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style: strategies -> strategy
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@@ -7,7 +7,7 @@ icon: ri:game-fill
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Please note that JSON files do not support comments. Comments are for demonstration purposes only and should not be copied directly
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:::
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## Integrated Strategies resources location
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## Integrated Strategy resources location
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- `resource/roguelike/` the files for each theme are below
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- Theme folder
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@@ -23,7 +23,7 @@ Please note that JSON files do not support comments. Comments are for demonstrat
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## Integrated Strategies Step 1 -- Operator Recruitment
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## Integrated Strategy Step 1 -- Operator Recruitment
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`resource/roguelike/theme_name/recruitment.json` describes the logic of the operator recruitment
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@@ -216,7 +216,7 @@ So don't set the threshold number too high, it is recommended that the number of
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When you add a new group, you can copy the operator from an existing group. Refer to the ratings already given by the devs, and modify them on that basis
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## Integrated Strategies Step 2 -- Battle Logic
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## Integrated Strategy Step 2 -- Battle Logic
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`resource/roguelike/theme_name/autopilot/level_name.json` Describes the combat strategy for each level
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@@ -438,7 +438,7 @@ It’s also possible to use just one operator! Use MAA to clear the level (due t
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Reference examples: 1. Thorns in Phantom I.S. 2. Texas the Omertosa in Mizuki I.S. 3. Reed the Flame Shadow in Sami I.S.
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## Integrated Strategies Step 3 -- Encounters Node logic
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## Integrated Strategy Step 3 -- Encounters Node logic
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`resource/roguelike/theme_name/encounter.json` Strategy for the selection of Encounter events in the leveling mode
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@@ -493,7 +493,7 @@ The Encounter options can be modified to guide MAA towards special endings
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## Integrated Strategies Step 4 -- Prioritising Trade Store collection
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## Integrated Strategy Step 4 -- Prioritising Trade Store collection
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`resource/roguelike/theme_name/shopping.json` Describes strategies for purchasing collectibles in the store (and selecting collectibles after combat?)
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