Commit Graph
12 Commits
Author SHA1 Message Date
chenmoranzhiandCursor c2c9203fb0 新建作品改为直接进入对话落盘,按本局创作方案写能力,并把楼层呈现和零层卡分开。
输入栏同时可以按分组切换模型。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-30 12:00:46 +08:00
chenmoranzhiandCursor da459fb34c 让创作节点声明并注入绑定库,并新增用户需求步承接偏好。
装载时同时注入正文安全子集;编排与对话落盘都能看见可用库条目。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-24 00:58:56 +08:00
chenmoranzhiandCursor dd0a9e87d8 接通主角绑定、开场封印与游玩辅助,让世界模拟器从创作连续落到本局。
直聘插入按模块回馈,并记录请求骨架便于排查。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-22 07:40:08 +08:00
chenmoranzhiandCursor 3c751988de Load present shells from a skill-pack catalog and list leftover creation modules.
Design-flow now sees leftover catalog skills and aesthetics-card commitments; reply-format injects present-shells/, and world-simulator prompts add random-range plus a tighter module set.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-07 01:21:10 +08:00
chenmoranzhiandCursor bd5d88abfa Add capability-probed structured outputs and a prototype/instance creation graph.
Probe API profiles for json_schema/tools, flatten worker artifacts onto a strict schema, and let users spawn or revise graph nodes instead of a one-shot DAG.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-31 01:57:22 +08:00
chenmoranzhiandCursor 872f742d3e Update docs for gm-first play pipeline and harness chance.
Sweep glossary, progressive design, worker-spec/refine prompts, and play-dm-auditor streaming notes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-25 01:02:23 +08:00
chenmoranzhiandCursor b82da4c5a5 引入游玩回合与开场收口,抽出可替换 agent 司机并支持运行中止;完善预设洞位、世界书拼装与试跑,并打磨会话运行时与 Web 交互。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-24 01:13:48 +08:00
chenmoranzhiandCursor ec474cb946 完善创作节点循环与等待态交互,并大幅打磨 Web 壳与会话运行时。
- 节点循环:配方开局直坐 DAG 第一步;验收后先问下一步意向,再确认开干并可钉编排参数;「按意见修改」只重跑当前节点。
- 询问分流:能力 opening 走说话面引导,可跳过追问按题干去重;追问与产物同轮挂载,避免拆成两段历史。
- 运行时:补强 revision 重跑、创作流程合并/进度指针、工具循环与 worker 执行;新增运行日志与 web:watch。
- 前端:统一等待态文案与底栏主按钮,完善询问卡/产物验收/呈现壳样式与交互。
- 同步世界模拟器模块提示、编排文档与相关测试。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-17 01:28:12 +08:00
chenmoranzhiandCursor 120d67ee82 引入游玩呈现壳与旁观维护槽,完善结算合并、十分制自评与技能产物 UI。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-12 02:03:29 +08:00
chenmoranzhiandCursor 94f67fa744 引入上下文片段、固定槽与投影排序,并完善机遇裁定与游玩期 UI。
把创作产物收敛为可挂载片段与 play_slots/context_order,同步修订世界模拟器模块与运行时拼装。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 01:36:32 +08:00
moranandCursor 6392af54b4 完善配方驱动的创作编排
为可重复技能补充参数校验与展示,统一配方、编排器和执行单元术语。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 17:59:20 +08:00
chenmoranzhiandCursor e670a5129c 重构世界模拟器为模块化配方架构,完善创作编排、会话运行时与 Web UI,并清理过时技能。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 00:39:32 +08:00