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fix: 肉鸽遇到源石地板会闪退
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@@ -1083,20 +1083,19 @@ asst::RoguelikeBattleTaskPlugin::DirectionAndScore asst::RoguelikeBattleTaskPlug
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static const std::unordered_map<TileKey, int> TileKeyFightWeights = {
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{ TileKey::Invalid, 0 }, { TileKey::Forbidden, 0 }, { TileKey::Wall, 500 },
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{ TileKey::Road, 1000 }, { TileKey::Home, 500 }, { TileKey::EnemyHome, 1000 },
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{ TileKey::Airport, 1000 }, { TileKey::Floor, 1000 }, { TileKey::Hole, 0 },
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{ TileKey::Telin, 700 }, { TileKey::Telout, 800 }, { TileKey::Grass, 500 },
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{ TileKey::DeepSea, 1000 }, { TileKey::Volcano, 1000 }, { TileKey::Healing, 1000 },
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{ TileKey::Fence, 800 },
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// Todo: TileKey::Green, TileKey::Infection
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{ TileKey::Green, 0 }, { TileKey::Airport, 1000 }, { TileKey::Floor, 1000 },
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{ TileKey::Hole, 0 }, { TileKey::Telin, 700 }, { TileKey::Telout, 800 },
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{ TileKey::Grass, 500 }, { TileKey::DeepSea, 1000 }, { TileKey::Volcano, 1000 },
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{ TileKey::Healing, 1000 }, { TileKey::Fence, 800 }, { TileKey::Infection, 100 },
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};
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// 治疗干员朝向的权重
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static const std::unordered_map<TileKey, int> TileKeyMedicWeights = {
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{ TileKey::Invalid, 0 }, { TileKey::Forbidden, 0 }, { TileKey::Wall, 1000 },
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{ TileKey::Road, 1000 }, { TileKey::Home, 0 }, { TileKey::EnemyHome, 0 },
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{ TileKey::Airport, 0 }, { TileKey::Floor, 0 }, { TileKey::Hole, 0 },
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{ TileKey::Telin, 0 }, { TileKey::Telout, 0 }, { TileKey::Grass, 500 },
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{ TileKey::DeepSea, 0 }, { TileKey::Volcano, 1000 }, { TileKey::Healing, 1000 },
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{ TileKey::Fence, 1000 },
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{ TileKey::Invalid, 0 }, { TileKey::Forbidden, 0 }, { TileKey::Wall, 1000 },
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{ TileKey::Road, 1000 }, { TileKey::Home, 0 }, { TileKey::EnemyHome, 0 },
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{ TileKey::Airport, 0 }, { TileKey::Green, 0 }, { TileKey::Floor, 0 },
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{ TileKey::Hole, 0 }, { TileKey::Telin, 0 }, { TileKey::Telout, 0 },
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{ TileKey::Grass, 500 }, { TileKey::DeepSea, 0 }, { TileKey::Volcano, 1000 },
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{ TileKey::Healing, 1000 }, { TileKey::Fence, 1000 }, { TileKey::Infection, 1000 },
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};
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switch (oper.role) {
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