## Summary by Sourcery
将任务序列化逻辑从任务设置视图模型中抽取出来,放入一个专门的序列化接口中,并在每个任务特定的视图模型中通过内部接口实现。
Enhancements:
- 引入 `ITaskQueueModelSerialize` 接口,将任务序列化相关的逻辑与 `TaskSettingsViewModel`
解耦。
- 重构多个任务特定的设置视图模型,通过私有的嵌套 `ISerialize` 接口来实现新的序列化接口。
- 简化或移除未使用的 `using` 指令,并在相关视图模型中进行一些次要的属性格式整理。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
Extract task serialization logic from task settings view models into a
dedicated serialization interface implemented via inner interfaces on
each task-specific view model.
Enhancements:
- Introduce the ITaskQueueModelSerialize interface to decouple task
serialization concerns from TaskSettingsViewModel.
- Refactor multiple task-specific settings view models to implement the
new serialization interface via private nested ISerialize interfaces.
- Simplify or remove unused using directives and minor property
formatting cleanups across affected view models.
</details>
增强内容:
- 让 TaskSettingsViewModel 实现新的 ITaskQueueModelSerialize
接口,以将任务序列化相关的关注点从视图模型中分离出来。
- 清理 TaskSettingsViewModel 中未使用的 using 指令,以减少依赖。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
将任务序列化逻辑从任务设置视图模型中抽取出来,放入一个专门的序列化接口中,并在每个任务特定的视图模型中通过内部接口实现。
Enhancements:
- 引入 `ITaskQueueModelSerialize` 接口,将任务序列化相关的逻辑与 `TaskSettingsViewModel`
解耦。
- 重构多个任务特定的设置视图模型,通过私有的嵌套 `ISerialize` 接口来实现新的序列化接口。
- 简化或移除未使用的 `using` 指令,并在相关视图模型中进行一些次要的属性格式整理。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
Extract task serialization logic from task settings view models into a
dedicated serialization interface implemented via inner interfaces on
each task-specific view model.
Enhancements:
- Introduce the ITaskQueueModelSerialize interface to decouple task
serialization concerns from TaskSettingsViewModel.
- Refactor multiple task-specific settings view models to implement the
new serialization interface via private nested ISerialize interfaces.
- Simplify or remove unused using directives and minor property
formatting cleanups across affected view models.
</details>
</details>
## Summary by Sourcery
更新公招工具箱的时间选项、改进干员列表排序与电源操作的交互体验,并简化旧版 Windows 支持文档。
新功能:
- 在工具箱界面中为 3★–5★ 干员新增可配置的公招时间设置,并持久化到配置中。
缺陷修复:
- 确保自定义剿灭关卡在执行战斗任务时被正确应用,并在关卡列表中正确显示。
- 改进基建收取任务的异常处理,在出错时关闭线索发送对话框并正常停止任务。
- 修复公招时间选择器的绑定问题,确保当底层时间变化时,小时与分钟选择器能够保持同步。
优化改进:
- 优化与公招相关的视图模型属性,使用更简洁的自动属性模式,并以配置作为默认值来源。
- 以稀有度、精英化阶段、等级、潜能和 ID 的固定顺序对干员列表进行确定性排序,使已拥有与未拥有干员更易浏览。
- 用可取消的确认对话框替代固定延时的睡眠/休眠提示,将主窗口置于前台并记录操作结果。
文档:
- 在所有支持的语言中简化并统一常见问题(FAQ)部分,明确说明不再支持 Windows 7/8/8.1,并移除过时的版本说明和解决方案指引。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
Update recruitment toolbox timing options, improve operator box sorting
and power actions UX, and simplify legacy Windows support documentation.
New Features:
- Add configurable recruitment time settings for 3★–5★ operators within
the toolbox UI, persisted in configuration.
Bug Fixes:
- Ensure custom annihilation stages are correctly applied and reflected
in the stage list when running battle tasks.
- Improve infrastructure reception task failure handling by closing the
clue sending dialog and stopping cleanly on errors.
- Fix recruitment time picker bindings so hour and minute selectors stay
in sync when the underlying time changes.
Enhancements:
- Refine recruit-related view model properties to use simpler
auto-property patterns with configuration-backed defaults.
- Sort operator box lists deterministically by rarity, promotion, level,
potential, and ID to make owned and unowned operators easier to browse.
- Replace fixed-delay sleep/hibernate prompts with a cancelable
confirmation dialog that brings the main window to the foreground and
logs the result.
Documentation:
- Simplify and unify FAQ sections in all supported languages to state
that Windows 7/8/8.1 are no longer supported, removing outdated version
and workaround guidance.
</details>
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
更新公招工具箱的时间选项、改进干员列表排序与电源操作的交互体验,并简化旧版 Windows 支持文档。
新功能:
- 在工具箱界面中为 3★–5★ 干员新增可配置的公招时间设置,并持久化到配置中。
缺陷修复:
- 确保自定义剿灭关卡在执行战斗任务时被正确应用,并在关卡列表中正确显示。
- 改进基建收取任务的异常处理,在出错时关闭线索发送对话框并正常停止任务。
- 修复公招时间选择器的绑定问题,确保当底层时间变化时,小时与分钟选择器能够保持同步。
优化改进:
- 优化与公招相关的视图模型属性,使用更简洁的自动属性模式,并以配置作为默认值来源。
- 以稀有度、精英化阶段、等级、潜能和 ID 的固定顺序对干员列表进行确定性排序,使已拥有与未拥有干员更易浏览。
- 用可取消的确认对话框替代固定延时的睡眠/休眠提示,将主窗口置于前台并记录操作结果。
文档:
- 在所有支持的语言中简化并统一常见问题(FAQ)部分,明确说明不再支持 Windows 7/8/8.1,并移除过时的版本说明和解决方案指引。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
Update recruitment toolbox timing options, improve operator box sorting
and power actions UX, and simplify legacy Windows support documentation.
New Features:
- Add configurable recruitment time settings for 3★–5★ operators within
the toolbox UI, persisted in configuration.
Bug Fixes:
- Ensure custom annihilation stages are correctly applied and reflected
in the stage list when running battle tasks.
- Improve infrastructure reception task failure handling by closing the
clue sending dialog and stopping cleanly on errors.
- Fix recruitment time picker bindings so hour and minute selectors stay
in sync when the underlying time changes.
Enhancements:
- Refine recruit-related view model properties to use simpler
auto-property patterns with configuration-backed defaults.
- Sort operator box lists deterministically by rarity, promotion, level,
potential, and ID to make owned and unowned operators easier to browse.
- Replace fixed-delay sleep/hibernate prompts with a cancelable
confirmation dialog that brings the main window to the foreground and
logs the result.
Documentation:
- Simplify and unify FAQ sections in all supported languages to state
that Windows 7/8/8.1 are no longer supported, removing outdated version
and workaround guidance.
</details>
</details>
* docs: Auto Generate Changelog of Release v6.3.2
* docs: Update CHANGELOG for v6.3.2 release
This version update includes preliminary support for the PC client, a restructured task configuration for Windows, and various enhancements and fixes across the application. Key features include the ability to add multiple tasks, color-coded task statuses, and improved operator recognition.
* docs: Update CHANGELOG for version 6.3.2
Updated CHANGELOG for version 6.3.2 with new features, improvements, fixes, and documentation updates.
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: AnnAngela <naganjue@vip.qq.com>
Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
## Summary by Sourcery
优化干员名称 OCR 预处理逻辑,新增在无效关卡详情干员名称时保存调试图片,并调整工具与配置,以提升开发分支上 GUI 构建的安全性并简化 CI
流程。
Enhancements:
- 改进 OperNameAnalyzer,使其支持可配置的左右文本对齐方式,采用更安全的 ROI 裁剪方式并提供更合理的参数默认值。
- 在关卡详情的干员名称 OCR 中使用 OperNameAnalyzer,并在检测到无效名称时保存调试图片。
- 更新多项游戏内任务和资源的 JSON 配置,包括肉鸽、基建以及协同作战编队等。
Build:
- 将 WPF GUI 的自定义 CMake 目标 `run-MaaWpfGui` 置于 VS Code
环境检查之后,以避免在其他环境中被意外执行。
CI:
- 更新 CI 工作流触发条件,使其在 dev 分支推送与打 tag 时运行,同时简化拉取请求相关条件,并调整冒烟测试在 dev
分支推送时运行。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
Refine operator name OCR preprocessing, add debug image saving for
invalid battle detail names, and adjust tooling and configuration for
safer GUI builds and streamlined CI on the dev branch.
Enhancements:
- Improve OperNameAnalyzer to handle configurable left/right text
alignment with safer ROI cropping and parameter defaults.
- Use OperNameAnalyzer for battle detail operator name OCR and save
debug images when an invalid name is detected.
- Update multiple in-game task and resource JSON configurations,
including roguelike, infrastructure, and copilot formations.
Build:
- Gate the WPF GUI run-MaaWpfGui custom CMake target behind a VS Code
environment check to avoid unintended execution in other environments.
CI:
- Update CI workflow triggers to run on dev branch pushes and tags while
simplifying pull request conditions and aligning smoke tests to run on
dev pushes.
</details>
增强内容:
- 将 WPF GUI 的 CMake 运行目标限制在 VS Code 环境中,以避免在其他环境中被意外执行。
- 为战斗详情分析中无效干员名称检测添加图片保存功能,以便进行调试和诊断。
- 更新多种任务与资源的 JSON 配置,包括肉鸽、基建以及助理编队等。
构建:
- 在主 CMake 配置中,通过 VS Code 环境变量控制自定义目标 `run-MaaWpfGui` 的执行。
CI:
- 调整 CI 工作流,使其在 dev 分支的推送和打标签时运行,同时简化拉取请求触发条件,并将冒烟测试对齐为在 dev 分支推送时运行。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
优化干员名称 OCR 预处理逻辑,新增在无效关卡详情干员名称时保存调试图片,并调整工具与配置,以提升开发分支上 GUI 构建的安全性并简化 CI
流程。
Enhancements:
- 改进 OperNameAnalyzer,使其支持可配置的左右文本对齐方式,采用更安全的 ROI 裁剪方式并提供更合理的参数默认值。
- 在关卡详情的干员名称 OCR 中使用 OperNameAnalyzer,并在检测到无效名称时保存调试图片。
- 更新多项游戏内任务和资源的 JSON 配置,包括肉鸽、基建以及协同作战编队等。
Build:
- 将 WPF GUI 的自定义 CMake 目标 `run-MaaWpfGui` 置于 VS Code
环境检查之后,以避免在其他环境中被意外执行。
CI:
- 更新 CI 工作流触发条件,使其在 dev 分支推送与打 tag 时运行,同时简化拉取请求相关条件,并调整冒烟测试在 dev
分支推送时运行。
<details>
<summary>Original summary in English</summary>
## Summary by Sourcery
Refine operator name OCR preprocessing, add debug image saving for
invalid battle detail names, and adjust tooling and configuration for
safer GUI builds and streamlined CI on the dev branch.
Enhancements:
- Improve OperNameAnalyzer to handle configurable left/right text
alignment with safer ROI cropping and parameter defaults.
- Use OperNameAnalyzer for battle detail operator name OCR and save
debug images when an invalid name is detected.
- Update multiple in-game task and resource JSON configurations,
including roguelike, infrastructure, and copilot formations.
Build:
- Gate the WPF GUI run-MaaWpfGui custom CMake target behind a VS Code
environment check to avoid unintended execution in other environments.
CI:
- Update CI workflow triggers to run on dev branch pushes and tags while
simplifying pull request conditions and aligning smoke tests to run on
dev pushes.
</details>
</details>