style: strategies -> strategy

This commit is contained in:
David
2023-10-08 22:25:50 +02:00
committed by GitHub
parent 335a1b372a
commit df9ea96ca2

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@@ -7,7 +7,7 @@ icon: ri:game-fill
Please note that JSON files do not support comments. Comments are for demonstration purposes only and should not be copied directly
:::
## Integrated Strategies resources location
## Integrated Strategy resources location
- `resource/roguelike/` the files for each theme are below
- Theme folder
@@ -23,7 +23,7 @@ Please note that JSON files do not support comments. Comments are for demonstrat
## Integrated Strategies Step 1 -- Operator Recruitment
## Integrated Strategy Step 1 -- Operator Recruitment
`resource/roguelike/theme_name/recruitment.json` describes the logic of the operator recruitment
@@ -216,7 +216,7 @@ So don't set the threshold number too high, it is recommended that the number of
When you add a new group, you can copy the operator from an existing group. Refer to the ratings already given by the devs, and modify them on that basis
## Integrated Strategies Step 2 -- Battle Logic
## Integrated Strategy Step 2 -- Battle Logic
`resource/roguelike/theme_name/autopilot/level_name.json` Describes the combat strategy for each level
@@ -438,7 +438,7 @@ Its also possible to use just one operator! Use MAA to clear the level (due t
Reference examples: 1. Thorns in Phantom I.S. 2. Texas the Omertosa in Mizuki I.S. 3. Reed the Flame Shadow in Sami I.S.
## Integrated Strategies Step 3 -- Encounters Node logic
## Integrated Strategy Step 3 -- Encounters Node logic
`resource/roguelike/theme_name/encounter.json` Strategy for the selection of Encounter events in the leveling mode
@@ -493,7 +493,7 @@ The Encounter options can be modified to guide MAA towards special endings
## Integrated Strategies Step 4 -- Prioritising Trade Store collection
## Integrated Strategy Step 4 -- Prioritising Trade Store collection
`resource/roguelike/theme_name/shopping.json` Describes strategies for purchasing collectibles in the store (and selecting collectibles after combat?)