chenmoranzhi and Cursor
cf6cb68429
收紧世界模拟器能力与壳提示,对齐新的落盘合同和呈现分工。
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让选题填写与游玩投影读到一致的规格口径。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-10-07 23:49:34 +08:00
chenmoranzhi and Cursor
c2c9203fb0
新建作品改为直接进入对话落盘,按本局创作方案写能力,并把楼层呈现和零层卡分开。
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输入栏同时可以按分组切换模型。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-30 12:00:46 +08:00
chenmoranzhi and Cursor
a4ad552aff
把代入名片从开场白拆到主角设定短码槽,并收紧对话落盘写法。
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多开场可各自绑定名片;开玩挂载跳过开场产物并认用户需求类标签。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-24 00:59:05 +08:00
chenmoranzhi and Cursor
da459fb34c
让创作节点声明并注入绑定库,并新增用户需求步承接偏好。
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装载时同时注入正文安全子集;编排与对话落盘都能看见可用库条目。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-24 00:58:56 +08:00
chenmoranzhi and Cursor
a4cec3d708
引入正文安全子集并收紧呈现创作口径,避免本局任意脚本美化。
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创作只选壳与分区,渲染与提示共用同一份白名单语法。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-24 00:58:48 +08:00
chenmoranzhi and Cursor
dd0a9e87d8
接通主角绑定、开场封印与游玩辅助,让世界模拟器从创作连续落到本局。
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直聘插入按模块回馈,并记录请求骨架便于排查。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-22 07:40:08 +08:00
chenmoranzhi and Cursor
51ff139454
统一开场白须含字面玩家占位并收紧转述配方。
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保证开场产物可在游玩时再替换为当前用户角色。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-14 01:15:35 +08:00
chenmoranzhi and Cursor
92dd412e14
增强进料配方注入,并拆分转述侧创作与跑团体验配方。
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让文本生成器与数值跑团各走清晰进料路径,开玩后槽位与分工自动对齐。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-10 02:18:23 +08:00
chenmoranzhi and Cursor
3d720f23fe
主世界层直接写正文,转述与旁观改读用户展示输出。
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去掉裁决包主路径,让无转述时可直出终稿、有转述时再改写镶壳。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-10 02:18:14 +08:00
chenmoranzhi and Cursor
bf0b218f7c
同步世界模拟配方与拓扑提示,默认槽改为仅主世界层。
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创作收成与模板说明跟运行时默认对齐,避免仍默认勾上转述与旁观。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 03:06:52 +08:00
chenmoranzhi and Cursor
7f8fdfe6e9
为转述进料单独挂配方目录,避免与节点流程导演共用。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-09 02:48:58 +08:00
chenmoranzhi and Cursor
e2446b0d97
Steer generation rules toward direction pools and readable fills.
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Direction-first pools, recipes, and grade manifestation replace enum-tag stuffing; spawned products can be deleted and in-flight runs aborted.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-08 01:02:32 +08:00
chenmoranzhi and Cursor
3c751988de
Load present shells from a skill-pack catalog and list leftover creation modules.
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Design-flow now sees leftover catalog skills and aesthetics-card commitments; reply-format injects present-shells/, and world-simulator prompts add random-range plus a tighter module set.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-07 01:21:10 +08:00
chenmoranzhi and Cursor
bd5d88abfa
Add capability-probed structured outputs and a prototype/instance creation graph.
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Probe API profiles for json_schema/tools, flatten worker artifacts onto a strict schema, and let users spawn or revise graph nodes instead of a one-shot DAG.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-31 01:57:22 +08:00
chenmoranzhi and Cursor
872f742d3e
Update docs for gm-first play pipeline and harness chance.
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Sweep glossary, progressive design, worker-spec/refine prompts, and play-dm-auditor streaming notes.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-25 01:02:23 +08:00
chenmoranzhi and Cursor
ac474bcd1a
Align context projection defaults with gm-first play model.
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Richer synth fallbacks and context-order examples: gm gets narrative guide and history; narrator and auditor skip history; auditor reads settlement at turn end.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-25 00:51:47 +08:00
chenmoranzhi and Cursor
8360e885bb
Add gm harness with batch chance tools for play.
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Main world layer can loop on the chance tool (requests array) until settlement JSON. Driver forwards output deltas; standalone chance worker accepts batch requests. play_slots.chance gates the harness.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-25 00:49:19 +08:00
chenmoranzhi and Cursor
b82da4c5a5
引入游玩回合与开场收口,抽出可替换 agent 司机并支持运行中止;完善预设洞位、世界书拼装与试跑,并打磨会话运行时与 Web 交互。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-24 01:13:48 +08:00
chenmoranzhi and Cursor
ec474cb946
完善创作节点循环与等待态交互,并大幅打磨 Web 壳与会话运行时。
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- 节点循环:配方开局直坐 DAG 第一步;验收后先问下一步意向,再确认开干并可钉编排参数;「按意见修改」只重跑当前节点。
- 询问分流:能力 opening 走说话面引导,可跳过追问按题干去重;追问与产物同轮挂载,避免拆成两段历史。
- 运行时:补强 revision 重跑、创作流程合并/进度指针、工具循环与 worker 执行;新增运行日志与 web:watch。
- 前端:统一等待态文案与底栏主按钮,完善询问卡/产物验收/呈现壳样式与交互。
- 同步世界模拟器模块提示、编排文档与相关测试。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-17 01:28:12 +08:00
chenmoranzhi
20938b04d7
壳完善
2026-08-14 14:25:31 +08:00
chenmoranzhi and Cursor
120d67ee82
引入游玩呈现壳与旁观维护槽,完善结算合并、十分制自评与技能产物 UI。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-12 02:03:29 +08:00
chenmoranzhi and Cursor
94f67fa744
引入上下文片段、固定槽与投影排序,并完善机遇裁定与游玩期 UI。
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把创作产物收敛为可挂载片段与 play_slots/context_order,同步修订世界模拟器模块与运行时拼装。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-03 01:36:32 +08:00
moran and Cursor
6392af54b4
完善配方驱动的创作编排
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为可重复技能补充参数校验与展示,统一配方、编排器和执行单元术语。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-30 17:59:20 +08:00
chenmoranzhi and Cursor
e670a5129c
重构世界模拟器为模块化配方架构,完善创作编排、会话运行时与 Web UI,并清理过时技能。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-30 00:39:32 +08:00
chenmoranzhi
2b74c30d36
Initial commit
2026-07-10 08:31:27 +08:00