||
icon: material-symbols:terminal
|
||||
index: false
|
||||
dir:
|
||||
order: 6
|
||||
---
|
||||
|
||||
<Catalog base='/en-us/manual/cli/' />
|
||||
@@ -3,7 +3,7 @@ order: 4
|
||||
icon: material-symbols:settings
|
||||
---
|
||||
|
||||
# Configuring maa-cli
|
||||
# Configuration
|
||||
|
||||
## Configuration Directory
|
||||
|
||||
@@ -448,12 +448,12 @@ The JSON schema of configuration files can be found at [`schemas` directory][sch
|
||||
|
||||
With the help of JSON schema, you can get auto-completion and validation in some editors with plugins.
|
||||
|
||||
[task-types]: ../3.1-INTEGRATION.md#list-of-task-types
|
||||
[emulator-ports]: ../1.2-FAQ.md#common-adb-ports-for-popular-android-emulators
|
||||
[playcover-doc]: ../1.4-EMULATOR_SUPPORTS_FOR_MAC.md#✅-playcover-the-software-runs-most-fluently-for-its-nativity-🚀
|
||||
[example-config]: https://github.com/MaaAssistantArknights/maa-cli/blob/main/maa-cli/config_examples
|
||||
[task-types]: ../../protocol/integration.md#list-of-task-types
|
||||
[emulator-ports]: ../faq.md#common-adb-ports-for-popular-android-emulators
|
||||
[playcover-doc]: ../device/macos.md#-playcover-the-software-runs-most-fluently-for-its-nativity-
|
||||
[example-config]: https://github.com/MaaAssistantArknights/maa-cli/tree/main/maa-cli/config_examples
|
||||
[wangl-cc-dotfiles]: https://github.com/wangl-cc/dotfiles/tree/master/.config/maa
|
||||
[schema-dir]: https://github.com/MaaAssistantArknights/maa-cli/blob/main/maa-cli/schemas/
|
||||
[schema-dir]: https://github.com/MaaAssistantArknights/maa-cli/tree/main/maa-cli/schemas
|
||||
[task-schema]: https://github.com/MaaAssistantArknights/maa-cli/blob/main/maa-cli/schemas/task.schema.json
|
||||
[asst-schema]: https://github.com/MaaAssistantArknights/maa-cli/blob/main/maa-cli/schemas/asst.schema.json
|
||||
[cli-schema]: https://github.com/MaaAssistantArknights/maa-cli/blob/main/maa-cli/schemas/cli.schema.json
|
||||
@@ -3,7 +3,7 @@ order: 5
|
||||
icon: ph:question-fill
|
||||
---
|
||||
|
||||
# FAQs for maa-cli
|
||||
# FAQs
|
||||
|
||||
## 1. How to use `$HOME/.config/maa` as the configuration directory on macOS?
|
||||
|
||||
@@ -3,7 +3,7 @@ order: 2
|
||||
icon: material-symbols:download
|
||||
---
|
||||
|
||||
# Install and Build maa-cli
|
||||
# Install and Build
|
||||
|
||||
There are multiple ways to install maa-cli, including package managers, precompiled binaries, and building from source with `cargo`.
|
||||
|
||||
@@ -3,7 +3,7 @@ order: 1
|
||||
icon: material-symbols:toc
|
||||
---
|
||||
|
||||
# maa-cli
|
||||
# Introduction
|
||||
|
||||
A simple CLI for [MAA][maa-home] written in Rust.
|
||||
|
||||
@@ -13,11 +13,4 @@ A simple CLI for [MAA][maa-home] written in Rust.
|
||||
- Install and update MaaCore and resources with `maa install` and `maa update`;
|
||||
- Update self with `maa self update`.
|
||||
|
||||
## Documentation
|
||||
|
||||
- [Installation and Compilation](cli-install.md)
|
||||
- [Usage](cli-usage.md)
|
||||
- [Configuration](cli-config.md)
|
||||
- [FAQ](cli-faq.md)
|
||||
|
||||
[maa-home]: https://github.com/MaaAssistantArknights/MaaAssistantArknights
|
||||
@@ -3,7 +3,7 @@ order: 3
|
||||
icon: material-symbols:summarize
|
||||
---
|
||||
|
||||
# Use maa-cli
|
||||
# Usage
|
||||
|
||||
maa-cli is a command-line interface for MaaCore that automates tasks in the game Arknights. Additionally, maa-cli can manage MaaCore.
|
||||
|
||||
@@ -85,7 +85,7 @@ Except for the above subcommands, maa-cli also provides other subcommands:
|
||||
|
||||
More command usage can be viewed by `maa help`, and the usage of specific commands can be viewed by `maa help <command>`.
|
||||
|
||||
[config-core]: cli-config.md#MaaCore-related-configurations
|
||||
[custom-task]: cli-config.md#custom-task
|
||||
[config-core]: ./config.md#maacore-related-configurations
|
||||
[custom-task]: ./config.md#custom-tasks
|
||||
|
||||
<!-- markdownlint-disable-file MD013 -->
|
||||
184
docs/en-us/manual/connection.md
Normal file
@@ -0,0 +1,184 @@
|
||||
---
|
||||
order: 3
|
||||
icon: mdi:plug
|
||||
---
|
||||
|
||||
# Connection
|
||||
|
||||
:::note
|
||||
For information about physical machines, please also check [Android Physical Devices](./device/android.md).
|
||||
:::
|
||||
|
||||
## ADB Path
|
||||
|
||||
:::info Technical Details
|
||||
Automatic detection uses the emulator's ADB, but sometimes problems occur with automatic detection, then manual settings are required.
|
||||
`Replace ADB` is to download the ADB provided by Google and then replace it. If you set up Google's ADB yourself, you can do it once and for all.
|
||||
:::
|
||||
|
||||
### Use the ADB provided by the emulator
|
||||
|
||||
Go to the simulator installation path. In Windows, when the simulator is running, right-click the process in the Task Manager and click `Open the location of the file`.
|
||||
|
||||
There should be an exe file with `adb` in its name in the top-level or lower directory. You can search and select it.
|
||||
|
||||
:::details Examples
|
||||
`adb.exe` `HD-adb.exe` `adb_server.exe` `nox_adb.exe`
|
||||
:::
|
||||
|
||||
### Use ADB provided by Google
|
||||
|
||||
[Click](https://dl.google.com/android/repository/platform-tools-latest-windows.zip) to download and unzip, then select `adb.exe`.
|
||||
|
||||
We are recommended to extract it directly to the MAA folder, so that you can directly fill in `.\platform-tools\adb.exe` in the ADB path, and move it with MAA.
|
||||
|
||||
## Connection Address
|
||||
|
||||
::: tip
|
||||
The connection address of the emulator running on this computer should be `127.0.0.1:<port>` 或 `emulator-<four numbers>`。
|
||||
:::
|
||||
|
||||
### Obtain Port Number
|
||||
|
||||
#### Simulator documents and ports for reference
|
||||
|
||||
:::warning
|
||||
TODO: replace these Chinese emulators links with English ones
|
||||
:::
|
||||
|
||||
- [Bluestacks 5](https://support.bluestacks.com/hc/zh-tw/articles/360061342631-%E5%A6%82%E4%BD%95%E5%B0%87%E6%82%A8%E7%9A%84%E6%87%89%E7%94%A8%E5%BE%9EBlueStacks-4%E8%BD%89%E7%A7%BB%E5%88%B0BlueStacks-5#%E2%80%9C2%E2%80%9D) `5555`
|
||||
- [MuMu Pro](https://mumu.163.com/mac/function/20240126/40028_1134600.html) `16384`
|
||||
- [MuMu 12](https://mumu.163.com/help/20230214/35047_1073151.html) `16384`
|
||||
- [MuMu 6](https://mumu.163.com/help/20210531/35047_951108.html) `7555`
|
||||
- [Memu](https://bbs.xyaz.cn/forum.php?mod=viewthread&tid=365537) `21503`
|
||||
- [Nox](https://support.yeshen.com/zh-CN/qt/ml) `62001`
|
||||
|
||||
For other simulators, please check [Zhao Qingqing's blog](https://www.cnblogs.com/zhaoqingqing/p/15238464.html).
|
||||
|
||||
#### Multiple Emulators
|
||||
|
||||
- MuMu 12: The running emulator ports can be found in the upper right corner of the MultiPlayer.
|
||||
- Bluestacks 5: The current emulator ports can be viewed in the emulator settings.
|
||||
- _TODO_
|
||||
|
||||
#### Alternatives
|
||||
|
||||
- Method 1: Use the adb command to view the running port directly
|
||||
|
||||
1. Launch **one** emulator and make sure no other Android devices are connected to this computer.
|
||||
2. Launch a terminal in the folder where the adb executable is.
|
||||
3. Execute the following command.
|
||||
|
||||
```sh
|
||||
# Windows CMD
|
||||
adb devices
|
||||
# Windows PowerShell
|
||||
.\adb devices
|
||||
```
|
||||
|
||||
An example of output:
|
||||
|
||||
```text
|
||||
List of devices attached
|
||||
127.0.0.1:<port> device
|
||||
emulator-<four numbers> device
|
||||
```
|
||||
|
||||
Use `127.0.0.1:<port>` or `emulator-<four numbers>` as the connection address.
|
||||
|
||||
- Method 2: Find established adb connections
|
||||
|
||||
1. Do method 1.
|
||||
2. Press `Win+S` to open the search bar, type `Resource Monitor` and open it.
|
||||
3. Switch to the `Network` tab and look for the emulator process name in the name column of `Listening Port`, such as `HD-Player.exe`.
|
||||
4. Make a note of all listening ports for the emulator process.
|
||||
5. Find `adb.exe` in the name column of `TCP connection`. The port in the remote port column that is consistent with the simulator listening port is the simulator debugging port.
|
||||
|
||||
### Automatically Start Multiple Emulators
|
||||
|
||||
- If you need to operate multiple emulators simultaneously, you can copy the MAA folder multiple times, and use **different MAAs**, **the same adb.exe**, and **different connection addresses** to connect.
|
||||
- Taking `BlueStacks International Version` as an example, two ways to start multiple emulators are introduced.
|
||||
|
||||
- Perform multiple operations by attaching commands to `HD-Player.exe`.
|
||||
|
||||
1. Start the corresponding emulator separately.
|
||||
2. Open the Task Manager, find the corresponding emulator process, go to the Details tab, right-click the column above, click `Select Columns`, and check `Command Line`.
|
||||
3. In the newly added `Command Line` column, find the content after `"...\Bluestacks_nxt\HD-Player.exe"`.
|
||||
4. Fill in the found content, similar to `--instance Nougat32`, in `Startup Settings` - `Additional Commands`.
|
||||
|
||||
Note: After the operation is completed, it is recommended to hide the `Command Line` column opened in `Step 2` to prevent freezing.
|
||||
|
||||
- Example:
|
||||
|
||||
```bash
|
||||
Multi-instance 1:
|
||||
Emulator Path: C:\Program Files\BlueStacks_nxt\HD-Player.exe
|
||||
Additional Commands: --instance Nougat32 --cmd launchApp --package "com.hypergryph.arknights"
|
||||
Multi-instance 2:
|
||||
Emulator Path: C:\Program Files\BlueStacks_nxt\HD-Player.exe
|
||||
Additional Commands: --instance Nougat32_1 --cmd launchApp --package "com.hypergryph.arknights.bilibili"
|
||||
```
|
||||
|
||||
The `--cmd launchApp --package` part starts and automatically runs the specified package name application after startup, which can be changed as needed.
|
||||
|
||||
- Perform multi-instance operation by using the shortcut of emulators or apps.
|
||||
|
||||
1. Open the multi-instance manager and add the corresponding emulator's shortcut.
|
||||
2. Fill in the path of the emulator shortcut in `Startup Settings` - `Emulator Path`.
|
||||
|
||||
Note: Some emulators support creating app shortcuts, which can directly launch the emulator and open Arknights with the app shortcut.
|
||||
|
||||
- Example:
|
||||
|
||||
```bash
|
||||
Multi-instance 1:
|
||||
Emulator Path: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\BlueStacks\Multi-instance 1.lnk
|
||||
Multi-instance 2:
|
||||
Emulator Path: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\BlueStacks\Multi-instance 2 - Arknights.lnk
|
||||
```
|
||||
|
||||
If using `Emulator Path` for multi-instance operation, it is recommended to leave `Additional Commands` in `Startup Settings` empty.
|
||||
|
||||
### The port number of BlueStack emulator Hyper-V is different every time it is started
|
||||
|
||||
:::warning
|
||||
TODO: replace these Chinese emulators links with English ones
|
||||
:::
|
||||
|
||||
## Connection Present
|
||||
|
||||
You need to select the configuration of the simulator you are using. If it is not in the list, select General Mode. If General Mode is not available please try and select any of the other available presents.
|
||||
|
||||
For specific differences, you can read the [source code](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/4f1ef65a9c217c414f52461e88e9705115b5c338/resource/config.json#L74).
|
||||
|
||||
### MuMu Screenshot Enhanced Mode
|
||||
|
||||
You need to use the official China MuMu 12 3.8.13 and later versions, and close the background keep alive. Ark Edition and Global Edition are not supported now.
|
||||
|
||||
1. Settings → Connection Settings, tick `Enable MuMu Screenshot Enhanced Mode`.
|
||||
|
||||
2. `MuMu Emulator Path` Fill in the path to the `MuMuPlayer-12.0` folder, e.g. `C:`Program Files\Netease\MuMuPlayer-12.0`.
|
||||
|
||||
3. `Instance Number` Fill in the serial number of the corresponding emulator in MuMu Multiplayer, e.g. `0` for Main Multiplayer.
|
||||
|
||||
4. `Instance Screen` Fill in `0`.
|
||||
|
||||
#### About background keep alive
|
||||
|
||||
It is recommended to turn it off, at this time the instance screen is always `0`.
|
||||
|
||||
When it is on, the order of MuMu emulator tabs should be the serial number of the instance screen, e.g. `0` for emulator desktop, `1` for Arknights client.
|
||||
|
||||
Adaptation for backend live is very imperfect, there are always all kinds of inexplicable problems, it is very not recommended.
|
||||
|
||||
## Touch Mode
|
||||
|
||||
1. [Minitouch](https://github.com/DeviceFarmer/minitouch):An Android touch eventer written in C uses `evdev` to provide a Socket interface for external programs to trigger touch events and gestures. Starting with Android 10, Minitouch no longer works when SELinux is `Enforcing`.<sup>[Source](https://github.com/DeviceFarmer/minitouch?tab=readme-ov-file#for-android-10-and-up)</sup>
|
||||
2. [MaaTouch](https://github.com/MaaAssistantArknights/MaaTouch):A Java-based reimplementation of Minitouch by MAA, which uses Android's `InputDevice`, and added additional features. Availability of higher versions of Android is yet to be tested. ~~Help us do some testing~~
|
||||
3. Adb Input:Directly call ADB to use Android's `input` command to perform touch operations. It has the highest compatibility and the slowest speed.
|
||||
|
||||
## ADB Lite
|
||||
|
||||
The ADB Client independently implemented by MAA can avoid continuously opening multiple ADB processes and reduce performance loss compared to the original ADB, but some screenshot methods are not available.
|
||||
|
||||
It is recommended to enable it, but the specific advantages and disadvantages need feedback. ~~Help us do some testing x2~~
|
||||
9
docs/en-us/manual/device/README.md
Normal file
@@ -0,0 +1,9 @@
|
||||
---
|
||||
title: Emulator and Device Supports
|
||||
icon: mingcute:laptop-fill
|
||||
index: false
|
||||
dir:
|
||||
order: 5
|
||||
---
|
||||
|
||||
<Catalog base='/en-us/manual/device/' />
|
||||
180
docs/en-us/manual/device/android.md
Normal file
@@ -0,0 +1,180 @@
|
||||
---
|
||||
order: 4
|
||||
icon: mingcute:android-fill
|
||||
---
|
||||
|
||||
# Android Physical Device
|
||||
|
||||
::: info Note
|
||||
|
||||
0. Please also check [Connection](../connection.md).
|
||||
1. Starting from Android 10, Minitouch is no longer available when SELinux is in `Enforcing` mode, please switch to other touch modes or switch SELinux **temporary** to `Permissive` mode.
|
||||
2. Due to the extreme complexity of the Android ecosystem, try to change the `Connection Configuration` in MAA `Settings` - `Connection` to `General Mode` or `Compatibility Mode` or `2nd Resolution` or `General Mode (Blocked exception output)` until one of the modes is working properly.
|
||||
3. Since MAA only supports `16:9` ratio resolutions, devices with non-`16:9` or `9:16` screen ratios will need to be forced to change their resolution, which includes most modern devices. If the connected device has a native `16:9` or `9:16` screen resolution ratio, you can skip the `Change resolution' section. 4.
|
||||
4. Switch your device's navigation method to something other than `Full Screen Gestures`, such as the `Classic Navigation Keys` to avoid misuse.
|
||||
5. Please adjust the `Shaped Screen UI Adaptation` section in the in-game settings to 0 to avoid task errors.
|
||||
:::
|
||||
|
||||
::: tip
|
||||
Typical `16:9` ratio resolutions are `3840x2160` (4K), `2560x1440` (2K), `1920x1080` (1080P), `1280x720` (720P).
|
||||
:::
|
||||
|
||||
## Download, run adb debugging tool and connect the device
|
||||
|
||||
1. Download [adb](https://dl.google.com/android/repository/platform-tools-latest-windows.zip) and unzip it.
|
||||
2. Open the extracted folder, clear the address bar and type `cmd` and enter. 3.
|
||||
3. Type `adb` in the command prompt window that pops up, if it gives you a lot of help text in English, it will run successfully.
|
||||
4. Turn on `USB debugging` on your mobile phone, this may be different for each brand of mobile phone, so please use a search engine. Manufacturers may provide additional options for USB debugging, such as `USB Installation` and `USB Debugging (Security Settings)` in MIUI, please enable them at the same time.
|
||||
5. Connect your phone to your computer via data cable and enter the following command in the command prompt window you just got.
|
||||
|
||||
```bash
|
||||
adb devices
|
||||
```
|
||||
|
||||
- If executed successfully, it will give you a message that the ``USB debugging`` device is connected.
|
||||
|
||||
- Example of a successful connection:
|
||||
|
||||
```bash
|
||||
List of devices attached
|
||||
VFNDU1682100xxxx device
|
||||
```
|
||||
|
||||
- **The alphanumeric combination in front of `device` is the serial number of the device, which also serves as the `connection address` of the MAA.**
|
||||
|
||||
- For modern Android devices to perform `USB debugging`, you need to click the pop-up window on the debugged device to authorise it, if not authorised, the example is as follows:
|
||||
|
||||
```bash
|
||||
List of devices attached
|
||||
VFNDU1682100xxxx unauthorized
|
||||
Unauthorised
|
||||
```
|
||||
|
||||
- If you are prompted for unauthorised or the serial number of the device shows `offline`, you need to reboot the device and computer and try again. If the problem is still not solved, you can delete the `.android` folder under the current user's personal folder and reboot again to retry, please search for the exact location.
|
||||
|
||||
## Change resolution
|
||||
|
||||
::: tip
|
||||
Mobile phone screen resolution is `short side*long side`, not `long side*short side` of computer monitor. Please determine the exact value according to your target device.
|
||||
:::
|
||||
|
||||
- If there is only one device within the device list above, you can change/restore the resolution directly by running the following command.
|
||||
|
||||
```bash
|
||||
# View current resolution
|
||||
adb shell wm size
|
||||
# Restore the default resolution
|
||||
adb shell wm size reset
|
||||
|
||||
# Change resolution to 720p
|
||||
adb shell wm size 720x1280
|
||||
# Change resolution to 1080p
|
||||
adb shell wm size 1080x1920
|
||||
```
|
||||
|
||||
- If there are multiple devices, you need to add the parameter `-s <target device serial number>` between `adb` and `shell`, as shown in the following example.
|
||||
|
||||
```bash
|
||||
# View current resolution
|
||||
adb -s VFNDU1682100xxxx shell wm size
|
||||
# Restore the default resolution
|
||||
adb -s VFNDU1682100xxxx shell wm size reset
|
||||
|
||||
# Change resolution to 720p
|
||||
adb -s VFNDU1682100xxxx shell wm size 720x1280
|
||||
# Change resolution to 1080p
|
||||
adb -s VFNDU1682100xxxx shell wm size 1080x1920
|
||||
```
|
||||
|
||||
- Some applications with irregular design may still have wrong layout after restoring the resolution, usually restarting the corresponding application or device can solve the problem.
|
||||
|
||||
::: danger Warning
|
||||
It is strongly recommended to restore the resolution **before** restarting the device next time, otherwise it may lead to unpredictable consequences depending on the device, ~~including but not limited to chaotic layout, touch misalignment, application flashback, unlocking, etc~~.
|
||||
:::
|
||||
|
||||
## Automating resolution changes
|
||||
|
||||
1. Create two new text files in the MAA directory and fill them with the following contents.
|
||||
|
||||
```bash
|
||||
# Adjust resolution to 1080p
|
||||
adb -s <target device serial number> shell wm size 1080x1920
|
||||
# Reduce screen brightness (optional)
|
||||
adb -s <target device serial number> shell settings put system screen_brightness 1
|
||||
```
|
||||
|
||||
```bash
|
||||
# Restore resolution
|
||||
adb -s <target device serial number> shell wm size reset
|
||||
# Increase screen brightness (optional)
|
||||
adb -s <target device serial number> shell settings put system screen_brightness 20
|
||||
# Return to desktop (optional)
|
||||
adb -s <target device serial number> shell input keyevent 3
|
||||
# Lock screen (optional)
|
||||
adb -s <target device serial number> shell input keyevent 26
|
||||
```
|
||||
|
||||
2. Rename the first file to `startup.bat` and the second file to `finish.bat`.
|
||||
|
||||
- If you don't see the double confirmation dialogue box for changing extension after renaming, and the file icon doesn't change, please search for "How to display file extensions in Windows".
|
||||
|
||||
3. In `Settings` - `Connection` - `Starts with Script` and `Ends with Script` of MAA, fill in `startup.bat` and `finish.bat` respectively.
|
||||
|
||||
## Connecting to MAA
|
||||
|
||||
### Wired connection
|
||||
|
||||
::: tip
|
||||
A wired connection does not require any IP address or port, only the device serial number given by `adb devices`.
|
||||
:::
|
||||
|
||||
1. Fill in the MAA `Settings` - `Connection` - `Connection address` with the serial number of the target device obtained above.
|
||||
2. Link Start!
|
||||
|
||||
### Wireless Connection
|
||||
|
||||
- Make sure that the device and the computer are on the same LAN and can communicate with each other. Settings such as `AP Isolation`, `Guest Network`, etc. can prevent communication between devices, please refer to the documentation of the corresponding router.
|
||||
- Wireless debugging is disabled after a device reboot and needs to be reset.
|
||||
|
||||
#### To open a wireless port using `adb tcpip`
|
||||
|
||||
1. Enable wireless debugging by entering the following command in the command prompt window you just opened.
|
||||
|
||||
```bash
|
||||
adb tcpip 5555
|
||||
# Add the -s parameter to specify the serial number if multiple devices are present.
|
||||
```
|
||||
|
||||
2. View the device IP address.
|
||||
|
||||
- Go to `Settings` - `WLAN` on your mobile phone and click on the currently connected wireless network to view the IP address.
|
||||
- The IP address is different for different brands of devices, so please find it yourself.
|
||||
|
||||
3. Put `<IP>:5555` into MAA `Settings` - `Connection` - `Connection Address`, such as `192.168.1.2:5555`.
|
||||
4. Link Start!
|
||||
|
||||
#### Use `adb pair` to open the wireless port
|
||||
|
||||
::: tip
|
||||
`adb pair` wireless pairing, i.e. connecting after pairing using `wireless debugging` in Developer Options on Android 11 and newer, avoids the need for a wired connection compared to `adb tcpip`.
|
||||
:::
|
||||
|
||||
1. Go to your phone's developer options, tap `Wireless debugging` and turn it on, tap OK, tap `Pair device using pairing code` and don't close the pop-up window that appears until pairing is complete. 2.
|
||||
|
||||
2. To perform pairing.
|
||||
|
||||
1. At the command prompt, type `adb pair <IP address and port given in the device pop-up>` and enter.
|
||||
2. Type `<six-digit pairing code given in the device pop-up window>` and enter.
|
||||
3. The window appears with something like `Successfully paired to <IP:port>` and the pop-up window on the device disappears automatically, and the computer name appears at the bottom in the paired devices.
|
||||
|
||||
3. Put the `<IP address and port>` given on the current device's screen into MAA `Settings` - `Connection` - `Connection Address`, e.g. `192.168.1.2:11451`, **must be different from the one you have just put in**.
|
||||
4. Link Start!
|
||||
|
||||
#### Enable the wireless port with root privileges
|
||||
|
||||
~~If you have access to root, why do you need to read this document~~
|
||||
|
||||
1. Download, install [WADB](https://github.com/RikkaApps/WADB/releases) and grant it root privileges. 2.
|
||||
2. Open WADB and start wireless adb. 3.
|
||||
3. Put the IP address and port provided by WADB into MAA `Settings` - `Connection` - `Connection Address`, such as `192.168.1.2:5555`.
|
||||
4. Link Start!
|
||||
@@ -1,4 +1,9 @@
|
||||
# Emulator Support for Linux
|
||||
---
|
||||
order: 3
|
||||
icon: teenyicons:linux-alt-solid
|
||||
---
|
||||
|
||||
# Linux Emulator and Container
|
||||
|
||||
## Preparation
|
||||
|
||||
@@ -8,6 +13,47 @@ You can choose one of the following installation methods:
|
||||
|
||||
[maa-cli](https://github.com/MaaAssistantArknights/maa-cli) is a simple CLI for MAA made with Rust. Please read installation and usage tutorials in [User Guide for CLI](./1.6-USER_GUIDE_FOR_CLI).
|
||||
|
||||
### Use Wine
|
||||
|
||||
The MAA WPF GUI can currently be run using Wine.
|
||||
|
||||
#### Installation Steps
|
||||
|
||||
1. Go to the [.NET Release Page](https://dotnet.microsoft.com/en-us/download/dotnet/8.0) to download and install the .NET **Desktop** Runtime for Windows.
|
||||
|
||||
2. Download MAA for Windows, unzip it and run `wine MAA.exe`.
|
||||
|
||||
::: info Note
|
||||
You need to set the ADB path to [`adb.exe` for Windows](https://dl.google.com/android/repository/platform-tools-latest-windows.zip) in the connection settings.
|
||||
|
||||
If you need to connect to USB devices via ADB, please run `adb start-server` outside of Wine first, i.e. connect to the native ADB server via Wine.
|
||||
:::
|
||||
|
||||
#### Use Linux native MaaCore (experimental feature)
|
||||
|
||||
Download the [MAA Wine Bridge](https://github.com/MaaAssistantArknights/MaaAssistantArknights/tree/dev/src/MaaWineBridge) source and build it, replace the Windows version with the generated `MaaCore.dll` (ELF file) in the same directory as the Linux native dynamic libraries (`libMaaCore.so` and dependencies).
|
||||
|
||||
Running `MAA.exe` through Wine will load the Linux native libraries.
|
||||
|
||||
::: info Note
|
||||
To use Linux native MaaCore, you need to set the ADB path to Linux native ADB in the connection settings.
|
||||
:::
|
||||
|
||||
#### Linux Desktop Integration (experimental feature)
|
||||
|
||||
Desktop integration provides native desktop notification support and the ability to map fontconfig font configurations to WPF.
|
||||
|
||||
Enable it by placing `MaaDesktopIntegration.so` generated by MAA Wine Bridge in the same directory as `MAA.exe`.
|
||||
|
||||
#### Known Issues
|
||||
|
||||
- Wine DirectWrite forces hinting to be enabled and does not pass DPI to FreeType, resulting in poor font display.
|
||||
- When not using native desktop notifications, the popup notification will grab the system-wide mouse focus, making it impossible to operate other windows. This can be mitigated by enabling virtual desktop mode via `winecfg`, or disabling desktop notifications.
|
||||
- Wine-staging users need to disable the `Hide Wine Version` option in `winecfg` in order for MAA to properly detect the Wine environment.
|
||||
- Wine's Light theme causes some text colours in WPF to be abnormal, it is recommended to switch to no theme (Windows Classic theme) in `winecfg`.
|
||||
- Wine uses the old XEmbed tray icon, which may not work properly under GNOME.
|
||||
- Auto-update is not supported when using Linux native MaaCore (~~Updater: I think I should download a Windows version~~).
|
||||
|
||||
### Use Python
|
||||
|
||||
#### 1. Installing dynamic library
|
||||
@@ -21,7 +67,7 @@ You can choose one of the following installation methods:
|
||||
|
||||
> **Note**
|
||||
> The precompiled version is built in a relatively new distro (Ubuntu 22.04), you may run into binary compatability problem, if libstdc++ in your environment is too old.
|
||||
> Where you should reference to [Linux tutorial](./2.1-LINUX_TUTORIAL.md), or run inside a container instead.
|
||||
> Where you should reference to [Linux tutorial](../../develop/linux-tutorial.md), or run inside a container instead.
|
||||
|
||||
#### 2. `adb` Settings
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
# Emulator Support for Mac
|
||||
---
|
||||
order: 2
|
||||
icon: basil:apple-solid
|
||||
---
|
||||
|
||||
_N.B.: Please read [1.2-FAQ](1.2-FAQ.md) first when encounter problems._
|
||||
# Mac Emulator
|
||||
|
||||
## Apple Silicon Chips
|
||||
|
||||
@@ -42,7 +45,7 @@ Fully compatible. Need to turn on `Settings` - `Advanced` - `Android Debug Bridg
|
||||
|
||||
### ✅ [Nox](https://www.yeshen.com/)
|
||||
|
||||
Fully compatible. MAAX cannot auto-detect adb port now, so you need to fill in adb port `127.0.0.1:62001` in MAA `Setting` - `Connect Setting`. Notice that port is not default `5555` , you can get more info in [Common ADB ports for popular Android emulators](1.2-FAQ.md#common-adb-ports-for-popular-android-emulators)
|
||||
Fully compatible. MAAX cannot auto-detect adb port now, so you need to fill in adb port `127.0.0.1:62001` in MAA `Setting` - `Connect Setting`. Notice that port is not default `5555` , you can get more info in [Common ADB ports for popular Android emulators](../faq.md#common-adb-ports-for-popular-android-emulators)
|
||||
|
||||
P.S.: Nox adb bin file path in Mac is `/Applications/NoxAppPlayer.app/Contents/MacOS/adb` , in parent path `MacOS` you are able to use `adb devices` command to get adb path.
|
||||
|
||||
112
docs/en-us/manual/device/windows.md
Normal file
@@ -0,0 +1,112 @@
|
||||
---
|
||||
order: 1
|
||||
icon: ri:windows-fill
|
||||
---
|
||||
|
||||
# Windows Emulator
|
||||
|
||||
:::warning
|
||||
TODO: replace these Chinese emulators links with English ones
|
||||
:::
|
||||
|
||||
The following emulators are displayed randomly in no particular order.
|
||||
|
||||
<script setup>
|
||||
import MarkdownIt from 'markdown-it'
|
||||
import MarkdownItAnchor from 'markdown-it-anchor'
|
||||
|
||||
const shuffleArray = (array) => {
|
||||
for (let i = array.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[array[i], array[j]] = [array[j], array[i]];
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
const fullySupport = shuffleArray([
|
||||
{
|
||||
name: 'Bluestacks 5',
|
||||
link: 'https://www.bluestacks.com/',
|
||||
note: 'Fully compatible. Need to turn on `Allow ADB connections` in the emulator `Settings` - `Engine Settings`. Known to be compatible with Hyper-V.\n\n- Recommended to download [Offline Installer](https://support.bluestacks.com/hc/en-us/articles/4402611273485-BlueStacks-5-offline-installer) to avoid slow and bundled installation; recommend installing [Android 11](https://support.bluestacks.com/hc/en-us/articles/4402611273485-BlueStacks-5-offline-installer#:~:text=To%20install%20BlueStacks%205%20Android%2011) version; to uninstall it, please use the official [Uninstall Tool](https://support.bluestacks.com/hc/en-us/articles/360057724751-How-to-uninstall-BlueStacks-5-BlueStacks-X-and-BlueStacks-Services-completely-from-your-PC) to get rid of the residue.\n- If the adb port number keeps changing irregularly and is different every time you start it, it may be because your computer has [Hyper-V](https://support.bluestacks.com/hc/en-us/articles/4415238471053-System-requirements-for-BlueStacks-5-on-Hyper-V-enabled-Windows-10-and-11) enabled. MAA will now try to automatically read the port number within the Blue Stacker emulator configuration file, if this does not work/you have a need to multi-open/have more than one emulator kernel installed, please refer to the [Connection (TODO)](../connection.md#the-port-number-of-bluestack-emulator-hyper-v-is-different-every-time-it-is-started) to make changes. Since Hyper-V runs as administrator, operations that don\'t involve adb such as auto-shutdown of the emulator, auto-detect connection, etc. also need to run MAA as administrator.',
|
||||
},
|
||||
{
|
||||
name: 'MuMu Emulator 12',
|
||||
link: 'https://mumu.163.com/',
|
||||
note: 'Fully compatible, with additional support for the [exclusive Extreme Control Mode](../connection.md#mumu-screenshot-enhanced-mode). Known to be compatible with Hyper-V.\n\n- The "Exit emulator when done" function may occasionally be abnormal, if you encounter it, please contact MuMu official for feedback;\n- If you are using MuMu 12 version 3.5.4 ~ 3.5.7, please disable the "Keep alive in the background" function in MuMu 12 Settings - Others. "Keep alive while hanging in the background" (see [Official Announcement](https://mumu.163.com/help/20230802/35047_1102450.html) for details);\n- You need to check the port information of the corresponding instance through the ADB button of MuMu 12 Multiple Opener when you open more than one instance, and change the port number of the connection address in MAA `Settings` - `Connection Settings` to the corresponding port.',
|
||||
},
|
||||
{
|
||||
name: 'LDPlayer',
|
||||
link: 'https://www.ldmnq.com/',
|
||||
note: 'Fully compatible. Known to be compatible with Hyper-V.\n\n- LDPlayer 9 is recommended to use version 9.0.57 and above; LDPlayer 5 is recommended to use version 5.0.67 and above;\n- For versions lower than the above, you need to run `Forced ADB Replacement` in `Settings` - `Connection` in order to use efficient touch modes such as Minitouch and MaaTouch.',
|
||||
},
|
||||
{
|
||||
name: 'Nox',
|
||||
link: 'https://www.yeshen.com/',
|
||||
note: 'Fully compatible, but less tested. Known to be compatible with Hyper-V.',
|
||||
},
|
||||
{
|
||||
name: 'Memu',
|
||||
link: 'https://www.xyaz.cn/',
|
||||
note: 'Fully compatible, but less tested.',
|
||||
},
|
||||
{
|
||||
name: 'Google Play Games (Developer)',
|
||||
link: 'https://developer.android.com/games/playgames/emulator?hl=zh-cn',
|
||||
note: 'Fully compatible, but less tested. Hyper-V must be turned on and you must be logged into a Google account.',
|
||||
},
|
||||
]);
|
||||
|
||||
const partiallySupport = shuffleArray([
|
||||
{
|
||||
name: 'MuMu Emulator 6',
|
||||
link: 'https://mumu.163.com/update/win/',
|
||||
note: 'Support has been dropped since MAA v5.1.0 and NetEase has stopped maintaining it on 15-08-2023.\n\n- No longer support auto-detect connection, need to use generic connection configuration and manually configure adb path and connection address;\n- Need to run `Forced Replacement of ADB` in `Settings` - `Connection` to use efficient touch modes such as Minitouch, MaaTouch;\n- You need to run MAA with administrator privileges to use the "Exit Emulator When Done" function;\n- MuMu 6 default resolution is not supported, you need to change it to `1280x720`, `1920x1080`, `2560x1440` and other 16:9 ratio;\n- MuMu 6 multi-open uses the same adb port, so it can\'t support multi-open MuMu 6.',
|
||||
},
|
||||
{
|
||||
name: 'Windows Subsystem for Android™️',
|
||||
link: 'https://learn.microsoft.com/en-us/windows/android/wsa/',
|
||||
note: 'Support has been dropped since MAA v5.2.0 and will be discontinued by Microsoft on 05-03-2025.\n\n- Requires the use of [custom connection](../details.html#Custom connection) is required;\n- WSA 2204 or later (the version number is in the `About` page of the subsystem settings), select `Common Configuration` for the connection configuration;\n- WSA 2203 or older (the version number is at the top of the subsystem setup page), for the connection configuration select `WSA Older Versions`;\n- Since this software only supports 720p or higher `16:9` resolution better, please manually drag the window size as close to the 16:9 ratio as possible. (If your monitor is 16:9, you can press `F11` to go full screen);\n- Please try to make sure that Arknights is in the foreground and no other Android apps are running in the foreground at the same time, otherwise it may cause the game to pause or the task recognition error;\n- WSA\'s screenshots often somehow capture a white screen, resulting in recognition of abnormalities, or not recommended to use.',
|
||||
},
|
||||
{
|
||||
name: 'AVD',
|
||||
link: 'https://developer.android.com/studio/run/managing-avds',
|
||||
note: 'Theoretical support.\n\n- Starting from Android 10, Minitouch is no longer available when SELinux is in `Enforcing` mode, please switch to other touch modes, or switch SELinux **temporary** to `Permissive` mode.\n- AVD is made for debugging, it is more recommended to use other emulators designed for gaming.',
|
||||
},
|
||||
]);
|
||||
|
||||
const notSupport = shuffleArray([
|
||||
{
|
||||
name: 'Google Play Games',
|
||||
link: 'https://play.google.com/googleplaygames',
|
||||
note: 'Not supported, [Consumer Client](https://developer.android.com/games/playgames/pg-emulator#installing-game-consumer)\'s adb port is not open.',
|
||||
},
|
||||
]);
|
||||
|
||||
const md = new MarkdownIt();
|
||||
md.use(MarkdownItAnchor);
|
||||
|
||||
const fullySupportHtml = md.render(fullySupport.map(simulator => `
|
||||
### ✅ ${simulator.link ? `[${simulator.name}](${simulator.link})` : simulator.name}
|
||||
${simulator.note}
|
||||
`).join(''));
|
||||
const partiallySupportHtml = md.render(partiallySupport.map(simulator => `
|
||||
### ⚠️ ${simulator.link ? `[${simulator.name}](${simulator.link})` : simulator.name}
|
||||
${simulator.note}
|
||||
`).join(''));
|
||||
const notSupportHtml = md.render(notSupport.map(simulator => `
|
||||
### 🚫 ${simulator.link ? `[${simulator.name}](${simulator.link})` : simulator.name}
|
||||
${simulator.note}
|
||||
`).join(''));
|
||||
</script>
|
||||
|
||||
## ✅ Fully supported
|
||||
|
||||
<ClientOnly><div v-html="fullySupportHtml"></div></ClientOnly>
|
||||
|
||||
## ⚠️ Partially supported
|
||||
|
||||
<ClientOnly><div v-html="partiallySupportHtml"></div></ClientOnly>
|
||||
|
||||
## 🚫 Unsupported
|
||||
|
||||
<ClientOnly><div v-html="notSupportHtml"></div></ClientOnly>
|
||||
@@ -1,37 +1,47 @@
|
||||
# Frequently Asked Questions
|
||||
---
|
||||
order: 4
|
||||
icon: ph:question-fill
|
||||
---
|
||||
|
||||
# FAQs
|
||||
|
||||
::: warning
|
||||
MAA has been updated to .NET 8 in version 5.0. For end users, the impact is as follows:
|
||||
|
||||
1. MAA now requires the .NET 8 runtime library, which will automatically prompt the user to install it when starting. If the installation fails, please read the following and download the installation package to install manually.
|
||||
2. MAA will no longer be falsely reported by Windows Defender.
|
||||
3. [.NET 8 does not support Windows 7/8/8.1](https://github.com/dotnet/core/issues/7556), so MAA is also no longer supported, even though it can still run normally.
|
||||
4. When running MAA on Windows 7, an abnormal memory usage problem occurs. Please refer to the Windows 7 section below to implement mitigation measures. Windows 8/8.1 has not been tested. If you have the same problem, please send an Issue to remind us to supplement the documentation.
|
||||
3. .NET 8 does not support Windows 7/8/8.1<sup>[Src](https://github.com/dotnet/core/issues/7556)</sup>, so MAA is also no longer supported. The last available .NET 8 version is [`v5.4.0-beta.1.d035.gd2e5001e7`](https://github.com/MaaAssistantArknights/MaaRelease/releases/tag/v5.4.0-beta.1.d035.gd2e5001e7); the last available .NET 4.8 version is [`v4.28.8`](https://github.com/MaaAssistantArknights/MaaAssistantArknights/releases/tag/v4.28.8). The feasibility of self-compilation has not yet been determined.
|
||||
4. When running .NET 8 applications on Windows 7, an abnormal memory usage problem will occur. Please refer to the Windows 7 section below to implement mitigation measures. Windows 8/8.1 has not been tested. If you have the same problem, please send an Issue to remind us to supplement the documentation.
|
||||
:::
|
||||
|
||||
## The program crashes immediately when I try to run it
|
||||
|
||||
### Possible cause 0: incomplete file downloaded
|
||||
### Incomplete file downloaded
|
||||
|
||||
- If you don't have a complete package of this software already, please DO NOT download the zip files marked with `OTA` in the file name, which are for incremental update and shall not be used alone. In most cases, Windows users should download `MAA-vX.X.X-win-x64.zip`.
|
||||
- In most cases, you need x64 operating system and x64 variant of MAA, i.e. `MAA-*-win-x64.zip`. There are no support for 32-bit (x86) operating systems.
|
||||
- If the application does not run properly after an automatic update, it may be due to some bugs within the autoupdater. Please try reinstalling the application and migrating `config` directory from the old install to the new install.
|
||||
|
||||
### Possible cause 1: architecture mismatch
|
||||
### Missing runtime libraries
|
||||
|
||||
- In most cases, you need x64 operating system and x64 variant of MAA, i.e. `MAA-*-win-x64.zip`. There are no support for 32-bit (x86) operating systems.
|
||||
Only official sources are listed here. We can't gurantee whether some random third-party all-in-one pack can work.
|
||||
|
||||
### Possible cause 2: missing runtime libraries
|
||||
- Please try installing [Visual C++ Redistributable](https://aka.ms/vs/17/release/vc_redist.x64.exe) and [.NET Desktop Runtime 8](https://dotnet.microsoft.com/en-us/download/dotnet/8.0#:~:text=Binaries-,Windows,-Arm64), then restart computer.
|
||||
Windows 10 or 11 users can also install using Winget by running the following command in the terminal.
|
||||
|
||||
> Only official sources listed here. We can't gurantee whether some random third-party all-in-one pack can work.
|
||||
```sh
|
||||
winget install Microsoft.VCRedist.2015+.x64 Microsoft.DotNet.DesktopRuntime.8
|
||||
```
|
||||
|
||||
- Please try installing [Visual C++ Redistributable](https://aka.ms/vs/17/release/vc_redist.x64.exe) and [.NET8](https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-8.0.1-windows-x64-installer), and restart your computer and the application.
|
||||
- If MAA cannot run after an update, it may be caused by the runtime too. You can also try to install or update the runtime again.
|
||||
|
||||
#### Notes on Windows N/KN
|
||||
|
||||
- If you are using Windows 8/8.1/10/11 N/KN(Europe/Korea)editions,you also need [Media Feature Pack](https://support.microsoft.com/en-us/topic/c1c6fffa-d052-8338-7a79-a4bb980a700a)。
|
||||
- If you are using Windows 8/8.1/10/11 N/KN (Europe/Korea)editions, you also need [Media Feature Pack](https://support.microsoft.com/en-us/topic/c1c6fffa-d052-8338-7a79-a4bb980a700a)。
|
||||
|
||||
#### Notes on Windows 7
|
||||
|
||||
- If you are using Windows 7,you need to check following updates before installing runtime libraries:
|
||||
- If you are using Windows 7, you need to check following updates before installing runtime libraries:
|
||||
|
||||
1. [Windows 7 Service Pack 1](https://support.microsoft.com/en-us/windows/b3da2c0f-cdb6-0572-8596-bab972897f61)
|
||||
2. SHA-2 code-signing update:
|
||||
@@ -39,75 +49,41 @@ MAA has been updated to .NET 8 in version 5.0. For end users, the impact is as f
|
||||
- KB4490628:[link 1](https://catalog.s.download.windowsupdate.com/c/msdownload/update/software/secu/2019/03/windows6.1-kb4490628-x64_d3de52d6987f7c8bdc2c015dca69eac96047c76e.msu), [link 2](http://download.windowsupdate.com/c/msdownload/update/software/secu/2019/03/windows6.1-kb4490628-x64_d3de52d6987f7c8bdc2c015dca69eac96047c76e.msu)
|
||||
3. Platform Update for Windows 7 (DXGI 1.2 & Direct3D 11.1, KB2670838):[link 1](https://catalog.s.download.windowsupdate.com/msdownload/update/software/ftpk/2013/02/windows6.1-kb2670838-x64_9f667ff60e80b64cbed2774681302baeaf0fc6a6.msu), [link 2](http://download.windowsupdate.com/msdownload/update/software/ftpk/2013/02/windows6.1-kb2670838-x64_9f667ff60e80b64cbed2774681302baeaf0fc6a6.msu)
|
||||
|
||||
Mitigation measures for .NET 8 applications running abnormally on Windows 7 [#8238](https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/8238)
|
||||
##### Mitigation measures for .NET 8 applications running abnormally on Windows 7 [#8238](https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/8238)
|
||||
|
||||
1. Open `Computer`, right-click a blank space, click Properties, click `Advanced System Settings` on the left, and click `Environment Variables`.
|
||||
2. Create a new system variable with variable name `DOTNET_EnableWriteXorExecute` and variable value `0`.
|
||||
3. Restart the computer.
|
||||
1. Open `Computer`, right-click a blank space, click Properties, click `Advanced System Settings` on the left, and click `Environment Variables`.
|
||||
2. Create a new system variable with variable name `DOTNET_EnableWriteXorExecute` and variable value `0`.
|
||||
3. Restart the computer.
|
||||
|
||||
We cannot guarantee compatibility of future versions with Windows 7, ~~it's all Microsoft's fault~~.
|
||||
|
||||
#### Alternative approach: install development tools
|
||||
|
||||
- Install [Microsoft C++ Build Tools](https://visualstudio.microsoft.com/visual-cpp-build-tools/) to configure a complete development environment (only .NET and C++ environments are required).
|
||||
|
||||
- **Please note that you may need about 10GB disk space to install these tools, so make sure that your free space is enough.**
|
||||
|
||||
### Possible cause 3: broken system
|
||||
### System broken
|
||||
|
||||
- Installation of runtime libraries above requires the Component-Based Servicing (CBS) infrastructure (i.e. TrustedInstaller/TiWorker, WinSxS). Installation may fail if CBS is broken.
|
||||
|
||||
- We have no suggestion other than reinstalling Windows. Please avoid using so-called "lite" editions.
|
||||
- We have no suggestion other than reinstalling Windows. Please avoid using so-called "lite" editions, or some old versions of Windows from thousands of years ago (e.g. 1809).
|
||||
|
||||
## Connection error
|
||||
|
||||
- Tips: please refer to the [List of the Supported Emulators](1.3-EMULATOR_SUPPORTS.md) section to ensure that the emulator you are using is officially supported and that your configuration is correct.
|
||||
- Tips: please refer to the [List of the Supported Emulators](./device/) section to ensure that the emulator you are using is officially supported and that your configuration is correct.
|
||||
- If you are using softwares such as a game accelerator, please close the softwares, RESTART your computer and try again.
|
||||
- Please check your decompression software - in some cases, using uncommon software such as `7z` or _other niche decompression software_ may cause errors in Minitouch related files.
|
||||
|
||||
### Approach 1: make sure ADB and address are correct
|
||||
### Make sure ADB and address are correct
|
||||
|
||||
- Make sure that MAA `Settings` - `Connection Settings` - `adb path` is automatically filled in. If so, skip to the next step. Otherwise:
|
||||
- Option 1: find the installation path of your emulator, where there may be a file named `adb.exe` (or something similar, e.g. `nox_adb.exe`, `HD-adb.exe`, `adb_server.exe`, etc., any EXE files with `adb`). Simply choose the file in the connection settings of MAA!
|
||||
- Option 2: download [adb](https://dl.google.com/android/repository/platform-tools-latest-windows.zip) and unzip it. Select the `adb.exe` file.
|
||||
Check [Connection](./connection.md)
|
||||
|
||||
- Confirm that your connection address is filled in correctly. The ADB address is usually like `127.0.0.1:5555`, depending on the emulators (except Leidian emulator).
|
||||
|
||||
#### Common ADB ports for popular Android emulators
|
||||
|
||||
- Single instance / first instance in multi-instance mode
|
||||
|
||||
For single instance mode, please refer to the documentation for each emulator and the blog post by NetEase senior game development engineer @Zhao Qingqing to find the default ADB ports for common Android emulators:
|
||||
|
||||
|Emulator|Default ADB port|
|
||||
|-|:-:|
|
||||
|NetEase MuMu emulator 6/X|7555|
|
||||
|NetEase MuMu emulator 12|16384|
|
||||
|NoxPlayer emulator|62001|
|
||||
|BlueStacks emulator|5555|
|
||||
|LDPlayer emulator 9|5555 / emulator-5554|
|
||||
|
||||
You can connect to emulators with purely numeric ports using `127.0.0.1:[port]`. LDPlayer emulator has its own wrapper, so you can also use `emulator-5554` to connect.
|
||||
|
||||
If you need to modify the connection settings in the `Settings` - `Connection Settings` - `Connection Address` on Windows or Mac, please refer to the table above.
|
||||
|
||||
- Multi-instance mode
|
||||
|
||||
- For NoxPlayer emulator, the port of the first device is `62001`, and the ports for subsequent devices start from `62025`.
|
||||
- For NetEase MuMu emulator 12, the ADB ports for multi-instance mode are irregular. To find the ADB port for a running emulator, launch the emulator from MuMu Multi-instance Manager 12, then click on the ADB icon in the upper-right corner.
|
||||
- For LDPlayer emulator 9, the local ADB port starts from `5555`, and subsequent ports increment by 2. For example, the second emulator has a local port of `5557`.
|
||||
|
||||
### Approach 2: change emulator
|
||||
### Change emulator
|
||||
|
||||
Change to another emulator, such as [Bluestacks international version](https://www.bluestacks.com/download.html) Nougat 64 bit.
|
||||
|
||||
_After installation of Bluestack, you need to enable `Android Debug Bridge` in the settings._
|
||||
|
||||
### Approach 3: close extra adb processes
|
||||
### Close extra adb processes
|
||||
|
||||
- Close MAA and check for any adb processes in the task manager. If there are any, please close them and retry.
|
||||
|
||||
### Approach 4: restart computer
|
||||
### Restart computer
|
||||
|
||||
Try restarting your computer.
|
||||
|
||||
@@ -115,7 +91,7 @@ Try restarting your computer.
|
||||
|
||||
The adb version packaged with some emulators is too old and does not support minitouch. Please open MAA with administrator priviledge and navigate to `Settings` - `Connection Settings` - `Forced Replace ADB`. (It is recommended to close the emulator and restart MAA before proceeding, otherwise the replacement may not be sussessful.)
|
||||
|
||||
The emulator will reset the ADB version after updating. If the problems occurs again, please repeat the above steps. Or you can try to use the [custom connection](1.1-USER_MANUAL.md#custom-connection) method to solve it once and for all.
|
||||
The emulator will reset the ADB version after updating. If the problems occurs again, please repeat the above steps. Or you can try to use the [custom connection](./connection.md) method to solve it once and for all.
|
||||
|
||||
If it still doesn't work, please retry after switching to `MaaTouch` from `Minitouch` in `Settings` - `Connection Settings`.
|
||||
|
||||
@@ -135,7 +111,7 @@ If it still doesn't work, please retry after switching to `MaaTouch` from `Minit
|
||||
|
||||
## The download speed is slow and the mirror site is not accessible
|
||||
|
||||
1. Go to [Download](../../README.md#Download) to get the link (non-mirror) to you want to download.
|
||||
1. Go to [Download](../readme.md) to get the link (non-mirror) to you want to download.
|
||||
2. Find the link to your file you need to download.
|
||||
3. Right-click it and select `Copy link address`.
|
||||
4. Paste the link into your browser.
|
||||
9
docs/en-us/manual/introduction/README.md
Normal file
@@ -0,0 +1,9 @@
|
||||
---
|
||||
title: Introduction
|
||||
icon: mdi:information-outline
|
||||
index: false
|
||||
dir:
|
||||
order: 2
|
||||
---
|
||||
|
||||
<Catalog base='/en-us/manual/introduction/' />
|
||||
101
docs/en-us/manual/introduction/combat.md
Normal file
@@ -0,0 +1,101 @@
|
||||
---
|
||||
order: 3
|
||||
---
|
||||
|
||||
# Combat
|
||||
|
||||
::: important Translation Required
|
||||
This page is outdated and maybe still in Simplified Chinese. Translation is needed.
|
||||
:::
|
||||
|
||||
## General Settings
|
||||
|
||||
- Fight options include `Use Sanity Potion + Use Originium`, `Perform Battles` and `Material`, you can specific any of them. The fight tasks stops once one of the specifications is met.
|
||||
|
||||
- `Use Sanity Potion` specifies the number of sanity potions to use at most. Multiple medicines may be used at a time.
|
||||
- `Use Originium` specifies the number of Originium to use at most. It is used one at a time. The Origin Stone will not be used when there is Sanity Potion in depot.
|
||||
- `Perform Battles` specifies the number of battles to perform at most.
|
||||
- `Material` specifies the number of materials to collect.
|
||||
|
||||
- `Material` and `Stage` are independent options. `Material` is not going to automatically navigate to the the stage for the specified material. You still need to manually configure the stage option.
|
||||
- `Use Originium` will only be used after `Use Sanity Option`, because MAA will only use Originium to replenish sanity when there are no Sanity Potions left. Therefore, after checking `Use Originium`, MAA will lock the number of `Use Sanity Potion` to 999, making sure to consume all the Sanity Potions to avoid skipping the `Use Originium` judgment.
|
||||
|
||||
::: details Example
|
||||
| Use Sanity Potion | Use Originium | Perform Battles | Material | Result |
|
||||
| :------: | :----: | :------: | :------: | -------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
| | | | | 刷完现有理智即结束。 |
|
||||
| 2 | | | | 先刷完现有理智,然后吃一次理智药,一共吃 `2` 次,刷完理智后结束。 |
|
||||
| _999_ | 2 | | | 先刷完现有理智,并吃光理智药后,再碎石,一共碎 `2` 次,刷完理智后结束。 |
|
||||
| | | 2 | | 刷 `2` 次选择的关卡即结束。 |
|
||||
| | | | 2 | 掉落统计刷到 `2` 个指定的材料即结束。 |
|
||||
| 2 | | 4 | | 在最多吃 `2` 次理智药的情况下,刷 `4` 次选择的关卡即结束。 |
|
||||
| 2 | | | 4 | 在最多吃 `2` 次理智药的情况下,掉落统计刷到 `4` 个指定的材料即结束。 |
|
||||
| 2 | | 4 | 8 | 在最多吃 `2` 次理智药的情况下,刷 `4` 次选择的关卡即结束。但如果在没刷完 `4` 次之前就获得了 `8` 个指定材料,则会提前结束。 |
|
||||
| _999_ | 4 | 8 | 16 | 在最多吃光理智药并碎 `4` 次石头的情况下,刷 `8` 次选择的关卡即结束。但如果在没刷完 `8` 次之前就获得了 `16` 个指定材料,则会提前结束。 |
|
||||
| | 2 | | | 先刷完现有理智,如果仓库中有理智药则结束,如果没有理智药则碎 `2` 次石,刷完理智后结束。_非 MAA GUI 行为_ |
|
||||
| 2 | 4 | | | 先刷完现有理智,如果吃完 `2` 次理智药后还有理智药,则结束;如果吃完 ≤`2` 次理智药后没有理智药了,则继续碎 `4` 次石头,刷完理智后结束。_非 MAA GUI 行为_ |
|
||||
|
||||
:::
|
||||
|
||||
### Operations
|
||||
|
||||
- If the stage you need is not available in the selection, please choose `Cur/Last` in MAA and manually locate the stage in the game.
|
||||
Make sure the screen stays on the stage detail page with the **Start** and **Auto-Deploy** buttons available.
|
||||
- If you are not on this page, `Cur/Last` will automatically navigate to the last stage played according to the record in the lower right corner of the terminal homepage.
|
||||
- You can also enable `Manual entry of stage names` in `Combat` - `Advanced` and enter the stage number manually. Currently supported stages include:
|
||||
- All main theme stages, where `-NORMAL` or `-HARD` can be added at the end to switch between standard and challenge modes.
|
||||
- LMD stages and Battle Record stages 5/6. The input must be `CE-6` or `LS-6` even if you have not unlocked it yet. In that case, the program will automatically switch to corresponding stage 5.
|
||||
- Skill Summary, Shop Voucher, and Carbon Stages 5. The input also must be `CA-5`, `AP-5`, and `SK-5` respectively.
|
||||
- Chip stages. The input must be complete with stage number, such as `PR-A-1`.
|
||||
- Annihilation. The input must be `Annihilation`.
|
||||
- Some side story stages, now contains `OF-1`, `OF-F3` and `GT-5`.
|
||||
- The last three stages of the current SS event. This is available after downloading updates automatically from the [API](https://ota.maa.plus/MaaAssistantArknights/api/gui/StageActivity.json) when the event is on. Prompt will be shown in the main page when this is available.
|
||||
- For the SS event rerun, you can enter `SSReopen-XX` to clear XX-1 ~ XX-9 levels once. Example `SSReopen-IC`.
|
||||
|
||||
::: details Example
|
||||

|
||||
:::
|
||||
|
||||
### Annihilation Mode
|
||||
|
||||
- MAA 只会通过终端首页右上角的剿灭按钮进行跳转,请确保当期剿灭已解锁 `全权委托` 并持有足够数量的 “PRTS 剿灭代理卡”。
|
||||
- 在当期剿灭刷新或重新安装明日方舟后,从剿灭 `开始战斗` 页面返回会自动展开 `情报汇总`,请提前关闭此页面以防止任务卡住。
|
||||
- 仅建议当期剿灭已“400 杀”的玩家使用 MAA 自动剿灭。
|
||||
|
||||
## Advanced Settings
|
||||
|
||||
### Alternative Stage
|
||||
|
||||
备选关卡根据当天关卡开放情况决定战斗关卡,即选择第一个开放关卡进行战斗。
|
||||
|
||||
1. 例子:关卡选择 `龙门币-6/5`,备选选择 `1-7` 和 `经验-6/5`:
|
||||
- 如果当天开放 `龙门币-6/5`,就会前往 `龙门币-6/5`,不会前往 `1-7` 和 `经验-6/5`。如果玩家此时未解锁 `龙门币-6/5` 代理,则刷理智任务出错。
|
||||
- 如果当天未开放 `龙门币-6/5`,则会前往 `1-7`,不会前往 `龙门币-6/5`。如果玩家此时未解锁 1-7 代理,则刷理智任务出错。
|
||||
- 由于 `经验-6/5` 前存在常驻关卡 `1-7`,在这种情况下,MAA 永远也不会前往 `经验-6/5` 战斗。
|
||||
2. 如关卡选择为 `剿灭模式`,则不会因为剿灭的结果影响其余备选关卡的选择逻辑。即使剿灭出错,刷理智任务也不会出错。
|
||||
|
||||
### Remaining Sanity Stage
|
||||
|
||||
在 `刷理智` 任务结束后启动,不受吃理智药、吃源石、指定次数、指定材料、连战次数等的控制,刷完理智即结束。
|
||||
|
||||
- 适用于在 `关卡选择` 关卡理智不足后,继续前往 `剩余理智` 关卡清理剩余的“边角”理智 (如前往 1-7)。
|
||||
- 亦适用于在连战次数设置过高而理智不足时自动以单次连战刷光理智收尾 (设置 1-7 连战 6 次,但只有 30 理智,于是自动转为刷 5 次不连战的 1-7)。
|
||||
- 若剩余理智仍然不足则会结束任务 (如少于 6 理智)。
|
||||
- 如果剩余理智选择关卡为未开放关卡,则刷理智任务出错。
|
||||
|
||||
### Series
|
||||
|
||||
- MAA 目前仅会按照用户设定的次数进行连战,尚未支持自动识别最大连战次数。
|
||||
- 若设置的次数过多但理智不足,MAA 会直接进行 `吃理智药` 或 `吃源石` 操作,并继续尝试连战。
|
||||
- 若未设置 `吃理智药` 或 `吃源石`,MAA 会直接认为理智不足,终止刷理智任务。若设置了 `剩余理智` ,MAA 会直接开始刷 `剩余理智` 关卡。
|
||||
|
||||
### Drop Recognition
|
||||
|
||||
- Material drops are automatically recognized and printed to the program log. The data also gets uploaded to [Penguin Stats](https://penguin-stats.io/) and [Yituliu](https://ark.yituliu.cn/).
|
||||
- You can manually set your Penguin Stats user ID in the settings.
|
||||
|
||||
## Abnormal Detection
|
||||
|
||||
- `Auto-Deploy` will be automatically selected if not already in case you forget to do so.
|
||||
- After disconnection or flashing at 4 am, it will automatically reconnect and continue to play the last stage selected in the game. If you need to cross the day, please check the last stage selection.
|
||||
- A level up situation can be automatically handled as well as a failed delegation in which case this time of the operation will be given up.
|
||||
42
docs/en-us/manual/introduction/copilot.md
Normal file
@@ -0,0 +1,42 @@
|
||||
---
|
||||
order: 9
|
||||
---
|
||||
|
||||
# Copilot
|
||||
|
||||
::: important Translation Required
|
||||
This page is outdated and maybe still in Simplified Chinese. Translation is needed.
|
||||
:::
|
||||
|
||||
Welcome to share your tasks with [prts.plus](https://prts.plus)!
|
||||
|
||||
## Load Tasks
|
||||
|
||||
支持任意 `可编队关卡` 和 `保全派驻` 模式的自动战斗。
|
||||
|
||||
- Please run it on the screen with `Start Operation` button.
|
||||
之后在 MAA 左侧上部的框中 `导入本地 JSON 作业文件` 或 `填写作业站神秘代码` 即可导入作业。
|
||||
- `Auto Squad` 功能会**清空当前编队**并根据作业需要的干员自动完成编队。
|
||||
- 可根据个人需要 (例如需要使用 `好友助战` 时)取消 `Auto Squad`,手动编队后开始。
|
||||
- 可根据任务需要为自动编队 `Add custom operators` 和 `Add low-trust operators`。
|
||||
- 对于「悖论模拟」关卡,必须关闭 `自动编队`,手动选择技能后,在有**开始模拟**按钮的界面开始自动战斗。
|
||||
- 对于「保全派驻」关卡,`自动编队` 无效,必须手动完成**初始**任务准备,直到在关卡详情有**开始部署**按钮的界面才能开始自动战斗。
|
||||
- 可设置 `Loop Times`,例如保全。但 MAA 不会借干员,如需借干员请勿使用。
|
||||
- 可使用 `Battle list` 功能进行同一区域关卡的自动连续战斗。
|
||||
- Battle list 下方三个按钮从左到右依次为 `批量导入`、`添加关卡`、`清空关卡`。
|
||||
`添加关卡` 右键为添加突袭关卡,`清空关卡` 右键为清空未勾选关卡,
|
||||
- 导入作业后,战斗列表下方会出现关卡名,确认正确后再添加该关卡。列表中的关卡可以拖拽调整顺序,勾选是否执行。
|
||||
- 开启本功能后改为在**关卡所在的地图界面**开始自动战斗。在理智不足/战斗失败/非三星结算时将停止自动战斗队列。
|
||||
- 请确保列表中的关卡在同一区域 (只通过左右滑动地图界面就可以导航到)。
|
||||
- Remember to like the tasks that you think helpful!
|
||||

|
||||
|
||||
## Create Tasks
|
||||
|
||||
- 请使用 [作业编辑器](https://prts.plus/create) 制作. A tool for creating tasks is provided in the directory of MAA. See also: [Copilot Schema](../../protocol/copilot-schema.md) for help.
|
||||
- Get map coordinates:
|
||||
- 在作业编辑器中填写关卡后,左下角会自动加载可拖动缩放的坐标地图,可点选设置当前干员位置。
|
||||
- Start an operation after filling in `stage_name`. A file under `debug\map` named `map.png` will be generated for your reference.
|
||||
- Refer to [PRTS.map](https://map.ark-nights.com/), with the `coordinates` set to `MAA` mode.
|
||||
- Drill plan is available for testing.
|
||||
- It is recommended to write your own name, video walkthrough URL, or other things that you think helpful in the description.
|
||||