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https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
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475 lines
21 KiB
Markdown
475 lines
21 KiB
Markdown
---
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order: 1
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icon: bxs:book
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---
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# Integration
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## API
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### `AsstAppendTask`
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#### Prototype
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```cpp
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TaskId ASSTAPI AsstAppendTask(AsstHandle handle, const char* type, const char* params);
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```
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#### Description
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Appends a task.
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#### Return Value
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- `TaskId`
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The task ID if the task is successfully appended, for the following configuration;
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0 if the task is not successfully appended.
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#### Parameter Description
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- `AsstHandle handle`
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Instance handle
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- `const char* type`
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Task type
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- `const char* params`
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Task parameters in JSON
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##### List of Task Types
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- `StartUp`
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Start-up
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```json5
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// Corresponding task parameters
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{
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"enable": bool, // Whether to enable this task, optional, true by default
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"client_type": string, // Client version, optional, empty by default
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// Options: "Official" | "Bilibili" | "txwy" | "YoStarEN" | "YoStarJP" | "YoStarKR"
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"start_game_enabled": bool // Whether to launch client automatically, optional, false by default
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}
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```
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- `CloseDown`
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Close Game Client
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```json5
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// Corresponding task parameters
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{
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"enable": bool, // Whether to enable this task, optional, true by default
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"client_type": string, // Client version, required, no execution if left blank
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// Options: "Official" | "Bilibili" | "txwy" | "YoStarEN" | "YoStarJP" | "YoStarKR"
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}
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```
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- `Fight`
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Operation
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```json5
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// Corresponding task parameters
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{
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"enable": bool, // Whether to enable this task, optional, true by default
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"stage": string, // Stage name, optional, by default crrent / last stage. Editing in run-time is not supported.
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// Supports all mainline stages, such as "1-7", "S3-2", etc.
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// At the end of the level, enter Normal/Hard to switch between Normal and Tough difficulty
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// Annihilation. The input should be `Annihilation`.
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// Certain side story stages. The input should be complete with stage number.
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"medicine": int, // Maximum number Sanity Potion used, optional, by default 0
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"expiring_medicine": int, // Maximum number of expired Sanity Potion within 48 hours, optional, by default 0
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"stone": int, // Maximum number of Originite Prime used, optional, by default 0
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"times": int, // Fight times, optional, by int32.max
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"series": int, // Number of series, optional, -1~6
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// -1 To disable switching series
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// 0 To automatically switch to the maximum number of series currently available, if the current sanity is less than 6 times, select the minimum number of times available
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// 1~6 To modify to a specified number of times
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"drops": { // Specifying the number of drops, optional, no specification by default
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"30011": int, // Key: item ID; value: number of items. Key refers to resource/item_index.json
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"30062": int // OR combination
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},
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/* Items are combined with OR operators, i.e. the task stops when any condition meets. */
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"report_to_penguin": bool, // Whether to upload data to Pengiun Stats, optional, by default false
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"penguin_id": string, // Penguin Stats ID, optional, by default empty. Available only when `report_to_penguin` is `true`.
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"server": string, // Server, optional, by default "CN", will affect the drop recognition and upload
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// Options:"CN" | "US" | "JP" | "KR"
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"client_type": string, // Client versino, optional, empty by default. Used to reconnect after the game crashed. Empty means to disable this feature
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// Options: "Official" | "Bilibili" | "txwy" | "YoStarEN" | "YoStarJP" | "YoStarKR"
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"DrGrandet": bool, // Save sanity by using Originites, Optional, false by default. effective only when Originites may be used
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// Wait in the using Originites confirmation screen until the 1 point of sanity has been restored and then immediately use the Originite.
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}
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```
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Supports some of the special stages,Please refer to [autoLocalization example](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master/tools/AutoLocalization/example/en-us.xaml#L260).
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- `Recruit`
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Recruitment
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```json5
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// Corresponding task parameters
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{
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"enable": bool, // Whether to enable this task, optional, by default true
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"refresh": bool, // Whether to refresh 3★ tags, optional, by default false
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"select": [ // Tag level to click, required
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int,
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...
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],
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"confirm": [ // Tag level for confirmation, required. Can be set to empty array for calculation only.
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int,
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...
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],
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"first_tags": [ // Preferred Tags, valid only if 3★ tags. Optional, by default empty
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string, // When Tag is level-3, as many Tags here as possible (if any) will be selected.
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... // It's a forced selection, i.e. it ignores all "unselect 3★ Tags" settings.
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],
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"extra_tags_mode": int, // Select more tags, optional
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// 0 - default
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// 1 - click 3 tags anyway, even if they are in conflict
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// 2 - select more combinations if possible, even if their tags are in conflict
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"times": int, // The times of recruitment, optional, by default 0. Can be set to 0 for calculation only.
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"set_time": bool, // Whether to set time to 9 hours, available only when `times` is 0, optional, by default true
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"expedite": bool, // Whether to use expedited plans, optional, by default false
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"expedite_times": int, // The times of using expedited plans, available only when `expedite` is `true`
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// Optional, by default infinity until `times` reaches its limitation.
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"skip_robot": bool, // Whether to skip when robot tag is recognized, optional, skip by default.
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"recruitment_time": { // Tags level and set duration in minutes, optional, by default 540 (i.e. 9 hours)
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"3": int,
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"4": int,
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...
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},
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"report_to_penguin": bool, // Whether to report to Penguin Stats, optional, by default false.
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"penguin_id": string, // Penguin Stats user id, optional, by default empty. Valid only if report_to_penguin is true.
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"report_to_yituliu": bool, // Whether to report to YITULIU, optional, by default false.
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"yituliu_id": string, // YITULIU user id, optional, by default empty. Valid only if report_to_yituliu is true.
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"server": string, // Server, optional, by default "CN", will affect upload
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}
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```
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- `Infrast`
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Infrastructure shifting
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```json5
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{
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"enable": bool, // Whether to enable this task, optional, by default true
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"mode": int, // Shift mode, optional. Editing in run-time is not supported.
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// 0 - By Default, auto shift
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// 10000 - Custom Mode, please refer 3.6-INFRASTRUCTURE_SCHEDULING_SCHEMA
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// 20000 - Rotation: One-key rotation mode, skips control center, power station, dormitory and office, other facilities do not change shifts but retain basic operations (such as using drones, reception room logic)
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"facility": [ // Facilities for shifting, required. Editing in run-time is not supported.
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string, // Facility name: "Mfg" | "Trade" | "Power" | "Control" | "Reception" | "Office" | "Dorm"
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...
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],
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"drones": string, // Usage of drones, optional, by default "_NotUse"
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// "_NotUse"、"Money"、"SyntheticJade"、"CombatRecord"、"PureGold"、"OriginStone"、"Chip"
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"threshold": float, // Morale threshold with range [0, 1.0], optional, by default 0.3
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"replenish": bool, // Whether to replenish Originium Shard, optional, by default false
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"dorm_notstationed_enabled": bool, // Whether to enbale Not Stationed in Dorm, by default false
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"dorm_trust_enabled": bool, // Whether to fill operators in dorm by trust, by default false
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/* The following is only valid when mode == 10000 */
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"filename": string, // Custom config json file path
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"plan_index": int, // custom config plan index
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}
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```
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- `Mall`
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Collecting Credits and auto-purchasing
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Will buy items in order following `buy_first` list, buy other items from left to right ignoring items in `blacklist`, and buy other items from left to right ignoring the `blacklist` while credit overflows.
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```json5
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// Corresponding task parameters
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{
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"enable": bool, // Whether to enable this task, optional, by default true
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"shopping": bool, // Whether to buy items from the store, optional, by default false. Editing in run-time is not supported.
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"buy_first": [ // Items to be purchased with priority, optional. Editing in run-time is not supported.
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string, // Item name, e.g. "招聘许可" (Recruitment Permit), "龙门币" (LMD), etc.
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...
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],
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"blacklist": [ // Blacklist, optional. Editing in run-time is not supported.
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string, // Item name, e.g. "加急许可" (Expedited Plan), "家具零件" (Furniture Part), etc.
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...
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],
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"force_shopping_if_credit_full": bool // Whether to ignore the Blacklist if credit overflows, by default true
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"only_buy_discount": bool // Whether to purchase only discounted items, applicable only on the second round of purchases, by default false.
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"reserve_max_credit": boll // Whether to stop purchasing when credit points fall below 300, applicable only on the second round of purchases, by default false.
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}
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```
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- `Award`
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Collecting daily awards.
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```json5
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// Corresponding task parameters
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{
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"enable": bool // Whether to enable this task, optional, by default true
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}
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```
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- `Roguelike`
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Integrated Strategies
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```json5
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// Task parameters
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{
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"enable": bool, // Whether to enable this task, optional, default is true
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"theme": string, // Theme, optional, default is "Phantom"
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// Phantom - Phantom & Crimson Solitaire
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// Mizuki - Mizuki & Caerula Arbor
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// Sami - Expeditioner's Jǫklumarkar
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// Sarkaz - 萨卡兹的无终奇语
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"mode": int, // Mode, optional, default is 0
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// 0 - Score farming/reward points, aiming to consistently reach higher levels
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// 1 - Source stone farming, exit after investing in the first layer
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// 2 - [Deprecated] Balances modes 0 and 1; continues until the next investment, exits otherwise
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// 3 - Under development...
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// 4 - Opening reset; first reaches the third layer at difficulty 0, then restarts and switches to the specified difficulty to reset
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// the opening reward. If not a specific item, restart at difficulty 0; in the Phantom theme, retry only in the current difficulty
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// 5 - Collapsal Paradigm farming; only for the Sami theme; accelerates collapsal buildup via missed enemies;
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// if the first collapsal paradigm encountered is in the `expected_collapsal_paradigms` list, stops the task; otherwise, restarts
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"squad": string, // Starting squad name, optional, default is "Command Squad";
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"roles": string, // Starting role group, optional, default is "Complementary Strength";
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"core_char": string, // Starting operator name, optional; supports only single operator **in Chinese**, regardless of server;
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// leave empty or set to "" to auto-select based on level
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"use_support": bool, // Whether the starting operator is a support operator, optional, default is false
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"use_nonfriend_support": bool, // Whether non-friend support operators are allowed, optional, default is false; only effective when `use_support` is true
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"starts_count": int, // Number of times to start exploration, optional, default is INT_MAX; stops automatically upon reaching limit
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"difficulty": int, // Specified difficulty level, optional, default is 0; only applicable to themes **excluding Phantom**;
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// selects the highest unlocked difficulty if the desired one is not unlocked
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"stop_at_final_boss": bool, // Whether to stop before the level 5 final boss node, optional, default is false; only applicable to themes **excluding Phantom**
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"stop_at_max_level": bool, // Whether to stop if max level for roguelike has been achieved, optional, default is false
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"investment_enabled": bool, // Whether to invest source stones, optional, default is true
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"investments_count": int, // Number of source stone investments, optional, default is INT_MAX; stops automatically upon reaching limit
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"stop_when_investment_full": bool, // Whether to stop automatically when investment limit is reached, optional, default is false
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"investment_with_more_score": bool, // Whether to try shopping after investment, optional, default if false; only applicable to mode 1
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"start_with_elite_two": bool, // Whether to start with an Elite 2 operator reset, optional, default is false; only applicable to mode 4
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"only_start_with_elite_two": bool, // Whether to reset only for Elite 2 operator while ignoring other starting conditions, optional, default is false;
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// only effective when mode is 4 and `start_with_elite_two` is true
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"refresh_trader_with_dice": bool, // Whether to refresh the shop with dice for special items, optional, default is false; only applicable to the Mizuki theme, used to refresh pointers
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"first_floor_foldartal": string, // Desired Foldartal to acquire in the first floor foresight phase, optional; only applicable to the Sami theme, any mode;
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// task stops once obtained successfully
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"start_foldartal_list": [ // Desired Foldartals for the starting reward phase during opening reset, optional, default is []; effective only for Sami theme and mode 4;
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string, // Reset is successful only when all Foldartals in the list are present in the opening rewards;
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... // Note: This parameter must be used with the "Life-Sustaining Squad" as other squads do not obtain Foldartals in the opening reward phase;
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],
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"start_with_two_ideas": bool, // Whether to start with 2 ideas, optional, default is false;effective only for Sarkaz theme and mode 4
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"use_foldartal": bool, // Whether to use Foldartals, default is false in mode 5 and true in other modes; only applicable to the Sami theme
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"check_collapsal_paradigms": bool, // Whether to check obtained Collapsal Paradigms, default is true in mode 5 and false in other modes
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"double_check_collapsal_paradigms": bool, // Whether to perform additional checks to prevent missed Collapsal Paradigms, default is true in mode 5 and false in other modes;
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// only effective when theme is Sami and `check_collapsal_paradigms` is true
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"expected_collapsal_paradigms": [ // Desired Collapsal Paradigms to trigger, default is ["Blank Somewhat", "Blind Eye", "Image Distortion", "Pitch Black"];
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string, // only effective when theme is Sami and mode is 5
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...
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]
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}
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```
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- `Copilot`
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Copilot auto-combat feature
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```json5
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{
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"enable": bool, // Whether to enable this task, optional, by default true
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"filename": string, // Filename and path of the task JSON, supporting absolute/relative paths. Editing in run-time is not supported.
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"formation": bool // Whether to "quick build", optional, by default false. Editing in run-time is not supported.
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}
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```
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For more details about auto-copilot JSON, please refer to [Copilot Schema](./copilot-schema.md)
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- `SSSCopilot`
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Copilot auto-combat feature for STATIONARY SECURITY SERVICE
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```json5
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{
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"enable": bool, // Whether to enable this task, optional, by default true
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"filename": string, // Filename and path of the task JSON, supporting absolute/relative paths. Editing in run-time is not supported.
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"loop_times": int
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}
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```
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For more details about auto-copilot JSON, please refer to [Copilot Schema](./copilot-schema.md)
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- `Depot`
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Depot recognition
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```json5
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// Corresponding task parameters
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{
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"enable": bool // Whether to enable this task, optional, by default true
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}
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```
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- `OperBox`
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Operator box recognition
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```json5
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// Corresponding task parameters
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{
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"enable": bool // Whether to enable this task, optional, by default true
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}
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```
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- `Reclamation`
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ReclamationAlgorithm
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```json5
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{
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"enable": bool,
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"theme": string, // Theme, optional, 1 by default
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// Fire - *Fire Within the Sand*
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// Tales - *Tales Within the Sand*
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"mode": int, // Mode, optional, 0 by default
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// 0 - Farm badges & construction pts (exiting the stage immediately)
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// 1 - Fire Within the Sand: Farm Crude Gold (forging Gold at headquarter after purchasing water)
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// Tales Within the Sand: Automatically craft items and load to earn currency
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"tools_to_craft": [
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string, // Automatically crafted items, optional, glow stick by default
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...
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]
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// Suggested fill in the substring
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"increment_mode": int, // Click type, optional. 0 by default
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// 0 - Rapid Click
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// 1 - Long Press
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"num_craft_batches": int // Maximum number of craft batches per session, optional. 16 by default
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}
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```
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- `Custom`
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Custom Task
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```json5
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{
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"enable": bool,
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"task_names": [ // Execute the task on the first match in the array (and subsequent next, etc.)
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// If you want to perform multiple tasks, you can append Custom task multiple times
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string,
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...
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]
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}
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```
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- `SingleStep`
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Single-step task (currently only supports copilot)
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```json5
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{
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"enable": bool,
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"type": string, // currently only supports "copilot"
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"subtask": string, // "stage" | "start" | "action"
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// "stage" to set stage name, eg: "details": { "stage": "xxxx" }
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// "start" to start mission, without details
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// "action": single battle action, details is single action in Copilot,
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// eg: "details": { "name": "史尔特尔", "location": [ 4, 5 ], "direction": "左" },详情参考 3.3-战斗流程协议.md
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"details": {
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...
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}
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}
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```
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- `VideoRecognition`
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Video recognition, currently only supports operation (combat) video
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```json5
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{
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"enable": bool,
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"filename": string,
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}
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```
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### `AsstSetTaskParams`
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#### Prototype
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```cpp
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bool ASSTAPI AsstSetTaskParams(AsstHandle handle, TaskId id, const char* params);
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```
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#### Description
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Set task parameters
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#### Return Value
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- `bool`
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Whether the parameters are successfully set.
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#### Parameter Description
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- `AsstHandle handle`
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Instance handle
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- `TaskId task`
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Task ID, the return value of `AsstAppendTask`
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- `const char* params`
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Task parameter in JSON, same as `AsstAppendTask`
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For those fields that do not mention "Editing in run-time is not supported" can be changed during run-time. Otherwise these changes will be ignored when the task is running.
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### `AsstSetStaticOption`
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#### Prototype
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```cpp
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bool ASSTAPI AsstSetStaticOption(AsstStaticOptionKey key, const char* value);
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```
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#### Description
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Set process-level parameters
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#### Return Value
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- `bool`
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Is the setup successful
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#### Parameter Description
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- `AsstStaticOptionKey key`
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key
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- `const char* value`
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value
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##### List of Key and value
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None
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### `AsstSetInstanceOption`
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#### Prototype
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```cpp
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bool ASSTAPI AsstSetInstanceOption(AsstHandle handle, AsstInstanceOptionKey key, const char* value);
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```
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#### Description
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Set instance-level parameters
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#### Return Value
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- `bool`
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Is the setup successful
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#### Parameter Description
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- `AsstHandle handle`
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handle
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- `AsstInstanceOptionKey key`
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key
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- `const char* value`
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value
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##### List of Key and value
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```cpp
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enum InstanceOptionKey
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{
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Invalid = 0,
|
||
// Deprecated // MinitouchEnabled = 1, // Is minitouch enabled
|
||
// If you can't use minitouch, it's useless to turn it on.
|
||
// "1" - on, "0" - off
|
||
TouchMode = 2, // Touch mode, minitouch by default
|
||
// minitouch | maatouch | adb
|
||
DeploymentWithPause = 3, // Deployment with Pause (Works for IS, Copilot and 保全派驻)
|
||
// "1" | "0"
|
||
AdbLiteEnabled = 4, // Enable AdbLite or not, "0" | "1"
|
||
KillAdbOnExit = 5, // Release Adb on exit, "0" | "1"
|
||
};
|
||
```
|