refactor: 重构项目结构,方便后续打包

This commit is contained in:
noctboat
2023-05-27 15:15:01 +08:00
parent 465e528b80
commit ce204706cd
21 changed files with 5668 additions and 9 deletions

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<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="clr-namespace:System;assembly=mscorlib">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary x:Uid="RootViewModel">
<s:String x:Key="Farming">Farming</s:String>
<s:String x:Key="Copilot">Copilot</s:String>
<s:String x:Key="Toolbox">Toolbox</s:String>
<s:String x:Key="Settings">Settings</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Settings">
<s:String x:Key="GeneralSettings">General</s:String>
<s:String x:Key="AdvancedSettings">Advanced</s:String>
<s:String x:Key="GameSettings">Client</s:String>
<s:String x:Key="BaseSettings">Base</s:String>
<s:String x:Key="RoguelikeSettings">I.S.</s:String>
<s:String x:Key="RecruitingSettings">Recruit</s:String>
<s:String x:Key="MallSettings">Social Point</s:String>
<s:String x:Key="OtherCombatSettings">Combat</s:String>
<s:String x:Key="ConnectionSettings">Connection</s:String>
<s:String x:Key="StartupSettings">Startup</s:String>
<s:String x:Key="ScheduleSettings">Schedule</s:String>
<s:String x:Key="UISettings">GUI</s:String>
<s:String x:Key="HotKeySettings">HotKeys</s:String>
<s:String x:Key="UpdateSettings">Update</s:String>
<s:String x:Key="AboutUs">About us</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="SettingsGuide">
<s:String x:Key="TaskSettings">Task Settings</s:String>
<s:String x:Key="SettingsGuide">Settings Guide</s:String>
<s:String x:Key="PrevGuide">Prev</s:String>
<s:String x:Key="NextGuide">Next</s:String>
<s:String x:Key="DoneGuide">Done</s:String>
<s:String x:Key="ToolTipGuide">Prompt appears when hovered↓→</s:String>
<s:String x:Key="TaskGuide">↑Task</s:String>
<s:String x:Key="OftenUsedGuide">↓Often Used</s:String>
<s:String x:Key="SometimesUsedGuide">Sometimes Used↑</s:String>
<s:String x:Key="LinkStartGuide">← Start Tasks</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="BaseSettings">
<s:String x:Key="Dorm">Dorm</s:String>
<s:String x:Key="Mfg">Manufacturing Station</s:String>
<s:String x:Key="Trade">Trade Post</s:String>
<s:String x:Key="Power">Power Station</s:String>
<s:String x:Key="Reception">Reception Room</s:String>
<s:String x:Key="Office">Office</s:String>
<s:String x:Key="Control">Control Center</s:String>
<s:String x:Key="DroneUsage">Drone Usage</s:String>
<s:String x:Key="DronesNotUse">Do not use drones</s:String>
<s:String x:Key="Money">LMD</s:String>
<s:String x:Key="SyntheticJade">Orundums</s:String>
<s:String x:Key="CombatRecord">Battle Records</s:String>
<s:String x:Key="PureGold">Pure Gold</s:String>
<s:String x:Key="OriginStone">Originium Shards</s:String>
<s:String x:Key="Chip">Chip Packs</s:String>
<s:String x:Key="DormTrustEnabled">Trust farming in dorm</s:String>
<s:String x:Key="DormFilterNotStationedEnabled">Do not put stationed opers in dorm</s:String>
<s:String x:Key="OriginiumShardAutoReplenishment">Originium Shard auto replenishment</s:String>
<s:String x:Key="DormThreshold">Morale Threshold</s:String>
<s:String x:Key="InfrastThresholdTip">If custom shift is enabled, this field is only valid for autofilled rooms</s:String>
<s:String x:Key="CustomInfrastEnabled">Enable Custom Base (beta)</s:String>
<s:String x:Key="DefaultInfrast">Default Infrast</s:String>
<s:String x:Key="UserDefined">User defined</s:String>
<s:String x:Key="153_3">153 3 times a day</s:String>
<s:String x:Key="243_3">243 3 times a day</s:String>
<s:String x:Key="243_4">243 4 times a day</s:String>
<s:String x:Key="252_3">252 3 times a day</s:String>
<s:String x:Key="333_3">333 3 times a day</s:String>
<s:String x:Key="CustomInfrastFile">Base Configuration</s:String>
<s:String x:Key="CustomInfrastFileParseFailed">Base Configuration Parsing Error!</s:String>
<s:String x:Key="CustomInfrastTitle">Base Configuration:</s:String>
<s:String x:Key="CustomInfrastPlan">Base Plan</s:String>
<s:String x:Key="CustomInfrastPlanIndexAutoSwitch">Auto save for next plan</s:String>
<s:String x:Key="CustomizeInfrastSelectionEmpty">Customize infrastructure selection is empty. Please check your configuration or turn off the customization function.</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ConnectionSettings">
<s:String x:Key="General">General Mode</s:String>
<s:String x:Key="BlueStacks">BlueStacks</s:String>
<s:String x:Key="MuMuEmulator">MuMu Emulator</s:String>
<s:String x:Key="MuMuEmulator12">MuMu Emulator 12</s:String>
<s:String x:Key="LDPlayer">LD Player</s:String>
<s:String x:Key="Nox">Nox</s:String>
<s:String x:Key="XYAZ">MEmu</s:String>
<s:String x:Key="WSA">Old version of WSA</s:String>
<s:String x:Key="MaaTouch">MaaTouch</s:String>
<s:String x:Key="Compatible">Compatible Mode</s:String>
<s:String x:Key="SecondResolution">2nd Resolution</s:String>
<s:String x:Key="GeneralWithoutScreencapErr">General Mode (Blocked exception output)</s:String>
<s:String x:Key="AutoDetectConnection">Auto detect connection</s:String>
<s:String x:Key="AutoDetectConnectionTip">The checkbox will be automatically unchecked after each detect is completed, and can be checked again if you need to re-detect</s:String>
<s:String x:Key="AlwaysAutoDetectConnection">Re-detect every times</s:String>
<s:String x:Key="ADBPath">ADB path (rel/abs)</s:String>
<s:String x:Key="ConnectionAddress">Connection address</s:String>
<s:String x:Key="ConnectionAddressTip">It will be filled in automatically when you use it for the first time. If you encounter any problems, you can try to manually modify it</s:String>
<s:String x:Key="ConnectionPreset">Connection Preset</s:String>
<s:String x:Key="RetryOnDisconnected">Auto restart emulator when adb reconnection fails</s:String>
<s:String x:Key="RetryOnDisconnectedTip">Try restarting the emulator after 20 failed reconnect attempts, Must be checked when using a background timed task and setting the task to close the emulator when finished</s:String>
<s:String x:Key="DeploymentWithPause">Deployment with Pause, Works for IS, Copilot and SSS, Beta function, Not recommended yet</s:String>
<s:String x:Key="AdbLiteEnabled">Use Adb Lite (Experimental)</s:String>
<s:String x:Key="KillAdbOnExit">Kill Adb On Exit</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RoguelikeSettings">
<s:String x:Key="RoguelikeTheme">I.S. Theme</s:String>
<s:String x:Key="RoguelikeThemePhantom">Phantom</s:String>
<s:String x:Key="RoguelikeThemeMizuki">Mizuki</s:String>
<s:String x:Key="Strategy">Strategy</s:String>
<s:String x:Key="StartTimesLimit">Stop after starting N times</s:String>
<s:String x:Key="GoldTimesLimit">Stop after investing N times</s:String>
<s:String x:Key="StopOnGoldLimit">Stop when deposited coins reached limit</s:String>
<s:String x:Key="InvestmentEnabled">Deposit coins</s:String>
<s:String x:Key="RefreshTraderWithDice">Refresh Trader with Dice</s:String>
<s:String x:Key="RoguelikeStrategyExp">Gain Experience Points, pass stages as more as possible</s:String>
<s:String x:Key="RoguelikeStrategyGold">Deposit coins, exit after arriving at the second level</s:String>
<s:String x:Key="StartingSquad">Starting Squad</s:String>
<s:String x:Key="StartingRoles">Starting Roles</s:String>
<s:String x:Key="StartingCoreChar">Starting Oper (single, CN name only)</s:String>
<s:String x:Key="StartingCoreCharTip">Only supports the CN name of a single oper, default if not filled.</s:String>
<s:String x:Key="RoguelikeUseSupportUnit">Select &quot;Starting Oper&quot; from support unit list</s:String>
<s:String x:Key="RoguelikeUseNonFriendSupport">Enable nonfirend support</s:String>
<s:String x:Key="DefaultSquad">Default</s:String>
<s:String x:Key="IS2NewSquad1">Mind over matter (to be updated)</s:String>
<s:String x:Key="IS2NewSquad2">The best uses (to be updated)</s:String>
<s:String x:Key="IS2NewSquad3">People oriented (to be updated)</s:String>
<s:String x:Key="LeaderSquad">Leader Squad</s:String>
<s:String x:Key="GatheringSquad">Gathering Squad</s:String>
<s:String x:Key="SupportSquad">Support Squad</s:String>
<s:String x:Key="SpearheadSquad">Spearhead Squad</s:String>
<s:String x:Key="TacticalAssaultOperative">Tactical Assault Operative</s:String>
<s:String x:Key="TacticalFortificationOperative">Tactical Fortification Operative</s:String>
<s:String x:Key="TacticalRangedOperative">Tactical Ranged Operative</s:String>
<s:String x:Key="TacticalDestructionOperative">Tactical Destruction Operative</s:String>
<s:String x:Key="ResearchSquad">Research Squad</s:String>
<s:String x:Key="First-ClassSquad">First-Class Squad</s:String>
<s:String x:Key="DefaultRoles">Default</s:String>
<s:String x:Key="FirstMoveAdvantage">First Move Advantage</s:String>
<s:String x:Key="SlowAndSteadyWinsTheRace">Slow and Steady Wins the Race</s:String>
<s:String x:Key="OvercomingYourWeaknesses">Overcoming Your Weaknesses</s:String>
<s:String x:Key="AsYourHeartDesires">As Your Heart Desires</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="GameSettings">
<s:String x:Key="ClientType">Client Type</s:String>
<s:String x:Key="NotSelected">Not selected</s:String>
<s:String x:Key="Official">Official (CN)</s:String>
<s:String x:Key="Bilibili">Bilibili</s:String>
<s:String x:Key="YoStarEN">YoStarEN</s:String>
<s:String x:Key="YoStarJP">YoStarJP</s:String>
<s:String x:Key="YoStarKR">YoStarKR</s:String>
<s:String x:Key="txwy">txwy</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UISettings">
<s:String x:Key="MinimizeToTray">Hide to tray when minimized</s:String>
<s:String x:Key="SystemNotification">System Notification</s:String>
<s:String x:Key="MainViewButtonFeature">Variable function button</s:String>
<s:String x:Key="Switchable">Switchable</s:String>
<s:String x:Key="SwitchLanguage">Switch Language</s:String>
<s:String x:Key="Language">Language</s:String>
<s:String x:Key="LanguageChangedTip">the language settings has been changed, restart the app now?</s:String>
<s:String x:Key="Light">Light</s:String>
<s:String x:Key="Dark">Dark</s:String>
<s:String x:Key="SyncWithOS">Sync with OS</s:String>
<s:String x:Key="DarkModeSetColorsTip">Whether to restart immediately to apply changes</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="HotKeySettings">
<s:String x:Key="HotKeyShowGui">[HotKey] Show/collapse MAA</s:String>
<s:String x:Key="HotKeyLinkStart">[HotKey] Link start/stop</s:String>
<s:String x:Key="HotKeyChangingTip">Press Backspace/Esc/Delete to clear the current value</s:String>
<s:String x:Key="Exit">Exit</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UpdateSettings">
<s:String x:Key="Version">Version</s:String>
<s:String x:Key="StartupUpdateCheck">Startup Update Check</s:String>
<s:String x:Key="UpdatAutoCheck">Scheduled Update Check</s:String>
<s:String x:Key="UpdateAutoDownload">Auto download update</s:String>
<s:String x:Key="UpdateCheckStable">Stable release</s:String>
<s:String x:Key="UpdateCheckBeta">Beta release</s:String>
<s:String x:Key="UpdateCheckNightly">Nightly release</s:String>
<s:String x:Key="UpdateCheck">Update version</s:String>
<s:String x:Key="DownloadWithAria2">Download via aria2</s:String>
<s:String x:Key="UpdateCheckNow">Check update</s:String>
<s:String x:Key="ShowChangelog">Changelog</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ScheduleSettings">
<s:String x:Key="Timer">Timer</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="StartupSettings">
<s:String x:Key="LaunchOnSystemStartup">Auto start with PC</s:String>
<s:String x:Key="RunTaskAfterLaunch">Auto Run task after launched</s:String>
<s:String x:Key="MinimizeAfterLaunch">Auto Minimize after launched</s:String>
<s:String x:Key="AutoRestartOption">Restart when game disconnects</s:String>
<s:String x:Key="OpenEmulatorAfterLaunch">Startup Emulator after launched</s:String>
<s:String x:Key="MinimizingStartup">Minimizing the startup Emulator</s:String>
<s:String x:Key="WaitForEmulator">Delay time (s)</s:String>
<s:String x:Key="WaitForEmulatorFinish">End of wait</s:String>
<s:String x:Key="EmulatorPath">Emulator exec path</s:String>
<s:String x:Key="Select">Select</s:String>
<s:String x:Key="ForcedReplaceADB">Forced Replace ADB File</s:String>
<s:String x:Key="TouchMode">Touch Mode</s:String>
<s:String x:Key="MiniTouchMode">Minitouch (Default)</s:String>
<s:String x:Key="MaaTouchMode">MaaTouch (Experimental)</s:String>
<s:String x:Key="AdbTouchMode">Adb Input (Compatibility)</s:String>
<s:String x:Key="AdditionCommand">Addiction Command arguments</s:String>
<s:String x:Key="StartsWithScript">Starts with Script</s:String>
<s:String x:Key="EndsWithScript">Ends with Script</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="OtherCombatSettings">
<s:String x:Key="UseSanityPotion">Use Sanity Potion</s:String>
<s:String x:Key="UseOriginitePrime">Use Originium*</s:String>
<s:String x:Key="PerformBattles">Perform Battles*</s:String>
<s:String x:Key="AssignedMaterial">Material</s:String>
<s:String x:Key="Quantity">Quantity</s:String>
<s:String x:Key="StageSelect">Stage</s:String>
<s:String x:Key="StageSelect2">Alternative</s:String>
<s:String x:Key="RemainingSanityStage">Remaining Sanity</s:String>
<s:String x:Key="NoUse">No Use</s:String>
<!--<s:String x:Key="Amend">Amend</s:String>-->
<!--<s:String x:Key="CurrentStage">Current Stage</s:String>
<s:String x:Key="LastBattle">Last Battle</s:String>-->
<s:String x:Key="DefaultStage">Cur/Last</s:String>
<s:String x:Key="ClosedStage">The event not open</s:String>
<s:String x:Key="UnsupportedStages">Unsupported stages</s:String>
<s:String x:Key="LowVersion">Low version</s:String>
<s:String x:Key="MinimumRequirements" xml:space="preserve">Minimum Requirements: </s:String>
<s:String x:Key="Daysleftopen" xml:space="preserve">Days left open: </s:String>
<s:String x:Key="LessThanOneDay">Less than 1 day</s:String>
<s:String x:Key="1-7">1-7</s:String>
<s:String x:Key="CE-6">CE-6</s:String>
<s:String x:Key="AP-5">AP-5</s:String>
<s:String x:Key="CA-5">CA-5</s:String>
<s:String x:Key="LS-6">LS-6</s:String>
<s:String x:Key="SK-5">SK-5</s:String>
<s:String x:Key="PR-A-1">Med/Def </s:String>
<s:String x:Key="PR-A-2">Med/Def Ⅱ</s:String>
<s:String x:Key="PR-B-1">Cst/Sni </s:String>
<s:String x:Key="PR-B-2">Cst/Sni Ⅱ</s:String>
<s:String x:Key="PR-C-1">Pio/Sup </s:String>
<s:String x:Key="PR-C-2">Pio/Sup Ⅱ</s:String>
<s:String x:Key="PR-D-1">Grd/Spc </s:String>
<s:String x:Key="PR-D-2">Grd/Spc Ⅱ</s:String>
<s:String x:Key="Annihilation">Annihilation</s:String>
<s:String x:Key="PenguinID">Penguin Report ID(Number part only)</s:String>
<s:String x:Key="DrGrandet">Use Originiums like Dr. Grandet</s:String>
<s:String x:Key="DrGrandetTip">Wait in the using Originites confirmation screen until the 1 point of sanity has been restored and then immediately use the Originite.</s:String>
<s:String x:Key="CustomStageCode">Manual entry of level names</s:String>
<s:String x:Key="CustomStageCodeTip" xml:space="preserve">Support most main stage names + stage names from the original list (e.g. 4-10, AP-5, H10-1-Hard, etc.)&#x0a;At the end of the level, enter &quot;Normal/Hard&quot; to switch between Normal and Tough difficulty</s:String>
<s:String x:Key="UseAlternateStage">Use alternate stage</s:String>
<s:String x:Key="UseRemainingSanityStage">Use remaining sanity stage</s:String>
<s:String x:Key="UseRemainingSanityStageTip">Brush the specified stage after completing the main task, no longer automatically revert to sanity</s:String>
<s:String x:Key="UseExpiringMedicine">Unlimited use of expiring sanity potion</s:String>
<s:String x:Key="HideUnavailableStage">Hide today not open stage</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="MallSettings">
<s:String x:Key="SocialPtShop">Social Point shopping</s:String>
<s:String x:Key="CreditFight">Combat with Support to earn credits</s:String>
<s:String x:Key="CreditFightTip" xml:space="preserve">Combat with Support Unit in OF-1 after Visit Friends to earn 30 credits.&#x0a;This function is invalid when the stage is selected as Current/Last.&#x0a;Please do not check it when the stage OF-1 is not unlocked.</s:String>
<s:String x:Key="HighPriority">Whitelist (split by semicolon)</s:String>
<s:String x:Key="Blacklist">Blacklist (split by semicolon)</s:String>
<s:String x:Key="HighPriorityDefault">Recruitment Permit</s:String>
<s:String x:Key="BlacklistDefault">Carbon;Furniture Part;Expedited Plan</s:String>
<s:String x:Key="Drink">Would you like a drink🍷? doctor</s:String>
<s:String x:Key="ForceShoppingIfCreditFull">Ignore blacklist if credit overflow</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitingSettings">
<s:String x:Key="AutoRefresh">Auto refresh 3 ★ Tags</s:String>
<s:String x:Key="AutoUseExpedited">Auto use Expedited*</s:String>
<s:String x:Key="Level3UseShortTime">Set 7:40 instead of 9:00 of 3 ★ Tags</s:String>
<s:String x:Key="Level3UseShortTimeTip">No interference with other stars</s:String>
<s:String x:Key="RecruitMaxTimes">Recruit max times</s:String>
<s:String x:Key="ManuallySelectLevel1">Manually confirm Robot</s:String>
<s:String x:Key="AutoSelectLevel3">Auto confirm 3 ★</s:String>
<s:String x:Key="AutoSelectLevel4">Auto confirm 4 ★</s:String>
<s:String x:Key="AutoSelectLevel5">Auto confirm 5 ★</s:String>
<s:String x:Key="AutoSelectLevel6">Auto confirm 6 ★</s:String>
<s:String x:Key="Level1Tip">If checked, will be skip Recruit with 1 ★. If not checked, the entry with 1 ★ will be ignored</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Farming">
<s:String x:Key="WakeUp">Login</s:String>
<s:String x:Key="Recruiting">Recruit</s:String>
<s:String x:Key="Base">Base</s:String>
<s:String x:Key="Combat">Combat</s:String>
<s:String x:Key="Visiting">Visit Friends</s:String>
<s:String x:Key="Mall">Credit Store</s:String>
<s:String x:Key="Mission">Daily &amp; Weekly</s:String>
<s:String x:Key="AutoRoguelike">Auto I.S.</s:String>
<s:String x:Key="SelectAll">Select All</s:String>
<s:String x:Key="Inverse">Inverse</s:String>
<s:String x:Key="Clear">Clear</s:String>
<s:String x:Key="Then">Then</s:String>
<s:String x:Key="DoNothing">Do Nothing</s:String>
<s:String x:Key="ExitArknights">Exit Arknights</s:String>
<s:String x:Key="ExitSelf">Exit MAA</s:String>
<s:String x:Key="ExitEmulator">Exit Emulator</s:String>
<s:String x:Key="ExitEmulatorAndSelf">Exit MAA and Emulator</s:String>
<s:String x:Key="ExitEmulatorAndSelfAndHibernate">Exit MAA and Emulator, then Hibernate</s:String>
<s:String x:Key="Hibernate">Hibernate</s:String>
<s:String x:Key="Shutdown">Shutdown</s:String>
<s:String x:Key="LinkStart">Link Start!</s:String>
<s:String x:Key="Stop">Stop</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Tip">
<s:String x:Key="LabelSequenceTip">The label sequence can be dragged</s:String>
<s:String x:Key="CheckBoxesNotSaved">This option is not saved after restart</s:String>
<s:String x:Key="NoAutoNavigation">The feature does not automatically navigate to the stage</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="TodaysStageTip">
<s:String x:Key="TodaysStageTip" xml:space="preserve">Today's Stage tips: </s:String>
<s:String x:Key="CETip">CE (LMD)</s:String>
<s:String x:Key="APTip">AP (Shop Voucher)</s:String>
<s:String x:Key="CATip">CA (Skill Summary)</s:String>
<s:String x:Key="LSTip">LS (Battle Record)</s:String>
<s:String x:Key="SKTip">SK (Carbon)</s:String>
<s:String x:Key="PR-ATip">PR-A (Med/Def Chip)</s:String>
<s:String x:Key="PR-BTip">PR-B (Cst/Sni Chip)</s:String>
<s:String x:Key="PR-CTip">PR-C (Pio/Sup Chip)</s:String>
<s:String x:Key="PR-DTip">PR-D (Grd/Spc Chip)</s:String>
<s:String x:Key="Pormpt1">It's time to complete Annihilation</s:String>
<s:String x:Key="Pormpt2">Don't forget Annihilation</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Copilot">
<s:String x:Key="CopilotLocation">Task file / url</s:String>
<s:String x:Key="SelectTheFile">Select task file</s:String>
<s:String x:Key="SelectTheFileTip">Task files can be directly dragged in with the mouse (o゚v゚)</s:String>
<s:String x:Key="DoYouLikeThisWebJson">Do you like this task file?</s:String>
<s:String x:Key="FailedToLikeWebJson">An error occurred, the like failed. : &lt;</s:String>
<s:String x:Key="ThanksForLikeWebJson">Thanks for the likes!\nThe comment section is already open on the web page, please feel free to leave your comment!</s:String>
<s:String x:Key="AutoSquad">Auto squad</s:String>
<s:String x:Key="LoopTimes">LoopTimes</s:String>
<s:String x:Key="AutoSquadTip">The operator of &quot;special focus&quot; cannot be identified at this time</s:String>
<s:String x:Key="Start">Start</s:String>
<s:String x:Key="VideoLink">Video Link</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitmentRecognition">
<s:String x:Key="RecruitmentRecognition">Recruitment</s:String>
<s:String x:Key="RecruitmentRecognitionTip">Tip: This recognition is independent from main tab (Farming); need open up in game recruit tag selection screen then begin ~</s:String>
<s:String x:Key="AutoSettingTime">Auto setting time</s:String>
<s:String x:Key="RecruitmentShowPotential">Show Potential</s:String>
<s:String x:Key="RecruitmentShowPotentialTips">Please use the &quot;Operator&quot; to get information</s:String>
<s:String x:Key="AutoSelectLevel3Tags">Auto select 3 ★ Tags</s:String>
<s:String x:Key="AutoSelectLevel4Tags">Auto select 4 ★ Tags</s:String>
<s:String x:Key="AutoSelectLevel5Tags">Auto select 5 ★ Tags</s:String>
<s:String x:Key="AutoSelectLevel6Tags">Auto select 6 ★ Tags</s:String>
<s:String x:Key="StartToRecruit">Begin To Recruit</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DepotRecognition">
<s:String x:Key="DepotRecognition">Depot</s:String>
<s:String x:Key="DepotRecognitionTip">This function is still a test version, please check if the recognition result is correct before using it. If there is an error, please submit the issue by compressing the debug/depot folder in the working path.</s:String>
<s:String x:Key="StartToDepotRecognition">Start to identify</s:String>
<s:String x:Key="ExportToArkplanner">Export to Arkplanner</s:String>
<s:String x:Key="ExportToLolicon">Export to Lolicon</s:String>
<s:String x:Key="CopiedToClipboard">Copied to clipboard</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="OperBoxRecognition">
<s:String x:Key="OperBoxRecognition">Operator</s:String>
<s:String x:Key="OperBoxRecognitionTip">This function is still in testing, if the statistics are wrong, please pack the debug/oper file and submit an issue to us~</s:String>
<s:String x:Key="OperBoxRecognitionResult">Not owned: {0} : \n\n{1}\n\nOwned: {2} : \n\n{3}</s:String>
<s:String x:Key="StartToOperBoxRecognition">Start to identify</s:String>
<s:String x:Key="OperBoxCopyToClipboard">Copy to clipboard</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="VideoRecognition">
<s:String x:Key="VideoRecognition">Video</s:String>
<s:String x:Key="StartToVideoRecognition">Start to identify</s:String>
<s:String x:Key="OpenVideoRecognitionResult">Open Directory</s:String>
<s:String x:Key="VideoRecognitionTips" xml:space="preserve">For video recognition, please open the &quot;Copilot&quot; page and drag the strategy video into it.
The video resolution is required to be 16:9, and there are no interference factors such as black borders, emulator borders, and special-shaped screen corrections.</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Gacha">
<s:String x:Key="Gacha">Gacha</s:String>
<s:String x:Key="GachaOnce">Gacha Once</s:String>
<s:String x:Key="GachaTenTimes">Gacha Ten Times</s:String>
<s:String x:Key="GachaDisclaimer">Note that this is a real gacha, not a simulation.</s:String>
<s:String x:Key="GachaAgreeDisclaimer">Got it</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="GuiLog">
<s:String x:Key="ConnectingToEmulator">Connecting to emulator...</s:String>
<s:String x:Key="UnselectedTask">Unselected task</s:String>
<s:String x:Key="Running">Running...</s:String>
<s:String x:Key="AdbReplacementTips">If all stuck, plz go to Settings - Connection Settings - Forced Replace ADB File, or turn on Compatibility Touch Mode (not recommended).</s:String>
<s:String x:Key="Stopping">Stopping...</s:String>
<s:String x:Key="Stopped">Has stopped</s:String>
<s:String x:Key="UnknownErrorOccurs">Unknown error occurred</s:String>
<s:String x:Key="SetSuccessfully">Set successfully</s:String>
<s:String x:Key="SetFailed">Setting failed</s:String>
<s:String x:Key="CloseArknightsFailed">Shutdown Arknights failed</s:String>
<s:String x:Key="ExitEmulatorFailed">Shutdown emulator failed</s:String>
<s:String x:Key="AboutToShutdown">All tasks are completed shutting down. Do you want to cancel?</s:String>
<s:String x:Key="ShutdownPrompt">Tip</s:String>
<s:String x:Key="HibernatePrompt">Task(s) completed, about to hibernate</s:String>
<s:String x:Key="AnnihilationTaskFailed">Annihilation task failed, will try to use alternate stage, some combat settings will not be effective</s:String>
<s:String x:Key="EmulatorException">Error in detect emulators&#x0a;Please use administrator privileges to open this software&#x0a;or set connection manually</s:String>
<s:String x:Key="AdbException">Error in detect ADB&#x0a;Please use administrator privileges to open this software&#x0a;or set connection manually</s:String>
<s:String x:Key="EmulatorNotFound">No emulator detected&#x0a;Please use administrator privileges to open this software&#x0a;or set connection manually</s:String>
<s:String x:Key="EmulatorTooMany">Too many emulators detected&#x0a;Please shutdown emulators not needed&#x0a;or set connection manually</s:String>
<s:String x:Key="Identifying">Identifying...</s:String>
<s:String x:Key="IdentificationCompleted">Identification completed</s:String>
<s:String x:Key="CopilotTip">
Tips\n\n
1. Please use this function only when &quot;Start&quot; is visible in game.\n\n
2. You need turn off the &quot;Auto squad&quot; if using friend support unit, then start with your support unit selected.\n\n
3. For Paradox Simulation, you need to turn off &quot;Auto squad&quot; and select the skill before, then start in game &quot;start&quot; screen.\n\n
4. For SSS, There are multiple built-in files under the resource/copilot folder.\n
Please start on the &quot;Start Deployment&quot; screen after manual formation (can be used with &quot;Loop times&quot;)\n\n
5. Video recognition is now supported, please drag the guide video to use. \n
The video resolution is required to be 16:9, and there are no distracting elements such as black borders, emulator borders, and special-shaped screen corrections.\n\n
</s:String>
<s:String x:Key="CopilotFileReadError">Failed to read file!</s:String>
<s:String x:Key="CopilotNoFound">No corresponding file found!</s:String>
<s:String x:Key="NetworkServiceError">Network service error!</s:String>
<s:String x:Key="CopilotJsonError">Copilot Json Error!</s:String>
<s:String x:Key="NotCopilotJson">malformed file, not JSON?</s:String>
<s:String x:Key="CheckTheFile">malformed copilot Json!</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AsstProxy">
<s:String x:Key="ResourceBroken">The resource is damaged, please download the full package again</s:String>
<s:String x:Key="ReplaceADBNotExists">ADB File NOT exists</s:String>
<s:String x:Key="AdbDownloadFailedTitle">ADB Download Failed</s:String>
<s:String x:Key="AdbDownloadFailedDesc">Please do it manually (rename adb.exe and replace the adb file in the emulator)</s:String>
<s:String x:Key="SuccessfullyReplacedADB">Successfully Replaced ADB File</s:String>
<s:String x:Key="FailedToReplaceAdbAndUseLocal">Falied to replace ADB file</s:String>
<s:String x:Key="FailedToReplaceAdbAndUseLocalDesc">Please use the administrator to open MAA, or restart the computer and try again.\nTemporarily connected using local ADB.</s:String>
<s:String x:Key="InitializationError">Initialization error!</s:String>
<s:String x:Key="ResolutionNotSupported">Emulator resolution not supported, please set at least 720P with 16:9 ratio</s:String>
<s:String x:Key="ResolutionAcquisitionFailure">Fails to be obtain emulator resolution. It is recommended to restart the emulator and ADB, or restart the computer, or consider try other emulator</s:String>
<s:String x:Key="TryToReconnect">Emulator disconnected, trying to reconnect</s:String>
<s:String x:Key="ReconnectSuccess">Reconnect succeeded. Continue the task</s:String>
<s:String x:Key="ReconnectFailed">Reconnect failed. The connection is down!</s:String>
<s:String x:Key="TouchModeNotAvailable">Touch mode is not available, please enter Settings - Connection Settings to change other touch modes</s:String>
<s:String x:Key="ScreencapFailed">Screencap failed. If it happens repeatedly, try restarting or changing the emulator.</s:String>
<s:String x:Key="IdentifyTheMistakes">Identify error</s:String>
<s:String x:Key="TaskError" xml:space="preserve">Task error: </s:String>
<s:String x:Key="CombatError">Combat error</s:String>
<s:String x:Key="StartTask" xml:space="preserve">Start task: </s:String>
<s:String x:Key="CompleteTask" xml:space="preserve">Complete task: </s:String>
<s:String x:Key="StartCombat" xml:space="preserve">Start combat: </s:String>
<s:String x:Key="CompleteCombat">Complete combat</s:String>
<s:String x:Key="AllTasksComplete">All task(s) completed!</s:String>
<s:String x:Key="BackgroundLinkStarted">Tasks started</s:String>
<s:String x:Key="BackgroundLinkStopped">Tasks stopped</s:String>
<s:String x:Key="FailedToOpenClient">Failed to open the client. Please check the configuration file</s:String>
<s:String x:Key="ErrorOccurred">Error occurred</s:String>
<s:String x:Key="HasReturned">Has returned</s:String>
<s:String x:Key="DropRecognitionError">Drops recognition error</s:String>
<s:String x:Key="GiveUpUploadingPenguins">abort upload to Penguins statistics</s:String>
<s:String x:Key="TheEX">No bonus stage, stopped</s:String>
<s:String x:Key="MissionStart">mission started</s:String>
<s:String x:Key="UnitTime">times</s:String>
<s:String x:Key="MedicineUsed">Medicine used</s:String>
<s:String x:Key="StoneUsed">Stone used</s:String>
<s:String x:Key="ActingCommandError">PRTS error</s:String>
<s:String x:Key="LabelsRefreshed">Labels refreshed</s:String>
<s:String x:Key="RecruitConfirm">Recruit confirm</s:String>
<s:String x:Key="InfrastDormDoubleConfirmed">Operator conflict</s:String>
<s:String x:Key="BegunToExplore">begun to explore</s:String>
<s:String x:Key="HasInvested">Has invested</s:String>
<s:String x:Key="ExplorationAbandoned">Abort! Abort!</s:String>
<s:String x:Key="FightCompleted">Fight completed</s:String>
<s:String x:Key="FightFailed">Fight failed</s:String>
<s:String x:Key="UpperLimit">Investment limit reached</s:String>
<s:String x:Key="GameCrash">Game crashed pending restart</s:String>
<s:String x:Key="GameDrop">Game disconnected, pending reconnect</s:String>
<s:String x:Key="GameDropNoRestart">Game disconnected, not restarting, stopping</s:String>
<s:String x:Key="RoguelikeGamePass">Game cleared! congratulations!</s:String>
<s:String x:Key="RoguelikeSpecialItemBought">Special Item Bought!</s:String>
<s:String x:Key="SSSGamePass">Game cleared! congratulations!</s:String>
<s:String x:Key="Trader">Stage: Trader</s:String>
<s:String x:Key="SafeHouse">Stage: SafeHouse</s:String>
<s:String x:Key="Encounter">Stage: Encounter</s:String>
<s:String x:Key="CambatDps">Stage: CambatDps</s:String>
<s:String x:Key="EmergencyDps">Stage: EmergencyDps</s:String>
<s:String x:Key="DreadfulFoe">Stage: DreadfulFoe</s:String>
<s:String x:Key="NoDrop">Nothing</s:String>
<s:String x:Key="Drop">Drops:</s:String>
<s:String x:Key="TotalDrop">Total Drops:</s:String>
<s:String x:Key="ThisFacility" xml:space="preserve">Current Facility: </s:String>
<s:String x:Key="ProductIncorrect">Product does NOT match the configuration.</s:String>
<s:String x:Key="ProductUnknown">Unknown Product</s:String>
<s:String x:Key="ProductChanged">Product has changed</s:String>
<s:String x:Key="RecruitingResults" xml:space="preserve">Recruitment Results: </s:String>
<s:String x:Key="RecruitingTips">Recruiting Tips</s:String>
<s:String x:Key="RecruitmentOfStar">{0} star has been recruited</s:String>
<s:String x:Key="RecruitmentOfBot">Robot! robot! more robot!</s:String>
<s:String x:Key="Choose">Choose</s:String>
<s:String x:Key="Refreshed">Refreshed</s:String>
<s:String x:Key="NotEnoughStaff">Insufficient operators (wait what you understaff?)</s:String>
<s:String x:Key="StageInfoError">Stage recognition error</s:String>
<s:String x:Key="BattleFormation">Start formation</s:String>
<s:String x:Key="BattleFormationSelected" xml:space="preserve">Selection of operator: </s:String>
<s:String x:Key="CurrentSteps">Current step: {0} {1}</s:String>
<s:String x:Key="UnsupportedLevel">Unsupported stage. Please update the MAA software version!\nUnsupported stage. Please update the MAA software version!\nUnsupported stage. Please update the MAA software version!\n\nIf you receive a prompt that the latest version is already installed, please try checking the developer version or beta version</s:String>
<s:String x:Key="RecruitTagsDetected" xml:space="preserve">Identify results: </s:String>
<s:String x:Key="ConnectFailed">Connection Failed</s:String>
<s:String x:Key="TryToStartEmulator">Trying to start the emulator</s:String>
<s:String x:Key="CheckSettings">Please check your connection settings or try restarting the emulator and ADB, or restart your computer</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DialogBox">
<s:String x:Key="Tip">Tip</s:String>
<s:String x:Key="Yes">Yes</s:String>
<s:String x:Key="No">No</s:String>
<s:String x:Key="Ok">OK</s:String>
<s:String x:Key="Cancel">Cancel</s:String>
<s:String x:Key="ManualRestart">Later</s:String>
<s:String x:Key="ConfirmExitTitle">MAA is running tasks</s:String>
<s:String x:Key="ConfirmExitText">Are you sure want to exit?</s:String>
<s:String x:Key="Executable">Executable</s:String>
<s:String x:Key="ADBProgram">ADB Program</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="VersionUpdateView">
<s:String x:Key="NewVersionFoundTitle">New Version Found</s:String>
<s:String x:Key="NewVersionFoundDescDownloading">Downloading in the background...</s:String>
<s:String x:Key="NewVersionFoundDescId">Version:</s:String>
<s:String x:Key="NewVersionFoundDescInfo">Info:</s:String>
<s:String x:Key="NewVersionFoundButtonGoWebpage">Go to the website</s:String>
<s:String x:Key="NewVersionZipFileFoundTitle">Update Package Found</s:String>
<s:String x:Key="NewVersionZipFileFoundDescDecompressing">Decompressing, plz wait...</s:String>
<s:String x:Key="NewVersionZipFileBrokenTitle">Update Package Broken</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescFilename">Filename:</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescDeleted">Deleted it.</s:String>
<s:String x:Key="AlreadyLatest">The latest version already installed~</s:String>
<s:String x:Key="NewVersionDetectFailedTitle">Update Package Detect Failed</s:String>
<s:String x:Key="CheckNetworking">Please check your network connection or proxy.</s:String>
<s:String x:Key="GetReleaseNoteFailed">Failed to get release note.</s:String>
<s:String x:Key="NewVersionIsBeingBuilt">The new version is being built, please try again later.</s:String>
<s:String x:Key="NewVersionDownloadPreparing">Preparing to download update package...</s:String>
<s:String x:Key="NewVersionDownloadFailedTitle">Update Package Download Failed</s:String>
<s:String x:Key="NewVersionDownloadFailedDesc">Please download the zip file manually and place it in the directory.</s:String>
<s:String x:Key="NewVersionDownloadCompletedTitle">Update Package Download Completed</s:String>
<s:String x:Key="NewVersionDownloadCompletedDesc">Do you want to upgrade MAA immediately? (restart the process)</s:String>
<s:String x:Key="NewVersionFoundButNoPackageTitle">New Version Found, But No Update Package</s:String>
<s:String x:Key="NewVersionFoundButNoPackageDesc">Please download the full package manually to update.</s:String>
<s:String x:Key="VersionUpdated">Version Updated</s:String>
<s:String x:Key="VersionUpdatedTo">Version:</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ErrorView">
<s:String x:Key="Error">Error</s:String>
<s:String x:Key="ErrorProlog">MAA has encountered an error</s:String>
<s:String x:Key="ErrorDetails">Details</s:String>
<s:String x:Key="ErrorSolution">Solution</s:String>
<s:String x:Key="ErrorSolutionCrash">Please refer to the documentation: FAQ - Crashes to solve.</s:String>
<s:String x:Key="ErrorSolutionReplaceADB">Please close the emulator and ADB or restart your computer, then open MAA with administrator privileges to proceed.</s:String>
<s:String x:Key="ErrorFeedbackLinkText">Create a GitHub issue</s:String>
<s:String x:Key="ErrorQqGroupLinkText">Join QQ Group</s:String>
<s:String x:Key="CopyErrorMessage">Copy error message</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AboutUs">
<s:String x:Key="Website">MAA Website</s:String>
<s:String x:Key="Github">Source: GitHub</s:String>
<s:String x:Key="PrtsPlus">Copilot Json sharing site</s:String>
<s:String x:Key="MapPrts">Copilot Map and Coordinate</s:String>
<s:String x:Key="CustomInfrastGenerator">Custom Base Json Generator</s:String>
<s:String x:Key="QQgroup">QQ group</s:String>
<s:String x:Key="QQchannel">QQ channel</s:String>
<s:String x:Key="Telegram">Telegram</s:String>
<s:String x:Key="Help">FAQ</s:String>
<s:String x:Key="Issue">Issue</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="EasterEggs">
<s:String x:Key="BuyWineOnAprilFoolsDay">Dear doctor, ever heard of the new listings of &quot;isopropyl alcohol&quot; in Ms. Closure's store? let's check it out?</s:String>
<s:String x:Key="Burping">Ugh... Ehem</s:String>
<s:String x:Key="DrunkAndStaggering">Ah, doctor. Why do you sway, so much in your movement today?</s:String>
<s:String x:Key="Hangover">I must not drink, drink so much next time...</s:String>
<s:String x:Key="HelloWorld">Hello World!</s:String>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
<!-- Farming -->
<s:String x:Key="ReclamationAlgorithm">Reclamation Algorithm</s:String>
<!-- Farming -->
<!-- GuiLog -->
<s:String x:Key="AlgorithmFinish">Algorithm Finish</s:String>
<s:String x:Key="AlgorithmBadge">Algorithm Badge</s:String>
<s:String x:Key="AlgorithmConstructionPoint">Algorithm Construction Point</s:String>
<!-- GuiLog -->
</ResourceDictionary>

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@@ -0,0 +1,686 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary x:Uid="RootViewModel">
<!--$RootViewModel:-->
<s:String x:Key="Farming">Farming</s:String>
<s:String x:Key="Copilot">Copilot</s:String>
<s:String x:Key="Toolbox">Toolbox</s:String>
<s:String x:Key="Settings">Settings</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Settings">
<!--$Settings:-->
<s:String x:Key="GeneralSettings">General</s:String>
<s:String x:Key="AdvancedSettings">Advanced</s:String>
<s:String x:Key="GameSettings">Client</s:String>
<s:String x:Key="BaseSettings">Base</s:String>
<s:String x:Key="RoguelikeSettings">I.S.</s:String>
<s:String x:Key="RecruitingSettings">Recruit</s:String>
<s:String x:Key="MallSettings">Social Point</s:String>
<s:String x:Key="OtherCombatSettings">Combat</s:String>
<s:String x:Key="ConnectionSettings">Connection</s:String>
<s:String x:Key="StartupSettings">Startup</s:String>
<s:String x:Key="ScheduleSettings">Schedule</s:String>
<s:String x:Key="UISettings">GUI</s:String>
<s:String x:Key="HotKeySettings">HotKeys</s:String>
<s:String x:Key="UpdateSettings">Update</s:String>
<s:String x:Key="AboutUs">About us</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="SettingsGuide">
<!--$SettingsGuide:-->
<s:String x:Key="TaskSettings">Task Settings</s:String>
<s:String x:Key="SettingsGuide">Settings Guide</s:String>
<s:String x:Key="PrevGuide">Prev</s:String>
<s:String x:Key="NextGuide">Next</s:String>
<s:String x:Key="DoneGuide">Done</s:String>
<s:String x:Key="ToolTipGuide">Prompt appears when hovered↓→</s:String>
<s:String x:Key="TaskGuide">↑Task</s:String>
<s:String x:Key="OftenUsedGuide">↓Often Used</s:String>
<s:String x:Key="SometimesUsedGuide">Sometimes Used↑</s:String>
<s:String x:Key="LinkStartGuide">← Start Tasks</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="BaseSettings">
<!--$BaseSettings:-->
<s:String x:Key="Dorm">Dorm</s:String>
<s:String x:Key="Mfg">Manufacturing Station</s:String>
<s:String x:Key="Trade">Trade Post</s:String>
<s:String x:Key="Power">Power Station</s:String>
<s:String x:Key="Reception">Reception Room</s:String>
<s:String x:Key="Office">Office</s:String>
<s:String x:Key="Control">Control Center</s:String>
<s:String x:Key="DroneUsage">Drone Usage</s:String>
<s:String x:Key="DronesNotUse">Do not use drones</s:String>
<s:String x:Key="Money">LMD</s:String>
<s:String x:Key="SyntheticJade">Orundums</s:String>
<s:String x:Key="CombatRecord">Battle Records</s:String>
<s:String x:Key="PureGold">Pure Gold</s:String>
<s:String x:Key="OriginStone">Originium Shards</s:String>
<s:String x:Key="Chip">Chip Packs</s:String>
<s:String x:Key="DormTrustEnabled">Trust farming in dorm</s:String>
<s:String x:Key="DormFilterNotStationedEnabled">Do not put stationed opers in dorm</s:String>
<s:String x:Key="DormFilterNotStationedTips">勾选则不会将艾丽妮等干员从训练室移除,但也会导致加工站干员不能进入宿舍</s:String>
<s:String x:Key="OriginiumShardAutoReplenishment">Originium Shard auto replenishment</s:String>
<s:String x:Key="DormThreshold">Morale Threshold</s:String>
<s:String x:Key="InfrastThresholdTip">If custom shift is enabled, this field is only valid for autofilled rooms</s:String>
<s:String x:Key="CustomInfrastEnabled">Enable Custom Base (beta)</s:String>
<s:String x:Key="DefaultInfrast">Default Infrast</s:String>
<s:String x:Key="UserDefined">User defined</s:String>
<s:String x:Key="153_3">153 3 times a day</s:String>
<s:String x:Key="243_3">243 3 times a day</s:String>
<s:String x:Key="243_4">243 4 times a day</s:String>
<s:String x:Key="252_3">252 3 times a day</s:String>
<s:String x:Key="333_3">333 3 times a day</s:String>
<s:String x:Key="CustomInfrastFile">Base Configuration</s:String>
<s:String x:Key="CustomInfrastFileParseFailed">Base Configuration Parsing Error!</s:String>
<s:String x:Key="CustomInfrastTitle">Base Configuration:</s:String>
<s:String x:Key="CustomInfrastPlan">Base Plan</s:String>
<s:String x:Key="CustomInfrastPlanIndexAutoSwitch">Auto save for next plan</s:String>
<s:String x:Key="CustomizeInfrastSelectionEmpty">Customize infrastructure selection is empty. Please check your configuration or turn off the customization function.</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ConnectionSettings">
<!--$ConnectionSettings:-->
<s:String x:Key="General">General Mode</s:String>
<s:String x:Key="BlueStacks">BlueStacks</s:String>
<s:String x:Key="MuMuEmulator">MuMu Emulator</s:String>
<s:String x:Key="MuMuEmulator12">MuMu Emulator 12</s:String>
<s:String x:Key="LDPlayer">LD Player</s:String>
<s:String x:Key="Nox">Nox</s:String>
<s:String x:Key="XYAZ">MEmu</s:String>
<s:String x:Key="WSA">Old version of WSA</s:String>
<s:String x:Key="MaaTouch">MaaTouch</s:String>
<s:String x:Key="Compatible">Compatible Mode</s:String>
<s:String x:Key="SecondResolution">2nd Resolution</s:String>
<s:String x:Key="GeneralWithoutScreencapErr">General Mode (Blocked exception output)</s:String>
<s:String x:Key="AutoDetectConnection">Auto detect connection</s:String>
<s:String x:Key="AutoDetectConnectionTip">The checkbox will be automatically unchecked after each detect is completed, and can be checked again if you need to re-detect</s:String>
<s:String x:Key="AlwaysAutoDetectConnection">Re-detect every times</s:String>
<s:String x:Key="ADBPath">ADB path (rel/abs)</s:String>
<s:String x:Key="ConnectionAddress">Connection address</s:String>
<s:String x:Key="ConnectionAddressTip">It will be filled in automatically when you use it for the first time. If you encounter any problems, you can try to manually modify it</s:String>
<s:String x:Key="ConnectionPreset">Connection Preset</s:String>
<s:String x:Key="RetryOnDisconnected">Auto restart emulator when adb reconnection fails</s:String>
<s:String x:Key="RetryOnDisconnectedTip">Try restarting the emulator after 20 failed reconnect attempts, Must be checked when using a background timed task and setting the task to close the emulator when finished</s:String>
<s:String x:Key="DeploymentWithPause">Deployment with Pause, Works for IS, Copilot and SSS, Beta function, Not recommended yet</s:String>
<s:String x:Key="AdbLiteEnabled">Use Adb Lite (Experimental)</s:String>
<s:String x:Key="KillAdbOnExit">Kill Adb On Exit</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RoguelikeSettings">
<!--$RoguelikeSettings:-->
<s:String x:Key="RoguelikeTheme">I.S. Theme</s:String>
<s:String x:Key="RoguelikeThemePhantom">Phantom</s:String>
<s:String x:Key="RoguelikeThemeMizuki">Mizuki</s:String>
<s:String x:Key="Strategy">Strategy</s:String>
<s:String x:Key="StartTimesLimit">Stop after starting N times</s:String>
<s:String x:Key="GoldTimesLimit">Stop after investing N times</s:String>
<s:String x:Key="StopOnGoldLimit">Stop when deposited coins reached limit</s:String>
<s:String x:Key="InvestmentEnabled">Deposit coins</s:String>
<s:String x:Key="RefreshTraderWithDice">Refresh Trader with Dice</s:String>
<s:String x:Key="RoguelikeStrategyExp">Gain Experience Points, pass stages as more as possible</s:String>
<s:String x:Key="RoguelikeStrategyGold">Deposit coins, exit after arriving at the second level</s:String>
<s:String x:Key="StartingSquad">Starting Squad</s:String>
<s:String x:Key="StartingRoles">Starting Roles</s:String>
<s:String x:Key="StartingCoreChar">Starting Oper (single, CN name only)</s:String>
<s:String x:Key="StartingCoreCharTip">Only supports the CN name of a single oper, default if not filled.</s:String>
<s:String x:Key="RoguelikeUseSupportUnit">Select "Starting Oper" from support unit list</s:String>
<s:String x:Key="RoguelikeUseNonFriendSupport">Enable nonfirend support</s:String>
<s:String x:Key="DefaultSquad">Default</s:String>
<s:String x:Key="IS2NewSquad1">Mind over matter (to be updated)</s:String>
<s:String x:Key="IS2NewSquad2">The best uses (to be updated)</s:String>
<s:String x:Key="IS2NewSquad3">People oriented (to be updated)</s:String>
<s:String x:Key="LeaderSquad">Leader Squad</s:String>
<s:String x:Key="GatheringSquad">Gathering Squad</s:String>
<s:String x:Key="SupportSquad">Support Squad</s:String>
<s:String x:Key="SpearheadSquad">Spearhead Squad</s:String>
<s:String x:Key="TacticalAssaultOperative">Tactical Assault Operative</s:String>
<s:String x:Key="TacticalFortificationOperative">Tactical Fortification Operative</s:String>
<s:String x:Key="TacticalRangedOperative">Tactical Ranged Operative</s:String>
<s:String x:Key="TacticalDestructionOperative">Tactical Destruction Operative</s:String>
<s:String x:Key="ResearchSquad">Research Squad</s:String>
<s:String x:Key="First-ClassSquad">First-Class Squad</s:String>
<s:String x:Key="DefaultRoles">Default</s:String>
<s:String x:Key="FirstMoveAdvantage">First Move Advantage</s:String>
<s:String x:Key="SlowAndSteadyWinsTheRace">Slow and Steady Wins the Race</s:String>
<s:String x:Key="OvercomingYourWeaknesses">Overcoming Your Weaknesses</s:String>
<s:String x:Key="AsYourHeartDesires">As Your Heart Desires</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="GameSettings">
<!--$GameSettings:-->
<s:String x:Key="ClientType">Client Type</s:String>
<s:String x:Key="NotSelected">Not selected</s:String>
<s:String x:Key="Official">Official (CN)</s:String>
<s:String x:Key="Bilibili">Bilibili</s:String>
<s:String x:Key="YoStarEN">YoStarEN</s:String>
<s:String x:Key="YoStarJP">YoStarJP</s:String>
<s:String x:Key="YoStarKR">YoStarKR</s:String>
<s:String x:Key="txwy">txwy</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UISettings">
<!--$UISettings:-->
<s:String x:Key="MinimizeToTray">Hide to tray when minimized</s:String>
<s:String x:Key="SystemNotification">System Notification</s:String>
<s:String x:Key="MainViewButtonFeature">Variable function button</s:String>
<s:String x:Key="Switchable">Switchable</s:String>
<s:String x:Key="SwitchLanguage">Switch Language</s:String>
<s:String x:Key="Language">Language</s:String>
<s:String x:Key="LanguageChangedTip">the language settings has been changed, restart the app now?</s:String>
<s:String x:Key="Light">Light</s:String>
<s:String x:Key="Dark">Dark</s:String>
<s:String x:Key="SyncWithOS">Sync with OS</s:String>
<s:String x:Key="DarkModeSetColorsTip">Whether to restart immediately to apply changes</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="HotKeySettings">
<!--$HotKeySettings:-->
<s:String x:Key="HotKeyShowGui">[HotKey] Show/collapse MAA</s:String>
<s:String x:Key="HotKeyLinkStart">[HotKey] Link start/stop</s:String>
<s:String x:Key="HotKeyChangingTip">Press Backspace/Esc/Delete to clear the current value</s:String>
<s:String x:Key="Exit">Exit</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UpdateSettings">
<!--$UpdateSettings:-->
<s:String x:Key="Version">Version</s:String>
<s:String x:Key="StartupUpdateCheck">Startup Update Check</s:String>
<s:String x:Key="UpdatAutoCheck">Scheduled Update Check</s:String>
<s:String x:Key="UpdateAutoDownload">Auto download update</s:String>
<s:String x:Key="UpdateCheckStable">Stable release</s:String>
<s:String x:Key="UpdateCheckBeta">Beta release</s:String>
<s:String x:Key="UpdateCheckNightly">Nightly release</s:String>
<s:String x:Key="UpdateCheck">Update version</s:String>
<s:String x:Key="DownloadWithAria2">Download via aria2</s:String>
<s:String x:Key="UpdateCheckNow">Check update</s:String>
<s:String x:Key="ShowChangelog">Changelog</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ScheduleSettings">
<!--$ScheduleSettings:-->
<s:String x:Key="Timer">Timer</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="StartupSettings">
<!--$StartupSettings:-->
<s:String x:Key="LaunchOnSystemStartup">Auto start with PC</s:String>
<s:String x:Key="RunTaskAfterLaunch">Auto Run task after launched</s:String>
<s:String x:Key="MinimizeAfterLaunch">Auto Minimize after launched</s:String>
<s:String x:Key="AutoRestartOption">Restart when game disconnects</s:String>
<s:String x:Key="OpenEmulatorAfterLaunch">Startup Emulator after launched</s:String>
<s:String x:Key="MinimizingStartup">Minimizing the startup Emulator</s:String>
<s:String x:Key="WaitForEmulator">Delay time (s)</s:String>
<s:String x:Key="WaitForEmulatorFinish">End of wait</s:String>
<s:String x:Key="EmulatorPath">Emulator exec path</s:String>
<s:String x:Key="Select">Select</s:String>
<s:String x:Key="ForcedReplaceADB">Forced Replace ADB File</s:String>
<s:String x:Key="TouchMode">Touch Mode</s:String>
<s:String x:Key="MiniTouchMode">Minitouch (Default)</s:String>
<s:String x:Key="MaaTouchMode">MaaTouch (Experimental)</s:String>
<s:String x:Key="AdbTouchMode">Adb Input (Compatibility)</s:String>
<s:String x:Key="AdditionCommand">Addiction Command arguments</s:String>
<s:String x:Key="StartsWithScript">Starts with Script</s:String>
<s:String x:Key="EndsWithScript">Ends with Script</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="OtherCombatSettings">
<!--$OtherCombatSettings:-->
<s:String x:Key="UseSanityPotion">Use Sanity Potion</s:String>
<s:String x:Key="UseOriginitePrime">Use Originium*</s:String>
<s:String x:Key="PerformBattles">Perform Battles*</s:String>
<s:String x:Key="AssignedMaterial">Material</s:String>
<s:String x:Key="Quantity">Quantity</s:String>
<s:String x:Key="StageSelect">Stage</s:String>
<s:String x:Key="StageSelect2">Alternative</s:String>
<s:String x:Key="RemainingSanityStage">Remaining Sanity</s:String>
<s:String x:Key="NoUse">No Use</s:String>
<!--<s:String x:Key="Amend">Amend</s:String>-->
<!--<s:String x:Key="CurrentStage">Current Stage</s:String>
<s:String x:Key="LastBattle">Last Battle</s:String>-->
<s:String x:Key="DefaultStage">Cur/Last</s:String>
<s:String x:Key="ClosedStage">The event not open</s:String>
<s:String x:Key="UnsupportedStages">Unsupported stages</s:String>
<s:String x:Key="LowVersion">Low version</s:String>
<s:String x:Key="MinimumRequirements">Minimum Requirements: </s:String>
<s:String x:Key="Daysleftopen">Days left open: </s:String>
<s:String x:Key="LessThanOneDay">Less than 1 day</s:String>
<s:String x:Key="1-7">1-7</s:String>
<s:String x:Key="CE-6">CE-6</s:String>
<s:String x:Key="AP-5">AP-5</s:String>
<s:String x:Key="CA-5">CA-5</s:String>
<s:String x:Key="LS-6">LS-6</s:String>
<s:String x:Key="SK-5">SK-5</s:String>
<s:String x:Key="PR-A-1">Med/Def </s:String>
<s:String x:Key="PR-A-2">Med/Def Ⅱ</s:String>
<s:String x:Key="PR-B-1">Cst/Sni </s:String>
<s:String x:Key="PR-B-2">Cst/Sni Ⅱ</s:String>
<s:String x:Key="PR-C-1">Pio/Sup </s:String>
<s:String x:Key="PR-C-2">Pio/Sup Ⅱ</s:String>
<s:String x:Key="PR-D-1">Grd/Spc </s:String>
<s:String x:Key="PR-D-2">Grd/Spc Ⅱ</s:String>
<s:String x:Key="Annihilation">Annihilation</s:String>
<s:String x:Key="PenguinID">Penguin Report ID(Number part only)</s:String>
<s:String x:Key="DrGrandet">Use Originiums like Dr. Grandet</s:String>
<s:String x:Key="DrGrandetTip">Wait in the using Originites confirmation screen until the 1 point of sanity has been restored and then immediately use the Originite.</s:String>
<s:String x:Key="CustomStageCode">Manual entry of level names</s:String>
<s:String x:Key="CustomStageCodeTip" xml:space="preserve">Support most main stage names + stage names from the original list (e.g. 4-10, AP-5, H10-1-Hard, etc.)\nAt the end of the level, enter "Normal/Hard" to switch between Normal and Tough difficulty</s:String>
<s:String x:Key="UseAlternateStage">Use alternate stage</s:String>
<s:String x:Key="UseRemainingSanityStage">Use remaining sanity stage</s:String>
<s:String x:Key="UseRemainingSanityStageTip">Brush the specified stage after completing the main task, no longer automatically revert to sanity</s:String>
<s:String x:Key="UseExpiringMedicine">Unlimited use of expiring sanity potion</s:String>
<s:String x:Key="HideUnavailableStage">Hide today not open stage</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="MallSettings">
<!--$MallSettings:-->
<s:String x:Key="SocialPtShop">Social Point shopping</s:String>
<s:String x:Key="CreditFight">Combat with Support to earn credits</s:String>
<s:String x:Key="CreditFightTip" xml:space="preserve">Combat with Support Unit in OF-1 after Visit Friends to earn 30 credits.\nThis function is invalid when the stage is selected as Current/Last.\nPlease do not check it when the stage OF-1 is not unlocked.</s:String>
<s:String x:Key="HighPriority">Whitelist (split by semicolon)</s:String>
<s:String x:Key="Blacklist">Blacklist (split by semicolon)</s:String>
<s:String x:Key="HighPriorityDefault">Recruitment Permit</s:String>
<s:String x:Key="BlacklistDefault">Carbon;Furniture Part;Expedited Plan</s:String>
<s:String x:Key="Drink">Would you like a drink🍷? doctor</s:String>
<s:String x:Key="ForceShoppingIfCreditFull">Ignore blacklist if credit overflow</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitingSettings">
<!--$RecruitingSettings:-->
<s:String x:Key="AutoRefresh">Auto refresh 3 ★ Tags</s:String>
<s:String x:Key="AutoUseExpedited">Auto use Expedited*</s:String>
<s:String x:Key="Level3UseShortTime">Set 7:40 instead of 9:00 of 3 ★ Tags</s:String>
<s:String x:Key="Level3UseShortTimeTip">No interference with other stars</s:String>
<s:String x:Key="RecruitMaxTimes">Recruit max times</s:String>
<s:String x:Key="ManuallySelectLevel1">Manually confirm Robot</s:String>
<s:String x:Key="AutoSelectLevel3">Auto confirm 3 ★</s:String>
<s:String x:Key="AutoSelectLevel4">Auto confirm 4 ★</s:String>
<s:String x:Key="AutoSelectLevel5">Auto confirm 5 ★</s:String>
<s:String x:Key="AutoSelectLevel6">Auto confirm 6 ★</s:String>
<s:String x:Key="Level1Tip">If checked, will be skip Recruit with 1 ★. If not checked, the entry with 1 ★ will be ignored</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Farming">
<!--$Farming:-->
<s:String x:Key="WakeUp">Login</s:String>
<s:String x:Key="Recruiting">Recruit</s:String>
<s:String x:Key="Base">Base</s:String>
<s:String x:Key="Combat">Combat</s:String>
<s:String x:Key="Visiting">Visit Friends</s:String>
<s:String x:Key="Mall">Credit Store</s:String>
<s:String x:Key="Mission">Daily &amp; Weekly</s:String>
<s:String x:Key="AutoRoguelike">Auto I.S.</s:String>
<s:String x:Key="SelectAll">Select All</s:String>
<s:String x:Key="Inverse">Inverse</s:String>
<s:String x:Key="Clear">Clear</s:String>
<s:String x:Key="Then">Then</s:String>
<s:String x:Key="DoNothing">Do Nothing</s:String>
<s:String x:Key="ExitArknights">Exit Arknights</s:String>
<s:String x:Key="ExitSelf">Exit MAA</s:String>
<s:String x:Key="ExitEmulator">Exit Emulator</s:String>
<s:String x:Key="ExitEmulatorAndSelf">Exit MAA and Emulator</s:String>
<s:String x:Key="ExitEmulatorAndSelfAndHibernate">Exit MAA and Emulator, then Hibernate</s:String>
<s:String x:Key="Hibernate">Hibernate</s:String>
<s:String x:Key="Shutdown">Shutdown</s:String>
<s:String x:Key="LinkStart">Link Start!</s:String>
<s:String x:Key="Stop">Stop</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Tip">
<!--$Tip:-->
<s:String x:Key="LabelSequenceTip">The label sequence can be dragged</s:String>
<s:String x:Key="CheckBoxesNotSaved">This option is not saved after restart</s:String>
<s:String x:Key="NoAutoNavigation">The feature does not automatically navigate to the stage</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="TodaysStageTip">
<!--$TodaysStageTip:-->
<s:String x:Key="TodaysStageTip">Today's Stage tips: </s:String>
<s:String x:Key="CETip">CE (LMD)</s:String>
<s:String x:Key="APTip">AP (Shop Voucher)</s:String>
<s:String x:Key="CATip">CA (Skill Summary)</s:String>
<s:String x:Key="LSTip">LS (Battle Record)</s:String>
<s:String x:Key="SKTip">SK (Carbon)</s:String>
<s:String x:Key="PR-ATip">PR-A (Med/Def Chip)</s:String>
<s:String x:Key="PR-BTip">PR-B (Cst/Sni Chip)</s:String>
<s:String x:Key="PR-CTip">PR-C (Pio/Sup Chip)</s:String>
<s:String x:Key="PR-DTip">PR-D (Grd/Spc Chip)</s:String>
<s:String x:Key="Pormpt1">It's time to complete Annihilation</s:String>
<s:String x:Key="Pormpt2">Don't forget Annihilation</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Copilot">
<!--$Copilot:-->
<s:String x:Key="CopilotLocation">Task file / url</s:String>
<s:String x:Key="SelectTheFile">Select task file</s:String>
<s:String x:Key="SelectTheFileTip">Task files can be directly dragged in with the mouse (o゚v゚)</s:String>
<s:String x:Key="DoYouLikeThisWebJson">Do you like this task file?</s:String>
<s:String x:Key="FailedToLikeWebJson">An error occurred, the like failed. : &lt;</s:String>
<s:String x:Key="ThanksForLikeWebJson">Thanks for the likes!\nThe comment section is already open on the web page, please feel free to leave your comment!</s:String>
<s:String x:Key="AutoSquad">Auto squad</s:String>
<s:String x:Key="LoopTimes">LoopTimes</s:String>
<s:String x:Key="AutoSquadTip">The operator of "special focus" cannot be identified at this time</s:String>
<s:String x:Key="Start">Start</s:String>
<s:String x:Key="VideoLink">Video Link</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitmentRecognition">
<!--$RecruitmentRecognition:-->
<s:String x:Key="RecruitmentRecognition">Recruitment</s:String>
<s:String x:Key="RecruitmentRecognitionTip">Tip: This recognition is independent from main tab (Farming); need open up in game recruit tag selection screen then begin ~</s:String>
<s:String x:Key="AutoSettingTime">Auto setting time</s:String>
<s:String x:Key="RecruitmentShowPotential">Show Potential</s:String>
<s:String x:Key="RecruitmentShowPotentialTips">Please use the "Operator" to get information</s:String>
<s:String x:Key="AutoSelectLevel3Tags">Auto select 3 ★ Tags</s:String>
<s:String x:Key="AutoSelectLevel4Tags">Auto select 4 ★ Tags</s:String>
<s:String x:Key="AutoSelectLevel5Tags">Auto select 5 ★ Tags</s:String>
<s:String x:Key="AutoSelectLevel6Tags">Auto select 6 ★ Tags</s:String>
<s:String x:Key="StartToRecruit">Begin To Recruit</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DepotRecognition">
<!--$DepotRecognition:-->
<s:String x:Key="DepotRecognition">Depot</s:String>
<s:String x:Key="DepotRecognitionTip">This function is still a test version, please check if the recognition result is correct before using it. If there is an error, please submit the issue by compressing the debug/depot folder in the working path.</s:String>
<s:String x:Key="StartToDepotRecognition">Start to identify</s:String>
<s:String x:Key="ExportToArkplanner">Export to Arkplanner</s:String>
<s:String x:Key="ExportToLolicon">Export to Lolicon</s:String>
<s:String x:Key="CopiedToClipboard">Copied to clipboard</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="OperBoxRecognition">
<!--$OperBoxRecognition:-->
<s:String x:Key="OperBoxRecognition">Operator</s:String>
<s:String x:Key="OperBoxRecognitionTip">This function is still in testing, if the statistics are wrong, please pack the debug/oper file and submit an issue to us~</s:String>
<s:String x:Key="OperBoxRecognitionResult">Not owned: {0} : \n\n{1}\n\nOwned: {2} : \n\n{3}</s:String>
<s:String x:Key="StartToOperBoxRecognition">Start to identify</s:String>
<s:String x:Key="OperBoxCopyToClipboard">Copy to clipboard</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="VideoRecognition">
<!--$VideoRecognition:-->
<s:String x:Key="VideoRecognition">Video</s:String>
<s:String x:Key="StartToVideoRecognition">Start to identify</s:String>
<s:String x:Key="OpenVideoRecognitionResult">Open Directory</s:String>
<s:String x:Key="VideoRecognitionTips" xml:space="preserve">For video recognition, please open the "Copilot" page and drag the strategy video into it.
The video resolution is required to be 16:9, and there are no interference factors such as black borders, emulator borders, and special-shaped screen corrections.</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Gacha">
<!--$Gacha:-->
<s:String x:Key="Gacha">Gacha</s:String>
<s:String x:Key="GachaOnce">Gacha Once</s:String>
<s:String x:Key="GachaTenTimes">Gacha Ten Times</s:String>
<s:String x:Key="GachaInitTip">在罗德岛竟然有这么多志同道合的志士。是的,诗歌!战争!自由!能在历史的洪流中汇集众人的力量,为这片大地的改变而奋斗。真是令人振奋!这些悲壮又非凡的故事,是应当被传颂下去的。</s:String>
<s:String x:Key="GachaTip1">保佑胜利的英雄,我将领受你们的祝福。</s:String>
<s:String x:Key="GachaTip2">伟大的战士们啊,我会在你们身边,与你们一同奋勇搏杀。</s:String>
<s:String x:Key="GachaTip3">再转身回头的时候,我们将带着胜利归来。</s:String>
<s:String x:Key="GachaTip4">不需畏惧,我们会战胜那些鲁莽的家伙!</s:String>
<s:String x:Key="GachaTip5">欢呼吧!</s:String>
<s:String x:Key="GachaTip6">来吧——</s:String>
<s:String x:Key="GachaTip7">现在可没有后悔的余地了。</s:String>
<s:String x:Key="GachaTip8">无需退路。</s:String>
<s:String x:Key="GachaTip9">英雄们啊,为这最强大的信念,请站在我们这边。</s:String>
<s:String x:Key="GachaTip10">颤抖吧,在真正的勇敢面前。</s:String>
<s:String x:Key="GachaTip11">哭嚎吧,为你们不堪一击的信念。</s:String>
<s:String x:Key="GachaTip12">你将在此跪拜。</s:String>
<s:String x:Key="GachaTip13">是吗,我们做到了吗......我现在,正体会至高的荣誉和幸福。</s:String>
<s:String x:Key="GachaTip14">转身吧,勇士们。我们已经获得了完美的胜利,现在是该回去享受庆祝的盛典了。</s:String>
<s:String x:Key="GachaTip15">听啊,悲鸣停止了。这是幸福的和平到来前的宁静。</s:String>
<s:String x:Key="GachaTip16">纵使人类的战争没尽头......在这一刻,我们守护住了自己生的尊严。离开吧。但要昂首挺胸。</s:String>
<s:String x:Key="GachaTip17">这对角可能会不小心撞倒些家具,我会尽量小心。</s:String>
<s:String x:Key="GachaDisclaimer">Note that this is a real gacha, not a simulation.</s:String>
<s:String x:Key="GachaAgreeDisclaimer">Got it</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="GuiLog">
<!--$GuiLog:-->
<s:String x:Key="GuiLog">日志</s:String>
<s:String x:Key="ConnectingToEmulator">Connecting to emulator...</s:String>
<s:String x:Key="UnselectedTask">Unselected task</s:String>
<s:String x:Key="Running">Running...</s:String>
<s:String x:Key="AdbReplacementTips">If all stuck, plz go to Settings - Connection Settings - Forced Replace ADB File, or turn on Compatibility Touch Mode (not recommended).</s:String>
<s:String x:Key="Stopping">Stopping...</s:String>
<s:String x:Key="Stopped">Has stopped</s:String>
<s:String x:Key="UnknownErrorOccurs">Unknown error occurred</s:String>
<s:String x:Key="SetSuccessfully">Set successfully</s:String>
<s:String x:Key="SetFailed">Setting failed</s:String>
<s:String x:Key="CloseArknightsFailed">Shutdown Arknights failed</s:String>
<s:String x:Key="ExitEmulatorFailed">Shutdown emulator failed</s:String>
<s:String x:Key="AboutToShutdown">All tasks are completed shutting down. Do you want to cancel?</s:String>
<s:String x:Key="ShutdownPrompt">Tip</s:String>
<s:String x:Key="HibernatePrompt">Task(s) completed, about to hibernate</s:String>
<s:String x:Key="AnnihilationTaskFailed">Annihilation task failed, will try to use alternate stage, some combat settings will not be effective</s:String>
<s:String x:Key="EmulatorException">Error in detect emulators\nPlease use administrator privileges to open this software\nor set connection manually</s:String>
<s:String x:Key="AdbException">Error in detect ADB\nPlease use administrator privileges to open this software\nor set connection manually</s:String>
<s:String x:Key="EmulatorNotFound">No emulator detected\nPlease use administrator privileges to open this software\nor set connection manually</s:String>
<s:String x:Key="EmulatorTooMany">Too many emulators detected\nPlease shutdown emulators not needed\nor set connection manually</s:String>
<s:String x:Key="Identifying">Identifying...</s:String>
<s:String x:Key="IdentificationCompleted">Identification completed</s:String>
<s:String x:Key="CopilotTip">
Tips\n\n
1. Please use this function only when "Start" is visible in game.\n\n
2. You need turn off the "Auto squad" if using friend support unit, then start with your support unit selected.\n\n
3. For Paradox Simulation, you need to turn off "Auto squad" and select the skill before, then start in game "start" screen.\n\n
4. For SSS, There are multiple built-in files under the resource/copilot folder.\n
Please start on the "Start Deployment" screen after manual formation (can be used with "Loop times")\n\n
5. Video recognition is now supported, please drag the guide video to use. \n
The video resolution is required to be 16:9, and there are no distracting elements such as black borders, emulator borders, and special-shaped screen corrections.\n\n
</s:String>
<s:String x:Key="CopilotFileReadError">Failed to read file!</s:String>
<s:String x:Key="CopilotNoFound">No corresponding file found!</s:String>
<s:String x:Key="NetworkServiceError">Network service error!</s:String>
<s:String x:Key="CopilotJsonError">Copilot Json Error!</s:String>
<s:String x:Key="NotCopilotJson">malformed file, not JSON?</s:String>
<s:String x:Key="CheckTheFile">malformed copilot Json!</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AsstProxy">
<!--$AsstProxy:-->
<s:String x:Key="ResourceBroken">The resource is damaged, please download the full package again</s:String>
<s:String x:Key="ReplaceADBNotExists">ADB File NOT exists</s:String>
<s:String x:Key="AdbDownloadFailedTitle">ADB Download Failed</s:String>
<s:String x:Key="AdbDownloadFailedDesc">Please do it manually (rename adb.exe and replace the adb file in the emulator)</s:String>
<s:String x:Key="SuccessfullyReplacedADB">Successfully Replaced ADB File</s:String>
<s:String x:Key="FailedToReplaceAdbAndUseLocal">Falied to replace ADB file</s:String>
<s:String x:Key="FailedToReplaceAdbAndUseLocalDesc">Please use the administrator to open MAA, or restart the computer and try again.\nTemporarily connected using local ADB.</s:String>
<s:String x:Key="InitializationError">Initialization error!</s:String>
<s:String x:Key="ResolutionNotSupported">Emulator resolution not supported, please set at least 720P with 16:9 ratio</s:String>
<s:String x:Key="ResolutionAcquisitionFailure">Fails to be obtain emulator resolution. It is recommended to restart the emulator and ADB, or restart the computer, or consider try other emulator</s:String>
<s:String x:Key="TryToReconnect">Emulator disconnected, trying to reconnect</s:String>
<s:String x:Key="ReconnectSuccess">Reconnect succeeded. Continue the task</s:String>
<s:String x:Key="ReconnectFailed">Reconnect failed. The connection is down!</s:String>
<s:String x:Key="TouchModeNotAvailable">Touch mode is not available, please enter Settings - Connection Settings to change other touch modes</s:String>
<s:String x:Key="ScreencapFailed">Screencap failed. If it happens repeatedly, try restarting or changing the emulator.</s:String>
<s:String x:Key="IdentifyTheMistakes">Identify error</s:String>
<s:String x:Key="TaskError">Task error: </s:String>
<s:String x:Key="CombatError">Combat error</s:String>
<s:String x:Key="StartTask">Start task: </s:String>
<s:String x:Key="CompleteTask">Complete task: </s:String>
<s:String x:Key="StartCombat">Start combat: </s:String>
<s:String x:Key="CompleteCombat">Complete combat</s:String>
<s:String x:Key="AllTasksComplete">All task(s) completed!</s:String>
<s:String x:Key="BackgroundLinkStarted">Tasks started</s:String>
<s:String x:Key="BackgroundLinkStopped">Tasks stopped</s:String>
<s:String x:Key="FailedToOpenClient">Failed to open the client. Please check the configuration file</s:String>
<s:String x:Key="ErrorOccurred">Error occurred</s:String>
<s:String x:Key="HasReturned">Has returned</s:String>
<s:String x:Key="DropRecognitionError">Drops recognition error</s:String>
<s:String x:Key="GiveUpUploadingPenguins">abort upload to Penguins statistics</s:String>
<s:String x:Key="TheEX">No bonus stage, stopped</s:String>
<s:String x:Key="MissionStart">mission started</s:String>
<s:String x:Key="UnitTime">times</s:String>
<s:String x:Key="MedicineUsed">Medicine used</s:String>
<s:String x:Key="StoneUsed">Stone used</s:String>
<s:String x:Key="ActingCommandError">PRTS error</s:String>
<s:String x:Key="LabelsRefreshed">Labels refreshed</s:String>
<s:String x:Key="RecruitConfirm">Recruit confirm</s:String>
<s:String x:Key="InfrastDormDoubleConfirmed">Operator conflict</s:String>
<s:String x:Key="BegunToExplore">begun to explore</s:String>
<s:String x:Key="HasInvested">Has invested</s:String>
<s:String x:Key="ExplorationAbandoned">Abort! Abort!</s:String>
<s:String x:Key="FightCompleted">Fight completed</s:String>
<s:String x:Key="FightFailed">Fight failed</s:String>
<s:String x:Key="UpperLimit">Investment limit reached</s:String>
<s:String x:Key="GameCrash">Game crashed pending restart</s:String>
<s:String x:Key="GameDrop">Game disconnected, pending reconnect</s:String>
<s:String x:Key="GameDropNoRestart">Game disconnected, not restarting, stopping</s:String>
<s:String x:Key="RoguelikeGamePass">Game cleared! congratulations!</s:String>
<s:String x:Key="RoguelikeSpecialItemBought">Special Item Bought!</s:String>
<s:String x:Key="SSSGamePass">Game cleared! congratulations!</s:String>
<s:String x:Key="Trader">Stage: Trader</s:String>
<s:String x:Key="SafeHouse">Stage: SafeHouse</s:String>
<s:String x:Key="Encounter">Stage: Encounter</s:String>
<s:String x:Key="CambatDps">Stage: CambatDps</s:String>
<s:String x:Key="EmergencyDps">Stage: EmergencyDps</s:String>
<s:String x:Key="DreadfulFoe">Stage: DreadfulFoe</s:String>
<s:String x:Key="NoDrop">Nothing</s:String>
<s:String x:Key="Drop">Drops:</s:String>
<s:String x:Key="TotalDrop">Total Drops:</s:String>
<s:String x:Key="ThisFacility">Current Facility: </s:String>
<s:String x:Key="ProductIncorrect">Product does NOT match the configuration.</s:String>
<s:String x:Key="ProductUnknown">Unknown Product</s:String>
<s:String x:Key="ProductChanged">Product has changed</s:String>
<s:String x:Key="RecruitingResults">Recruitment Results: </s:String>
<s:String x:Key="RecruitingTips">Recruiting Tips</s:String>
<s:String x:Key="RecruitmentOfStar">{0} star has been recruited</s:String>
<s:String x:Key="RecruitmentOfBot">Robot! robot! more robot!</s:String>
<s:String x:Key="Choose">Choose</s:String>
<s:String x:Key="Refreshed">Refreshed</s:String>
<s:String x:Key="NotEnoughStaff">Insufficient operators (wait what you understaff?)</s:String>
<s:String x:Key="StageInfoError">Stage recognition error</s:String>
<s:String x:Key="BattleFormation">Start formation</s:String>
<s:String x:Key="BattleFormationSelected">Selection of operator: </s:String>
<s:String x:Key="CurrentSteps">Current step: {0} {1}</s:String>
<s:String x:Key="UnsupportedLevel">Unsupported stage. Please update the MAA software version!\nUnsupported stage. Please update the MAA software version!\nUnsupported stage. Please update the MAA software version!\n\nIf you receive a prompt that the latest version is already installed, please try checking the developer version or beta version</s:String>
<s:String x:Key="RecruitTagsDetected">Identify results: </s:String>
<s:String x:Key="ConnectFailed">Connection Failed</s:String>
<s:String x:Key="TryToStartEmulator">Trying to start the emulator</s:String>
<s:String x:Key="CheckSettings">Please check your connection settings or try restarting the emulator and ADB, or restart your computer</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DialogBox">
<!--$DialogBox:-->
<s:String x:Key="Tip">Tip</s:String>
<s:String x:Key="Yes">Yes</s:String>
<s:String x:Key="No">No</s:String>
<s:String x:Key="Ok">OK</s:String>
<s:String x:Key="Cancel">Cancel</s:String>
<s:String x:Key="ManualRestart">Later</s:String>
<s:String x:Key="ConfirmExitTitle">MAA is running tasks</s:String>
<s:String x:Key="ConfirmExitText">Are you sure want to exit?</s:String>
<s:String x:Key="Executable">Executable</s:String>
<s:String x:Key="ADBProgram">ADB Program</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="VersionUpdateView">
<!--$VersionUpdateView:-->
<s:String x:Key="NewVersionFoundTitle">New Version Found</s:String>
<s:String x:Key="NewVersionFoundDescDownloading">Downloading in the background...</s:String>
<s:String x:Key="NewVersionFoundDescId">Version:</s:String>
<s:String x:Key="NewVersionFoundDescInfo">Info:</s:String>
<s:String x:Key="NewVersionFoundButtonGoWebpage">Go to the website</s:String>
<s:String x:Key="NewVersionZipFileFoundTitle">Update Package Found</s:String>
<s:String x:Key="NewVersionZipFileFoundDescDecompressing">Decompressing, plz wait...</s:String>
<s:String x:Key="NewVersionZipFileBrokenTitle">Update Package Broken</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescFilename">Filename:</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescDeleted">Deleted it.</s:String>
<s:String x:Key="AlreadyLatest">The latest version already installed~</s:String>
<s:String x:Key="NewVersionDetectFailedTitle">Update Package Detect Failed</s:String>
<s:String x:Key="CheckNetworking">Please check your network connection or proxy.</s:String>
<s:String x:Key="GetReleaseNoteFailed">Failed to get release note.</s:String>
<s:String x:Key="NewVersionIsBeingBuilt">The new version is being built, please try again later.</s:String>
<s:String x:Key="NewVersionDownloadPreparing">Preparing to download update package...</s:String>
<s:String x:Key="NewVersionDownloadFailedTitle">Update Package Download Failed</s:String>
<s:String x:Key="NewVersionDownloadFailedDesc">Please download the zip file manually and place it in the directory.</s:String>
<s:String x:Key="NewVersionDownloadCompletedTitle">Update Package Download Completed</s:String>
<s:String x:Key="NewVersionDownloadCompletedDesc">Do you want to upgrade MAA immediately? (restart the process)</s:String>
<s:String x:Key="NewVersionFoundButNoPackageTitle">New Version Found, But No Update Package</s:String>
<s:String x:Key="NewVersionFoundButNoPackageDesc">Please download the full package manually to update.</s:String>
<s:String x:Key="VersionUpdated">Version Updated</s:String>
<s:String x:Key="VersionUpdatedTo">Version:</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ErrorView">
<!--$ErrorView:-->
<s:String x:Key="Error">Error</s:String>
<s:String x:Key="ErrorProlog">MAA has encountered an error</s:String>
<s:String x:Key="ErrorDetails">Details</s:String>
<s:String x:Key="ErrorSolution">Solution</s:String>
<s:String x:Key="ErrorSolutionCrash">Please refer to the documentation: FAQ - Crashes to solve.</s:String>
<s:String x:Key="ErrorSolutionReplaceADB">Please close the emulator and ADB or restart your computer, then open MAA with administrator privileges to proceed.</s:String>
<s:String x:Key="ErrorFeedbackLinkText">Create a GitHub issue</s:String>
<s:String x:Key="ErrorQqGroupLinkText">Join QQ Group</s:String>
<s:String x:Key="CopyErrorMessage">Copy error message</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AboutUs">
<!--$AboutUs:-->
<s:String x:Key="Website">MAA Website</s:String>
<s:String x:Key="Github">Source: GitHub</s:String>
<s:String x:Key="PrtsPlus">Copilot Json sharing site</s:String>
<s:String x:Key="MapPrts">Copilot Map and Coordinate</s:String>
<s:String x:Key="CustomInfrastGenerator">Custom Base Json Generator</s:String>
<s:String x:Key="HelpUsWithOverseasServersTip">外服适配滞销,帮帮我们!不会编程也可以</s:String>
<s:String x:Key="QQgroup">QQ group</s:String>
<s:String x:Key="QQchannel">QQ channel</s:String>
<s:String x:Key="Telegram">Telegram</s:String>
<s:String x:Key="Help">FAQ</s:String>
<s:String x:Key="Issue">Issue</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="EasterEggs">
<!--$EasterEggs:-->
<s:String x:Key="BuyWineOnAprilFoolsDay">Dear doctor, ever heard of the new listings of "isopropyl alcohol" in Ms. Closure's store? let's check it out?</s:String>
<s:String x:Key="Burping">Ugh... Ehem</s:String>
<s:String x:Key="DrunkAndStaggering">Ah, doctor. Why do you sway, so much in your movement today?</s:String>
<s:String x:Key="Hangover">I must not drink, drink so much next time...</s:String>
<s:String x:Key="HelloWorld">Hello World!</s:String>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
<!-- Farming -->
<s:String x:Key="ReclamationAlgorithm">Reclamation Algorithm</s:String>
<!-- Farming -->
<!-- GuiLog -->
<s:String x:Key="AlgorithmFinish">Algorithm Finish</s:String>
<s:String x:Key="AlgorithmBadge">Algorithm Badge</s:String>
<s:String x:Key="AlgorithmConstructionPoint">Algorithm Construction Point</s:String>
<!-- GuiLog -->
</ResourceDictionary>

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@@ -0,0 +1,677 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary x:Uid="RootViewModel">
<!--$RootViewModel:-->
<s:String x:Key="Farming">一键长草</s:String>
<s:String x:Key="Copilot">自动战斗</s:String>
<s:String x:Key="Toolbox">小工具</s:String>
<s:String x:Key="Settings">设置</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Settings">
<!--$Settings:-->
<s:String x:Key="GeneralSettings">常规设置</s:String>
<s:String x:Key="AdvancedSettings">高级设置</s:String>
<s:String x:Key="GameSettings">游戏设置</s:String>
<s:String x:Key="BaseSettings">基建设置</s:String>
<s:String x:Key="RoguelikeSettings">肉鸽设置</s:String>
<s:String x:Key="RecruitingSettings">自动公招</s:String>
<s:String x:Key="MallSettings">信用相关</s:String>
<s:String x:Key="OtherCombatSettings">战斗设置</s:String>
<s:String x:Key="ConnectionSettings">连接设置</s:String>
<s:String x:Key="StartupSettings">启动设置</s:String>
<s:String x:Key="ScheduleSettings">定时执行</s:String>
<s:String x:Key="UISettings">界面设置</s:String>
<s:String x:Key="HotKeySettings">热键设置</s:String>
<s:String x:Key="UpdateSettings">软件更新</s:String>
<s:String x:Key="AboutUs">关于我们</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="SettingsGuide">
<!--$SettingsGuide:-->
<s:String x:Key="TaskSettings">任务设置</s:String>
<s:String x:Key="SettingsGuide">设置指引</s:String>
<s:String x:Key="PrevGuide">上一步</s:String>
<s:String x:Key="NextGuide">下一步</s:String>
<s:String x:Key="DoneGuide">完成</s:String>
<s:String x:Key="ToolTipGuide">鼠标移至此处会有提示哦↓→</s:String>
<s:String x:Key="TaskGuide">↑任务</s:String>
<s:String x:Key="OftenUsedGuide">↓常用的</s:String>
<s:String x:Key="SometimesUsedGuide">不常用的↑</s:String>
<s:String x:Key="LinkStartGuide">← 开始任务</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="BaseSettings">
<!--$BaseSettings:-->
<s:String x:Key="Dorm">宿舍</s:String>
<s:String x:Key="Mfg">制造站</s:String>
<s:String x:Key="Trade">贸易站</s:String>
<s:String x:Key="Power">发电站</s:String>
<s:String x:Key="Reception">会客室</s:String>
<s:String x:Key="Office">办公室</s:String>
<s:String x:Key="Control">控制中枢</s:String>
<s:String x:Key="DroneUsage">无人机用途</s:String>
<s:String x:Key="DronesNotUse">不使用无人机</s:String>
<s:String x:Key="Money">贸易站-龙门币</s:String>
<s:String x:Key="SyntheticJade">贸易站-合成玉</s:String>
<s:String x:Key="CombatRecord">制造站-经验书</s:String>
<s:String x:Key="PureGold">制造站-赤金</s:String>
<s:String x:Key="OriginStone">制造站-源石碎片</s:String>
<s:String x:Key="Chip">制造站-芯片组</s:String>
<s:String x:Key="DormTrustEnabled">宿舍空余位置蹭信赖</s:String>
<s:String x:Key="DormFilterNotStationedEnabled">不将已进驻的干员放入宿舍</s:String>
<s:String x:Key="DormFilterNotStationedTips">勾选则不会将艾丽妮等干员从训练室移除,但也会导致加工站干员不能进入宿舍</s:String>
<s:String x:Key="OriginiumShardAutoReplenishment">源石碎片自动补货</s:String>
<s:String x:Key="DormThreshold">基建工作心情阈值</s:String>
<s:String x:Key="InfrastThresholdTip">若启用自定义换班,该字段仅针对 autofill 的房间有效</s:String>
<s:String x:Key="CustomInfrastEnabled">启用自定义基建配置beta</s:String>
<s:String x:Key="DefaultInfrast">内置配置</s:String>
<s:String x:Key="UserDefined">自定义</s:String>
<s:String x:Key="153_3">153 一天3换</s:String>
<s:String x:Key="243_3">243 一天3换</s:String>
<s:String x:Key="243_4">243 一天4换</s:String>
<s:String x:Key="252_3">252 一天3换</s:String>
<s:String x:Key="333_3">333 一天3换</s:String>
<s:String x:Key="CustomInfrastFile">自定义基建配置文件</s:String>
<s:String x:Key="CustomInfrastFileParseFailed">自定义基建配置文件解析错误!</s:String>
<s:String x:Key="CustomInfrastTitle">自定义基建配置:</s:String>
<s:String x:Key="CustomInfrastPlan">基建计划</s:String>
<s:String x:Key="CustomInfrastPlanIndexAutoSwitch">自动保存为下个计划</s:String>
<s:String x:Key="CustomizeInfrastSelectionEmpty">自定义设施配置选择为空,请检查配置或关闭自定义功能。</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ConnectionSettings">
<!--$ConnectionSettings:-->
<s:String x:Key="General">通用模式</s:String>
<s:String x:Key="BlueStacks">蓝叠模拟器</s:String>
<s:String x:Key="MuMuEmulator">MuMu 模拟器</s:String>
<s:String x:Key="MuMuEmulator12">MuMu 模拟器 12</s:String>
<s:String x:Key="LDPlayer">雷电模拟器</s:String>
<s:String x:Key="Nox">夜神模拟器</s:String>
<s:String x:Key="XYAZ">逍遥模拟器</s:String>
<s:String x:Key="WSA">WSA 旧版本</s:String>
<s:String x:Key="MaaTouch">MaaTouch</s:String>
<s:String x:Key="Compatible">兼容模式</s:String>
<s:String x:Key="SecondResolution">第二分辨率</s:String>
<s:String x:Key="GeneralWithoutScreencapErr">通用模式(屏蔽异常输出)</s:String>
<s:String x:Key="AutoDetectConnection">自动检测连接</s:String>
<s:String x:Key="AutoDetectConnectionTip">每次检测完成后会自动取消勾选,若需要重新检测可再次勾选,若反复连接失败可勾选始终自动检测连接</s:String>
<s:String x:Key="AlwaysAutoDetectConnection">每次重新检测</s:String>
<s:String x:Key="ADBPath">adb 路径 (相对/绝对)</s:String>
<s:String x:Key="ConnectionAddress">连接地址</s:String>
<s:String x:Key="ConnectionAddressTip">若遇到问题可尝试手动修改</s:String>
<s:String x:Key="ConnectionPreset">连接配置</s:String>
<s:String x:Key="RetryOnDisconnected">adb 重连失败时自动重启模拟器</s:String>
<s:String x:Key="RetryOnDisconnectedTip">重连失败 20 次后尝试重启模拟器,使用后台定时任务且设置任务完成关闭模拟器时请勾选</s:String>
<s:String x:Key="DeploymentWithPause">暂停下干员(同时影响肉鸽、自动战斗、保全)(不稳定,暂不推荐开启)</s:String>
<s:String x:Key="AdbLiteEnabled">使用 Adb Lite实验性功能</s:String>
<s:String x:Key="KillAdbOnExit">退出时释放 Adb</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RoguelikeSettings">
<!--$RoguelikeSettings:-->
<s:String x:Key="RoguelikeTheme">肉鸽主题</s:String>
<s:String x:Key="RoguelikeThemePhantom">傀影</s:String>
<s:String x:Key="RoguelikeThemeMizuki">水月</s:String>
<s:String x:Key="Strategy">策略</s:String>
<s:String x:Key="StartTimesLimit">开始探索 N 次后停止任务</s:String>
<s:String x:Key="GoldTimesLimit">投资 N 个源石锭后停止任务</s:String>
<s:String x:Key="StopOnGoldLimit">储备源石锭达到上限时停止</s:String>
<s:String x:Key="InvestmentEnabled">投资源石锭</s:String>
<s:String x:Key="RefreshTraderWithDice">刷新商店(指路鳞)</s:String>
<s:String x:Key="RoguelikeStrategyExp">刷等级,尽可能稳定的打更多层数</s:String>
<s:String x:Key="RoguelikeStrategyGold">刷源石锭,到达第二层后直接退出</s:String>
<s:String x:Key="StartingSquad">开局分队</s:String>
<s:String x:Key="StartingRoles">开局职业组</s:String>
<s:String x:Key="StartingCoreChar">开局干员 (单个)</s:String>
<s:String x:Key="StartingCoreCharTip">仅支持单个干员中文名,不填写则默认选择</s:String>
<s:String x:Key="RoguelikeUseSupportUnit">“开局干员”使用助战</s:String>
<s:String x:Key="RoguelikeUseNonFriendSupport">可以使用非好友助战</s:String>
<s:String x:Key="DefaultSquad">默认分队</s:String>
<s:String x:Key="IS2NewSquad1">心胜于物分队</s:String>
<s:String x:Key="IS2NewSquad2">物尽其用分队</s:String>
<s:String x:Key="IS2NewSquad3">以人为本分队</s:String>
<s:String x:Key="LeaderSquad">指挥分队</s:String>
<s:String x:Key="GatheringSquad">集群分队</s:String>
<s:String x:Key="SupportSquad">后勤分队</s:String>
<s:String x:Key="SpearheadSquad">矛头分队</s:String>
<s:String x:Key="TacticalAssaultOperative">突击战术分队</s:String>
<s:String x:Key="TacticalFortificationOperative">堡垒战术分队</s:String>
<s:String x:Key="TacticalRangedOperative">远程战术分队</s:String>
<s:String x:Key="TacticalDestructionOperative">破坏战术分队</s:String>
<s:String x:Key="ResearchSquad">研究分队</s:String>
<s:String x:Key="First-ClassSquad">高规格分队</s:String>
<s:String x:Key="DefaultRoles">默认职业组</s:String>
<s:String x:Key="FirstMoveAdvantage">先手必胜(先锋、狙击、特种)</s:String>
<s:String x:Key="SlowAndSteadyWinsTheRace">稳扎稳打(重装、术师、狙击)</s:String>
<s:String x:Key="OvercomingYourWeaknesses">取长补短(近卫、辅助、医疗)</s:String>
<s:String x:Key="AsYourHeartDesires">随心所欲(三张随机)</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="GameSettings">
<!--$GameSettings:-->
<s:String x:Key="ClientType">客户端类型</s:String>
<s:String x:Key="NotSelected">不选择</s:String>
<s:String x:Key="Official">官服</s:String>
<s:String x:Key="Bilibili">Bilibili服</s:String>
<s:String x:Key="YoStarEN">国际服 (YoStarEN)</s:String>
<s:String x:Key="YoStarJP">日服 (YoStarJP)</s:String>
<s:String x:Key="YoStarKR">韩服 (YoStarKR)</s:String>
<s:String x:Key="txwy">繁中服 (txwy)</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UISettings">
<!--$UISettings:-->
<s:String x:Key="MinimizeToTray">最小化时隐藏至托盘</s:String>
<s:String x:Key="SystemNotification">重要信息弹出系统通知</s:String>
<s:String x:Key="MainViewButtonFeature">主界面可选择按钮功能</s:String>
<s:String x:Key="Switchable">可切换</s:String>
<s:String x:Key="SwitchLanguage">切换语言</s:String>
<s:String x:Key="Language">语言</s:String>
<s:String x:Key="LanguageChangedTip">语言设置已更改,是否现在重启 MAA 以应用语言设置?</s:String>
<s:String x:Key="Light">亮色</s:String>
<s:String x:Key="Dark">暗色</s:String>
<s:String x:Key="SyncWithOS">与系统同步</s:String>
<s:String x:Key="DarkModeSetColorsTip">是否立刻重启应用更改</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="HotKeySettings">
<!--$HotKeySettings:-->
<s:String x:Key="HotKeyShowGui">[热键] 显示/收起 MAA</s:String>
<s:String x:Key="HotKeyLinkStart">[热键] Link start/stop</s:String>
<s:String x:Key="HotKeyChangingTip">键入 退格/Esc/Delete 清除当前热键</s:String>
<s:String x:Key="Exit">退出</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UpdateSettings">
<!--$UpdateSettings:-->
<s:String x:Key="Version">版本号</s:String>
<s:String x:Key="StartupUpdateCheck">自动检查更新</s:String>
<s:String x:Key="UpdatAutoCheck">定时检查更新</s:String>
<s:String x:Key="UpdateAutoDownload">自动下载更新包</s:String>
<s:String x:Key="UpdateCheckStable">稳定版</s:String>
<s:String x:Key="UpdateCheckBeta">公测版</s:String>
<s:String x:Key="UpdateCheckNightly">内测版</s:String>
<s:String x:Key="UpdateCheck">更新版本</s:String>
<s:String x:Key="DownloadWithAria2">使用 aria2 进行下载</s:String>
<s:String x:Key="UpdateCheckNow">检查更新</s:String>
<s:String x:Key="ShowChangelog">更新日志</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ScheduleSettings">
<!--$ScheduleSettings:-->
<s:String x:Key="Timer">定时</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="StartupSettings">
<!--$StartupSettings:-->
<s:String x:Key="LaunchOnSystemStartup">开机自动启动MAA</s:String>
<s:String x:Key="RunTaskAfterLaunch">启动MAA后直接运行</s:String>
<s:String x:Key="MinimizeAfterLaunch">启动MAA后直接最小化</s:String>
<s:String x:Key="AutoRestartOption">游戏掉线时自动重连</s:String>
<s:String x:Key="OpenEmulatorAfterLaunch">启动MAA后自动开启模拟器</s:String>
<s:String x:Key="MinimizingStartup">最小化启动模拟器</s:String>
<s:String x:Key="WaitForEmulator">等待模拟器启动时间(秒)</s:String>
<s:String x:Key="WaitForEmulatorFinish">等待结束</s:String>
<s:String x:Key="EmulatorPath">模拟器路径</s:String>
<s:String x:Key="Select">选择</s:String>
<s:String x:Key="ForcedReplaceADB">强制替换 ADB</s:String>
<s:String x:Key="TouchMode">触控模式</s:String>
<s:String x:Key="MiniTouchMode">Minitouch默认</s:String>
<s:String x:Key="MaaTouchMode">MaaTouch实验功能</s:String>
<s:String x:Key="AdbTouchMode">Adb Input兼容模式</s:String>
<s:String x:Key="AdditionCommand">附加命令</s:String>
<s:String x:Key="StartsWithScript">开始前脚本</s:String>
<s:String x:Key="EndsWithScript">结束后脚本</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="OtherCombatSettings">
<!--$OtherCombatSettings:-->
<s:String x:Key="UseSanityPotion">吃理智药</s:String>
<s:String x:Key="UseOriginitePrime">吃源石*</s:String>
<s:String x:Key="PerformBattles">指定次数*</s:String>
<s:String x:Key="AssignedMaterial">指定材料</s:String>
<s:String x:Key="Quantity">刷取数量</s:String>
<s:String x:Key="StageSelect">关卡选择</s:String>
<s:String x:Key="StageSelect2">备选</s:String>
<s:String x:Key="RemainingSanityStage">剩余理智</s:String>
<s:String x:Key="NoUse">不选择</s:String>
<!---->
<!---->
<s:String x:Key="DefaultStage">当前/上次</s:String>
<s:String x:Key="ClosedStage">活动未开放</s:String>
<s:String x:Key="UnsupportedStages">不支持的关卡</s:String>
<s:String x:Key="LowVersion">版本过低</s:String>
<s:String x:Key="MinimumRequirements">最低需求:</s:String>
<s:String x:Key="Daysleftopen">剩余开放天数:</s:String>
<s:String x:Key="LessThanOneDay">不到 1 天</s:String>
<s:String x:Key="1-7">1-7</s:String>
<s:String x:Key="CE-6">龙门币-6/5</s:String>
<s:String x:Key="AP-5">红票-5</s:String>
<s:String x:Key="CA-5">技能-5</s:String>
<s:String x:Key="LS-6">经验-6/5</s:String>
<s:String x:Key="SK-5">碳-5</s:String>
<s:String x:Key="PR-A-1">奶/盾芯片</s:String>
<s:String x:Key="PR-A-2">奶/盾芯片组</s:String>
<s:String x:Key="PR-B-1">术/狙芯片</s:String>
<s:String x:Key="PR-B-2">术/狙芯片组</s:String>
<s:String x:Key="PR-C-1">先/辅芯片</s:String>
<s:String x:Key="PR-C-2">先/辅芯片组</s:String>
<s:String x:Key="PR-D-1">近/特芯片</s:String>
<s:String x:Key="PR-D-2">近/特芯片组</s:String>
<s:String x:Key="Annihilation">剿灭模式</s:String>
<s:String x:Key="PenguinID">企鹅物流汇报ID仅数字部分</s:String>
<s:String x:Key="DrGrandet">博朗台碎石模式</s:String>
<s:String x:Key="DrGrandetTip">在碎石确认界面等待,直到当前的 1 点理智恢复完成再立即确认。不碎石时该选项不影响正常运行</s:String>
<s:String x:Key="CustomStageCode">手动输入关卡名</s:String>
<s:String x:Key="CustomStageCodeTip" xml:space="preserve">支持大部分主线关卡名与原列表的关卡名如4-10、AP-5、H10-1-Hard\n可在关卡结尾输入"Normal/Hard"表示需要切换标准与磨难难度</s:String>
<s:String x:Key="UseAlternateStage">使用备选关卡</s:String>
<s:String x:Key="UseRemainingSanityStage">使用剩余理智</s:String>
<s:String x:Key="UseRemainingSanityStageTip">在完成主任务后刷取指定关卡,不再自动回复理智</s:String>
<s:String x:Key="UseExpiringMedicine">无限吃48小时内过期的理智药</s:String>
<s:String x:Key="HideUnavailableStage">隐藏当日不开放关卡</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="MallSettings">
<!--$MallSettings:-->
<s:String x:Key="SocialPtShop">信用交易所自动购物</s:String>
<s:String x:Key="CreditFight">借助战打 OF-1 赚信用</s:String>
<s:String x:Key="CreditFightTip" xml:space="preserve">访问好友后借助战打一把OF-1赚30信用。\n一日只执行一次。\n关卡选择为「当前/上次」时此功能无效。\n别传「火蓝之心」关卡OF-1未解锁时请勿勾选。</s:String>
<s:String x:Key="HighPriority">优先购买 子串即可 分号分隔</s:String>
<s:String x:Key="Blacklist">黑名单 子串即可 分号分隔</s:String>
<s:String x:Key="HighPriorityDefault">招聘许可</s:String>
<s:String x:Key="BlacklistDefault">碳;家具;加急许可</s:String>
<s:String x:Key="Drink">要来一杯美酒吗🍷?博士</s:String>
<s:String x:Key="ForceShoppingIfCreditFull">信用溢出时无视黑名单</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitingSettings">
<!--$RecruitingSettings:-->
<s:String x:Key="AutoRefresh">自动刷新 3 星 Tags</s:String>
<s:String x:Key="AutoUseExpedited">自动使用加急许可*</s:String>
<s:String x:Key="Level3UseShortTime">3 星设置 7:40 而非 9:00</s:String>
<s:String x:Key="Level3UseShortTimeTip">不影响其他星级 Tags</s:String>
<s:String x:Key="RecruitMaxTimes">每次执行时最大招募次数</s:String>
<s:String x:Key="ManuallySelectLevel1">手动确认“支援机械”</s:String>
<s:String x:Key="AutoSelectLevel3">自动确认 3 星</s:String>
<s:String x:Key="AutoSelectLevel4">自动确认 4 星</s:String>
<s:String x:Key="AutoSelectLevel5">自动确认 5 星</s:String>
<s:String x:Key="AutoSelectLevel6">自动确认 6 星</s:String>
<s:String x:Key="Level1Tip">勾选时识别到 1 星词条时跳过该次招募,未勾选时将忽略 1 星词条</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Farming">
<!--$Farming:-->
<s:String x:Key="WakeUp">开始唤醒</s:String>
<s:String x:Key="Recruiting">自动公招</s:String>
<s:String x:Key="Base">基建换班</s:String>
<s:String x:Key="Combat">刷理智</s:String>
<s:String x:Key="Visiting">访问好友</s:String>
<s:String x:Key="Mall">获取信用及购物</s:String>
<s:String x:Key="Mission">领取日常奖励</s:String>
<s:String x:Key="AutoRoguelike">自动肉鸽</s:String>
<s:String x:Key="SelectAll">全选</s:String>
<s:String x:Key="Inverse">反选</s:String>
<s:String x:Key="Clear">清空</s:String>
<s:String x:Key="Then">完成后</s:String>
<s:String x:Key="DoNothing">无动作</s:String>
<s:String x:Key="ExitArknights">退出 明日方舟</s:String>
<s:String x:Key="ExitSelf">退出 MAA</s:String>
<s:String x:Key="ExitEmulator">退出 模拟器</s:String>
<s:String x:Key="ExitEmulatorAndSelf">退出 MAA 和 模拟器</s:String>
<s:String x:Key="ExitEmulatorAndSelfAndHibernate">退出 MAA 和 模拟器,并休眠</s:String>
<s:String x:Key="Hibernate">休眠</s:String>
<s:String x:Key="Shutdown">关机</s:String>
<s:String x:Key="LinkStart">Link Start!</s:String>
<s:String x:Key="Stop">停止</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Tip">
<!--$Tip:-->
<s:String x:Key="LabelSequenceTip">标签顺序可拖动</s:String>
<s:String x:Key="CheckBoxesNotSaved">该选项设置重启后不保存</s:String>
<s:String x:Key="NoAutoNavigation">该选项不会自动导航至对应关卡</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="TodaysStageTip">
<!--$TodaysStageTip:-->
<s:String x:Key="TodaysStageTip">今日关卡小提示:</s:String>
<s:String x:Key="CETip">CE龙门币</s:String>
<s:String x:Key="APTip">AP红票</s:String>
<s:String x:Key="CATip">CA技能</s:String>
<s:String x:Key="LSTip">LS经验</s:String>
<s:String x:Key="SKTip">SK</s:String>
<s:String x:Key="PR-ATip">PR-A奶/盾芯片)</s:String>
<s:String x:Key="PR-BTip">PR-B术/狙芯片)</s:String>
<s:String x:Key="PR-CTip">PR-C先/辅芯片)</s:String>
<s:String x:Key="PR-DTip">PR-D近/特芯片)</s:String>
<s:String x:Key="Pormpt1">周一了,可以打剿灭了~</s:String>
<s:String x:Key="Pormpt2">周日了,记得打剿灭哦~</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Copilot">
<!--$Copilot:-->
<s:String x:Key="CopilotLocation">作业路径/神秘代码</s:String>
<s:String x:Key="SelectTheFile">选择作业</s:String>
<s:String x:Key="SelectTheFileTip">作业文件可以直接用鼠标拖进来哦 (o゚v゚)</s:String>
<s:String x:Key="DoYouLikeThisWebJson">作业怎么样?评价下吧!</s:String>
<s:String x:Key="FailedToLikeWebJson">出现错误,评价失败 : &lt;</s:String>
<s:String x:Key="ThanksForLikeWebJson">感谢评价!\n网页已经开放评论区欢迎前往留下你的评论</s:String>
<s:String x:Key="AutoSquad">自动编队</s:String>
<s:String x:Key="LoopTimes">循环次数</s:String>
<s:String x:Key="AutoSquadTip">自动编队暂时无法识别“特别关注”的干员</s:String>
<s:String x:Key="Start">开始</s:String>
<s:String x:Key="VideoLink">视频链接</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitmentRecognition">
<!--$RecruitmentRecognition:-->
<s:String x:Key="RecruitmentRecognition">公招识别</s:String>
<s:String x:Key="RecruitmentRecognitionTip">小提示:和主界面的自动公招是两个独立的功能,请手动打开游戏公招 Tags 界面后使用~</s:String>
<s:String x:Key="AutoSettingTime">自动设置时间</s:String>
<s:String x:Key="RecruitmentShowPotential">显示干员潜能(四星及以上)</s:String>
<s:String x:Key="RecruitmentShowPotentialTips">请使用“干员识别”获取干员信息</s:String>
<s:String x:Key="AutoSelectLevel3Tags">自动选择 3 星 Tags</s:String>
<s:String x:Key="AutoSelectLevel4Tags">自动选择 4 星 Tags</s:String>
<s:String x:Key="AutoSelectLevel5Tags">自动选择 5 星 Tags</s:String>
<s:String x:Key="AutoSelectLevel6Tags">自动选择 6 星 Tags</s:String>
<s:String x:Key="StartToRecruit">开始识别</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DepotRecognition">
<!--$DepotRecognition:-->
<s:String x:Key="DepotRecognition">仓库识别</s:String>
<s:String x:Key="DepotRecognitionTip">该功能尚处于测试阶段,请检查结果是否准确再行使用。若有误,欢迎打包 debug/depot 文件夹后向我们提交 issue ~</s:String>
<s:String x:Key="StartToDepotRecognition">开始识别</s:String>
<s:String x:Key="ExportToArkplanner">导出至企鹅物流刷图规划</s:String>
<s:String x:Key="ExportToLolicon">导出至明日方舟工具箱</s:String>
<s:String x:Key="CopiedToClipboard">已复制到剪切板</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="OperBoxRecognition">
<!--$OperBoxRecognition:-->
<s:String x:Key="OperBoxRecognition">干员识别</s:String>
<s:String x:Key="OperBoxRecognitionTip">该功能尚处于测试阶段,若统计有误,欢迎打包 debug/oper 文件后向我们提交issue ~</s:String>
<s:String x:Key="OperBoxRecognitionResult">未拥有:{0} 名:\n\n{1}\n\n已拥有{2} 名:\n\n{3}</s:String>
<s:String x:Key="StartToOperBoxRecognition">开始识别</s:String>
<s:String x:Key="OperBoxCopyToClipboard">复制到剪切板</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="VideoRecognition">
<!--$VideoRecognition:-->
<s:String x:Key="VideoRecognition">视频识别</s:String>
<s:String x:Key="StartToVideoRecognition">开始识别</s:String>
<s:String x:Key="OpenVideoRecognitionResult">打开文件夹</s:String>
<s:String x:Key="VideoRecognitionTips" xml:space="preserve">请打开“自动战斗”页,将攻略视频文件拖入后开始即可。
需要视频分辨率为 16:9且无黑边、模拟器边框、异形屏矫正等干扰因素。</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Gacha">
<!--$Gacha:-->
<s:String x:Key="Gacha">牛牛抽卡</s:String>
<s:String x:Key="GachaOnce">寻访一次</s:String>
<s:String x:Key="GachaTenTimes">寻访十次</s:String>
<s:String x:Key="GachaInitTip">在罗德岛竟然有这么多志同道合的志士。是的,诗歌!战争!自由!能在历史的洪流中汇集众人的力量,为这片大地的改变而奋斗。真是令人振奋!这些悲壮又非凡的故事,是应当被传颂下去的。</s:String>
<s:String x:Key="GachaTip1">保佑胜利的英雄,我将领受你们的祝福。</s:String>
<s:String x:Key="GachaTip2">伟大的战士们啊,我会在你们身边,与你们一同奋勇搏杀。</s:String>
<s:String x:Key="GachaTip3">再转身回头的时候,我们将带着胜利归来。</s:String>
<s:String x:Key="GachaTip4">不需畏惧,我们会战胜那些鲁莽的家伙!</s:String>
<s:String x:Key="GachaTip5">欢呼吧!</s:String>
<s:String x:Key="GachaTip6">来吧——</s:String>
<s:String x:Key="GachaTip7">现在可没有后悔的余地了。</s:String>
<s:String x:Key="GachaTip8">无需退路。</s:String>
<s:String x:Key="GachaTip9">英雄们啊,为这最强大的信念,请站在我们这边。</s:String>
<s:String x:Key="GachaTip10">颤抖吧,在真正的勇敢面前。</s:String>
<s:String x:Key="GachaTip11">哭嚎吧,为你们不堪一击的信念。</s:String>
<s:String x:Key="GachaTip12">你将在此跪拜。</s:String>
<s:String x:Key="GachaTip13">是吗,我们做到了吗......我现在,正体会至高的荣誉和幸福。</s:String>
<s:String x:Key="GachaTip14">转身吧,勇士们。我们已经获得了完美的胜利,现在是该回去享受庆祝的盛典了。</s:String>
<s:String x:Key="GachaTip15">听啊,悲鸣停止了。这是幸福的和平到来前的宁静。</s:String>
<s:String x:Key="GachaTip16">纵使人类的战争没尽头......在这一刻,我们守护住了自己生的尊严。离开吧。但要昂首挺胸。</s:String>
<s:String x:Key="GachaTip17">这对角可能会不小心撞倒些家具,我会尽量小心。</s:String>
<s:String x:Key="GachaDisclaimer">请注意,这是真的抽卡!不是模拟!!!</s:String>
<s:String x:Key="GachaAgreeDisclaimer">知道了</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="GuiLog">
<!--$GuiLog:-->
<s:String x:Key="GuiLog">日志</s:String>
<s:String x:Key="ConnectingToEmulator">正在连接模拟器……</s:String>
<s:String x:Key="UnselectedTask">未选择任务</s:String>
<s:String x:Key="Running">正在运行中……</s:String>
<s:String x:Key="AdbReplacementTips">如果任务完全没有反应,请使用 设置 - 连接设置 - 强制替换 ADB或打开 兼容性触控模式(不推荐)。</s:String>
<s:String x:Key="Stopping">正在停止……</s:String>
<s:String x:Key="Stopped">已停止</s:String>
<s:String x:Key="UnknownErrorOccurs">出现未知错误</s:String>
<s:String x:Key="SetSuccessfully">设置成功</s:String>
<s:String x:Key="SetFailed">设置失败</s:String>
<s:String x:Key="CloseArknightsFailed">关闭游戏失败</s:String>
<s:String x:Key="ExitEmulatorFailed">模拟器关闭失败</s:String>
<s:String x:Key="AboutToShutdown">已刷完,即将关机,是否取消?</s:String>
<s:String x:Key="ShutdownPrompt">提示</s:String>
<s:String x:Key="HibernatePrompt">已刷完,即将休眠</s:String>
<s:String x:Key="AnnihilationTaskFailed">剿灭任务失败,将尝试使用剩余备选关卡,部分战斗设置将不生效</s:String>
<s:String x:Key="EmulatorException">检测模拟器出错\n请使用管理员权限打开本软件\n或手动设置连接</s:String>
<s:String x:Key="AdbException">检测ADB出错\n请使用管理员权限打开本软件\n或手动设置连接</s:String>
<s:String x:Key="EmulatorNotFound">未检测到任何模拟器\n请使用管理员权限打开本软件\n或手动设置连接</s:String>
<s:String x:Key="EmulatorTooMany">检测到多个模拟器\n请关闭不需要的模拟器\n或手动设置连接</s:String>
<s:String x:Key="Identifying">正在识别……</s:String>
<s:String x:Key="IdentificationCompleted">识别完成</s:String>
<s:String x:Key="CopilotTip">
小提示:\n\n
1. 请在有“开始行动”按钮的界面再使用本功能;\n\n
2. 使用好友助战可以关闭“自动编队”,手动选择干员后开始;\n\n
3. 模拟悖论需要关闭“自动编队”,并选好技能后处于“开始模拟”按钮的界面再开始;\n\n
4. 保全派驻 在 resource/copilot 文件夹下内置了多份作业。\n
请手动编队后在“开始部署”界面开始(可配合“循环次数”使用)\n\n
5. 现已支持视频识别,请将攻略视频文件拖入后开始。\n
需要视频分辨率为 16:9无黑边、模拟器边框、异形屏矫正等干扰元素\n\n
</s:String>
<s:String x:Key="CopilotFileReadError">读取文件失败!</s:String>
<s:String x:Key="CopilotNoFound">未找到对应作业!</s:String>
<s:String x:Key="NetworkServiceError">请求网络服务错误!</s:String>
<s:String x:Key="CopilotJsonError">解析作业文件错误!</s:String>
<s:String x:Key="NotCopilotJson">非作业文件</s:String>
<s:String x:Key="CheckTheFile">请检查文件内容!</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AsstProxy">
<!--$AsstProxy:-->
<s:String x:Key="ResourceBroken">资源损坏,请重新下载完整安装包</s:String>
<s:String x:Key="ReplaceADBNotExists">ADB 路径不存在</s:String>
<s:String x:Key="AdbDownloadFailedTitle">ADB 下载失败</s:String>
<s:String x:Key="AdbDownloadFailedDesc">请手动进行操作(将 adb.exe 重命名后替换上方模拟器自带 adb 即可)</s:String>
<s:String x:Key="SuccessfullyReplacedADB">成功替换 ADB 文件</s:String>
<s:String x:Key="FailedToReplaceAdbAndUseLocal">替换 ADB 失败</s:String>
<s:String x:Key="FailedToReplaceAdbAndUseLocalDesc">请使用管理员权限打开 MAA或重启电脑后再试\n已临时使用本地 ADB 进行连接</s:String>
<s:String x:Key="InitializationError">初始化错误!</s:String>
<s:String x:Key="ResolutionNotSupported">模拟器分辨率不支持,请设置为 720p 或更高,且为 16:9 比例</s:String>
<s:String x:Key="ResolutionAcquisitionFailure">模拟器分辨率获取失败,建议重启模拟器与 ADB 或重启电脑,或更换模拟器后再次尝试</s:String>
<s:String x:Key="TryToReconnect">模拟器断开,正在尝试重连</s:String>
<s:String x:Key="ReconnectSuccess">重连成功,继续任务</s:String>
<s:String x:Key="ReconnectFailed">重连失败,连接断开!</s:String>
<s:String x:Key="TouchModeNotAvailable">触控模式不可用。请进入 设置 - 连接设置 切换其他触控模式</s:String>
<s:String x:Key="ScreencapFailed">截图失败,如反复出现请尝试重启或更换模拟器!</s:String>
<s:String x:Key="IdentifyTheMistakes">识别错误</s:String>
<s:String x:Key="TaskError">任务出错:</s:String>
<s:String x:Key="CombatError">战斗出错</s:String>
<s:String x:Key="StartTask">开始任务:</s:String>
<s:String x:Key="CompleteTask">完成任务:</s:String>
<s:String x:Key="StartCombat">开始战斗:</s:String>
<s:String x:Key="CompleteCombat">完成战斗</s:String>
<s:String x:Key="AllTasksComplete">任务已全部完成!</s:String>
<s:String x:Key="BackgroundLinkStarted">开始执行任务</s:String>
<s:String x:Key="BackgroundLinkStopped">任务终止</s:String>
<s:String x:Key="FailedToOpenClient">打开客户端失败,请检查配置文件</s:String>
<s:String x:Key="ErrorOccurred">出现错误</s:String>
<s:String x:Key="HasReturned">已返回</s:String>
<s:String x:Key="DropRecognitionError">掉落识别错误</s:String>
<s:String x:Key="GiveUpUploadingPenguins">放弃上传企鹅物流</s:String>
<s:String x:Key="TheEX">无奖励关卡,已停止</s:String>
<s:String x:Key="MissionStart">已开始行动</s:String>
<s:String x:Key="UnitTime">次</s:String>
<s:String x:Key="MedicineUsed">已使用理智药</s:String>
<s:String x:Key="StoneUsed">已使用源石</s:String>
<s:String x:Key="ActingCommandError">代理指挥失误</s:String>
<s:String x:Key="LabelsRefreshed">已刷新标签</s:String>
<s:String x:Key="RecruitConfirm">已确认招募</s:String>
<s:String x:Key="InfrastDormDoubleConfirmed">干员冲突</s:String>
<s:String x:Key="BegunToExplore">已开始探索</s:String>
<s:String x:Key="HasInvested">已投资</s:String>
<s:String x:Key="ExplorationAbandoned">已放弃本次探索</s:String>
<s:String x:Key="FightCompleted">战斗完成</s:String>
<s:String x:Key="FightFailed">战斗失败</s:String>
<s:String x:Key="UpperLimit">投资达到上限</s:String>
<s:String x:Key="GameCrash">游戏崩溃,重新启动</s:String>
<s:String x:Key="GameDrop">游戏掉线,重新连接</s:String>
<s:String x:Key="GameDropNoRestart">游戏掉线,不重新连接,停止任务</s:String>
<s:String x:Key="RoguelikeGamePass">肉鸽通关啦!</s:String>
<s:String x:Key="RoguelikeSpecialItemBought">购买了特殊商品!</s:String>
<s:String x:Key="SSSGamePass">保全通关啦!</s:String>
<s:String x:Key="Trader">关卡:诡意行商</s:String>
<s:String x:Key="SafeHouse">关卡:安全的角落</s:String>
<s:String x:Key="Encounter">关卡:不期而遇</s:String>
<s:String x:Key="CambatDps">关卡:普通作战</s:String>
<s:String x:Key="EmergencyDps">关卡:紧急作战</s:String>
<s:String x:Key="DreadfulFoe">关卡:险路恶敌</s:String>
<s:String x:Key="NoDrop">无</s:String>
<s:String x:Key="Drop">本次掉落:</s:String>
<s:String x:Key="TotalDrop">掉落统计:</s:String>
<s:String x:Key="ThisFacility">当前设施:</s:String>
<s:String x:Key="ProductIncorrect">产物与配置不相符</s:String>
<s:String x:Key="ProductUnknown">无法识别的产物</s:String>
<s:String x:Key="ProductChanged">产物已切换</s:String>
<s:String x:Key="RecruitingResults">公招识别结果:</s:String>
<s:String x:Key="RecruitingTips">公招提示</s:String>
<s:String x:Key="RecruitmentOfStar">公招出 {0} 星了哦!</s:String>
<s:String x:Key="RecruitmentOfBot">公招出小车了哦!</s:String>
<s:String x:Key="Choose">选择</s:String>
<s:String x:Key="Refreshed">当前槽位已刷新</s:String>
<s:String x:Key="NotEnoughStaff">可用干员不足</s:String>
<s:String x:Key="StageInfoError">关卡识别错误</s:String>
<s:String x:Key="BattleFormation">开始编队</s:String>
<s:String x:Key="BattleFormationSelected">选择干员:</s:String>
<s:String x:Key="CurrentSteps">当前步骤:{0} {1}</s:String>
<s:String x:Key="UnsupportedLevel">不支持的关卡,请更新 MAA 软件版本!\n不支持的关卡请更新 MAA 软件版本!\n不支持的关卡请更新 MAA 软件版本!\n\n若提示已是最新版本请尝试检查公测版或内测版。</s:String>
<s:String x:Key="RecruitTagsDetected">识别结果:</s:String>
<s:String x:Key="ConnectFailed">连接失败</s:String>
<s:String x:Key="TryToStartEmulator">正在尝试启动模拟器</s:String>
<s:String x:Key="CheckSettings">请检查连接设置或尝试重启模拟器与 ADB 或重启电脑</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DialogBox">
<!--$DialogBox:-->
<s:String x:Key="Tip">提示</s:String>
<s:String x:Key="Yes">是</s:String>
<s:String x:Key="No">否</s:String>
<s:String x:Key="Ok">好的</s:String>
<s:String x:Key="Cancel">取消</s:String>
<s:String x:Key="ManualRestart">稍后</s:String>
<s:String x:Key="ConfirmExitTitle">MAA 正在运行任务</s:String>
<s:String x:Key="ConfirmExitText">确定要退出吗?</s:String>
<s:String x:Key="Executable">可执行文件</s:String>
<s:String x:Key="ADBProgram">adb程序</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="VersionUpdateView">
<!--$VersionUpdateView:-->
<s:String x:Key="NewVersionFoundTitle">检测到新版本</s:String>
<s:String x:Key="NewVersionFoundDescDownloading">正在后台下载……</s:String>
<s:String x:Key="NewVersionFoundDescId">版本号:</s:String>
<s:String x:Key="NewVersionFoundDescInfo">更新信息:</s:String>
<s:String x:Key="NewVersionFoundButtonGoWebpage">前往页面查看</s:String>
<s:String x:Key="NewVersionZipFileFoundTitle">检测到更新包</s:String>
<s:String x:Key="NewVersionZipFileFoundDescDecompressing">正在解压,请稍等……</s:String>
<s:String x:Key="NewVersionZipFileBrokenTitle">更新包损坏!</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescFilename">文件名:</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescDeleted">已将其删除!</s:String>
<s:String x:Key="AlreadyLatest">已是最新版本~</s:String>
<s:String x:Key="NewVersionDetectFailedTitle">检查更新失败</s:String>
<s:String x:Key="CheckNetworking">请检查网络连接或代理</s:String>
<s:String x:Key="GetReleaseNoteFailed">获取更新信息失败</s:String>
<s:String x:Key="NewVersionIsBeingBuilt">我知道你很急但你先别急.jpg</s:String>
<s:String x:Key="NewVersionDownloadPreparing">正在准备下载更新包……</s:String>
<s:String x:Key="NewVersionDownloadFailedTitle">新版本下载失败</s:String>
<s:String x:Key="NewVersionDownloadFailedDesc">请尝试手动下载后将压缩包放到目录下_(:з」∠)_</s:String>
<s:String x:Key="NewVersionDownloadCompletedTitle">新版本下载完成</s:String>
<s:String x:Key="NewVersionDownloadCompletedDesc">是否立即更新 MAA重启进程</s:String>
<s:String x:Key="NewVersionFoundButNoPackageTitle">检测到新版本,但未找到增量包</s:String>
<s:String x:Key="NewVersionFoundButNoPackageDesc">请手动下载完整包更新!</s:String>
<s:String x:Key="VersionUpdated">版本已更新</s:String>
<s:String x:Key="VersionUpdatedTo">已更新:</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ErrorView">
<!--$ErrorView:-->
<s:String x:Key="Error">错误</s:String>
<s:String x:Key="ErrorProlog">MAA 遇到了问题</s:String>
<s:String x:Key="ErrorDetails">详细信息</s:String>
<s:String x:Key="ErrorSolution">解决方案</s:String>
<s:String x:Key="ErrorSolutionCrash">请参考文档:常见问题 - 闪退 进行操作</s:String>
<s:String x:Key="ErrorSolutionReplaceADB">请关闭模拟器与 ADB 或重启电脑后使用管理员权限打开 MAA 进行操作</s:String>
<s:String x:Key="ErrorFeedbackLinkText">创建 GitHub issue</s:String>
<s:String x:Key="ErrorQqGroupLinkText">加入QQ群反馈问题</s:String>
<s:String x:Key="CopyErrorMessage">复制错误信息</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AboutUs">
<!--$AboutUs:-->
<s:String x:Key="Website">MAA 官网</s:String>
<s:String x:Key="Github">源码GitHub</s:String>
<s:String x:Key="PrtsPlus">自动战斗作业分享</s:String>
<s:String x:Key="MapPrts">自动战斗地图坐标</s:String>
<s:String x:Key="CustomInfrastGenerator">自定义基建排班制作器</s:String>
<s:String x:Key="HelpUsWithOverseasServersTip">外服适配滞销,帮帮我们!不会编程也可以</s:String>
<s:String x:Key="QQgroup">QQ 群</s:String>
<s:String x:Key="QQchannel">QQ 频道</s:String>
<s:String x:Key="Telegram">Telegram</s:String>
<s:String x:Key="Help">常见问题</s:String>
<s:String x:Key="Issue">问题反馈</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="EasterEggs">
<!--$EasterEggs:-->
<s:String x:Key="BuyWineOnAprilFoolsDay">博士,欢迎加入这盛大的鱼人庆典!听说可露希尔小姐的商店里新上架了美酒,要去来一杯吗?</s:String>
<s:String x:Key="Burping">呃......咳嗯</s:String>
<s:String x:Key="DrunkAndStaggering">呀,博士。你今天走起路来,怎么看着摇摇晃晃的?</s:String>
<s:String x:Key="Hangover">下次不能喝、喝这么多了......</s:String>
<s:String x:Key="HelloWorld">Hello World!</s:String>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>

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@@ -0,0 +1,687 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib">
<ResourceDictionary.MergedDictionaries>
<!--test comment-->
<ResourceDictionary x:Uid="RootViewModel">
<!--$RootViewModel:-->
<s:String x:Key="Farming">测试更新blahblah</s:String>
<s:String x:Key="Copilot">Copilot</s:String>
<s:String x:Key="Toolbox">Toolbox</s:String>
<s:String x:Key="Settings">Settings</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Settings">
<!--$Settings:-->
<s:String x:Key="GeneralSettings">General</s:String>
<s:String x:Key="AdvancedSettings">Advanced</s:String>
<s:String x:Key="GameSettings">Client</s:String>
<s:String x:Key="BaseSettings">Base</s:String>
<s:String x:Key="RoguelikeSettings">I.S.</s:String>
<s:String x:Key="RecruitingSettings">Recruit</s:String>
<s:String x:Key="MallSettings">Social Point</s:String>
<s:String x:Key="OtherCombatSettings">Combat</s:String>
<s:String x:Key="ConnectionSettings">Connection</s:String>
<s:String x:Key="StartupSettings">Startup</s:String>
<s:String x:Key="ScheduleSettings">Schedule</s:String>
<s:String x:Key="UISettings">GUI</s:String>
<s:String x:Key="HotKeySettings">HotKeys</s:String>
<s:String x:Key="UpdateSettings">Update</s:String>
<s:String x:Key="AboutUs">About us</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="SettingsGuide">
<!--$SettingsGuide:-->
<s:String x:Key="TaskSettings">Task Settings</s:String>
<s:String x:Key="SettingsGuide">Settings Guide</s:String>
<s:String x:Key="PrevGuide">Prev</s:String>
<s:String x:Key="NextGuide">Next</s:String>
<s:String x:Key="DoneGuide">Done</s:String>
<s:String x:Key="ToolTipGuide">Prompt appears when hovered↓→</s:String>
<s:String x:Key="TaskGuide">↑Task</s:String>
<s:String x:Key="OftenUsedGuide">↓Often Used</s:String>
<s:String x:Key="SometimesUsedGuide">Sometimes Used↑</s:String>
<s:String x:Key="LinkStartGuide">← Start Tasks</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="BaseSettings">
<!--$BaseSettings:-->
<s:String x:Key="Dorm">Dorm</s:String>
<s:String x:Key="Mfg">Manufacturing Station</s:String>
<s:String x:Key="Trade">Trade Post</s:String>
<s:String x:Key="Power">Power Station</s:String>
<s:String x:Key="Reception">Reception Room</s:String>
<s:String x:Key="Office">Office</s:String>
<s:String x:Key="Control">Control Center</s:String>
<s:String x:Key="DroneUsage">Drone Usage</s:String>
<s:String x:Key="DronesNotUse">Do not use drones</s:String>
<s:String x:Key="Money">LMD</s:String>
<s:String x:Key="SyntheticJade">Orundums</s:String>
<s:String x:Key="CombatRecord">Battle Records</s:String>
<s:String x:Key="PureGold">Pure Gold</s:String>
<s:String x:Key="OriginStone">Originium Shards</s:String>
<s:String x:Key="Chip">Chip Packs</s:String>
<s:String x:Key="DormTrustEnabled">Trust farming in dorm</s:String>
<s:String x:Key="DormFilterNotStationedEnabled">Do not put stationed opers in dorm</s:String>
<s:String x:Key="DormFilterNotStationedTips">勾选则不会将艾丽妮等干员从训练室移除,但也会导致加工站干员不能进入宿舍</s:String>
<s:String x:Key="OriginiumShardAutoReplenishment">Originium Shard auto replenishment</s:String>
<s:String x:Key="DormThreshold">Morale Threshold</s:String>
<s:String x:Key="InfrastThresholdTip">If custom shift is enabled, this field is only valid for autofilled rooms</s:String>
<s:String x:Key="CustomInfrastEnabled">Enable Custom Base (beta)</s:String>
<s:String x:Key="DefaultInfrast">Default Infrast</s:String>
<s:String x:Key="UserDefined">User defined</s:String>
<s:String x:Key="153_3">153 3 times a day</s:String>
<s:String x:Key="243_3">243 3 times a day</s:String>
<s:String x:Key="243_4">243 4 times a day</s:String>
<s:String x:Key="252_3">252 3 times a day</s:String>
<s:String x:Key="333_3">333 3 times a day</s:String>
<s:String x:Key="CustomInfrastFile">Base Configuration</s:String>
<s:String x:Key="CustomInfrastFileParseFailed">Base Configuration Parsing Error!</s:String>
<s:String x:Key="CustomInfrastTitle">Base Configuration:</s:String>
<s:String x:Key="CustomInfrastPlan">Base Plan</s:String>
<s:String x:Key="CustomInfrastPlanIndexAutoSwitch">Auto save for next plan</s:String>
<s:String x:Key="CustomizeInfrastSelectionEmpty">Customize infrastructure selection is empty. Please check your configuration or turn off the customization function.</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ConnectionSettings">
<!--$ConnectionSettings:-->
<s:String x:Key="General">General Mode</s:String>
<s:String x:Key="BlueStacks">BlueStacks</s:String>
<s:String x:Key="MuMuEmulator">MuMu Emulator</s:String>
<s:String x:Key="MuMuEmulator12">MuMu Emulator 12</s:String>
<s:String x:Key="LDPlayer">LD Player</s:String>
<s:String x:Key="Nox">Nox</s:String>
<s:String x:Key="XYAZ">MEmu</s:String>
<s:String x:Key="WSA">Old version of WSA</s:String>
<s:String x:Key="MaaTouch">MaaTouch</s:String>
<s:String x:Key="Compatible">Compatible Mode</s:String>
<s:String x:Key="SecondResolution">2nd Resolution</s:String>
<s:String x:Key="GeneralWithoutScreencapErr">General Mode (Blocked exception output)</s:String>
<s:String x:Key="AutoDetectConnection">Auto detect connection</s:String>
<s:String x:Key="AutoDetectConnectionTip">The checkbox will be automatically unchecked after each detect is completed, and can be checked again if you need to re-detect</s:String>
<s:String x:Key="AlwaysAutoDetectConnection">Re-detect every times</s:String>
<s:String x:Key="ADBPath">ADB path (rel/abs)</s:String>
<s:String x:Key="ConnectionAddress">Connection address</s:String>
<s:String x:Key="ConnectionAddressTip">It will be filled in automatically when you use it for the first time. If you encounter any problems, you can try to manually modify it</s:String>
<s:String x:Key="ConnectionPreset">Connection Preset</s:String>
<s:String x:Key="RetryOnDisconnected">Auto restart emulator when adb reconnection fails</s:String>
<s:String x:Key="RetryOnDisconnectedTip">Try restarting the emulator after 20 failed reconnect attempts, Must be checked when using a background timed task and setting the task to close the emulator when finished</s:String>
<s:String x:Key="DeploymentWithPause">Deployment with Pause, Works for IS, Copilot and SSS, Beta function, Not recommended yet</s:String>
<s:String x:Key="AdbLiteEnabled">Use Adb Lite (Experimental)</s:String>
<s:String x:Key="KillAdbOnExit">Kill Adb On Exit</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RoguelikeSettings">
<!--$RoguelikeSettings:-->
<s:String x:Key="RoguelikeTheme">I.S. Theme</s:String>
<s:String x:Key="RoguelikeThemePhantom">Phantom</s:String>
<s:String x:Key="RoguelikeThemeMizuki">Mizuki</s:String>
<s:String x:Key="Strategy">Strategy</s:String>
<s:String x:Key="StartTimesLimit">Stop after starting N times</s:String>
<s:String x:Key="GoldTimesLimit">Stop after investing N times</s:String>
<s:String x:Key="StopOnGoldLimit">Stop when deposited coins reached limit</s:String>
<s:String x:Key="InvestmentEnabled">Deposit coins</s:String>
<s:String x:Key="RefreshTraderWithDice">Refresh Trader with Dice</s:String>
<s:String x:Key="RoguelikeStrategyExp">Gain Experience Points, pass stages as more as possible</s:String>
<s:String x:Key="RoguelikeStrategyGold">Deposit coins, exit after arriving at the second level</s:String>
<s:String x:Key="StartingSquad">Starting Squad</s:String>
<s:String x:Key="StartingRoles">Starting Roles</s:String>
<s:String x:Key="StartingCoreChar">Starting Oper (single, CN name only)</s:String>
<s:String x:Key="StartingCoreCharTip">Only supports the CN name of a single oper, default if not filled.</s:String>
<s:String x:Key="RoguelikeUseSupportUnit">Select "Starting Oper" from support unit list</s:String>
<s:String x:Key="RoguelikeUseNonFriendSupport">Enable nonfirend support</s:String>
<s:String x:Key="DefaultSquad">Default</s:String>
<s:String x:Key="IS2NewSquad1">Mind over matter (to be updated)</s:String>
<s:String x:Key="IS2NewSquad2">The best uses (to be updated)</s:String>
<s:String x:Key="IS2NewSquad3">People oriented (to be updated)</s:String>
<s:String x:Key="LeaderSquad">Leader Squad</s:String>
<s:String x:Key="GatheringSquad">Gathering Squad</s:String>
<s:String x:Key="SupportSquad">Support Squad</s:String>
<s:String x:Key="SpearheadSquad">Spearhead Squad</s:String>
<s:String x:Key="TacticalAssaultOperative">Tactical Assault Operative</s:String>
<s:String x:Key="TacticalFortificationOperative">Tactical Fortification Operative</s:String>
<s:String x:Key="TacticalRangedOperative">Tactical Ranged Operative</s:String>
<s:String x:Key="TacticalDestructionOperative">Tactical Destruction Operative</s:String>
<s:String x:Key="ResearchSquad">Research Squad</s:String>
<s:String x:Key="First-ClassSquad">First-Class Squad</s:String>
<s:String x:Key="DefaultRoles">Default</s:String>
<s:String x:Key="FirstMoveAdvantage">First Move Advantage</s:String>
<s:String x:Key="SlowAndSteadyWinsTheRace">Slow and Steady Wins the Race</s:String>
<s:String x:Key="OvercomingYourWeaknesses">Overcoming Your Weaknesses</s:String>
<s:String x:Key="AsYourHeartDesires">As Your Heart Desires</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="GameSettings">
<!--$GameSettings:-->
<s:String x:Key="ClientType">Client Type</s:String>
<s:String x:Key="NotSelected">Not selected</s:String>
<s:String x:Key="Official">Official (CN)</s:String>
<s:String x:Key="Bilibili">Bilibili</s:String>
<s:String x:Key="YoStarEN">YoStarEN</s:String>
<s:String x:Key="YoStarJP">YoStarJP</s:String>
<s:String x:Key="YoStarKR">YoStarKR</s:String>
<s:String x:Key="txwy">txwy</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UISettings">
<!--$UISettings:-->
<s:String x:Key="MinimizeToTray">Hide to tray when minimized</s:String>
<s:String x:Key="SystemNotification">System Notification</s:String>
<s:String x:Key="MainViewButtonFeature">Variable function button</s:String>
<s:String x:Key="Switchable">Switchable</s:String>
<s:String x:Key="SwitchLanguage">Switch Language</s:String>
<s:String x:Key="Language">Language</s:String>
<s:String x:Key="LanguageChangedTip">the language settings has been changed, restart the app now?</s:String>
<s:String x:Key="Light">Light</s:String>
<s:String x:Key="Dark">Dark</s:String>
<s:String x:Key="SyncWithOS">Sync with OS</s:String>
<s:String x:Key="DarkModeSetColorsTip">Whether to restart immediately to apply changes</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="HotKeySettings">
<!--$HotKeySettings:-->
<s:String x:Key="HotKeyShowGui">[HotKey] Show/collapse MAA</s:String>
<s:String x:Key="HotKeyLinkStart">[HotKey] Link start/stop</s:String>
<s:String x:Key="HotKeyChangingTip">Press Backspace/Esc/Delete to clear the current value</s:String>
<s:String x:Key="Exit">Exit</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UpdateSettings">
<!--$UpdateSettings:-->
<s:String x:Key="Version">Version</s:String>
<s:String x:Key="StartupUpdateCheck">Startup Update Check</s:String>
<s:String x:Key="UpdatAutoCheck">Scheduled Update Check</s:String>
<s:String x:Key="UpdateAutoDownload">Auto download update</s:String>
<s:String x:Key="UpdateCheckStable">Stable release</s:String>
<s:String x:Key="UpdateCheckBeta">Beta release</s:String>
<s:String x:Key="UpdateCheckNightly">Nightly release</s:String>
<s:String x:Key="UpdateCheck">Update version</s:String>
<s:String x:Key="DownloadWithAria2">Download via aria2</s:String>
<s:String x:Key="UpdateCheckNow">Check update</s:String>
<s:String x:Key="ShowChangelog">Changelog</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ScheduleSettings">
<!--$ScheduleSettings:-->
<s:String x:Key="Timer">Timer</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="StartupSettings">
<!--$StartupSettings:-->
<s:String x:Key="LaunchOnSystemStartup">Auto start with PC</s:String>
<s:String x:Key="RunTaskAfterLaunch">Auto Run task after launched</s:String>
<s:String x:Key="MinimizeAfterLaunch">Auto Minimize after launched</s:String>
<s:String x:Key="AutoRestartOption">Restart when game disconnects</s:String>
<s:String x:Key="OpenEmulatorAfterLaunch">Startup Emulator after launched</s:String>
<s:String x:Key="MinimizingStartup">Minimizing the startup Emulator</s:String>
<s:String x:Key="WaitForEmulator">Delay time (s)</s:String>
<s:String x:Key="WaitForEmulatorFinish">End of wait</s:String>
<s:String x:Key="EmulatorPath">Emulator exec path</s:String>
<s:String x:Key="Select">Select</s:String>
<s:String x:Key="ForcedReplaceADB">Forced Replace ADB File</s:String>
<s:String x:Key="TouchMode">Touch Mode</s:String>
<s:String x:Key="MiniTouchMode">Minitouch (Default)</s:String>
<s:String x:Key="MaaTouchMode">MaaTouch (Experimental)</s:String>
<s:String x:Key="AdbTouchMode">Adb Input (Compatibility)</s:String>
<s:String x:Key="AdditionCommand">Addiction Command arguments</s:String>
<s:String x:Key="StartsWithScript">Starts with Script</s:String>
<s:String x:Key="EndsWithScript">Ends with Script</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="OtherCombatSettings">
<!--$OtherCombatSettings:-->
<s:String x:Key="UseSanityPotion">Use Sanity Potion</s:String>
<s:String x:Key="UseOriginitePrime">Use Originium*</s:String>
<s:String x:Key="PerformBattles">Perform Battles*</s:String>
<s:String x:Key="AssignedMaterial">Material</s:String>
<s:String x:Key="Quantity">Quantity</s:String>
<s:String x:Key="StageSelect">Stage</s:String>
<s:String x:Key="StageSelect2">Alternative</s:String>
<s:String x:Key="RemainingSanityStage">Remaining Sanity</s:String>
<s:String x:Key="NoUse">No Use</s:String>
<!--<s:String x:Key="Amend">Amend</s:String>-->
<!--<s:String x:Key="CurrentStage">Current Stage</s:String>
<s:String x:Key="LastBattle">Last Battle</s:String>-->
<s:String x:Key="DefaultStage">Cur/Last</s:String>
<s:String x:Key="ClosedStage">The event not open</s:String>
<s:String x:Key="UnsupportedStages">Unsupported stages</s:String>
<s:String x:Key="LowVersion">Low version</s:String>
<s:String x:Key="MinimumRequirements">Minimum Requirements: </s:String>
<s:String x:Key="Daysleftopen">Days left open: </s:String>
<s:String x:Key="LessThanOneDay">Less than 1 day</s:String>
<s:String x:Key="1-7">1-7</s:String>
<s:String x:Key="CE-6">CE-6</s:String>
<s:String x:Key="AP-5">AP-5</s:String>
<s:String x:Key="CA-5">CA-5</s:String>
<s:String x:Key="LS-6">LS-6</s:String>
<s:String x:Key="SK-5">SK-5</s:String>
<s:String x:Key="PR-A-1">Med/Def </s:String>
<s:String x:Key="PR-A-2">Med/Def Ⅱ</s:String>
<s:String x:Key="PR-B-1">Cst/Sni </s:String>
<s:String x:Key="PR-B-2">Cst/Sni Ⅱ</s:String>
<s:String x:Key="PR-C-1">Pio/Sup </s:String>
<s:String x:Key="PR-C-2">Pio/Sup Ⅱ</s:String>
<s:String x:Key="PR-D-1">Grd/Spc </s:String>
<s:String x:Key="PR-D-2">Grd/Spc Ⅱ</s:String>
<s:String x:Key="Annihilation">Annihilation</s:String>
<s:String x:Key="PenguinID">Penguin Report ID(Number part only)</s:String>
<s:String x:Key="DrGrandet">Use Originiums like Dr. Grandet</s:String>
<s:String x:Key="DrGrandetTip">Wait in the using Originites confirmation screen until the 1 point of sanity has been restored and then immediately use the Originite.</s:String>
<s:String x:Key="CustomStageCode">Manual entry of level names</s:String>
<s:String x:Key="CustomStageCodeTip" xml:space="preserve">Support most main stage names + stage names from the original list (e.g. 4-10, AP-5, H10-1-Hard, etc.)\nAt the end of the level, enter "Normal/Hard" to switch between Normal and Tough difficulty</s:String>
<s:String x:Key="UseAlternateStage">Use alternate stage</s:String>
<s:String x:Key="UseRemainingSanityStage">Use remaining sanity stage</s:String>
<s:String x:Key="UseRemainingSanityStageTip">Brush the specified stage after completing the main task, no longer automatically revert to sanity</s:String>
<s:String x:Key="UseExpiringMedicine">Unlimited use of expiring sanity potion</s:String>
<s:String x:Key="HideUnavailableStage">Hide today not open stage</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="MallSettings">
<!--$MallSettings:-->
<s:String x:Key="SocialPtShop">Social Point shopping</s:String>
<s:String x:Key="CreditFight">Combat with Support to earn credits</s:String>
<s:String x:Key="CreditFightTip" xml:space="preserve">Combat with Support Unit in OF-1 after Visit Friends to earn 30 credits.\nThis function is invalid when the stage is selected as Current/Last.\nPlease do not check it when the stage OF-1 is not unlocked.</s:String>
<s:String x:Key="HighPriority">Whitelist (split by semicolon)</s:String>
<s:String x:Key="Blacklist">Blacklist (split by semicolon)</s:String>
<s:String x:Key="HighPriorityDefault">Recruitment Permit</s:String>
<s:String x:Key="BlacklistDefault">Carbon;Furniture Part;Expedited Plan</s:String>
<s:String x:Key="Drink">Would you like a drink🍷? doctor</s:String>
<s:String x:Key="ForceShoppingIfCreditFull">Ignore blacklist if credit overflow</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitingSettings">
<!--$RecruitingSettings:-->
<s:String x:Key="AutoRefresh">Auto refresh 3 ★ Tags</s:String>
<s:String x:Key="AutoUseExpedited">Auto use Expedited*</s:String>
<s:String x:Key="Level3UseShortTime">Set 7:40 instead of 9:00 of 3 ★ Tags</s:String>
<s:String x:Key="Level3UseShortTimeTip">No interference with other stars</s:String>
<s:String x:Key="RecruitMaxTimes">Recruit max times</s:String>
<s:String x:Key="ManuallySelectLevel1">Manually confirm Robot</s:String>
<s:String x:Key="AutoSelectLevel3">Auto confirm 3 ★</s:String>
<s:String x:Key="AutoSelectLevel4">Auto confirm 4 ★</s:String>
<s:String x:Key="AutoSelectLevel5">Auto confirm 5 ★</s:String>
<s:String x:Key="AutoSelectLevel6">Auto confirm 6 ★</s:String>
<s:String x:Key="Level1Tip">If checked, will be skip Recruit with 1 ★. If not checked, the entry with 1 ★ will be ignored</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Farming">
<!--$Farming:-->
<s:String x:Key="WakeUp">Login</s:String>
<s:String x:Key="Recruiting">Recruit</s:String>
<s:String x:Key="Base">Base</s:String>
<s:String x:Key="Combat">Combat</s:String>
<s:String x:Key="Visiting">Visit Friends</s:String>
<s:String x:Key="Mall">Credit Store</s:String>
<s:String x:Key="Mission">Daily &amp; Weekly</s:String>
<s:String x:Key="AutoRoguelike">Auto I.S.</s:String>
<s:String x:Key="SelectAll">Select All</s:String>
<s:String x:Key="Inverse">Inverse</s:String>
<s:String x:Key="Clear">Clear</s:String>
<s:String x:Key="Then">Then</s:String>
<s:String x:Key="DoNothing">Do Nothing</s:String>
<s:String x:Key="ExitArknights">Exit Arknights</s:String>
<s:String x:Key="ExitSelf">Exit MAA</s:String>
<s:String x:Key="ExitEmulator">Exit Emulator</s:String>
<s:String x:Key="ExitEmulatorAndSelf">Exit MAA and Emulator</s:String>
<s:String x:Key="ExitEmulatorAndSelfAndHibernate">Exit MAA and Emulator, then Hibernate</s:String>
<s:String x:Key="Hibernate">Hibernate</s:String>
<s:String x:Key="Shutdown">Shutdown</s:String>
<s:String x:Key="LinkStart">Link Start!</s:String>
<s:String x:Key="Stop">Stop</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Tip">
<!--$Tip:-->
<s:String x:Key="LabelSequenceTip">The label sequence can be dragged</s:String>
<s:String x:Key="CheckBoxesNotSaved">This option is not saved after restart</s:String>
<s:String x:Key="NoAutoNavigation">The feature does not automatically navigate to the stage</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="TodaysStageTip">
<!--$TodaysStageTip:-->
<s:String x:Key="TodaysStageTip">Today's Stage tips: </s:String>
<s:String x:Key="CETip">CE (LMD)</s:String>
<s:String x:Key="APTip">AP (Shop Voucher)</s:String>
<s:String x:Key="CATip">CA (Skill Summary)</s:String>
<s:String x:Key="LSTip">LS (Battle Record)</s:String>
<s:String x:Key="SKTip">SK (Carbon)</s:String>
<s:String x:Key="PR-ATip">PR-A (Med/Def Chip)</s:String>
<s:String x:Key="PR-BTip">PR-B (Cst/Sni Chip)</s:String>
<s:String x:Key="PR-CTip">PR-C (Pio/Sup Chip)</s:String>
<s:String x:Key="PR-DTip">PR-D (Grd/Spc Chip)</s:String>
<s:String x:Key="Pormpt1">It's time to complete Annihilation</s:String>
<s:String x:Key="Pormpt2">Don't forget Annihilation</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Copilot">
<!--$Copilot:-->
<s:String x:Key="CopilotLocation">Task file / url</s:String>
<s:String x:Key="SelectTheFile">Select task file</s:String>
<s:String x:Key="SelectTheFileTip">Task files can be directly dragged in with the mouse (o゚v゚)</s:String>
<s:String x:Key="DoYouLikeThisWebJson">Do you like this task file?</s:String>
<s:String x:Key="FailedToLikeWebJson">An error occurred, the like failed. : &lt;</s:String>
<s:String x:Key="ThanksForLikeWebJson">Thanks for the likes!\nThe comment section is already open on the web page, please feel free to leave your comment!</s:String>
<s:String x:Key="AutoSquad">Auto squad</s:String>
<s:String x:Key="LoopTimes">LoopTimes</s:String>
<s:String x:Key="AutoSquadTip">The operator of "special focus" cannot be identified at this time</s:String>
<s:String x:Key="Start">Start</s:String>
<s:String x:Key="VideoLink">Video Link</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitmentRecognition">
<!--$RecruitmentRecognition:-->
<s:String x:Key="RecruitmentRecognition">Recruitment</s:String>
<s:String x:Key="RecruitmentRecognitionTip">Tip: This recognition is independent from main tab (Farming); need open up in game recruit tag selection screen then begin ~</s:String>
<s:String x:Key="AutoSettingTime">Auto setting time</s:String>
<s:String x:Key="RecruitmentShowPotential">Show Potential</s:String>
<s:String x:Key="RecruitmentShowPotentialTips">Please use the "Operator" to get information</s:String>
<s:String x:Key="AutoSelectLevel3Tags">Auto select 3 ★ Tags</s:String>
<s:String x:Key="AutoSelectLevel4Tags">Auto select 4 ★ Tags</s:String>
<s:String x:Key="AutoSelectLevel5Tags">Auto select 5 ★ Tags</s:String>
<s:String x:Key="AutoSelectLevel6Tags">Auto select 6 ★ Tags</s:String>
<s:String x:Key="StartToRecruit">Begin To Recruit</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DepotRecognition">
<!--$DepotRecognition:-->
<s:String x:Key="DepotRecognition">Depot</s:String>
<s:String x:Key="DepotRecognitionTip">This function is still a test version, please check if the recognition result is correct before using it. If there is an error, please submit the issue by compressing the debug/depot folder in the working path.</s:String>
<s:String x:Key="StartToDepotRecognition">Start to identify</s:String>
<s:String x:Key="ExportToArkplanner">Export to Arkplanner</s:String>
<s:String x:Key="ExportToLolicon">Export to Lolicon</s:String>
<s:String x:Key="CopiedToClipboard">Copied to clipboard</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="OperBoxRecognition">
<!--$OperBoxRecognition:-->
<s:String x:Key="OperBoxRecognition">Operator</s:String>
<s:String x:Key="OperBoxRecognitionTip">This function is still in testing, if the statistics are wrong, please pack the debug/oper file and submit an issue to us~</s:String>
<s:String x:Key="OperBoxRecognitionResult">Not owned: {0} : \n\n{1}\n\nOwned: {2} : \n\n{3}</s:String>
<s:String x:Key="StartToOperBoxRecognition">Start to identify</s:String>
<s:String x:Key="OperBoxCopyToClipboard">Copy to clipboard</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="VideoRecognition">
<!--$VideoRecognition:-->
<s:String x:Key="VideoRecognition">Video</s:String>
<s:String x:Key="StartToVideoRecognition">Start to identify</s:String>
<s:String x:Key="OpenVideoRecognitionResult">Open Directory</s:String>
<s:String x:Key="VideoRecognitionTips" xml:space="preserve">For video recognition, please open the "Copilot" page and drag the strategy video into it.
The video resolution is required to be 16:9, and there are no interference factors such as black borders, emulator borders, and special-shaped screen corrections.</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Gacha">
<!--$Gacha:-->
<s:String x:Key="Gacha">Gacha</s:String>
<s:String x:Key="GachaOnce">Gacha Once</s:String>
<s:String x:Key="GachaTenTimes">Gacha Ten Times</s:String>
<s:String x:Key="GachaInitTip">在罗德岛竟然有这么多志同道合的志士。是的,诗歌!战争!自由!能在历史的洪流中汇集众人的力量,为这片大地的改变而奋斗。真是令人振奋!这些悲壮又非凡的故事,是应当被传颂下去的。</s:String>
<s:String x:Key="GachaTip1">保佑胜利的英雄,我将领受你们的祝福。</s:String>
<s:String x:Key="GachaTip2">伟大的战士们啊,我会在你们身边,与你们一同奋勇搏杀。</s:String>
<s:String x:Key="GachaTip3">再转身回头的时候,我们将带着胜利归来。</s:String>
<s:String x:Key="GachaTip4">不需畏惧,我们会战胜那些鲁莽的家伙!</s:String>
<s:String x:Key="GachaTip5">欢呼吧!</s:String>
<s:String x:Key="GachaTip6">来吧——</s:String>
<s:String x:Key="GachaTip7">现在可没有后悔的余地了。</s:String>
<s:String x:Key="GachaTip8">无需退路。</s:String>
<s:String x:Key="GachaTip9">英雄们啊,为这最强大的信念,请站在我们这边。</s:String>
<s:String x:Key="GachaTip10">颤抖吧,在真正的勇敢面前。</s:String>
<s:String x:Key="GachaTip11">哭嚎吧,为你们不堪一击的信念。</s:String>
<s:String x:Key="GachaTip12">你将在此跪拜。</s:String>
<s:String x:Key="GachaTip13">是吗,我们做到了吗......我现在,正体会至高的荣誉和幸福。</s:String>
<s:String x:Key="GachaTip14">转身吧,勇士们。我们已经获得了完美的胜利,现在是该回去享受庆祝的盛典了。</s:String>
<s:String x:Key="GachaTip15">听啊,悲鸣停止了。这是幸福的和平到来前的宁静。</s:String>
<s:String x:Key="GachaTip16">纵使人类的战争没尽头......在这一刻,我们守护住了自己生的尊严。离开吧。但要昂首挺胸。</s:String>
<s:String x:Key="GachaTip17">这对角可能会不小心撞倒些家具,我会尽量小心。</s:String>
<s:String x:Key="GachaDisclaimer">Note that this is a real gacha, not a simulation.</s:String>
<s:String x:Key="GachaAgreeDisclaimer">Got it</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="GuiLog">
<!--$GuiLog:-->
<s:String x:Key="GuiLog">日志</s:String>
<s:String x:Key="ConnectingToEmulator">Connecting to emulator...</s:String>
<s:String x:Key="UnselectedTask">Unselected task</s:String>
<s:String x:Key="Running">Running...</s:String>
<s:String x:Key="AdbReplacementTips">If all stuck, plz go to Settings - Connection Settings - Forced Replace ADB File, or turn on Compatibility Touch Mode (not recommended).</s:String>
<s:String x:Key="Stopping">Stopping...</s:String>
<s:String x:Key="Stopped">Has stopped</s:String>
<s:String x:Key="UnknownErrorOccurs">Unknown error occurred</s:String>
<s:String x:Key="SetSuccessfully">Set successfully</s:String>
<s:String x:Key="SetFailed">Setting failed</s:String>
<s:String x:Key="CloseArknightsFailed">Shutdown Arknights failed</s:String>
<s:String x:Key="ExitEmulatorFailed">Shutdown emulator failed</s:String>
<s:String x:Key="AboutToShutdown">All tasks are completed shutting down. Do you want to cancel?</s:String>
<s:String x:Key="ShutdownPrompt">Tip</s:String>
<s:String x:Key="HibernatePrompt">Task(s) completed, about to hibernate</s:String>
<s:String x:Key="AnnihilationTaskFailed">Annihilation task failed, will try to use alternate stage, some combat settings will not be effective</s:String>
<s:String x:Key="EmulatorException">Error in detect emulators\nPlease use administrator privileges to open this software\nor set connection manually</s:String>
<s:String x:Key="AdbException">Error in detect ADB\nPlease use administrator privileges to open this software\nor set connection manually</s:String>
<s:String x:Key="EmulatorNotFound">No emulator detected\nPlease use administrator privileges to open this software\nor set connection manually</s:String>
<s:String x:Key="EmulatorTooMany">Too many emulators detected\nPlease shutdown emulators not needed\nor set connection manually</s:String>
<s:String x:Key="Identifying">Identifying...</s:String>
<s:String x:Key="IdentificationCompleted">Identification completed</s:String>
<s:String x:Key="CopilotTip">
Tips\n\n
1. Please use this function only when "Start" is visible in game.\n\n
2. You need turn off the "Auto squad" if using friend support unit, then start with your support unit selected.\n\n
3. For Paradox Simulation, you need to turn off "Auto squad" and select the skill before, then start in game "start" screen.\n\n
4. For SSS, There are multiple built-in files under the resource/copilot folder.\n
Please start on the "Start Deployment" screen after manual formation (can be used with "Loop times")\n\n
5. Video recognition is now supported, please drag the guide video to use. \n
The video resolution is required to be 16:9, and there are no distracting elements such as black borders, emulator borders, and special-shaped screen corrections.\n\n
</s:String>
<s:String x:Key="CopilotFileReadError">Failed to read file!</s:String>
<s:String x:Key="CopilotNoFound">No corresponding file found!</s:String>
<s:String x:Key="NetworkServiceError">Network service error!</s:String>
<s:String x:Key="CopilotJsonError">Copilot Json Error!</s:String>
<s:String x:Key="NotCopilotJson">malformed file, not JSON?</s:String>
<s:String x:Key="CheckTheFile">malformed copilot Json!</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AsstProxy">
<!--$AsstProxy:-->
<s:String x:Key="ResourceBroken">The resource is damaged, please download the full package again</s:String>
<s:String x:Key="ReplaceADBNotExists">ADB File NOT exists</s:String>
<s:String x:Key="AdbDownloadFailedTitle">ADB Download Failed</s:String>
<s:String x:Key="AdbDownloadFailedDesc">Please do it manually (rename adb.exe and replace the adb file in the emulator)</s:String>
<s:String x:Key="SuccessfullyReplacedADB">Successfully Replaced ADB File</s:String>
<s:String x:Key="FailedToReplaceAdbAndUseLocal">Falied to replace ADB file</s:String>
<s:String x:Key="FailedToReplaceAdbAndUseLocalDesc">Please use the administrator to open MAA, or restart the computer and try again.\nTemporarily connected using local ADB.</s:String>
<s:String x:Key="InitializationError">Initialization error!</s:String>
<s:String x:Key="ResolutionNotSupported">Emulator resolution not supported, please set at least 720P with 16:9 ratio</s:String>
<s:String x:Key="ResolutionAcquisitionFailure">Fails to be obtain emulator resolution. It is recommended to restart the emulator and ADB, or restart the computer, or consider try other emulator</s:String>
<s:String x:Key="TryToReconnect">Emulator disconnected, trying to reconnect</s:String>
<s:String x:Key="ReconnectSuccess">Reconnect succeeded. Continue the task</s:String>
<s:String x:Key="ReconnectFailed">Reconnect failed. The connection is down!</s:String>
<s:String x:Key="TouchModeNotAvailable">Touch mode is not available, please enter Settings - Connection Settings to change other touch modes</s:String>
<s:String x:Key="ScreencapFailed">Screencap failed. If it happens repeatedly, try restarting or changing the emulator.</s:String>
<s:String x:Key="IdentifyTheMistakes">Identify error</s:String>
<s:String x:Key="TaskError">Task error: </s:String>
<s:String x:Key="CombatError">Combat error</s:String>
<s:String x:Key="StartTask">Start task: </s:String>
<s:String x:Key="CompleteTask">Complete task: </s:String>
<s:String x:Key="StartCombat">Start combat: </s:String>
<s:String x:Key="CompleteCombat">Complete combat</s:String>
<s:String x:Key="AllTasksComplete">All task(s) completed!</s:String>
<s:String x:Key="BackgroundLinkStarted">Tasks started</s:String>
<s:String x:Key="BackgroundLinkStopped">Tasks stopped</s:String>
<s:String x:Key="FailedToOpenClient">Failed to open the client. Please check the configuration file</s:String>
<s:String x:Key="ErrorOccurred">Error occurred</s:String>
<s:String x:Key="HasReturned">Has returned</s:String>
<s:String x:Key="DropRecognitionError">Drops recognition error</s:String>
<s:String x:Key="GiveUpUploadingPenguins">abort upload to Penguins statistics</s:String>
<s:String x:Key="TheEX">No bonus stage, stopped</s:String>
<s:String x:Key="MissionStart">mission started</s:String>
<s:String x:Key="UnitTime">times</s:String>
<s:String x:Key="MedicineUsed">Medicine used</s:String>
<s:String x:Key="StoneUsed">Stone used</s:String>
<s:String x:Key="ActingCommandError">PRTS error</s:String>
<s:String x:Key="LabelsRefreshed">Labels refreshed</s:String>
<s:String x:Key="RecruitConfirm">Recruit confirm</s:String>
<s:String x:Key="InfrastDormDoubleConfirmed">Operator conflict</s:String>
<s:String x:Key="BegunToExplore">begun to explore</s:String>
<s:String x:Key="HasInvested">Has invested</s:String>
<s:String x:Key="ExplorationAbandoned">Abort! Abort!</s:String>
<s:String x:Key="FightCompleted">Fight completed</s:String>
<s:String x:Key="FightFailed">Fight failed</s:String>
<s:String x:Key="UpperLimit">Investment limit reached</s:String>
<s:String x:Key="GameCrash">Game crashed pending restart</s:String>
<s:String x:Key="GameDrop">Game disconnected, pending reconnect</s:String>
<s:String x:Key="GameDropNoRestart">Game disconnected, not restarting, stopping</s:String>
<s:String x:Key="RoguelikeGamePass">Game cleared! congratulations!</s:String>
<s:String x:Key="RoguelikeSpecialItemBought">Special Item Bought!</s:String>
<s:String x:Key="SSSGamePass">Game cleared! congratulations!</s:String>
<s:String x:Key="Trader">Stage: Trader</s:String>
<s:String x:Key="SafeHouse">Stage: SafeHouse</s:String>
<s:String x:Key="Encounter">Stage: Encounter</s:String>
<s:String x:Key="CambatDps">Stage: CambatDps</s:String>
<s:String x:Key="EmergencyDps">Stage: EmergencyDps</s:String>
<s:String x:Key="DreadfulFoe">Stage: DreadfulFoe</s:String>
<s:String x:Key="NoDrop">Nothing</s:String>
<s:String x:Key="Drop">Drops:</s:String>
<s:String x:Key="TotalDrop">Total Drops:</s:String>
<s:String x:Key="ThisFacility">Current Facility: </s:String>
<s:String x:Key="ProductIncorrect">Product does NOT match the configuration.</s:String>
<s:String x:Key="ProductUnknown">Unknown Product</s:String>
<s:String x:Key="ProductChanged">Product has changed</s:String>
<s:String x:Key="RecruitingResults">Recruitment Results: </s:String>
<s:String x:Key="RecruitingTips">Recruiting Tips</s:String>
<s:String x:Key="RecruitmentOfStar">{0} star has been recruited</s:String>
<s:String x:Key="RecruitmentOfBot">Robot! robot! more robot!</s:String>
<s:String x:Key="Choose">Choose</s:String>
<s:String x:Key="Refreshed">Refreshed</s:String>
<s:String x:Key="NotEnoughStaff">Insufficient operators (wait what you understaff?)</s:String>
<s:String x:Key="StageInfoError">Stage recognition error</s:String>
<s:String x:Key="BattleFormation">Start formation</s:String>
<s:String x:Key="BattleFormationSelected">Selection of operator: </s:String>
<s:String x:Key="CurrentSteps">Current step: {0} {1}</s:String>
<s:String x:Key="UnsupportedLevel">Unsupported stage. Please update the MAA software version!\nUnsupported stage. Please update the MAA software version!\nUnsupported stage. Please update the MAA software version!\n\nIf you receive a prompt that the latest version is already installed, please try checking the developer version or beta version</s:String>
<s:String x:Key="RecruitTagsDetected">Identify results: </s:String>
<s:String x:Key="ConnectFailed">Connection Failed</s:String>
<s:String x:Key="TryToStartEmulator">Trying to start the emulator</s:String>
<s:String x:Key="CheckSettings">Please check your connection settings or try restarting the emulator and ADB, or restart your computer</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DialogBox">
<!--$DialogBox:-->
<s:String x:Key="Tip">Tip</s:String>
<s:String x:Key="Yes">Yes</s:String>
<s:String x:Key="No">No</s:String>
<s:String x:Key="Ok">OK</s:String>
<s:String x:Key="Cancel">Cancel</s:String>
<s:String x:Key="ManualRestart">Later</s:String>
<s:String x:Key="ConfirmExitTitle">MAA is running tasks</s:String>
<s:String x:Key="ConfirmExitText">Are you sure want to exit?</s:String>
<s:String x:Key="Executable">Executable</s:String>
<s:String x:Key="ADBProgram">ADB Program</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="VersionUpdateView">
<!--$VersionUpdateView:-->
<s:String x:Key="NewVersionFoundTitle">New Version Found</s:String>
<s:String x:Key="NewVersionFoundDescDownloading">Downloading in the background...</s:String>
<s:String x:Key="NewVersionFoundDescId">Version:</s:String>
<s:String x:Key="NewVersionFoundDescInfo">Info:</s:String>
<s:String x:Key="NewVersionFoundButtonGoWebpage">Go to the website</s:String>
<s:String x:Key="NewVersionZipFileFoundTitle">Update Package Found</s:String>
<s:String x:Key="NewVersionZipFileFoundDescDecompressing">Decompressing, plz wait...</s:String>
<s:String x:Key="NewVersionZipFileBrokenTitle">Update Package Broken</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescFilename">Filename:</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescDeleted">Deleted it.</s:String>
<s:String x:Key="AlreadyLatest">The latest version already installed~</s:String>
<s:String x:Key="NewVersionDetectFailedTitle">Update Package Detect Failed</s:String>
<s:String x:Key="CheckNetworking">Please check your network connection or proxy.</s:String>
<s:String x:Key="GetReleaseNoteFailed">Failed to get release note.</s:String>
<s:String x:Key="NewVersionIsBeingBuilt">The new version is being built, please try again later.</s:String>
<s:String x:Key="NewVersionDownloadPreparing">Preparing to download update package...</s:String>
<s:String x:Key="NewVersionDownloadFailedTitle">Update Package Download Failed</s:String>
<s:String x:Key="NewVersionDownloadFailedDesc">Please download the zip file manually and place it in the directory.</s:String>
<s:String x:Key="NewVersionDownloadCompletedTitle">Update Package Download Completed</s:String>
<s:String x:Key="NewVersionDownloadCompletedDesc">Do you want to upgrade MAA immediately? (restart the process)</s:String>
<s:String x:Key="NewVersionFoundButNoPackageTitle">New Version Found, But No Update Package</s:String>
<s:String x:Key="NewVersionFoundButNoPackageDesc">Please download the full package manually to update.</s:String>
<s:String x:Key="VersionUpdated">Version Updated</s:String>
<s:String x:Key="VersionUpdatedTo">Version:</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ErrorView">
<!--$ErrorView:-->
<s:String x:Key="Error">Error</s:String>
<s:String x:Key="ErrorProlog">MAA has encountered an error</s:String>
<s:String x:Key="ErrorDetails">Details</s:String>
<s:String x:Key="ErrorSolution">Solution</s:String>
<s:String x:Key="ErrorSolutionCrash">Please refer to the documentation: FAQ - Crashes to solve.</s:String>
<s:String x:Key="ErrorSolutionReplaceADB">Please close the emulator and ADB or restart your computer, then open MAA with administrator privileges to proceed.</s:String>
<s:String x:Key="ErrorFeedbackLinkText">Create a GitHub issue</s:String>
<s:String x:Key="ErrorQqGroupLinkText">Join QQ Group</s:String>
<s:String x:Key="CopyErrorMessage">Copy error message</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AboutUs">
<!--$AboutUs:-->
<s:String x:Key="Website">MAA Website</s:String>
<s:String x:Key="Github">Source: GitHub</s:String>
<s:String x:Key="PrtsPlus">Copilot Json sharing site</s:String>
<s:String x:Key="MapPrts">Copilot Map and Coordinate</s:String>
<s:String x:Key="CustomInfrastGenerator">Custom Base Json Generator</s:String>
<s:String x:Key="HelpUsWithOverseasServersTip">外服适配滞销,帮帮我们!不会编程也可以</s:String>
<s:String x:Key="QQgroup">QQ group</s:String>
<s:String x:Key="QQchannel">QQ channel</s:String>
<s:String x:Key="Telegram">Telegram</s:String>
<s:String x:Key="Help">FAQ</s:String>
<s:String x:Key="Issue">Issue</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="EasterEggs">
<!--$EasterEggs:-->
<s:String x:Key="BuyWineOnAprilFoolsDay">Dear doctor, ever heard of the new listings of "isopropyl alcohol" in Ms. Closure's store? let's check it out?</s:String>
<s:String x:Key="Burping">Ugh... Ehem</s:String>
<s:String x:Key="DrunkAndStaggering">Ah, doctor. Why do you sway, so much in your movement today?</s:String>
<s:String x:Key="Hangover">I must not drink, drink so much next time...</s:String>
<s:String x:Key="HelloWorld">Hello World!</s:String>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
<!-- Farming -->
<s:String x:Key="ReclamationAlgorithm">Reclamation Algorithm</s:String>
<!-- Farming -->
<!-- GuiLog -->
<s:String x:Key="AlgorithmFinish">Algorithm Finish</s:String>
<s:String x:Key="AlgorithmBadge">Algorithm Badge</s:String>
<s:String x:Key="AlgorithmConstructionPoint">Algorithm Construction Point</s:String>
<!-- GuiLog -->
</ResourceDictionary>

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@@ -0,0 +1,570 @@
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="clr-namespace:System;assembly=mscorlib">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary x:Uid="RootViewModel">
<s:String x:Key="Farming">スタート</s:String>
<s:String x:Key="Copilot">自動戦闘</s:String>
<s:String x:Key="Toolbox">ツールボックス</s:String>
<s:String x:Key="Settings">設定</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Settings">
<s:String x:Key="GeneralSettings">一般設定</s:String>
<s:String x:Key="AdvancedSettings">高度な設定</s:String>
<s:String x:Key="GameSettings">対象クライアント</s:String>
<s:String x:Key="BaseSettings">基地設定</s:String>
<s:String x:Key="RoguelikeSettings">統合戦略設定</s:String>
<s:String x:Key="RecruitingSettings">公開求人設定</s:String>
<s:String x:Key="MallSettings">FP設定</s:String>
<s:String x:Key="OtherCombatSettings">戦闘設定</s:String>
<s:String x:Key="ConnectionSettings">接続設定</s:String>
<s:String x:Key="StartupSettings">起動設定</s:String>
<s:String x:Key="ScheduleSettings">スケジュール実行設定</s:String>
<s:String x:Key="UISettings">UI設定</s:String>
<s:String x:Key="HotKeySettings">ホットキー設定</s:String>
<s:String x:Key="UpdateSettings">アップデート設定</s:String>
<s:String x:Key="AboutUs">About</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="SettingsGuide">
<s:String x:Key="TaskSettings">タスク設定</s:String>
<s:String x:Key="SettingsGuide">設定ガイド</s:String>
<s:String x:Key="PrevGuide">前へ</s:String>
<s:String x:Key="NextGuide">次へ</s:String>
<s:String x:Key="DoneGuide">完了</s:String>
<s:String x:Key="ToolTipGuide">マウスを乗せるとヒントあり↓→</s:String>
<s:String x:Key="TaskGuide">↑タスク</s:String>
<s:String x:Key="OftenUsedGuide">↓よく使われる</s:String>
<s:String x:Key="SometimesUsedGuide">あまり使われていない↑</s:String>
<s:String x:Key="LinkStartGuide">← タスクを開始</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="BaseSettings">
<s:String x:Key="Dorm">宿舎</s:String>
<s:String x:Key="Mfg">製造所</s:String>
<s:String x:Key="Trade">貿易所</s:String>
<s:String x:Key="Power">発電所</s:String>
<s:String x:Key="Reception">応接室</s:String>
<s:String x:Key="Office">事務所</s:String>
<s:String x:Key="Control">制御中枢</s:String>
<s:String x:Key="DroneUsage">ドローンの使用</s:String>
<s:String x:Key="DronesNotUse">ドローンを使わない</s:String>
<s:String x:Key="Money">貿易所-龍門幣</s:String>
<s:String x:Key="SyntheticJade">貿易所-合成玉</s:String>
<s:String x:Key="CombatRecord">製造所-作戦記録</s:String>
<s:String x:Key="PureGold">製造所-純金</s:String>
<s:String x:Key="OriginStone">製造所-源石の欠片</s:String>
<s:String x:Key="Chip">製造所-中級SoC</s:String>
<s:String x:Key="DormTrustEnabled">宿舎の空き位置で信頼を上げる</s:String>
<s:String x:Key="DormFilterNotStationedEnabled">作業中の人員を宿舎に移動しない(例:訓練所でのアイリーニなど)</s:String>
<s:String x:Key="OriginiumShardAutoReplenishment">源石の欠片を自動で補充</s:String>
<s:String x:Key="DormThreshold">体力が設定した%以下になれば宿舎へ移動する</s:String>
<s:String x:Key="InfrastThresholdTip">カスタムシフトが有効な場合、この項目は自動入力された部屋に対してのみ有効です。</s:String>
<s:String x:Key="CustomInfrastEnabled">カスタムされた基地構成を有効にする(ベータ)</s:String>
<s:String x:Key="DefaultInfrast">標準設定</s:String>
<s:String x:Key="UserDefined">ユーザー定義</s:String>
<s:String x:Key="153_3">153 3周/日</s:String>
<s:String x:Key="243_3">243 3周/日</s:String>
<s:String x:Key="243_4">243 4周/日</s:String>
<s:String x:Key="252_3">252 3周/日</s:String>
<s:String x:Key="333_3">333 3周/日</s:String>
<s:String x:Key="CustomInfrastFile">基地構成ファイルの指定</s:String>
<s:String x:Key="CustomInfrastFileParseFailed">基地構成ファイルのパースエラー!</s:String>
<s:String x:Key="CustomInfrastTitle">基地構成ファイルの設定:</s:String>
<s:String x:Key="CustomInfrastPlan">基地計画</s:String>
<s:String x:Key="CustomInfrastPlanIndexAutoSwitch">次の計画を自動保存</s:String>
<s:String x:Key="CustomizeInfrastSelectionEmpty">カスタム施設設定が空です。設定を確認するか、カスタマイズ機能をオフにしてください。</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ConnectionSettings">
<s:String x:Key="General">一般モード</s:String>
<s:String x:Key="BlueStacks">BlueStacks</s:String>
<s:String x:Key="MuMuEmulator">MuMuPlayer</s:String>
<s:String x:Key="MuMuEmulator12">MuMuPlayer 12</s:String>
<s:String x:Key="LDPlayer">LDPlayer</s:String>
<s:String x:Key="Nox">NoxPlayer</s:String>
<s:String x:Key="XYAZ">MEmu</s:String>
<s:String x:Key="WSA">古いバージョンのWSA</s:String>
<s:String x:Key="MaaTouch">MaaTouch</s:String>
<s:String x:Key="Compatible">互換モード</s:String>
<s:String x:Key="GeneralWithoutScreencapErr">一般モード(ブロックされた例外出力)</s:String>
<s:String x:Key="AutoDetectConnection">接続自動認識</s:String>
<s:String x:Key="AutoDetectConnectionTip">このチェックボックスは、検出が完了するたびに自動的にチェックが外れますが、再検出が必要な場合は再度チェックを入れることができます</s:String>
<s:String x:Key="AlwaysAutoDetectConnection">毎回再検出する</s:String>
<s:String x:Key="ADBPath">adbパス相対/絶対)</s:String>
<s:String x:Key="ConnectionAddress">接続先アドレス</s:String>
<s:String x:Key="ConnectionAddressTip">問題があれば手動で修正してください。</s:String>
<s:String x:Key="ConnectionPreset">接続構成</s:String>
<s:String x:Key="RetryOnDisconnected">adb再接続失敗時にエミュレータを自動で再起動</s:String>
<s:String x:Key="RetryOnDisconnectedTip">再接続に20回失敗した後、エミュレータを再起動してみてくださいバックグラウンドのタイムドタスクを使用し、終了時にエミュレータを終了させるタスクを設定する場合は、必ずチェックを入れること</s:String>
<s:String x:Key="DeploymentWithPause">統合戦略/保全駐在でポーズトリックを使用します(ベータ機能のため非推奨です)</s:String>
<s:String x:Key="AdbLiteEnabled">軽量Adbを使用(実験機能)</s:String>
<s:String x:Key="RoguelikeTheme">主題</s:String>
<s:String x:Key="RoguelikeThemePhantom">ファントム</s:String>
<s:String x:Key="RoguelikeThemeMizuki">ミヅキ</s:String>
<s:String x:Key="Strategy">ストラテジー</s:String>
<s:String x:Key="StartTimesLimit">冒険をN回始めた後に停止する</s:String>
<s:String x:Key="GoldTimesLimit">N回投資した後に停止する</s:String>
<s:String x:Key="StopOnGoldLimit">源石錐が上限に達した後に停止する</s:String>
<s:String x:Key="InvestmentEnabled">源石錐を投資する</s:String>
<s:String x:Key="RoguelikeStrategyExp">経験値を取得し、できるだけクリア</s:String>
<s:String x:Key="RoguelikeStrategyGold">源石錐の収集、2階到着後終了</s:String>
<s:String x:Key="StartingSquad">最初の分隊</s:String>
<s:String x:Key="StartingRoles">最初の職業</s:String>
<s:String x:Key="StartingCoreChar">最初のオペレーター(一人だけ、中国名のみを入力可能)</s:String>
<s:String x:Key="StartingCoreCharTip">一人のオペレーターの中国名のみをサポートします。入力されていない場合はデフォルトになります。</s:String>
<s:String x:Key="RoguelikeUseSupportUnit">&quot;最初のオペレーター&quot;をサポートから選択</s:String>
<s:String x:Key="RoguelikeUseNonFriendSupport">フレンド以外のサポートの使用を許可</s:String>
<s:String x:Key="DefaultSquad">デフォルト</s:String>
<s:String x:Key="IS2NewSquad1">(ミヅキ)心胜于物分队</s:String>
<s:String x:Key="IS2NewSquad2">(ミヅキ)物尽其用分队</s:String>
<s:String x:Key="IS2NewSquad3">(ミヅキ)以人为本分队</s:String>
<s:String x:Key="LeaderSquad">指揮分隊</s:String>
<s:String x:Key="GatheringSquad">集団分隊</s:String>
<s:String x:Key="SupportSquad">支援分隊</s:String>
<s:String x:Key="SpearheadSquad">先鋒分隊</s:String>
<s:String x:Key="TacticalAssaultOperative">突撃戦術分隊</s:String>
<s:String x:Key="TacticalFortificationOperative">要塞戦術分隊</s:String>
<s:String x:Key="TacticalRangedOperative">援護戦術分隊</s:String>
<s:String x:Key="TacticalDestructionOperative">破壊戦術分隊</s:String>
<s:String x:Key="ResearchSquad">研究分隊</s:String>
<s:String x:Key="First-ClassSquad">高規格分隊</s:String>
<s:String x:Key="DefaultRoles">デフォルト</s:String>
<s:String x:Key="FirstMoveAdvantage">先手必勝</s:String>
<s:String x:Key="SlowAndSteadyWinsTheRace">攻守一体</s:String>
<s:String x:Key="OvercomingYourWeaknesses">前線支援</s:String>
<s:String x:Key="AsYourHeartDesires">自由自在</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="GameSettings">
<s:String x:Key="ClientType">クライアントバージョン</s:String>
<s:String x:Key="NotSelected">選ばない</s:String>
<s:String x:Key="Official">CN-公式</s:String>
<s:String x:Key="Bilibili">Bilibili</s:String>
<s:String x:Key="YoStarEN">YoStarEN</s:String>
<s:String x:Key="YoStarJP">YoStarJP</s:String>
<s:String x:Key="YoStarKR">YoStarKR</s:String>
<s:String x:Key="txwy">txwy</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UISettings">
<s:String x:Key="MinimizeToTray">最小化した際にトレイに表示</s:String>
<s:String x:Key="SystemNotification">重要な通知をポップアップする</s:String>
<s:String x:Key="MainViewButtonFeature">スタート画面に表示する便利ボタン</s:String>
<s:String x:Key="Switchable">切り替え可能</s:String>
<s:String x:Key="SwitchLanguage">言語を切り替える</s:String>
<s:String x:Key="Language">言語</s:String>
<s:String x:Key="LanguageChangedTip">言語設定が変更されました、今すぐMAAを再起動して言語設定を適用しますか</s:String>
<s:String x:Key="HotKeyShowGui">[ホットキー] MAAの表示/最小化</s:String>
<s:String x:Key="HotKeyLinkStart">[ホットキー] Link 開始/停止</s:String>
<s:String x:Key="HotKeyChangingTip">バックスペース/Esc/デリート キーを押すことで初期化できます</s:String>
<s:String x:Key="Exit">終了</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UpdateSettings">
<s:String x:Key="Version">バージョン</s:String>
<s:String x:Key="StartupUpdateCheck">起動時の更新チェック</s:String>
<s:String x:Key="UpdatAutoCheck">定期的な更新チェック</s:String>
<s:String x:Key="UpdateAutoDownload">自動アップデート</s:String>
<s:String x:Key="UpdateCheckStable">安定版</s:String>
<s:String x:Key="UpdateCheckBeta">ベータ版</s:String>
<s:String x:Key="UpdateCheckNightly">内部テスト版</s:String>
<s:String x:Key="UpdateCheck">Update version</s:String>
<s:String x:Key="DownloadWithAria2">aria2を使う</s:String>
<s:String x:Key="UpdateCheckNow">アップデートを確認する</s:String>
<s:String x:Key="Timer">タイマー</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="StartupSettings">
<s:String x:Key="LaunchOnSystemStartup">スタートアップ</s:String>
<s:String x:Key="RunTaskAfterLaunch">アプリの起動時に自動的に実行</s:String>
<s:String x:Key="MinimizeAfterLaunch">アプリの起動時に自動的に最小化</s:String>
<s:String x:Key="AutoRestartOption">ゲームが切断されたときに自動的に再接続する</s:String>
<s:String x:Key="OpenEmulatorAfterLaunch">起動時にエミュレータ自動起動</s:String>
<s:String x:Key="MinimizingStartup">エミュレーターの起動を最小化する</s:String>
<s:String x:Key="WaitForEmulator">エミュレータを待つ時間(秒)</s:String>
<s:String x:Key="WaitForEmulatorFinish">待ち時間は終わりました</s:String>
<s:String x:Key="EmulatorPath">エミュレータパス</s:String>
<s:String x:Key="Select">選択</s:String>
<s:String x:Key="ForcedReplaceADB">ADB強制置き換え</s:String>
<s:String x:Key="TouchMode">タッチモード</s:String>
<s:String x:Key="MiniTouchMode">Minitouch (標準)</s:String>
<s:String x:Key="MaaTouchMode">MaaTouch (実験機能)</s:String>
<s:String x:Key="AdbTouchMode">Adb Input (互換性)</s:String>
<s:String x:Key="AdditionCommand">追加コマンド</s:String>
<s:String x:Key="UseSanityPotion">理性剤使用数</s:String>
<s:String x:Key="UseOriginitePrime">割る源石の数*</s:String>
<s:String x:Key="PerformBattles">周回数指定*</s:String>
<s:String x:Key="AssignedMaterial">素材を限定</s:String>
<s:String x:Key="Quantity">ドロップ数</s:String>
<s:String x:Key="StageSelect">ステージ</s:String>
<s:String x:Key="StageSelect2">代替ステージ</s:String>
<s:String x:Key="RemainingSanityStage">余剰理性の消費</s:String>
<s:String x:Key="NoUse">使用しない</s:String>
<!--<s:String x:Key="Amend">設定の変更</s:String>-->
<!--<s:String x:Key="CurrentStage">現在ステージ</s:String>
<s:String x:Key="LastBattle">前回ステージ</s:String>-->
<s:String x:Key="DefaultStage">現在/前回</s:String>
<s:String x:Key="ClosedStage">イベントは未公開か既に終了</s:String>
<s:String x:Key="UnsupportedStages">未サポートステージ</s:String>
<s:String x:Key="LowVersion">更新必要</s:String>
<s:String x:Key="MinimumRequirements">最低バージョン要件:</s:String>
<s:String x:Key="Daysleftopen" xml:space="preserve">公開日まで: </s:String>
<s:String x:Key="LessThanOneDay">1日以内</s:String>
<s:String x:Key="1-7">1-7</s:String>
<s:String x:Key="CE-6">龍門幣-6(CE-6)</s:String>
<s:String x:Key="AP-5">購買資格証-5(AP-5)</s:String>
<s:String x:Key="CA-5">アーツ学-5(CA-5)</s:String>
<s:String x:Key="LS-6">作戦記録-6(LS-6)</s:String>
<s:String x:Key="SK-5">炭素材-5(SK-5)</s:String>
<s:String x:Key="PR-A-1">医療/重装SoC・初</s:String>
<s:String x:Key="PR-A-2">医療/重装SoC・中</s:String>
<s:String x:Key="PR-B-1">術師/狙撃SoC・初</s:String>
<s:String x:Key="PR-B-2">術師/狙撃SoC・中</s:String>
<s:String x:Key="PR-C-1">先鋒/補助SoC・初</s:String>
<s:String x:Key="PR-C-2">先鋒/補助SoC・中</s:String>
<s:String x:Key="PR-D-1">前衛/特殊SoC・初</s:String>
<s:String x:Key="PR-D-2">前衛/特殊SoC・中</s:String>
<s:String x:Key="Annihilation">殲滅作戦</s:String>
<s:String x:Key="PenguinID">Penguin-StatsのレポートのIDデジタル部分のみ</s:String>
<s:String x:Key="DrGrandet">Dr.グランデのように源石を使う</s:String>
<s:String x:Key="DrGrandetTip">純正源石使用確認画面で理性が1回復するのを待って、純正源石を使用します</s:String>
<s:String x:Key="CustomStageCode">ステージ名を入力する</s:String>
<s:String x:Key="CustomStageCodeTip" xml:space="preserve">(テスト機能)ステージ名と番号4-10、AP-5、H10-1-Hardなどの両方がサポートされています。レベルの最後に&quot;Normal/Hard&quot;を入力することで、標準とハードの難易度を切り替えることができます。</s:String>
<s:String x:Key="UseAlternateStage">代替ステージを選択可能にする</s:String>
<s:String x:Key="UseRemainingSanityStage">余剰理性の使用</s:String>
<s:String x:Key="UseRemainingSanityStageTip">メインタスク終了後に指定されたレベルを選択しても、自動的に理性を回復しません</s:String>
<s:String x:Key="UseExpiringMedicine">48時間以内に期限が切れる理性剤を無制限に使用</s:String>
<s:String x:Key="HideUnavailableStage">当日開放されないステージを隠す</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="MallSettings">
<s:String x:Key="SocialPtShop">FP交換</s:String>
<s:String x:Key="CreditFight">サポートを借りて戦闘を行いポイントを獲得します</s:String>
<s:String x:Key="CreditFightTip" xml:space="preserve">基地訪問後、OF-1でサポートを使用すると、30クレジット獲得できます。&#x0a;この機能は、ステージを現在/前回に選択している場合は無効です。</s:String>
<s:String x:Key="HighPriority">優先購入(セミコロンで区切)</s:String>
<s:String x:Key="Blacklist">ブラックリスト(セミコロンで区切)</s:String>
<s:String x:Key="HighPriorityDefault">求人票</s:String>
<s:String x:Key="BlacklistDefault">炭素材;家具;緊急招集票</s:String>
<s:String x:Key="Drink">飲み物はいかがですか🍷?ドクター</s:String>
<s:String x:Key="ForceShoppingIfCreditFull">クレジットがあふれた際はブラックリストを無視する</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitingSettings">
<s:String x:Key="AutoRefresh">星3タグを自動的に更新する</s:String>
<s:String x:Key="AutoUseExpedited">緊急招集票を自動的に使用*</s:String>
<s:String x:Key="Level3UseShortTime">星3タグを7:40に設定する</s:String>
<s:String x:Key="Level3UseShortTimeTip">他のレアリティには影響しない</s:String>
<s:String x:Key="RecruitMaxTimes">1回の実行あたりの求人の最大回数</s:String>
<s:String x:Key="ManuallySelectLevel1">ロボットを手動的に確認する</s:String>
<s:String x:Key="AutoSelectLevel3">星3を自動的に確認する</s:String>
<s:String x:Key="AutoSelectLevel4">星4を自動的に確認する</s:String>
<s:String x:Key="AutoSelectLevel5">星5を自動的に確認する</s:String>
<s:String x:Key="AutoSelectLevel6">星6を自動的に確認する</s:String>
<s:String x:Key="Level1Tip">チェックの際に星1タグが特定された場合、募集はスキップされ、チェックされていない場合、星1タグは無視されます。</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Farming">
<s:String x:Key="WakeUp">ウェイクアップ</s:String>
<s:String x:Key="Recruiting">公開求人</s:String>
<s:String x:Key="Base">基地仕事</s:String>
<s:String x:Key="Combat">作戦</s:String>
<s:String x:Key="Visiting">戦友訪問</s:String>
<s:String x:Key="Mall">FP獲得と交換</s:String>
<s:String x:Key="Mission">報酬受取</s:String>
<s:String x:Key="AutoRoguelike">自動ローグ</s:String>
<s:String x:Key="SelectAll">全て選択</s:String>
<s:String x:Key="Inverse">逆選択</s:String>
<s:String x:Key="Clear">解除</s:String>
<s:String x:Key="Then">完了後</s:String>
<s:String x:Key="DoNothing">何もしない</s:String>
<s:String x:Key="ExitArknights">アークナイツを終了する</s:String>
<s:String x:Key="ExitSelf">MAAを終了する</s:String>
<s:String x:Key="ExitEmulator">エミュレータを終了する</s:String>
<s:String x:Key="ExitEmulatorAndSelf">MAAとエミュレータを終了する</s:String>
<s:String x:Key="ExitEmulatorAndSelfAndHibernate">MAAとエミューレータを終了し、PCをスリープさせる</s:String>
<s:String x:Key="Hibernate">休止状態にする</s:String>
<s:String x:Key="Shutdown">シャットダウン</s:String>
<s:String x:Key="LinkStart">Link Start!</s:String>
<s:String x:Key="Stop">止める</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Tip">
<s:String x:Key="LabelSequenceTip">タブの順番はドラッグ可能です</s:String>
<s:String x:Key="CheckBoxesNotSaved">このオプション設定は再起動後に保存されません</s:String>
<s:String x:Key="NoAutoNavigation">このオプションは、対応するステージに自動的に移動するものではありません</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="TodaysStageTip">
<s:String x:Key="TodaysStageTip">今日のステージのヒント:</s:String>
<s:String x:Key="CETip">CE龍門幣</s:String>
<s:String x:Key="APTip">AP購買資格証</s:String>
<s:String x:Key="CATip">CAアーツ学</s:String>
<s:String x:Key="LSTip">LS作戦記録</s:String>
<s:String x:Key="SKTip">SK炭素材</s:String>
<s:String x:Key="PR-ATip">PR-A医療/重装SoC</s:String>
<s:String x:Key="PR-BTip">PR-B術師/狙撃SoC</s:String>
<s:String x:Key="PR-CTip">PR-C先鋒/補助SoC</s:String>
<s:String x:Key="PR-DTip">PR-D前衛/特殊SoC</s:String>
<s:String x:Key="Pormpt1">月曜です。殲滅作戦がリセットされています!</s:String>
<s:String x:Key="Pormpt2">日曜です。殲滅作戦は忘れてないですか?</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Copilot">
<s:String x:Key="CopilotLocation">攻略ファイルパス/ミステリーコード</s:String>
<s:String x:Key="SelectTheFile">ファイル選択</s:String>
<s:String x:Key="SelectTheFileTip">攻略ファイルはマウスで直接ドラッグして取り込むことがきます(o゚v゚)</s:String>
<s:String x:Key="ThanksForLikeWebJson">感謝評価!\nウェブページには既にコメント欄が開放されており、あなたのコメントをお待ちしております</s:String>
<s:String x:Key="AutoSquad">自動編成</s:String>
<s:String x:Key="LoopTimes">ループ回数</s:String>
<s:String x:Key="AutoSquadTip">自動編成では、一時的に「戦術要員」オペレーターを認識できません</s:String>
<s:String x:Key="Start">開始</s:String>
<s:String x:Key="VideoLink">ビデオハイパーリンク</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitmentRecognition">
<s:String x:Key="RecruitmentRecognition">公開求人認識</s:String>
<s:String x:Key="RecruitmentRecognitionTip">ヒント:スタート画面の公開求人とは、別々の機能になっています。使用する前にゲームの公開求人を手動で開いてください</s:String>
<s:String x:Key="AutoSettingTime">募集期間を自動的に設定する</s:String>
<s:String x:Key="AutoSelectLevel3Tags">星3タグを自動的に選択する</s:String>
<s:String x:Key="AutoSelectLevel4Tags">星4タグを自動的に選択する</s:String>
<s:String x:Key="AutoSelectLevel5Tags">星5タグを自動的に選択する</s:String>
<s:String x:Key="AutoSelectLevel6Tags">星6タグを自動的に選択する</s:String>
<s:String x:Key="StartToRecruit">認識開始</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DepotRecognition">
<s:String x:Key="DepotRecognition">倉庫アイテム認識</s:String>
<s:String x:Key="DepotRecognitionTip">この機能はまだテスト版です。倉庫を開いた後、素材のタブを選択してから認識を行い、結果が正しいかどうか確認してください。エラーが発生した場合は、debug/depotフォルダを作業パスに圧縮して、issueを提出してください。</s:String>
<s:String x:Key="StartToDepotRecognition">認識開始</s:String>
<s:String x:Key="ExportToArkplanner">Arkplannerへ出力</s:String>
<s:String x:Key="ExportToLolicon">Loliconへ出力</s:String>
<s:String x:Key="CopiedToClipboard">クリップボードへコピー</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="OperBoxRecognition">
<s:String x:Key="ConnectingToEmulator">エミュレータ接続中……</s:String>
<s:String x:Key="UnselectedTask">タスクが選択されていません</s:String>
<s:String x:Key="Running">動作中……</s:String>
<s:String x:Key="AdbReplacementTips">もし全てでスタックする場合は、設定 - 接続設定 - ADBの強制置き換え、もしくは 互換性 タッチモード をチェックしてください(お勧めしない)。</s:String>
<s:String x:Key="Stopping">動作停止中……</s:String>
<s:String x:Key="Stopped">動作停止</s:String>
<s:String x:Key="UnknownErrorOccurs">不明なエラーが発生しました</s:String>
<s:String x:Key="SetSuccessfully">設定に成功しました</s:String>
<s:String x:Key="SetFailed">設定に失敗しました</s:String>
<s:String x:Key="CloseArknightsFailed">ゲームの終了に失敗しました</s:String>
<s:String x:Key="ExitEmulatorFailed">エミュレータの終了に失敗しました</s:String>
<s:String x:Key="AboutToShutdown">完了しました。シャットダウンしようとしています。キャンセルしますか?</s:String>
<s:String x:Key="ShutdownPrompt">ヒント</s:String>
<s:String x:Key="HibernatePrompt">完了しました。休止状態にしようとしています。</s:String>
<s:String x:Key="AnnihilationTaskFailed">殲滅戦に失敗、代替ステージを使用しますが、一部の戦闘設定が有効ではありません</s:String>
<s:String x:Key="EmulatorException">エミュレータのエラー検出&#x0a;管理者権限でこのアプリを開くか&#x0a;手動で接続設定を行ってください</s:String>
<s:String x:Key="AdbException">ADB検出エラー&#x0a;このソフトウェアを開くには管理者権限を使用するか&#x0a;手動で接続を設定してください。</s:String>
<s:String x:Key="EmulatorNotFound">エミュレータが検出されない&#x0a;管理者権限でこのアプリを開くか&#x0a;手動で接続設定を行ってください</s:String>
<s:String x:Key="EmulatorTooMany">複数のシミュレータが検出されたため&#x0a;不要なエミュレータを閉じるか&#x0a;手動で接続設定を行ってください</s:String>
<s:String x:Key="Identifying">認識中……</s:String>
<s:String x:Key="IdentificationCompleted">認識完了</s:String>
<s:String x:Key="CopilotTip">
ヒント:\n\n
1. 「行動開始」ボタンのあるインターフェースでこの機能を使用してください;\n\n
2. サポートを使うときは、「自動編成」をオフにし、手動でオペレーターを選択してから始めましょう;\n\n
3. 逆理演算の場合は、「自動編成」をオフにする必要があり、スキルを選択した後、「演算開始」ボタンのインターフェースから開始する必要があります;\n\n
4. SSSには、resource/copilot フォルダー内に複数の組み込みファイルがあります。\n
手動形成後、「開始デプロイメント」画面から開始してください(「ループ回数」で使用可能)。\n\n
5. ビデオ認識がサポートされており、ガイドビデオをドラッグして使用できます。\n
ビデオ解像度は16:9が必要で、黒い枠、エミュレーターの枠、特殊形状の画面修正などの邪魔な要素はありません。\n\n
</s:String>
<s:String x:Key="CopilotFileReadError">ファイルの読み取りに失敗しました!</s:String>
<s:String x:Key="CopilotNoFound">対応する攻略ファイルが見つかりません!</s:String>
<s:String x:Key="NetworkServiceError">ネットワークサービスの要求中にエラーが発生しました!</s:String>
<s:String x:Key="CopilotJsonError">攻略ファイルの解析中にエラーが発生しました!</s:String>
<s:String x:Key="NotCopilotJson">攻略ファイルではありません</s:String>
<s:String x:Key="CheckTheFile">ファイルの内容を確認してください!</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AsstProxy">
<s:String x:Key="ResourceBroken">リソースファイルが破損しています。完全なパッケージを再度ダウンロードしてください</s:String>
<s:String x:Key="InitializationError">初期化エラー!</s:String>
<s:String x:Key="ResolutionNotSupported">エミュレータの解像度はサポートされていません。アスペクト比169で、720p以上に設定してください</s:String>
<s:String x:Key="ResolutionAcquisitionFailure">エミュレータの解像度を取得できませんでした。エミュレータとADBを再起動するか、コンピュータを再起動することをお勧めします、エミュレータを変更してから再試行することをお勧めします</s:String>
<s:String x:Key="TryToReconnect">エミュレータが切断、再接続を行います</s:String>
<s:String x:Key="ReconnectSuccess">再接続に成功、タスクを続行します</s:String>
<s:String x:Key="ReconnectFailed">再接続に失敗、切断されました!</s:String>
<s:String x:Key="ScreencapFailed">スクリーンキャプチャに失敗しました。繰り返し発生する場合は、エミュレータの再起動または変更をお試しください</s:String>
<s:String x:Key="IdentifyTheMistakes">認識エラー</s:String>
<s:String x:Key="TaskError">タスクエラー:</s:String>
<s:String x:Key="CombatError">戦闘エラー</s:String>
<s:String x:Key="StartTask">タスク開始:</s:String>
<s:String x:Key="CompleteTask">タスク完了:</s:String>
<s:String x:Key="StartCombat">戦闘開始:</s:String>
<s:String x:Key="CompleteCombat">戦闘完了</s:String>
<s:String x:Key="AllTasksComplete">すべてのタスクが完了しました!</s:String>
<s:String x:Key="BackgroundLinkStarted">Tasks started</s:String>
<s:String x:Key="BackgroundLinkStopped">Tasks stopped</s:String>
<s:String x:Key="FailedToOpenClient">クライアントを開くのに失敗しました。構成ファイルを確認してください</s:String>
<s:String x:Key="ErrorOccurred">エラー発生</s:String>
<s:String x:Key="HasReturned">戻ります</s:String>
<s:String x:Key="DropRecognitionError">ドロップ認識エラー</s:String>
<s:String x:Key="GiveUpUploadingPenguins">Penguin-Statsへのアップロードをあきらめました</s:String>
<s:String x:Key="TheEX">ステージ報酬がないため停止します</s:String>
<s:String x:Key="MissionStart">行動開始しました</s:String>
<s:String x:Key="UnitTime">回</s:String>
<s:String x:Key="MedicineUsed">回復剤を使った</s:String>
<s:String x:Key="StoneUsed">源石を使った</s:String>
<s:String x:Key="ActingCommandError">自動指揮のミスが生じました</s:String>
<s:String x:Key="LabelsRefreshed">タグが更新されました</s:String>
<s:String x:Key="RecruitConfirm">募集を行いました</s:String>
<s:String x:Key="InfrastDormDoubleConfirmed">オペレーターが競合しました</s:String>
<s:String x:Key="BegunToExplore">冒険を開始しました</s:String>
<s:String x:Key="HasInvested">投資しました</s:String>
<s:String x:Key="ExplorationAbandoned">この冒険を放棄しました</s:String>
<s:String x:Key="FightCompleted">戦闘完了</s:String>
<s:String x:Key="FightFailed">戦闘失敗</s:String>
<s:String x:Key="UpperLimit">源石錐が上限に達しました</s:String>
<s:String x:Key="GameCrash">ゲームがクラッシュ。再起動を行います</s:String>
<s:String x:Key="GameDrop">回線が落ちました。再接続を行います</s:String>
<s:String x:Key="GameDropNoRestart">ゲームが落ちる、再接続しない、クエストを停止する</s:String>
<s:String x:Key="RoguelikeGamePass">ゲームクリア、おめでとうございます!</s:String>
<s:String x:Key="SSSGamePass">ゲームクリア、おめでとうございます!</s:String>
<s:String x:Key="Trader">ステージ:怪しい旅商人</s:String>
<s:String x:Key="SafeHouse">ステージ:安全な片隅</s:String>
<s:String x:Key="Encounter">ステージ:思わぬ遭遇</s:String>
<s:String x:Key="CambatDps">ステージ:作戦</s:String>
<s:String x:Key="EmergencyDps">ステージ:緊急作戦</s:String>
<s:String x:Key="DreadfulFoe">ステージ:悪路凶敵</s:String>
<s:String x:Key="NoDrop">ドロップなし</s:String>
<s:String x:Key="Drop">ドロップ:</s:String>
<s:String x:Key="TotalDrop">ドロップ統計:</s:String>
<s:String x:Key="ThisFacility">現在の施設:</s:String>
<s:String x:Key="ProductIncorrect">Product does NOT match the configuration.</s:String>
<s:String x:Key="ProductUnknown">Unknown Product</s:String>
<s:String x:Key="ProductChanged">Product has changed</s:String>
<s:String x:Key="RecruitingResults">公開求人の認識結果:</s:String>
<s:String x:Key="RecruitingTips">公開求人ヒント</s:String>
<s:String x:Key="RecruitmentOfStar">公開求人で星{0}が出ました!</s:String>
<s:String x:Key="RecruitmentOfBot">公開求人でロボットが出ました!</s:String>
<s:String x:Key="Choose">選択</s:String>
<s:String x:Key="Refreshed">現在のタグが更新されました</s:String>
<s:String x:Key="NotEnoughStaff">利用可能なオペレーターが不足しています</s:String>
<s:String x:Key="StageInfoError">ステージ認識エラー</s:String>
<s:String x:Key="BattleFormation">編成開始</s:String>
<s:String x:Key="BattleFormationSelected">オペレーターを選択:</s:String>
<s:String x:Key="CurrentSteps">現在の手順:{0} {1}</s:String>
<s:String x:Key="UnsupportedLevel">サポートされていないレベルです。MAAソフトウェアのバージョンを更新してください\nサポートされていないレベルです。MAAソフトウェアのバージョンを更新してください\nサポートされていないレベルです。MAAソフトウェアのバージョンを更新してください\n\n最新バージョンがすでにインストールされているとプロンプトが表示された場合は、開発版またはベータ版を確認してみてください。</s:String>
<s:String x:Key="RecruitTagsDetected">認識結果:</s:String>
<s:String x:Key="ConnectFailed">接続失敗</s:String>
<s:String x:Key="TryToStartEmulator">エミュレータを起動しようとしています</s:String>
<s:String x:Key="CheckSettings">接続設定を確認するか、エミュレータとADBを再起動するか、コンピューターを再起動してください</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DialogBox">
<s:String x:Key="Tip">ヒント</s:String>
<s:String x:Key="Yes">はい</s:String>
<s:String x:Key="No">いいえ</s:String>
<s:String x:Key="Ok">はい</s:String>
<s:String x:Key="Cancel">キャンセル</s:String>
<s:String x:Key="ManualRestart">後で</s:String>
<s:String x:Key="Executable">実行ファイル</s:String>
<s:String x:Key="ADBProgram">ADBプログラム</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="VersionUpdateView">
<s:String x:Key="NewVersionFoundTitle">新しいバージョンが見つかりました</s:String>
<s:String x:Key="NewVersionFoundDescDownloading">バックグラウンドでダウンロードを行います・・・</s:String>
<s:String x:Key="NewVersionFoundDescId">バージョン:</s:String>
<s:String x:Key="NewVersionFoundDescInfo">内容:</s:String>
<s:String x:Key="NewVersionFoundButtonGoWebpage">Webサイトで確認</s:String>
<s:String x:Key="NewVersionZipFileFoundTitle">アップデートパッケージが見つかりました</s:String>
<s:String x:Key="NewVersionZipFileFoundDescDecompressing">解凍中です、お待ち下さい・・・</s:String>
<s:String x:Key="NewVersionZipFileBrokenTitle">パッケージが壊れています</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescFilename">ファイル名:</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescDeleted">消去しました。</s:String>
<s:String x:Key="AlreadyLatest">最新版をインストール済みです。</s:String>
<s:String x:Key="NewVersionDetectFailedTitle">アップデートパッケージを見つけるのに失敗しました</s:String>
<s:String x:Key="CheckNetworking">ネットワークの接続状況とプロクシの設定を確認してください。</s:String>
<s:String x:Key="GetReleaseNoteFailed">リリースノートの取得に失敗しました。</s:String>
<s:String x:Key="NewVersionIsBeingBuilt">新しいバージョンの準備中です。時間をおいてからもう一度実行してください。</s:String>
<s:String x:Key="NewVersionDownloadPreparing">アップデートパッケージのダウンロードを準備中です・・・</s:String>
<s:String x:Key="NewVersionDownloadFailedTitle">アップデートパッケージのダウンロードに失敗しました</s:String>
<s:String x:Key="NewVersionDownloadFailedDesc">ZIPファイルを手動でダウンロードし、ディレクトリに配置してください。</s:String>
<s:String x:Key="NewVersionDownloadCompletedTitle">アップデートパッケージのダウンロードが完了しました</s:String>
<s:String x:Key="NewVersionDownloadCompletedDesc">MAAをすぐにアップグレードしますか(処理を再開)</s:String>
<s:String x:Key="NewVersionFoundButNoPackageTitle">新バージョンが見つかりましたが、アップデートパッケージがありません</s:String>
<s:String x:Key="NewVersionFoundButNoPackageDesc">アップデートするには、手動でフルパッケージをダウンロードしてください。</s:String>
<s:String x:Key="Error">エラー</s:String>
<s:String x:Key="ErrorProlog">MAA に問題が発生しました</s:String>
<s:String x:Key="ErrorDetails">詳細情報</s:String>
<s:String x:Key="ErrorSolution">解決策</s:String>
<s:String x:Key="ErrorSolutionCrash">ドキュメント「よくある問題 - クラッシュ」を参照してください</s:String>
<s:String x:Key="ErrorSolutionReplaceADB">エミュレータとADBを閉じるか、コンピューターを再起動してから、管理者権限でMAAを開いて操作してください</s:String>
<s:String x:Key="ErrorFeedbackLinkText">GitHub issueを作成する</s:String>
<s:String x:Key="ErrorQqGroupLinkText">QQグループに参加して問題をフィードバックする</s:String>
<s:String x:Key="CopyErrorMessage">エラー情報をコピーする</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AboutUs">
<s:String x:Key="Website">MAA公式サイト</s:String>
<s:String x:Key="Github">ソースコードGitHub</s:String>
<s:String x:Key="PrtsPlus">自動攻略ファイルシェアWebサイト</s:String>
<s:String x:Key="MapPrts">Copilot Map and Coordinate</s:String>
<s:String x:Key="CustomInfrastGenerator">Custom Base Json Generator</s:String>
<s:String x:Key="QQgroup">QQグループ</s:String>
<s:String x:Key="QQchannel">QQ channel</s:String>
<s:String x:Key="Telegram">Telegram</s:String>
<s:String x:Key="Help">よくある質問</s:String>
<s:String x:Key="Issue">フィードバック</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="EasterEggs">
<s:String x:Key="Burping">うぅ……オエッ</s:String>
<s:String x:Key="DrunkAndStaggering">あれ、ドクター。どうしてそんなフラフラと歩いておられるのですか?</s:String>
<s:String x:Key="Hangover">つ、次は飲みすぎないようにしないと……</s:String>
<s:String x:Key="HelloWorld">Hello World!</s:String>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
<!-- Farming -->
<s:String x:Key="ReclamationAlgorithm">生息演算(大陸版)</s:String>
<!-- Farming -->
<!-- GuiLog -->
<s:String x:Key="AlgorithmFinish">演算结束</s:String>
<s:String x:Key="AlgorithmBadge">繁荣证章</s:String>
<s:String x:Key="AlgorithmConstructionPoint">建造点数</s:String>
<s:String x:Key="AlgorithmDoneSmeltGold">锻造赤金</s:String>
<!-- GuiLog -->
</ResourceDictionary>

View File

@@ -0,0 +1,555 @@
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="clr-namespace:System;assembly=mscorlib">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary x:Uid="RootViewModel">
<s:String x:Key="Farming">시작</s:String>
<s:String x:Key="Copilot">자동 지휘</s:String>
<s:String x:Key="Toolbox">공구 상자</s:String>
<s:String x:Key="Settings">설정</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Settings">
<s:String x:Key="GeneralSettings">일반 설정</s:String>
<s:String x:Key="AdvancedSettings">고급 설정</s:String>
<s:String x:Key="GameSettings">클라이언트</s:String>
<s:String x:Key="BaseSettings">기반시설</s:String>
<s:String x:Key="RoguelikeSettings">통합전략</s:String>
<s:String x:Key="RecruitingSettings">공개모집</s:String>
<s:String x:Key="MallSettings">크레딧 상점</s:String>
<s:String x:Key="OtherCombatSettings">전투 설정</s:String>
<s:String x:Key="ConnectionSettings">연결 설정</s:String>
<s:String x:Key="StartupSettings">시작 설정</s:String>
<s:String x:Key="ScheduleSettings">예약 설정</s:String>
<s:String x:Key="UISettings">UI 설정</s:String>
<s:String x:Key="HotKeySettings">단축키 설정</s:String>
<s:String x:Key="UpdateSettings">업데이트</s:String>
<s:String x:Key="AboutUs">정보</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="SettingsGuide">
<s:String x:Key="TaskSettings">작업 설정</s:String>
<s:String x:Key="SettingsGuide">설정 가이드</s:String>
<s:String x:Key="PrevGuide">이전 단계</s:String>
<s:String x:Key="NextGuide">다음 단계</s:String>
<s:String x:Key="DoneGuide">완료</s:String>
<s:String x:Key="ToolTipGuide">호버에 힌트가 있습니다↓→</s:String>
<s:String x:Key="TaskGuide">↑태스크</s:String>
<s:String x:Key="OftenUsedGuide">↓자주 사용하는</s:String>
<s:String x:Key="SometimesUsedGuide">흔하지 않게 사용되는↑</s:String>
<s:String x:Key="LinkStartGuide">← 작업 시작</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="BaseSettings">
<s:String x:Key="Dorm">숙소</s:String>
<s:String x:Key="Mfg">제조소</s:String>
<s:String x:Key="Trade">무역소</s:String>
<s:String x:Key="Power">발전소</s:String>
<s:String x:Key="Reception">응접실</s:String>
<s:String x:Key="Office">사무실</s:String>
<s:String x:Key="Control">제어 센터</s:String>
<s:String x:Key="DroneUsage">드론 사용처</s:String>
<s:String x:Key="DronesNotUse">드론 미사용</s:String>
<s:String x:Key="Money">무역소-용문폐</s:String>
<s:String x:Key="SyntheticJade">무역소-합성옥</s:String>
<s:String x:Key="CombatRecord">제조소-작전기록</s:String>
<s:String x:Key="PureGold">제조소-순금</s:String>
<s:String x:Key="OriginStone">제조소-오리지늄 조각</s:String>
<s:String x:Key="Chip">제조소-칩</s:String>
<s:String x:Key="DormTrustEnabled">숙소의 남은 자리로 신뢰도 증가</s:String>
<s:String x:Key="DormFilterNotStationedEnabled">이미 배치된 오퍼레이터를 숙소에 넣지 않기</s:String>
<s:String x:Key="OriginiumShardAutoReplenishment">오리지늄 조각 자동 보충</s:String>
<s:String x:Key="DormThreshold">오퍼레이터 컨디션 한계점</s:String>
<s:String x:Key="InfrastThresholdTip">커스텀 기반시설이 활성화되어 있다면, 이 설정은 자동배치 시설에만 유효합니다</s:String>
<s:String x:Key="CustomInfrastEnabled">커스텀 기반시설 (베타)</s:String>
<s:String x:Key="DefaultInfrast">기본 구성</s:String>
<s:String x:Key="UserDefined">사용자 설정</s:String>
<s:String x:Key="153_3">153 1일 3회 교체</s:String>
<s:String x:Key="243_3">243 1일 3회 교체</s:String>
<s:String x:Key="243_4">243 1일 4회 교체</s:String>
<s:String x:Key="252_3">252 1일 3회 교체</s:String>
<s:String x:Key="333_3">333 1일 3회 교체</s:String>
<s:String x:Key="CustomInfrastFile">기반시설 구성</s:String>
<s:String x:Key="CustomInfrastFileParseFailed">기반시설 구성 인식 실패!</s:String>
<s:String x:Key="CustomInfrastTitle">기반시설 구성:</s:String>
<s:String x:Key="CustomInfrastPlan">기반시설 계획</s:String>
<s:String x:Key="CustomInfrastPlanIndexAutoSwitch">다음 계획용으로 자동 저장</s:String>
<s:String x:Key="CustomizeInfrastSelectionEmpty">커스텀 시설 설정 선택이 비어 있습니다. 구성을 확인하거나 사용자 정의 기능을 끄십시오.</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ConnectionSettings">
<s:String x:Key="General">일반 모드</s:String>
<s:String x:Key="BlueStacks">BlueStacks</s:String>
<s:String x:Key="MuMuEmulator">MuMu Player</s:String>
<s:String x:Key="MuMuEmulator12">MuMu Player 12</s:String>
<s:String x:Key="LDPlayer">LD Player</s:String>
<s:String x:Key="Nox">Nox</s:String>
<s:String x:Key="XYAZ">MEmu</s:String>
<s:String x:Key="WSA">WSA 레거시 버전</s:String>
<s:String x:Key="MaaTouch">MaaTouch</s:String>
<s:String x:Key="Compatible">호환 모드</s:String>
<s:String x:Key="GeneralWithoutScreencapErr">일반 모드 (차단됨 예외 출력)</s:String>
<s:String x:Key="AutoDetectConnection">연결 자동 감지</s:String>
<s:String x:Key="AutoDetectConnectionTip">이 체크박스는 감지가 끝나면 자동으로 체크가 해제됩니다. 다시 감지하려면 다시 체크해주세요.</s:String>
<s:String x:Key="AlwaysAutoDetectConnection">매번 재감지</s:String>
<s:String x:Key="ADBPath">adb 경로 (상대/절대)</s:String>
<s:String x:Key="ConnectionAddress">연결 주소</s:String>
<s:String x:Key="ConnectionAddressTip">문제 발생 시 직접 수정해 주세요</s:String>
<s:String x:Key="ConnectionPreset">연결 프리셋</s:String>
<s:String x:Key="RetryOnDisconnected">adb 재연결이 실패하면 자동으로 에뮬레이터를 다시 시작합니다</s:String>
<s:String x:Key="RetryOnDisconnectedTip">재연결을 20회 시도해도 실패하면 에뮬레이터를 다시 시작합니다. 백그라운드 예약을 사용하고 작업이 완료되면 에뮬레이터가 종료되도록 설정하려면 반드시 선택해야 합니다.</s:String>
<s:String x:Key="DeploymentWithPause">일시정지 상태로 배치하기 - 통합전략, 자동 작전, 보안 파견에 적용 (베타 기능, 현재 비권장)</s:String>
<s:String x:Key="AdbLiteEnabled">Adb Lite 사용 (실험적)</s:String>
<s:String x:Key="RoguelikeTheme">통합전략 테마</s:String>
<s:String x:Key="RoguelikeThemePhantom">팬텀</s:String>
<s:String x:Key="RoguelikeThemeMizuki">미즈키</s:String>
<s:String x:Key="Strategy">전략</s:String>
<s:String x:Key="StartTimesLimit">N번 시작한 후 작업 중지</s:String>
<s:String x:Key="GoldTimesLimit">N번 투자 후 작업 중지</s:String>
<s:String x:Key="StopOnGoldLimit">오리지늄각뿔이 한계 도달 시 중지</s:String>
<s:String x:Key="InvestmentEnabled">오리지늄각뿔 투자</s:String>
<s:String x:Key="RoguelikeStrategyExp">레벨 우선, 안정적으로 가능한 수준에서 최대한 많은 구역 클리어</s:String>
<s:String x:Key="RoguelikeStrategyGold">오리지늄각뿔 우선, 2번째 구역에 도달하는 즉시 탐험 중도 포기</s:String>
<s:String x:Key="StartingSquad">시작 분대</s:String>
<s:String x:Key="StartingRoles">모집 조합</s:String>
<s:String x:Key="StartingCoreChar">시작 오퍼레이터 (1명)</s:String>
<s:String x:Key="StartingCoreCharTip">단일 오퍼레이터의 중국어 이름만 지원하며, 입력하지 않으면 기본값이 선택됩니다</s:String>
<s:String x:Key="RoguelikeUseSupportUnit">시작 오퍼레이터로 지원 유닛 사용</s:String>
<s:String x:Key="RoguelikeUseNonFriendSupport">친구가 아니어도 지원 유닛 사용</s:String>
<s:String x:Key="DefaultSquad">기본값</s:String>
<s:String x:Key="IS2NewSquad1">心胜于物分队</s:String>
<s:String x:Key="IS2NewSquad2">物尽其用分队</s:String>
<s:String x:Key="IS2NewSquad3">以人为本分队</s:String>
<s:String x:Key="LeaderSquad">지휘 분대</s:String>
<s:String x:Key="GatheringSquad">집합 분대</s:String>
<s:String x:Key="SupportSquad">지원 분대</s:String>
<s:String x:Key="SpearheadSquad">예봉 분대</s:String>
<s:String x:Key="TacticalAssaultOperative">강습 전술 분대</s:String>
<s:String x:Key="TacticalFortificationOperative">방어 전술 분대</s:String>
<s:String x:Key="TacticalRangedOperative">원거리 전술 분대</s:String>
<s:String x:Key="TacticalDestructionOperative">파괴 전술 분대</s:String>
<s:String x:Key="ResearchSquad">연구 분대</s:String>
<s:String x:Key="First-ClassSquad">고급화 분대</s:String>
<s:String x:Key="DefaultRoles">기본값</s:String>
<s:String x:Key="FirstMoveAdvantage">선수필승 (뱅가드, 스나이퍼, 스페셜리스트)</s:String>
<s:String x:Key="SlowAndSteadyWinsTheRace">차근차근 (디펜더, 캐스터, 스나이퍼)</s:String>
<s:String x:Key="OvercomingYourWeaknesses">상호보완 (가드, 서포터, 메딕)</s:String>
<s:String x:Key="AsYourHeartDesires">원하는 대로 (랜덤)</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="GameSettings">
<s:String x:Key="ClientType">클라이언트 종류</s:String>
<s:String x:Key="NotSelected">미선택</s:String>
<s:String x:Key="Official">공식 서버</s:String>
<s:String x:Key="Bilibili">빌리빌리</s:String>
<s:String x:Key="YoStarEN">요스타 EN</s:String>
<s:String x:Key="YoStarJP">요스타 JP</s:String>
<s:String x:Key="YoStarKR">요스타 KR</s:String>
<s:String x:Key="txwy">TXWY (TW)</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UISettings">
<s:String x:Key="MinimizeToTray">트레이로 최소화</s:String>
<s:String x:Key="SystemNotification">중요 알림 팝업</s:String>
<s:String x:Key="MainViewButtonFeature">메인 화면 버튼의 기능</s:String>
<s:String x:Key="Switchable">전환 가능</s:String>
<s:String x:Key="SwitchLanguage">언어 전환</s:String>
<s:String x:Key="Language">언어</s:String>
<s:String x:Key="LanguageChangedTip">언어가 변경되었습니다. 지금 MAA를 재실행하여 새 설정을 적용하시겠습니까?</s:String>
<s:String x:Key="HotKeyShowGui">[단축키] MAA 보이기/숨기기</s:String>
<s:String x:Key="HotKeyLinkStart">[단축키] Link 시작/중지</s:String>
<s:String x:Key="HotKeyChangingTip">Backspace/Esc/Delete 키를 누르면 현재 값이 지워집니다</s:String>
<s:String x:Key="Exit">종료</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UpdateSettings">
<s:String x:Key="Version">버전</s:String>
<s:String x:Key="StartupUpdateCheck">시작시 업데이트 확인</s:String>
<s:String x:Key="UpdatAutoCheck">일정 시간마다 업데이트 확인</s:String>
<s:String x:Key="UpdateAutoDownload">자동으로 업데이트</s:String>
<s:String x:Key="UpdateCheckStable">안정 버전</s:String>
<s:String x:Key="UpdateCheckBeta">베타 버전</s:String>
<s:String x:Key="UpdateCheckNightly">개발 버전</s:String>
<s:String x:Key="UpdateCheck">업데이트할 버전</s:String>
<s:String x:Key="DownloadWithAria2">aria2로 다운로드</s:String>
<s:String x:Key="UpdateCheckNow">지금 업데이트</s:String>
<s:String x:Key="Timer">타이머</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="StartupSettings">
<s:String x:Key="LaunchOnSystemStartup">시스템 시작 시 MAA 실행</s:String>
<s:String x:Key="RunTaskAfterLaunch">MAA 실행 후 작업 자동 시작</s:String>
<s:String x:Key="MinimizeAfterLaunch">MAA 실행 후 최소화</s:String>
<s:String x:Key="AutoRestartOption">게임 연결이 끊어지면 자동으로 다시 연결</s:String>
<s:String x:Key="OpenEmulatorAfterLaunch">MAA 실행 후 에뮬레이터를 실행</s:String>
<s:String x:Key="MinimizingStartup">시작 시뮬레이터 최소화</s:String>
<s:String x:Key="WaitForEmulator">에뮬레이터 실행 대기 (초)</s:String>
<s:String x:Key="WaitForEmulatorFinish">기다림은 끝났다</s:String>
<s:String x:Key="EmulatorPath">에뮬레이터 경로</s:String>
<s:String x:Key="Select">선택</s:String>
<s:String x:Key="ForcedReplaceADB">ADB 강제 교체</s:String>
<s:String x:Key="TouchMode">터치 수행 방식</s:String>
<s:String x:Key="MiniTouchMode">Minitouch (기본값)</s:String>
<s:String x:Key="MaaTouchMode">MaaTouch (실험적)</s:String>
<s:String x:Key="AdbTouchMode">Adb Input (호환 모드)</s:String>
<s:String x:Key="AdditionCommand">추가 변수</s:String>
<s:String x:Key="UseSanityPotion">이성 회복제 사용</s:String>
<s:String x:Key="UseOriginitePrime">순오리지늄 사용*</s:String>
<s:String x:Key="PerformBattles">횟수 제한*</s:String>
<s:String x:Key="AssignedMaterial">드롭 제한</s:String>
<s:String x:Key="Quantity">드롭 수</s:String>
<s:String x:Key="StageSelect">스테이지 선택</s:String>
<s:String x:Key="StageSelect2">대안</s:String>
<s:String x:Key="RemainingSanityStage">남은 이성</s:String>
<s:String x:Key="NoUse">미사용</s:String>
<!--<s:String x:Key="Amend">수정</s:String>-->
<!--<s:String x:Key="CurrentStage">현재 스테이지</s:String>
<s:String x:Key="LastBattle">최근 작전</s:String>-->
<s:String x:Key="DefaultStage">현재/최근</s:String>
<s:String x:Key="ClosedStage">이벤트가 닫혀 있습니다</s:String>
<s:String x:Key="Daysleftopen">남은 개방일 수:</s:String>
<s:String x:Key="LessThanOneDay">1일 미만</s:String>
<s:String x:Key="1-7">1-7</s:String>
<s:String x:Key="CE-6">CE-6 (용문폐)</s:String>
<s:String x:Key="AP-5">AP-5 (구매증명서)</s:String>
<s:String x:Key="CA-5">CA-5 (스킬개론)</s:String>
<s:String x:Key="LS-6">LS-6 (작전기록)</s:String>
<s:String x:Key="SK-5">SK-5 (카본)</s:String>
<s:String x:Key="PR-A-1">PR-A-1 (메딕/디펜더)</s:String>
<s:String x:Key="PR-A-2">PR-A-2 (메딕/디펜더)</s:String>
<s:String x:Key="PR-B-1">PR-B-1 (캐스터/스나이퍼)</s:String>
<s:String x:Key="PR-B-2">PR-B-2 (캐스터/스나이퍼)</s:String>
<s:String x:Key="PR-C-1">PR-C-1 (뱅가드/서포터)</s:String>
<s:String x:Key="PR-C-2">PR-C-2 (뱅가드/서포터)</s:String>
<s:String x:Key="PR-D-1">PR-D-1 (가드/스페셜리스트)</s:String>
<s:String x:Key="PR-D-2">PR-D-2 (가드/스페셜리스트)</s:String>
<s:String x:Key="Annihilation">섬멸 작전</s:String>
<s:String x:Key="PenguinID">펭귄 물류 보고 ID (숫자만)</s:String>
<s:String x:Key="DrGrandet">그랑데 영감처럼 순오리지늄 사용하기</s:String>
<s:String x:Key="DrGrandetTip">순오리지늄을 이용한 이성 회복 화면에서 1이성이 회복될 때까지 기다린 후에야 순오리지늄을 사용합니다.</s:String>
<s:String x:Key="CustomStageCode">스테이지 코드 수동 입력</s:String>
<s:String x:Key="CustomStageCodeTip" xml:space="preserve">대부분의 메인 스테이지와 원래 목록(예: 4-10, AP-5, H10-1-Hard)에 있는 검문소 이름을 지원합니다.</s:String>
<s:String x:Key="UseAlternateStage">대체 스테이지 사용</s:String>
<s:String x:Key="UseRemainingSanityStage">남은 이성 활용</s:String>
<s:String x:Key="HideUnavailableStage">미개방 스테이지 숨기기</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="MallSettings">
<s:String x:Key="SocialPtShop">크레딧 구매</s:String>
<s:String x:Key="CreditFight">지원 오퍼레이터 사용으로 크레딧 얻기</s:String>
<s:String x:Key="CreditFightTip" xml:space="preserve">OF-1을 지원 오퍼레이터와 함께 수행해 30크레딧을 얻습니다.&#x0a;이 기능은 현재 스테이지가 현재/최근으로 설정되어 있을 때는 작동하지 않습니다.&#x0a;OF-1을 해금하지 않았다면 선택하지 말아 주세요.</s:String>
<s:String x:Key="HighPriority">구매 우선 항목 (세미콜론으로 구분)</s:String>
<s:String x:Key="Blacklist">무시 항목 (세미콜론으로 구분)</s:String>
<s:String x:Key="HighPriorityDefault">모집 허가증</s:String>
<s:String x:Key="BlacklistDefault">카본;가구 부품;즉시 완료 허가증</s:String>
<s:String x:Key="Drink">술 한잔은 어떻습니까🍷? 박사님</s:String>
<s:String x:Key="ForceShoppingIfCreditFull">크레딧이 넘치면 무시 항목도 구매</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitingSettings">
<s:String x:Key="AutoRefresh">★3 태그를 자동 새로고침하기</s:String>
<s:String x:Key="AutoUseExpedited">즉시 완료 허가증을 자동 사용*</s:String>
<s:String x:Key="Level3UseShortTime">★3 태그 9:00 대신 7:40 설정</s:String>
<s:String x:Key="Level3UseShortTimeTip">다른 등급에는 해당되지 않습니다</s:String>
<s:String x:Key="RecruitMaxTimes">시행 시의 최대 모집횟수</s:String>
<s:String x:Key="ManuallySelectLevel1">로봇 수동 모집</s:String>
<s:String x:Key="AutoSelectLevel3">★3 자동 모집</s:String>
<s:String x:Key="AutoSelectLevel4">★4 자동 모집</s:String>
<s:String x:Key="AutoSelectLevel5">★5 자동 모집</s:String>
<s:String x:Key="AutoSelectLevel6">★6 자동 모집</s:String>
<s:String x:Key="Level1Tip">체크 시, ★1 태그를 인식할 때 이번 모집을 건너뜁니다. 체크하지 않으면 ★1 태그를 무시합니다.</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Farming">
<s:String x:Key="WakeUp">로그인</s:String>
<s:String x:Key="Recruiting">공개모집</s:String>
<s:String x:Key="Base">기반시설 교대</s:String>
<s:String x:Key="Combat">이성 사용</s:String>
<s:String x:Key="Visiting">친구 방문</s:String>
<s:String x:Key="Mall">크레딧 수급 및 상점</s:String>
<s:String x:Key="Mission">임무 보상 수령</s:String>
<s:String x:Key="AutoRoguelike">통합전략</s:String>
<s:String x:Key="SelectAll">전원 선택</s:String>
<s:String x:Key="Inverse">선택 반전</s:String>
<s:String x:Key="Clear">선택 취소</s:String>
<s:String x:Key="Then">완료 후</s:String>
<s:String x:Key="DoNothing">-</s:String>
<s:String x:Key="ExitArknights">명일방주를 종료</s:String>
<s:String x:Key="ExitSelf">MAA를 종료</s:String>
<s:String x:Key="ExitEmulator">에뮬레이터를 종료</s:String>
<s:String x:Key="ExitEmulatorAndSelf">MAA와 에뮬레이터를 종료</s:String>
<s:String x:Key="ExitEmulatorAndSelfAndHibernate">MAA와 에뮬레이터를 종료하고 절전 모드</s:String>
<s:String x:Key="Hibernate">절전 모드</s:String>
<s:String x:Key="Shutdown">시스템 종료</s:String>
<s:String x:Key="LinkStart">Link Start!</s:String>
<s:String x:Key="Stop">중지</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Tip">
<s:String x:Key="LabelSequenceTip">드래그하여 순서를 변경할 수 있습니다</s:String>
<s:String x:Key="CheckBoxesNotSaved">재시작 후 변경 사항이 저장되지 않습니다</s:String>
<s:String x:Key="NoAutoNavigation">해당 스테이지로 자동 이동하지 않습니다</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="TodaysStageTip">
<s:String x:Key="TodaysStageTip">오늘의 스테이지 팁:</s:String>
<s:String x:Key="CETip">CE (용문폐)</s:String>
<s:String x:Key="APTip">AP (구매증명서)</s:String>
<s:String x:Key="CATip">CA (스킬개론)</s:String>
<s:String x:Key="LSTip">LS (작전기록)</s:String>
<s:String x:Key="SKTip">SK (카본)</s:String>
<s:String x:Key="PR-ATip">PR-A (메딕/디펜더 칩)</s:String>
<s:String x:Key="PR-BTip">PR-B (캐스터/스나이퍼 칩)</s:String>
<s:String x:Key="PR-CTip">PR-C (뱅가드/서포터 칩)</s:String>
<s:String x:Key="PR-DTip">PR-D (가드/스페셜리스트 칩)</s:String>
<s:String x:Key="Pormpt1">월요일입니다. 섬멸 작전을 잊지 마세요~</s:String>
<s:String x:Key="Pormpt2">일요일입니다. 섬멸 작전을 잊지 마세요~</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Copilot">
<s:String x:Key="CopilotLocation">작업 파일 경로/코드</s:String>
<s:String x:Key="SelectTheFile">작업 선택</s:String>
<s:String x:Key="SelectTheFileTip">마우스로 작업 파일을 드래그해 선택할 수 있어요 (o゚v゚)</s:String>
<s:String x:Key="ThanksForLikeWebJson">감사합니다 평가하십시오!\n웹 페이지에는 이미 댓글 섹션이 열려 있으며 의견을 남기시기 바랍니다!</s:String>
<s:String x:Key="AutoSquad">자동 편성</s:String>
<s:String x:Key="LoopTimes">반복 횟수</s:String>
<s:String x:Key="AutoSquadTip">자동 편성은 '선호' 오퍼레이터를 인식할 수 없습니다</s:String>
<s:String x:Key="Start">시작</s:String>
<s:String x:Key="VideoLink">비디오 링크</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitmentRecognition">
<s:String x:Key="RecruitmentRecognition">공개모집 인식</s:String>
<s:String x:Key="RecruitmentRecognitionTip">팁: 메인 화면의 자동 모집과는 별도로 독립된 기능입니다. 게임 내 공개모집 태그 화면에서 사용하세요~</s:String>
<s:String x:Key="AutoSettingTime">자동 시간 설정</s:String>
<s:String x:Key="AutoSelectLevel3Tags">★3 태그를 자동 선택</s:String>
<s:String x:Key="AutoSelectLevel4Tags">★4 태그를 자동 선택</s:String>
<s:String x:Key="AutoSelectLevel5Tags">★5 태그를 자동 선택</s:String>
<s:String x:Key="AutoSelectLevel6Tags">★6 태그를 자동 선택</s:String>
<s:String x:Key="StartToRecruit">인식 시작</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DepotRecognition">
<s:String x:Key="DepotRecognition">창고 정리</s:String>
<s:String x:Key="DepotRecognitionTip">이 기능은 현재 테스트 중입니다. 인식 결과가 맞는지 확인 후에 사용해 주세요. 만약 오류가 있다면 debug/depot 폴더를 압축해서 이슈로 보내 주세요.</s:String>
<s:String x:Key="StartToDepotRecognition">식별 시작</s:String>
<s:String x:Key="ExportToArkplanner">Arkplanner로 내보내기</s:String>
<s:String x:Key="ExportToLolicon">Lolicon으로 내보내기</s:String>
<s:String x:Key="CopiedToClipboard">클립보드에 복사됨</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="OperBoxRecognition">
<s:String x:Key="ConnectingToEmulator">에뮬레이터에 연결 중...</s:String>
<s:String x:Key="UnselectedTask">선택된 작업이 없습니다</s:String>
<s:String x:Key="Running">실행 중...</s:String>
<s:String x:Key="AdbReplacementTips">프로그램이 작동하지 않으면 설정 - 연결 설정 - ADB 강제 교체를 실행하거나 호환 터치 모드를 활성화해 주세요 (추천하지 않음).</s:String>
<s:String x:Key="Stopping">중지 중...</s:String>
<s:String x:Key="Stopped">중지됨</s:String>
<s:String x:Key="UnknownErrorOccurs">예상치 못한 오류가 발생했습니다</s:String>
<s:String x:Key="SetSuccessfully">설정 성공</s:String>
<s:String x:Key="SetFailed">설정 실패</s:String>
<s:String x:Key="CloseArknightsFailed">게임 종료 실패</s:String>
<s:String x:Key="ExitEmulatorFailed">에뮬레이터 종료 실패</s:String>
<s:String x:Key="AboutToShutdown">작업을 완료했습니다. 시스템이 곧 종료됩니다. 취소하시겠습니까?</s:String>
<s:String x:Key="ShutdownPrompt">알림</s:String>
<s:String x:Key="HibernatePrompt">작업을 완료했습니다. 곧 절전 모드에 진입합니다.</s:String>
<s:String x:Key="EmulatorException">에뮬레이터를 검색하는 중에 오류가 발생했습니다.&#x0a;이 소프트웨어를 관리자로 실행하거나&#x0a;수동으로 연결을 설정해 주세요.</s:String>
<s:String x:Key="EmulatorNotFound">에뮬레이터를 찾을 수 없습니다.&#x0a;이 소프트웨어를 관리자로 실행하거나&#x0a;수동으로 연결을 설정해 주세요.</s:String>
<s:String x:Key="EmulatorTooMany">여러 에뮬레이터가 실행 중입니다.&#x0a;사용하지 않는 에뮬레이터를 종료하거나&#x0a;수동으로 연결을 설정해 주세요.</s:String>
<s:String x:Key="Identifying">식별 중...</s:String>
<s:String x:Key="IdentificationCompleted">식별 완료</s:String>
<s:String x:Key="CopilotTip">
팁:\n\n1. '작전 개시' 버튼이 있는 화면에서 이 기능을 사용하세요.\n\n
2. 친구의 오퍼레이터를 사용하는 경우에는 '자동 편성'을 선택하지 말고 수동으로 오퍼레이터를 선택하고 시작하세요.\n\n
3. 패러독스 시뮬레이션의 경우에는 '자동 편성'을 선택하지 말고, 스킬을 선택하고 '시뮬레이션 시작' 버튼이 있는 화면에 시작하세요.\n\n
4. SSS 에는 resource/copilot 폴더에 여러 내장 파일이 있습니다.\n
수동 형성 후 &quot;Start Deployment&quot; 화면에서 시작하십시오( &quot;반복 횟수&quot;와 함께 사용 가능)\n\n
5. 비디오 인식이 지원되며, 가이드 비디오를 드래그하여 사용할 수 있습니다.\n
비디오 해상도는 16:9이어야 하며, 검은 테두리, 에뮬레이터 테두리 및 특수 모양의 화면 보정과 같은 방해 요소가 없어야합니다.\n\n
</s:String>
<s:String x:Key="CopilotFileReadError">파일을 읽지 못했습니다!</s:String>
<s:String x:Key="CopilotNoFound">해당 파일을 찾을 수 없습니다!</s:String>
<s:String x:Key="NetworkServiceError">네트워크 요청 중 오류가 발생했습니다!</s:String>
<s:String x:Key="CopilotJsonError">전략 파일 분석 중 오류가 발생했습니다!</s:String>
<s:String x:Key="NotCopilotJson">전략 파일이 아닙니다</s:String>
<s:String x:Key="CheckTheFile">파일 내용을 확인해주세요!</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AsstProxy">
<s:String x:Key="ResourceBroken">리소스가 손상되었습니다. 전체 패키지를 다시 다운로드하세요.</s:String>
<s:String x:Key="ReplaceADBNotExists">ADB 파일이 존재하지 않습니다</s:String>
<s:String x:Key="AdbDownloadFailedTitle">ADB 다운로드 실패</s:String>
<s:String x:Key="AdbDownloadFailedDesc">수동으로 진행해 주세요 (adb.exe의 이름을 바꾸고 에뮬레이터의 adb 파일을 교체해 주세요)</s:String>
<s:String x:Key="SuccessfullyReplacedADB">성공적으로 ADB 파일을 교체했습니다</s:String>
<s:String x:Key="InitializationError">초기화 오류!</s:String>
<s:String x:Key="ResolutionNotSupported">에뮬레이터 해상도가 지원되지 않습니다. 해상도를 720p 이상, 16:9 비율로 설정해주세요.</s:String>
<s:String x:Key="ResolutionAcquisitionFailure">시뮬레이터 해상도를 가져올 수 없습니다. 시뮬레이터와 ADB를 재시작하거나 컴퓨터를 재부팅하거나 시뮬레이터를 교체한 후 다시 시도하십시오.</s:String>
<s:String x:Key="TryToReconnect">에뮬레이터가 연결 해제되었습니다. 재연결을 시도합니다.</s:String>
<s:String x:Key="ReconnectSuccess">다시 연결되었습니다. 작업을 계속합니다.</s:String>
<s:String x:Key="ReconnectFailed">다시 연결하지 못했습니다. 연결 해제되었습니다!</s:String>
<s:String x:Key="TouchModeNotAvailable">터치 수행 방식이 사용 불가능합니다. 설정 - 연결 설정에서 다른 방식으로 변경해 주세요.</s:String>
<s:String x:Key="ScreencapFailed">스크린샷 캡처에 실패했습니다. 반복적으로 발생 시 에뮬레이터를 다시 시작하거나 변경해 보세요.</s:String>
<s:String x:Key="IdentifyTheMistakes">인식 오류</s:String>
<s:String x:Key="TaskError">작업 오류:</s:String>
<s:String x:Key="CombatError">작전 오류</s:String>
<s:String x:Key="StartTask">작업 시작:</s:String>
<s:String x:Key="CompleteTask">작업 완료:</s:String>
<s:String x:Key="StartCombat">작전 시작:</s:String>
<s:String x:Key="CompleteCombat">작전 완료</s:String>
<s:String x:Key="AllTasksComplete">모든 작업이 완료되었습니다!</s:String>
<s:String x:Key="BackgroundLinkStarted">작업 시작됨</s:String>
<s:String x:Key="BackgroundLinkStopped">작업 중지됨</s:String>
<s:String x:Key="FailedToOpenClient">클라이언트를 시작하지 못했습니다. 설정 파일을 확인하세요.</s:String>
<s:String x:Key="ErrorOccurred">오류가 발생했습니다</s:String>
<s:String x:Key="HasReturned">반환했습니다</s:String>
<s:String x:Key="DropRecognitionError">드롭 인식 오류</s:String>
<s:String x:Key="GiveUpUploadingPenguins">펭귄 물류에 업로드 중단</s:String>
<s:String x:Key="TheEX">EX 스테이지가 없어 중단되었습니다</s:String>
<s:String x:Key="MissionStart">행동 개시</s:String>
<s:String x:Key="UnitTime">회</s:String>
<s:String x:Key="MedicineUsed">이성 회복 아이템을 사용했습니다</s:String>
<s:String x:Key="StoneUsed">순오리지늄을 사용했습니다</s:String>
<s:String x:Key="ActingCommandError">PRTS 오류</s:String>
<s:String x:Key="LabelsRefreshed">태그가 새로 고쳐졌습니다.</s:String>
<s:String x:Key="RecruitConfirm">모집 확정</s:String>
<s:String x:Key="InfrastDormDoubleConfirmed">요구 오퍼레이터 충돌</s:String>
<s:String x:Key="BegunToExplore">탐험 시작됨</s:String>
<s:String x:Key="HasInvested">투자함</s:String>
<s:String x:Key="ExplorationAbandoned">탐사 중단</s:String>
<s:String x:Key="FightCompleted">작전 완료</s:String>
<s:String x:Key="FightFailed">작전 실패</s:String>
<s:String x:Key="UpperLimit">투자가 한계에 도달했습니다</s:String>
<s:String x:Key="GameCrash">게임이 강제종료되었습니다. 다시 시작해야 합니다.</s:String>
<s:String x:Key="GameDrop">연결이 끊어졌습니다. 다시 연결 중입니다.</s:String>
<s:String x:Key="GameDropNoRestart">게임 중단, 다시 연결되지 않음, 퀘스트 중지</s:String>
<s:String x:Key="RoguelikeGamePass">게임 클리어, 축하합니다!</s:String>
<s:String x:Key="SSSGamePass">게임 클리어, 축하합니다!</s:String>
<s:String x:Key="Trader">레벨: 교활한 상인</s:String>
<s:String x:Key="SafeHouse">레벨: 안전가옥</s:String>
<s:String x:Key="Encounter">레벨: 우연한 만남</s:String>
<s:String x:Key="CambatDps">레벨: 작전</s:String>
<s:String x:Key="EmergencyDps">레벨: 긴급 작전</s:String>
<s:String x:Key="DreadfulFoe">레벨: 험난한 길</s:String>
<s:String x:Key="NoDrop">없음</s:String>
<s:String x:Key="Drop">드롭:</s:String>
<s:String x:Key="TotalDrop">드롭 통계:</s:String>
<s:String x:Key="ThisFacility">현재 시설:</s:String>
<s:String x:Key="ProductIncorrect">생산품이 구성과 맞지 않습니다.</s:String>
<s:String x:Key="ProductUnknown">식별할 수 없는 산물</s:String>
<s:String x:Key="ProductChanged">결과물이 변경됨</s:String>
<s:String x:Key="RecruitingResults">공개모집 인식 결과:</s:String>
<s:String x:Key="RecruitingTips">공개모집 팁</s:String>
<s:String x:Key="RecruitmentOfStar">★{0} 오퍼레이터를 모집했습니다!</s:String>
<s:String x:Key="RecruitmentOfBot">로봇을 모집했습니다!</s:String>
<s:String x:Key="Choose">선택</s:String>
<s:String x:Key="Refreshed">새로고침됨</s:String>
<s:String x:Key="NotEnoughStaff">오퍼레이터 부족</s:String>
<s:String x:Key="StageInfoError">스테이지 인식 오류</s:String>
<s:String x:Key="BattleFormation">편성 시작</s:String>
<s:String x:Key="BattleFormationSelected">오퍼레이터를 선택:</s:String>
<s:String x:Key="CurrentSteps">현재 단계: {0} {1}</s:String>
<s:String x:Key="UnsupportedLevel">지원되지 않는 레벨입니다. MAA 소프트웨어 버전을 업데이트하세요!\n지원되지 않는 레벨입니다. MAA 소프트웨어 버전을 업데이트하세요!\n지원되지 않는 레벨입니다. MAA 소프트웨어 버전을 업데이트하세요!\n\n최신 버전이 이미 설치되어 있다는 메시지가 나오면, 개발 버전이나 베타 버전을 확인해보세요.</s:String>
<s:String x:Key="RecruitTagsDetected">인식 결과:</s:String>
<s:String x:Key="ConnectFailed">연결 실패</s:String>
<s:String x:Key="TryToStartEmulator">에뮬레이터를 시작하는 중입니다</s:String>
<s:String x:Key="CheckSettings">연결 설정을 확인하거나 에뮬레이터와 ADB를 다시 시작하거나 컴퓨터를 재시작해주세요.</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DialogBox">
<s:String x:Key="Tip">도움말</s:String>
<s:String x:Key="Yes">예</s:String>
<s:String x:Key="No">아니요</s:String>
<s:String x:Key="Ok">확인</s:String>
<s:String x:Key="Cancel">취소</s:String>
<s:String x:Key="ManualRestart">나중에</s:String>
<s:String x:Key="Executable">실행 파일</s:String>
<s:String x:Key="ADBProgram">adb 프로그램</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="VersionUpdateView">
<s:String x:Key="NewVersionFoundTitle">새로운 버전 확인</s:String>
<s:String x:Key="NewVersionFoundDescDownloading">백그라운드에서 다운로드 중...</s:String>
<s:String x:Key="NewVersionFoundDescId">버전:</s:String>
<s:String x:Key="NewVersionFoundDescInfo">정보:</s:String>
<s:String x:Key="NewVersionFoundButtonGoWebpage">웹사이트로 가기</s:String>
<s:String x:Key="NewVersionZipFileFoundTitle">업데이트 패키지 확인됨</s:String>
<s:String x:Key="NewVersionZipFileFoundDescDecompressing">압축을 푸는 중...</s:String>
<s:String x:Key="NewVersionZipFileBrokenTitle">업데이트 패키지 손상됨</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescFilename">파일명:</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescDeleted">삭제했습니다.</s:String>
<s:String x:Key="AlreadyLatest">이미 최신 버전입니다~</s:String>
<s:String x:Key="NewVersionDetectFailedTitle">업데이트 패키지 확인 실패</s:String>
<s:String x:Key="CheckNetworking">네트워크 연결이나 프록시를 확인해 주세요.</s:String>
<s:String x:Key="GetReleaseNoteFailed">릴리즈 노트를 받아오지 못했습니다.</s:String>
<s:String x:Key="NewVersionIsBeingBuilt">새로운 버전이 빌드되는 중입니다. 다음에 다시 시도해 주세요.</s:String>
<s:String x:Key="NewVersionDownloadPreparing">업데이트 패키지 다운로드 준비 중...</s:String>
<s:String x:Key="NewVersionDownloadFailedTitle">업데이트 패키지 다운로드 실패</s:String>
<s:String x:Key="NewVersionDownloadFailedDesc">ZIP 파일을 수동으로 다운로드해 폴더 안에 놓아 주세요.</s:String>
<s:String x:Key="NewVersionDownloadCompletedTitle">업데이트 패키지 다운로드 완료</s:String>
<s:String x:Key="NewVersionDownloadCompletedDesc">지금 바로 MAA를 업그레이드하시겠습니까? (프로세스 재시작)</s:String>
<s:String x:Key="NewVersionFoundButNoPackageTitle">새로운 버전이 확인되지만 업데이트 패키지가 없음</s:String>
<s:String x:Key="NewVersionFoundButNoPackageDesc">전체 패키지를 수동으로 다운로드해 업데이트해 주세요.</s:String>
<s:String x:Key="Error">오류</s:String>
<s:String x:Key="ErrorDetails">상세</s:String>
<s:String x:Key="ErrorSolution">해결 방안</s:String>
<s:String x:Key="ErrorSolutionCrash">FAQ 문서의 Crashes 문단을 참조해 해결하세요.</s:String>
<s:String x:Key="ErrorSolutionReplaceADB">모바일 앱 애널라이저(MAA)를 관리자 권한으로 열기 위해 모바일 시뮬레이터와 ADB를 닫거나 컴퓨터를 재시작해주세요.</s:String>
<s:String x:Key="ErrorFeedbackLinkText">GitHub 이슈 생성</s:String>
<s:String x:Key="ErrorQqGroupLinkText">QQ 그룹 가입</s:String>
<s:String x:Key="Website">MAA 공식 웹사이트</s:String>
<s:String x:Key="Github">소스 코드: GitHub</s:String>
<s:String x:Key="PrtsPlus">자동 전투 전략 공유 웹사이트</s:String>
<s:String x:Key="MapPrts">자동 전투 맵과 좌표</s:String>
<s:String x:Key="CustomInfrastGenerator">커스텀 기반시설 JSON 생성기</s:String>
<s:String x:Key="QQgroup">QQ 그룹</s:String>
<s:String x:Key="QQchannel">QQ 채널</s:String>
<s:String x:Key="Telegram">Telegram</s:String>
<s:String x:Key="Help">자주 묻는 질문</s:String>
<s:String x:Key="Issue">이슈</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="EasterEggs">
<s:String x:Key="Burping">으…… 우웁……</s:String>
<s:String x:Key="DrunkAndStaggering">어머, 박사님. 왜 그렇게 비틀비틀 걷고 계시나요?</s:String>
<s:String x:Key="Hangover">다, 다음엔 적당히 마셔야지……</s:String>
<s:String x:Key="HelloWorld">Hello World!</s:String>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
<!-- Farming -->
<s:String x:Key="ReclamationAlgorithm">생명연산</s:String>
<!-- Farming -->
</ResourceDictionary>

View File

@@ -0,0 +1,665 @@
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="clr-namespace:System;assembly=mscorlib">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary x:Uid="RootViewModel">
<s:String x:Key="Farming">一键长草</s:String>
<s:String x:Key="Copilot">自动战斗</s:String>
<s:String x:Key="Toolbox">小工具</s:String>
<s:String x:Key="Settings">设置</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Settings">
<s:String x:Key="GeneralSettings">常规设置</s:String>
<s:String x:Key="AdvancedSettings">高级设置</s:String>
<s:String x:Key="GameSettings">游戏设置</s:String>
<s:String x:Key="BaseSettings">基建设置</s:String>
<s:String x:Key="RoguelikeSettings">肉鸽设置</s:String>
<s:String x:Key="RecruitingSettings">自动公招</s:String>
<s:String x:Key="MallSettings">信用相关</s:String>
<s:String x:Key="OtherCombatSettings">战斗设置</s:String>
<s:String x:Key="ConnectionSettings">连接设置</s:String>
<s:String x:Key="StartupSettings">启动设置</s:String>
<s:String x:Key="ScheduleSettings">定时执行</s:String>
<s:String x:Key="UISettings">界面设置</s:String>
<s:String x:Key="HotKeySettings">热键设置</s:String>
<s:String x:Key="UpdateSettings">软件更新</s:String>
<s:String x:Key="AboutUs">关于我们</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="SettingsGuide">
<s:String x:Key="TaskSettings">任务设置</s:String>
<s:String x:Key="SettingsGuide">设置指引</s:String>
<s:String x:Key="PrevGuide">上一步</s:String>
<s:String x:Key="NextGuide">下一步</s:String>
<s:String x:Key="DoneGuide">完成</s:String>
<s:String x:Key="ToolTipGuide">鼠标移至此处会有提示哦↓→</s:String>
<s:String x:Key="TaskGuide">↑任务</s:String>
<s:String x:Key="OftenUsedGuide">↓常用的</s:String>
<s:String x:Key="SometimesUsedGuide">不常用的↑</s:String>
<s:String x:Key="LinkStartGuide">← 开始任务</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="BaseSettings">
<s:String x:Key="Dorm">宿舍</s:String>
<s:String x:Key="Mfg">制造站</s:String>
<s:String x:Key="Trade">贸易站</s:String>
<s:String x:Key="Power">发电站</s:String>
<s:String x:Key="Reception">会客室</s:String>
<s:String x:Key="Office">办公室</s:String>
<s:String x:Key="Control">控制中枢</s:String>
<s:String x:Key="DroneUsage">无人机用途</s:String>
<s:String x:Key="DronesNotUse">不使用无人机</s:String>
<s:String x:Key="Money">贸易站-龙门币</s:String>
<s:String x:Key="SyntheticJade">贸易站-合成玉</s:String>
<s:String x:Key="CombatRecord">制造站-经验书</s:String>
<s:String x:Key="PureGold">制造站-赤金</s:String>
<s:String x:Key="OriginStone">制造站-源石碎片</s:String>
<s:String x:Key="Chip">制造站-芯片组</s:String>
<s:String x:Key="DormTrustEnabled">宿舍空余位置蹭信赖</s:String>
<s:String x:Key="DormFilterNotStationedEnabled">不将已进驻的干员放入宿舍</s:String>
<s:String x:Key="DormFilterNotStationedTips">勾选则不会将艾丽妮等干员从训练室移除,但也会导致加工站干员不能进入宿舍</s:String>
<s:String x:Key="OriginiumShardAutoReplenishment">源石碎片自动补货</s:String>
<s:String x:Key="DormThreshold">基建工作心情阈值</s:String>
<s:String x:Key="InfrastThresholdTip">若启用自定义换班,该字段仅针对 autofill 的房间有效</s:String>
<s:String x:Key="CustomInfrastEnabled">启用自定义基建配置beta</s:String>
<s:String x:Key="DefaultInfrast">内置配置</s:String>
<s:String x:Key="UserDefined">自定义</s:String>
<s:String x:Key="153_3">153 一天3换</s:String>
<s:String x:Key="243_3">243 一天3换</s:String>
<s:String x:Key="243_4">243 一天4换</s:String>
<s:String x:Key="252_3">252 一天3换</s:String>
<s:String x:Key="333_3">333 一天3换</s:String>
<s:String x:Key="CustomInfrastFile">自定义基建配置文件</s:String>
<s:String x:Key="CustomInfrastFileParseFailed">自定义基建配置文件解析错误!</s:String>
<s:String x:Key="CustomInfrastTitle">自定义基建配置:</s:String>
<s:String x:Key="CustomInfrastPlan">基建计划</s:String>
<s:String x:Key="CustomInfrastPlanIndexAutoSwitch">自动保存为下个计划</s:String>
<s:String x:Key="CustomizeInfrastSelectionEmpty">自定义设施配置选择为空,请检查配置或关闭自定义功能。</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ConnectionSettings">
<s:String x:Key="General">通用模式</s:String>
<s:String x:Key="BlueStacks">蓝叠模拟器</s:String>
<s:String x:Key="MuMuEmulator">MuMu 模拟器</s:String>
<s:String x:Key="MuMuEmulator12">MuMu 模拟器 12</s:String>
<s:String x:Key="LDPlayer">雷电模拟器</s:String>
<s:String x:Key="Nox">夜神模拟器</s:String>
<s:String x:Key="XYAZ">逍遥模拟器</s:String>
<s:String x:Key="WSA">WSA 旧版本</s:String>
<s:String x:Key="MaaTouch">MaaTouch</s:String>
<s:String x:Key="Compatible">兼容模式</s:String>
<s:String x:Key="SecondResolution">第二分辨率</s:String>
<s:String x:Key="GeneralWithoutScreencapErr">通用模式(屏蔽异常输出)</s:String>
<s:String x:Key="AutoDetectConnection">自动检测连接</s:String>
<s:String x:Key="AutoDetectConnectionTip">每次检测完成后会自动取消勾选,若需要重新检测可再次勾选,若反复连接失败可勾选始终自动检测连接</s:String>
<s:String x:Key="AlwaysAutoDetectConnection">每次重新检测</s:String>
<s:String x:Key="ADBPath">adb 路径 (相对/绝对)</s:String>
<s:String x:Key="ConnectionAddress">连接地址</s:String>
<s:String x:Key="ConnectionAddressTip">若遇到问题可尝试手动修改</s:String>
<s:String x:Key="ConnectionPreset">连接配置</s:String>
<s:String x:Key="RetryOnDisconnected">adb 重连失败时自动重启模拟器</s:String>
<s:String x:Key="RetryOnDisconnectedTip">重连失败 20 次后尝试重启模拟器,使用后台定时任务且设置任务完成关闭模拟器时请勾选</s:String>
<s:String x:Key="DeploymentWithPause">暂停下干员(同时影响肉鸽、自动战斗、保全)(不稳定,暂不推荐开启)</s:String>
<s:String x:Key="AdbLiteEnabled">使用 Adb Lite实验性功能</s:String>
<s:String x:Key="KillAdbOnExit">退出时释放 Adb</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RoguelikeSettings">
<s:String x:Key="RoguelikeTheme">肉鸽主题</s:String>
<s:String x:Key="RoguelikeThemePhantom">傀影</s:String>
<s:String x:Key="RoguelikeThemeMizuki">水月</s:String>
<s:String x:Key="Strategy">策略</s:String>
<s:String x:Key="StartTimesLimit">开始探索 N 次后停止任务</s:String>
<s:String x:Key="GoldTimesLimit">投资 N 个源石锭后停止任务</s:String>
<s:String x:Key="StopOnGoldLimit">储备源石锭达到上限时停止</s:String>
<s:String x:Key="InvestmentEnabled">投资源石锭</s:String>
<s:String x:Key="RefreshTraderWithDice">刷新商店(指路鳞)</s:String>
<s:String x:Key="RoguelikeStrategyExp">刷等级,尽可能稳定的打更多层数</s:String>
<s:String x:Key="RoguelikeStrategyGold">刷源石锭,到达第二层后直接退出</s:String>
<s:String x:Key="StartingSquad">开局分队</s:String>
<s:String x:Key="StartingRoles">开局职业组</s:String>
<s:String x:Key="StartingCoreChar">开局干员 (单个)</s:String>
<s:String x:Key="StartingCoreCharTip">仅支持单个干员中文名,不填写则默认选择</s:String>
<s:String x:Key="RoguelikeUseSupportUnit">“开局干员”使用助战</s:String>
<s:String x:Key="RoguelikeUseNonFriendSupport">可以使用非好友助战</s:String>
<s:String x:Key="DefaultSquad">默认分队</s:String>
<s:String x:Key="IS2NewSquad1">心胜于物分队</s:String>
<s:String x:Key="IS2NewSquad2">物尽其用分队</s:String>
<s:String x:Key="IS2NewSquad3">以人为本分队</s:String>
<s:String x:Key="LeaderSquad">指挥分队</s:String>
<s:String x:Key="GatheringSquad">集群分队</s:String>
<s:String x:Key="SupportSquad">后勤分队</s:String>
<s:String x:Key="SpearheadSquad">矛头分队</s:String>
<s:String x:Key="TacticalAssaultOperative">突击战术分队</s:String>
<s:String x:Key="TacticalFortificationOperative">堡垒战术分队</s:String>
<s:String x:Key="TacticalRangedOperative">远程战术分队</s:String>
<s:String x:Key="TacticalDestructionOperative">破坏战术分队</s:String>
<s:String x:Key="ResearchSquad">研究分队</s:String>
<s:String x:Key="First-ClassSquad">高规格分队</s:String>
<s:String x:Key="DefaultRoles">默认职业组</s:String>
<s:String x:Key="FirstMoveAdvantage">先手必胜(先锋、狙击、特种)</s:String>
<s:String x:Key="SlowAndSteadyWinsTheRace">稳扎稳打(重装、术师、狙击)</s:String>
<s:String x:Key="OvercomingYourWeaknesses">取长补短(近卫、辅助、医疗)</s:String>
<s:String x:Key="AsYourHeartDesires">随心所欲(三张随机)</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="GameSettings">
<s:String x:Key="ClientType">客户端类型</s:String>
<s:String x:Key="NotSelected">不选择</s:String>
<s:String x:Key="Official">官服</s:String>
<s:String x:Key="Bilibili">Bilibili服</s:String>
<s:String x:Key="YoStarEN">国际服 (YoStarEN)</s:String>
<s:String x:Key="YoStarJP">日服 (YoStarJP)</s:String>
<s:String x:Key="YoStarKR">韩服 (YoStarKR)</s:String>
<s:String x:Key="txwy">繁中服 (txwy)</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UISettings">
<s:String x:Key="MinimizeToTray">最小化时隐藏至托盘</s:String>
<s:String x:Key="SystemNotification">重要信息弹出系统通知</s:String>
<s:String x:Key="MainViewButtonFeature">主界面可选择按钮功能</s:String>
<s:String x:Key="Switchable">可切换</s:String>
<s:String x:Key="SwitchLanguage">切换语言</s:String>
<s:String x:Key="Language">语言</s:String>
<s:String x:Key="LanguageChangedTip">语言设置已更改,是否现在重启 MAA 以应用语言设置?</s:String>
<s:String x:Key="Light">亮色</s:String>
<s:String x:Key="Dark">暗色</s:String>
<s:String x:Key="SyncWithOS">与系统同步</s:String>
<s:String x:Key="DarkModeSetColorsTip">是否立刻重启应用更改</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="HotKeySettings">
<s:String x:Key="HotKeyShowGui">[热键] 显示/收起 MAA</s:String>
<s:String x:Key="HotKeyLinkStart">[热键] Link start/stop</s:String>
<s:String x:Key="HotKeyChangingTip">键入 退格/Esc/Delete 清除当前热键</s:String>
<s:String x:Key="Exit">退出</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UpdateSettings">
<s:String x:Key="Version">版本号</s:String>
<s:String x:Key="StartupUpdateCheck">自动检查更新</s:String>
<s:String x:Key="UpdatAutoCheck">定时检查更新</s:String>
<s:String x:Key="UpdateAutoDownload">自动下载更新包</s:String>
<s:String x:Key="UpdateCheckStable">稳定版</s:String>
<s:String x:Key="UpdateCheckBeta">公测版</s:String>
<s:String x:Key="UpdateCheckNightly">内测版</s:String>
<s:String x:Key="UpdateCheck">更新版本</s:String>
<s:String x:Key="DownloadWithAria2">使用 aria2 进行下载</s:String>
<s:String x:Key="UpdateCheckNow">检查更新</s:String>
<s:String x:Key="ShowChangelog">更新日志</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ScheduleSettings">
<s:String x:Key="Timer">定时</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="StartupSettings">
<s:String x:Key="LaunchOnSystemStartup">开机自动启动MAA</s:String>
<s:String x:Key="RunTaskAfterLaunch">启动MAA后直接运行</s:String>
<s:String x:Key="MinimizeAfterLaunch">启动MAA后直接最小化</s:String>
<s:String x:Key="AutoRestartOption">游戏掉线时自动重连</s:String>
<s:String x:Key="OpenEmulatorAfterLaunch">启动MAA后自动开启模拟器</s:String>
<s:String x:Key="MinimizingStartup">最小化启动模拟器</s:String>
<s:String x:Key="WaitForEmulator">等待模拟器启动时间(秒)</s:String>
<s:String x:Key="WaitForEmulatorFinish">等待结束</s:String>
<s:String x:Key="EmulatorPath">模拟器路径</s:String>
<s:String x:Key="Select">选择</s:String>
<s:String x:Key="ForcedReplaceADB">强制替换 ADB</s:String>
<s:String x:Key="TouchMode">触控模式</s:String>
<s:String x:Key="MiniTouchMode">Minitouch默认</s:String>
<s:String x:Key="MaaTouchMode">MaaTouch实验功能</s:String>
<s:String x:Key="AdbTouchMode">Adb Input兼容模式</s:String>
<s:String x:Key="AdditionCommand">附加命令</s:String>
<s:String x:Key="StartsWithScript">开始前脚本</s:String>
<s:String x:Key="EndsWithScript">结束后脚本</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="OtherCombatSettings">
<s:String x:Key="UseSanityPotion">吃理智药</s:String>
<s:String x:Key="UseOriginitePrime">吃源石*</s:String>
<s:String x:Key="PerformBattles">指定次数*</s:String>
<s:String x:Key="AssignedMaterial">指定材料</s:String>
<s:String x:Key="Quantity">刷取数量</s:String>
<s:String x:Key="StageSelect">关卡选择</s:String>
<s:String x:Key="StageSelect2">备选</s:String>
<s:String x:Key="RemainingSanityStage">剩余理智</s:String>
<s:String x:Key="NoUse">不选择</s:String>
<!--<s:String x:Key="Amend">修改</s:String>-->
<!--<s:String x:Key="CurrentStage">当前关卡</s:String>
<s:String x:Key="LastBattle">上次作战</s:String>-->
<s:String x:Key="DefaultStage">当前/上次</s:String>
<s:String x:Key="ClosedStage">活动未开放</s:String>
<s:String x:Key="UnsupportedStages">不支持的关卡</s:String>
<s:String x:Key="LowVersion">版本过低</s:String>
<s:String x:Key="MinimumRequirements">最低需求:</s:String>
<s:String x:Key="Daysleftopen">剩余开放天数:</s:String>
<s:String x:Key="LessThanOneDay">不到 1 天</s:String>
<s:String x:Key="1-7">1-7</s:String>
<s:String x:Key="CE-6">龙门币-6/5</s:String>
<s:String x:Key="AP-5">红票-5</s:String>
<s:String x:Key="CA-5">技能-5</s:String>
<s:String x:Key="LS-6">经验-6/5</s:String>
<s:String x:Key="SK-5">碳-5</s:String>
<s:String x:Key="PR-A-1">奶/盾芯片</s:String>
<s:String x:Key="PR-A-2">奶/盾芯片组</s:String>
<s:String x:Key="PR-B-1">术/狙芯片</s:String>
<s:String x:Key="PR-B-2">术/狙芯片组</s:String>
<s:String x:Key="PR-C-1">先/辅芯片</s:String>
<s:String x:Key="PR-C-2">先/辅芯片组</s:String>
<s:String x:Key="PR-D-1">近/特芯片</s:String>
<s:String x:Key="PR-D-2">近/特芯片组</s:String>
<s:String x:Key="Annihilation">剿灭模式</s:String>
<s:String x:Key="PenguinID">企鹅物流汇报ID仅数字部分</s:String>
<s:String x:Key="DrGrandet">博朗台碎石模式</s:String>
<s:String x:Key="DrGrandetTip">在碎石确认界面等待,直到当前的 1 点理智恢复完成再立即确认。不碎石时该选项不影响正常运行</s:String>
<s:String x:Key="CustomStageCode">手动输入关卡名</s:String>
<s:String x:Key="CustomStageCodeTip" xml:space="preserve">支持大部分主线关卡名与原列表的关卡名如4-10、AP-5、H10-1-Hard&#x0a;可在关卡结尾输入&quot;Normal/Hard&quot;表示需要切换标准与磨难难度</s:String>
<s:String x:Key="UseAlternateStage">使用备选关卡</s:String>
<s:String x:Key="UseRemainingSanityStage">使用剩余理智</s:String>
<s:String x:Key="UseRemainingSanityStageTip">在完成主任务后刷取指定关卡,不再自动回复理智</s:String>
<s:String x:Key="UseExpiringMedicine">无限吃48小时内过期的理智药</s:String>
<s:String x:Key="HideUnavailableStage">隐藏当日不开放关卡</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="MallSettings">
<s:String x:Key="SocialPtShop">信用交易所自动购物</s:String>
<s:String x:Key="CreditFight">借助战打 OF-1 赚信用</s:String>
<s:String x:Key="CreditFightTip" xml:space="preserve">访问好友后借助战打一把OF-1赚30信用。&#x0a;一日只执行一次。&#x0a;关卡选择为「当前/上次」时此功能无效。&#x0a;别传「火蓝之心」关卡OF-1未解锁时请勿勾选。</s:String>
<s:String x:Key="HighPriority">优先购买 子串即可 分号分隔</s:String>
<s:String x:Key="Blacklist">黑名单 子串即可 分号分隔</s:String>
<s:String x:Key="HighPriorityDefault">招聘许可</s:String>
<s:String x:Key="BlacklistDefault">碳;家具;加急许可</s:String>
<s:String x:Key="Drink">要来一杯美酒吗🍷?博士</s:String>
<s:String x:Key="ForceShoppingIfCreditFull">信用溢出时无视黑名单</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitingSettings">
<s:String x:Key="AutoRefresh">自动刷新 3 星 Tags</s:String>
<s:String x:Key="AutoUseExpedited">自动使用加急许可*</s:String>
<s:String x:Key="Level3UseShortTime">3 星设置 7:40 而非 9:00</s:String>
<s:String x:Key="Level3UseShortTimeTip">不影响其他星级 Tags</s:String>
<s:String x:Key="RecruitMaxTimes">每次执行时最大招募次数</s:String>
<s:String x:Key="ManuallySelectLevel1">手动确认“支援机械”</s:String>
<s:String x:Key="AutoSelectLevel3">自动确认 3 星</s:String>
<s:String x:Key="AutoSelectLevel4">自动确认 4 星</s:String>
<s:String x:Key="AutoSelectLevel5">自动确认 5 星</s:String>
<s:String x:Key="AutoSelectLevel6">自动确认 6 星</s:String>
<s:String x:Key="Level1Tip">勾选时识别到 1 星词条时跳过该次招募,未勾选时将忽略 1 星词条</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Farming">
<s:String x:Key="WakeUp">开始唤醒</s:String>
<s:String x:Key="Recruiting">自动公招</s:String>
<s:String x:Key="Base">基建换班</s:String>
<s:String x:Key="Combat">刷理智</s:String>
<s:String x:Key="Visiting">访问好友</s:String>
<s:String x:Key="Mall">获取信用及购物</s:String>
<s:String x:Key="Mission">领取日常奖励</s:String>
<s:String x:Key="AutoRoguelike">自动肉鸽</s:String>
<s:String x:Key="SelectAll">全选</s:String>
<s:String x:Key="Inverse">反选</s:String>
<s:String x:Key="Clear">清空</s:String>
<s:String x:Key="Then">完成后</s:String>
<s:String x:Key="DoNothing">无动作</s:String>
<s:String x:Key="ExitArknights">退出 明日方舟</s:String>
<s:String x:Key="ExitSelf">退出 MAA</s:String>
<s:String x:Key="ExitEmulator">退出 模拟器</s:String>
<s:String x:Key="ExitEmulatorAndSelf">退出 MAA 和 模拟器</s:String>
<s:String x:Key="ExitEmulatorAndSelfAndHibernate">退出 MAA 和 模拟器,并休眠</s:String>
<s:String x:Key="Hibernate">休眠</s:String>
<s:String x:Key="Shutdown">关机</s:String>
<s:String x:Key="LinkStart">Link Start!</s:String>
<s:String x:Key="Stop">停止</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Tip">
<s:String x:Key="LabelSequenceTip">标签顺序可拖动</s:String>
<s:String x:Key="CheckBoxesNotSaved">该选项设置重启后不保存</s:String>
<s:String x:Key="NoAutoNavigation">该选项不会自动导航至对应关卡</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="TodaysStageTip">
<s:String x:Key="TodaysStageTip">今日关卡小提示:</s:String>
<s:String x:Key="CETip">CE龙门币</s:String>
<s:String x:Key="APTip">AP红票</s:String>
<s:String x:Key="CATip">CA技能</s:String>
<s:String x:Key="LSTip">LS经验</s:String>
<s:String x:Key="SKTip">SK</s:String>
<s:String x:Key="PR-ATip">PR-A奶/盾芯片)</s:String>
<s:String x:Key="PR-BTip">PR-B术/狙芯片)</s:String>
<s:String x:Key="PR-CTip">PR-C先/辅芯片)</s:String>
<s:String x:Key="PR-DTip">PR-D近/特芯片)</s:String>
<s:String x:Key="Pormpt1">周一了,可以打剿灭了~</s:String>
<s:String x:Key="Pormpt2">周日了,记得打剿灭哦~</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Copilot">
<s:String x:Key="CopilotLocation">作业路径/神秘代码</s:String>
<s:String x:Key="SelectTheFile">选择作业</s:String>
<s:String x:Key="SelectTheFileTip">作业文件可以直接用鼠标拖进来哦 (o゚v゚)</s:String>
<s:String x:Key="DoYouLikeThisWebJson">作业怎么样?评价下吧!</s:String>
<s:String x:Key="FailedToLikeWebJson">出现错误,评价失败 : &lt;</s:String>
<s:String x:Key="ThanksForLikeWebJson">感谢评价!\n网页已经开放评论区欢迎前往留下你的评论</s:String>
<s:String x:Key="AutoSquad">自动编队</s:String>
<s:String x:Key="LoopTimes">循环次数</s:String>
<s:String x:Key="AutoSquadTip">自动编队暂时无法识别“特别关注”的干员</s:String>
<s:String x:Key="Start">开始</s:String>
<s:String x:Key="VideoLink">视频链接</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitmentRecognition">
<s:String x:Key="RecruitmentRecognition">公招识别</s:String>
<s:String x:Key="RecruitmentRecognitionTip">小提示:和主界面的自动公招是两个独立的功能,请手动打开游戏公招 Tags 界面后使用~</s:String>
<s:String x:Key="AutoSettingTime">自动设置时间</s:String>
<s:String x:Key="RecruitmentShowPotential">显示干员潜能(四星及以上)</s:String>
<s:String x:Key="RecruitmentShowPotentialTips">请使用“干员识别”获取干员信息</s:String>
<s:String x:Key="AutoSelectLevel3Tags">自动选择 3 星 Tags</s:String>
<s:String x:Key="AutoSelectLevel4Tags">自动选择 4 星 Tags</s:String>
<s:String x:Key="AutoSelectLevel5Tags">自动选择 5 星 Tags</s:String>
<s:String x:Key="AutoSelectLevel6Tags">自动选择 6 星 Tags</s:String>
<s:String x:Key="StartToRecruit">开始识别</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DepotRecognition">
<s:String x:Key="DepotRecognition">仓库识别</s:String>
<s:String x:Key="DepotRecognitionTip">该功能尚处于测试阶段,请检查结果是否准确再行使用。若有误,欢迎打包 debug/depot 文件夹后向我们提交 issue ~</s:String>
<s:String x:Key="StartToDepotRecognition">开始识别</s:String>
<s:String x:Key="ExportToArkplanner">导出至企鹅物流刷图规划</s:String>
<s:String x:Key="ExportToLolicon">导出至明日方舟工具箱</s:String>
<s:String x:Key="CopiedToClipboard">已复制到剪切板</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="OperBoxRecognition">
<s:String x:Key="OperBoxRecognition">干员识别</s:String>
<s:String x:Key="OperBoxRecognitionTip">该功能尚处于测试阶段,若统计有误,欢迎打包 debug/oper 文件后向我们提交issue ~</s:String>
<s:String x:Key="OperBoxRecognitionResult">未拥有:{0} 名:\n\n{1}\n\n已拥有{2} 名:\n\n{3}</s:String>
<s:String x:Key="StartToOperBoxRecognition">开始识别</s:String>
<s:String x:Key="OperBoxCopyToClipboard">复制到剪切板</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="VideoRecognition">
<s:String x:Key="VideoRecognition">视频识别</s:String>
<s:String x:Key="StartToVideoRecognition">开始识别</s:String>
<s:String x:Key="OpenVideoRecognitionResult">打开文件夹</s:String>
<s:String x:Key="VideoRecognitionTips" xml:space="preserve">请打开“自动战斗”页,将攻略视频文件拖入后开始即可。
需要视频分辨率为 16:9且无黑边、模拟器边框、异形屏矫正等干扰因素。</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Gacha">
<s:String x:Key="Gacha">牛牛抽卡</s:String>
<s:String x:Key="GachaOnce">寻访一次</s:String>
<s:String x:Key="GachaTenTimes">寻访十次</s:String>
<s:String x:Key="GachaInitTip">在罗德岛竟然有这么多志同道合的志士。是的,诗歌!战争!自由!能在历史的洪流中汇集众人的力量,为这片大地的改变而奋斗。真是令人振奋!这些悲壮又非凡的故事,是应当被传颂下去的。</s:String>
<s:String x:Key="GachaTip1">保佑胜利的英雄,我将领受你们的祝福。</s:String>
<s:String x:Key="GachaTip2">伟大的战士们啊,我会在你们身边,与你们一同奋勇搏杀。</s:String>
<s:String x:Key="GachaTip3">再转身回头的时候,我们将带着胜利归来。</s:String>
<s:String x:Key="GachaTip4">不需畏惧,我们会战胜那些鲁莽的家伙!</s:String>
<s:String x:Key="GachaTip5">欢呼吧!</s:String>
<s:String x:Key="GachaTip6">来吧——</s:String>
<s:String x:Key="GachaTip7">现在可没有后悔的余地了。</s:String>
<s:String x:Key="GachaTip8">无需退路。</s:String>
<s:String x:Key="GachaTip9">英雄们啊,为这最强大的信念,请站在我们这边。</s:String>
<s:String x:Key="GachaTip10">颤抖吧,在真正的勇敢面前。</s:String>
<s:String x:Key="GachaTip11">哭嚎吧,为你们不堪一击的信念。</s:String>
<s:String x:Key="GachaTip12">你将在此跪拜。</s:String>
<s:String x:Key="GachaTip13">是吗,我们做到了吗......我现在,正体会至高的荣誉和幸福。</s:String>
<s:String x:Key="GachaTip14">转身吧,勇士们。我们已经获得了完美的胜利,现在是该回去享受庆祝的盛典了。</s:String>
<s:String x:Key="GachaTip15">听啊,悲鸣停止了。这是幸福的和平到来前的宁静。</s:String>
<s:String x:Key="GachaTip16">纵使人类的战争没尽头......在这一刻,我们守护住了自己生的尊严。离开吧。但要昂首挺胸。</s:String>
<s:String x:Key="GachaTip17">这对角可能会不小心撞倒些家具,我会尽量小心。</s:String>
<s:String x:Key="GachaDisclaimer">请注意,这是真的抽卡!不是模拟!!!</s:String>
<s:String x:Key="GachaAgreeDisclaimer">知道了</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="GuiLog">
<s:String x:Key="GuiLog">日志</s:String>
<s:String x:Key="ConnectingToEmulator">正在连接模拟器……</s:String>
<s:String x:Key="UnselectedTask">未选择任务</s:String>
<s:String x:Key="Running">正在运行中……</s:String>
<s:String x:Key="AdbReplacementTips">如果任务完全没有反应,请使用 设置 - 连接设置 - 强制替换 ADB或打开 兼容性触控模式(不推荐)。</s:String>
<s:String x:Key="Stopping">正在停止……</s:String>
<s:String x:Key="Stopped">已停止</s:String>
<s:String x:Key="UnknownErrorOccurs">出现未知错误</s:String>
<s:String x:Key="SetSuccessfully">设置成功</s:String>
<s:String x:Key="SetFailed">设置失败</s:String>
<s:String x:Key="CloseArknightsFailed">关闭游戏失败</s:String>
<s:String x:Key="ExitEmulatorFailed">模拟器关闭失败</s:String>
<s:String x:Key="AboutToShutdown">已刷完,即将关机,是否取消?</s:String>
<s:String x:Key="ShutdownPrompt">提示</s:String>
<s:String x:Key="HibernatePrompt">已刷完,即将休眠</s:String>
<s:String x:Key="AnnihilationTaskFailed">剿灭任务失败,将尝试使用剩余备选关卡,部分战斗设置将不生效</s:String>
<s:String x:Key="EmulatorException">检测模拟器出错&#x0a;请使用管理员权限打开本软件&#x0a;或手动设置连接</s:String>
<s:String x:Key="AdbException">检测ADB出错&#x0a;请使用管理员权限打开本软件&#x0a;或手动设置连接</s:String>
<s:String x:Key="EmulatorNotFound">未检测到任何模拟器&#x0a;请使用管理员权限打开本软件&#x0a;或手动设置连接</s:String>
<s:String x:Key="EmulatorTooMany">检测到多个模拟器&#x0a;请关闭不需要的模拟器&#x0a;或手动设置连接</s:String>
<s:String x:Key="Identifying">正在识别……</s:String>
<s:String x:Key="IdentificationCompleted">识别完成</s:String>
<s:String x:Key="CopilotTip">
小提示:\n\n
1. 请在有“开始行动”按钮的界面再使用本功能;\n\n
2. 使用好友助战可以关闭“自动编队”,手动选择干员后开始;\n\n
3. 模拟悖论需要关闭“自动编队”,并选好技能后处于“开始模拟”按钮的界面再开始;\n\n
4. 保全派驻 在 resource/copilot 文件夹下内置了多份作业。\n
请手动编队后在“开始部署”界面开始(可配合“循环次数”使用)\n\n
5. 现已支持视频识别,请将攻略视频文件拖入后开始。\n
需要视频分辨率为 16:9无黑边、模拟器边框、异形屏矫正等干扰元素\n\n
</s:String>
<s:String x:Key="CopilotFileReadError">读取文件失败!</s:String>
<s:String x:Key="CopilotNoFound">未找到对应作业!</s:String>
<s:String x:Key="NetworkServiceError">请求网络服务错误!</s:String>
<s:String x:Key="CopilotJsonError">解析作业文件错误!</s:String>
<s:String x:Key="NotCopilotJson">非作业文件</s:String>
<s:String x:Key="CheckTheFile">请检查文件内容!</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AsstProxy">
<s:String x:Key="ResourceBroken">资源损坏,请重新下载完整安装包</s:String>
<s:String x:Key="ReplaceADBNotExists">ADB 路径不存在</s:String>
<s:String x:Key="AdbDownloadFailedTitle">ADB 下载失败</s:String>
<s:String x:Key="AdbDownloadFailedDesc">请手动进行操作(将 adb.exe 重命名后替换上方模拟器自带 adb 即可)</s:String>
<s:String x:Key="SuccessfullyReplacedADB">成功替换 ADB 文件</s:String>
<s:String x:Key="FailedToReplaceAdbAndUseLocal">替换 ADB 失败</s:String>
<s:String x:Key="FailedToReplaceAdbAndUseLocalDesc">请使用管理员权限打开 MAA或重启电脑后再试\n已临时使用本地 ADB 进行连接</s:String>
<s:String x:Key="InitializationError">初始化错误!</s:String>
<s:String x:Key="ResolutionNotSupported">模拟器分辨率不支持,请设置为 720p 或更高,且为 16:9 比例</s:String>
<s:String x:Key="ResolutionAcquisitionFailure">模拟器分辨率获取失败,建议重启模拟器与 ADB 或重启电脑,或更换模拟器后再次尝试</s:String>
<s:String x:Key="TryToReconnect">模拟器断开,正在尝试重连</s:String>
<s:String x:Key="ReconnectSuccess">重连成功,继续任务</s:String>
<s:String x:Key="ReconnectFailed">重连失败,连接断开!</s:String>
<s:String x:Key="TouchModeNotAvailable">触控模式不可用。请进入 设置 - 连接设置 切换其他触控模式</s:String>
<s:String x:Key="ScreencapFailed">截图失败,如反复出现请尝试重启或更换模拟器!</s:String>
<s:String x:Key="IdentifyTheMistakes">识别错误</s:String>
<s:String x:Key="TaskError">任务出错:</s:String>
<s:String x:Key="CombatError">战斗出错</s:String>
<s:String x:Key="StartTask">开始任务:</s:String>
<s:String x:Key="CompleteTask">完成任务:</s:String>
<s:String x:Key="StartCombat">开始战斗:</s:String>
<s:String x:Key="CompleteCombat">完成战斗</s:String>
<s:String x:Key="AllTasksComplete">任务已全部完成!</s:String>
<s:String x:Key="BackgroundLinkStarted">开始执行任务</s:String>
<s:String x:Key="BackgroundLinkStopped">任务终止</s:String>
<s:String x:Key="FailedToOpenClient">打开客户端失败,请检查配置文件</s:String>
<s:String x:Key="ErrorOccurred">出现错误</s:String>
<s:String x:Key="HasReturned">已返回</s:String>
<s:String x:Key="DropRecognitionError">掉落识别错误</s:String>
<s:String x:Key="GiveUpUploadingPenguins">放弃上传企鹅物流</s:String>
<s:String x:Key="TheEX">无奖励关卡,已停止</s:String>
<s:String x:Key="MissionStart">已开始行动</s:String>
<s:String x:Key="UnitTime">次</s:String>
<s:String x:Key="MedicineUsed">已使用理智药</s:String>
<s:String x:Key="StoneUsed">已使用源石</s:String>
<s:String x:Key="ActingCommandError">代理指挥失误</s:String>
<s:String x:Key="LabelsRefreshed">已刷新标签</s:String>
<s:String x:Key="RecruitConfirm">已确认招募</s:String>
<s:String x:Key="InfrastDormDoubleConfirmed">干员冲突</s:String>
<s:String x:Key="BegunToExplore">已开始探索</s:String>
<s:String x:Key="HasInvested">已投资</s:String>
<s:String x:Key="ExplorationAbandoned">已放弃本次探索</s:String>
<s:String x:Key="FightCompleted">战斗完成</s:String>
<s:String x:Key="FightFailed">战斗失败</s:String>
<s:String x:Key="UpperLimit">投资达到上限</s:String>
<s:String x:Key="GameCrash">游戏崩溃,重新启动</s:String>
<s:String x:Key="GameDrop">游戏掉线,重新连接</s:String>
<s:String x:Key="GameDropNoRestart">游戏掉线,不重新连接,停止任务</s:String>
<s:String x:Key="RoguelikeGamePass">肉鸽通关啦!</s:String>
<s:String x:Key="RoguelikeSpecialItemBought">购买了特殊商品!</s:String>
<s:String x:Key="SSSGamePass">保全通关啦!</s:String>
<s:String x:Key="Trader">关卡:诡意行商</s:String>
<s:String x:Key="SafeHouse">关卡:安全的角落</s:String>
<s:String x:Key="Encounter">关卡:不期而遇</s:String>
<s:String x:Key="CambatDps">关卡:普通作战</s:String>
<s:String x:Key="EmergencyDps">关卡:紧急作战</s:String>
<s:String x:Key="DreadfulFoe">关卡:险路恶敌</s:String>
<s:String x:Key="NoDrop">无</s:String>
<s:String x:Key="Drop">本次掉落:</s:String>
<s:String x:Key="TotalDrop">掉落统计:</s:String>
<s:String x:Key="ThisFacility">当前设施:</s:String>
<s:String x:Key="ProductIncorrect">产物与配置不相符</s:String>
<s:String x:Key="ProductUnknown">无法识别的产物</s:String>
<s:String x:Key="ProductChanged">产物已切换</s:String>
<s:String x:Key="RecruitingResults">公招识别结果:</s:String>
<s:String x:Key="RecruitingTips">公招提示</s:String>
<s:String x:Key="RecruitmentOfStar">公招出 {0} 星了哦!</s:String>
<s:String x:Key="RecruitmentOfBot">公招出小车了哦!</s:String>
<s:String x:Key="Choose">选择</s:String>
<s:String x:Key="Refreshed">当前槽位已刷新</s:String>
<s:String x:Key="NotEnoughStaff">可用干员不足</s:String>
<s:String x:Key="StageInfoError">关卡识别错误</s:String>
<s:String x:Key="BattleFormation">开始编队</s:String>
<s:String x:Key="BattleFormationSelected">选择干员:</s:String>
<s:String x:Key="CurrentSteps">当前步骤:{0} {1}</s:String>
<s:String x:Key="UnsupportedLevel">不支持的关卡,请更新 MAA 软件版本!\n不支持的关卡请更新 MAA 软件版本!\n不支持的关卡请更新 MAA 软件版本!\n\n若提示已是最新版本请尝试检查公测版或内测版。</s:String>
<s:String x:Key="RecruitTagsDetected">识别结果:</s:String>
<s:String x:Key="ConnectFailed">连接失败</s:String>
<s:String x:Key="TryToStartEmulator">正在尝试启动模拟器</s:String>
<s:String x:Key="CheckSettings">请检查连接设置或尝试重启模拟器与 ADB 或重启电脑</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DialogBox">
<s:String x:Key="Tip">提示</s:String>
<s:String x:Key="Yes">是</s:String>
<s:String x:Key="No">否</s:String>
<s:String x:Key="Ok">好的</s:String>
<s:String x:Key="Cancel">取消</s:String>
<s:String x:Key="ManualRestart">稍后</s:String>
<s:String x:Key="ConfirmExitTitle">MAA 正在运行任务</s:String>
<s:String x:Key="ConfirmExitText">确定要退出吗?</s:String>
<s:String x:Key="Executable">可执行文件</s:String>
<s:String x:Key="ADBProgram">adb程序</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="VersionUpdateView">
<s:String x:Key="NewVersionFoundTitle">检测到新版本</s:String>
<s:String x:Key="NewVersionFoundDescDownloading">正在后台下载……</s:String>
<s:String x:Key="NewVersionFoundDescId">版本号:</s:String>
<s:String x:Key="NewVersionFoundDescInfo">更新信息:</s:String>
<s:String x:Key="NewVersionFoundButtonGoWebpage">前往页面查看</s:String>
<s:String x:Key="NewVersionZipFileFoundTitle">检测到更新包</s:String>
<s:String x:Key="NewVersionZipFileFoundDescDecompressing">正在解压,请稍等……</s:String>
<s:String x:Key="NewVersionZipFileBrokenTitle">更新包损坏!</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescFilename">文件名:</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescDeleted">已将其删除!</s:String>
<s:String x:Key="AlreadyLatest">已是最新版本~</s:String>
<s:String x:Key="NewVersionDetectFailedTitle">检查更新失败</s:String>
<s:String x:Key="CheckNetworking">请检查网络连接或代理</s:String>
<s:String x:Key="GetReleaseNoteFailed">获取更新信息失败</s:String>
<s:String x:Key="NewVersionIsBeingBuilt">我知道你很急但你先别急.jpg</s:String>
<s:String x:Key="NewVersionDownloadPreparing">正在准备下载更新包……</s:String>
<s:String x:Key="NewVersionDownloadFailedTitle">新版本下载失败</s:String>
<s:String x:Key="NewVersionDownloadFailedDesc">请尝试手动下载后将压缩包放到目录下_(:з」∠)_</s:String>
<s:String x:Key="NewVersionDownloadCompletedTitle">新版本下载完成</s:String>
<s:String x:Key="NewVersionDownloadCompletedDesc">是否立即更新 MAA重启进程</s:String>
<s:String x:Key="NewVersionFoundButNoPackageTitle">检测到新版本,但未找到增量包</s:String>
<s:String x:Key="NewVersionFoundButNoPackageDesc">请手动下载完整包更新!</s:String>
<s:String x:Key="VersionUpdated">版本已更新</s:String>
<s:String x:Key="VersionUpdatedTo">已更新:</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ErrorView">
<s:String x:Key="Error">错误</s:String>
<s:String x:Key="ErrorProlog">MAA 遇到了问题</s:String>
<s:String x:Key="ErrorDetails">详细信息</s:String>
<s:String x:Key="ErrorSolution">解决方案</s:String>
<s:String x:Key="ErrorSolutionCrash">请参考文档:常见问题 - 闪退 进行操作</s:String>
<s:String x:Key="ErrorSolutionReplaceADB">请关闭模拟器与 ADB 或重启电脑后使用管理员权限打开 MAA 进行操作</s:String>
<s:String x:Key="ErrorFeedbackLinkText">创建 GitHub issue</s:String>
<s:String x:Key="ErrorQqGroupLinkText">加入QQ群反馈问题</s:String>
<s:String x:Key="CopyErrorMessage">复制错误信息</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AboutUs">
<s:String x:Key="Website">MAA 官网</s:String>
<s:String x:Key="Github">源码GitHub</s:String>
<s:String x:Key="PrtsPlus">自动战斗作业分享</s:String>
<s:String x:Key="MapPrts">自动战斗地图坐标</s:String>
<s:String x:Key="CustomInfrastGenerator">自定义基建排班制作器</s:String>
<s:String x:Key="HelpUsWithOverseasServersTip">外服适配滞销,帮帮我们!不会编程也可以</s:String>
<s:String x:Key="QQgroup">QQ 群</s:String>
<s:String x:Key="QQchannel">QQ 频道</s:String>
<s:String x:Key="Telegram">Telegram</s:String>
<s:String x:Key="Help">常见问题</s:String>
<s:String x:Key="Issue">问题反馈</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="EasterEggs">
<s:String x:Key="BuyWineOnAprilFoolsDay">博士,欢迎加入这盛大的鱼人庆典!听说可露希尔小姐的商店里新上架了美酒,要去来一杯吗?</s:String>
<s:String x:Key="Burping">呃......咳嗯</s:String>
<s:String x:Key="DrunkAndStaggering">呀,博士。你今天走起路来,怎么看着摇摇晃晃的?</s:String>
<s:String x:Key="Hangover">下次不能喝、喝这么多了......</s:String>
<s:String x:Key="HelloWorld">Hello World!</s:String>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
<!-- MergedDictionaries 外边放国服独有,外服还没官方翻译的 -->
<!--
Take the strings out of the MergedDictionaries,
if these strings have not been translated by the Official for YoStarEN / YoStarJP / YoStarKR / txwy.
-->
<!-- Farming -->
<s:String x:Key="ReclamationAlgorithm">生息演算</s:String>
<!-- Farming -->
<!-- GuiLog -->
<s:String x:Key="AlgorithmFinish">演算结束</s:String>
<s:String x:Key="AlgorithmBadge">繁荣证章</s:String>
<s:String x:Key="AlgorithmConstructionPoint">建造点数</s:String>
<s:String x:Key="AlgorithmDoneSmeltGold">锻造赤金</s:String>
<!-- GuiLog -->
</ResourceDictionary>

View File

@@ -0,0 +1,668 @@
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="clr-namespace:System;assembly=mscorlib">
<ResourceDictionary.MergedDictionaries>
<!--test comment-->
<ResourceDictionary x:Uid="RootViewModel">
<s:String x:Key="Farming">测试更新blahblah</s:String>
<s:String x:Key="Copilot">自动战斗</s:String>
<s:String x:Key="Toolbox">小工具</s:String>
<s:String x:Key="Settings">设置</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Settings">
<!-- test comment2-->
<s:String x:Key="GeneralSettings">常规设置</s:String>
<s:String x:Key="AdvancedSettings">高级设置</s:String>
<s:String x:Key="GameSettings">游戏设置</s:String>
<s:String x:Key="BaseSettings">基建设置</s:String>
<s:String x:Key="RoguelikeSettings">肉鸽设置</s:String>
<s:String x:Key="RecruitingSettings">自动公招</s:String>
<s:String x:Key="MallSettings">信用相关</s:String>
<s:String x:Key="OtherCombatSettings">战斗设置</s:String>
<s:String x:Key="ConnectionSettings">连接设置</s:String>
<s:String x:Key="StartupSettings">启动设置</s:String>
<s:String x:Key="ScheduleSettings">定时执行</s:String>
<s:String x:Key="UISettings">界面设置</s:String>
<s:String x:Key="HotKeySettings">热键设置</s:String>
<s:String x:Key="UpdateSettings">软件更新</s:String>
<s:String x:Key="AboutUs">关于我们</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="SettingsGuide">
<!--$LocGUIDE:-->
<s:String x:Key="TaskSettings">任务设置</s:String>
<s:String x:Key="SettingsGuide">设置指引</s:String>
<s:String x:Key="PrevGuide">上一步</s:String>
<s:String x:Key="NextGuide">下一步</s:String>
<s:String x:Key="DoneGuide">完成</s:String>
<s:String x:Key="ToolTipGuide">鼠标移至此处会有提示哦↓→</s:String>
<s:String x:Key="TaskGuide">↑任务</s:String>
<s:String x:Key="OftenUsedGuide">↓常用的</s:String>
<s:String x:Key="SometimesUsedGuide">不常用的↑</s:String>
<s:String x:Key="LinkStartGuide">← 开始任务</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="BaseSettings">
<s:String x:Key="Dorm">宿舍</s:String>
<s:String x:Key="Mfg">制造站</s:String>
<s:String x:Key="Trade">贸易站</s:String>
<s:String x:Key="Power">发电站</s:String>
<s:String x:Key="Reception">会客室</s:String>
<s:String x:Key="Office">办公室</s:String>
<s:String x:Key="Control">控制中枢</s:String>
<s:String x:Key="DroneUsage">无人机用途</s:String>
<s:String x:Key="DronesNotUse">不使用无人机</s:String>
<s:String x:Key="Money">贸易站-龙门币</s:String>
<s:String x:Key="SyntheticJade">贸易站-合成玉</s:String>
<s:String x:Key="CombatRecord">制造站-经验书</s:String>
<s:String x:Key="PureGold">制造站-赤金</s:String>
<s:String x:Key="OriginStone">制造站-源石碎片</s:String>
<s:String x:Key="Chip">制造站-芯片组</s:String>
<s:String x:Key="DormTrustEnabled">宿舍空余位置蹭信赖</s:String>
<s:String x:Key="DormFilterNotStationedEnabled">不将已进驻的干员放入宿舍</s:String>
<s:String x:Key="DormFilterNotStationedTips">勾选则不会将艾丽妮等干员从训练室移除,但也会导致加工站干员不能进入宿舍</s:String>
<s:String x:Key="OriginiumShardAutoReplenishment">源石碎片自动补货</s:String>
<s:String x:Key="DormThreshold">基建工作心情阈值</s:String>
<s:String x:Key="InfrastThresholdTip">若启用自定义换班,该字段仅针对 autofill 的房间有效</s:String>
<s:String x:Key="CustomInfrastEnabled">启用自定义基建配置beta</s:String>
<s:String x:Key="DefaultInfrast">内置配置</s:String>
<s:String x:Key="UserDefined">自定义</s:String>
<s:String x:Key="153_3">153 一天3换</s:String>
<s:String x:Key="243_3">243 一天3换</s:String>
<s:String x:Key="243_4">243 一天4换</s:String>
<s:String x:Key="252_3">252 一天3换</s:String>
<s:String x:Key="333_3">333 一天3换</s:String>
<s:String x:Key="CustomInfrastFile">自定义基建配置文件</s:String>
<s:String x:Key="CustomInfrastFileParseFailed">自定义基建配置文件解析错误!</s:String>
<s:String x:Key="CustomInfrastTitle">自定义基建配置:</s:String>
<s:String x:Key="CustomInfrastPlan">基建计划</s:String>
<s:String x:Key="CustomInfrastPlanIndexAutoSwitch">自动保存为下个计划</s:String>
<s:String x:Key="CustomizeInfrastSelectionEmpty">自定义设施配置选择为空,请检查配置或关闭自定义功能。</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ConnectionSettings">
<s:String x:Key="General">通用模式</s:String>
<s:String x:Key="BlueStacks">蓝叠模拟器</s:String>
<s:String x:Key="MuMuEmulator">MuMu 模拟器</s:String>
<s:String x:Key="MuMuEmulator12">MuMu 模拟器 12</s:String>
<s:String x:Key="LDPlayer">雷电模拟器</s:String>
<s:String x:Key="Nox">夜神模拟器</s:String>
<s:String x:Key="XYAZ">逍遥模拟器</s:String>
<s:String x:Key="WSA">WSA 旧版本</s:String>
<s:String x:Key="MaaTouch">MaaTouch</s:String>
<s:String x:Key="Compatible">兼容模式</s:String>
<s:String x:Key="SecondResolution">第二分辨率</s:String>
<s:String x:Key="GeneralWithoutScreencapErr">通用模式(屏蔽异常输出)</s:String>
<s:String x:Key="AutoDetectConnection">自动检测连接</s:String>
<s:String x:Key="AutoDetectConnectionTip">每次检测完成后会自动取消勾选,若需要重新检测可再次勾选,若反复连接失败可勾选始终自动检测连接</s:String>
<s:String x:Key="AlwaysAutoDetectConnection">每次重新检测</s:String>
<s:String x:Key="ADBPath">adb 路径 (相对/绝对)</s:String>
<s:String x:Key="ConnectionAddress">连接地址</s:String>
<s:String x:Key="ConnectionAddressTip">若遇到问题可尝试手动修改</s:String>
<s:String x:Key="ConnectionPreset">连接配置</s:String>
<s:String x:Key="RetryOnDisconnected">adb 重连失败时自动重启模拟器</s:String>
<s:String x:Key="RetryOnDisconnectedTip">重连失败 20 次后尝试重启模拟器,使用后台定时任务且设置任务完成关闭模拟器时请勾选</s:String>
<s:String x:Key="DeploymentWithPause">暂停下干员(同时影响肉鸽、自动战斗、保全)(不稳定,暂不推荐开启)</s:String>
<s:String x:Key="AdbLiteEnabled">使用 Adb Lite实验性功能</s:String>
<s:String x:Key="KillAdbOnExit">退出时释放 Adb</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RoguelikeSettings">
<s:String x:Key="RoguelikeTheme">肉鸽主题</s:String>
<s:String x:Key="RoguelikeThemePhantom">傀影</s:String>
<s:String x:Key="RoguelikeThemeMizuki">水月</s:String>
<s:String x:Key="Strategy">策略</s:String>
<s:String x:Key="StartTimesLimit">开始探索 N 次后停止任务</s:String>
<s:String x:Key="GoldTimesLimit">投资 N 个源石锭后停止任务</s:String>
<s:String x:Key="StopOnGoldLimit">储备源石锭达到上限时停止</s:String>
<s:String x:Key="InvestmentEnabled">投资源石锭</s:String>
<s:String x:Key="RefreshTraderWithDice">刷新商店(指路鳞)</s:String>
<s:String x:Key="RoguelikeStrategyExp">刷等级,尽可能稳定的打更多层数</s:String>
<s:String x:Key="RoguelikeStrategyGold">刷源石锭,到达第二层后直接退出</s:String>
<s:String x:Key="StartingSquad">开局分队</s:String>
<s:String x:Key="StartingRoles">开局职业组</s:String>
<s:String x:Key="StartingCoreChar">开局干员 (单个)</s:String>
<s:String x:Key="StartingCoreCharTip">仅支持单个干员中文名,不填写则默认选择</s:String>
<s:String x:Key="RoguelikeUseSupportUnit">“开局干员”使用助战</s:String>
<s:String x:Key="RoguelikeUseNonFriendSupport">可以使用非好友助战</s:String>
<s:String x:Key="DefaultSquad">默认分队</s:String>
<s:String x:Key="IS2NewSquad1">心胜于物分队</s:String>
<s:String x:Key="IS2NewSquad2">物尽其用分队</s:String>
<s:String x:Key="IS2NewSquad3">以人为本分队</s:String>
<s:String x:Key="LeaderSquad">指挥分队</s:String>
<s:String x:Key="GatheringSquad">集群分队</s:String>
<s:String x:Key="SupportSquad">后勤分队</s:String>
<s:String x:Key="SpearheadSquad">矛头分队</s:String>
<s:String x:Key="TacticalAssaultOperative">突击战术分队</s:String>
<s:String x:Key="TacticalFortificationOperative">堡垒战术分队</s:String>
<s:String x:Key="TacticalRangedOperative">远程战术分队</s:String>
<s:String x:Key="TacticalDestructionOperative">破坏战术分队</s:String>
<s:String x:Key="ResearchSquad">研究分队</s:String>
<s:String x:Key="First-ClassSquad">高规格分队</s:String>
<s:String x:Key="DefaultRoles">默认职业组</s:String>
<s:String x:Key="FirstMoveAdvantage">先手必胜(先锋、狙击、特种)</s:String>
<s:String x:Key="SlowAndSteadyWinsTheRace">稳扎稳打(重装、术师、狙击)</s:String>
<s:String x:Key="OvercomingYourWeaknesses">取长补短(近卫、辅助、医疗)</s:String>
<s:String x:Key="AsYourHeartDesires">随心所欲(三张随机)</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="GameSettings">
<s:String x:Key="ClientType">客户端类型</s:String>
<s:String x:Key="NotSelected">不选择</s:String>
<s:String x:Key="Official">官服</s:String>
<s:String x:Key="Bilibili">Bilibili服</s:String>
<s:String x:Key="YoStarEN">国际服 (YoStarEN)</s:String>
<s:String x:Key="YoStarJP">日服 (YoStarJP)</s:String>
<s:String x:Key="YoStarKR">韩服 (YoStarKR)</s:String>
<s:String x:Key="txwy">繁中服 (txwy)</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UISettings">
<s:String x:Key="MinimizeToTray">最小化时隐藏至托盘</s:String>
<s:String x:Key="SystemNotification">重要信息弹出系统通知</s:String>
<s:String x:Key="MainViewButtonFeature">主界面可选择按钮功能</s:String>
<s:String x:Key="Switchable">可切换</s:String>
<s:String x:Key="SwitchLanguage">切换语言</s:String>
<s:String x:Key="Language">语言</s:String>
<s:String x:Key="LanguageChangedTip">语言设置已更改,是否现在重启 MAA 以应用语言设置?</s:String>
<s:String x:Key="Light">亮色</s:String>
<s:String x:Key="Dark">暗色</s:String>
<s:String x:Key="SyncWithOS">与系统同步</s:String>
<s:String x:Key="DarkModeSetColorsTip">是否立刻重启应用更改</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="HotKeySettings">
<s:String x:Key="HotKeyShowGui">[热键] 显示/收起 MAA</s:String>
<s:String x:Key="HotKeyLinkStart">[热键] Link start/stop</s:String>
<s:String x:Key="HotKeyChangingTip">键入 退格/Esc/Delete 清除当前热键</s:String>
<s:String x:Key="Exit">退出</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UpdateSettings">
<s:String x:Key="Version">版本号</s:String>
<s:String x:Key="StartupUpdateCheck">自动检查更新</s:String>
<s:String x:Key="UpdatAutoCheck">定时检查更新</s:String>
<s:String x:Key="UpdateAutoDownload">自动下载更新包</s:String>
<s:String x:Key="UpdateCheckStable">稳定版</s:String>
<s:String x:Key="UpdateCheckBeta">公测版</s:String>
<s:String x:Key="UpdateCheckNightly">内测版</s:String>
<s:String x:Key="UpdateCheck">更新版本</s:String>
<s:String x:Key="DownloadWithAria2">使用 aria2 进行下载</s:String>
<s:String x:Key="UpdateCheckNow">检查更新</s:String>
<s:String x:Key="ShowChangelog">更新日志</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ScheduleSettings">
<s:String x:Key="Timer">定时</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="StartupSettings">
<s:String x:Key="LaunchOnSystemStartup">开机自动启动MAA</s:String>
<s:String x:Key="RunTaskAfterLaunch">启动MAA后直接运行</s:String>
<s:String x:Key="MinimizeAfterLaunch">启动MAA后直接最小化</s:String>
<s:String x:Key="AutoRestartOption">游戏掉线时自动重连</s:String>
<s:String x:Key="OpenEmulatorAfterLaunch">启动MAA后自动开启模拟器</s:String>
<s:String x:Key="MinimizingStartup">最小化启动模拟器</s:String>
<s:String x:Key="WaitForEmulator">等待模拟器启动时间(秒)</s:String>
<s:String x:Key="WaitForEmulatorFinish">等待结束</s:String>
<s:String x:Key="EmulatorPath">模拟器路径</s:String>
<s:String x:Key="Select">选择</s:String>
<s:String x:Key="ForcedReplaceADB">强制替换 ADB</s:String>
<s:String x:Key="TouchMode">触控模式</s:String>
<s:String x:Key="MiniTouchMode">Minitouch默认</s:String>
<s:String x:Key="MaaTouchMode">MaaTouch实验功能</s:String>
<s:String x:Key="AdbTouchMode">Adb Input兼容模式</s:String>
<s:String x:Key="AdditionCommand">附加命令</s:String>
<s:String x:Key="StartsWithScript">开始前脚本</s:String>
<s:String x:Key="EndsWithScript">结束后脚本</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="OtherCombatSettings">
<s:String x:Key="UseSanityPotion">吃理智药</s:String>
<s:String x:Key="UseOriginitePrime">吃源石*</s:String>
<s:String x:Key="PerformBattles">指定次数*</s:String>
<s:String x:Key="AssignedMaterial">指定材料</s:String>
<s:String x:Key="Quantity">刷取数量</s:String>
<s:String x:Key="StageSelect">关卡选择</s:String>
<s:String x:Key="StageSelect2">备选</s:String>
<s:String x:Key="RemainingSanityStage">剩余理智</s:String>
<s:String x:Key="NoUse">不选择</s:String>
<!--<s:String x:Key="Amend">修改</s:String>-->
<!--<s:String x:Key="CurrentStage">当前关卡</s:String>
<s:String x:Key="LastBattle">上次作战</s:String>-->
<s:String x:Key="DefaultStage">当前/上次</s:String>
<s:String x:Key="ClosedStage">活动未开放</s:String>
<s:String x:Key="UnsupportedStages">不支持的关卡</s:String>
<s:String x:Key="LowVersion">版本过低</s:String>
<s:String x:Key="MinimumRequirements">最低需求:</s:String>
<s:String x:Key="Daysleftopen">剩余开放天数:</s:String>
<s:String x:Key="LessThanOneDay">不到 1 天</s:String>
<s:String x:Key="1-7">1-7</s:String>
<s:String x:Key="CE-6">龙门币-6/5</s:String>
<s:String x:Key="AP-5">红票-5</s:String>
<s:String x:Key="CA-5">技能-5</s:String>
<s:String x:Key="LS-6">经验-6/5</s:String>
<s:String x:Key="SK-5">碳-5</s:String>
<s:String x:Key="PR-A-1">奶/盾芯片</s:String>
<s:String x:Key="PR-A-2">奶/盾芯片组</s:String>
<s:String x:Key="PR-B-1">术/狙芯片</s:String>
<s:String x:Key="PR-B-2">术/狙芯片组</s:String>
<s:String x:Key="PR-C-1">先/辅芯片</s:String>
<s:String x:Key="PR-C-2">先/辅芯片组</s:String>
<s:String x:Key="PR-D-1">近/特芯片</s:String>
<s:String x:Key="PR-D-2">近/特芯片组</s:String>
<s:String x:Key="Annihilation">剿灭模式</s:String>
<s:String x:Key="PenguinID">企鹅物流汇报ID仅数字部分</s:String>
<s:String x:Key="DrGrandet">博朗台碎石模式</s:String>
<s:String x:Key="DrGrandetTip">在碎石确认界面等待,直到当前的 1 点理智恢复完成再立即确认。不碎石时该选项不影响正常运行</s:String>
<s:String x:Key="CustomStageCode">手动输入关卡名</s:String>
<s:String x:Key="CustomStageCodeTip" xml:space="preserve">支持大部分主线关卡名与原列表的关卡名如4-10、AP-5、H10-1-Hard&#x0a;可在关卡结尾输入&quot;Normal/Hard&quot;表示需要切换标准与磨难难度</s:String>
<s:String x:Key="UseAlternateStage">使用备选关卡</s:String>
<s:String x:Key="UseRemainingSanityStage">使用剩余理智</s:String>
<s:String x:Key="UseRemainingSanityStageTip">在完成主任务后刷取指定关卡,不再自动回复理智</s:String>
<s:String x:Key="UseExpiringMedicine">无限吃48小时内过期的理智药</s:String>
<s:String x:Key="HideUnavailableStage">隐藏当日不开放关卡</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="MallSettings">
<s:String x:Key="SocialPtShop">信用交易所自动购物</s:String>
<s:String x:Key="CreditFight">借助战打 OF-1 赚信用</s:String>
<s:String x:Key="CreditFightTip" xml:space="preserve">访问好友后借助战打一把OF-1赚30信用。&#x0a;一日只执行一次。&#x0a;关卡选择为「当前/上次」时此功能无效。&#x0a;别传「火蓝之心」关卡OF-1未解锁时请勿勾选。</s:String>
<s:String x:Key="HighPriority">优先购买 子串即可 分号分隔</s:String>
<s:String x:Key="Blacklist">黑名单 子串即可 分号分隔</s:String>
<s:String x:Key="HighPriorityDefault">招聘许可</s:String>
<s:String x:Key="BlacklistDefault">碳;家具;加急许可</s:String>
<s:String x:Key="Drink">要来一杯美酒吗🍷?博士</s:String>
<s:String x:Key="ForceShoppingIfCreditFull">信用溢出时无视黑名单</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitingSettings">
<s:String x:Key="AutoRefresh">自动刷新 3 星 Tags</s:String>
<s:String x:Key="AutoUseExpedited">自动使用加急许可*</s:String>
<s:String x:Key="Level3UseShortTime">3 星设置 7:40 而非 9:00</s:String>
<s:String x:Key="Level3UseShortTimeTip">不影响其他星级 Tags</s:String>
<s:String x:Key="RecruitMaxTimes">每次执行时最大招募次数</s:String>
<s:String x:Key="ManuallySelectLevel1">手动确认“支援机械”</s:String>
<s:String x:Key="AutoSelectLevel3">自动确认 3 星</s:String>
<s:String x:Key="AutoSelectLevel4">自动确认 4 星</s:String>
<s:String x:Key="AutoSelectLevel5">自动确认 5 星</s:String>
<s:String x:Key="AutoSelectLevel6">自动确认 6 星</s:String>
<s:String x:Key="Level1Tip">勾选时识别到 1 星词条时跳过该次招募,未勾选时将忽略 1 星词条</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Farming">
<s:String x:Key="WakeUp">开始唤醒</s:String>
<s:String x:Key="Recruiting">自动公招</s:String>
<s:String x:Key="Base">基建换班</s:String>
<s:String x:Key="Combat">刷理智</s:String>
<s:String x:Key="Visiting">访问好友</s:String>
<s:String x:Key="Mall">获取信用及购物</s:String>
<s:String x:Key="Mission">领取日常奖励</s:String>
<s:String x:Key="AutoRoguelike">自动肉鸽</s:String>
<s:String x:Key="SelectAll">全选</s:String>
<s:String x:Key="Inverse">反选</s:String>
<s:String x:Key="Clear">清空</s:String>
<s:String x:Key="Then">完成后</s:String>
<s:String x:Key="DoNothing">无动作</s:String>
<s:String x:Key="ExitArknights">退出 明日方舟</s:String>
<s:String x:Key="ExitSelf">退出 MAA</s:String>
<s:String x:Key="ExitEmulator">退出 模拟器</s:String>
<s:String x:Key="ExitEmulatorAndSelf">退出 MAA 和 模拟器</s:String>
<s:String x:Key="ExitEmulatorAndSelfAndHibernate">退出 MAA 和 模拟器,并休眠</s:String>
<s:String x:Key="Hibernate">休眠</s:String>
<s:String x:Key="Shutdown">关机</s:String>
<s:String x:Key="LinkStart">Link Start!</s:String>
<s:String x:Key="Stop">停止</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Tip">
<s:String x:Key="LabelSequenceTip">标签顺序可拖动</s:String>
<s:String x:Key="CheckBoxesNotSaved">该选项设置重启后不保存</s:String>
<s:String x:Key="NoAutoNavigation">该选项不会自动导航至对应关卡</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="TodaysStageTip">
<s:String x:Key="TodaysStageTip">今日关卡小提示:</s:String>
<s:String x:Key="CETip">CE龙门币</s:String>
<s:String x:Key="APTip">AP红票</s:String>
<s:String x:Key="CATip">CA技能</s:String>
<s:String x:Key="LSTip">LS经验</s:String>
<s:String x:Key="SKTip">SK</s:String>
<s:String x:Key="PR-ATip">PR-A奶/盾芯片)</s:String>
<s:String x:Key="PR-BTip">PR-B术/狙芯片)</s:String>
<s:String x:Key="PR-CTip">PR-C先/辅芯片)</s:String>
<s:String x:Key="PR-DTip">PR-D近/特芯片)</s:String>
<s:String x:Key="Pormpt1">周一了,可以打剿灭了~</s:String>
<s:String x:Key="Pormpt2">周日了,记得打剿灭哦~</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Copilot">
<s:String x:Key="CopilotLocation">作业路径/神秘代码</s:String>
<s:String x:Key="SelectTheFile">选择作业</s:String>
<s:String x:Key="SelectTheFileTip">作业文件可以直接用鼠标拖进来哦 (o゚v゚)</s:String>
<s:String x:Key="DoYouLikeThisWebJson">作业怎么样?评价下吧!</s:String>
<s:String x:Key="FailedToLikeWebJson">出现错误,评价失败 : &lt;</s:String>
<s:String x:Key="ThanksForLikeWebJson">感谢评价!\n网页已经开放评论区欢迎前往留下你的评论</s:String>
<s:String x:Key="AutoSquad">自动编队</s:String>
<s:String x:Key="LoopTimes">循环次数</s:String>
<s:String x:Key="AutoSquadTip">自动编队暂时无法识别“特别关注”的干员</s:String>
<s:String x:Key="Start">开始</s:String>
<s:String x:Key="VideoLink">视频链接</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitmentRecognition">
<s:String x:Key="RecruitmentRecognition">公招识别</s:String>
<s:String x:Key="RecruitmentRecognitionTip">小提示:和主界面的自动公招是两个独立的功能,请手动打开游戏公招 Tags 界面后使用~</s:String>
<s:String x:Key="AutoSettingTime">自动设置时间</s:String>
<s:String x:Key="RecruitmentShowPotential">显示干员潜能(四星及以上)</s:String>
<s:String x:Key="RecruitmentShowPotentialTips">请使用“干员识别”获取干员信息</s:String>
<s:String x:Key="AutoSelectLevel3Tags">自动选择 3 星 Tags</s:String>
<s:String x:Key="AutoSelectLevel4Tags">自动选择 4 星 Tags</s:String>
<s:String x:Key="AutoSelectLevel5Tags">自动选择 5 星 Tags</s:String>
<s:String x:Key="AutoSelectLevel6Tags">自动选择 6 星 Tags</s:String>
<s:String x:Key="StartToRecruit">开始识别</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DepotRecognition">
<s:String x:Key="DepotRecognition">仓库识别</s:String>
<s:String x:Key="DepotRecognitionTip">该功能尚处于测试阶段,请检查结果是否准确再行使用。若有误,欢迎打包 debug/depot 文件夹后向我们提交 issue ~</s:String>
<s:String x:Key="StartToDepotRecognition">开始识别</s:String>
<s:String x:Key="ExportToArkplanner">导出至企鹅物流刷图规划</s:String>
<s:String x:Key="ExportToLolicon">导出至明日方舟工具箱</s:String>
<s:String x:Key="CopiedToClipboard">已复制到剪切板</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="OperBoxRecognition">
<s:String x:Key="OperBoxRecognition">干员识别</s:String>
<s:String x:Key="OperBoxRecognitionTip">该功能尚处于测试阶段,若统计有误,欢迎打包 debug/oper 文件后向我们提交issue ~</s:String>
<s:String x:Key="OperBoxRecognitionResult">未拥有:{0} 名:\n\n{1}\n\n已拥有{2} 名:\n\n{3}</s:String>
<s:String x:Key="StartToOperBoxRecognition">开始识别</s:String>
<s:String x:Key="OperBoxCopyToClipboard">复制到剪切板</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="VideoRecognition">
<s:String x:Key="VideoRecognition">视频识别</s:String>
<s:String x:Key="StartToVideoRecognition">开始识别</s:String>
<s:String x:Key="OpenVideoRecognitionResult">打开文件夹</s:String>
<s:String x:Key="VideoRecognitionTips" xml:space="preserve">请打开“自动战斗”页,将攻略视频文件拖入后开始即可。
需要视频分辨率为 16:9且无黑边、模拟器边框、异形屏矫正等干扰因素。</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Gacha">
<s:String x:Key="Gacha">牛牛抽卡</s:String>
<s:String x:Key="GachaOnce">寻访一次</s:String>
<s:String x:Key="GachaTenTimes">寻访十次</s:String>
<s:String x:Key="GachaInitTip">在罗德岛竟然有这么多志同道合的志士。是的,诗歌!战争!自由!能在历史的洪流中汇集众人的力量,为这片大地的改变而奋斗。真是令人振奋!这些悲壮又非凡的故事,是应当被传颂下去的。</s:String>
<s:String x:Key="GachaTip1">保佑胜利的英雄,我将领受你们的祝福。</s:String>
<s:String x:Key="GachaTip2">伟大的战士们啊,我会在你们身边,与你们一同奋勇搏杀。</s:String>
<s:String x:Key="GachaTip3">再转身回头的时候,我们将带着胜利归来。</s:String>
<s:String x:Key="GachaTip4">不需畏惧,我们会战胜那些鲁莽的家伙!</s:String>
<s:String x:Key="GachaTip5">欢呼吧!</s:String>
<s:String x:Key="GachaTip6">来吧——</s:String>
<s:String x:Key="GachaTip7">现在可没有后悔的余地了。</s:String>
<s:String x:Key="GachaTip8">无需退路。</s:String>
<s:String x:Key="GachaTip9">英雄们啊,为这最强大的信念,请站在我们这边。</s:String>
<s:String x:Key="GachaTip10">颤抖吧,在真正的勇敢面前。</s:String>
<s:String x:Key="GachaTip11">哭嚎吧,为你们不堪一击的信念。</s:String>
<s:String x:Key="GachaTip12">你将在此跪拜。</s:String>
<s:String x:Key="GachaTip13">是吗,我们做到了吗......我现在,正体会至高的荣誉和幸福。</s:String>
<s:String x:Key="GachaTip14">转身吧,勇士们。我们已经获得了完美的胜利,现在是该回去享受庆祝的盛典了。</s:String>
<s:String x:Key="GachaTip15">听啊,悲鸣停止了。这是幸福的和平到来前的宁静。</s:String>
<s:String x:Key="GachaTip16">纵使人类的战争没尽头......在这一刻,我们守护住了自己生的尊严。离开吧。但要昂首挺胸。</s:String>
<s:String x:Key="GachaTip17">这对角可能会不小心撞倒些家具,我会尽量小心。</s:String>
<s:String x:Key="GachaDisclaimer">请注意,这是真的抽卡!不是模拟!!!</s:String>
<s:String x:Key="GachaAgreeDisclaimer">知道了</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="GuiLog">
<s:String x:Key="GuiLog">日志</s:String>
<s:String x:Key="ConnectingToEmulator">正在连接模拟器……</s:String>
<s:String x:Key="UnselectedTask">未选择任务</s:String>
<s:String x:Key="Running">正在运行中……</s:String>
<s:String x:Key="AdbReplacementTips">如果任务完全没有反应,请使用 设置 - 连接设置 - 强制替换 ADB或打开 兼容性触控模式(不推荐)。</s:String>
<s:String x:Key="Stopping">正在停止……</s:String>
<s:String x:Key="Stopped">已停止</s:String>
<s:String x:Key="UnknownErrorOccurs">出现未知错误</s:String>
<s:String x:Key="SetSuccessfully">设置成功</s:String>
<s:String x:Key="SetFailed">设置失败</s:String>
<s:String x:Key="CloseArknightsFailed">关闭游戏失败</s:String>
<s:String x:Key="ExitEmulatorFailed">模拟器关闭失败</s:String>
<s:String x:Key="AboutToShutdown">已刷完,即将关机,是否取消?</s:String>
<s:String x:Key="ShutdownPrompt">提示</s:String>
<s:String x:Key="HibernatePrompt">已刷完,即将休眠</s:String>
<s:String x:Key="AnnihilationTaskFailed">剿灭任务失败,将尝试使用剩余备选关卡,部分战斗设置将不生效</s:String>
<s:String x:Key="EmulatorException">检测模拟器出错&#x0a;请使用管理员权限打开本软件&#x0a;或手动设置连接</s:String>
<s:String x:Key="AdbException">检测ADB出错&#x0a;请使用管理员权限打开本软件&#x0a;或手动设置连接</s:String>
<s:String x:Key="EmulatorNotFound">未检测到任何模拟器&#x0a;请使用管理员权限打开本软件&#x0a;或手动设置连接</s:String>
<s:String x:Key="EmulatorTooMany">检测到多个模拟器&#x0a;请关闭不需要的模拟器&#x0a;或手动设置连接</s:String>
<s:String x:Key="Identifying">正在识别……</s:String>
<s:String x:Key="IdentificationCompleted">识别完成</s:String>
<s:String x:Key="CopilotTip">
小提示:\n\n
1. 请在有“开始行动”按钮的界面再使用本功能;\n\n
2. 使用好友助战可以关闭“自动编队”,手动选择干员后开始;\n\n
3. 模拟悖论需要关闭“自动编队”,并选好技能后处于“开始模拟”按钮的界面再开始;\n\n
4. 保全派驻 在 resource/copilot 文件夹下内置了多份作业。\n
请手动编队后在“开始部署”界面开始(可配合“循环次数”使用)\n\n
5. 现已支持视频识别,请将攻略视频文件拖入后开始。\n
需要视频分辨率为 16:9无黑边、模拟器边框、异形屏矫正等干扰元素\n\n
</s:String>
<s:String x:Key="CopilotFileReadError">读取文件失败!</s:String>
<s:String x:Key="CopilotNoFound">未找到对应作业!</s:String>
<s:String x:Key="NetworkServiceError">请求网络服务错误!</s:String>
<s:String x:Key="CopilotJsonError">解析作业文件错误!</s:String>
<s:String x:Key="NotCopilotJson">非作业文件</s:String>
<s:String x:Key="CheckTheFile">请检查文件内容!</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AsstProxy">
<s:String x:Key="ResourceBroken">资源损坏,请重新下载完整安装包</s:String>
<s:String x:Key="ReplaceADBNotExists">ADB 路径不存在</s:String>
<s:String x:Key="AdbDownloadFailedTitle">ADB 下载失败</s:String>
<s:String x:Key="AdbDownloadFailedDesc">请手动进行操作(将 adb.exe 重命名后替换上方模拟器自带 adb 即可)</s:String>
<s:String x:Key="SuccessfullyReplacedADB">成功替换 ADB 文件</s:String>
<s:String x:Key="FailedToReplaceAdbAndUseLocal">替换 ADB 失败</s:String>
<s:String x:Key="FailedToReplaceAdbAndUseLocalDesc">请使用管理员权限打开 MAA或重启电脑后再试\n已临时使用本地 ADB 进行连接</s:String>
<s:String x:Key="InitializationError">初始化错误!</s:String>
<s:String x:Key="ResolutionNotSupported">模拟器分辨率不支持,请设置为 720p 或更高,且为 16:9 比例</s:String>
<s:String x:Key="ResolutionAcquisitionFailure">模拟器分辨率获取失败,建议重启模拟器与 ADB 或重启电脑,或更换模拟器后再次尝试</s:String>
<s:String x:Key="TryToReconnect">模拟器断开,正在尝试重连</s:String>
<s:String x:Key="ReconnectSuccess">重连成功,继续任务</s:String>
<s:String x:Key="ReconnectFailed">重连失败,连接断开!</s:String>
<s:String x:Key="TouchModeNotAvailable">触控模式不可用。请进入 设置 - 连接设置 切换其他触控模式</s:String>
<s:String x:Key="ScreencapFailed">截图失败,如反复出现请尝试重启或更换模拟器!</s:String>
<s:String x:Key="IdentifyTheMistakes">识别错误</s:String>
<s:String x:Key="TaskError">任务出错:</s:String>
<s:String x:Key="CombatError">战斗出错</s:String>
<s:String x:Key="StartTask">开始任务:</s:String>
<s:String x:Key="CompleteTask">完成任务:</s:String>
<s:String x:Key="StartCombat">开始战斗:</s:String>
<s:String x:Key="CompleteCombat">完成战斗</s:String>
<s:String x:Key="AllTasksComplete">任务已全部完成!</s:String>
<s:String x:Key="BackgroundLinkStarted">开始执行任务</s:String>
<s:String x:Key="BackgroundLinkStopped">任务终止</s:String>
<s:String x:Key="FailedToOpenClient">打开客户端失败,请检查配置文件</s:String>
<s:String x:Key="ErrorOccurred">出现错误</s:String>
<s:String x:Key="HasReturned">已返回</s:String>
<s:String x:Key="DropRecognitionError">掉落识别错误</s:String>
<s:String x:Key="GiveUpUploadingPenguins">放弃上传企鹅物流</s:String>
<s:String x:Key="TheEX">无奖励关卡,已停止</s:String>
<s:String x:Key="MissionStart">已开始行动</s:String>
<s:String x:Key="UnitTime">次</s:String>
<s:String x:Key="MedicineUsed">已使用理智药</s:String>
<s:String x:Key="StoneUsed">已使用源石</s:String>
<s:String x:Key="ActingCommandError">代理指挥失误</s:String>
<s:String x:Key="LabelsRefreshed">已刷新标签</s:String>
<s:String x:Key="RecruitConfirm">已确认招募</s:String>
<s:String x:Key="InfrastDormDoubleConfirmed">干员冲突</s:String>
<s:String x:Key="BegunToExplore">已开始探索</s:String>
<s:String x:Key="HasInvested">已投资</s:String>
<s:String x:Key="ExplorationAbandoned">已放弃本次探索</s:String>
<s:String x:Key="FightCompleted">战斗完成</s:String>
<s:String x:Key="FightFailed">战斗失败</s:String>
<s:String x:Key="UpperLimit">投资达到上限</s:String>
<s:String x:Key="GameCrash">游戏崩溃,重新启动</s:String>
<s:String x:Key="GameDrop">游戏掉线,重新连接</s:String>
<s:String x:Key="GameDropNoRestart">游戏掉线,不重新连接,停止任务</s:String>
<s:String x:Key="RoguelikeGamePass">肉鸽通关啦!</s:String>
<s:String x:Key="RoguelikeSpecialItemBought">购买了特殊商品!</s:String>
<s:String x:Key="SSSGamePass">保全通关啦!</s:String>
<s:String x:Key="Trader">关卡:诡意行商</s:String>
<s:String x:Key="SafeHouse">关卡:安全的角落</s:String>
<s:String x:Key="Encounter">关卡:不期而遇</s:String>
<s:String x:Key="CambatDps">关卡:普通作战</s:String>
<s:String x:Key="EmergencyDps">关卡:紧急作战</s:String>
<s:String x:Key="DreadfulFoe">关卡:险路恶敌</s:String>
<s:String x:Key="NoDrop">无</s:String>
<s:String x:Key="Drop">本次掉落:</s:String>
<s:String x:Key="TotalDrop">掉落统计:</s:String>
<s:String x:Key="ThisFacility">当前设施:</s:String>
<s:String x:Key="ProductIncorrect">产物与配置不相符</s:String>
<s:String x:Key="ProductUnknown">无法识别的产物</s:String>
<s:String x:Key="ProductChanged">产物已切换</s:String>
<s:String x:Key="RecruitingResults">公招识别结果:</s:String>
<s:String x:Key="RecruitingTips">公招提示</s:String>
<s:String x:Key="RecruitmentOfStar">公招出 {0} 星了哦!</s:String>
<s:String x:Key="RecruitmentOfBot">公招出小车了哦!</s:String>
<s:String x:Key="Choose">选择</s:String>
<s:String x:Key="Refreshed">当前槽位已刷新</s:String>
<s:String x:Key="NotEnoughStaff">可用干员不足</s:String>
<s:String x:Key="StageInfoError">关卡识别错误</s:String>
<s:String x:Key="BattleFormation">开始编队</s:String>
<s:String x:Key="BattleFormationSelected">选择干员:</s:String>
<s:String x:Key="CurrentSteps">当前步骤:{0} {1}</s:String>
<s:String x:Key="UnsupportedLevel">不支持的关卡,请更新 MAA 软件版本!\n不支持的关卡请更新 MAA 软件版本!\n不支持的关卡请更新 MAA 软件版本!\n\n若提示已是最新版本请尝试检查公测版或内测版。</s:String>
<s:String x:Key="RecruitTagsDetected">识别结果:</s:String>
<s:String x:Key="ConnectFailed">连接失败</s:String>
<s:String x:Key="TryToStartEmulator">正在尝试启动模拟器</s:String>
<s:String x:Key="CheckSettings">请检查连接设置或尝试重启模拟器与 ADB 或重启电脑</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DialogBox">
<s:String x:Key="Tip">提示</s:String>
<s:String x:Key="Yes">是</s:String>
<s:String x:Key="No">否</s:String>
<s:String x:Key="Ok">好的</s:String>
<s:String x:Key="Cancel">取消</s:String>
<s:String x:Key="ManualRestart">稍后</s:String>
<s:String x:Key="ConfirmExitTitle">MAA 正在运行任务</s:String>
<s:String x:Key="ConfirmExitText">确定要退出吗?</s:String>
<s:String x:Key="Executable">可执行文件</s:String>
<s:String x:Key="ADBProgram">adb程序</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="VersionUpdateView">
<s:String x:Key="NewVersionFoundTitle">检测到新版本</s:String>
<s:String x:Key="NewVersionFoundDescDownloading">正在后台下载……</s:String>
<s:String x:Key="NewVersionFoundDescId">版本号:</s:String>
<s:String x:Key="NewVersionFoundDescInfo">更新信息:</s:String>
<s:String x:Key="NewVersionFoundButtonGoWebpage">前往页面查看</s:String>
<s:String x:Key="NewVersionZipFileFoundTitle">检测到更新包</s:String>
<s:String x:Key="NewVersionZipFileFoundDescDecompressing">正在解压,请稍等……</s:String>
<s:String x:Key="NewVersionZipFileBrokenTitle">更新包损坏!</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescFilename">文件名:</s:String>
<s:String x:Key="NewVersionZipFileBrokenDescDeleted">已将其删除!</s:String>
<s:String x:Key="AlreadyLatest">已是最新版本~</s:String>
<s:String x:Key="NewVersionDetectFailedTitle">检查更新失败</s:String>
<s:String x:Key="CheckNetworking">请检查网络连接或代理</s:String>
<s:String x:Key="GetReleaseNoteFailed">获取更新信息失败</s:String>
<s:String x:Key="NewVersionIsBeingBuilt">我知道你很急但你先别急.jpg</s:String>
<s:String x:Key="NewVersionDownloadPreparing">正在准备下载更新包……</s:String>
<s:String x:Key="NewVersionDownloadFailedTitle">新版本下载失败</s:String>
<s:String x:Key="NewVersionDownloadFailedDesc">请尝试手动下载后将压缩包放到目录下_(:з」∠)_</s:String>
<s:String x:Key="NewVersionDownloadCompletedTitle">新版本下载完成</s:String>
<s:String x:Key="NewVersionDownloadCompletedDesc">是否立即更新 MAA重启进程</s:String>
<s:String x:Key="NewVersionFoundButNoPackageTitle">检测到新版本,但未找到增量包</s:String>
<s:String x:Key="NewVersionFoundButNoPackageDesc">请手动下载完整包更新!</s:String>
<s:String x:Key="VersionUpdated">版本已更新</s:String>
<s:String x:Key="VersionUpdatedTo">已更新:</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ErrorView">
<s:String x:Key="Error">错误</s:String>
<s:String x:Key="ErrorProlog">MAA 遇到了问题</s:String>
<s:String x:Key="ErrorDetails">详细信息</s:String>
<s:String x:Key="ErrorSolution">解决方案</s:String>
<s:String x:Key="ErrorSolutionCrash">请参考文档:常见问题 - 闪退 进行操作</s:String>
<s:String x:Key="ErrorSolutionReplaceADB">请关闭模拟器与 ADB 或重启电脑后使用管理员权限打开 MAA 进行操作</s:String>
<s:String x:Key="ErrorFeedbackLinkText">创建 GitHub issue</s:String>
<s:String x:Key="ErrorQqGroupLinkText">加入QQ群反馈问题</s:String>
<s:String x:Key="CopyErrorMessage">复制错误信息</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AboutUs">
<s:String x:Key="Website">MAA 官网</s:String>
<s:String x:Key="Github">源码GitHub</s:String>
<s:String x:Key="PrtsPlus">自动战斗作业分享</s:String>
<s:String x:Key="MapPrts">自动战斗地图坐标</s:String>
<s:String x:Key="CustomInfrastGenerator">自定义基建排班制作器</s:String>
<s:String x:Key="HelpUsWithOverseasServersTip">外服适配滞销,帮帮我们!不会编程也可以</s:String>
<s:String x:Key="QQgroup">QQ 群</s:String>
<s:String x:Key="QQchannel">QQ 频道</s:String>
<s:String x:Key="Telegram">Telegram</s:String>
<s:String x:Key="Help">常见问题</s:String>
<s:String x:Key="Issue">问题反馈</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="EasterEggs">
<s:String x:Key="BuyWineOnAprilFoolsDay">博士,欢迎加入这盛大的鱼人庆典!听说可露希尔小姐的商店里新上架了美酒,要去来一杯吗?</s:String>
<s:String x:Key="Burping">呃......咳嗯</s:String>
<s:String x:Key="DrunkAndStaggering">呀,博士。你今天走起路来,怎么看着摇摇晃晃的?</s:String>
<s:String x:Key="Hangover">下次不能喝、喝这么多了......</s:String>
<s:String x:Key="HelloWorld">Hello World!</s:String>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
<!-- MergedDictionaries 外边放国服独有,外服还没官方翻译的 -->
<!--
Take the strings out of the MergedDictionaries,
if these strings have not been translated by the Official for YoStarEN / YoStarJP / YoStarKR / txwy.
-->
<!-- Farming -->
<s:String x:Key="ReclamationAlgorithm">生息演算</s:String>
<!-- Farming -->
<!-- GuiLog -->
<s:String x:Key="AlgorithmFinish">演算结束</s:String>
<s:String x:Key="AlgorithmBadge">繁荣证章</s:String>
<s:String x:Key="AlgorithmConstructionPoint">建造点数</s:String>
<s:String x:Key="AlgorithmDoneSmeltGold">锻造赤金</s:String>
<!-- GuiLog -->
</ResourceDictionary>

View File

@@ -0,0 +1,513 @@
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="clr-namespace:System;assembly=mscorlib">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary x:Uid="RootViewModel">
<s:String x:Key="Farming">一鍵長草</s:String>
<s:String x:Key="Copilot">自動戰鬥</s:String>
<s:String x:Key="Toolbox">小工具</s:String>
<s:String x:Key="Settings">設定</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Settings">
<s:String x:Key="GeneralSettings">常規設置</s:String>
<s:String x:Key="AdvancedSettings">高級設置</s:String>
<s:String x:Key="BaseSettings">基建設定</s:String>
<s:String x:Key="RoguelikeSettings">肉鴿設定</s:String>
<s:String x:Key="RecruitingSettings">自動公招</s:String>
<s:String x:Key="MallSettings">信用相關</s:String>
<s:String x:Key="OtherCombatSettings">戰鬥設定</s:String>
<s:String x:Key="ConnectionSettings">連接設定</s:String>
<s:String x:Key="StartupSettings">啟動設定</s:String>
<s:String x:Key="ScheduleSettings">定時執行</s:String>
<s:String x:Key="UISettings">介面設定</s:String>
<s:String x:Key="HotKeySettings">熱鍵設定</s:String>
<s:String x:Key="UpdateSettings">軟體更新</s:String>
<s:String x:Key="AboutUs">關於我們</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="SettingsGuide">
<s:String x:Key="TaskSettings">任務設置</s:String>
<s:String x:Key="SettingsGuide">設置指引</s:String>
<s:String x:Key="PrevGuide">上一步</s:String>
<s:String x:Key="NextGuide">下一步</s:String>
<s:String x:Key="DoneGuide">完成</s:String>
<s:String x:Key="ToolTipGuide">滑鼠移至此處會有提示喔↓→</s:String>
<s:String x:Key="TaskGuide">↑任務</s:String>
<s:String x:Key="OftenUsedGuide">↓常用的</s:String>
<s:String x:Key="SometimesUsedGuide">不常用的↑</s:String>
<s:String x:Key="LinkStartGuide">← 開始任務</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="BaseSettings">
<s:String x:Key="Dorm">宿舍</s:String>
<s:String x:Key="Mfg">製造站</s:String>
<s:String x:Key="Trade">貿易站</s:String>
<s:String x:Key="Power">發電站</s:String>
<s:String x:Key="Reception">會客室</s:String>
<s:String x:Key="Office">辦公室</s:String>
<s:String x:Key="Control">控制中樞</s:String>
<s:String x:Key="DroneUsage">無人機用途</s:String>
<s:String x:Key="DronesNotUse">不使用無人機</s:String>
<s:String x:Key="Money">貿易站-龍門幣</s:String>
<s:String x:Key="SyntheticJade">貿易站-合成玉</s:String>
<s:String x:Key="CombatRecord">製造站-經驗書</s:String>
<s:String x:Key="PureGold">製造站-赤金</s:String>
<s:String x:Key="OriginStone">製造站-源石碎片</s:String>
<s:String x:Key="Chip">製造站-晶片組</s:String>
<s:String x:Key="DormTrustEnabled">宿舍空餘位置蹭信賴</s:String>
<s:String x:Key="DormFilterNotStationedEnabled">不將已進駐的幹員放入宿舍</s:String>
<s:String x:Key="OriginiumShardAutoReplenishment">源石碎片自動補貨</s:String>
<s:String x:Key="DormThreshold">基建工作心情閾值</s:String>
<s:String x:Key="InfrastThresholdTip">若啓用自定義換班,該字段僅針對 autofill 的房間有效</s:String>
<s:String x:Key="CustomInfrastEnabled">啓用自定義基建配置beta</s:String>
<s:String x:Key="CustomInfrastFile">自定義基建配置文件</s:String>
<s:String x:Key="CustomInfrastFileParseFailed">自定義基建配置文件解析錯誤!</s:String>
<s:String x:Key="CustomInfrastTitle">自定義基建配置:</s:String>
<s:String x:Key="CustomInfrastPlan">基建計劃</s:String>
<s:String x:Key="CustomInfrastPlanIndexAutoSwitch">自動保存爲下個計劃</s:String>
<s:String x:Key="CustomizeInfrastSelectionEmpty">自訂設施配置選擇為空,請檢查配置或關閉自訂功能。</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="ConnectionSettings">
<s:String x:Key="General">通用模式</s:String>
<s:String x:Key="BlueStacks">藍疊模擬器</s:String>
<s:String x:Key="MuMuEmulator">MuMu 模擬器</s:String>
<s:String x:Key="MuMuEmulator12">MuMu 模擬器 12</s:String>
<s:String x:Key="LDPlayer">雷電模擬器</s:String>
<s:String x:Key="Nox">夜神模擬器</s:String>
<s:String x:Key="XYAZ">逍遙模擬器</s:String>
<s:String x:Key="WSA">WSA 舊版本</s:String>
<s:String x:Key="Compatible">相容模式</s:String>
<s:String x:Key="GeneralWithoutScreencapErr">通用模式(阻塞異常輸出)</s:String>
<s:String x:Key="AutoDetectConnection">自動檢測連接</s:String>
<s:String x:Key="AutoDetectConnectionTip">每次檢測完成後會自動取消勾選,若需要重新檢測可再次勾選</s:String>
<s:String x:Key="ADBPath">adb 路徑 (相對/絕對)</s:String>
<s:String x:Key="ConnectionAddress">連接地址</s:String>
<s:String x:Key="ConnectionAddressTip">若遇到問題可嘗試手動修改</s:String>
<s:String x:Key="ConnectionPreset">連接配置</s:String>
<s:String x:Key="RetryOnDisconnected">adb 重連失敗時自動重啟模擬器</s:String>
<s:String x:Key="RetryOnDisconnectedTip">重連失敗 20 次後嘗試重啟模擬器,使用後台定時任務且設置任務完成關閉模擬器時必須勾選</s:String>
<s:String x:Key="RoguelikeTheme">肉鴿主題</s:String>
<s:String x:Key="RoguelikeThemePhantom">傀影</s:String>
<s:String x:Key="RoguelikeThemeMizuki">水月</s:String>
<s:String x:Key="Strategy">策略</s:String>
<s:String x:Key="StartTimesLimit">開始探索 N 次後停止任務</s:String>
<s:String x:Key="GoldTimesLimit">投資 N 個源石錠後停止任務</s:String>
<s:String x:Key="StopOnGoldLimit">源石錠達到上限停止</s:String>
<s:String x:Key="InvestmentEnabled">投資源石錠</s:String>
<s:String x:Key="RoguelikeStrategyExp">刷等級,盡可能穩定的打更多層數</s:String>
<s:String x:Key="RoguelikeStrategyGold">刷源石錠,到達第二層後直接退出</s:String>
<s:String x:Key="StartingSquad">開局分隊</s:String>
<s:String x:Key="StartingRoles">開局職業組</s:String>
<s:String x:Key="StartingCoreChar">開局幹員(單個)</s:String>
<s:String x:Key="StartingCoreCharTip">僅支持單個幹員中文名,不填寫則默認選擇</s:String>
<s:String x:Key="RoguelikeUseSupportUnit">開局幹員使用助戰</s:String>
<s:String x:Key="RoguelikeUseNonFriendSupport">可以使用非好友助戰</s:String>
<s:String x:Key="DefaultSquad">默認分隊</s:String>
<s:String x:Key="IS2NewSquad1">心勝於物分隊</s:String>
<s:String x:Key="IS2NewSquad2">物盡其用分隊</s:String>
<s:String x:Key="IS2NewSquad3">以人爲本分隊</s:String>
<s:String x:Key="LeaderSquad">指揮分隊</s:String>
<s:String x:Key="GatheringSquad">集羣分隊</s:String>
<s:String x:Key="SupportSquad">後勤分隊</s:String>
<s:String x:Key="SpearheadSquad">矛頭分隊</s:String>
<s:String x:Key="TacticalAssaultOperative">突擊戰術分隊</s:String>
<s:String x:Key="TacticalFortificationOperative">堡壘戰術分隊</s:String>
<s:String x:Key="TacticalRangedOperative">遠程戰術分隊</s:String>
<s:String x:Key="TacticalDestructionOperative">破壞戰術分隊</s:String>
<s:String x:Key="ResearchSquad">研究分隊</s:String>
<s:String x:Key="First-ClassSquad">高規格分隊</s:String>
<s:String x:Key="DefaultRoles">默認職業組</s:String>
<s:String x:Key="FirstMoveAdvantage">先手必勝(先鋒、狙擊、特種)</s:String>
<s:String x:Key="SlowAndSteadyWinsTheRace">穩紮穩打(重裝、術師、狙擊)</s:String>
<s:String x:Key="OvercomingYourWeaknesses">取長補短(近衛、輔助、醫療)</s:String>
<s:String x:Key="AsYourHeartDesires">隨心所欲(三張隨機)</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="GameSettings">
<s:String x:Key="ClientType">用戶端類型</s:String>
<s:String x:Key="NotSelected">不選擇</s:String>
<s:String x:Key="Official">官服</s:String>
<s:String x:Key="Bilibili">Bilibili服</s:String>
<s:String x:Key="YoStarEN">國際服 (YoStarEN)</s:String>
<s:String x:Key="YoStarJP">日服 (YoStarJP)</s:String>
<s:String x:Key="YoStarKR">韓服 (YoStarKR)</s:String>
<s:String x:Key="txwy">繁中服 (txwy)</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UISettings">
<s:String x:Key="MinimizeToTray">最小化時隱藏至托盤</s:String>
<s:String x:Key="SystemNotification">重要訊息彈出系統通知</s:String>
<s:String x:Key="MainViewButtonFeature">主介面可選擇按鈕功能</s:String>
<s:String x:Key="Switchable">可切換</s:String>
<s:String x:Key="SwitchLanguage">切換語言</s:String>
<s:String x:Key="Language">語言</s:String>
<s:String x:Key="LanguageChangedTip">語言設定已變更,是否現在重啟 MAA 以套用語言設定?</s:String>
<s:String x:Key="HotKeyShowGui">[熱鍵] 顯示/收起 MAA</s:String>
<s:String x:Key="HotKeyLinkStart">[熱鍵] Link start/stop</s:String>
<s:String x:Key="HotKeyChangingTip">鍵入 退格/Esc/Delete 清除當前熱鍵</s:String>
<s:String x:Key="Exit">退出</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="UpdateSettings">
<s:String x:Key="Version">版本號</s:String>
<s:String x:Key="StartupUpdateCheck">啟動時檢查更新</s:String>
<s:String x:Key="UpdatAutoCheck">定時檢查更新</s:String>
<s:String x:Key="UpdateAutoDownload">自動下載更新包</s:String>
<s:String x:Key="UpdateCheckStable">穩定版</s:String>
<s:String x:Key="UpdateCheckBeta">公測版</s:String>
<s:String x:Key="UpdateCheckNightly">內測版</s:String>
<s:String x:Key="UpdateCheck">更新版本</s:String>
<s:String x:Key="DownloadWithAria2">使用 aria2 進行下載</s:String>
<s:String x:Key="UpdateCheckNow">檢查更新</s:String>
<s:String x:Key="Timer">定時</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="StartupSettings">
<s:String x:Key="LaunchOnSystemStartup">開機自動啟動</s:String>
<s:String x:Key="RunTaskAfterLaunch">啟動後直接運行</s:String>
<s:String x:Key="MinimizeAfterLaunch">啟動後直接最小化</s:String>
<s:String x:Key="AutoRestartOption">遊戲掉線時自動重連</s:String>
<s:String x:Key="OpenEmulatorAfterLaunch">啟動後自動開啟模擬器</s:String>
<s:String x:Key="MinimizingStartup">最小化啟動模擬器</s:String>
<s:String x:Key="WaitForEmulator">等待模擬器啟動時間(秒)</s:String>
<s:String x:Key="WaitForEmulatorFinish">等待結束</s:String>
<s:String x:Key="EmulatorPath">模擬器路徑</s:String>
<s:String x:Key="Select">選擇</s:String>
<s:String x:Key="AdditionCommand">附加命令</s:String>
<s:String x:Key="UseSanityPotion">吃理智藥</s:String>
<s:String x:Key="UseOriginitePrime">吃源石*</s:String>
<s:String x:Key="PerformBattles">指定次數*</s:String>
<s:String x:Key="AssignedMaterial">指定材料</s:String>
<s:String x:Key="Quantity">刷取數量</s:String>
<s:String x:Key="StageSelect">關卡選擇</s:String>
<s:String x:Key="StageSelect2">備選</s:String>
<s:String x:Key="RemainingSanityStage">剩餘理智</s:String>
<s:String x:Key="NoUse">不選擇</s:String>
<!--<s:String x:Key="Amend">修改</s:String>-->
<!--<s:String x:Key="CurrentStage">當前關卡</s:String>
<s:String x:Key="LastBattle">上次作戰</s:String>-->
<s:String x:Key="DefaultStage">當前/上次</s:String>
<s:String x:Key="ClosedStage">活動未開放</s:String>
<s:String x:Key="UnsupportedStages">不支援的關卡</s:String>
<s:String x:Key="LowVersion">版本過低</s:String>
<s:String x:Key="MinimumRequirements">最低需求:</s:String>
<s:String x:Key="Daysleftopen">剩餘開放天數:</s:String>
<s:String x:Key="LessThanOneDay">不到 1 天</s:String>
<s:String x:Key="1-7">1-7</s:String>
<s:String x:Key="CE-6">龍門幣-6/5</s:String>
<s:String x:Key="AP-5">紅票-5</s:String>
<s:String x:Key="CA-5">技能-5</s:String>
<s:String x:Key="LS-6">經驗-6/5</s:String>
<s:String x:Key="SK-5">碳-5</s:String>
<s:String x:Key="PR-A-1">奶/盾晶片</s:String>
<s:String x:Key="PR-A-2">奶/盾晶片組</s:String>
<s:String x:Key="PR-B-1">術/狙晶片</s:String>
<s:String x:Key="PR-B-2">術/狙晶片組</s:String>
<s:String x:Key="PR-C-1">先/輔晶片</s:String>
<s:String x:Key="PR-C-2">先/輔晶片組</s:String>
<s:String x:Key="PR-D-1">近/特晶片</s:String>
<s:String x:Key="PR-D-2">近/特晶片組</s:String>
<s:String x:Key="Annihilation">剿滅模式</s:String>
<s:String x:Key="PenguinID">企鵝物流匯報ID僅數字部分</s:String>
<s:String x:Key="DrGrandet">博朗台碎石模式</s:String>
<s:String x:Key="DrGrandetTip">在碎石確認界面等待,直到當前的 1 點理智恢復完成再立即確認。不碎石時該選項不影響正常運行</s:String>
<s:String x:Key="CustomStageCode">手動輸入關卡代名</s:String>
<s:String x:Key="CustomStageCodeTip" xml:space="preserve">支持大部分主線關卡名與原列表的關卡名如4-10、AP-5、H10-1-Hard&#x0a;可在關卡結尾輸入&quot;Normal/Hard&quot;表示需要切換標準與磨難難度</s:String>
<s:String x:Key="UseAlternateStage">使用備選關卡</s:String>
<s:String x:Key="UseRemainingSanityStage">使用剩餘理智</s:String>
<s:String x:Key="UseRemainingSanityStageTip">在完成主任務後刷取指定關卡,不再自動回復理智</s:String>
<s:String x:Key="UseExpiringMedicine">無限吃48小時內過期的理智藥</s:String>
<s:String x:Key="HideUnavailableStage">隱藏當日不開放關卡</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="MallSettings">
<s:String x:Key="SocialPtShop">信用購物</s:String>
<s:String x:Key="CreditFight">藉助戰賺信用</s:String>
<s:String x:Key="CreditFightTip" xml:space="preserve">訪問好友後藉助戰打一把OF-1賺30信用。&#x0a;關卡選擇爲「當前/上次」時此功能無效。&#x0a;別傳「火藍之心」關卡OF-1未解鎖時請勿勾選</s:String>
<s:String x:Key="HighPriority">優先購買 子串即可 分号分隔</s:String>
<s:String x:Key="Blacklist">黑名單 子串即可 分号分隔</s:String>
<s:String x:Key="HighPriorityDefault">招聘許可</s:String>
<s:String x:Key="BlacklistDefault">碳;傢俱;加急許可</s:String>
<s:String x:Key="Drink">要來一杯美酒嗎🍷?博士</s:String>
<s:String x:Key="ForceShoppingIfCreditFull">信用溢出時無視黑名單</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitingSettings">
<s:String x:Key="AutoRefresh">自動刷新 3 星 Tags</s:String>
<s:String x:Key="AutoUseExpedited">自動使用加急許可*</s:String>
<s:String x:Key="Level3UseShortTime">3 星設置 7:40 而非 9:00</s:String>
<s:String x:Key="Level3UseShortTimeTip">不影響其他星級 Tags</s:String>
<s:String x:Key="RecruitMaxTimes">每次執行時最大招募次數</s:String>
<s:String x:Key="ManuallySelectLevel1">手動確認“支援機械”</s:String>
<s:String x:Key="AutoSelectLevel3">自動確認 3 星</s:String>
<s:String x:Key="AutoSelectLevel4">自動確認 4 星</s:String>
<s:String x:Key="AutoSelectLevel5">自動確認 5 星</s:String>
<s:String x:Key="AutoSelectLevel6">自動確認 6 星</s:String>
<s:String x:Key="Level1Tip">勾選時辨識到 1 星詞條時跳過該次招募,未勾選時將忽略 1 星詞條</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Farming">
<s:String x:Key="WakeUp">開始喚醒</s:String>
<s:String x:Key="Recruiting">自動公招</s:String>
<s:String x:Key="Base">基建換班</s:String>
<s:String x:Key="Combat">刷理智</s:String>
<s:String x:Key="Visiting">訪問好友</s:String>
<s:String x:Key="Mall">獲取信用及購物</s:String>
<s:String x:Key="Mission">領取日常獎勵</s:String>
<s:String x:Key="AutoRoguelike">自動肉鴿</s:String>
<s:String x:Key="SelectAll">全選</s:String>
<s:String x:Key="Inverse">反選</s:String>
<s:String x:Key="Clear">清空</s:String>
<s:String x:Key="Then">完成後</s:String>
<s:String x:Key="DoNothing">無動作</s:String>
<s:String x:Key="ExitArknights">退出 明日方舟</s:String>
<s:String x:Key="ExitSelf">退出 MAA</s:String>
<s:String x:Key="ExitEmulator">退出 模擬器</s:String>
<s:String x:Key="ExitEmulatorAndSelf">退出 MAA 和 模擬器</s:String>
<s:String x:Key="ExitEmulatorAndSelfAndHibernate">退出 MAA 和 模擬器,並休眠</s:String>
<s:String x:Key="Hibernate">休眠</s:String>
<s:String x:Key="Shutdown">關機</s:String>
<s:String x:Key="LinkStart">Link Start!</s:String>
<s:String x:Key="Stop">停止</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Tip">
<s:String x:Key="LabelSequenceTip">標籤順序可拖動</s:String>
<s:String x:Key="CheckBoxesNotSaved">該選項設定重啟後不保存</s:String>
<s:String x:Key="NoAutoNavigation">該選項不會自動導航至對應關卡</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="TodaysStageTip">
<s:String x:Key="TodaysStageTip">今日關卡小提示:</s:String>
<s:String x:Key="CETip">CE龍門幣</s:String>
<s:String x:Key="APTip">AP紅票</s:String>
<s:String x:Key="CATip">CA技能</s:String>
<s:String x:Key="LSTip">LS經驗</s:String>
<s:String x:Key="SKTip">SK</s:String>
<s:String x:Key="PR-ATip">PR-A奶/盾晶片)</s:String>
<s:String x:Key="PR-BTip">PR-B術/狙晶片)</s:String>
<s:String x:Key="PR-CTip">PR-C先/輔晶片)</s:String>
<s:String x:Key="PR-DTip">PR-D近/特晶片)</s:String>
<s:String x:Key="Pormpt1">週一了,可以打剿滅了~</s:String>
<s:String x:Key="Pormpt2">週日了,記得打剿滅喔~</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="Copilot">
<s:String x:Key="CopilotLocation">作業路徑/神秘代碼</s:String>
<s:String x:Key="SelectTheFile">選擇作業</s:String>
<s:String x:Key="SelectTheFileTip">作業檔可以直接用滑鼠拖進來喔 (o゚v゚)</s:String>
<s:String x:Key="ThanksForLikeWebJson">感謝評價!\n網頁已經開放評論區歡迎前往留下你的評論</s:String>
<s:String x:Key="AutoSquad">自動編隊</s:String>
<s:String x:Key="LoopTimes">迴圈次數</s:String>
<s:String x:Key="AutoSquadTip">自動編隊暫時無法辨識“特別關注”的幹員</s:String>
<s:String x:Key="Start">開始</s:String>
<s:String x:Key="VideoLink">影片連結</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="RecruitmentRecognition">
<s:String x:Key="RecruitmentRecognition">公招辨識</s:String>
<s:String x:Key="RecruitmentRecognitionTip">小提示:和主介面的自動公招是兩個獨立的功能,請手動打開遊戲公招 Tags 介面後使用~</s:String>
<s:String x:Key="AutoSettingTime">自動設定時間</s:String>
<s:String x:Key="AutoSelectLevel3Tags">自動選擇 3 星 Tags</s:String>
<s:String x:Key="AutoSelectLevel4Tags">自動選擇 4 星 Tags</s:String>
<s:String x:Key="AutoSelectLevel5Tags">自動選擇 5 星 Tags</s:String>
<s:String x:Key="AutoSelectLevel6Tags">自動選擇 6 星 Tags</s:String>
<s:String x:Key="StartToRecruit">開始辨識</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DepotRecognition">
<s:String x:Key="DepotRecognition">倉庫識別</s:String>
<s:String x:Key="DepotRecognitionTip">該功能尚處於測試階段,請檢查結果是否準確再行使用。若有誤,歡迎打包 debug/depot 文件夾後向我們提交 issue ~</s:String>
<s:String x:Key="StartToDepotRecognition">開始識別</s:String>
<s:String x:Key="ExportToArkplanner">導出至企鵝物流刷圖規劃</s:String>
<s:String x:Key="ExportToLolicon">導出至明日方舟工具箱</s:String>
<s:String x:Key="CopiedToClipboard">已複製到剪切板</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="OperBoxRecognition">
<s:String x:Key="ConnectingToEmulator">正在連接模擬器……</s:String>
<s:String x:Key="UnselectedTask">未選擇任務</s:String>
<s:String x:Key="Running">正在運行中……</s:String>
<s:String x:Key="AdbReplacementTips">如果任務完全沒有反應,請使用 設置 - 連接設置 - 強制替換 ADB或打開 兼容性觸控模式(不推薦)。</s:String>
<s:String x:Key="Stopping">正在停止……</s:String>
<s:String x:Key="Stopped">已停止</s:String>
<s:String x:Key="UnknownErrorOccurs">出現未知錯誤</s:String>
<s:String x:Key="SetSuccessfully">設定成功</s:String>
<s:String x:Key="SetFailed">設定失敗</s:String>
<s:String x:Key="CloseArknightsFailed">關閉遊戲失敗</s:String>
<s:String x:Key="ExitEmulatorFailed">模擬器關閉失敗</s:String>
<s:String x:Key="AboutToShutdown">已刷完,即將關機,是否取消?</s:String>
<s:String x:Key="ShutdownPrompt">提示</s:String>
<s:String x:Key="HibernatePrompt">已刷完,即將休眠</s:String>
<s:String x:Key="EmulatorException">檢測模擬器出錯&#x0a;請使用管理員許可權打開本軟體&#x0a;或手動設定連接</s:String>
<s:String x:Key="EmulatorNotFound">未檢測到任何模擬器&#x0a;請使用管理員許可權打開本軟體&#x0a;或手動設定連接</s:String>
<s:String x:Key="EmulatorTooMany">檢測到多個模擬器&#x0a;請關閉不需要的模擬器&#x0a;或手動設定連接</s:String>
<s:String x:Key="Identifying">正在辨識……</s:String>
<s:String x:Key="IdentificationCompleted">識別完成</s:String>
<s:String x:Key="CopilotTip">
小提示:\n\n
1. 請在有“開始行動”按鈕的介面再使用本功能;\n\n
2. 使用好友助戰可以關閉“自動編隊”,手動選擇幹員後開始;\n\n
3. 模擬悖論需要關閉“自動編隊”,並選好技能後處於“開始模擬”按鈕的介面再開始;\n\n
4. 保全派駐 在 resource/copilot 文件夾下內置了多份作業。\n
請手動編隊後在“開始部署”界面開始(可配合“循環次數”使用)\n\n
5. 現已支持視頻識別,請將攻略視頻拖入使用。 \n
需要視頻分辨率為 16:9無黑邊、模擬器邊框、異形屏矯正等乾擾元素\n\n
</s:String>
<s:String x:Key="CopilotFileReadError">讀取檔案失敗!</s:String>
<s:String x:Key="CopilotNoFound">未找到對應作業!</s:String>
<s:String x:Key="NetworkServiceError">請求網路服務錯誤!</s:String>
<s:String x:Key="CopilotJsonError">解析作業檔案錯誤!</s:String>
<s:String x:Key="NotCopilotJson">非作業檔案</s:String>
<s:String x:Key="CheckTheFile">請檢查檔案內容!</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AsstProxy">
<s:String x:Key="ResourceBroken">資源損毀,請重新下載完整安裝包</s:String>
<s:String x:Key="InitializationError">初始化錯誤!</s:String>
<s:String x:Key="ResolutionNotSupported">模擬器解析度不支持,請設定為 720p 或更高,且為 16:9 比例</s:String>
<s:String x:Key="ResolutionAcquisitionFailure">模擬器解析度獲取失敗,建議重啟模擬器與 ADB 或重啟電腦,或更換模擬器後再次嘗試</s:String>
<s:String x:Key="TryToReconnect">模擬器斷開,正在嘗試重連</s:String>
<s:String x:Key="ReconnectSuccess">重連成功,繼續任務</s:String>
<s:String x:Key="ReconnectFailed">重連失敗,連接斷開!</s:String>
<s:String x:Key="ScreencapFailed">截圖失敗,如反復出現請嘗試重啟或更換模擬器!</s:String>
<s:String x:Key="IdentifyTheMistakes">辨識錯誤</s:String>
<s:String x:Key="TaskError">任務出錯:</s:String>
<s:String x:Key="CombatError">戰鬥出錯</s:String>
<s:String x:Key="StartTask">開始任務:</s:String>
<s:String x:Key="CompleteTask">完成任務:</s:String>
<s:String x:Key="StartCombat">開始戰鬥:</s:String>
<s:String x:Key="CompleteCombat">完成戰鬥</s:String>
<s:String x:Key="AllTasksComplete">任務已全部完成!</s:String>
<s:String x:Key="BackgroundLinkStarted">開始執行任務</s:String>
<s:String x:Key="BackgroundLinkStopped">任務終止</s:String>
<s:String x:Key="FailedToOpenClient">打開用戶端失敗,請檢查設定檔</s:String>
<s:String x:Key="ErrorOccurred">出現錯誤</s:String>
<s:String x:Key="HasReturned">已返回</s:String>
<s:String x:Key="DropRecognitionError">掉落辨識錯誤</s:String>
<s:String x:Key="GiveUpUploadingPenguins">放棄上傳企鵝物流</s:String>
<s:String x:Key="TheEX">無獎勵關卡,已停止</s:String>
<s:String x:Key="MissionStart">已開始行動</s:String>
<s:String x:Key="UnitTime">次</s:String>
<s:String x:Key="MedicineUsed">已使用理智藥</s:String>
<s:String x:Key="StoneUsed">已使用源石</s:String>
<s:String x:Key="ActingCommandError">代理指揮失誤</s:String>
<s:String x:Key="LabelsRefreshed">已刷新標籤</s:String>
<s:String x:Key="RecruitConfirm">已確認招募</s:String>
<s:String x:Key="InfrastDormDoubleConfirmed">幹員衝突</s:String>
<s:String x:Key="BegunToExplore">已開始探索</s:String>
<s:String x:Key="HasInvested">已投資</s:String>
<s:String x:Key="ExplorationAbandoned">已放棄本次探索</s:String>
<s:String x:Key="FightCompleted">戰鬥完成</s:String>
<s:String x:Key="FightFailed">戰鬥失敗</s:String>
<s:String x:Key="UpperLimit">投資達到上限</s:String>
<s:String x:Key="GameCrash">遊戲崩潰,重新啟動</s:String>
<s:String x:Key="GameDrop">遊戲斷線,重新連接</s:String>
<s:String x:Key="GameDropNoRestart">遊戲掉線,不重新連接,停止任務</s:String>
<s:String x:Key="RoguelikeGamePass">肉鴿通關啦!</s:String>
<s:String x:Key="Trader">關卡:詭意行商</s:String>
<s:String x:Key="SafeHouse">關卡:安全的角落</s:String>
<s:String x:Key="Encounter">關卡:不期而遇</s:String>
<s:String x:Key="CambatDps">關卡:普通作戰</s:String>
<s:String x:Key="EmergencyDps">關卡:緊急作戰</s:String>
<s:String x:Key="DreadfulFoe">關卡:險路惡敵</s:String>
<s:String x:Key="NoDrop">無</s:String>
<s:String x:Key="Drop">本次掉落:</s:String>
<s:String x:Key="TotalDrop">掉落統計:</s:String>
<s:String x:Key="ThisFacility">當前設施:</s:String>
<s:String x:Key="ProductIncorrect">產物與配置不相符</s:String>
<s:String x:Key="ProductUnknown">無法識別的產物</s:String>
<s:String x:Key="ProductChanged">產物已切換</s:String>
<s:String x:Key="RecruitingResults">公招辨識結果:</s:String>
<s:String x:Key="RecruitingTips">公招提示</s:String>
<s:String x:Key="RecruitmentOfStar">公招出 {0} 星了喔!</s:String>
<s:String x:Key="RecruitmentOfBot">公招出小車了喔!</s:String>
<s:String x:Key="Choose">選擇</s:String>
<s:String x:Key="Refreshed">當前槽位已刷新</s:String>
<s:String x:Key="NotEnoughStaff">可用幹員不足</s:String>
<s:String x:Key="StageInfoError">關卡辨識錯誤</s:String>
<s:String x:Key="BattleFormation">開始編隊</s:String>
<s:String x:Key="BattleFormationSelected">選擇幹員:</s:String>
<s:String x:Key="CurrentSteps">當前步驟:{0} {1}</s:String>
<s:String x:Key="UnsupportedLevel">不支援的關卡,請更新 MAA 軟件版本!\n不支援的關卡請更新 MAA 軟件版本!\n不支援的關卡請更新 MAA 軟件版本!\n\n若提示已是最新版本請嘗試檢查開發版或內測版。</s:String>
<s:String x:Key="RecruitTagsDetected">辨識結果:</s:String>
<s:String x:Key="ConnectFailed">連接失敗</s:String>
<s:String x:Key="TryToStartEmulator">正在嘗試啟動模擬器</s:String>
<s:String x:Key="CheckSettings">請檢查連接設置或嘗試重啟模擬器與 ADB 或重啟電腦</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="DialogBox">
<s:String x:Key="Tip">提示</s:String>
<s:String x:Key="Yes">是</s:String>
<s:String x:Key="No">否</s:String>
<s:String x:Key="Ok">好的</s:String>
<s:String x:Key="Cancel">取消</s:String>
<s:String x:Key="ManualRestart">稍後</s:String>
<s:String x:Key="Executable">可執行檔</s:String>
<s:String x:Key="ADBProgram">adb程式</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="VersionUpdateView">
<s:String x:Key="AlreadyLatest">已是最新版本~</s:String>
<s:String x:Key="Error">錯誤</s:String>
<s:String x:Key="ErrorProlog">MAA 遇到了問題</s:String>
<s:String x:Key="ErrorDetails">詳細信息</s:String>
<s:String x:Key="ErrorSolution">解決方案</s:String>
<s:String x:Key="ErrorSolutionCrash">請參考文檔:常見問題 - 閃退 進行操作</s:String>
<s:String x:Key="ErrorSolutionReplaceADB">請關閉模擬器與 ADB 或重啟電腦後使用管理員權限打開 MAA 進行操作</s:String>
<s:String x:Key="ErrorFeedbackLinkText">创建 GitHub issue</s:String>
<s:String x:Key="ErrorQqGroupLinkText">加入QQ群反馈问题</s:String>
<s:String x:Key="CopyErrorMessage">复制错误信息</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="AboutUs">
<s:String x:Key="Website">MAA 官網</s:String>
<s:String x:Key="Github">原始碼GitHub</s:String>
<s:String x:Key="PrtsPlus">自動戰鬥作業分享</s:String>
<s:String x:Key="MapPrts">自動戰鬥地圖座標</s:String>
<s:String x:Key="CustomInfrastGenerator">自定義基建排班製作器</s:String>
<s:String x:Key="QQgroup">QQ 群</s:String>
<s:String x:Key="QQchannel">QQ 頻道</s:String>
<s:String x:Key="Telegram">Telegram</s:String>
<s:String x:Key="Help">常見問題</s:String>
<s:String x:Key="Issue">問題回饋</s:String>
</ResourceDictionary>
<ResourceDictionary x:Uid="EasterEggs">
<s:String x:Key="Burping">呃......咳嗯</s:String>
<s:String x:Key="DrunkAndStaggering">呀,博士。你今天走起路來,怎麼看著搖搖晃晃的?</s:String>
<s:String x:Key="Hangover">下次不能喝、喝這麼多了......</s:String>
<s:String x:Key="HelloWorld">Hello World!</s:String>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>

View File

@@ -1,4 +1,4 @@
from src.cli import cli
from src.auto_localization.cli import cli
if __name__ == '__main__':
cli()

View File

@@ -5,14 +5,14 @@ from shutil import copy
from dotenv import load_dotenv
from src.file_loader.xaml_load import XamlParser
from src.git import get_latest_file_content
from src.auto_localization.xaml_load import XamlParser
from src.auto_localization.git import get_latest_file_content
logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(levelname)s - %(message)s')
logging.debug(os.path.abspath('.env'))
load_dotenv(dotenv_path='.env')
if os.path.exists('../.env'):
load_dotenv(dotenv_path='../.env')
if os.path.exists('../../.env'):
load_dotenv(dotenv_path='../../.env')
root_path = os.getenv("LOCALIZATION_PATH")
assert root_path, "LOCALIZATION_PATH is not set"
zh_cn_path = os.path.join(root_path, "zh-cn.xaml")

View File

@@ -29,4 +29,4 @@ def get_latest_file_content(file_path='./cli.py', encoding='utf-8'):
if __name__ == '__main__':
print(get_latest_file_content('./cli.py'))
print(get_latest_file_content('cli.py'))

View File

@@ -8,7 +8,7 @@ from lxml import etree
from xmldiff import main
from xmldiff.actions import UpdateTextIn, InsertComment, UpdateTextAfter, DeleteNode
from src.translator.translate import ChatTranslator
from src.auto_localization.translate import ChatTranslator
SPACE = '{http://www.w3.org/XML/1998/namespace}space'

View File

@@ -1,7 +1,7 @@
import unittest
from unittest.mock import patch
from translate import ChatTranslator
from src.auto_localization.translate import ChatTranslator
class TestChatTranslator(unittest.TestCase):

View File

@@ -1,6 +1,6 @@
import unittest
from xaml_load import XamlParser, judge_encoding, parse_lang_str
from src.auto_localization.xaml_load import XamlParser, judge_encoding, parse_lang_str
class TestXamlParser(unittest.TestCase):