i18n: various tweaks to IS nodes and stages

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Constrat
2025-12-20 16:12:54 +01:00
parent 7a898e9bc9
commit 142752d5af

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@@ -1046,16 +1046,16 @@ Right-click to clear inactive jobs</system:String>
<system:String x:Key="SafeHouse">Node: Safe House</system:String>
<system:String x:Key="FilterTruth">Node: Idea Filter</system:String>
<system:String x:Key="CombatDps">Node: Combat Operation</system:String>
<system:String x:Key="EmergencyDps">Node: Emergency Operation</system:String>
<system:String x:Key="DreadfulFoe">Node: Dreadful Foe</system:String>
<system:String x:Key="BoskyOmissions">Node: Gleanings</system:String>
<system:String x:Key="BoskyLegend">Node: Legend</system:String>
<system:String x:Key="BoskyOldShop">Node: Old Shop</system:String>
<system:String x:Key="BoskyYiTrader">Node: Easy Trade</system:String>
<system:String x:Key="BoskyScheme">Node: Scheme</system:String>
<system:String x:Key="BoskyPlaytime">Node: Playtime</system:String>
<system:String x:Key="BoskyDoubts">Node: Doubts</system:String>
<system:String x:Key="BoskyDisaster">Node: Disaster</system:String>
<system:String x:Key="EmergencyDps">Stage: Emergency Operation</system:String>
<system:String x:Key="DreadfulFoe">Stage: Dreadful Foe</system:String>
<system:String x:Key="BoskyOmissions">Stage: Retrieve</system:String>
<system:String x:Key="BoskyLegend">Bosky: Legend</system:String>
<system:String x:Key="BoskyOldShop">Bosky: Old Shop</system:String>
<system:String x:Key="BoskyYiTrader">Bosky: Trade</system:String>
<system:String x:Key="BoskyScheme">Bosky: Plan</system:String>
<system:String x:Key="BoskyPlaytime">Bosky: Leisure</system:String>
<system:String x:Key="BoskyDoubts">Bosky: Doubts</system:String>
<system:String x:Key="BoskyDisaster">Bosky: Turmoil</system:String>
<system:String x:Key="RoguelikeCoppersExchange">Tongbao Exchange: {0} → {1}</system:String>
<system:String x:Key="RoguelikeEvent">Event:&#160;</system:String>
<system:String x:Key="RoguelikeEncounterOptions">Detected {0} options:</system:String>