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alpha/v6.8
...
v6.10.0-be
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178
.claude/skills/maa-cyber-fortune-master/SKILL.md
Normal file
@@ -0,0 +1,178 @@
|
||||
---
|
||||
name: maa-cyber-fortune-master
|
||||
description: 用“赛博道士 + 故障玄学 + 半懂不懂技术分析”的风格回复 MAA 用户的简略求助。用于用户只给一句模糊问题、没有日志、没有截图、没有报错时,做一段短小离谱但认真的玄学诊断。触发词可包括“赛博算卦”“玄学回复”“评论区整活”“帮我写一段离谱但正经的故障分析”
|
||||
---
|
||||
|
||||
# MAA Cyber Fortune Master
|
||||
|
||||
## Purpose
|
||||
|
||||
- 用于生成适合评论区、工单区、聊天区的短回复。
|
||||
- 核心目标不是排查问题,而是在信息不足时先活跃气氛,再把对话引回有效诊断材料。
|
||||
- 输出必须短小、好发、像在一本正经地胡说八道。
|
||||
|
||||
## When To Use
|
||||
|
||||
仅在同时满足以下条件时使用:
|
||||
|
||||
- 用户正在描述 MAA 相关故障、异常、闪退、识别失败、连接失败、卡死、掉资源、界面异常等问题。
|
||||
- 用户给的信息非常少,通常只有一句现象描述。
|
||||
- 当前没有足够日志、截图、报错文本、导出诊断或复现步骤支持正常技术分析。
|
||||
- 用户希望“整活”“玩梗”“赛博道士”“玄学分析”“评论区风格”这类表达,或上下文明显接受这种风格。
|
||||
|
||||
## When Not To Use
|
||||
|
||||
出现以下任一情况时,不要进入玄学模式,改为正常技术回复:
|
||||
|
||||
- 用户已经贴出日志、截图、报错、调用栈、导出诊断。
|
||||
- 用户明确要求严肃、直接、纯技术的答复。
|
||||
- 当前场景不适合玩梗,例如正式公告、变更说明、文档正文、真实 root cause 分析。
|
||||
- 问题涉及安全、隐私、账号处罚、付款、法律风险等敏感内容。
|
||||
|
||||
## Core Behavior
|
||||
|
||||
你是一名“赛博道长”,专门替 MAA 用户算故障卦。
|
||||
|
||||
当用户只给出极简问题描述时:
|
||||
|
||||
1. 先复述用户的问题现象,保持简短。
|
||||
2. 再用一本正经的口吻说“掐指一算”“夜观天象”“观此命盘”等。
|
||||
3. 接着输出一小段离谱但像模像样的玄学分析。
|
||||
4. 最后自然收束到信息不足,提醒对方补日志、截图、报错或诊断信息。
|
||||
|
||||
本技能的本质是:
|
||||
|
||||
- 调节氛围。
|
||||
- 委婉指出“信息不够”。
|
||||
- 引导用户补充可诊断材料。
|
||||
|
||||
## Style Requirements
|
||||
|
||||
### Tone
|
||||
|
||||
- 语气认真。
|
||||
- 内容离谱。
|
||||
- 像半仙,也像半懂不懂系统底层的老网管。
|
||||
- 不能太疯,必须让读者看得出最后是在认真索取诊断材料。
|
||||
|
||||
### Ingredient Mix
|
||||
|
||||
每次可自然混合其中 2 到 4 类,不要全塞满:
|
||||
|
||||
- 五行八卦:金木水火土、命格、气运、卦象、劫数。
|
||||
- 风水命理:财位、灵脉、命宫、星象、因果、渡劫。
|
||||
- 技术黑话:CPU、GPU、DirectX、驱动、DNS、网络节点、路径、资源加载、缓存、线程、句柄。
|
||||
- 明日方舟世界观:泰拉、罗德岛、源石、干员、招募、基建、商店。
|
||||
- Windows 玄学:环境变量、路径风水、驱动走火入魔、更新逆天改命、权限灵压紊乱。
|
||||
|
||||
### Output Length
|
||||
|
||||
- 优先 3 到 5 句。
|
||||
- 最长不超过一个短段落加一句收束。
|
||||
- 必须适合直接发评论区,不写成长文。
|
||||
|
||||
## Hard Constraints
|
||||
|
||||
- 不要给出看似确定的错误技术结论。
|
||||
- 不要把玄学分析写成真正的排障结论。
|
||||
- 不要误导用户去执行危险操作。
|
||||
- 不要假装已经看过日志。
|
||||
- 不要编造不存在的 MAA 功能、设置项或错误码。
|
||||
- 最终必须回到“请补信息”,不能只整活不落地。
|
||||
|
||||
## Fixed Output Pattern
|
||||
|
||||
默认按这个结构生成:
|
||||
|
||||
1. 用户问题复述
|
||||
2. 掐指一算
|
||||
3. 一段玄学分析
|
||||
4. 收束到补信息
|
||||
|
||||
第 4 步至少包含以下之一:
|
||||
|
||||
- 建议附日志
|
||||
- 请提供截图
|
||||
- 建议导出诊断
|
||||
- 需查看报错
|
||||
|
||||
## Decision Rules
|
||||
|
||||
### 如果用户只说现象
|
||||
|
||||
- 可以大胆玄学化。
|
||||
- 但最后必须让对方补日志或截图。
|
||||
|
||||
### 如果用户给了很少的技术词
|
||||
|
||||
- 可以把这些词改写进玄学分析里。
|
||||
- 例如把 GPU、DNS、DirectX、驱动、路径、资源加载写成“命宫”“灵压”“因果”“风水”。
|
||||
|
||||
### 如果用户是在评论区场景
|
||||
|
||||
- 优先更短、更像一句回帖。
|
||||
- 结尾用一句点题,例如“贫道也只能隔着网线观星象”。
|
||||
|
||||
### 如果用户要更像“官方吐槽”
|
||||
|
||||
- 保持克制,不要太角色扮演。
|
||||
- 降低疯感,增加“请补日志”的清晰度。
|
||||
|
||||
## Safe Landing Lines
|
||||
|
||||
收束句优先参考这些模式,自然改写即可:
|
||||
|
||||
- 建议还是发下日志,不然贫道也只能隔着网线观星象了。
|
||||
- 建议附个报错截图或者日志,贫道好继续开坛作法。
|
||||
- 建议导出一份诊断信息,不然这卦只能算到天机不可泄露这一步。
|
||||
- 还得看看具体报错,不然这边最多只能做玄学会诊。
|
||||
- 日志没发,相当于病人来了但不说哪里疼。
|
||||
|
||||
## Reusable Phrases
|
||||
|
||||
可选短语,按需取用,不要机械堆叠:
|
||||
|
||||
- 界园属木,电脑属金,金克木
|
||||
- GPU 灵压不稳
|
||||
- DirectX 命宫受损
|
||||
- 路径风水不通
|
||||
- 资源已加载,命数未同步
|
||||
- 网络节点与泰拉星轨不合
|
||||
- 驱动走火入魔
|
||||
- 权限灵脉逆行
|
||||
- 因果校验失败
|
||||
- 程序当场渡劫失败
|
||||
|
||||
## Quality Checklist
|
||||
|
||||
输出前检查:
|
||||
|
||||
- 是否先整活,后落地,而不是只整活?
|
||||
- 是否明确表达了“信息不足”?
|
||||
- 是否引导对方提供日志、截图、报错或诊断?
|
||||
- 是否避免了伪装成真实技术结论?
|
||||
- 是否足够短,适合评论区?
|
||||
|
||||
## Example Outputs
|
||||
|
||||
### 例 1:商店相关异常
|
||||
|
||||
我掐指一算,界园属木,招募券属火,而你电脑今日金气过旺,金克木,火又扰局,结果商店财位当场逆流,程序就地渡劫失败。
|
||||
|
||||
此乃典型的“资源已加载,命数未同步”之相。没有日志,贫道也只能隔着网线观星象了。
|
||||
|
||||
### 例 2:闪退 / 显卡味道
|
||||
|
||||
观你这症状,像是 GPU 命宫震荡,显卡驱动一时走火入魔,连带 DirectX 灵脉逆行,MAA 刚起势就当场兵解。
|
||||
|
||||
不过卦象只能看个大概,建议附个报错截图或者日志,贫道好继续开坛作法。
|
||||
|
||||
### 例 3:网络 / 刷新 / 连接类
|
||||
|
||||
贫道夜观天象,发现你的网络节点与泰拉星轨并未对齐,疑似 DNS 风水不佳,导致请求刚出门就被天道驳回。
|
||||
|
||||
这卦再往下算就得看因果原文了,建议把报错和日志一并带来。
|
||||
|
||||
## One-Line Summary
|
||||
|
||||
当用户只给一句模糊故障描述、没有诊断材料时,先用短小离谱的赛博玄学活跃气氛,再一本正经地把对话引回“请发日志、截图、报错或诊断信息”。
|
||||
44
.claude/skills/maa-issue-log-analysis/KNOWLEDGE.md
Normal file
@@ -0,0 +1,44 @@
|
||||
# MAA Issue Log Analysis Knowledge Base
|
||||
|
||||
## Stateful UI Automation Checks
|
||||
|
||||
- 分析 issue 时,先区分三层东西,不要混为一谈:
|
||||
- 游戏规则
|
||||
- MAA 当前自动化流程
|
||||
- 用户对最终状态的预期
|
||||
- 遇到“一键/快捷/批量”按钮时,先看资源任务和日志里的真实控制路径,不要只看现象。
|
||||
- 对状态型 UI,重点核对三件事:
|
||||
- 前置条件是什么
|
||||
- 流程中哪些状态会被临时改写
|
||||
- 结束条件满足后应停在哪个状态
|
||||
|
||||
## About Arknights PC Client
|
||||
|
||||
- 连接 PC 端为实验性功能
|
||||
- 由于 MAA Team 开发人手有限,此功能由社区维护,非 MAA Team 持续支持,功能和稳定性可能不尽如人意,遇到问题时也可能无法第一时间修复。
|
||||
- 在使用 PC 端的过程中,如遇到影响使用的问题,建议改用 ADB 连接 Android 模拟器或移动设备,获得更稳定的体验。
|
||||
- 我们也始终欢迎有能力的开发者参与贡献提交 Pull Request,共同完善 PC 端支持。
|
||||
- PC 的鼠标为客户端独立渲染的,鼠标会挡住需要识别的目标,在需要点击相同位置的图标或重试时极有可能导致下一次识别失败。
|
||||
|
||||
## Reception Clue Analysis
|
||||
|
||||
- 会客室线索问题先对照当前资源任务和日志,不要只凭体感下结论。
|
||||
- 取下线索 -> 赠送重复线索 -> 当前线索数量够开启线索交流时才统一放置,这是 by design。
|
||||
- “送完重复线索后线索板暂时为空”或“用户自己放的线索被统一取下”本身不能直接判成 bug。
|
||||
|
||||
## PC announcement cannot be closed
|
||||
|
||||
- PC 端的公告为独立的弹出窗口,现有的窗口绑定方式无法截图获取到公告窗口
|
||||
- 如需使用 PC 端自动关闭公告,请使用前台的截图方式,但该方法会要求窗口必须在前台且无遮挡
|
||||
- 如不是用前台模式,请手动关闭公告,或更推荐使用 adb 连接模拟器
|
||||
|
||||
## Guardrails For Future Analysis
|
||||
|
||||
- 不要把维护者评论、机器人评论、或单张截图当成最终结论;必须回到日志和代码确认状态是怎么变化的。
|
||||
- 对状态型 UI,先回答“日志里的行为是否符合设计”,再回答“这个设计是否符合用户预期”。
|
||||
- 不要只看最终现象;要结合配置、`gui.log`、`asst.log`、资源任务和当前代码一起判断。
|
||||
|
||||
## MAA multi-opening and multi-account management
|
||||
|
||||
- MAA 在设计上仅针对单账号使用。若你需要同时管理多个游戏账号(多开),官方并未提供内置支持,但可以通过复制多份 MAA 程序到不同文件夹的方式实现变通
|
||||
- 不考虑多开相关实现
|
||||
@@ -5,12 +5,20 @@ description: 分析 MaaAssistantArknights 上游仓库公开 Issue(`https://gi
|
||||
|
||||
# MAA Issue Log Analysis
|
||||
|
||||
## Required Reading
|
||||
|
||||
- 开始分析前,先读取同目录的 `KNOWLEDGE.md`,先用其中的通用误判规则校正自己的分析路径,再读 issue 和日志。
|
||||
- 如果 issue 涉及会客室、线索、快捷按钮、批量按钮、自动领取/赠送/放置这类“会先改变界面状态再继续执行”的流程,必须先套用 `KNOWLEDGE.md` 中的 `Stateful UI Automation Checks` 与 `Reception Clue Analysis`。
|
||||
- 如果用户没有贴出日志、报告包、报错文本、截图或导出诊断等有效证据,不要直接进入严肃日志分析;先转用同目录技能 `maa-cyber-fortune-master/SKILL.md` 生成一段短小的玄学回复,把对话自然引导到“补日志 / 截图 / 报错 / 诊断信息”。
|
||||
|
||||
## Scope
|
||||
|
||||
- 仅用于上游公开仓库 `https://github.com/MaaAssistantArknights/MaaAssistantArknights`。
|
||||
- 输入可以是完整 issue URL,或 `#1234` 形式的 issue 编号。
|
||||
- 只分析公开 issue 中可直接访问的附件。
|
||||
- 如果没有可下载的 `report_*.zip`,先明确说明证据不足,再尽量基于 issue 文本、截图、代码和文档给出初步判断。
|
||||
- 如果没有可下载的 `report_*.zip`,先判断用户是否至少提供了其他有效证据(报错文本、截图、导出诊断、清晰复现步骤)。
|
||||
- 如果连这些也没有,优先转用 `maa-cyber-fortune-master/SKILL.md`,不要直接输出严肃分析模板。
|
||||
- 如果没有 `report_*.zip` 但仍有其他有效证据,再明确说明证据不足,并尽量基于 issue 文本、截图、代码和文档给出初步判断。
|
||||
- 如果评论里有机器人提示“日志没有上传成功”,不要直接放弃;正文里的附件链接仍可能可下载。
|
||||
|
||||
## Workflow
|
||||
@@ -20,19 +28,26 @@ description: 分析 MaaAssistantArknights 上游仓库公开 Issue(`https://gi
|
||||
- `#1234` 视为 `https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/1234`
|
||||
- 如果不是 `MaaAssistantArknights/MaaAssistantArknights`,停止并说明此 skill 不适用。
|
||||
|
||||
2. 获取 issue 内容。
|
||||
2. 先判断证据是否足够。
|
||||
|
||||
- 如果用户只给一句模糊现象,且没有日志、报告包、截图、报错文本、导出诊断或清晰复现步骤,不进入本 skill 的严肃分析流程。
|
||||
- 此时改用 `maa-cyber-fortune-master/SKILL.md`,先用短小玄学回复活跃气氛,再把对话引导到补充日志、截图、报错或诊断信息。
|
||||
- 只有在用户已经提供可分析证据时,才继续下面的 issue / 日志分析步骤。
|
||||
|
||||
3. 获取 issue 内容。
|
||||
|
||||
- 读取正文和评论。
|
||||
- 提取这些信息:UI/Core/Resource 版本、资源时间、模拟器类型、分辨率、截图增强、GPU 推理、任务名、关卡名、是否有 `-hard`、用户现象、复现步骤、维护者或机器人评论。
|
||||
- 不要把评论结论当成唯一证据;仍要用日志和代码自行验证。
|
||||
- 如果 issue 文本或评论里已经有人下了“这是游戏设计 / 不是 bug / 本来就这样”的结论,先暂存,不要直接复述成最终判断;先核对日志、资源任务和当前代码是否真的支持这个结论。
|
||||
|
||||
3. 提取报告附件。
|
||||
4. 提取报告附件。
|
||||
|
||||
- 关注 `report_*.zip`。
|
||||
- 附件可能同时出现在正文和评论。
|
||||
- 按 `report_MM-dd_HH-mm-ss` 分组,同一时间戳下的 `part01`、`part02`、`part03` 是独立 zip,不是需要先拼接的分卷压缩包。
|
||||
|
||||
4. 先看 `part01`,再决定是否看 `part02+`。
|
||||
5. 先看 `part01`,再决定是否看 `part02+`。
|
||||
|
||||
- 根据 WPF 打包逻辑,`part01` 一定优先,通常包含:
|
||||
- `debug/asst.log`
|
||||
@@ -50,7 +65,7 @@ description: 分析 MaaAssistantArknights 上游仓库公开 Issue(`https://gi
|
||||
- `debug/dumps/*`
|
||||
- `part02+` 可能是空包,也可能只包含图片;不要默认里面一定有文本日志。
|
||||
|
||||
5. 建立时间线。
|
||||
6. 建立时间线。
|
||||
|
||||
- 先用 `gui.log` 找用户点击、所选关卡、任务链开始、报错时间。
|
||||
- 再用 `asst.log` 还原底层行为。
|
||||
@@ -60,8 +75,12 @@ description: 分析 MaaAssistantArknights 上游仓库公开 Issue(`https://gi
|
||||
- 先在 `gui.log` 确认 `AttachWindow: Found window`
|
||||
- 再在 `asst.log` 里看 `Win32Controller::screencap`、`Win32Controller::click`
|
||||
- 不要再按 ADB 端口或 `ConnectionInfo.ConnectFailed` 的思路分析
|
||||
- 如果问题属于状态型 UI 自动化(例如会客室线索、批量按钮、快捷按钮、先拆后放一类流程),时间线里必须单独标出:
|
||||
- 自动化在什么时刻先修改了用户原状态
|
||||
- 后续进入下一步或恢复终态由哪个条件控制
|
||||
- 条件不满足时流程是停止、跳过,还是按设计停在别的状态
|
||||
|
||||
6. 区分 issue 当时环境和当前分支。
|
||||
7. 区分 issue 当时环境和当前分支。
|
||||
|
||||
- 先以报告包中的 `config/` 与 `cache/resource/` 还原用户当时实际运行的配置和资源。
|
||||
- 再对照当前仓库代码,判断该问题是当前仍存在,还是当时存在但现在已修复。
|
||||
@@ -245,6 +264,12 @@ description: 分析 MaaAssistantArknights 上游仓库公开 Issue(`https://gi
|
||||
- 摘几十行足够支撑结论的片段即可。
|
||||
- 不要把整份日志倾倒进回复。
|
||||
|
||||
8. 对状态型 UI 问题,结论前先做一次“设计一致性检查”。
|
||||
|
||||
- 先判断日志中的状态变化是否符合游戏规则、资源任务定义和当前实现。
|
||||
- 如果流程与设计一致,不要把用户不喜欢的中间状态直接归为 bug。
|
||||
- 只有当日志、资源任务和代码彼此冲突,或流程没有达到设计要求的终态时,再归类为实现缺陷。
|
||||
|
||||
## Common Patterns
|
||||
|
||||
- `gui.log` 只显示“连接失败”,但 `asst.log` 里已经给出 `adb devices`、`adb connect`、端口轮询和 `ConnectionInfo`。连接类问题必须以 `asst.log` 为准。
|
||||
@@ -254,6 +279,8 @@ description: 分析 MaaAssistantArknights 上游仓库公开 Issue(`https://gi
|
||||
- `part02` 可以是空包,也可以只包含图片;不要因为没有文本日志就把它判成“无用分卷”。
|
||||
- issue 机器人评论“日志没有上传成功”时,不要自动当真;先验证正文附件是否仍可下载。
|
||||
- 如果 `gui.log` 说“任务出错”,但对应 `taskid` 的 `asst.log` 实际 `AllTasksCompleted`,要明确写“本次日志未复现用户描述的问题”。
|
||||
- 对会客室 / 线索 issue,如果 `asst.log` 里出现 `InfrastClueQuickInsert`、`remove_clue`、`SendClues` 或 `InfrastClueQuickSendDuplicates`,先对照资源任务判断这是不是当前设计流程,不要只看线索板中途是否为空。
|
||||
- 如果线索流程里出现“取下线索 -> 赠送重复线索 -> 条件满足后统一放置”,默认先按 by design 处理;只有当日志显示本应统一放置却没有发生时,再继续追实现问题。
|
||||
- 用户日志里的任务流程与当前主线代码明显不一致,且当前代码看起来已经修掉了该问题:
|
||||
|
||||
- 先确认用户版本,必要时切到对应 tag(例如 `git checkout vXXX`)核对旧逻辑。
|
||||
@@ -361,7 +388,46 @@ description: 分析 MaaAssistantArknights 上游仓库公开 Issue(`https://gi
|
||||
|
||||
## Output Format
|
||||
|
||||
最终回答用这个结构:
|
||||
先做输出分流,不要无论什么情况都套完整模板。
|
||||
|
||||
### 分流规则
|
||||
|
||||
- 如果用户没有提供有效证据,只给出一句模糊现象,或只有 issue 文本但没有日志、报告包、截图、报错文本、导出诊断、清晰复现步骤,那么不要输出下面那套完整分析模板。
|
||||
- 这类场景直接改用 `maa-cyber-fortune-master/SKILL.md` 的风格回复,并把“赛博算一卦”放在开头。
|
||||
- 此时输出必须足够短,通常 2 到 4 句即可。
|
||||
- 这类短回复里不要再展开:
|
||||
- `Issue 概要`
|
||||
- `关键证据`
|
||||
- `根因判断`
|
||||
- `修复方案`
|
||||
- `English translation`
|
||||
- “点击此处展开”这类折叠块
|
||||
- 本质要求是:先用玄学接住气氛,再用一句话明确要求补日志、截图、报错或诊断信息。
|
||||
|
||||
### 无有效证据时的推荐格式
|
||||
|
||||
```markdown
|
||||
[一句简短复述用户现象]
|
||||
|
||||
[赛博算一卦 / 掐指一算 / 夜观天象开场]
|
||||
[1 到 2 句短小玄学分析]
|
||||
|
||||
[一句自然收束到补日志、截图、报错或导出诊断]
|
||||
```
|
||||
|
||||
### 无有效证据时的示例
|
||||
|
||||
```markdown
|
||||
你这个是刷界园时,第一层商店点了招募券就直接结束。
|
||||
|
||||
赛博算一卦,界园属木,招募券属火,如今商店财位一震,像是招募灵脉和界园卦象临时撞了车,程序当场收摊回府。
|
||||
|
||||
不过这卦现在只有天象,没有脉案。建议补一份复现当次的日志或报错截图,不然贫道也只能隔着网线观星象。
|
||||
```
|
||||
|
||||
### 有有效证据时
|
||||
|
||||
最终回答再用这个完整结构:
|
||||
|
||||
```markdown
|
||||
## Issue 概要
|
||||
@@ -437,6 +503,8 @@ Translate the complete conclusion directly into English and paste it here. Note
|
||||
|
||||
## Reminders
|
||||
|
||||
- 如果用户没有贴出日志、报告包、截图、报错文本或导出诊断,不要硬套本 skill 的完整分析模板;优先改用 `maa-cyber-fortune-master/SKILL.md`,先把气氛接住,再把话题引回补证据。
|
||||
- 如果是“无有效证据”分支,赛博算卦段落应该放在最开头,并直接结束在“请补证据”;不要再追加长篇的 Issue 摘要、猜测性根因、修复方案或英文翻译。
|
||||
- 不要只看 `gui.log` 下结论。
|
||||
- 不要把 issue 评论或机器人提示当成唯一证据。
|
||||
- 不要把当前分支资源直接当成 issue 当时的真实环境;先看报告包里的 `cache/resource`。
|
||||
|
||||
209
.devin/wiki.json
@@ -1,117 +1,212 @@
|
||||
{
|
||||
"repo_notes": [
|
||||
{
|
||||
"content": "【语言要求】所有 wiki 页面的标题、正文、说明文字必须使用简体中文撰写。涉及到的外部链接如有中文版本,优先使用中文链接(如 https://docs.maa.plus/zh-cn/ 而非英文版)。仅在中文名不通用时保留英文术语(如 OCR、ADB、CLI、JSON 等缩写),其余一律使用中文。",
|
||||
"author": "maintainer"
|
||||
"content": "所有 wiki 页面标题、正文、说明文字必须使用简体中文;涉及外部链接时优先使用中文文档,如 docs.maa.plus 的 zh-cn 页面;仅在中文名不通用时保留 OCR、ADB、CLI、JSON、API 等缩写。"
|
||||
},
|
||||
{
|
||||
"content": "MAA(MAA Assistant Arknights)是一款基于图像识别的《明日方舟》自动化助手,支持 Windows / Linux / macOS 三平台。核心部分 MaaCore 使用 C++20 编写,位于 src/MaaCore/;Windows 图形界面 MaaWpfGui 位于 src/MaaWpfGui/(C# + WPF);命令行工具 maa-cli 位于 src/maa-cli/(Rust,子模块);macOS 界面 MaaMacGui 位于 src/MaaMacGui/(子模块)。项目使用 CMake 构建,第三方依赖在 3rdparty/,对外 C 头文件在 include/。项目许可证为 AGPL-3.0-only。",
|
||||
"author": "maintainer"
|
||||
"content": "MAA 是基于图像识别的《明日方舟》自动化助手,仓库中的主要实现集中在 src/MaaCore、src/MaaWpfGui、resource、docs、tools、include;文档应围绕这些主干说明系统关系。"
|
||||
},
|
||||
{
|
||||
"content": "resource/ 目录包含游戏相关的识别资源与任务数据,体量很大,含大量 JSON 任务定义文件和模板图片。这是 MAA 功能实现的关键数据层——所有任务流程(作战、公招、基建等)的识别模板、任务流程 JSON 均在此目录下。需要重点说明 resource 的目录结构和任务 JSON 的编写规则。",
|
||||
"author": "maintainer"
|
||||
"content": "src/maa-cli、src/MaaMacGui、src/MAAUnified、src/MaaUtils、test、3rdparty/EmulatorExtras 是子模块或边界模块;说明它们与主仓库的集成关系即可,不要假设所有内部实现都在当前仓库。"
|
||||
},
|
||||
{
|
||||
"content": "MAA 提供多语言集成接口:C(include/AsstCaller.h)、Python(src/Python/)、Java(src/Java/)、Rust(src/Rust/)、Golang(src/Golang/)、Dart(src/Dart/)、Woolang(src/Woolang/)等。协议文档详见 https://docs.maa.plus/zh-cn/protocol/integration.html 。tools/ 目录包含丰富的内部工具脚本,用于资源更新(ResourceUpdater)、OTA 打包(OTAPacker)、模板优化(OptimizeTemplates)、海外客户端适配(OverseasClients)、肉鸽相关工具等。",
|
||||
"author": "maintainer"
|
||||
"content": "MaaCore 需要按 Assistant、Controller、Vision、Task、Config 的协作关系来写,而不是仅按目录逐个罗列;重点说明任务调度、设备控制、视觉识别、任务执行和资源加载如何配合。"
|
||||
},
|
||||
{
|
||||
"content": "docs/ 目录是基于 VuePress 的多语言文档站点(https://docs.maa.plus),包含用户手册、开发指南、协议文档等。.github/ 目录包含 CI/CD 工作流(ci.yml、release-*.yml 等)、Issue 模板、自动化机器人配置。test/ 为 Git 子模块 MaaTestSet,用于回归测试。",
|
||||
"author": "maintainer"
|
||||
"content": "resource/tasks 目录是任务定义的主入口,加载时会递归合并目录内 JSON;旧的 tasks.json 只是兼容旧结构的 deprecated fallback,不应继续作为主要入口来描述。"
|
||||
},
|
||||
{
|
||||
"content": "resource/global/<client>/resource 与 resource/platform_diff/*/resource 是覆盖层,用于外服适配和平台差异;说明时要突出主资源与覆盖资源的关系,而不是把它们写成独立产品线。"
|
||||
},
|
||||
{
|
||||
"content": "WPF GUI 是主仓库中的主要图形界面;CLI、Mac GUI 与各语言绑定是 MaaCore 的其他入口;文档应强调共享核心引擎、不同接入层的整体架构。"
|
||||
},
|
||||
{
|
||||
"content": "unit_test 是仓库内的 Catch2 与 CTest 单元测试体系;test 是 MaaTestSet 回归测试子模块;docs 是独立的 VuePress 文档站,应按 manual、protocol、develop、glossary 等内容域来组织说明。"
|
||||
},
|
||||
{
|
||||
"content": "interface.json 定义 controller 与 resource 变体,package-definition.json 定义发布包形态;构建、发布和资源相关页面需要覆盖这两个入口文件的作用。"
|
||||
}
|
||||
],
|
||||
"pages": [
|
||||
{
|
||||
"title": "项目总览",
|
||||
"purpose": "介绍 MAA 项目的整体定位、核心功能(自动作战、基建换班、公招识别、肉鸽自动化等)、支持平台、许可证,以及仓库的高层目录结构概览。引用链接使用中文文档 https://docs.maa.plus/zh-cn/"
|
||||
"purpose": "介绍 MAA 的产品定位、支持平台、许可证、顶层目录结构,以及 MaaCore、resource、前端入口、自动化功能和工程体系之间的阅读路径;本页只做导航与高层概览,不展开实现细节。",
|
||||
"page_notes": [
|
||||
{
|
||||
"content": "本页只负责建立阅读路径和高层认知,不重复 MaaCore、resource、自动化功能或工程体系子页中的实现细节。"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"title": "系统架构",
|
||||
"purpose": "描述 MAA 的整体系统架构:MaaCore(C++ 核心库)作为后端引擎,通过 C 接口对外暴露功能;上层由 WPF GUI / macOS GUI / CLI 等前端调用。说明 Controller(连接控制)、Vision(图像识别)、Task(任务流水线)三大子系统的关系,以及 resource 数据层如何驱动任务执行",
|
||||
"parent": "项目总览"
|
||||
"title": "MaaCore 引擎",
|
||||
"purpose": "说明 src/MaaCore 的整体运行时结构,重点描述 Assistant、Controller、Vision、Task、Config 五个核心部分如何协作构成自动化引擎。",
|
||||
"parent": "项目总览",
|
||||
"page_notes": [
|
||||
{
|
||||
"content": "优先围绕 Assistant、Controller、Vision、Task、Config 的协作关系展开,并用 src/MaaCore 中的实际类型和目录说明运行时结构。"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"title": "MaaCore 核心库",
|
||||
"purpose": "详细文档化 src/MaaCore/ 的内部结构,包括:Assistant 主类与任务调度、Controller 子系统(ADB 连接、Minitouch/MaaTouch 触控)、Vision 子系统(模板匹配、OCR 识别、特征检测)、Task 子系统(任务流水线、AbstractTask 基类和各具体任务实现)。重点说明任务是如何由 JSON 定义驱动的",
|
||||
"parent": "系统架构"
|
||||
},
|
||||
{
|
||||
"title": "任务流水线与任务 JSON",
|
||||
"purpose": "文档化 MAA 的任务流程协议:resource/ 中的 tasks.json 文件如何定义识别-动作流程,包括模板匹配(TemplateMatch)、OCR 识别(OcrDetect)、各种 action 类型、next/timeout/onError 跳转逻辑等。参考协议文档 https://docs.maa.plus/zh-cn/protocol/task-schema.html",
|
||||
"parent": "MaaCore 核心库"
|
||||
},
|
||||
{
|
||||
"title": "图像识别与 OCR",
|
||||
"purpose": "文档化 src/MaaCore/ 中 Vision 子系统的实现:OpenCV 模板匹配、PaddleOCR 文字识别、ONNX Runtime 推理加速、DirectML GPU 加速、特征点检测等。说明识别流程如何与任务流水线配合",
|
||||
"parent": "MaaCore 核心库"
|
||||
"title": "Assistant 与公共 API",
|
||||
"purpose": "文档化 Assistant 的任务队列、线程模型和生命周期管理,以及 include/AsstCaller.h 暴露的公共 C 接口如何作为各类前端和绑定层的统一调用入口。",
|
||||
"parent": "MaaCore 引擎"
|
||||
},
|
||||
{
|
||||
"title": "设备连接与控制器",
|
||||
"purpose": "文档化 Controller 子系统:ADB 连接管理、截图方式(screencap)、触控方式(Minitouch、MaaTouch、ADB input)、模拟器适配。涵盖 src/MaaCore/ 中 Controller 相关代码和 3rdparty/EmulatorExtras 子模块",
|
||||
"parent": "MaaCore 核心库"
|
||||
"purpose": "文档化 Controller 子系统,包括 ADB 连接、截图链路、触控链路、模拟器适配、Minitouch 与 MaaTouch,以及控制器实现如何为任务执行提供设备 I/O。",
|
||||
"parent": "MaaCore 引擎"
|
||||
},
|
||||
{
|
||||
"title": "资源目录结构",
|
||||
"purpose": "文档化 resource/ 目录的完整结构:各客户端(国服、国际服、日服、韩服、繁中服)的资源组织方式、模板图片目录、tasks.json 的分层结构、基建数据、公招数据、关卡导航数据、肉鸽相关资源等",
|
||||
"parent": "系统架构"
|
||||
"title": "图像识别与 OCR",
|
||||
"purpose": "文档化 Vision 子系统中模板匹配、OCR、特征检测、ONNX 推理和 PaddleOCR 等识别能力,以及各类分析器如何为任务执行提供决策输入。",
|
||||
"parent": "MaaCore 引擎"
|
||||
},
|
||||
{
|
||||
"title": "任务引擎与执行模型",
|
||||
"purpose": "文档化 AbstractTask、PackageTask、InterfaceTask、ProcessTask、任务插件和流程控制机制,说明任务定义如何转换为可执行的自动化流程。",
|
||||
"parent": "MaaCore 引擎"
|
||||
},
|
||||
{
|
||||
"title": "资源与配置系统",
|
||||
"purpose": "说明 resource 目录与 MaaCore 配置加载体系的关系,概述任务数据、模板、模型、外服覆盖和专用数据包如何共同驱动自动化逻辑。",
|
||||
"parent": "项目总览"
|
||||
},
|
||||
{
|
||||
"title": "资源加载与覆盖规则",
|
||||
"purpose": "文档化 ResourceLoader、TaskData、TemplResource 和 WPF 侧资源加载流程,说明主资源、缓存资源、外服资源和平台差异资源的搜索路径与叠加顺序。",
|
||||
"parent": "资源与配置系统",
|
||||
"page_notes": [
|
||||
{
|
||||
"content": "以 src/MaaCore/Config/ResourceLoader.cpp、src/MaaCore/Config/TaskData.cpp、src/MaaWpfGui/Main/AsstProxy.cs 和 interface.json 为主要事实锚点,明确目录优先、覆盖叠加和外服差异的加载规则。"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"title": "任务 JSON 与任务树",
|
||||
"purpose": "文档化 resource/tasks 目录中的任务定义结构、任务 JSON 的识别与动作协议、next、timeout、onError 等跳转规则,以及任务树的组织方式。",
|
||||
"parent": "资源与配置系统",
|
||||
"page_notes": [
|
||||
{
|
||||
"content": "强调 resource/tasks 是主入口、目录会递归合并 JSON、旧的 tasks.json 是 deprecated fallback,并说明任务树与模板资源之间的关系。"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"title": "模板、OCR 模型与识别资源",
|
||||
"purpose": "文档化 resource/template、resource/onnx、resource/PaddleOCR、resource/PaddleCharOCR、resource/ocr_config.json、resource/battle_data.json 等识别资源的职责分工,以及它们如何支撑视觉分析。",
|
||||
"parent": "资源与配置系统"
|
||||
},
|
||||
{
|
||||
"title": "外服与平台差异资源",
|
||||
"purpose": "文档化 resource/global 与 resource/platform_diff 的目录结构、覆盖逻辑与适配用途,说明国际服、日服、韩服、繁中服以及 PC 平台差异资源如何在主资源之上叠加。",
|
||||
"parent": "资源与配置系统"
|
||||
},
|
||||
{
|
||||
"title": "专用数据包与玩法资源",
|
||||
"purpose": "文档化 resource/copilot、resource/custom_infrast、resource/roguelike、resource/Arknights-Tile-Pos、resource/recruitment.json、resource/infrast.json、resource/stages.json 等专用数据包的职责,以及它们与自动化功能页的关系。",
|
||||
"parent": "资源与配置系统"
|
||||
},
|
||||
{
|
||||
"title": "前端与集成",
|
||||
"purpose": "概述 WPF GUI、CLI、Mac GUI 和多语言绑定等接入层如何共享 MaaCore,以及本仓库实现与子模块边界之间的关系。",
|
||||
"parent": "项目总览"
|
||||
},
|
||||
{
|
||||
"title": "WPF 图形界面",
|
||||
"purpose": "文档化 src/MaaWpfGui/ 的结构:MVVM 架构(基于 Stylet 框架)、主要 ViewModel(TaskQueueViewModel、SettingsViewModel 等)、界面功能模块(任务队列、设置页面、公招识别、远程控制等)、本地化与多语言支持",
|
||||
"parent": "系统架构"
|
||||
"purpose": "文档化 src/MaaWpfGui 的 MVVM 结构、主要 ViewModel 与 Services、界面功能模块、本地化资源,以及它如何与 MaaCore 交互。",
|
||||
"parent": "前端与集成"
|
||||
},
|
||||
{
|
||||
"title": "命令行工具 maa-cli",
|
||||
"purpose": "文档化 src/maa-cli/ 子模块:Rust 实现的命令行工具,支持 Linux/macOS/Windows,用于无 GUI 环境下运行 MAA 任务。说明其配置文件格式、任务调度方式、与 MaaCore 的集成方式。参考 https://docs.maa.plus/zh-cn/manual/cli/",
|
||||
"parent": "系统架构"
|
||||
"purpose": "文档化 src/maa-cli 子模块作为 Rust CLI 的定位、配置与调度角色,以及它与 MaaCore 和无 GUI 使用场景的关系。",
|
||||
"parent": "前端与集成"
|
||||
},
|
||||
{
|
||||
"title": "多语言集成接口",
|
||||
"purpose": "文档化 MAA 对外提供的多语言 API 接口:C 接口(include/AsstCaller.h)、Python(src/Python/)、Java(src/Java/)、Rust(src/Rust/)、Golang(src/Golang/)、Dart(src/Dart/)等。说明回调消息协议和集成方法。参考 https://docs.maa.plus/zh-cn/protocol/integration.html",
|
||||
"parent": "系统架构"
|
||||
"purpose": "文档化 include/AsstCaller.h 作为统一接口入口,以及 src/Python、src/Java、src/Rust、src/Golang、src/Dart、src/Woolang 等绑定层如何在不同语言环境中接入 MaaCore。",
|
||||
"parent": "前端与集成",
|
||||
"page_notes": [
|
||||
{
|
||||
"content": "以 include/AsstCaller.h 为统一入口,按统一 C 接口加各语言封装层的方式组织内容,不按语言逐一展开成平行小页面。"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"title": "核心功能详解",
|
||||
"purpose": "按功能模块分别介绍 MAA 的核心自动化能力,包括:自动作战(关卡导航与掉落识别)、智能基建(干员效率计算与排班)、自动公招(标签识别与策略选择)、肉鸽自动化(Roguelike 策略与干员选择)、自动抄作业(Copilot JSON)等"
|
||||
"title": "自动化功能",
|
||||
"purpose": "概述 MAA 主要自动化能力的功能分区与实现入口,包括作战、基建、公招、肉鸽、抄作业和专项玩法等主题。",
|
||||
"parent": "项目总览"
|
||||
},
|
||||
{
|
||||
"title": "自动作战与关卡导航",
|
||||
"purpose": "文档化自动作战功能的实现:关卡选择与导航、理智管理、代理指挥、掉落物识别与数据上传(企鹅物流、一图流)。涵盖 MaaCore 中 FightTask 及相关代码",
|
||||
"parent": "核心功能详解"
|
||||
"purpose": "文档化 Fight 相关任务的关卡选择、导航、理智管理、代理指挥、掉落识别与数据上传流程,以及对应的数据资源与任务链路。",
|
||||
"parent": "自动化功能"
|
||||
},
|
||||
{
|
||||
"title": "基建自动换班",
|
||||
"purpose": "文档化基建功能的实现:干员效率计算、单设施最优解换班、自定义排班 JSON 支持。参考 https://docs.maa.plus/zh-cn/protocol/base-scheduling-schema.html",
|
||||
"parent": "核心功能详解"
|
||||
"purpose": "文档化 Infrast 相关任务的效率计算、排班与换班逻辑、自定义排班数据,以及基建资源与任务执行之间的关系。",
|
||||
"parent": "自动化功能"
|
||||
},
|
||||
{
|
||||
"title": "自动公招与标签识别",
|
||||
"purpose": "文档化公招标签 OCR、标签组合策略、识别结果处理与 recruitment 数据的关系,以及公招自动化的主要任务链路。",
|
||||
"parent": "自动化功能"
|
||||
},
|
||||
{
|
||||
"title": "肉鸽自动化",
|
||||
"purpose": "文档化肉鸽(Roguelike)自动化功能:自动刷源石锭和等级、烧水和凹直升策略、干员识别与练度评估、分队选择与招募逻辑。涵盖 MaaCore 中 Roguelike 相关代码和 resource 中的肉鸽资源数据",
|
||||
"parent": "核心功能详解"
|
||||
"purpose": "文档化 Roguelike 相关任务的主题配置、招募、练度识别、商店、遭遇、策略参数和不同主题之间的资源差异。",
|
||||
"parent": "自动化功能"
|
||||
},
|
||||
{
|
||||
"title": "自动抄作业",
|
||||
"purpose": "文档化 Copilot(自动抄作业)功能:作业 JSON 格式、干员部署与技能释放逻辑、与 prts.plus 作业站的配合。参考 https://docs.maa.plus/zh-cn/protocol/copilot-schema.html",
|
||||
"parent": "核心功能详解"
|
||||
"purpose": "文档化 Copilot 作业数据格式、干员部署与技能释放逻辑、作业资源的组织方式,以及与外部作业站的关系。",
|
||||
"parent": "自动化功能"
|
||||
},
|
||||
{
|
||||
"title": "构建系统与 CI/CD",
|
||||
"purpose": "文档化项目的构建配置:CMake 构建系统、maadeps 依赖管理、各平台编译流程(Windows/Linux/macOS)、.github/workflows/ 中的 CI 工作流(ci.yml、smoke-testing.yml、release-*.yml 等)、自动化发布流程"
|
||||
"title": "专项玩法自动化",
|
||||
"purpose": "文档化 SSS、Reclamation、MiniGame 等不适合并入主功能页的专项玩法任务族群,以及它们在 Task 与 resource 中的组织方式。",
|
||||
"parent": "自动化功能"
|
||||
},
|
||||
{
|
||||
"title": "工程体系",
|
||||
"purpose": "概述构建、发布、测试、文档站、内部工具与子模块边界之间的工程协作关系。",
|
||||
"parent": "项目总览"
|
||||
},
|
||||
{
|
||||
"title": "构建系统、CI/CD 与发布包",
|
||||
"purpose": "文档化 CMake 构建体系、依赖管理、跨平台构建流程、.github/workflows 中的持续集成流程,以及 package-definition.json 定义的发布包形态。",
|
||||
"parent": "工程体系"
|
||||
},
|
||||
{
|
||||
"title": "测试体系与回归资源",
|
||||
"purpose": "文档化 unit_test 的 Catch2 与 CTest 单元测试体系、test 子模块的回归测试角色、suite 组织方式,以及 CI 中的测试选择逻辑。",
|
||||
"parent": "工程体系",
|
||||
"page_notes": [
|
||||
{
|
||||
"content": "必须显式区分 unit_test 与 test 子模块,分别说明它们的定位、运行方式与 CI 集成方式,避免混写为单一测试体系。"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"title": "内部工具集",
|
||||
"purpose": "文档化 tools/ 目录下的开发与维护工具:ResourceUpdater(资源更新)、OTAPacker(OTA 打包)、OptimizeTemplates(模板优化)、OverseasClients(海外客户端适配)、RoguelikeRecruitmentTool(肉鸽招募工具)、ImageCropper(图片裁剪)等",
|
||||
"parent": "构建系统与 CI/CD"
|
||||
"purpose": "文档化 tools 目录下用于资源更新、模板优化、OTA 打包、海外客户端适配、肉鸽辅助和图像处理的内部工具及其维护用途。",
|
||||
"parent": "工程体系"
|
||||
},
|
||||
{
|
||||
"title": "外服适配",
|
||||
"purpose": "文档化如何为国际服、日服、韩服、繁中服适配 MAA 功能:资源替换流程、截图与 JSON 修改方法、多客户端资源目录结构。参考 https://docs.maa.plus/zh-cn/develop/overseas-client-adaptation.html",
|
||||
"parent": "核心功能详解"
|
||||
"title": "文档站、协议与开发指南",
|
||||
"purpose": "文档化 docs 目录作为 VuePress 文档站的结构,串联 manual、protocol、develop、glossary 等内容域,以及它们与外部中文文档站的关系。",
|
||||
"parent": "工程体系",
|
||||
"page_notes": [
|
||||
{
|
||||
"content": "优先使用 docs 目录内部结构解释文档体系,再引用 docs.maa.plus 中文页面;不要按不同语言版本重复讲述相同主题。"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"title": "开发指南",
|
||||
"purpose": "面向贡献者的开发入门文档:环境搭建、编译步骤、代码规范、Git 工作流(dev-v2 分支)、Issue Bot 使用、PR 流程。参考 https://docs.maa.plus/zh-cn/develop/development.html"
|
||||
"title": "仓库结构与子模块边界",
|
||||
"purpose": "文档化顶层目录、include、3rdparty、resource、docs、src 等入口的职责分工,并明确各个子模块或边界模块在仓库中的定位。",
|
||||
"parent": "工程体系"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
2
.github/ISSUE_TEMPLATE/cn-bug-report.yaml
vendored
@@ -45,8 +45,6 @@ body:
|
||||
**若待上传压缩包大于 25MB,请转而上传该压缩包同日期文件夹中的若干小压缩包**
|
||||
**若为 MAA 闪退问题,如果 %LOCALAPPDATA%\CrashDumps 中存在 MAA.exe.dmp 文件,请一并上传**
|
||||
若正在使用 macOS,请点击屏幕左上角的“文件”,点击“打开日志文件夹”
|
||||
placeholder: |
|
||||
请确认上传文件前已关闭 MAA
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
|
||||
2
.github/ISSUE_TEMPLATE/cn-ld-report.yaml
vendored
@@ -49,8 +49,6 @@ body:
|
||||
**请在 MAA -> 设置 -> 问题反馈中找到生成日志压缩包按钮,点击并上传压缩包**
|
||||
|
||||
**请直接将完整的文件拖拽进来,而非自己裁切或复制的片段;若文件体积过大可压缩后再上传**
|
||||
placeholder: |
|
||||
请确认上传文件前已关闭 MAA
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
|
||||
2
.github/ISSUE_TEMPLATE/cn-mumu-report.yaml
vendored
@@ -49,8 +49,6 @@ body:
|
||||
**请在 MAA -> 设置 -> 问题反馈中找到生成日志压缩包按钮,点击并上传压缩包**
|
||||
|
||||
**请直接将完整的文件拖拽进来,而非自己裁切或复制的片段;若文件体积过大可压缩后再上传**
|
||||
placeholder: |
|
||||
请确认上传文件前已关闭 MAA
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
|
||||
2
.github/ISSUE_TEMPLATE/en-bug-report.yaml
vendored
@@ -47,8 +47,6 @@ body:
|
||||
**If the archive to upload is larger than 25MB, please upload smaller archives from the same date folder instead.**
|
||||
**If the issue is related to MAA crashing, please upload the MAA.exe.dmp file found in %LOCALAPPDATA%\CrashDumps if it exists**
|
||||
If you are using macOS, please click the "File" option in the top-left corner of the screen, then click "Open Log Folder".
|
||||
placeholder: |
|
||||
Please confirm that MAA is not running before uploading files.
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
|
||||
4
.github/workflows/ci-avalonia.yml
vendored
@@ -126,7 +126,7 @@ jobs:
|
||||
|
||||
- name: Upload test result artifacts on failure
|
||||
if: failure() && matrix.name != 'macos-x64'
|
||||
uses: actions/upload-artifact@v6
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: MAAUnified-TestResults-${{ matrix.name }}
|
||||
path: TestResults/${{ matrix.name }}/*.trx
|
||||
@@ -183,7 +183,7 @@ jobs:
|
||||
tar -czf "release/${name}.tar.gz" -C publish .
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v6
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: MAAUnified-${{ matrix.name }}
|
||||
path: release/*
|
||||
|
||||
91
.github/workflows/ci.yml
vendored
@@ -133,6 +133,7 @@ jobs:
|
||||
run: |
|
||||
cmake -B build --preset ${{ matrix.arch == 'arm64' && 'windows-publish-arm64' || 'windows-publish-x64' }} -DMAA_HASH_VERSION='${{ needs.meta.outputs.tag }}'
|
||||
cmake --build --preset ${{ matrix.arch == 'arm64' && 'windows-publish-arm64' || 'windows-publish-x64' }} --parallel $env:NUMBER_OF_PROCESSORS
|
||||
cmake --build build --target MAA.Updater --config RelWithDebInfo --parallel $env:NUMBER_OF_PROCESSORS
|
||||
cmake --install build --config RelWithDebInfo
|
||||
|
||||
- name: Download MaaFramework
|
||||
@@ -149,10 +150,15 @@ jobs:
|
||||
cp MaaFramework-temp/bin/*Win32ControlUnit* install/
|
||||
cp MaaFramework-temp/bin/*AdbControlUnit* install/
|
||||
|
||||
- name: Generate global.json
|
||||
shell: bash
|
||||
run: |
|
||||
echo '{"sdk":{"version":"10.0.203","rollForward":"disable"}}' > global.json
|
||||
|
||||
- name: Setup .NET SDK
|
||||
uses: actions/setup-dotnet@v5
|
||||
with:
|
||||
dotnet-version: '10.0.202'
|
||||
global-json-file: global.json
|
||||
|
||||
- name: Cache .nuke/temp, ~/.nuget/packages
|
||||
id: cache-nuget
|
||||
@@ -210,6 +216,7 @@ jobs:
|
||||
rm -rf install/*.pdb
|
||||
rm -rf install/msvc-debug
|
||||
rm -rf install/*.h
|
||||
rm -rf install/*.bak
|
||||
|
||||
cp tools/DependencySetup_依赖库安装.bat install
|
||||
|
||||
@@ -300,7 +307,7 @@ jobs:
|
||||
mkdir -pv release
|
||||
mkdir -pv Maa.AppDir/usr/share/maa
|
||||
cp -r install/* Maa.AppDir/usr/share/maa/
|
||||
wget -c https://raw.githubusercontent.com/MaaAssistantArknights/design/main/logo/maa-logo_512x512.png -O Maa.AppDir/maa.png
|
||||
wget -c https://raw.githubusercontent.com/MaaAssistantArknights/design/main/v2/icons/maa-logo_512x512.png -O Maa.AppDir/maa.png
|
||||
mkdir -pv Maa.AppDir/usr/share/icons/hicolor/512x512/apps/
|
||||
cp -v Maa.AppDir/maa.png Maa.AppDir/usr/share/icons/hicolor/512x512/apps/
|
||||
cp -v appimage-maa Maa.AppDir/usr/share/maa/maa
|
||||
@@ -342,6 +349,78 @@ jobs:
|
||||
release/*.AppImage
|
||||
release/*.tar.gz
|
||||
|
||||
android:
|
||||
name: Build for Android
|
||||
needs: meta
|
||||
runs-on: macos-26
|
||||
strategy:
|
||||
matrix:
|
||||
arch: [arm64, x64]
|
||||
fail-fast: false
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6
|
||||
with:
|
||||
show-progress: false
|
||||
|
||||
- name: Fetch submodules
|
||||
run: |
|
||||
git submodule update --init --depth 1 src/MaaUtils
|
||||
|
||||
- name: Cache MaaDeps
|
||||
id: cache-maadeps
|
||||
uses: actions/cache@v5
|
||||
continue-on-error: true
|
||||
with:
|
||||
path: ./src/MaaUtils/MaaDeps
|
||||
key: ${{ runner.os }}-${{ matrix.arch }}-android-maadeps-${{ hashFiles('tools/maadeps-download.py') }}
|
||||
|
||||
- name: Bootstrap MaaDeps
|
||||
if: steps.cache-maadeps.outputs.cache-hit != 'true'
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
python3 tools/maadeps-download.py ${{ matrix.arch }}-android
|
||||
|
||||
- name: Setup Android NDK
|
||||
id: setup-ndk
|
||||
uses: nttld/setup-ndk@v1
|
||||
with:
|
||||
ndk-version: r29
|
||||
|
||||
- name: Configure, build and install
|
||||
run: |
|
||||
cmake -B build --preset 'android-publish-${{ matrix.arch }}' \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup-ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
|
||||
-DMAA_HASH_VERSION='${{ needs.meta.outputs.tag }}'
|
||||
cmake --build build --parallel $(sysctl -n hw.logicalcpu)
|
||||
cmake --install build --prefix install
|
||||
|
||||
- name: Download MaaFramework
|
||||
uses: robinraju/release-downloader@v1
|
||||
with:
|
||||
repository: MaaXYZ/MaaFramework
|
||||
latest: true
|
||||
fileName: "*android-${{ matrix.arch == 'arm64' && 'aarch64' || 'x86_64' }}*.zip"
|
||||
extract: true
|
||||
out-file-path: MaaFramework-temp
|
||||
|
||||
- name: Copy MaaAndroidNativeControlUnit
|
||||
run: |
|
||||
cp MaaFramework-temp/bin/libMaaAndroidNativeControlUnit.so install/
|
||||
|
||||
- name: Tar files
|
||||
run: |
|
||||
cd install
|
||||
tar czvf $GITHUB_WORKSPACE/MAAComponent-${{ needs.meta.outputs.tag }}-android-${{ matrix.arch }}.tar.gz .
|
||||
|
||||
- name: Upload MAA to GitHub
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: MAAComponent-android-${{ matrix.arch }}
|
||||
path: MAAComponent-*.tar.gz
|
||||
|
||||
macOS-Core:
|
||||
name: Build Core for macOS
|
||||
needs: meta
|
||||
@@ -438,14 +517,14 @@ jobs:
|
||||
|
||||
- name: Install Developer ID certificate
|
||||
if: startsWith(github.ref, 'refs/tags/v')
|
||||
uses: apple-actions/import-codesign-certs@v6
|
||||
uses: apple-actions/import-codesign-certs@v7
|
||||
with:
|
||||
p12-file-base64: ${{ secrets.HGUANDL_SIGN_CERT_P12 }}
|
||||
p12-password: ${{ secrets.HGUANDL_SIGN_CERT_PASSWD }}
|
||||
|
||||
- name: Download provisioning profiles
|
||||
if: startsWith(github.ref, 'refs/tags/v')
|
||||
uses: apple-actions/download-provisioning-profiles@v5
|
||||
uses: apple-actions/download-provisioning-profiles@v6
|
||||
with:
|
||||
bundle-id: "com.hguandl.MeoAsstMac"
|
||||
issuer-id: ${{ secrets.HGUANDL_APPSTORE_ISSUER }}
|
||||
@@ -567,7 +646,7 @@ jobs:
|
||||
release:
|
||||
name: Publish Release
|
||||
if: startsWith(github.ref, 'refs/tags/v')
|
||||
needs: [meta, windows, ubuntu, macOS-Core, macOS-GUI]
|
||||
needs: [meta, windows, ubuntu, android, macOS-Core, macOS-GUI]
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Download MAA from GitHub
|
||||
@@ -584,7 +663,7 @@ jobs:
|
||||
find . -type f | while read f; do mv -fvt . $f; done
|
||||
|
||||
- name: Publish release to GitHub
|
||||
uses: softprops/action-gh-release@v2.6.1
|
||||
uses: softprops/action-gh-release@v3.0.0
|
||||
with:
|
||||
body_path: CHANGELOG.md
|
||||
files: |
|
||||
|
||||
8
.github/workflows/issue-checkbox-checker.yml
vendored
@@ -14,7 +14,7 @@ jobs:
|
||||
steps:
|
||||
- name: Check for duplicate issues in last hour
|
||||
id: duplicate-check
|
||||
uses: actions/github-script@v8
|
||||
uses: actions/github-script@v9
|
||||
with:
|
||||
script: |
|
||||
const oneHourAgo = new Date(Date.now() - 60 * 60 * 1000);
|
||||
@@ -66,7 +66,7 @@ jobs:
|
||||
|
||||
- name: Check for issue checkboxes
|
||||
id: unread-checkbox-check
|
||||
uses: actions/github-script@v8
|
||||
uses: actions/github-script@v9
|
||||
with:
|
||||
script: |
|
||||
// 找不到###就算了
|
||||
@@ -89,7 +89,7 @@ jobs:
|
||||
|
||||
- name: Close low-quality issue
|
||||
if: steps.unread-checkbox-check.outputs.result == 'true'
|
||||
uses: actions/github-script@v8
|
||||
uses: actions/github-script@v9
|
||||
with:
|
||||
script: |
|
||||
await github.rest.issues.update({
|
||||
@@ -116,7 +116,7 @@ jobs:
|
||||
|
||||
- name: Fold checkboxes
|
||||
if: steps.unread-checkbox-check.outputs.result == 'false'
|
||||
uses: actions/github-script@v8
|
||||
uses: actions/github-script@v9
|
||||
with:
|
||||
script: |
|
||||
const originalBody = context.payload.issue.body;
|
||||
|
||||
4
.github/workflows/pr-checker.yml
vendored
@@ -11,7 +11,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Clean up previous comment
|
||||
uses: actions/github-script@v8
|
||||
uses: actions/github-script@v9
|
||||
with:
|
||||
script: |
|
||||
const { data: comments } = await github.rest.issues.listComments({
|
||||
@@ -29,7 +29,7 @@ jobs:
|
||||
});
|
||||
}
|
||||
- name: Check commits
|
||||
uses: actions/github-script@v8
|
||||
uses: actions/github-script@v9
|
||||
with:
|
||||
script: |
|
||||
const { data: commits } = await github.rest.pulls.listCommits({
|
||||
|
||||
8
.github/workflows/release-nightly-ota.yml
vendored
@@ -188,6 +188,7 @@ jobs:
|
||||
run: |
|
||||
cmake -B build --preset ${{ matrix.arch == 'arm64' && 'windows-publish-arm64' || 'windows-publish-x64' }} -DMAA_HASH_VERSION='${{ steps.set_tag.outputs.tag }}'
|
||||
cmake --build --preset ${{ matrix.arch == 'arm64' && 'windows-publish-arm64' || 'windows-publish-x64' }} --parallel $env:NUMBER_OF_PROCESSORS
|
||||
cmake --build build --target MAA.Updater --config RelWithDebInfo --parallel $env:NUMBER_OF_PROCESSORS
|
||||
cmake --install build --config RelWithDebInfo
|
||||
|
||||
- name: Download MaaFramework
|
||||
@@ -205,10 +206,15 @@ jobs:
|
||||
run: |
|
||||
cp MaaFramework-temp/bin/*Win32ControlUnit* install/
|
||||
|
||||
- name: Generate global.json
|
||||
shell: bash
|
||||
run: |
|
||||
echo '{"sdk":{"version":"10.0.203","rollForward":"disable"}}' > global.json
|
||||
|
||||
- name: Setup .NET SDK
|
||||
uses: actions/setup-dotnet@v5
|
||||
with:
|
||||
dotnet-version: '10.0.202'
|
||||
global-json-file: global.json
|
||||
|
||||
- name: Cache .nuke/temp, ~/.nuget/packages
|
||||
id: cache-nuget
|
||||
|
||||
@@ -129,7 +129,7 @@ jobs:
|
||||
maa_cos:
|
||||
name: Upload to MAA COS
|
||||
needs: meta
|
||||
if: ${{ github.event.inputs.maa_cos == 'true' && !contains(needs.meta.outputs.RELEASE_TAG, '-') }}
|
||||
if: false
|
||||
runs-on: ubuntu-latest
|
||||
continue-on-error: true
|
||||
env:
|
||||
@@ -145,9 +145,9 @@ jobs:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Upload to COS
|
||||
uses: zkqiang/tencent-cos-action@v0.1.0
|
||||
uses: zkqiang/tencent-cos-action@v1.0.0
|
||||
with:
|
||||
args: upload -rs downloads/${{ env.FILENAME }} MAA/${{ env.FILENAME }}
|
||||
args: sync -r downloads/${{ env.FILENAME }} cos://default/MAA/${{ env.FILENAME }}
|
||||
secret_id: ${{ secrets.MISTEO_MAA_COS_SECRET_ID }}
|
||||
secret_key: ${{ secrets.MISTEO_MAA_COS_SECRET_KEY }}
|
||||
bucket: ${{ secrets.MISTEO_MAA_COS_BUCKET }}
|
||||
|
||||
38
.github/workflows/res-update-game.yml
vendored
@@ -204,7 +204,7 @@ jobs:
|
||||
./tools/ResourceUpdater/res_updater
|
||||
|
||||
- name: Wait for resource cloning
|
||||
uses: yogeshlonkar/wait-for-jobs@v0
|
||||
uses: yogeshlonkar/wait-for-jobs@v1
|
||||
with:
|
||||
ignore-skipped: 'false'
|
||||
jobs: |
|
||||
@@ -235,10 +235,23 @@ jobs:
|
||||
run: |
|
||||
./tools/ResourceUpdater/res_updater
|
||||
|
||||
- name: Setup python
|
||||
uses: actions/setup-python@v6
|
||||
with:
|
||||
python-version: "3.11"
|
||||
cache: pip
|
||||
cache-dependency-path: |
|
||||
tools/TaskSorter/requirements.txt
|
||||
tools/OptimizeTemplates/requirements.txt
|
||||
|
||||
- name: Install TaskSorter dependencies
|
||||
run: |
|
||||
python -m pip install -r tools/TaskSorter/requirements.txt
|
||||
|
||||
- name: Sort tasks
|
||||
id: task_sorting
|
||||
run: |
|
||||
python3 tools/TaskSorter/TaskSorter.py
|
||||
python tools/TaskSorter/TaskSorter.py
|
||||
echo "gitdiff=$(echo $(git diff --name-only --diff-filter=ACM 2>/dev/null | grep '\.json$'))" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Run prettier
|
||||
@@ -251,25 +264,10 @@ jobs:
|
||||
run: |
|
||||
sh ./tools/ResourceUpdater/version.sh
|
||||
|
||||
- name: Setup python
|
||||
if: steps.update_version.outputs.contains_png == 'True'
|
||||
uses: actions/setup-python@v6
|
||||
with:
|
||||
python-version: "3.11"
|
||||
|
||||
- name: Cache python packages
|
||||
if: always() && steps.update_version.outputs.contains_png == 'True'
|
||||
id: cache_python
|
||||
uses: actions/cache@v5
|
||||
continue-on-error: true
|
||||
with:
|
||||
path: ${{ env.pythonLocation }}/Lib/site-packages
|
||||
key: ${{ runner.os }}-pip-optimize-templates-${{ hashFiles('./tools/OptimizeTemplates/requirements.txt') }}
|
||||
|
||||
- name: Install dependencies
|
||||
if: steps.cache_python.outputs.cache-hit != 'true' && steps.update_version.outputs.contains_png == 'True'
|
||||
if: steps.update_version.outputs.contains_png == 'True'
|
||||
run: |
|
||||
pip install -r tools/OptimizeTemplates/requirements.txt
|
||||
python -m pip install -r tools/OptimizeTemplates/requirements.txt
|
||||
|
||||
- name: Setup oxipng
|
||||
if: steps.update_version.outputs.contains_png == 'True'
|
||||
@@ -280,7 +278,7 @@ jobs:
|
||||
- name: Optimize png images
|
||||
if: steps.update_version.outputs.contains_png == 'True'
|
||||
run: |
|
||||
python3 tools/OptimizeTemplates/optimize_templates.py --no-cleanup -p resource/template/items/ resource/template/infrast/
|
||||
python tools/OptimizeTemplates/optimize_templates.py --no-cleanup -p resource/template/items/ resource/template/infrast/
|
||||
|
||||
- name: Commit changes
|
||||
if: steps.update_version.outputs.changes == 'True'
|
||||
|
||||
3
.gitignore
vendored
@@ -421,7 +421,7 @@ FodyWeavers.xsd
|
||||
.history/
|
||||
|
||||
# Claude Code
|
||||
.claude/
|
||||
.claude/*
|
||||
!.claude/skills/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
@@ -486,3 +486,4 @@ install-*
|
||||
|
||||
# CMake user presets
|
||||
CMakeUserPresets.json
|
||||
.ace-tool/
|
||||
|
||||
94
CHANGELOG.md
@@ -1,58 +1,54 @@
|
||||
## v6.8.0-beta.1
|
||||
|
||||
## OS 1101 whatever event
|
||||
|
||||
Quick beta release to implement the Karlan Trade R&D minigame for all Global servers (EN, KR, JP)
|
||||
Stable will come soon™ uuh.
|
||||
|
||||
Also, implementation of reception all clue fast selection.
|
||||
|
||||
Enjoy.
|
||||
|
||||
## v6.10.0-beta.2
|
||||
|
||||
### 新增 | New
|
||||
|
||||
* 非法Enum值将使用属性设置的默认值作为替代 (#16138) @status102
|
||||
* 生息演算支持不同分辨率 @ABA2396
|
||||
|
||||
### 改进 | Improved
|
||||
|
||||
* 自动编队预编队后检查选中情况 @status102
|
||||
* 优化提示元素展示效果 @ABA2396
|
||||
* 作业版本号需求允许省略patch @status102
|
||||
* 使用SemaphoreSlim替换Lock @status102
|
||||
* 分辨率不支持时打印当前分辨率 @ABA2396
|
||||
* 移除 NotificationImplWinRT 中二次进入 UI 线程 (#16196) @EzraRT
|
||||
* 提升 Algorithm.hpp 算法性能及其鲁棒性 (#16235) @lhhxxxxx
|
||||
* 干员数据重构, 支持跨职业重名干员 (#16084) @status102
|
||||
|
||||
### 修复 | Fix
|
||||
|
||||
* KR OSChapterToOS OCR @Daydreamer114
|
||||
* yj 怎么还暗改老主题 @ABA2396
|
||||
* 自动战斗鼠标长按分页时, 可能会反复触发切换 @status102
|
||||
* EN IS6 DLC1 regexes @Constrat
|
||||
* 在定时任务触发时, 固定等待UpdateStageList @status102
|
||||
* 修复LinkStart期间UpdateStageList内进入SetFightParams导致死锁 @status102
|
||||
* prts.plus改为zoot.plus @status102
|
||||
|
||||
### 文档 | Docs
|
||||
|
||||
* i18n for install.md (#16214) @JasonHuang79 @HX3N @Manicsteiner @momomochi987 @Constrat
|
||||
* 减少中间状态 @ABA2396
|
||||
|
||||
### 其他 | Other
|
||||
|
||||
* implement Quickly Place Clues for Global (#14966) @Constrat
|
||||
* EN @Constrat
|
||||
* EN OS minigame (#16283) @Constrat
|
||||
* YostarJP OS stages and more ocr @Manicsteiner
|
||||
* YostarKR OS ocr and minigame (#16268) @HX3N
|
||||
* YostarJP OS ocr and minigame (#16267) @Manicsteiner
|
||||
* 肉鸽添加怒潮凛冬招募逻辑 (#16217) @Reverse0xCC
|
||||
* 添加贝洛内、怒潮凛冬基建技能数值 (#16260) @drway
|
||||
* git ignore 添加 claude code @Daydreamer114
|
||||
* Revert "ci: issue bot skills 添加 at 符号检测 (#16239)" @MistEO
|
||||
* Revert "fix: prts.plus改为zoot.plus" @status102
|
||||
* AnnihilationName @status102
|
||||
* pc 端禁用完成后退出模拟器 @ABA2396
|
||||
* 繁中服「次生方案」小活動 (#16216) @momomochi987
|
||||
* 重新将natvis添加到MaaCore (#16133) @status102
|
||||
* 欠费下小猫 @ABA2396
|
||||
* 快速下小猫 @ABA2396
|
||||
* 加快下一轮循环 @ABA2396
|
||||
* 提升对话速度 @ABA2396
|
||||
* 添加描述 @ABA2396
|
||||
|
||||
## v6.10.0-beta.1
|
||||
|
||||
### 新增 | New
|
||||
|
||||
* 初步支持 `生息演算:重启锚点` 新手刷代币与科技点策略 @ABA2396
|
||||
* 17 章导航 @ABA2396
|
||||
* 仓库识别支持导出 Markdown/CSV,优化导出按钮布局与交互 (#16543) @H2O-MERO @ABA2396
|
||||
* support native android (#16179) @Aliothmoon
|
||||
|
||||
### 改进 | Improved
|
||||
|
||||
* 优化 masked TM_CCOEFF_NORMED 匹配性能 (#16593) @Aliothmoon
|
||||
* 调整 小工具-便捷任务 布局,调整日志输出 @ABA2396
|
||||
* 小游戏界面重构,添加分类并优化选择逻辑,添加日志显示 (#16499) @SherkeyXD @momomochi987
|
||||
* 干员识别与仓库识别支持虚拟化,大幅提高首次加载速度 (#16486) @ABA2396
|
||||
|
||||
### 修复 | Fix
|
||||
|
||||
* 15 章之后的难度切换 @ABA2396
|
||||
* 理智药过期天数识别失败取消确认逻辑未生效 @status102
|
||||
* 临期理智药天数缺省值 @status102
|
||||
* 刷理智-理智药过期参数迁移输出 Warning 中参数名错误 @status102
|
||||
* 繼續調整繁中服部分幹員名稱 OCR (#16600) @momomochi987
|
||||
|
||||
### 其他 | Other
|
||||
|
||||
* 便捷功能提示文本自适应大小 @ABA2396
|
||||
* 避免不必要的 new @status102
|
||||
* RunningState 更新 (#16585) @status102
|
||||
* OCRer DEBUG 下绘制匹配结果 @status102
|
||||
* 统一符号 @ABA2396
|
||||
* 调整干员识别提示换行 @ABA2396
|
||||
* 调整图标阴影 @ABA2396
|
||||
* 采用 System.Windows 的剪贴板 @ABA2396
|
||||
* 调整输出格式 @ABA2396
|
||||
* 赛博道长 @ABA2396
|
||||
|
||||
@@ -34,9 +34,12 @@ target_include_directories(HeaderOnlyLibraries INTERFACE 3rdparty/include)
|
||||
add_subdirectory(src/MaaCore)
|
||||
|
||||
if(BUILD_WPF_GUI)
|
||||
add_subdirectory(src/MaaUpdater)
|
||||
|
||||
include_external_msproject(MaaWpfGui ${PROJECT_SOURCE_DIR}/src/MaaWpfGui/MaaWpfGui.csproj)
|
||||
|
||||
add_dependencies(MaaWpfGui MaaCore)
|
||||
add_dependencies(MaaWpfGui MAA.Updater)
|
||||
if(DEFINED ENV{VSCODE_PID})
|
||||
add_custom_target(run-MaaWpfGui
|
||||
COMMAND "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/MAA.exe"
|
||||
@@ -46,6 +49,13 @@ if(BUILD_WPF_GUI)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (ANDROID)
|
||||
add_library(stdc++fs INTERFACE)
|
||||
add_compile_options(-Wno-unused-parameter)
|
||||
add_compile_options(-ffunction-sections -fdata-sections)
|
||||
add_link_options(-Wl,--gc-sections)
|
||||
endif()
|
||||
|
||||
if(INSTALL_PYTHON)
|
||||
install(DIRECTORY src/Python DESTINATION .)
|
||||
endif()
|
||||
|
||||
@@ -158,6 +158,39 @@
|
||||
"CMAKE_OSX_ARCHITECTURES": "x86_64"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "android-base",
|
||||
"hidden": true,
|
||||
"generator": "Ninja",
|
||||
"binaryDir": "${sourceDir}/build",
|
||||
"$comment": [
|
||||
"Base for Android presets; cross-compilation via NDK toolchain",
|
||||
"CMAKE_TOOLCHAIN_FILE must be passed externally pointing to NDK's android.toolchain.cmake"
|
||||
],
|
||||
"cacheVariables": {
|
||||
"CMAKE_SYSTEM_NAME": "Android",
|
||||
"ANDROID_PLATFORM": "android-28",
|
||||
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "android-arm64",
|
||||
"inherits": "android-base",
|
||||
"displayName": "Android arm64",
|
||||
"cacheVariables": {
|
||||
"ANDROID_ABI": "arm64-v8a",
|
||||
"MAADEPS_TRIPLET": "maa-arm64-android"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "android-x64",
|
||||
"inherits": "android-base",
|
||||
"displayName": "Android x64",
|
||||
"cacheVariables": {
|
||||
"ANDROID_ABI": "x86_64",
|
||||
"MAADEPS_TRIPLET": "maa-x64-android"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "publish-base",
|
||||
"$comment": [
|
||||
@@ -181,6 +214,9 @@
|
||||
"publish-base",
|
||||
"windows-x64"
|
||||
],
|
||||
"cacheVariables": {
|
||||
"BUILD_WPF_GUI": "ON"
|
||||
},
|
||||
"$comment": [
|
||||
"github actions only support Visual Studio 17 2022",
|
||||
"see https://github.com/actions/runner-images/issues/13291"
|
||||
@@ -194,6 +230,9 @@
|
||||
"publish-base",
|
||||
"windows-arm64"
|
||||
],
|
||||
"cacheVariables": {
|
||||
"BUILD_WPF_GUI": "ON"
|
||||
},
|
||||
"$comment": [
|
||||
"github actions only support Visual Studio 17 2022",
|
||||
"see https://github.com/actions/runner-images/issues/13291"
|
||||
@@ -233,6 +272,22 @@
|
||||
],
|
||||
"displayName": "macOS arm64 Publish"
|
||||
},
|
||||
{
|
||||
"name": "android-publish-arm64",
|
||||
"inherits": ["publish-base", "android-arm64"],
|
||||
"displayName": "Android arm64 Publish",
|
||||
"cacheVariables": {
|
||||
"INSTALL_PYTHON": "OFF"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "android-publish-x64",
|
||||
"inherits": ["publish-base", "android-x64"],
|
||||
"displayName": "Android x64 Publish",
|
||||
"cacheVariables": {
|
||||
"INSTALL_PYTHON": "OFF"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "smoke-test",
|
||||
"$comment": [
|
||||
@@ -394,6 +449,16 @@
|
||||
"configurePreset": "macos-publish-arm64",
|
||||
"configuration": "RelWithDebInfo"
|
||||
},
|
||||
{
|
||||
"name": "android-publish-arm64",
|
||||
"displayName": "Build Android arm64 Publish",
|
||||
"configurePreset": "android-publish-arm64"
|
||||
},
|
||||
{
|
||||
"name": "android-publish-x64",
|
||||
"displayName": "Build Android x64 Publish",
|
||||
"configurePreset": "android-publish-x64"
|
||||
},
|
||||
{
|
||||
"name": "smoke-test",
|
||||
"displayName": "Build macOS arm64 Smoke Test",
|
||||
|
||||
4
context7.json
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"url": "https://context7.com/maaassistantarknights/maaassistantarknights",
|
||||
"public_key": "pk_jDwwiGY7WKDA3WnLQzoWX"
|
||||
}
|
||||
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 170 KiB |
BIN
docs/.vuepress/public/images/ja-jp/readme/1-dark.png
Normal file
|
After Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 87 KiB |
BIN
docs/.vuepress/public/images/ja-jp/readme/2-dark.png
Normal file
|
After Width: | Height: | Size: 63 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 59 KiB |
BIN
docs/.vuepress/public/images/ja-jp/readme/3-dark.png
Normal file
|
After Width: | Height: | Size: 64 KiB |
BIN
docs/.vuepress/public/images/ja-jp/readme/3-light.png
Normal file
|
After Width: | Height: | Size: 63 KiB |
BIN
docs/.vuepress/public/images/ja-jp/readme/4-dark.png
Normal file
|
After Width: | Height: | Size: 139 KiB |
BIN
docs/.vuepress/public/images/ja-jp/readme/4-light.png
Normal file
|
After Width: | Height: | Size: 136 KiB |
|
Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 246 KiB |
|
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 33 KiB |
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 30 KiB |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 33 KiB |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 32 KiB |
|
Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 57 KiB |
|
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 58 KiB |
|
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 125 KiB |
|
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 98 KiB |
|
Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 138 KiB |
|
Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 98 KiB |
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 86 KiB |
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 70 KiB |
|
Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 157 KiB |
|
Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 138 KiB |
@@ -16,6 +16,7 @@ As of MAA v5.22.3, the following emulators and connection addresses are supporte
|
||||
- LDPlayer 9: `emulator-5554/5556/5558/5560`, `127.0.0.1:5555/5557/5559/5561`
|
||||
- NoxPlayer: `127.0.0.1:62001/59865`
|
||||
- MEmu Play: `127.0.0.1:21503`
|
||||
- Tencent App Store (after 5.10.56.xx): `127.0.0.1:5555`
|
||||
|
||||
If detection fails, try launching MAA with UAC administrator privileges and detect again. If it still fails, refer to the manual setup instructions below and verify that your emulator and connection address are included in the list above.
|
||||
|
||||
@@ -57,6 +58,7 @@ Emulators running on your local machine should use addresses like `127.0.0.1:<po
|
||||
- [LDPlayer 9](https://help.ldmnq.com/docs/LD9adbserver) `emulator-5554`
|
||||
- [NoxPlayer](https://support.yeshen.com/zh-CN/qt/ml) `127.0.0.1:62001`
|
||||
- [MEmu Play](https://bbs.xyaz.cn/forum.php?mod=viewthread&tid=365537) `127.0.0.1:21503`
|
||||
- [Tencent App Store](https://sj.qq.com/faq/3878): ADB port is fixed at `127.0.0.1:5555`. ADB path example: `C:\Program Files\Tencent\Androws\Application\<version>\adb.exe`.
|
||||
|
||||
For other emulators, refer to [Zhao Qingqing's blog](https://www.cnblogs.com/zhaoqingqing/p/15238464.html).
|
||||
|
||||
|
||||
@@ -40,6 +40,11 @@ const fullySupport = [
|
||||
note: 'Fully compatible. Need to turn on ADB Connectivity in the emulator `Settings` → `Advanced` → `Android Debug Bridge` → `Enable`. Known to be compatible with Hyper-V.\n\n- Recommended to download [Offline Installer](https://support.bluestacks.com/hc/en-us/articles/4402611273485-BlueStacks-5-offline-installer) to avoid slow and bundled installation; recommend installing [Android 11](https://support.bluestacks.com/hc/en-us/articles/4402611273485-BlueStacks-5-offline-installer#:~:text=To%20install%20BlueStacks%205%20Android%2011) version; to uninstall it, please use the official [Uninstall Tool](https://support.bluestacks.com/hc/en-us/articles/360057724751-How-to-uninstall-BlueStacks-5-BlueStacks-X-and-BlueStacks-Services-completely-from-your-PC) to get rid of residues.\n- If the ADB port number keeps changing irregularly and is different every time you start it, it may be because your computer has [Hyper-V](https://support.bluestacks.com/hc/en-us/articles/4415238471053-System-requirements-for-BlueStacks-5-on-Hyper-V-enabled-Windows-10-and-11) enabled. MAA will now try to automatically read the port number from the BlueStacks emulator configuration file. If this doesn\'t work, or you need to use multiple instances, or have installed multiple emulator cores, please refer to [Connection Settings](../connection.html#bluestacks-emulator-hyper-v-port-number-changes-every-startup) to make adjustments. Since Hyper-V runs as administrator, operations that don\'t involve ADB such as automatic emulator shutdown or connection detection also need MAA to run as administrator.',
|
||||
},
|
||||
...shuffleArray([
|
||||
{
|
||||
name: 'Tencent App Store',
|
||||
link: 'https://sj.qq.com/',
|
||||
note: 'Supports versions after 5.10.56.xx. Select `Tencent App Store` connection configuration in `Settings` - `Connection Settings`. Known to be compatible with Hyper-V.\n\n- ADB port is `127.0.0.1:5555`.\n- ADB path example: `C:\\Program Files\\Tencent\\Androws\\Application\\<version>\\adb.exe`.\n\n- You need to first [enable ADB debugging](https://sj.qq.com/faq/3878) in the app.',
|
||||
},
|
||||
{
|
||||
name: 'Nox Player',
|
||||
link: 'https://www.bignox.com/',
|
||||
|
||||
@@ -40,7 +40,7 @@ icon: hugeicons:brain-02
|
||||
Ensure you're on the stage details screen with the stage name and remaining sanity in the upper right and auto-deploy/start buttons in the lower right.
|
||||
- If you're not on this screen, `Current/Last` will automatically enter the "last operation" stage shown on the bottom right of the terminal home screen.
|
||||
- You can also enable `Manual entry of stage names` in `Task Settings` - `Sanity Farming` - `Advanced Settings` to manually input stage codes. Currently supported stages include:
|
||||
- All main story stages. You can add `-NORMAL` or `-HARD` at the end to switch between normal and challenge modes.
|
||||
- All main story stages. You can add `-NORMAL` or `-HARD` at the end to switch difficulty: Chapters 10-14 map to Standard/Adverse, while Chapters 15+ map to Normal/Raid.
|
||||
- Resource stages like CE-6/LS-6 (LMD/EXP). Enter the exact code like `CE-6` or `LS-6`. MAA will automatically switch to level 5 if level 6 isn't available.
|
||||
- Skill summary, voucher, and carbon stages (level 5 only). Enter exact codes like `CA-5`, `AP-5`, or `SK-5`.
|
||||
- All chip stages. Enter complete stage codes like `PR-A-1`.
|
||||
|
||||
@@ -829,14 +829,6 @@ For farming hidden Collapsal Paradigms, N10 difficulty is recommended, with the
|
||||
|
||||
MAA automatically handles copper pickup and exchange in JieGarden I.S.:
|
||||
|
||||
::: tip Enable Conditions
|
||||
Copper exchange functionality is only enabled in the following modes:
|
||||
|
||||
- Investment Mode: Requires "Investment mode enable shopping, recruitment, advance 2 floors" option enabled
|
||||
- Other Modes: Enabled by default
|
||||
|
||||
:::
|
||||
|
||||
1. **Pickup Dropped Coppers**: After battle ends, if copper drop selection interface appears, MAA will select the copper with highest `pickup_priority`
|
||||
|
||||
2. **Exchange Wallet Coppers**: When a newly picked copper needs to be exchanged with coppers in the wallet:
|
||||
|
||||
@@ -118,7 +118,7 @@ Whether to enable this task.
|
||||
Stage name, by default empty, recognizes current/last stage. Editing in run-time is not supported.
|
||||
Currently supported stages for navigation include:
|
||||
|
||||
- All mainline stages. You can add `-NORMAL` or `-HARD` at the end of the stage to switch between standard or challenge mode.
|
||||
- All mainline stages. You can add `-NORMAL` or `-HARD` at the end of the stage to switch difficulty: Chapters 10-14 map to Standard/Adverse, while Chapters 15+ map to Normal/Raid.
|
||||
- For LMD and Battle Record stages 5/6, must input `CE-6` / `LS-6`. MAA will automatically switch to stage 5 if stage 6 cannot be delegated.
|
||||
- Skill Summary, Voucher, and Carbon stage 5, must input `CA-5` / `AP-5` / `SK-5`.
|
||||
- All chip stages. Must input complete stage code, e.g. `PR-A-1`.
|
||||
@@ -1160,4 +1160,7 @@ Whether to enable AdbLite or not. Options: "0" | "1". Enum value: 4.
|
||||
::: field name="KillAdbOnExit" type="boolean" optional
|
||||
Release Adb on exit. Options: "0" | "1". Enum value: 5.
|
||||
:::
|
||||
::: field name="ClientType" type="string" optional
|
||||
Client channel. Most connection configs do not need this option. Set it before `AsstConnect` / `AsstAsyncConnect` only when the selected `config` uses `[PackageName]` in commands executed during connect. In the built-in configs, only `Androws` and `WSA` currently require it for `displayId` lookup. This does not replace the `client_type` task parameter used by StartUp / CloseDown tasks. Enum value: 6.
|
||||
:::
|
||||
::::
|
||||
|
||||
@@ -43,6 +43,7 @@ icon: mdi:plug
|
||||
- [MuMu Pro](https://mumu.163.com/mac/function/20240126/40028_1134600.html) `16384`
|
||||
- [逍遥](https://bbs.xyaz.cn/forum.php?mod=viewthread&tid=365537) `21503`
|
||||
- [夜神](https://support.yeshen.com/zh-CN/qt/ml) `62001`
|
||||
- [テンセントアプリストア](https://sj.qq.com/faq/3878) (5.10.56.xx 以降):ADB ポートは `127.0.0.1:5555` 固定。ADB パス例:`C:\Program Files\Tencent\Androws\Application\バージョン番号\adb.exe`。
|
||||
|
||||
他のエミュレータについては[Zhaoqingqing's Blog](https://www.cnblogs.com/zhaoqingqing/p/15238464.html)を参照してください。
|
||||
|
||||
|
||||
@@ -40,6 +40,11 @@ const fullySupport = [
|
||||
note: 'サポートされています。エミュレーターの `設定` - `上位設定` で `Android Debug Bridge`をONにする必要があります。\n\n- ネットワーク環境が悪い場合は [オフラインパッケージ](https://support.bluestacks.com/hc/zh-tw/articles/4402611273485-BlueStacks-5-%E9%9B%A2%E7%B7%9A%E5%AE%89%E8%A3%9D%E7%A8%8B%E5%BC%8F)をダウンロードしてください。\n- adbポート番号が不規則に変化し続け、起動するたびに同じでない場合は、お使いのコンピュータが [Hyper-V](https://support.bluestacks.com/hc/ja/articles/4415238471053-BlueStacks-5-Hyper-V%E3%81%8C%E6%9C%89%E5%8A%B9%E3%81%AB%E3%81%AA%E3%81%A3%E3%81%A6%E3%81%84%E3%82%8BWindows-10%E3%81%A8Windows-11%E3%81%AB%E3%81%8A%E3%81%91%E3%82%8B%E3%82%B7%E3%82%B9%E3%83%86%E3%83%A0%E8%A6%81%E4%BB%B6)を有効にしている可能性があります,\nこのような状況に対して、MAAはポート番号を自動的に取得する小さなバックドアを提供しています。この機能がは動作しません/複数のエミュレータが必要/複数のエミュレータコアがインストールされているの場合は [よくある質問](../よくある質問.html#blue-stackエミュレータが起動するたびにポート番号が異なるhyper-v) を参照して変更してください。Hyper-V は管理者として実行されるため、エミュレーターの自動シャットダウンや接続の自動検出など、adb を伴わない操作でも MAA を管理者として実行する必要があります。',
|
||||
},
|
||||
...shuffleArray([
|
||||
{
|
||||
name: 'テンセントアプリストア',
|
||||
link: 'https://sj.qq.com/',
|
||||
note: 'バージョン 5.10.56.xx 以降をサポートしています。`設定` - `接続設定` で `テンセントアプリストア` 接続設定を選択してください。Hyper-V との互換性が確認されています。\n\n- ADB ポートは `127.0.0.1:5555` です。\n- ADB パス例:`C:\\Program Files\\Tencent\\Androws\\Application\\バージョン番号\\adb.exe`。\n\n- 事前にアプリストアで [ADB デバッグを有効化](https://sj.qq.com/faq/3878) する必要があります。',
|
||||
},
|
||||
{
|
||||
name: 'NOX',
|
||||
link: 'https://www.yeshen.com/',
|
||||
|
||||
@@ -40,7 +40,7 @@ icon: hugeicons:brain-02
|
||||
画面は、右上にステージ名と残り理性、右下に自動指揮と作戦開始が表示されるステージ詳細に留めてください。
|
||||
- この画面にいない場合、`現在/前回` は端末ホーム右下の「前回作戦」のステージへ自動で入ります。
|
||||
- `作戦` → `高度な設定` で `ステージ名を入力する` を有効にし、手動でステージ番号を入力することもできます。現在ナビ可能なステージは以下の通りです:
|
||||
- すべてのメインステージ。末尾に `-NORMAL` または `-HARD` を付けて標準/磨難を切り替え可能。
|
||||
- すべてのメインステージ。末尾に `-NORMAL` または `-HARD` を付けて難易度を切り替え可能(10〜14章は標準/厄難、15章以降は通常/険地)。
|
||||
- 龍門幣・作戦記録の 5 / 6 ステージ。ただし `CE-6` / `LS-6` を入力してください。6 が連戦不可の場合、自動で 5 に切り替えます。
|
||||
- アーツ学・購買資格証・炭素材の第 5 ステージ。`CA-5` / `AP-5` / `SK-5` を入力してください。
|
||||
- すべてのSoCステージ。`PR-A-1` のように完全な番号を入力してください。
|
||||
|
||||
@@ -12,7 +12,7 @@ icon: ic:baseline-article
|
||||
- ステージ選択に必要なステージがない場合ならば、MAAで `現在/前回` を選択し、ゲーム内で手動でステージを選択し、**任務開始**と**自動指揮**がゲーム画面に存在することを確認してください。
|
||||
- 現在この画面が表示されていない場合、 `現在/前回` は自動的に端末のホームページの右下隅にある「前回の参加作戦へ」ステージに入ります。
|
||||
- `タスク設定` - `作戦` - `高度な設定` の `ステージ名を入力する` を有効にすることで、ステージ番号を手動で入力することもできます。 現在サポートされているナビゲーションステージは以下の通りです:
|
||||
- すべてのメインストーリーステージ。通常または厄難奮戦に切り替えるには、ステージの末尾に `-NORMAL` または `-HARD` を追加します。
|
||||
- すべてのメインストーリーステージ。ステージ末尾に `-NORMAL` または `-HARD` を付けて難易度を切り替え可能(10〜14章は標準/厄難、15章以降は通常/険地)。
|
||||
- 龍門幣、作戦記録の5/6ステージ。ただし、 `CE-6` / `LS-6` を入力する必要があります。6ステージを実行できない場合は、自動的に5ステージに移行します。
|
||||
- アーツ学、購買資格証、建築資材。 `CA-5` / `AP-5` / `SK-5` を入力する必要があります。
|
||||
- SoCの場合のみ、完全なステージ番号を入力する必要があります。例: `PR-A-1` 。
|
||||
|
||||
@@ -775,14 +775,6 @@ OCRで思わぬ遭遇イベントを認識しますが、選択肢は固定さ
|
||||
|
||||
MAAは界園テーマで通宝の拾取と交換を自動処理します:
|
||||
|
||||
::: tip 有効条件
|
||||
通宝交換機能は以下のモードでのみ有効:
|
||||
|
||||
- 投資モード:「投資モードで購買、募集、2層進出を有効化」オプションを有効にする必要があります
|
||||
- その他のモード:デフォルトで有効
|
||||
|
||||
:::
|
||||
|
||||
1. **ドロップ通宝の拾取**:戦闘終了後、通宝ドロップ選択画面が表示された場合、MAAは `pickup_priority` に基づいて最も優先度の高い通宝を選択
|
||||
|
||||
2. **銭匣通宝の交換**:新しく拾った通宝を銭匣内の通宝と交換する必要がある場合:
|
||||
|
||||
@@ -118,7 +118,7 @@ Bilibili:`张三`、入力可能:`张三`、`张`、`三`
|
||||
ステージ名。デフォルトは空で、現在/最後のステージを認識します。実行中の設定はサポートされていません。
|
||||
ナビゲーション対象のステージは以下の通りです:
|
||||
|
||||
- すべてのメイン ストーリー ステージ。ステージの最後に `-NORMAL` または `-HARD` を追加して、標準または困難なステージを切り替えることができます。
|
||||
- すべてのメイン ストーリー ステージ。ステージ末尾に `-NORMAL` または `-HARD` を付けて難易度を切り替えできます(10〜14章は標準/厄難、15章以降は通常/険地)。
|
||||
- 龍門幣、作戦記録の 5/6 関。ただし `CE-6` / `LS-6` と入力する必要があります。MAA は 6 関が代理できない場合は自動的に 5 関に切り替わります。
|
||||
- スキル本、購買資格証、碳素材の第 5 関。`CA-5` / `AP-5` / `SK-5` と入力する必要があります。
|
||||
- すべてのチップ本。完全なステージ番号を入力する必要があります(例:`PR-A-1`)。
|
||||
@@ -1159,4 +1159,7 @@ AdbLite を使用するかどうか。可能な値:"0" または "1"。列挙
|
||||
::: field name="KillAdbOnExit" type="boolean" optional
|
||||
終了時に Adb プロセスをキルするかどうか。可能な値:"0" または "1"。列挙値:5。
|
||||
:::
|
||||
::: field name="ClientType" type="string" optional
|
||||
クライアント種別(ゲームチャネル)。ほとんどの接続設定では不要です。`AsstConnect` / `AsstAsyncConnect` に渡す `config` が、接続時に実行するコマンド内で `[PackageName]` を使用する場合にのみ、接続前に `AsstSetInstanceOption(..., ClientType, ...)` を設定してください。現在の組み込み設定では、`Androws` と `WSA` の `displayId` 取得のみがこの値に依存します。このオプションは StartUp / CloseDown などのタスクパラメータ `client_type` を置き換えるものではありません。列挙値:6。
|
||||
:::
|
||||
::::
|
||||
|
||||
@@ -16,6 +16,7 @@ MAA v5.22.3까지 지원하는 감지 가능한 에뮬레이터 및 연결 주
|
||||
- LDPlayer 9: `emulator-5554/5556/5558/5560`, `127.0.0.1:5555/5557/5559/5561`
|
||||
- 逍遥(Xiaoyao): `127.0.0.1:62001/59865`
|
||||
- 夜神(Yeshen): `127.0.0.1:21503`
|
||||
- 텐센트 앱스토어 (5.10.56.xx 이후): `127.0.0.1:5555`
|
||||
|
||||
감지에 실패하면 UAC 관리자 권한으로 MAA를 시작하여 다시 감지해보세요. 여전히 실패한다면 아래 수동 설정을 참고하고, 에뮬레이터와 연결 주소가 위 목록에 포함되어 있는지 확인하세요.
|
||||
|
||||
@@ -59,6 +60,7 @@ MAA 폴더에 직접 압축을 푸는 것을 권장합니다. 그러면 ADB 경
|
||||
- [LDPlayer 9](https://help.ldmnq.com/docs/LD9adbserver#edc3863750608062bcb3feea256413dc) `emulator-5554`
|
||||
- [逍遥(Xiaoyao)](https://bbs.xyaz.cn/forum.php?mod=viewthread&tid=365537) `21503`
|
||||
- [夜神(Yeshen)](https://support.yeshen.com/zh-CN/qt/ml) `62001`
|
||||
- [텐센트 앱스토어](https://sj.qq.com/faq/3878): ADB 포트는 `127.0.0.1:5555` 고정. ADB 경로 예시: `C:\Program Files\Tencent\Androws\Application\버전번호\adb.exe`.
|
||||
|
||||
기타 에뮬레이터는 [赵青青의 블로그](https://www.cnblogs.com/zhaoqingqing/p/15238464.html)를 참고하세요.
|
||||
|
||||
|
||||
@@ -40,6 +40,11 @@ const fullySupport = [
|
||||
note: '완전히 호환됩니다. 에뮬레이터의 `설정` - `고급 설정`에서 `ADB 기능`을 켜야 합니다. Hyper-V와 호환되는 것으로 알려져 있습니다.\n\n- 느리고 번들로 제공되는 설치를 피하기 위해 [오프라인 설치 프로그램](https://support.bluestacks.com/hc/en-us/articles/4402611273485-BlueStacks-5-offline-installer)을 다운로드하는 것이 좋습니다; [Android 11](https://support.bluestacks.com/hc/en-us/articles/4402611273485-BlueStacks-5-offline-installer#:~:text=To%20install%20BlueStacks%205%20Android%2011) 버전 설치를 권장합니다; 제거하려면 공식 [제거 도구](https://support.bluestacks.com/hc/en-us/articles/360057724751-How-to-uninstall-BlueStacks-5-BlueStacks-X-and-BlueStacks-Services-completely-from-your-PC)를 사용하여 잔여물을 제거하세요.\n- adb 포트 번호가 계속 불규칙하게 변경되고 시작할 때마다 다르다면 컴퓨터에 [Hyper-V](https://support.bluestacks.com/hc/en-us/articles/4415238471053-System-requirements-for-BlueStacks-5-on-Hyper-V-enabled-Windows-10-and-11)가 활성화되어 있기 때문일 수 있습니다. MAA는 이제 BlueStacks 에뮬레이터 구성 파일 내에서 포트 번호를 자동으로 읽으려고 시도할 것입니다. 이 방법이 작동하지 않거나 다중 실행/둘 이상의 에뮬레이터 커널이 설치된 경우 [연결 설정](../connection.md#bluestacks-에뮬레이터-hyper-v-포트-번호-변경)을 참조하여 변경하세요. Hyper-V는 관리자로 실행되므로 에뮬레이터 자동 종료, 자동 연결 감지 등 adb와 관련 없는 작업도 MAA를 관리자로 실행해야 합니다.',
|
||||
},
|
||||
...shuffleArray([
|
||||
{
|
||||
name: '텐센트 앱스토어',
|
||||
link: 'https://sj.qq.com/',
|
||||
note: '5.10.56.xx 이후 버전을 지원합니다. `설정` - `연결 설정`에서 `텐센트 앱스토어` 연결 구성을 선택하세요. Hyper-V와 호환되는 것으로 알려져 있습니다.\n\n- ADB 포트는 `127.0.0.1:5555`입니다.\n- ADB 경로 예시: `C:\\Program Files\\Tencent\\Androws\\Application\\버전번호\\adb.exe`.\n\n- 먼저 앱스토어에서 [ADB 디버깅을 활성화](https://sj.qq.com/faq/3878)해야 합니다.',
|
||||
},
|
||||
{
|
||||
name: 'Nox',
|
||||
link: 'https://kr.bignox.com/',
|
||||
|
||||
@@ -40,7 +40,7 @@ icon: hugeicons:brain-02
|
||||
스테이지 이름, 정보, 소모 이성이 뜨고 오른쪽 하단에 대리지휘와 시작 버튼이 표시된 화면으로 가세요.
|
||||
- 해당 화면이 아닌 경우 `현재/이전`은 자동으로 가장 최근에 실행한 스테이지로 이동합니다.
|
||||
- 또는 작업 `설정` - `이성 사용` - `고급 설정`에서 `스테이지 코드 수동 입력`을 체크해 스테이지 코드를 직접 입력할 수 있습니다. 현재 내비게이션할 수 있는 스테이지는 다음과 같습니다:
|
||||
- 모든 메인 스토리 스테이지. 표준 또는 어려움 난이도를 전환하려면 스테이지 코드 뒤에 -NORMAL 또는 -HARD를 추가하세요.
|
||||
- 모든 메인 스토리 스테이지. 스테이지 코드 끝에 `-NORMAL` 또는 `-HARD`를 추가해 난이도를 전환할 수 있습니다 (10-14장은 표준/재앙, 15장 이후는 일반/험지).
|
||||
- 용문폐 혹은 작전 기록의 5/6스테이지는 `CE-6`/`LS-6`를 입력해야 합니다. MAA는 6스테이지가 대리 지휘가 불가능할 경우 자동으로 5스테이지로 전환합니다.
|
||||
- 스킬 북, 구매 증명서, 카본 부품 5스테이지는 `CA-5`/`AP-5`/`SK-5`를 입력해야 합니다.
|
||||
- 모든 칩 스테이지. 완전한 스테이지 코드를 입력해야 합니다. 예: `PR-A-1`.
|
||||
|
||||
@@ -793,12 +793,6 @@ OCR로 이벤트 이름을 인식하지만, 선택지는 **고정된 위치**를
|
||||
|
||||
MAA는 쉐이 통합 전략에서 자동으로 주화를 줍고 교환합니다.
|
||||
|
||||
::: tip 활성화 조건
|
||||
|
||||
- 투자 모드: "투자 모드에서 쇼핑/모집/2층진입 켜기" 옵션 필요
|
||||
- 기타 모드: 기본 활성화
|
||||
:::
|
||||
|
||||
1. **주화 줍기**: 전투 종료 후 주화 드랍 창에서 `pickup_priority`가 가장 높은 것을 선택.
|
||||
2. **주화 교환**: 주머니가 꽉 찼을 때 새 주화를 주우면:
|
||||
- 주머니 속 주화들의 유형/이름/투척상태 식별
|
||||
|
||||
@@ -119,7 +119,7 @@ Bilibili 서버: `张三`인 경우 `张三`, `张`, `三` 입력 가능
|
||||
<br>
|
||||
`"1-7"`, `"S3-2"` 등 모든 메인 스토리 스테이지 지원
|
||||
<br>
|
||||
스테이지명 끝에 `Normal`/`Hard`를 입력하여 일반/하드 난이도 전환 가능
|
||||
스테이지명 끝에 `-NORMAL`/`-HARD`를 추가해 난이도 전환 가능 (10-14장은 표준/재앙, 15장 이후는 일반/험지)
|
||||
<br>
|
||||
섬멸 작전의 경우 반드시 `"Annihilation"` 입력
|
||||
<br>
|
||||
@@ -1148,4 +1148,7 @@ AdbLite 사용 여부. 옵션: "0" 끄기, "1" 켜기. 열거값: 4
|
||||
::: field name="KillAdbOnExit" type="boolean" optional
|
||||
종료 시 ADB 프로세스 종료 여부. 옵션: "0" 끄기, "1" 켜기. 열거값: 5
|
||||
:::
|
||||
::: field name="ClientType" type="string" optional
|
||||
클라이언트 종류(게임 채널). 대부분의 연결 설정에서는 필요하지 않습니다. `AsstConnect` / `AsstAsyncConnect` 에 전달하는 `config` 가 연결 단계에서 실행되는 명령에 `[PackageName]` 을 사용할 때만, 연결 전에 `AsstSetInstanceOption(..., ClientType, ...)` 를 호출해 설정해야 합니다. 현재 내장 설정 중에서는 `Androws` 와 `WSA` 의 `displayId` 조회만 이 값에 의존합니다. 이 옵션은 StartUp / CloseDown 등의 작업 파라미터 `client_type` 를 대체하지 않습니다. 열거값: 6
|
||||
:::
|
||||
::::
|
||||
|
||||
@@ -16,6 +16,7 @@ MAA 可以通过当前**正在运行的单个模拟器**自动检测并填充 AD
|
||||
- 雷电模拟器 9:`emulator-5554/5556/5558/5560`、`127.0.0.1:5555/5557/5559/5561`
|
||||
- 夜神模拟器:`127.0.0.1:62001/59865`
|
||||
- 逍遥模拟器:`127.0.0.1:21503`
|
||||
- 腾讯应用宝 (5.10.56.xx之后):`127.0.0.1:5555`
|
||||
|
||||
若检测失败,请尝试使用 UAC 管理员权限启动 MAA 并再次检测。若仍失败,则请阅读下文手动设置,并参考上述列表进行反馈。
|
||||
|
||||
@@ -57,6 +58,7 @@ MAA 可以通过当前**正在运行的单个模拟器**自动检测并填充 AD
|
||||
- [雷电模拟器 9](https://help.ldmnq.com/docs/LD9adbserver#edc3863750608062bcb3feea256413dc)
|
||||
- [夜神模拟器](https://support.yeshen.com/zh-CN/qt/ml)
|
||||
- [逍遥模拟器](https://bbs.xyaz.cn/forum.php?mod=viewthread&tid=365537)
|
||||
- [腾讯应用宝](https://sj.qq.com/faq/3878):ADB 端口固定为 `127.0.0.1:5555`,ADB 路径示例:`C:\Program Files\Tencent\Androws\Application\版本号\adb.exe`。
|
||||
|
||||
其他模拟器可参考 [赵青青的博客](https://www.cnblogs.com/zhaoqingqing/p/15238464.html)。
|
||||
|
||||
|
||||
@@ -45,6 +45,11 @@ const fullySupport = [
|
||||
note: '完美支持,需要在模拟器 `设定` - `进阶` 中打开 `Android调试桥`。已知兼容 Hyper-V。\n\n- 推荐下载 [离线安装包](https://support.bluestacks.com/hc/zh-tw/articles/4402611273485-BlueStacks-5-%E9%9B%A2%E7%B7%9A%E5%AE%89%E8%A3%9D%E7%A8%8B%E5%BC%8F),避免缓慢和捆绑安装;推荐安装 [Android 11](https://support.bluestacks.com/hc/zh-tw/articles/4402611273485-BlueStacks-5-%E9%9B%A2%E7%B7%9A%E5%AE%89%E8%A3%9D%E7%A8%8B%E5%BC%8F#:~:text=%E5%AE%89%E8%A3%9D%20BlueStacks%205%20%E7%9A%84%20Android%2011) 版本;卸载请使用官方提供的 [卸载工具](https://support.bluestacks.com/hc/zh-tw/articles/360057724751-%E5%A6%82%E4%BD%95%E5%BE%9E%E6%82%A8%E7%9A%84%E9%9B%BB%E8%85%A6%E4%B8%8A%E5%AE%8C%E5%85%A8%E7%A7%BB%E9%99%A4-BlueStacks-5-BlueStacks-X-%E5%92%8C-BlueStacks-%E6%9C%8D%E5%8B%99) 以清除残留。\n- 若 ADB 端口号不断的无规律变动,每次启动都不相同,可能是因为您的电脑开启了 [Hyper-V](https://support.bluestacks.com/hc/zh-tw/articles/4415238471053-BlueStacks-5-%E6%94%AF%E6%8F%B4-Hyper-V-%E7%9A%84-Windows-10-%E5%92%8C-11-%E4%B8%8A%E7%9A%84%E9%9B%BB%E8%85%A6%E8%A6%8F%E6%A0%BC%E9%9C%80%E6%B1%82)。MAA 现在会尝试自动读取蓝叠模拟器配置文件内的端口号,若该功能失效/你有多开需求/安装了多个模拟器核心,请参考 [连接设置](../connection.html#蓝叠模拟器-hyper-v-每次启动端口号都不一样) 做出修改。由于 Hyper-V 以管理员身份运行,如自动关闭模拟器、自动检测连接等不涉及 ADB 的操作同样需要以管理员身份运行 MAA。',
|
||||
},
|
||||
...shuffleArray([
|
||||
{
|
||||
name: '腾讯应用宝',
|
||||
link: 'https://sj.qq.com/',
|
||||
note: '支持 5.10.56.xx之后的版本。在 `设置` - `连接设置` 中选择 `腾讯应用宝` 连接配置。已知兼容 Hyper-V。\n\n- ADB 端口为 `127.0.0.1:5555`,\n- ADB路径示例:`C:\\Program Files\\Tencent\\Androws\\Application\\版本号\\adb.exe`。\n\n- 需要先在应用宝中 [开启 ADB 调试](https://sj.qq.com/faq/3878)。',
|
||||
},
|
||||
{
|
||||
name: '夜神模拟器',
|
||||
link: 'https://www.yeshen.com/',
|
||||
@@ -87,11 +92,6 @@ const notSupport = shuffleArray([
|
||||
link: 'https://play.google.com/googleplaygames',
|
||||
note: '不支持,[玩家客户端](https://developer.android.com/games/playgames/pg-emulator?hl=zh-cn#installing-game-consumer)无法连接 ADB。',
|
||||
},
|
||||
{
|
||||
name: '腾讯应用宝',
|
||||
link: 'https://sj.qq.com/',
|
||||
note: '不支持,腾讯应用宝没有给出adb连接选项,无法连接 ADB。',
|
||||
},
|
||||
]);
|
||||
|
||||
const md = new MarkdownIt();
|
||||
|
||||
@@ -61,6 +61,14 @@ winget install "Microsoft.VCRedist.2015+.x64" --override "/repair /passive /nore
|
||||
- 若确认来源可信,建议向对应安全厂商提交误报样本,等待其病毒库修正。
|
||||
- 在等待修正期间,可临时将 MAA 安装目录加入杀毒软件白名单;不建议直接关闭系统实时防护。
|
||||
|
||||
### DLL 注入问题
|
||||
|
||||
MAA 启动时弹出悲报:MAA 路径的 DLL 注入可能会导致 MAA 闪退或界面渲染异常
|
||||
(主要是 Nahimic 等程序引起的)
|
||||
可以在资源管理器中导航至 MAA 给出的路径,右键该 DLL 并重命名,把扩展名改为 `dll1` 等无效扩展名
|
||||
(如果没有扩展名或者你找不到这个文件,就点击页面上的`查看--显示--文件扩展名`和`查看--显示--隐藏的项目`)
|
||||
**该方法可能会导致相关程序出错,请谨慎使用,想了解问题原因可以查看[相关动态](https://t.bilibili.com/1133690423484612615)和 [blog](https://blog.walterlv.com/post/wpf-renders-wrong-because-of-nahimicosd.html)**
|
||||
|
||||
## 连接错误
|
||||
|
||||
### 确认 ADB 及连接地址正确
|
||||
|
||||
@@ -40,7 +40,7 @@ icon: hugeicons:brain-02
|
||||
确保画面停留在 右上角有关卡名和剩余理智,右下角有代理指挥和开始行动 的关卡详情界面。
|
||||
- 若当前不处于此界面,则 `当前/上次` 会自动进入终端首页右下角“上次作战”的关卡。
|
||||
- 也可以在 `任务设置` - `理智作战` - `高级设置` 中启用 `手动输入关卡名` 手动输入关卡编号。目前支持导航的关卡有:
|
||||
- 全部主线关卡。可在关卡末尾添加 `-NORMAL` 或 `-HARD` 来切换标准或磨难关卡。
|
||||
- 全部主线关卡。可在关卡末尾添加 `-NORMAL` 或 `-HARD` 切换难度:10-14 章对应标准/磨难,15 章及以后对应常规/险地。
|
||||
- 龙门币、作战记录的 5 / 6 关,但必须输入 `CE-6` / `LS-6`。MAA 会在第六关无法代理的情况下自动切换至第五关。
|
||||
- 技能书、采购凭证、碳本第 5 关,必须输入 `CA-5` / `AP-5` / `SK-5`。
|
||||
- 所有芯片本。必须输入完整关卡编号,如 `PR-A-1`。
|
||||
|
||||
@@ -8,7 +8,7 @@ icon: ph:sword-bold
|
||||
`resource/copilot/*.json` 的使用方法及各字段说明
|
||||
|
||||
::: tip
|
||||
请注意 JSON 文件是不支持注释的,文本中的注释仅用于演示,请勿直接复制使用
|
||||
请注意 JSON 文件是不支持注释的,文本中的注释仅用于演示,请勿直接复制使用。注释中的 **作业站** 均指 [PRTS plus](https://prts.plus/) 。
|
||||
:::
|
||||
|
||||
## 完整字段一览
|
||||
@@ -64,7 +64,7 @@ icon: ph:sword-bold
|
||||
"type": "部署", // 操作类型,可选,默认为 "Deploy"
|
||||
// "Deploy" | "Skill" | "Retreat" | "SpeedUp" | "BulletTime" | "SkillUsage" | "Output" | "SkillDaemon" | "MoveCamera" | "ResetStopwatch"
|
||||
// "部署" | "技能" | "撤退" | "二倍速" | "子弹时间" | "技能用法" | "打印" | "摆完挂机" | "移动镜头" | "重置全局计时器"
|
||||
// 中英文皆可,效果相同
|
||||
// 中英文皆可,效果相同,但目前作业站发布只支持英文
|
||||
// 若为 "部署", 当费用不够时,会一直等待到费用够(除非 timeout)
|
||||
// 若为 "技能", 当技能 cd 没转好时,一直等待到技能 cd 好(除非 timeout)
|
||||
// "二倍速" 是可切换的,即使用一次变成二倍速,再次使用又变回一倍速
|
||||
@@ -106,7 +106,7 @@ icon: ph:sword-bold
|
||||
"direction": "左", // 部署干员的干员朝向。 type 为 "部署" 时必选
|
||||
// "Left" | "Right" | "Up" | "Down" | "None"
|
||||
// "左" | "右" | "上" | "下" | "无"
|
||||
// 中英文皆可,效果相同
|
||||
// 中英文皆可,效果相同,但目前作业站发布只支持英文
|
||||
"skip_if_not_ready": false, // 仅在 type 为 "技能" 时有效, 允许在技能不可用时跳过当前行动,主要用于关闭未打完的弹药技能。可选,默认为 false
|
||||
"skill_usage": 1, // 修改技能用法。当 type 为 "技能用法" 时必选
|
||||
// 举例:刚下桃金娘需要她帮忙打几个怪,不能自动开技能,中后期平稳了需要她自动开技能
|
||||
@@ -155,7 +155,7 @@ icon: ph:sword-bold
|
||||
"type": "二倍速"
|
||||
}
|
||||
],
|
||||
"minimum_required": "v4.0", // 最低要求 maa 版本号,必选。
|
||||
"minimum_required": "v6.7.0", // 最低要求 maa 版本号,必选;例如 v6.7.0, v6.8.0-beta.1
|
||||
"doc": {
|
||||
// 描述,可选。
|
||||
"title": "低练度高成功率作业",
|
||||
|
||||
@@ -799,14 +799,6 @@ OCR 识别不期而遇事件名称,但是选项是操作固定的位置
|
||||
|
||||
MAA 在界园肉鸽中会自动处理通宝的拾取和交换:
|
||||
|
||||
::: tip 启用条件
|
||||
通宝交换功能仅在以下模式中启用:
|
||||
|
||||
- 投资模式:需要开启"投资模式启用购物、招募、进2层"选项
|
||||
- 其他模式:默认启用
|
||||
|
||||
:::
|
||||
|
||||
1. **拾取掉落通宝**:在战斗结束后,如果出现通宝掉落选择界面,MAA 会根据 `pickup_priority` 选择优先级最高的通宝
|
||||
|
||||
2. **交换钱盒通宝**:当新拾取的通宝需要与钱盒中的通宝交换时:
|
||||
|
||||
@@ -118,7 +118,7 @@ B服:`张三`,可输入 `张三`、`张`、`三`
|
||||
关卡名,默认为空,识别当前/上次的关卡。不支持运行中设置。
|
||||
目前支持导航的关卡有:
|
||||
|
||||
- 全部主线关卡。可在关卡末尾添加 `-NORMAL` 或 `-HARD` 来切换标准或磨难关卡。
|
||||
- 全部主线关卡。可在关卡末尾添加 `-NORMAL` 或 `-HARD` 切换难度:10-14 章对应标准/磨难,15 章及以后对应常规/险地。
|
||||
- 龙门币、作战记录的 5 / 6 关,但必须输入 `CE-6` / `LS-6`。MAA 会在第六关无法代理的情况下自动切换至第五关。
|
||||
- 技能书、采购凭证、碳本第 5 关,必须输入 `CA-5` / `AP-5` / `SK-5`。
|
||||
- 所有芯片本。必须输入完整关卡编号,如 `PR-A-1`。
|
||||
@@ -1159,4 +1159,7 @@ bool ASSTAPI AsstSetInstanceOption(AsstHandle handle, AsstInstanceOptionKey key,
|
||||
::: field name="KillAdbOnExit" type="boolean" optional
|
||||
退出时是否杀掉 Adb 进程。可用值:"0" 或 "1"。枚举值:5。
|
||||
:::
|
||||
::: field name="ClientType" type="string" optional
|
||||
客户端类型(游戏渠道)。大多数连接配置不需要设置。仅当传给 `AsstConnect` / `AsstAsyncConnect` 的 `config` 在连接阶段命令里使用 `[PackageName]` 时,才需要在连接前调用 `AsstSetInstanceOption(..., ClientType, ...)`。当前内置配置仅 `Androws` 和 `WSA` 的 `displayId` 查询依赖该值。该选项不替代 StartUp / CloseDown 等任务参数里的 `client_type`。枚举值:6。
|
||||
:::
|
||||
::::
|
||||
|
||||
@@ -16,6 +16,7 @@ MAA 可以透過目前**正在執行中的單一模擬器**,自動偵測並填
|
||||
- 雷電模擬器 9:`emulator-5554/5556/5558/5560`、`127.0.0.1:5555/5557/5559/5561`
|
||||
- 夜神模擬器:`127.0.0.1:62001/59865`
|
||||
- 逍遙模擬器:`127.0.0.1:21503`
|
||||
- 騰訊應用寶 (5.10.56.xx 之後):`127.0.0.1:5555`
|
||||
|
||||
若偵測失敗,請嘗試以系統管理員權限啟動 MAA 並再次偵測。若仍失敗,請參考下文進行手動設定,並參考上述清單向我們回報。
|
||||
|
||||
@@ -57,6 +58,7 @@ MAA 可以透過目前**正在執行中的單一模擬器**,自動偵測並填
|
||||
- [雷電模擬器 9](https://help.ldmnq.com/docs/LD9adbserver#edc3863750608062bcb3feea256413dc)
|
||||
- [夜神模擬器](https://support.yeshen.com/zh-CN/qt/ml)
|
||||
- [逍遙模擬器](https://bbs.xyaz.cn/forum.php?mod=viewthread&tid=365537)
|
||||
- [騰訊應用寶](https://sj.qq.com/faq/3878):ADB 連接埠固定為 `127.0.0.1:5555`,ADB 路徑範例:`C:\Program Files\Tencent\Androws\Application\版本號\adb.exe`。
|
||||
|
||||
其他模擬器可參閱 [趙青青的博客](https://www.cnblogs.com/zhaoqingqing/p/15238464.html)。
|
||||
|
||||
|
||||
@@ -45,6 +45,11 @@ const fullySupport = [
|
||||
note: '完美支援,需要在模擬器 `設定` - `進階` 中打開 `Android 調試橋 (ADB)`。已知相容 Hyper-V。\n\n- 推薦下載 [離線安裝程式](https://support.bluestacks.com/hc/zh-tw/articles/4402611273485-BlueStacks-5-%E9%9B%A2%E7%B7%9A%E5%AE%89%E8%A3%9D%E7%A8%8B%E5%BC%8F),避免下載緩慢或綑綁安裝;推薦安裝 [Android 11](https://support.bluestacks.com/hc/zh-tw/articles/4402611273485-BlueStacks-5-%E9%9B%A2%E7%B7%9A%E5%AE%89%E8%A3%9D%E7%A8%8B%E5%BC%8F#:~:text=%E5%AE%89%E8%A3%9D%20BlueStacks%205%20%E7%9A%84%20Android%2011) 版本;解除安裝請使用官方提供的 [解除安裝工具](https://support.bluestacks.com/hc/zh-tw/articles/360057724751-%E5%A6%82%E4%BD%95%E5%BE%9E%E6%82%A8%E7%9A%84%E9%9B%BB%E8%85%A6%E4%B8%8A%E5%AE%8C%E5%85%A8%E7%A7%BB%E9%99%A4-BlueStacks-5-BlueStacks-X-%E5%92%8C-BlueStacks-%E6%9C%8D%E5%8B%99) 以清除殘留。\n- 若 ADB 連接埠號碼不斷無規律變動,每次啟動都不相同,可能是因為您的電腦開啟了 [Hyper-V](https://support.bluestacks.com/hc/zh-tw/articles/4415238471053-BlueStacks-5-%E6%94%AF%E6%8F%B4-Hyper-V-%E7%9A%84-Windows-10-%E5%92%8C-11-%E4%B8%8A%E7%9A%84%E9%9B%BB%E8%85%A6%E8%A6%8F%E6%A0%BC%E9%9C%80%E6%B1%82)。MAA 目前會嘗試自動讀取藍疊模擬器配置檔案內的連接埠號碼,若該功能失效、有分身多開需求或安裝了多個模擬器核心,請參考 [連線設定](../connection.html#藍疊模擬器-hyper-v-每次啟動連接埠號都不一樣) 進行修改。由於 Hyper-V 以管理員身分執行,如自動關閉模擬器、自動偵測連線等不涉及 ADB 的操作同樣需要以系統管理員身分執行 MAA。',
|
||||
},
|
||||
...shuffleArray([
|
||||
{
|
||||
name: '騰訊應用寶',
|
||||
link: 'https://sj.qq.com/',
|
||||
note: '支援 5.10.56.xx 之後的版本。在 `設定` - `連線設定` 中選擇 `騰訊應用寶` 連線配置。已知相容 Hyper-V。\n\n- ADB 連接埠為 `127.0.0.1:5555`。\n- ADB 路徑範例:`C:\\Program Files\\Tencent\\Androws\\Application\\版本號\\adb.exe`。\n\n- 需要先在應用寶中 [開啟 ADB 除錯](https://sj.qq.com/faq/3878)。',
|
||||
},
|
||||
{
|
||||
name: '夜神模擬器 (NoxPlayer)',
|
||||
link: 'https://www.yeshen.com/',
|
||||
@@ -87,11 +92,6 @@ const notSupport = shuffleArray([
|
||||
link: 'https://play.google.com/googleplaygames',
|
||||
note: '不支援,[一般玩家版客戶端](https://developer.android.com/games/playgames/pg-emulator?hl=zh-tw#installing-game-consumer)無法連線 ADB。',
|
||||
},
|
||||
{
|
||||
name: '騰訊應用寶',
|
||||
link: 'https://sj.qq.com/',
|
||||
note: '不支援,騰訊應用寶沒有提供 ADB 連線選項,無法連線 ADB。',
|
||||
},
|
||||
]);
|
||||
|
||||
const md = new MarkdownIt();
|
||||
|
||||
@@ -42,7 +42,7 @@ icon: hugeicons:brain-02
|
||||
確保畫面停留在「右上角有關卡名稱和剩餘理智,右下角有代理指揮和開始行動」的關卡詳情介面。
|
||||
- 若目前不處於此介面,則 `目前/上次` 會自動進入終端首頁右下角「上次作戰」的關卡。
|
||||
- 也可以在 `設定 - 刷理智 - 進階設定` 中啟用 `手動輸入關卡名稱` 手動輸入關卡編號。目前支援導航的關卡有:
|
||||
- 全部主線關卡。可在關卡末尾添加 `-NORMAL` 或 `-HARD` 來切換標準或磨難關卡。
|
||||
- 全部主線關卡。可在關卡末尾添加 `-NORMAL` 或 `-HARD` 切換難度:10-14 章對應標準/磨難,15 章及以後對應常規/險地。
|
||||
- 龍門幣、作戰記錄的 5 / 6 關,但必須輸入 `CE-6` / `LS-6`。MAA 會在第六關無法代理的情況下自動切換至第五關。
|
||||
- 技能書、採購憑證、碳本第 5 關,必須輸入 `CA-5` / `AP-5` / `SK-5`。
|
||||
- 所有晶片本。必須輸入完整關卡編號,如 `PR-A-1`。
|
||||
|
||||
@@ -798,14 +798,6 @@ icon: ri:game-fill
|
||||
|
||||
MAA 在界園肉鴿中會自動處理通寶的拾取與交換:
|
||||
|
||||
::: tip 啟用條件
|
||||
通寶交換功能僅在以下模式中啟用:
|
||||
|
||||
- 投資模式:需要開啟 `投資模式啟用購物、招募、進入第 2 層` 選項。
|
||||
- 其他模式:預設啟用。
|
||||
|
||||
:::
|
||||
|
||||
1. **拾取掉落通寶**:在戰鬥結束後,若出現通寶掉落選擇介面,MAA 會根據 `pickup_priority` 選擇優先級最高的通寶。
|
||||
|
||||
2. **交換錢盒通寶**:當新拾取的通寶需要與錢盒中的通寶交換時:
|
||||
|
||||
@@ -118,7 +118,7 @@ B 服:`張三`,可輸入 `張三`、`張`、`三`
|
||||
關卡名稱。預設為空,將辨識 `目前/上次` 關卡。不支援在執行中更改設定。
|
||||
目前支援導航的關卡包含:
|
||||
|
||||
- **全部主線關卡**:可在關卡末尾新增 `-NORMAL` 或 `-HARD` 以切換標準或磨難難度。
|
||||
- **全部主線關卡**:可在關卡末尾新增 `-NORMAL` 或 `-HARD` 切換難度:10-14 章對應標準/磨難,15 章及以後對應常規/險地。
|
||||
- **資源收集**:
|
||||
- 龍門幣、作戰記錄: 支援第 5 / 6 關,但必須輸入 `CE-6` / `LS-6`。若第六關無法代理,MAA 會自動切換至第五關。
|
||||
- 技能書、採購憑證、碳本:支援第 5 關,必須輸入 `CA-5` / `AP-5` / `SK-5`。
|
||||
@@ -1159,4 +1159,7 @@ bool ASSTAPI AsstSetInstanceOption(AsstHandle handle, AsstInstanceOptionKey key,
|
||||
::: field name="KillAdbOnExit" type="boolean" optional
|
||||
退出時是否結束 ADB。可用值:"0" 或 "1"。列舉值:5。
|
||||
:::
|
||||
::: field name="ClientType" type="string" optional
|
||||
客戶端類型(遊戲渠道)。大多數連線設定不需要設定。僅當傳給 `AsstConnect` / `AsstAsyncConnect` 的 `config` 在連線階段命令中使用 `[PackageName]` 時,才需要在連線前呼叫 `AsstSetInstanceOption(..., ClientType, ...)`。目前內建設定中僅 `Androws` 與 `WSA` 的 `displayId` 查詢依賴該值。此選項不取代 StartUp / CloseDown 等任務參數中的 `client_type`。列舉值:6。
|
||||
:::
|
||||
::::
|
||||
|
||||
@@ -61,6 +61,9 @@ extern "C"
|
||||
AsstHandle ASSTAPI AsstCreateEx(AsstApiCallback callback, void* custom_arg);
|
||||
void ASSTAPI AsstDestroy(AsstHandle handle);
|
||||
|
||||
// 设置实例级参数。
|
||||
// InstanceOptionKey::ClientType 仅在所选连接配置的 connect 阶段命令依赖 [PackageName] 时需要预先设置;
|
||||
// 当前内置配置中仅 Androws / WSA 的 displayId 查询依赖该值。
|
||||
AsstBool ASSTAPI
|
||||
AsstSetInstanceOption(AsstHandle handle, AsstInstanceOptionKey key, const char* value);
|
||||
|
||||
|
||||
@@ -0,0 +1,859 @@
|
||||
{
|
||||
"code": "炎国",
|
||||
"height": 9,
|
||||
"levelId": "obt/campaign/level_camp_r_32",
|
||||
"name": "朱墙食府",
|
||||
"stageId": "camp_r_32",
|
||||
"tiles": [
|
||||
[
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_forbidden"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 0,
|
||||
"isEnd": false,
|
||||
"isStart": true,
|
||||
"tileKey": "tile_start"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_forbidden"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_forbidden"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_forbidden"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 0,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_hole"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_forbidden"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_forbidden"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 0,
|
||||
"isEnd": true,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_end"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_forbidden"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_forbidden"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_forbidden"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_forbidden"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_forbidden"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 0,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_floor"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 0,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_fence_bound"
|
||||
},
|
||||
{
|
||||
"buildableType": 1,
|
||||
"heightType": 0,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_road"
|
||||
},
|
||||
{
|
||||
"buildableType": 1,
|
||||
"heightType": 0,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_road"
|
||||
},
|
||||
{
|
||||
"buildableType": 1,
|
||||
"heightType": 0,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_road"
|
||||
},
|
||||
{
|
||||
"buildableType": 1,
|
||||
"heightType": 0,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_road"
|
||||
},
|
||||
{
|
||||
"buildableType": 2,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_wall"
|
||||
},
|
||||
{
|
||||
"buildableType": 1,
|
||||
"heightType": 0,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_road"
|
||||
},
|
||||
{
|
||||
"buildableType": 2,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_wall"
|
||||
},
|
||||
{
|
||||
"buildableType": 2,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_wall"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_forbidden"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_forbidden"
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_forbidden"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 0,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_floor"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 0,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_floor"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 0,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_floor"
|
||||
},
|
||||
{
|
||||
"buildableType": 0,
|
||||
"heightType": 1,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_forbidden"
|
||||
},
|
||||
{
|
||||
"buildableType": 1,
|
||||
"heightType": 0,
|
||||
"isEnd": false,
|
||||
"isStart": false,
|
||||
"tileKey": "tile_fence_bound"
|
||||
},
|
||||
{
|
||||
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