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Author SHA1 Message Date
Horror Proton
58f9d6d341 chore: tidy for WlrController
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-06-09 10:21:20 +08:00
Horror Proton
93fde16545 feat: implement wlr controller from MaaFramework 2026-06-09 10:21:20 +08:00
github-actions[bot]
605b1518b4 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/27168308205
[skip changelog]
2026-06-08 21:34:20 +00:00
uye
f3e4313e3a Release v6.12.0-beta.1 (#17029)
## Summary by Sourcery

更新 copilot、paradox 和任务处理逻辑,以跟踪每个 copilot 的独立 ID、改进阶段导航和 OCR
的稳健性,并通过强类型事件将子任务消息接入 WPF UI,同时为更多任务添加截图插件并改进工具和文档。

New Features:
- 在核心任务和 WPF 模型中支持按 copilot 区分的 ID,以更好地跟踪和操作特定的 copilot 条目。
- 在 WPF 层将子任务消息暴露为强类型事件,并在相关的设置视图模型中进行消费。
- 为 copilot 条目新增独立的视频 URL 字段和存在标记,而不是复用 copilot URL 字段。

Bug Fixes:
- 修复在缺少提交作者或使用 web-flow 时的变更日志生成问题,通过在 PR 或提交中解析作者登录名来解决。
- 通过使用双精度累积来提高掩码模板匹配的数值稳定性,以避免灾难性消除。
- 修正模拟器自动启动逻辑,并在测试模拟器路径时增加校验。

Enhancements:
- 重构 copilot 阶段导航,使用图像分析和 OCR 更可靠地定位和确认阶段,包括重试和对图表的处理。
- 在子任务的额外信息消息中包含 copilot ID,使 UI 能将结果与选中的条目进行关联。
- 为奖励、商店、仓库、战斗启动、基建开始和干员仓库进入等任务添加截图采集插件,以获得更好的诊断能力。
- 通过用事件机制替换静态分发器来简化任务子消息的传播。
- 对文档中的 copilot 协议命名进行轻微措辞调整,并更新若干资源和本地化内容。

Documentation:
- 在主 README 和中文 README 中将 copilot 协议描述由「自动抄作业协议」重命名为「自动战斗协议」。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Update copilot, paradox, and task handling to track per-copilot IDs,
improve stage navigation and OCR robustness, and wire subtask messages
into the WPF UI via strongly typed events, while adding screenshot
plugins to more tasks and refining tooling and docs.

New Features:
- Support per-copilot IDs through core tasks and WPF models to better
track and act on specific copilot entries.
- Expose subtask messages as strongly typed events in the WPF layer and
consume them from relevant settings view models.
- Add a dedicated video URL field and presence flag for copilot entries
instead of overloading the copilot URL.

Bug Fixes:
- Fix changelog generation when commit authors are missing or web-flow
by resolving author logins via PRs or commits.
- Improve masked template matching numerical stability by using double
precision accumulation to avoid catastrophic cancellation.
- Correct emulator auto-start logic and add validation around testing
the emulator path.

Enhancements:
- Rework copilot stage navigation to use image analysis and OCR to
locate and confirm stages more reliably, including retries and plot
handling.
- Include copilot IDs in subtask extra info messages so the UI can
correlate results with selected items.
- Add screenshot capture plugins to award, mall, depot, fight startup,
infrastructure begin, and operator box enter tasks for better
diagnostics.
- Simplify task submessage propagation by replacing the static
dispatcher with an event-based mechanism.
- Minor wording updates in documentation for the copilot protocol naming
and various resource and localization updates.

Documentation:
- Rename the copilot protocol description from "自动抄作业协议" to "自动战斗协议" in
the main and Chinese READMEs.

</details>
2026-06-09 02:53:37 +08:00
uye
12f481706e docs: changelog 2026-06-09 02:43:48 +08:00
uye
07c923c894 docs: changelog 2026-06-09 02:32:50 +08:00
uye
204c9498ac fix: 错误隐藏开局分队与开局干员选项 2026-06-09 02:32:50 +08:00
Status102
f3df45bac4 feat: 理智药使用增加使用中的药品信息 (#17034)
- close #17032
@MaaAssistantArknights/i18n-dev 

## Summary by Sourcery

为理智药剂使用添加详细的报告和 UI 处理,包括按药剂的使用信息,并重构处理该子任务消息的位置。

新特性:
- 在理智药剂使用的 `SubTaskExtraInfo` 消息中加入按药剂的使用详情,并在任务队列日志中展示这些信息。

增强:
- 将药剂使用子任务的处理从 `AsstProxy` 移动到
`FightSettingsUserControlModel`,并扩展以展示当前使用的药剂信息,同时保留成就追踪功能。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add detailed reporting and UI handling for sanity medicine usage,
including per-medicine information, and refactor where this subtask
message is processed.

New Features:
- Include per-medicine usage details in SubTaskExtraInfo messages for
sanity medicine usage and surface them in the task queue logs.

Enhancements:
- Move medicine usage subtask handling from AsstProxy into
FightSettingsUserControlModel and extend it to show currently used
medicine information while preserving achievement tracking.

</details>
2026-06-09 02:05:32 +08:00
uye
80aa69e710 docs: changelog 2026-06-09 02:04:19 +08:00
status102
9b951cbabf perf: 优化部分情况下自动战斗导航OCR结果中会出现误识别的前缀 2026-06-09 01:54:04 +08:00
uye
edeaeeba49 feat: 支持 mumu 6.0 截图增强路径 (#16994)
* feat: 支持 mumu 6.0 截图增强路径

* chore: Update src/MaaCore/Controller/MumuExtras.cpp

Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>

* fix: 示例路径

---------

Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>
2026-06-09 01:52:02 +08:00
status102
5fd74495a2 chore: rename Wpf ProcSubTaskMsg param name 2026-06-09 01:29:52 +08:00
status102
48f98ad413 perf(wpf): DEBUG 环境下Init时TaskQueue状态限制缓解 2026-06-09 01:29:52 +08:00
github-actions[bot]
ee6d2c9867 feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/27154116231
[skip changelog]
2026-06-08 17:08:54 +00:00
github-actions[bot]
348825ef33 chore: Auto Update Game Resources - 2026-06-08
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/27142132661

[skip changelog]
2026-06-08 13:49:39 +00:00
Constrat
0ade8f5c7c chore: revert all changes to remainingcandleflame IS6 EN 2026-06-08 13:44:13 +02:00
MistEO
b18068c846 ci: user MistEO/codex bot (#17040) 2026-06-08 18:16:04 +08:00
Constrat
5ae734461e fix: EN IS6 bosky updated template 2026-06-08 01:06:58 +02:00
status102
e4c6a740c4 perf 2026-06-07 19:55:09 +08:00
Constrat
b281f258cd fix: EN IS6 bosky text size changed 2026-06-07 12:59:39 +02:00
status102
b488aca991 perf: 2026-06-07 18:12:49 +08:00
status102
85ed1fb38b perf: null check 2026-06-07 18:08:35 +08:00
status102
8e3bfe3783 i18n: ai trans 2026-06-07 18:07:41 +08:00
status102
6e1f9e0fce feat: 理智药使用增加使用中的药品信息 2026-06-07 18:03:17 +08:00
HX3N
b461960985 chore: YostarKR winden colorScale for compatibility 2026-06-07 13:38:37 +09:00
github-actions[bot]
2a8c952b24 feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/27075305432
[skip changelog]
2026-06-06 22:12:57 +00:00
Status102
353c0ec972 fix: 修正特克诺干员名 OCR 误识别 (#17030)
## 问题与修复
issue 日志中,排序重选阶段 OCR 将“特克诺”识别为“持克诺”,导致后续按精确干员名匹配时无法命中。
在全局干员名 OCR 替换表中加入规则,仅将完整识别结果“持克诺”替换为“特克诺”。

```
15912:[2026-06-06 11:07:15.290][TRC][Px20248][Tx37564] asst::WordOcr [{ text: 褐果, rect: [ 0 (80), 0 (1), 40, 19 ], score: 0.999965 }] by OCR Rec , cost 16 ms
15913:[2026-06-06 11:07:15.290][TRC][Px20248][Tx37564] Proceed [{ text: 褐果, rect: [ 80, 1, 40, 19 ], score: 0.999965 }]
15914:[2026-06-06 11:07:15.290][WRN][Px20248][Tx37564] asst::VisionHelper::correct_rect roi is empty, use whole image
15915:[2026-06-06 11:07:15.307][TRC][Px20248][Tx37564] asst::WordOcr [{ text: 持克诺, rect: [ 0 (60), 0 (1), 60, 19 ], score: 0.881702 }] by OCR Rec , cost 16 ms
15916:[2026-06-06 11:07:15.307][TRC][Px20248][Tx37564] Proceed [{ text: 持克诺, rect: [ 60, 1, 60, 19 ], score: 0.881702 }]
15917:[2026-06-06 11:07:15.307][WRN][Px20248][Tx37564] asst::VisionHelper::correct_rect roi is empty, use whole image
15918:[2026-06-06 11:07:15.354][TRC][Px20248][Tx37564] asst::WordOcr [{ text: 凯尔希思衡托, rect: [ 0 (6), 0 (2), 114, 16 ], score: 0.992512 }] by OCR Rec , cost 45 ms
15919:[2026-06-06 11:07:15.354][TRC][Px20248][Tx37564] Proceed [{ text: 凯尔希·思衡托, rect: [ 6, 2, 114, 16 ], score: 0.992512 }]
```

fixes #17018

## Summary by Sourcery

错误修复:
- 通过在全局替换表中将误识别的“持克诺”映射为“特克诺”,纠正对运营商名称的 OCR 识别。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Bug Fixes:
- Correct OCR recognition of the operator name by mapping the misread
form “持克诺” to “特克诺” in the global replacement table.

</details>
2026-06-07 03:26:53 +08:00
ZiyinLin
4e5a234ece fix: 修正特克诺干员名 OCR 误识别 2026-06-07 00:57:00 +08:00
github-actions[bot]
2abb30e373 chore: Auto Update Game Resources - 2026-06-06
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/27067590574

[skip changelog]
2026-06-06 16:28:19 +00:00
uye
0a551b95f9 feat: 切换主题时保存当前画面截图 (#16993)
* feat: 切换主题时保存当前画面截图

* chore: SwitchTheme tasks 定义移到子文件夹中
2026-06-07 00:17:54 +08:00
github-actions[bot]
0b6280483c chore: Auto Templates Optimization
Triggered by 1247e9a308

[skip changelog]
2026-06-05 17:36:16 +00:00
status102
1247e9a308 fix: 绿票商店状态回退错误 2026-06-06 01:35:14 +08:00
status102
0ae5fceb87 fix: 绿票商店2阶段check
Co-authored-by: ZiyinLin <xuanbing1464129430@gmail.com>
2026-06-06 01:35:13 +08:00
github-actions[bot]
8bf6cb5033 chore: Auto Update Game Resources - 2026-06-05
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/27023843129

[skip changelog]
2026-06-05 15:27:16 +00:00
github-actions[bot]
1fcf16c234 chore: Auto Update Game Resources - 2026-06-05
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/27012894478

[skip changelog]
2026-06-05 11:45:03 +00:00
github-actions[bot]
64eb36e9e8 chore: Auto Update Game Resources - 2026-06-05
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/27001805688

[skip changelog]
2026-06-05 07:32:10 +00:00
github-actions[bot]
24ab0f454a chore: Auto Update Game Resources - 2026-06-05
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26997987540

[skip changelog]
2026-06-05 05:50:51 +00:00
github-actions[bot]
4e2ff1eaef feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26982898553
[skip changelog]
2026-06-04 22:17:05 +00:00
github-actions[bot]
84dcbce43e chore: Auto Update Game Resources - 2026-06-04
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26973477754

[skip changelog]
2026-06-04 19:09:08 +00:00
Rbqwow
61d46678c8 docs: README 自动抄作业 --> 自动战斗 2026-06-05 02:28:37 +08:00
uye
b396d0fb8c feat: 统一 SearchBar 样式 2026-06-05 00:30:10 +08:00
Status102
204542620c rft: 肉鸽弹窗类事件处理重构 CloseCollectionClose (#17005)
* rft: 界园 part

* rft: 水月part

修改后未使用: StageEncounterEnter, CloseEvent, DropsFlag; 仅使用了: ChooseOperFlag, Stages
原始
```
"next": [
    "Mizuki@Roguelike@StageEncounterEnter",
    "Mizuki@Roguelike@Stages#next",
    "Mizuki@Roguelike@DropsFlag",
    "Mizuki@Roguelike@CloseEvent",
    "Mizuki@Roguelike@ChooseOperFlag"
]
```

* rft: 萨米part

* rft: 萨卡兹part

* rft: ChooseOper处的CloseCollectionContinue统一调整至上一级的ChooseOperFlag
2026-06-04 18:21:31 +08:00
status102
fa60340ed0 rft: ChooseOper处的CloseCollectionContinue统一调整至上一级的ChooseOperFlag 2026-06-04 17:05:38 +08:00
status102
8971768c33 rft: 萨卡兹part 2026-06-04 16:58:28 +08:00
status102
8610f11890 rft: 萨米part 2026-06-04 16:12:48 +08:00
status102
e4af06ea9c rft: 水月part
修改后未使用: StageEncounterEnter, CloseEvent, DropsFlag; 仅使用了: ChooseOperFlag, Stages
原始
```
"next": [
    "Mizuki@Roguelike@StageEncounterEnter",
    "Mizuki@Roguelike@Stages#next",
    "Mizuki@Roguelike@DropsFlag",
    "Mizuki@Roguelike@CloseEvent",
    "Mizuki@Roguelike@ChooseOperFlag"
]
```
2026-06-04 15:37:10 +08:00
status102
a132f80158 rft: 界园 part 2026-06-04 15:22:49 +08:00
Status102
bba3f3281a rft: 基于灰度阈值预处理的自动战斗导航, 适配H关及怪猎2期 (#16990)
* rft: 基于灰度阈值的自动战斗导航, 适配H关及怪猎2期

* perf: 清理

* fix: replace

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* fix: loule

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-06-04 09:54:16 +08:00
Status102
4843310bec feat: 悖论模拟支持跳过战斗失败的作业, 自动战斗作业增加对应结构 (#16985)
feat: 悖论模拟支持跳过战斗失败的作业
2026-06-04 09:53:56 +08:00
uye
f31ceb55c9 chore: 自动战斗-视频链接 始终显示
fix #5349
2026-06-04 02:15:32 +08:00
uye
fc89014ab5 feat: 启动设置添加模拟器启动测试按钮,便于测试是否配置成功
fix #10627
2026-06-04 02:02:48 +08:00
Aliothmoon
77612daaeb fix: MaskedCcoeffMatcher 稀疏路径累加器改用 CV_64F 防止大数相减精度损失 (#16983) 2026-06-04 00:54:19 +08:00
Luhan Xiao
e25ee6920e fix: 修复 MaaMacGui changelog 贡献者 mention (#16978)
## 变更内容

修复 MaaMacGui 子仓库 changelog 中贡献者 mention 可能错误的问题。

- associated PR 存在时,优先使用 PR 作者的 `user.login`,并保持 PR title / PR link
逻辑不变。
- 无 associated PR 时,使用 GitHub commit API 的 `author.login` 作为贡献者。
- 无法确认 GitHub login 时,不追加作者 mention。
- 不再使用 git author name / display name / commit author name 生成
`@mention`。
- 不写入主仓库 `contributors` 映射,避免污染主仓库贡献者缓存。
- 过滤空 contributors,避免生成无效 mention。

## 验证

- `python3 -m py_compile
tools/ChangelogGenerator/changelog_generator.py`
- `git diff --cached --check`
- 使用 MaaMacGui 真实历史区间验证:
  - `Add localized strings for relaunch case` 输出 `@ABA2396`
  - `RelaunchAnchor` 输出 `@hguandl`
  - 不再输出 `@uye` / `@hao Guan`
  - PR 记录仍正常输出 `@FireflySentinel` / `@ColdSpellhere`

## Summary by Sourcery

基于 GitHub 元数据而非本地 git 作者信息,改进 MaaMacGui 更新日志中的贡献者提及方式。

Bug 修复:
- 防止空的贡献者账号在生成的更新日志中产生无效的 @提及。
- 确保 MaaMacGui 更新日志使用关联的 PR 作者登录名或提交作者登录名作为贡献者提及,避免错误或缺失的映射。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Improve MaaMacGui changelog contributor mentions based on GitHub
metadata instead of local git author information.

Bug Fixes:
- Prevent empty contributor handles from producing invalid @mentions in
generated changelogs.
- Ensure MaaMacGui changelog uses the associated PR author login or
commit author login as the contributor mention, avoiding incorrect or
missing mappings.

</details>
2026-06-04 00:17:15 +08:00
Weiyou Wang
64ec267180 fix: 降低 PlayCover 下肉鸽部分任务的模版匹配分数阈值 (#16968)
群友在 PlayCover + EN 服的双重 Debuff 下,卡住了。
~~我总感觉日志和截图有些匹配不上~~,但是问题大概就是这么个问题。
已获得正确的日志文件
[asst.log](https://github.com/user-attachments/files/28484412/asst.log)
与截图。
<img width="1280" height="720" alt="2026 06 01-10 34 43 869_raw"
src="https://github.com/user-attachments/assets/34505f24-d327-4af0-b509-29ceba0e1308"
/>

```
[2026-06-01 10:34:43.205][TRC][Px27484][Tx52497] asst::PlayToolsController::screencap | enter
[2026-06-01 10:34:43.255][TRC][Px27484][Tx52497] asst::PlayToolsController::screencap | leave, 50 ms
[2026-06-01 10:34:43.280][TRC][Px27484][Tx52497] match_templ | Roguelike@StageTraderInvestCancel.png [opencv] score: 0.789736 rect: [ 580, 484, 89, 20 ] roi: [ 507, 418, 242, 149 ]
[2026-06-01 10:34:43.280][INF][Px27484][Tx52497] {"class":"asst::ProcessTask","cur_task":"JieGarden@Roguelike@StageTraderInvestSystemError","details":{"cur_retry":20,"retry_times":20,"to_be_recognized":["JieGarden@Roguelike@StageTraderInvestCancel"]},"first":["JieGarden@Roguelike@Begin"],"pre_task":"JieGarden@Roguelike@StageTraderInvestConfirm","subtask":"ProcessTask","taskchain":"Roguelike","taskid":40}
[2026-06-01 10:34:43.280][TRC][Px27484][Tx52497] ready to sleep 500
[2026-06-01 10:34:43.783][TRC][Px27484][Tx52497] end of sleep 500
[2026-06-01 10:34:43.783][TRC][Px27484][Tx52497] asst::PlayToolsController::screencap | enter
[2026-06-01 10:34:43.828][TRC][Px27484][Tx52497] asst::PlayToolsController::screencap | leave, 44 ms
[2026-06-01 10:34:43.855][TRC][Px27484][Tx52497] match_templ | Roguelike@StageTraderInvestCancel.png [opencv] score: 0.789736 rect: [ 580, 484, 89, 20 ] roi: [ 507, 418, 242, 149 ]
[2026-06-01 10:34:43.855][INF][Px27484][Tx52497] Assistant::append_callback | SubTaskError {"class":"asst::ProcessTask","details":{},"first":["JieGarden@Roguelike@Begin"],"pre_task":"JieGarden@Roguelike@StageTraderInvestConfirm","subtask":"ProcessTask","taskchain":"Roguelike","taskid":40,"uuid":"com.hypergryph.arknights"}
```

<img width="761" height="378" alt="image"
src="https://github.com/user-attachments/assets/85f7159b-783e-4bbf-b578-4d3133d2ce6a"
/>

---

顺带,对萨卡兹肉鸽快速刷钱所使用的刷新节点任务的模版匹配阈值也进行了调整。(句子好长,好绕口)
[asst.log](https://github.com/user-attachments/files/28531048/asst.log)

···
[2026-06-02 19:50:45.972][TRC][Px65548][Tx4604]
asst::PlayToolsController::screencap | enter
[2026-06-02 19:50:46.015][TRC][Px65548][Tx4604]
asst::PlayToolsController::screencap | leave, 42 ms
[2026-06-02 19:50:46.030][TRC][Px65548][Tx4604] match_templ |
Sarkaz@RoguelikeRouting-RefreshNode.png [opencv] score: 0.741615 rect: [
798, 203, 47, 15 ] roi: [ 796, 130, 50, 170 ]
[2026-06-02 19:50:46.030][INF][Px65548][Tx4604]
{"class":"asst::ProcessTask","cur_task":"","details":{"cur_retry":20,"retry_times":20,"to_be_recognized":["Sarkaz@RoguelikeRouting-RefreshNode"]},"first":["Sarkaz@RoguelikeRouting-RefreshNode"],"pre_task":"","subtask":"ProcessTask","taskchain":"Roguelike","taskid":2}
[2026-06-02 19:50:46.030][TRC][Px65548][Tx4604] ready to sleep 500
[2026-06-02 19:50:46.535][TRC][Px65548][Tx4604] end of sleep 500
[2026-06-02 19:50:46.535][TRC][Px65548][Tx4604]
asst::PlayToolsController::screencap | enter
[2026-06-02 19:50:46.585][TRC][Px65548][Tx4604]
asst::PlayToolsController::screencap | leave, 50 ms
[2026-06-02 19:50:46.599][TRC][Px65548][Tx4604] match_templ |
Sarkaz@RoguelikeRouting-RefreshNode.png [opencv] score: 0.741614 rect: [
798, 203, 47, 15 ] roi: [ 796, 130, 50, 170 ]
[2026-06-02 19:50:46.599][INF][Px65548][Tx4604]
Assistant::append_callback | SubTaskError
{"class":"asst::ProcessTask","details":{},"first":["Sarkaz@RoguelikeRouting-RefreshNode"],"pre_task":"","subtask":"ProcessTask","taskchain":"Roguelike","taskid":2,"uuid":"com.hypergryph.arknights"}
···


## Summary by Sourcery

错误修复:
- 降低 iOS 上特定类 Rogue-like 退出投资任务的模板匹配分数阈值,以防止在 PlayCover 环境和英文客户端条件下任务卡住。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Bug Fixes:
- Lower template matching score thresholds for specific roguelike
exit-investment tasks on iOS to prevent task stalling under PlayCover
and English client conditions.

</details>
2026-06-04 00:10:47 +08:00
github-actions[bot]
842e6e9637 chore: Auto Update Game Resources - 2026-06-03
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26877559937

[skip changelog]
2026-06-03 10:01:11 +00:00
Status102
9d6e41e74a rft: InvokeProcSubTaskMsg 重构 (#16979)
* rft: InvokeProcSubTaskMsg 重构

* perf: try
2026-06-03 13:39:51 +08:00
github-actions[bot]
2f865c8435 feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26851913390
[skip changelog]
2026-06-02 22:31:54 +00:00
Saratoga-Official
83d106220f chore: 补充可露希尔基建数值
fix #16977
2026-06-02 11:24:09 +08:00
github-actions[bot]
c5d4ceb7e4 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26784708703
[skip changelog]
2026-06-01 22:03:47 +00:00
晓丶梦丶仁
cd0973cb87 Release v6.11.1 (#16971)
## Summary by Sourcery

为版本 v6.11.1 准备发布元数据,而不引入任何功能性代码更改。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Prepare release metadata for version v6.11.1 without introducing
functional code changes.

</details>
2026-06-02 05:31:11 +08:00
uye
ff2bce837d docs: Update CHANGELOG.md for version 6.11.1
Added details for version 6.11.1 improvements.
2026-06-02 05:30:42 +08:00
github-actions[bot]
46153cfe57 docs: Update CHANGELOG top version to v6.11.1 (#16972)
* docs: Auto Generate Changelog of Release v6.11.1

* Revert "docs: Auto Generate Changelog of Release v6.11.1"

This reverts commit aff4e4d5db.

* docs: bump changelog title to v6.11.1

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
2026-06-02 05:20:15 +08:00
uye
f3a2d90472 chore: 延长 TD-Open 延迟 2026-06-02 04:53:53 +08:00
uye
c533a44a9a chore: TDChapterToTD 添加重试 2026-06-02 04:48:47 +08:00
uye
6037746760 Release v6.11.0 (#16963)
## Sourcery 总结

更新宿舍干员选择、信用商店购买、账号切换和通知行为,并为 v6.11.0 版本新增协议、UI 和资源支持。

新功能(New Features):
- 在账号切换与启动配置中新增对 txwy(繁体中文)客户端的支持。
- 允许为外部 Webhook 通知配置自定义 HTTP 请求头。
- 支持使用基于文件的输入进行悖论模拟助手的批量识别。
- 为助手的“用户附加信息”弹出网格引入动态尺寸和对齐方式。

缺陷修复(Bug Fixes):
- 修复宿舍自动填充逻辑,更好地协调基于心情的选择、信赖刷取以及“未进驻”筛选条件,并增强筛选开关的稳定性。
- 通过使用 OCR 等价处理、保留物品名称以及在点击前校验商品,改进信用商店物品识别与购买流程,避免买错物品。
- 确保任务完成后的检查仅在任务队列由 link-start 启动时才执行。
- 修正信用商店售罄检测与白名单排序逻辑,使其能基于结构化的 TextRect 结果而非裸矩形数据工作。
- 修复悖论模拟助手的识别逻辑,使其正确读取和引用悖论配置文件,而不是干员名称。
- 解决外部通知自定义 Webhook 配置相关问题,通过安全持久化请求头并在请求中正确应用。
- 明确并修正针对更多客户端类型和 OCR 设置的账号切换行为。

增强优化(Enhancements):
- 将宿舍选择状态重构为更清晰的选择阶段,并为信赖阈值和设施标签抽取常量。
- 收紧基建任务中的筛选菜单交互,确保“未进驻”和“全部设施”筛选条件能稳定应用和取消。
- 优化信用商店购买逻辑,更好地遵守“仅折扣”和“信用预留”选项,并具有更清晰的停止条件。
- 打磨外部通知、战斗设置和启动设置的 ViewModel 与 XAML 绑定,实现更清晰的行为与格式。
- 更新变更日志生成器和依赖下载脚本,以改善格式并跟踪最新 MaaDeps 版本。

构建(Build):
- 在下载辅助脚本中将 MaaDeps 依赖版本提升至 v2.11.0。

文档(Documentation):
- 扩展多语言的集成与启动文档,加入对繁体中文(txwy)账号的使用指南以及账号名匹配示例。

杂项维护(Chores):
- 刷新多项游戏数据与任务 JSON 资源,包括最新关卡与记忆关卡的地块坐标定义、物品与关卡索引以及本地化资源。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

准备 v6.11.0 版本发布,本次更新包括:改进宿舍自动填充逻辑、更安全且更精准的信用点商店购买、扩展悖论模拟器批量识别、增强外部
Webhook 通知、支持 txwy(繁体中文)账号、更新工具链,以及刷新游戏数据/资源。

New Features:
- 在账号切换与启动配置中,新增对 txwy(繁体中文)游戏客户端的支持。
- 允许为外部 Webhook 通知配置自定义 HTTP 请求头,并在发送请求时应用这些请求头。
- 支持使用基于文件的输入而非干员名称进行悖论模拟批量识别。
- 为 UI 中 copilot 的“User additional information”弹出网格添加动态尺寸和对齐能力。
- 让 ImageCropper 工具在 ADB 设备之外,额外支持通过 Win32/WGC 捕获 PC 窗口。

Bug Fixes:
- 通过更好地协调基于心情的选择、信赖刷取以及“未进驻”筛选状态,稳定宿舍自动填充行为。
- 改进信用点商店物品检测和购买逻辑,避免购买错误物品,包括更健壮的 OCR 等价处理以及在购买前对单件物品进行校验。
- 确保战斗结束后的任务完成检查仅在通过 link-start 启动任务队列时才会运行。
- 修复信用点商店中已售罄检测和白名单排序,使其基于结构化的 TextRect 结果而非原始矩形进行处理。
- 修正悖论模拟器识别逻辑,改为读取悖论配置文件,而不是直接使用干员名称。
- 修复自定义 Webhook 通知设置的持久化与应用问题,包括请求头的安全存储和正确使用。
- 在更多客户端类型和 OCR 设置(包括 txwy)下,澄清并修正账号切换逻辑。

Enhancements:
- 将宿舍选择流程细化为更清晰的阶段(低心情、信赖自动填充、填满剩余),并强化对“未进驻”筛选和信赖阈值的处理。
- 收紧基建筛选菜单交互,使“未进驻”和“全部设施”筛选能稳定生效与清除。
- 优化信用点商店购买逻辑,更好地遵守“仅折扣”和“保留信用点”选项,并具有更清晰的停止条件。
- 打磨外部通知、战斗设置、启动和 copilot 视图的 ViewModel 与 XAML 绑定,以获得更可预期的行为和布局。
- 改进更新日志生成和依赖下载脚本,包括格式调整以及对最新 MaaDeps 版本的跟踪。

Build:
- 在辅助下载脚本中将 MaaDeps 依赖版本提升至 v2.11.0。
- 将 ImageCropper 的 Python 依赖更新为 MaaFw 5.10 和 OpenCV 4.13。

Documentation:
- 扩展多语言集成与启动文档,增加关于使用 txwy(繁体中文)账号以及登录名匹配的说明与示例。
- 更新 ImageCropper 使用文档,涵盖通过 WGC/Win32 捕获 PC 窗口及相关配置选项。

Chores:
- 刷新多项游戏数据和任务 JSON 资源,包括新关卡、记忆关卡、地块坐标、物品索引、关卡索引、UI
主题任务、肉鸽任务,以及最新内容的本地化资源。
- 更新所有已支持语言的协议与启动文档,说明 txwy 账号格式及相关使用建议。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Prepare the v6.11.0 release with improved dormitory auto-fill logic,
safer and more accurate credit shop purchasing, expanded paradox
simulator batch recognition, enhanced external webhook notifications,
txwy (Traditional Chinese) account support, updated tooling, and
refreshed game data/resources.

New Features:
- Add support for the txwy (Traditional Chinese) game client in account
switching and startup configuration.
- Allow configuring custom HTTP headers for external webhook
notifications and apply them when sending requests.
- Support batch paradox simulation recognition using file-based inputs
instead of operator names.
- Add dynamic sizing and alignment for the copilot "User additional
information" popup grid in the UI.
- Enable the ImageCropper tool to capture PC windows via Win32/WGC in
addition to ADB devices.

Bug Fixes:
- Stabilize dormitory auto-fill behavior by better coordinating
mood-based selection, trust farming, and the "not stationed" filter
state.
- Improve credit shop item detection and purchasing to avoid buying
incorrect items, including more robust OCR equivalence handling and
per-item verification before purchase.
- Ensure post-battle task completion checks only run when the task queue
is started via link-start.
- Fix sold-out detection and whitelist sorting in the credit shop to
operate on structured TextRect results rather than raw rectangles.
- Correct paradox simulator recognition to read paradox configuration
files instead of using operator names directly.
- Fix persistence and application of custom webhook notification
settings, including secure storage and usage of request headers.
- Clarify and correct account switching logic across more client types
and OCR settings, including txwy.

Enhancements:
- Refine dormitory selection into clearer phases (low mood, trust
autofill, fill remaining) and tighten handling of "not stationed"
filtering and trust thresholds.
- Tighten infrastructure filter menu interactions so "not stationed" and
"all facilities" filters apply and clear reliably.
- Optimize credit shop buying logic to better respect discount-only and
credit-reserve options with clearer stopping conditions.
- Polish ViewModel and XAML bindings for external notifications, fight
settings, startup, and copilot views for more predictable behavior and
layout.
- Improve changelog generation and dependency download scripts,
including formatting tweaks and tracking the latest MaaDeps version.

Build:
- Bump MaaDeps dependency version to v2.11.0 in the helper download
script.
- Update ImageCropper Python dependencies to MaaFw 5.10 and OpenCV 4.13.

Documentation:
- Extend multi-language integration and startup documentation with
guidance and examples for using txwy (Traditional Chinese) accounts and
login-name matching.
- Update ImageCropper usage docs to cover PC window capture via
WGC/Win32 and related configuration options.

Chores:
- Refresh multiple game data and task JSON resources, including new
stages, memory stages, tile coordinates, item indices, stage indices, UI
theme tasks, roguelike tasks, and localization resources for the latest
content.
- Update protocol and startup documentation across all supported
languages to describe txwy account formats and recommendations.

</details>

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

准备 v6.11.0 版本发布,本次更新包括:改进宿舍自动填充逻辑、更安全且更精准的信用点商店购买、扩展悖论模拟器批量识别、增强外部
Webhook 通知、支持 txwy(繁体中文)账号、更新工具链,以及刷新游戏数据/资源。

New Features:
- 在账号切换与启动配置中,新增对 txwy(繁体中文)游戏客户端的支持。
- 允许为外部 Webhook 通知配置自定义 HTTP 请求头,并在发送请求时应用这些请求头。
- 支持使用基于文件的输入而非干员名称进行悖论模拟批量识别。
- 为 UI 中 copilot 的“User additional information”弹出网格添加动态尺寸和对齐能力。
- 让 ImageCropper 工具在 ADB 设备之外,额外支持通过 Win32/WGC 捕获 PC 窗口。

Bug Fixes:
- 通过更好地协调基于心情的选择、信赖刷取以及“未进驻”筛选状态,稳定宿舍自动填充行为。
- 改进信用点商店物品检测和购买逻辑,避免购买错误物品,包括更健壮的 OCR 等价处理以及在购买前对单件物品进行校验。
- 确保战斗结束后的任务完成检查仅在通过 link-start 启动任务队列时才会运行。
- 修复信用点商店中已售罄检测和白名单排序,使其基于结构化的 TextRect 结果而非原始矩形进行处理。
- 修正悖论模拟器识别逻辑,改为读取悖论配置文件,而不是直接使用干员名称。
- 修复自定义 Webhook 通知设置的持久化与应用问题,包括请求头的安全存储和正确使用。
- 在更多客户端类型和 OCR 设置(包括 txwy)下,澄清并修正账号切换逻辑。

Enhancements:
- 将宿舍选择流程细化为更清晰的阶段(低心情、信赖自动填充、填满剩余),并强化对“未进驻”筛选和信赖阈值的处理。
- 收紧基建筛选菜单交互,使“未进驻”和“全部设施”筛选能稳定生效与清除。
- 优化信用点商店购买逻辑,更好地遵守“仅折扣”和“保留信用点”选项,并具有更清晰的停止条件。
- 打磨外部通知、战斗设置、启动和 copilot 视图的 ViewModel 与 XAML 绑定,以获得更可预期的行为和布局。
- 改进更新日志生成和依赖下载脚本,包括格式调整以及对最新 MaaDeps 版本的跟踪。

Build:
- 在辅助下载脚本中将 MaaDeps 依赖版本提升至 v2.11.0。
- 将 ImageCropper 的 Python 依赖更新为 MaaFw 5.10 和 OpenCV 4.13。

Documentation:
- 扩展多语言集成与启动文档,增加关于使用 txwy(繁体中文)账号以及登录名匹配的说明与示例。
- 更新 ImageCropper 使用文档,涵盖通过 WGC/Win32 捕获 PC 窗口及相关配置选项。

Chores:
- 刷新多项游戏数据和任务 JSON 资源,包括新关卡、记忆关卡、地块坐标、物品索引、关卡索引、UI
主题任务、肉鸽任务,以及最新内容的本地化资源。
- 更新所有已支持语言的协议与启动文档,说明 txwy 账号格式及相关使用建议。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Prepare the v6.11.0 release with improved dormitory auto-fill logic,
safer and more accurate credit shop purchasing, expanded paradox
simulator batch recognition, enhanced external webhook notifications,
txwy (Traditional Chinese) account support, updated tooling, and
refreshed game data/resources.

New Features:
- Add support for the txwy (Traditional Chinese) game client in account
switching and startup configuration.
- Allow configuring custom HTTP headers for external webhook
notifications and apply them when sending requests.
- Support batch paradox simulation recognition using file-based inputs
instead of operator names.
- Add dynamic sizing and alignment for the copilot "User additional
information" popup grid in the UI.
- Enable the ImageCropper tool to capture PC windows via Win32/WGC in
addition to ADB devices.

Bug Fixes:
- Stabilize dormitory auto-fill behavior by better coordinating
mood-based selection, trust farming, and the "not stationed" filter
state.
- Improve credit shop item detection and purchasing to avoid buying
incorrect items, including more robust OCR equivalence handling and
per-item verification before purchase.
- Ensure post-battle task completion checks only run when the task queue
is started via link-start.
- Fix sold-out detection and whitelist sorting in the credit shop to
operate on structured TextRect results rather than raw rectangles.
- Correct paradox simulator recognition to read paradox configuration
files instead of using operator names directly.
- Fix persistence and application of custom webhook notification
settings, including secure storage and usage of request headers.
- Clarify and correct account switching logic across more client types
and OCR settings, including txwy.

Enhancements:
- Refine dormitory selection into clearer phases (low mood, trust
autofill, fill remaining) and tighten handling of "not stationed"
filtering and trust thresholds.
- Tighten infrastructure filter menu interactions so "not stationed" and
"all facilities" filters apply and clear reliably.
- Optimize credit shop buying logic to better respect discount-only and
credit-reserve options with clearer stopping conditions.
- Polish ViewModel and XAML bindings for external notifications, fight
settings, startup, and copilot views for more predictable behavior and
layout.
- Improve changelog generation and dependency download scripts,
including formatting tweaks and tracking the latest MaaDeps version.

Build:
- Bump MaaDeps dependency version to v2.11.0 in the helper download
script.
- Update ImageCropper Python dependencies to MaaFw 5.10 and OpenCV 4.13.

Documentation:
- Extend multi-language integration and startup documentation with
guidance and examples for using txwy (Traditional Chinese) accounts and
login-name matching.
- Update ImageCropper usage docs to cover PC window capture via
WGC/Win32 and related configuration options.

Chores:
- Refresh multiple game data and task JSON resources, including new
stages, memory stages, tile coordinates, item indices, stage indices, UI
theme tasks, roguelike tasks, and localization resources for the latest
content.
- Update protocol and startup documentation across all supported
languages to describe txwy account formats and recommendations.

</details>

</details>

</details>
2026-06-02 03:07:02 +08:00
github-actions[bot]
02d2180092 docs: Auto Update Changelogs of v6.11.0 (#16965)
* docs: Auto Generate Changelog of Release v6.11.0

* docs: changelog

* docs: mac

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
2026-06-02 03:01:30 +08:00
status102
fbf66862b3 perf(wpf): PostAction清空按钮新增仅一次状态同步 2026-06-02 01:43:59 +08:00
uye
4aa5d0c330 Revert "perf: 仅在LinkStart时执行完成后动作, 避免单次运行时触发"
This reverts commit b3801e64ee.
2026-06-02 00:27:06 +08:00
uye
66f2e9e752 chore: 调整吐司通知禁用说明 2026-06-02 00:26:40 +08:00
DavidWang19
067fdab400 feat: 支持 ImageCropper 截取 PC 窗口 (#16969) 2026-06-01 16:51:55 +01:00
SherkeyXD
c277a69110 feat: 界面主题「出猎」 2026-06-01 22:19:04 +08:00
uye
7bca192a21 fix: roi 2026-06-01 21:22:48 +08:00
github-actions[bot]
b2510df2ed feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26757428388
[skip changelog]
2026-06-01 13:19:48 +00:00
Rin
1d46ff16a1 feat: 增加怪猎联动二期 TD-6/7/8 (#16962)
* feat: 增加怪猎联动二期 TD-6/7/8

* chore: revert stage.json

* chore: 移除多余逻辑

---------

Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
2026-06-01 21:18:32 +08:00
Aliothmoon
c8d6d99010 chore: update MaaDeps version to v2.11.0 (#16961)
see https://github.com/MaaAssistantArknights/MaaDeps/pull/36
2026-06-01 20:42:37 +08:00
github-actions[bot]
3a4e2ebd53 chore: Auto Update Game Resources - 2026-06-01
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26750150948

[skip changelog]
2026-06-01 10:46:42 +00:00
status102
d4ce454114 i18n: 修改描述文本 过期关卡重置为 -> 过期活动关卡重置为 以更加符合当前重置范围 2026-06-01 17:50:04 +08:00
status102
90cd87d7f3 perf(wpf): 临期药下拉框显示24h x n 2026-06-01 17:42:57 +08:00
status102
e7151cdf8d rft: 悖论模拟作业列表变量名与实际不符 2026-06-01 17:40:14 +08:00
github-actions[bot]
d0d492b5b3 chore: Auto Templates Optimization
Triggered by 857742dfdc

[skip changelog]
2026-06-01 09:24:06 +00:00
momomochi987
857742dfdc docs: 帳號切換手冊與整合協議補上繁中服說明
- manual/introduction/startup.md:example 區加入繁中服 Email 帳號範例
- protocol/integration.md:account_name 範例區加入繁中服說明
- ko-kr/manual/introduction/startup.md:移除『不支援全球服 (CN만 가능)』
  字樣,並對齊其他語系的條列範例格式
- zh-tw / zh-cn / en-us / ja-jp / ko-kr 五個語系同步更新
2026-06-01 17:17:17 +08:00
momomochi987
9f16ccd95f docs: 更新帳號切換小提示,加入繁中服 Email 帳號說明
- 將支援客戶端清單從『官服、B服』擴充為『官服、B服、繁中服』
- 新增繁中服 Email 帳號的填寫範例,建議使用不含星號的明文片段
- 將原本『不支援登入帳號』改為更精準的『不支援第三方登入方式』
- zh-tw / zh-cn / en-us / ja-jp / ko-kr 五個語系同步更新
2026-06-01 17:11:28 +08:00
momomochi987
c20c103176 feat: GUI 啟動設定支援繁中服顯示帳號名欄位
- StartUpTaskUserControl.xaml:帳號名 TextBox 與『立即切換』按鈕的 Visibility 條件加入 txwy
- StartUpSettingsUserControlModel.cs:序列化時將 Txwy 視為支援帳號切換的客戶端類型
2026-06-01 17:09:47 +08:00
momomochi987
db665d52a9 feat: 繁中服資源補上帳號切換流程與模板
- tasks.json 新增帳號切換相關 task override:
  - LoginOther 加入 AccountManagerTxwy 為候選入口
  - AccountManagerTxwy 設定 ROI (供 template match 使用)
  - Settings 改成直接接 LogoutOCR/Logout,跳過繁中沒有的 UserCenter/ExitOld 中間層
  - LogoutOCR / LogoutConfirm / AccountCurrentOCR / AccountManagerLoginButton /
    AccountManagerListAccount / AccountManagerTrashButton / AccountManager
    依繁中介面位置調整 ROI 與識別文字
  - AccountManager 改用 OCR detect 偵測「帳號管理」,避開原 template 比 ROI 大的問題
  - LogoutConfirm 直接 reuse 既有的 PopupConfirm.png
- 新增 AccountManagerTxwy.png:繁中服帳號管理頁的 GRYPHLINE 標誌特徵塊
2026-06-01 17:09:18 +08:00
momomochi987
9237dddda4 feat: AccountSwitchTask 支援繁中服客戶端
- 在 _run/select_account 將 txwy 視為與 Official 同類,套用 char model OCR
- navigate_to_start_page 認得 AccountManagerTxwy 作為登入頁入口
- SupportedClientType 將 txwy 從註解移到實際列表
2026-06-01 17:08:26 +08:00
Saratoga-Official
22635a7b60 fix: 御龙装置识别 2026-06-01 14:19:30 +08:00
github-actions[bot]
cae85ce6da chore: Auto Update Game Resources - 2026-05-31
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26727125523

[skip changelog]
2026-05-31 23:08:28 +00:00
github-actions[bot]
b1436cb7c7 chore: Auto Update Game Resources - 2026-05-31
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26723878173

[skip changelog]
2026-05-31 20:41:18 +00:00
Rin
9bd27f7968 Revert "fix: 调整基建干员名 OCR 区域" (#16937)
* Revert "fix: 调整基建干员名 OCR 区域 (#16905)"

This reverts commit 89377eba94.

* revert: EN changes no longer needed

---------

Co-authored-by: Constrat <56174894+Constrat@users.noreply.github.com>
2026-05-31 22:34:18 +08:00
github-actions[bot]
3ebdd1f03f feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26696235621
[skip changelog]
2026-05-30 22:10:57 +00:00
github-actions[bot]
4496d5c9da chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26695211011
[skip changelog]
2026-05-30 21:21:39 +00:00
Rin
137f7764bd fix: 优化追加自定干员弹窗删除时的布局 (#16921)
* fix: 优化追加自定干员弹窗删除时的布局

* refactor: 统一追加自定干员列表高度配置
2026-05-30 23:53:43 +08:00
github-actions[bot]
6c4527e00d chore: Auto Update Game Resources - 2026-05-30
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26682018364

[skip changelog]
2026-05-30 10:55:40 +00:00
Constrat
127ef87f9c fix: revert OCR changes 2026-05-30 12:37:41 +02:00
status102
b3801e64ee perf: 仅在LinkStart时执行完成后动作, 避免单次运行时触发 2026-05-30 17:51:11 +08:00
Status102
7d6ad3b4c1 rft: 水月萨卡兹肉鸽 关闭next弹窗 (#16918)
* rft: 水月肉鸽 关闭next弹窗

* rft: 萨卡兹part

* perf: 简化模板声明
2026-05-30 17:21:21 +08:00
uye
a10391e9d4 perf: 优化信用商店复核逻辑 (#16932)
* perf: 优化信用商店复核逻辑

* chore: 增加对 OCR 结果为空的处理
2026-05-30 17:12:59 +08:00
github-actions[bot]
5f1869ab46 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26663324632
[skip changelog]
2026-05-29 21:35:11 +00:00
Rin
89377eba94 fix: 调整基建干员名 OCR 区域 (#16905)
- 扩大笑脸锚点派生的干员名识别范围
2026-05-30 01:10:32 +08:00
Rin
4b520aaac9 fix: 修复宿舍自定义干员+信赖补位的bug&外服同步修复&提升代码可读性 (#16659)
* fix: 修复宿舍自定义干员+信赖补位的bug

* chore: EN

* fix: 补充宿舍筛选全部按钮的日韩识别文本

补充日服“全て”和韩服“전부”,用于取消宿舍“未进驻”筛选时点击“全部”选项。

* refactor: improve infrast dorm task readability

---------

Co-authored-by: Constrat <56174894+Constrat@users.noreply.github.com>
Co-authored-by: Roland125 <oroland125@outlook.com>
2026-05-30 00:56:57 +08:00
status102
0f25895c6d feat(wpf): CustomWebhook支持自定义Headers 2026-05-30 00:25:48 +08:00
github-actions[bot]
5681d6a37e chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26603778911
[skip changelog]
2026-05-28 21:39:41 +00:00
uye
23ad7fd301 Release v6.11.0-beta.2 (#16919) 2026-05-29 01:46:14 +08:00
uye
ed817cce19 fix: changelog 猪了 2026-05-29 01:45:36 +08:00
uye
854b9ec9b0 Release v6.11.0-beta.2 (#16916)
## Summary by Sourcery

通过将串口配置与命令执行分离,并对共享客户端实例的访问强制使用互斥锁保护,改进 ADB-lite 客户端管理。

改进内容:
- 添加锁定辅助工具,在执行 connect、shell、exec、push 和交互式 shell 命令之前,验证并保护对共享 ADB-lite
客户端的访问。
- 在 PlatformIO/AdbLiteIO 上引入可配置的 ADB
串口,并在客户端(重新)初始化时提供安全机制,同时在客户端创建失败时记录错误日志。
- 调整 ADB 释放逻辑,仅在存在 ADB-lite 客户端时才发出释放命令,从而减少不必要的操作。
- 连接 AdbController,将设备地址向下传递到平台 I/O 层,以在各类命令中实现 ADB-lite 客户端的一致使用。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Improve ADB-lite client management by separating serial configuration
from command execution and enforcing mutex-guarded access to the shared
client instance.

Enhancements:
- Add a locking helper to validate and guard access to the shared
ADB-lite client before executing connect, shell, exec, push, and
interactive shell commands.
- Introduce a configurable ADB serial on PlatformIO/AdbLiteIO with safe
client (re)initialization and error logging when client creation fails.
- Adjust ADB release logic to only issue release commands when an
ADB-lite client is present, reducing unnecessary operations.
- Wire AdbController to propagate the device address into the platform
I/O layer for consistent ADB-lite client usage across commands.

</details>
2026-05-29 01:42:01 +08:00
uye
b3eb6cbbc5 ai: changelog details 增加日期 2026-05-29 01:41:21 +08:00
uye
f4fafde9bf docs: changelog 2026-05-29 01:33:56 +08:00
github-actions[bot]
952c97d9a6 chore: Auto Update Game Resources - 2026-05-28
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26589446911

[skip changelog]
2026-05-28 17:00:23 +00:00
Loong
b2fa9a1c3e fix: 显式声明 adb-lite client 对应的 serial (#16853)
## 概述

- 在 `AdbController::connect` 确定目标 address/serial 后,通过
`PlatformIO::set_adb_serial` 显式声明当前 adb 设备。
- NativeIO 默认忽略该调用;AdbLiteIO 使用该 serial 初始化或切换内部 adb-lite client。
- adb-lite 的 `shell`、`exec-out`、`push` 和交互式 shell 只使用已声明的
client,不再从命令路径里隐式初始化 client。
- AdbLiteIO 内部集中校验 client/serial,并用 mutex 覆盖 `m_adb_client` /
`m_adb_serial` 以及对 adb-lite client 的调用,避免 `call_command` 与
`interactive_shell` 并发访问同一状态。

## 背景

#16850 已修复 `adb connect` 被跳过后 adb-lite client 未初始化的问题,并补充了内部锁保护。这个 PR
是后续调整:把 client 初始化入口从命令执行路径挪到连接生命周期中,让状态声明更明确。

## 修复方式

连接阶段已经知道当前 address/serial,所以在设置 connect/release 命令后调用:

```cpp
m_platform_io->set_adb_serial(address);
```

对 NativeIO 来说这是 no-op;对 AdbLiteIO 来说,这是初始化或切换 `adb::client` 的入口。

后续 adb-lite 命令路径通过 `lock_adb_client(serial)` 统一校验命令中的 `-s <serial>` 与当前
client 对应的 serial 一致,并在同一把锁仍然持有时调用 adb-lite client。这样避免在
`interactive_shell` 中隐式写入 client/serial 状态,也避免把 `m_adb_client` 暴露给无锁调用。

`set_adb_serial` 也改为先创建临时 `adb::client`,创建成功后再提交 `m_adb_serial` /
`m_adb_client` 状态;如果创建失败则记录错误并清空 adb-lite client 状态,避免 serial 已切换但
client 仍指向旧对象的不一致状态。

## 验证

- `git diff --check --cached`
- `cmake --build /private/tmp/maa-build-8599-core --parallel 8`
- `cmake --install /private/tmp/maa-build-8599-core --config
RelWithDebInfo`
- 本机 `maa` CLI + Android 35 arm64 AVD:
  - `maa run connect-only -p adb-lite-test --no-summary -vvv`
  - 日志显示 `Loading MaaCore from: /private/tmp/maa-test-data-8599/lib`
  - 日志显示 `Setting adb lite enabled to true`
  - 日志到达 `Connected`
  - 日志到达 `FastestWayToScreencap Encode`
  - 未出现 `adb client not initialized`
  - 未出现 `failed to create adb-lite client`
  - 未出现 `fallback to NativeIO`
2026-05-29 00:46:30 +08:00
uye
5a4c3fe7b4 fix: 修复开启基建退出提醒时无法退出基建
fix #16913
2026-05-29 00:04:39 +08:00
github-actions[bot]
e8a6d8b063 chore: Auto Update Game Resources - 2026-05-28
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26584047595

[skip changelog]
2026-05-28 15:22:16 +00:00
uye
6ed2275197 fix: 修复快捷切换在遇到 LoadingText 时无法跳出循环
fix #16910
2026-05-28 23:03:18 +08:00
github-actions[bot]
35a92857d1 chore: Auto Update Game Resources - 2026-05-28
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26559057935

[skip changelog]
2026-05-28 06:40:01 +00:00
uye
e6360ac8a8 Release v6.11.0-beta.1 (#16906)
## Summary by Sourcery

在提供的 resource/tasks/tasks.json
差异中看不到任何功能性更改;根据现有信息,此次发布似乎不包含代码、配置或文档方面的修改。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

No functional changes are visible in the provided diff for
resource/tasks/tasks.json; the release appears to contain no code,
config, or documentation modifications based on the available
information.

</details>
2026-05-28 14:07:30 +08:00
uye
046459acee fix: 信用收支卡在商店里 2026-05-28 14:05:56 +08:00
uye
50814459f0 Release v6.11.0-beta.1 (#16895)
## Sourcery 总结


为作战任务新增基于仓库库存的掉落目标模式,重做自动公招标签偏好及保留逻辑,改进任务队列交互体验和通知处理,并增强平台与文件系统工具的健壮性,同时更新配置处理方式和文档。

新功能:
- 为作战任务中指定掉落物新增“按仓库库存为目标”的模式,包括按核心任务的运行时追踪,以及展示当前库存和有效刷取数量的 UI。
- 新增对可配置公招标签(包括机器人)的保留支持,通过开关 UI 和回调实现,取代旧的“1 级干员跳过”行为。
- 允许在任务队列中通过新的复制操作来重复已有任务。
- 暴露通知可用状态,并在启动时以及启用通知时展示 toast 通知健康检查结果。
- 新增可复用的公招标签列表归一化工具,以及用于迁移旧版公招保留标签配置的 JSON 转换器。

缺陷修复:
- 在视觉辅助工具中避免出现无效的零大小 ROI:将全零矩形视为对整张图片的请求,并仅记录真正的空区域日志。
- 修复子进程中的 POSIX shell 命令执行行为,避免在 `exec` 失败后返回并破坏父进程状态。
- 通过使用错误码和受保护的目录遍历,使调试图像维护对权限与文件系统错误更加健壮。
- 确保任务索引在选择变更后保持一致,并在任务队列日志及 UI 绑定中统一使用正确的任务显示名称属性。
- 正确处理仓库识别更新和任务状态变化,使基于库存的掉落目标能正确刷新,同时在任务运行时避免修改配置。
- 在加载与序列化过程中对公招标签进行归一化,避免重复或空标签项。
- 在存在备用基础 URL 时,避免意外退回到使用缓存的 API 响应。

优化改进:
- 优化作战设置的用户体验:提供更清晰的中文 XML 注释,重命名拖拽状态属性,并改进掉落相关绑定的更新逻辑。
- 重做自动公招参数以支持偏好的 3★ 标签和独立的保留标签,调整 toast 行为,并将旧的 `skip_robot`
仅保留在协议层以保证向后兼容。
- 清理重复的布尔配置解析逻辑,在多个设置视图模型和服务中统一使用强类型的 `ConfigurationHelper.GetValue` 调用。
- 改进 tooltip 基础设施,以支持自定义 tooltip 内容、启用状态以及更丰富的绑定。
- 调整内部日志辅助工具和基础设施生产任务日志,使日志信息更清晰、更结构化,并统一日志记录器用法。
- 改善启动行为,将配置恢复和 toast 通知检查拆分为后台任务,并更新高级设置可见性逻辑。
- 收紧 adb-lite shell 封装及其他一些基础设施代码路径,使其更清晰和更健壮。

CI:
- 在多个工作流中将第三方 GitHub Actions(push 和 AI 分析)固定到具体的提交 SHA,以提升 CI 行为的可复现性。

文档:
- 更新所有支持语言的集成协议文档,弃用 `skip_robot`,记录新的 `skip_tags` 参数,并调整公招示例。
- 在所有支持语言中扩展回调模式文档,加入新的 `RecruitPreservedTag` 通知说明。
- 明确自动公招手册内容,描述偏好 3★ 标签、保留标签行为以及更新后的通知触发条件。

<details>
<summary>Original summary in English</summary>

## Sourcery 总结


为战斗任务引入基于仓库库存的目标掉落模式,重构自动公招偏好与保留标签配置,改进任务队列交互体验和通知健康检查,并加强平台、文件系统与配置处理的健壮性。

新特性:
- 为战斗任务新增“基于仓库库存的目标掉落模式”,包括按核心任务进行运行时追踪,以及在 UI 中展示当前库存和有效刷取数量。
- 为自动公招新增“偏好 3★ 标签”和“保留标签”配置,包含新的 UI 控件、核心支持和回调通知。
- 允许在任务队列中通过“复制”操作复用现有任务。
- 暴露 toast 通知的可用性,并向用户展示启动时的健康检查结果。
- 引入可复用的助手工具,用于公招标签列表的规范化处理以及旧版公招配置的迁移。

缺陷修复:
- 在视觉助手中避免出现无效的零尺寸 ROI:将全零矩形视为“全图请求”,只对真正为空的区域进行日志记录。
- 修复子进程中 POSIX Shell 命令执行的问题,确保 exec 失败会正确终止子进程,而不会破坏父进程状态。
- 通过受保护的目录遍历和支持错误码的日志记录,提高调试图像维护在面对文件系统和权限错误时的健壮性。
- 当选择变化时,保持任务队列模型、日志和绑定中的任务索引与显示名称一致。
- 修正仓库识别更新与任务状态变更的处理逻辑,确保基于库存的掉落目标能够正确刷新且不会在运行过程中修改配置。
- 在加载与序列化时规范化公招标签,避免出现重复或空标签项。
- 当为 Maa API 请求配置了备用基础 URL 时,避免回退到缓存的 API 响应。
- 改进基建任务中的产品变更与无人机使用流程,更好地处理产品识别不稳定和产品变更失败的情况,避免阻塞干员上岗。
- 确保肉鸽藏品刷取在退出“最后领奖”流程时正确重置配置标记。

改进与优化:
- 优化战斗设置相关的交互体验:提供更清晰的中文 XML 注释,重命名拖拽状态属性,并改进与运行时状态绑定的掉落绑定刷新逻辑。
- 重构自动公招参数,使其支持“偏好 3★ 标签”和“独立的保留标签”,同时将传统的 `skip_robot` 限制在协议层用于兼容旧版。
- 通过统一使用 `ConfigurationHelper.GetValue`
替代临时的布尔解析逻辑,实现强类型的集中化配置访问,覆盖各项设置与服务代码。
- 扩展工具提示(tooltip)基础设施,以支持自定义内容、启用状态以及更丰富的数据绑定。
- 精简内部日志助手工具,生成更清晰、更结构化的日志并简化日志记录调用方式。
- 调整启动流程,将配置恢复与 toast 通知检查放入后台任务执行,并优化高级设置的显示逻辑。
- 收紧 adb-lite shell 封装及相关平台代码,使执行路径更清晰、更可靠。
- 更新窗口、托盘、睡眠管理及其他 GUI 行为,以更稳定地遵循新的配置默认值。
- 改进基建产物与无人机插件的行为,提供更清晰的日志,并采用更严格的产品识别置信度阈值。

持续集成(CI):
- 将用于 push 和 AI 分析的第三方 GitHub Actions 固定到具体的提交 SHA,以提升 CI 行为的可复现性。

文档:
- 更新所有支持语言的对接协议文档,弃用 `skip_robot`,补充新的 `skip_tags` 参数,并刷新自动公招示例。
- 在所有支持语言中扩展回调协议文档,新增 `RecruitPreservedTag` 通知说明。
- 明确自动公招说明文档,对“偏好 3★ 标签”、保留标签的行为以及更新后的通知触发条件进行详细说明。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Introduce inventory-based target drop mode for fight tasks, rework auto
recruitment preferences and preserved tags, improve task queue UX and
notification health checks, and harden platform, filesystem, and
configuration handling.

New Features:
- Add inventory-based target drop mode for fight tasks, including
runtime tracking per core task and UI display of current inventory and
effective farming quantity.
- Add preferred 3★ tag and preserved tag configuration for auto
recruitment, with new UI controls, core support, and callback
notifications.
- Allow duplicating existing tasks in the task queue via a copy action.
- Expose toast notification availability and surface a startup health
check to users.
- Introduce reusable helpers for recruitment tag list normalization and
migration of legacy recruitment configuration.

Bug Fixes:
- Prevent invalid zero-size ROIs in vision helpers by treating all-zero
rectangles as full-image requests and logging only truly empty regions.
- Fix POSIX shell command execution in child processes so exec failures
terminate the child without corrupting the parent process state.
- Harden debug image maintenance against filesystem and permission
errors through guarded directory traversal and error-code-aware logging.
- Keep task indices and display names consistent across task queue
models, logs, and bindings when the selection changes.
- Correct handling of depot recognition updates and task state changes
so inventory-based drop targets refresh correctly without mutating
configuration during runs.
- Normalize recruitment tags on load and serialization to avoid
duplicate or empty items.
- Avoid falling back to cached API responses when a fallback base URL is
configured for Maa API requests.
- Improve product change and drone-usage workflows in infrastructure
tasks to better handle weak product detection and product-change
failures without blocking staffing.
- Ensure roguelike collectible runs reset configuration flags correctly
when exiting last-reward handling.

Enhancements:
- Refine fight settings UX with clearer Chinese XML comments, renamed
drag state properties, and improved drop-binding refresh logic tied to
runtime state.
- Rework auto recruitment parameters to support preferred 3★ tags and
independent preserved tags while keeping legacy `skip_robot` only at the
protocol layer for backward compatibility.
- Centralize strongly typed configuration access by replacing ad-hoc
boolean parsing with `ConfigurationHelper.GetValue` across settings and
services.
- Extend tooltip infrastructure to support custom content, enabled
state, and richer bindings.
- Streamline internal logging helpers to produce clearer, more
structured logs and simplify logger usage.
- Adjust startup behavior to run config recovery and toast notification
checks in background tasks and refine advanced settings visibility.
- Tighten adb-lite shell wrapping and related platform code for clearer,
more robust execution paths.
- Update window, tray, sleep management, and other GUI behaviors to
respect new configuration defaults more reliably.
- Improve infrastructure production and drone plugins with clearer
logging and stricter product verification confidence thresholds.

CI:
- Pin third-party GitHub Actions used for pushes and AI analysis to
specific commit SHAs for more reproducible CI behavior.

Documentation:
- Update integration protocol docs in all supported languages to
deprecate `skip_robot`, document the new `skip_tags` parameter, and
refresh auto recruit examples.
- Extend callback schema documentation in all supported languages with
the new `RecruitPreservedTag` notification.
- Clarify auto recruitment manuals to describe preferred 3★ tags,
preserved tag behavior, and updated notification triggers.

</details>

</details>
2026-05-28 13:32:02 +08:00
uye
30925621f2 docs: changelog 2026-05-28 12:15:37 +08:00
Luhan Xiao
1bafad61dd feat(changelog): 记录 MaaMacGui 子仓库更新 (#16870)
* feat(changelog): 记录 MaaMacGui 子仓库更新

* fix(changelog): 修复 MaaMacGui 更新记录解析
2026-05-28 12:09:25 +08:00
H2O_MERO
a752f4b193 feat:为设置添加了搜索支持 (#16833)
* fix:修复了问题 只能在#nullable 注释上下文内的代码中使用可为 null 的引用类型的注释

* chore: Apply suggestion from @sourcery-ai[bot]

Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>

* chore: 搜索框放到导航栏上方

* chore: UpdateSourceTrigger

* rft: 通过附加属性实现

* rft: 实时遍历可视树,结束搜索时还原展开状态

* perf: 雷霆边框

* chore: 等待界面更新后再搜索

---------

Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>
2026-05-28 12:08:07 +08:00
uye
c7f83cc154 chore: 删除多余标题 2026-05-28 08:11:18 +08:00
uye
f311cd9bcc ai: 调整 changelog skill 2026-05-28 08:06:35 +08:00
uye
98445b29e9 chore: 公告也改用 MarkdownDataHelper 2026-05-28 08:03:29 +08:00
uye
a9520e2298 feat: 新增 MarkdownDataHelper 2026-05-28 07:56:40 +08:00
github-actions[bot]
fe961feb75 docs: Auto Update Changelogs of v6.11.0-beta.1 (#16898)
* docs: Auto Generate Changelog of Release v6.11.0-beta.1

* docs: changelog

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
2026-05-28 07:22:03 +08:00
uye
8f8d9bd6b2 i18n: 添加任务复制失败的本地化翻译 2026-05-28 06:56:52 +08:00
uye
1a4512976b docs: 补全 指定天数内的理智药 相关文档 2026-05-28 06:50:20 +08:00
uye
14157a9085 perf: 优化 FightTaskStageResetModeConverter 与 RecruitTaskHoldTagsConverter 嵌套逻辑 2026-05-28 06:41:06 +08:00
uye
1c0f5a985f chore: 调整静态视频路径的绑定 2026-05-28 06:36:07 +08:00
uye
b9cbfaa338 docs: skip_tags -> preserve_tags 2026-05-28 06:30:53 +08:00
uye
3f07db484f chore: 在 OnCustomToolTipChanged 中增加对 PART_Border 为空的防护,以避免在模板应用前出现空引用异常 2026-05-28 06:27:05 +08:00
uye
bf6654eb31 chore: 调整特定平台下的 IsNotificationAvailable 返回 2026-05-28 06:25:44 +08:00
github-actions[bot]
a9025a8c4b feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26541802412
[skip changelog]
2026-05-27 22:12:39 +00:00
github-actions[bot]
3039e41c3f chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26540052175
[skip changelog]
2026-05-27 21:35:27 +00:00
github-actions[bot]
49e660f3ea chore: Auto Update Game Resources - 2026-05-27
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26536825404

[skip changelog]
2026-05-27 20:29:04 +00:00
uye
a5a237f53f chore: 改漏了——
[skip changelog]
2026-05-28 03:41:42 +08:00
uye
fa11d62642 chore: 增加基建小房子切换兜底 2026-05-28 03:39:36 +08:00
uye
f64a353c14 fix: 使用小房子转跳后无法切换基建设施 2026-05-28 03:18:00 +08:00
uye
d763c9b152 chore: 添加主任务右键效果切换提示 2026-05-28 02:56:09 +08:00
uye
676c3bda4a chore: 加回右键菜单和单次运行
fix #16889
2026-05-28 02:44:16 +08:00
HY
92d939b36c chore: 繁中服「天想」主題 (#16893)
chore: 繁中服「孤星」主題
2026-05-28 01:54:33 +08:00
github-actions[bot]
b30112b5b7 chore: Auto Templates Optimization
Triggered by 70cd6d5324

[skip changelog]
2026-05-27 10:45:46 +00:00
HY
70cd6d5324 fix: 嘗試修復繁中服界園肉鴿無法放棄探索 (#16887) 2026-05-27 18:45:24 +08:00
Status102
2f14464a91 perf: NotificationImplWpf当Toast不可用时提示原因 (#16877)
* perf: NotificationImplWpf当Toast不可用时提示原因

* i18n: by uye

Co-authored-by: Status102 <102887808+status102@users.noreply.github.com>

* i18n: JP

* i18n: zh-tw

* i18n: KR

* i18n: machine translate

---------

Co-authored-by: Manicsteiner <Manicsteiner@outlook.com>
Co-authored-by: momomochi987 <45387477+momomochi987@users.noreply.github.com>
Co-authored-by: HX3N <scarlet7518@gmail.com>
2026-05-27 18:44:38 +08:00
status102
93af38fbe4 fix: Roi.height 越界 2026-05-27 16:03:56 +08:00
status102
9c91b666cb fix: 避免多次correct_rect后返回全图rect 2026-05-27 12:58:08 +08:00
status102
7a33b92d58 fix: 避免多次correct_rect后返回全图rect 2026-05-27 12:46:58 +08:00
status102
b48c640119 fix: LogWarn 等宏在 Release 下依旧输出scope导致额外间隔 2026-05-27 12:46:57 +08:00
Saratoga-Official
f50f67177f fix: 界园见钱问柳事件选择逻辑
fix #16879
2026-05-27 09:32:47 +08:00
github-actions[bot]
0c572e9f6c feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26478296389
[skip changelog]
2026-05-26 22:16:59 +00:00
github-actions[bot]
191e7035b6 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26476376564
[skip changelog]
2026-05-26 21:33:41 +00:00
github-actions[bot]
fda1cc3ff3 chore: Auto Update Game Resources - 2026-05-26
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26473080349

[skip changelog]
2026-05-26 20:25:29 +00:00
H2O_MERO
39e01179ce feat: 对一键长草列表进行了交互优化,并添加了复制按钮 (#16733)
* feat: 对一键长草列表进行了交互优化

* feat: 增加了删除和编辑两种矢量图标并使用

* fix:修复了按钮颜色没有及时恢复的问题

* feat:加入了复制按钮

* fix:修复了复制任务后部分任务丢失数据和出现渲染异常的问题

* refactor: 跟进和优化了引导界面的任务设置部分样式

* perf: 任务index设置

* perf:

* revert

* fix: NameDisplay -> NameOrTaskType

* fix: 额外的图标

* fix: GroupName

* rft: 提取通用属性,修复 RadioButton 绑定错误,非 Idle 时不显示对应操作按钮

* chore: 删除左键提示

* fix: 高亮背景色

---------

Co-authored-by: status102 <102887808+status102@users.noreply.github.com>
Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
2026-05-27 02:38:59 +08:00
github-actions[bot]
d5a2e8efb9 chore: Auto Update Game Resources - 2026-05-26
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26464510177

[skip changelog]
2026-05-26 17:34:30 +00:00
uye
0289fa0381 feat: 公招保留指定词条 (#16586)
* feat: 保留指定词条

* chore: wpf 不再传递 skip_robot

* rft: 提取共用方法

* perf: 传参

* rft: 统一使用 PreserveTags

* fix: NameOrTaskType

---------

Co-authored-by: status102 <102887808+status102@users.noreply.github.com>
2026-05-27 00:46:02 +08:00
uye
5efdfa1b5c feat: 理智作战支持设定目标材料最大库存 (#16487)
* feat: 理智作战支持设定目标材料最大库存

* chore: 调整翻译绑定,修改运行时 IsEnable,移除无用属性

* chore: 调整描述

* chore: 调整缩进

* perf: 移除不必要的变更判断

* feat: 任务开始时刷新库存

* rft: rename

* chore: 运行时不刷新仓库数据,仅在进入任务时刷新一次

---------

Co-authored-by: status102 <102887808+status102@users.noreply.github.com>
2026-05-27 00:28:56 +08:00
uye
753547b5dd feat: 支持部分任务间通过导航栏切换 (#16869) 2026-05-27 00:28:22 +08:00
github-actions[bot]
2592b76569 chore: Auto Update Game Resources - 2026-05-26
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26460728688

[skip changelog]
2026-05-26 16:20:47 +00:00
Alex Gu
45aefd30d7 fix: filenum_ctrl SIGABRT (#16233) + PosixIO fork _exit + CI action SHA pin (#16502)
* fix: PosixIO::call_command 中 fork 后 child 缺少 _exit 导致 unwind 进 parent 代码

当 execlp 失败时,child 分支走 `return std::nullopt`,该子进程会从
PosixIO::call_command 一路 unwind 回 AdbController::call_command 及其
caller,跟 parent 同时跑:

- 在 child 地址空间副本中释放 m_callcmd_mutex(caller 处持有的 unique_lock)
- 后续命中 `kill(m_child, SIGTERM)` 时 child 视角 m_child==0
  → POSIX `kill(0, SIG)` 给整个进程组发信号 → 把 parent 一并杀掉
- 析构时双 close 同一 fd 号(kernel 已重用给别处)→ 关掉 parent 的
  socket / log fd → 后续 read/write 错乱

查看 git 历史发现回归引入于 #7748(perf: update PosixIO::call_command, 2023-12)。
当时 perf 重构把 child 分支结尾的 `::exit(exit_ret)` 替换成
`Log.error(...) + return std::nullopt`。

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* ci: 将第三方 action 钉到 commit SHA,符合 GitHub 安全建议

https://docs.github.com/en/actions/security-guides/security-hardening-for-github-actions#using-third-party-actions

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* fix: filenum_ctrl 中 std::filesystem 调用缺 error_code 导致 SIGABRT

Windows 上 debug 截图被另一进程占用时,std::filesystem 多个调用会抛 filesystem_error。
异常未被 filenum_ctrl / save_debug_image / AbstractTask::run 任一层
捕获,沿任务栈一路冒到 MaaCore 顶层(issue #16233)。

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* chore: 清理 PosixIO 子分支 execlp 死赋值

按 Sourcery review 清掉死代码。

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* chore: restore release package workflow

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-26 22:20:33 +08:00
Jin Zhaonian
a5e3176e49 fix: 更新检查失败时优先尝试 api2 再使用缓存 (#16873) 2026-05-26 21:58:20 +08:00
uye
fd9f396f74 chore: MT 入口 2026-05-26 21:57:03 +08:00
uye
a4cb1e716d rft: 统一使用重载的 GetValue 替换 Convert.To (#16866) 2026-05-26 10:21:04 +08:00
uye
fb64c1164e feat: TouchMode ToolTip 添加视频演示 (#16812)
* feat: TouchMode ToolTip 添加视频演示

* style: 空行

* rft: 拓展 TooltipBlock 支持自定义 ToolTip
2026-05-26 10:15:44 +08:00
github-actions[bot]
6b5a021b2e feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26421831573
[skip changelog]
2026-05-25 22:14:07 +00:00
Luhan Xiao
0a7f6e272c fix(macOS): 降低 RA4 和 RA15 二倍速识别阈值 (#16860)
## 变更内容

- 在 macOS平台差异配置中,为 RA4 和 RA15 的二倍速识别节点补充 `templThreshold: 0.7`
- 与此前 macOS的 iOS 差异配置保持一致

## 修改位置

- `resource/platform_diff/iOS/resource/tasks.json`

## 原因

RA4 和 RA15 在 iOS/macOS 触控环境下识别二倍速按钮时也有用户反馈出现模板匹配分数偏低的问题,和此前 RA1 的情况类似。  
因此仅在 iOS 平台差异文件中降低对应节点阈值,避免影响通用任务配置和其他平台。

## 说明

本次未修改通用任务文件 `resource/tasks/RA/Reclamation3.json`。

## Summary by Sourcery

错误修复:
- 在 macOS/iOS 的 platform-diff 任务配置中,降低 RA4 和 RA15 的双倍速度模板匹配阈值,以减少漏检情况。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Bug Fixes:
- Lower the double-speed template matching threshold for RA4 and RA15 in
the macOS/iOS platform-diff task configuration to reduce missed
detections.

</details>
2026-05-26 02:24:24 +08:00
status102
81b71409a8 Revert "fix: 任务匹配进入onErrorNext时, cur_task_ptr错误置空"
This reverts commit c27cefa307.
2026-05-25 18:33:37 +08:00
status102
34d6e682be rft: 界园肉鸽弹窗Next关闭
招募卷关闭
2026-05-25 18:21:17 +08:00
status102
c27cefa307 fix: 任务匹配进入onErrorNext时, cur_task_ptr错误置空 2026-05-25 18:21:17 +08:00
status102
5495615247 perf: TaskQueue CheckBox与添加任务按钮对齐 2026-05-25 14:34:22 +08:00
status102
5a2d0401e4 perf: 优化TaskQueue选中任务时设置按钮表现以突出当前选中的选项 2026-05-25 14:33:25 +08:00
status102
4f39102526 rft: rename
[skip changelog]
2026-05-25 14:17:28 +08:00
Rin
7c628d25a5 fix: 处理界园司岁台分队招募券 NEXT 关闭 (#16806)
* fix: 改为复用原模板

* rft: 重构为JieGarden@Roguelike@CloseCollectionContinue2

* perf: 可读性优化

---------

Co-authored-by: status102 <102887808+status102@users.noreply.github.com>
2026-05-25 11:31:40 +08:00
github-actions[bot]
6a286f05a3 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26373021279
[skip changelog]
2026-05-24 21:19:51 +00:00
uye
23e6245b89 Release v6.10.7 (#16851)
## Summary by Sourcery

更新 AdbLiteIO,以按设备序列号管理 adb 客户端,并改进线程安全的访问与释放行为。

增强点:
- 在 `adb shell`、`exec-out`、`push` 和交互式 shell 命令中,显式匹配并传递设备序列号,从而实现按设备管理
adb 客户端。
- 引入一个助手工具,以设备序列号为键延迟创建并复用 adb 客户端,并通过互斥锁进行保护,以支持 `call_command` 和
`interactive_shell` 的并发访问。
- 调整 adb 释放逻辑,在执行命令时避免持有客户端互斥锁,从而防止潜在的死锁。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Update AdbLiteIO to manage adb clients per device serial and improve
thread-safe access and release behavior.

Enhancements:
- Match and pass device serials explicitly in adb shell, exec-out, push,
and interactive shell commands, allowing per-device adb client
management.
- Introduce a helper to lazily create and reuse adb clients keyed by
device serial, guarded by a mutex to support concurrent access from
call_command and interactive_shell.
- Adjust adb release logic to avoid holding the client mutex while
executing commands, preventing potential deadlocks.

</details>
2026-05-25 04:07:09 +08:00
uye
ab7e4f5a4f fix: Potential fix for pull request finding
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-25 04:02:24 +08:00
uye
75feed058b docs: changelog
Updated version from 6.10.6 to 6.10.7 with highlights and fixes.
2026-05-25 03:54:39 +08:00
Loong
975981c568 fix: 修复 adb-lite 跳过 adb connect 后未初始化 client (#16850)
## 概述

- 在 adb-lite 处理 `shell`、`exec-out`、`push` 和交互式 shell 命令时,从 `-s <serial>`
参数懒初始化 adb-lite client。
- `adb connect <address>` 路径继续使用同一个 client 获取逻辑。
- 记录当前 adb-lite serial,在切换设备时重新创建 client。

## 问题原因

#15300 之后,`AdbController::connect` 会先检查 `adb devices`。如果目标设备已经在列表中,例如
`emulator-5554 device`,就会跳过 `adb connect <serial>`。

这个行为对普通 adb 路径是合理的,但 adb-lite 之前只在 `adb connect` 分支里初始化
`m_adb_client`。因此当设备已经在线、`adb connect` 被跳过时,后续的 `adb -s emulator-5554
shell ...` 会进入 adb-lite 路径,但此时 client 尚未初始化,日志中会出现:

```text
adb client not initialized
fallback to NativeIO
```

## 修复方式

把 adb-lite client 的初始化从 `adb connect` 分支中解耦出来。只要 adb-lite 收到带有 `-s
<serial>` 的 `shell`、`exec-out`、`push` 或交互式 shell 命令,就根据该 serial 获取或创建对应的
`adb::client`。

这样保留了 #15300 中“设备已在线时跳过 `adb connect`”的行为,同时也保证 adb-lite 不再依赖 `adb
connect` 作为唯一初始化入口。

## 验证

- 使用本机已安装的 maa-cli, MaaCore v6.10.6 和 Android 35 arm64 AVD 复现:
  - `adb devices` 返回 `emulator-5554 device`
  - 日志出现 `adb client not initialized`
  - 随后出现 `fallback to NativeIO`
- 编译并安装修复后的 Core:
  - 日志显示 `Setting adb lite enabled to true`
  - 日志到达 `Connected`
  - 日志到达 `FastestWayToScreencap Encode`
  - 未再出现 `adb client not initialized`
  - 未再出现 `fallback to NativeIO`

## Summary by Sourcery

确保 adb-lite 为每个设备序列号初始化并复用一个客户端,用于 shell、exec-out、push 和交互式 shell 命令,并且与
adb connect 的执行路径无关。

Bug 修复:
- 当已在线设备跳过 adb connect 时,防止 adb-lite 因客户端未初始化而失败。

增强功能:
- 追踪当前的 adb-lite 设备序列号,并在序列号变化时重新创建 adb 客户端,以支持多设备会话。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Ensure adb-lite initializes and reuses a client per device serial for
shell, exec-out, push, and interactive shell commands, independent of
the adb connect path.

Bug Fixes:
- Prevent adb-lite from failing with an uninitialized client when adb
connect is skipped for already-online devices.

Enhancements:
- Track the current adb-lite device serial and recreate the adb client
when the serial changes to support multiple device sessions.

</details>
2026-05-25 03:50:35 +08:00
uye
8ac6c4a593 Release v6.10.6 (#16846)
生息演算应该差不多了,之后发 6.11.0beta 了

## Summary by Sourcery

为 v6.10.6 版本优化生产环境自动化、连接处理、通知机制和文档。

Bug 修复:
- 改进基础设施生产中的产品识别与变更流程,包括重试、校验以及在不阻塞人员调度的前提下进行失败上报。
- 修复无人机使用逻辑,正确区分自定义基础设施配置与基于参数的设置,并确保在不同任务之间正确跟踪状态。
- 修正 RegionOCRer 的 ROI 处理方式,对整幅图像应用掩码,避免错误的坐标偏移。
- 收紧 ADB 连接行为,正确处理仅包含序列号的地址,并确保连接命令既被执行又能正确上报连接成功。
- 规范 Bark 和 Gotify 通知 URL,处理尾随斜杠,并稳健地构造消息端点。
- 确保在 WPF 任务队列视图模型中移除任务条目时,同时释放视图模型以解除事件订阅。
- 调整类 Roguelike 模式的最后奖励逻辑,在每次运行后始终重置可收集模式标志,而不受主题影响。

增强:
- 在基础设施任务中新增带置信度阈值保护的产品检测,并将新的变更流程接入无人机使用决策和 UI 日志。
- 在任务设置视图模型中引入可复用的 UI 刷新作用域辅助工具,并在多个任务队列设置面板中采用,以避免刷新状态不一致。
- 在所有支持的语言和集成协议文档中,更精确地记录 RA-4 回收算法的前置条件和流程。
- 明确并扩展关于 ADB 触控模式使用及建议的内部知识。
- 改进遮罩模板匹配器中的日志输出与缓存管理格式,以便更好地诊断问题。
- 新增对产品变更失败的上报支持,将其记录到 WPF UI 日志中。

CI:
- 使用脚本化的基于 wingetcreate 的流程替换 WinGet 发布 Action,通过 GitHub API
解析发布资源、验证工具哈希,并使用专用 Token 提交更新后的包清单。

文档:
- 更新所有语种的 RA-1/RA-4/RA-15 回收算法手册和集成协议文档,以反映新的 RA-4 策略流程、操作员要求以及建筑移除相关说明。
- 扩展内部问题日志分析知识库,增加关于 ADB 触控模式行为及使用建议的详细指引。

杂项:
- 新增内部 Cursor 技能定义,用于结构化的多模块代码评审报告流水线。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Refine infrastructure production automation, connection handling,
notifications, and documentation for the v6.10.6 release.

Bug Fixes:
- Improve product recognition and change flow in infrastructure
manufacturing, including retries, verification, and failure reporting
without blocking staffing.
- Fix drone usage logic to distinguish between custom infrastructure
configuration and parameter-based settings, and ensure correct state
tracking across tasks.
- Correct RegionOCRer ROI handling by applying the mask over the full
image and avoiding incorrect coordinate offsets.
- Tighten ADB connect behavior to properly handle serial-only addresses
and ensure the connect command both executes and reports a successful
connection.
- Normalize Bark and Gotify notification URLs to handle trailing slashes
and construct message endpoints robustly.
- Ensure task item removal in the WPF task queue view model disposes
view models to release event subscriptions.
- Adjust roguelike last reward logic to always reset collectible mode
flags after runs, regardless of theme.

Enhancements:
- Add confidence-threshold-guarded product detection in infrastructure
tasks and wire new change flows into drone usage decisions and UI
logging.
- Introduce a reusable UI refreshing scope helper in task settings view
models and adopt it across multiple task queue settings panels to avoid
inconsistent refresh state.
- Document RA-4 reclamation algorithm prerequisites and flow more
precisely across all supported languages and integration protocol docs.
- Clarify and expand internal knowledge about ADB touch mode usage and
recommendations.
- Improve logging and cache management formatting in masked template
matcher for better diagnostics.
- Add support for reporting product change failures to the WPF UI log.

CI:
- Replace the WinGet publishing action with a scripted
wingetcreate-based flow that resolves release assets via GitHub API,
verifies the tool hash, and submits updated package manifests using a
dedicated token.

Documentation:
- Update reclamation algorithm RA-1/RA-4/RA-15 manuals and integration
protocol docs in all locales to reflect the new RA-4 strategy flow,
operator requirements, and building removal notes.
- Extend internal issue log analysis knowledge base with detailed
guidance on ADB touch mode behavior and recommendations.

Chores:
- Add an internal Cursor skill definition for a structured, multi-module
code review report pipeline.

</details>

## Summary by Sourcery

完善用于 v6.10.6 版本的基础设施生产自动化、连接处理、通知端点、Roguelike 奖励标志以及回收算法文档。

Bug 修复:
- 通过在整张图像上应用掩码并避免错误的基于 ROI 的坐标偏移,修正 RegionOCRer 的掩码 OCR 处理。
- 收紧 ADB 连接处理,避免仅通过序列号发起的无效连接尝试,并确保 `connect` 命令既能正确执行,又能准确报告连接成功。
- 修复 WPF 任务队列项移除逻辑,以便在移除时释放任务项视图模型并注销事件订阅。
- 确保 Roguelike 可收集模式标志在每次运行后都会重置,而不受主题影响,从而使“烧水模式”能够正确恢复到用户设置。
- 规范 Bark 和 Gotify 通知 URL,以处理尾部斜杠,并稳健地构造消息端点。
- 调整基础设施无人机的使用方式,以区分基于参数的设置与自定义基础设施配置,避免在自定义模式下使用参数无人机。

增强:
- 在基础设施生产任务中引入带置信度阈值保护的产品检测,并将其接入产品变更逻辑和无人机使用决策。
- 改进基础设施产品切换流程,引入验证、重试与失败报告机制,同时在产品切换仍失败的情况下允许人员编排继续进行。
- 优化带掩码模板匹配器的缓存日志和布局,以便诊断信息更清晰。
- 将产品切换失败情况上报到 WPF UI 日志。
- 扩展关于 ADB 触控模式行为及推荐使用模式的内部知识库。

CI:
- 用基于脚本的 `wingetcreate` 流程替换 WinGet 发布 Action,通过 GitHub API
解析发布资源、验证工具哈希,并使用专用令牌提交更新后的包清单。

文档:
- 更新所有本地化版本中的 RA-1/RA-4/RA-15 回收算法手册和集成协议文档,以反映新的 RA-4
策略流程、前置条件、操作员配置和建筑移除说明。

杂项:
- 新增内部 Cursor 技能定义,以支持结构化的、多模块的代码审查报告流水线。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Refine infrastructure production automation, connection handling,
notification endpoints, roguelike reward flags, and reclamation
algorithm documentation for the v6.10.6 release.

Bug Fixes:
- Correct RegionOCRer masked OCR handling by applying masks over the
full image and avoiding incorrect ROI-based coordinate offsets.
- Tighten ADB connection handling to avoid invalid serial-only
connection attempts and ensure connect commands both execute and report
successful connections.
- Fix WPF task queue item removal to dispose task item view models and
release event subscriptions.
- Ensure roguelike collectible mode flags are reset after runs
regardless of theme so burn-water mode correctly reverts to user
settings.
- Normalize Bark and Gotify notification URLs to handle trailing slashes
and construct message endpoints robustly.
- Adjust infrastructure drone usage to distinguish between
parameter-based settings and custom infrastructure config, and avoid
using parameter drones in custom mode.

Enhancements:
- Introduce confidence-threshold-guarded product detection in
infrastructure production tasks and wire it into product change logic
and drone usage decisions.
- Improve infrastructure product change flows with verification, retry,
and failure reporting, while allowing staffing to proceed when product
changes still fail.
- Refine masked template matcher cache logging and layout for clearer
diagnostics.
- Report product change failures to the WPF UI log.
- Extend internal knowledge base on ADB touch mode behavior and
recommended usage patterns.

CI:
- Replace the WinGet publishing action with a scripted
wingetcreate-based flow that resolves release assets via GitHub API,
verifies the tool hash, and submits updated package manifests using a
dedicated token.

Documentation:
- Update RA-1/RA-4/RA-15 reclamation algorithm manuals and integration
protocol docs in all locales to reflect the new RA-4 strategy flow,
prerequisites, operator setup, and building removal notes.

Chores:
- Add an internal Cursor skill definition to support a structured,
multi-module code review report pipeline.

</details>
2026-05-24 22:51:25 +08:00
uye
ca687b3024 docs: changelog 2026-05-24 22:30:07 +08:00
status102
b09c0f0678 Revert "rft: IsRefreshingUI 自动化支持"
This reverts commit 8e239b8bc2.
2026-05-24 22:28:56 +08:00
status102
ae194cf412 fix: TaskItem事件 2026-05-24 22:28:55 +08:00
uye
95c1e7b724 docs: changelog 2026-05-24 22:24:44 +08:00
uye
cc09e5b216 fix: 傀影肉鸽烧水后无法前往指定难度
fix #16843
2026-05-24 20:54:52 +08:00
github-actions[bot]
aef75152fe feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26360469934
[skip changelog]
2026-05-24 11:52:00 +00:00
status102
9c49148d72 fix: RegionOCR use_raw = false时bounding_rect的扩展失效 2026-05-24 16:47:56 +08:00
status102
a0cc100a96 fix: 事件订阅泄露 2026-05-24 15:26:21 +08:00
MistEO
3f9c91efce ai: 全项目代码审查 - only cursor can do (指薅羊毛 2026-05-24 12:23:05 +08:00
Saratoga-Official
c8e3d38529 fix: RA1交付石材有可能识别不到 2026-05-24 12:19:03 +08:00
github-actions[bot]
dd01602870 feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26344814115
[skip changelog]
2026-05-23 22:08:42 +00:00
github-actions[bot]
e06dfaacb8 chore: Auto Update Game Resources - 2026-05-23
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26344701306

[skip changelog]
2026-05-23 22:03:24 +00:00
Rin
60104dbd89 fix: 基建制造站切换产物流程稳定性提升 (#16747)
* fix: 基建制造站切换产物流程稳定性提升

* fix: 切换产物失败时向 GUI/Log报错

* refactor: 换产物失败后仍进入换人步骤,不停止任务链

*fix: 拆分自定义/params 无人机使用变量

* fix: 补充缺失产物任务配置的空指针保护。

---------

Co-authored-by: Roland125 <oroland125@outlook.com>
2026-05-24 05:41:11 +08:00
github-actions[bot]
a1f736a763 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26343777856
[skip changelog]
2026-05-23 21:18:46 +00:00
Loong
48424a68c5 fix: refactor ADB connection logic to only connect when needed (#15300)
优化 ADB 连接处理逻辑,避免不必要的连接尝试,并在连接不需要或无效时改进错误报告。
2026-05-23 16:24:49 +01:00
Kaleb Luedtke
c14685311b ci:请使用 wingetcreate 代替 winget-releaser (#16813)
* fix: Use wingetcreate instead of winget-releaser

* fix: Pin to a version and hash

* fix: Specify to use PowerShell

* fix: Use GitHub API for fetching the download URLs

* fix: Don't set GITHUB_TOKEN

* fix: Trim leading character from version

* fix: Anchor regex for safety

* chore: Use newer API version

* fix: Ensure terminating errors terminate
2026-05-23 22:33:14 +08:00
uye
4499a0b9c5 chore: inheritdoc 2026-05-23 22:25:34 +08:00
uye
b6126a7392 fix: 修复 Bark 与 Gotify 无法使用反代路径 2026-05-23 22:23:21 +08:00
github-actions[bot]
f716362e03 chore: Auto Templates Optimization
Triggered by 8d236d83c5

[skip changelog]
2026-05-23 13:47:57 +00:00
萨拉托加
8d236d83c5 fix: RA-4已知问题 (#16821)
## Summary by Sourcery

为 `Reclamation3.json` 更新 RA Reclamation3 任务配置。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Update RA Reclamation3 task configuration for Reclamation3.json.

</details>
2026-05-23 21:47:38 +08:00
HX3N
7949869f2e chore: YostarKR UR ocr edit 2026-05-23 18:08:35 +09:00
status102
8e239b8bc2 rft: IsRefreshingUI 自动化支持 2026-05-23 16:27:09 +08:00
status102
53f1ac9e07 perf: 剿灭关使用代理卷后网络卡顿等待 2026-05-23 15:59:43 +08:00
status102
7f8f4bdfff fix: 自动战斗结束检测bypass 2026-05-23 11:08:59 +08:00
uye
b6dec3a403 ai: Update KNOWLEDGE.md with Connect.TouchMode information
Added details about Connect.TouchMode and its modes.
2026-05-23 06:31:40 +08:00
github-actions[bot]
c56bb31e19 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26312714696
[skip changelog]
2026-05-22 21:26:42 +00:00
uye
fb89bec322 Release v6.10.5 (#16807)
## Summary by Sourcery

为回收算法任务和配置添加 RA-4 支持,改进超时和停滞检测处理,并优化模板匹配缓存行为和 GUI 工具提示。

New Features:
- 在核心任务、配置、协议定义、UI 配置以及多语言文档中引入 RA-4 作为新的回收算法模式。
- 在运行时状态和游戏设置 UI 中开放启用/禁用停滞检测的配置。
- 为当前理智刷图阶段方案添加 UI 工具提示说明,包括自定义关卡代码的提示。

Bug Fixes:
- 在线索交换被禁用时,通过默认产品类型,确保接待任务能计算出有效效率。
- 修复支线剧情重新开启时的导航和关卡处理,避免超时和错误的任务终止。
- 通过使用依赖属性而不是计算属性来跟踪内容空与否,使 TooltipBlock 的提示文本支持数据绑定。
- 修正信用战斗的战斗后处理逻辑,确保正确等待动作完成。

Enhancements:
- 将 `MaskedCcoeffMatcher` 中的 DFT 方案缓存替换为受 LRU 限制的模板方案缓存,并改为每次调用计算
DFT,同时加入淘汰日志和缓存大小追踪。
- 限制与超时相关的配置值在安全范围内,以避免整数溢出和无效的定时器间隔。
- 更新支线剧情重新开启关卡的导航处理逻辑,改为使用专用导航任务,而不是简单禁用导航。
- 调整 RA-1 回收任务行为和文档,包括部署重试机制和动画等待时间的调优。

Documentation:
- 在所有支持的语言中记录 RA-4 回收算法模式、流程与需求。
- 在所有地区的协议集成文档中描述 RA-4 模式。
- 为版本 v6.10.5 更新变更日志,包含新特性、改进、修复及其他说明。

Chores:
- 移除未使用的战斗关卡设置,并清理相关 UI 绑定和布局。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add RA-4 support to Reclamation Algorithm tasks and configuration,
improve timeout and stall detection handling, and refine template
matching cache behavior and GUI tooltips.

New Features:
- Introduce RA-4 as a new Reclamation Algorithm mode across core tasks,
configuration, protocol definitions, UI configuration, and multilingual
documentation.
- Expose configuration for enabling or disabling stall detection in both
runtime state and game settings UI.
- Add UI tooltip guidance for the current sanity farming stage plan,
including hints for custom stage codes.

Bug Fixes:
- Ensure reception task computes valid efficiency when clue exchange is
disabled by defaulting the product type.
- Fix side story reopen navigation and stage handling to avoid timeouts
and incorrect task termination.
- Allow TooltipBlock tooltip text to be data-bound by tracking emptiness
via a dependency property instead of a computed property.
- Correct credit fight post-battle handling to wait properly for action
completion.

Enhancements:
- Replace the DFT plan cache in MaskedCcoeffMatcher with an LRU-limited
template plan cache and per-call DFT computation, including eviction
logging and cache size tracking.
- Clamp timeout-related configuration values to safe ranges to avoid
integer overflow and invalid timer intervals.
- Update stage navigation handling for sidestory reopen stages to use
dedicated navigation tasks rather than disabling navigation.
- Adjust RA-1 Reclamation task behavior and documentation, including
deployment retries and animation wait tuning.

Documentation:
- Document RA-4 Reclamation Algorithm mode, flow, and requirements in
all supported languages.
- Describe RA-4 mode in protocol integration documentation for all
locales.
- Update changelog for version v6.10.5 with new features, improvements,
fixes, and other notes.

Chores:
- Remove unused fight stage settings and clean up related UI bindings
and layout.

</details>
2026-05-23 02:00:58 +08:00
uye
29c5b0abb2 docs: changelog 2026-05-23 02:00:25 +08:00
uye
62ae9c56b6 fix: 选项显示内容错误 2026-05-23 01:52:26 +08:00
uye
bcd6bcf949 fix: 企鹅物流汇报 ID 始终显示 2026-05-23 01:51:22 +08:00
uye
ad810146df chore: 移除不必要的刷新 2026-05-23 01:44:41 +08:00
status102
cfe86445f8 fix: 自动战斗快速编队干员名roi 2026-05-23 01:27:58 +08:00
uye
9a491c0baa chore: 优化任务超时判断 2026-05-23 01:20:39 +08:00
uye
fef0e8f25b docs: Release notes for version 6.10.5
Updated CHANGELOG for version 6.10.5 with new features, improvements, and fixes.
2026-05-23 00:21:03 +08:00
uye
e4ab103f96 fix: 修复未开启线索交流时不计算会客室效率 2026-05-22 23:43:54 +08:00
Status102
0dec7ff8fc perf: 刷理智关卡选择提示当前任务将执行的关卡 (#16797)
* perf: 刷理智关卡选择提示当前任务将执行的关卡

* i18n: EN

* i18n: KR

* i18n: JP

---------

Co-authored-by: Constrat <56174894+Constrat@users.noreply.github.com>
Co-authored-by: HX3N <scarlet7518@gmail.com>
Co-authored-by: ManicSteiner <manicsteiner@outlook.com>
2026-05-22 22:54:03 +08:00
Aliothmoon
3db262c5ca fix: 移除dft路径下的缓存 & 补充缓存驱逐机制 (#16800)
* fix: 移除dft路径下的缓存

* feat: 使用LRU控制一下缓存上限

* fix: potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* feat: 驱逐缓存项时打印日志

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-22 22:52:50 +08:00
Status102
263eaf14c1 fix: TooltipBlock无法使用Binding进行绑定 (#16796)
* fix: TooltipBlock无法使用Binding进行绑定

* fix: review
2026-05-22 22:52:35 +08:00
github-actions[bot]
8d8e800c3b chore: Auto Update Game Resources - 2026-05-22
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26293837506

[skip changelog]
2026-05-22 14:38:19 +00:00
萨拉托加
4f094c68c9 feat: RA-4 (#16749)
* feat: RA-4

* fix: 修复一些问题

* fix: 继续优化改进

* fix: 继续优化改进

* feat: 添加 RA-4 入口与文档

* perf: 提取 baseTask

* chore: 调整描述

---------

Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
2026-05-22 22:23:59 +08:00
uye
2882637c83 chore: 删除 (大型) 兽栏的描述 2026-05-22 22:16:47 +08:00
github-actions[bot]
0c3002380d chore: Auto Update Game Resources - 2026-05-22
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26285403922

[skip changelog]
2026-05-22 11:36:07 +00:00
status102
fe2bae6093 fix: SS复刻任务导航超时临时修复
等待重构拆分
2026-05-22 18:48:12 +08:00
status102
9c15e82ff8 fix: 删多了 2026-05-22 16:05:13 +08:00
status102
3ba810d1d5 rft: 移除FightTask不再使用的关卡设置 2026-05-22 14:55:23 +08:00
github-actions[bot]
294d1c52be chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26254266055
[skip changelog]
2026-05-21 21:32:08 +00:00
uye
ebe325a474 fix: RA-15 导致无法启动 2026-05-22 02:19:27 +08:00
github-actions[bot]
e52a41745f chore: Auto Update Game Resources - 2026-05-21
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26244718893

[skip changelog]
2026-05-21 18:18:17 +00:00
Michael Liu 刘嘉远
37d0fec568 fix: 生息演算RA15 bug fix (#16770)
* fix: 0520 bug fix

* fix: RA-15代码完善

* fix: 完善RA15
2026-05-22 01:52:53 +08:00
github-actions[bot]
ff9c7b8048 chore: Auto Update Game Resources - 2026-05-21
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26242308150

[skip changelog]
2026-05-21 17:31:45 +00:00
Luhan Xiao
c04dab8c05 fix(macOS): 为 PlayCover 生息演算 RA1 二倍速识别添加 iOS 模板和降低识别阈值 (#16779)
## 修改内容

为 iOS / PlayCover 差异资源中的 `RelaunchAnchor@RA@RA1-DoubleSpeed`
增加单独的模板匹配阈值:

```json
"RelaunchAnchor@RA@RA1-DoubleSpeed": {
    "templThreshold": 0.75
}
```

修改文件:

```text
resource/platform_diff/iOS/resource/tasks.json
```

## 问题背景

在 MacBook Air M4 + PlayCover 环境下执行生息演算 `Reclamation / RelaunchAnchor`
时,RA-1 流程会在部署采集基站后卡在:

```text
RelaunchAnchor@RA@RA1-WaitDoubleSpeed
```

游戏画面右上角实际已经出现二倍速按钮,但模板匹配分数只有约 `0.78`,低于默认阈值时不会进入 `RA1-DoubleSpeed`
点击节点,而是持续停留在 `RA1-WaitDoubleSpeed / DoNothing`。

相关问题背景可参考:#16775、#16778  
更完整的问题发现、排查、修改和本地测试闭环见:#16778

## 本地验证

本地先恢复了通用任务文件 `resource/tasks/RA/Reclamation3.json`,只在 iOS 差异文件中加入上述
`templThreshold` 配置后,重新启动 MAA 并测试。

日志中可以看到 iOS 差异资源被加载:

```text
load ../../../../../../../../Applications/MAA.app/Contents/Resources/resource/platform_diff/iOS/resource/template
load ret 1
```

原本卡住的位置可以成功识别并进入 `RA1-DoubleSpeed`:

```text
cur_task":"RelaunchAnchor@RA@RA1-WaitDoubleSpeed"
to_be_recognized":["RelaunchAnchor@RA@RA1-DoubleSpeed","RelaunchAnchor@RA@RA1-WaitDoubleSpeed"]

match_templ | RelaunchAnchor@RA@DoubleSpeed.png [optimized] score: 0.784211 rect: [ 1068, 24, 52, 63 ] roi: [ 1060, 20, 80, 70 ]
analyze | MatchTemplate RelaunchAnchor@RA@RA1-DoubleSpeed

"action":"ClickSelf"
"algorithm":"MatchTemplate"
"score":0.784211
"task":"RA1-DoubleSpeed"

Click with scaled coordinates (1094, 83) 1.5
PlayTools click: (1641, 124)
```

之后流程继续进入后续节点:

```text
RelaunchAnchor@RA@RA1-DeployGatheringBaseWait
RelaunchAnchor@RA@RA1-WaitCost
RelaunchAnchor@RA@RA1-Cost
RelaunchAnchor@RA@RA1-DeployOperatorSwipe
RelaunchAnchor@RA@RA1-DeployOperatorDirection
```

本地游戏内也确认可以正常继续执行,不再卡在 `RA1-WaitDoubleSpeed`。

## 说明

该修改没有改动通用 `resource/tasks/RA/Reclamation3.json`,只对 iOS / PlayCover
平台差异资源生效,用于兼容 PlayCover 环境下二倍速按钮模板匹配分数偏低的问题。
2026-05-22 00:57:29 +08:00
uye
a1047e9d33 perf: RA-1 增加迷迭香部署方向失败重试,增加过场动画过长时等待 2026-05-21 23:54:13 +08:00
uye
313b39a1e9 chore: 肉鸽分队添加 代理人分队 不支持描述 2026-05-21 23:54:13 +08:00
github-actions[bot]
1e84039f78 chore: Auto Update Game Resources - 2026-05-21
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26215064526

[skip changelog]
2026-05-21 08:37:21 +00:00
github-actions[bot]
c0c177d273 feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26193227134
[skip changelog]
2026-05-20 22:18:27 +00:00
uye
5ec43a8ead chore: 优化界面布局 2026-05-20 23:27:21 +08:00
uye
bac1bbeb21 perf: 支持禁用日志停滞检测,优化数据绑定 2026-05-20 23:13:13 +08:00
github-actions[bot]
52a76b0386 chore: Auto Update Game Resources - 2026-05-20
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26150926055

[skip changelog]
2026-05-20 08:31:25 +00:00
status102
ad0295c83e fix: OF-1战斗失败错误结束
- link to #16748
2026-05-20 12:28:34 +08:00
uye
cf1137be3d Release v6.10.4 (#16743)
怎么 [issues-helper](https://github.com/actions-cool/issues-helper) 被 ban
了
2026-05-20 02:27:59 +08:00
uye
c0a5cf6b1f ci: Remove issue creation step on CI failure
Removed issue creation step on failure in CI workflow.
2026-05-20 02:21:50 +08:00
uye
a3b421f948 ci: Remove issue creation on OTA release failure
Removed failure issue creation steps for OTA releases on Windows and macOS.
2026-05-20 02:21:30 +08:00
uye
6d5fc774ce Release v6.10.4 (#16741)
## Summary by Sourcery

更新游戏自动化功能及文档,改进配置恢复行为,并优化关卡掉落处理与远程控制日志行为。

New Features:
- 在所有支持的语言中编写并公开新的迷你游戏自动化功能文档,包括活动商店与“再遗战地(Reclamation
Algorithm)”商店相关的自动化流程。
- 为“再遗战地·重启锚点(Reclamation Algorithm Relaunch Anchor)”主题添加支持与配置
schema,并加入 RA-1 和 RA-15 自动化模式。
- 为 YoStar EN/JP 服务器的 UR 关卡以及额外的“再遗战地”资源提供新的关卡/任务定义。

Bug Fixes:
- 放宽对剿灭作战关卡掉落的处理逻辑,对于缺失合成玉的情况不再强制停止任务,以避免在识别异常时提前终止。
- 改进配置加载逻辑,可从旧配置文件中恢复缺失或不匹配的配置,并在执行修复时通知用户。

Enhancements:
- 将 Android、Linux 和 macOS 设备连接指南重构为明确的步骤容器,并在所有支持语言中厘清 ADB 与 Python
的使用流程。
- 更新干员与仓库识别工具文档,统一列出支持的导出格式,并移除过时的 beta/alpha 标签。
- 明确“再遗战地”使用文档与集成协议,反映 Tales 默认主题、新的重启锚点模式以及不同主题的专有参数。
- 统一特殊文档容器命名,在各语言的文档规范中将 demo-wrapper 容器重命名为 window。
- 调整远程控制启动逻辑,通过其公共 API 而非反射来清理任务队列视图模型日志。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Update game automation features and documentation, improve configuration
recovery behavior, and refine stage drop handling and remote control
logging behavior.

New Features:
- Document and expose the new mini-game automation feature across
supported languages, including event shop and Reclamation Algorithm shop
workflows.
- Add support and configuration schema for the Reclamation Algorithm
Relaunch Anchor theme with RA-1 and RA-15 automation modes.
- Provide new stage/task definitions for UR stages for YoStar EN/JP
servers and additional Reclamation Algorithm resources.

Bug Fixes:
- Relax annihilation stage drop handling so missing orundum no longer
forcibly stops the task, avoiding premature termination on recognition
anomalies.
- Improve configuration loading to recover missing or mismatched
configurations from old config files and notify the user when repairs
are applied.

Enhancements:
- Restructure Android, Linux, and macOS device connection guides into
explicit step containers and clarify ADB and Python usage flows in all
supported languages.
- Update operator and depot recognition tool docs to list supported
export formats consistently and remove obsolete beta/alpha labels.
- Clarify Reclamation Algorithm usage docs and integration protocol to
reflect the Tales default theme, new Relaunch Anchor modes, and
theme-specific parameters.
- Standardize special documentation containers by renaming the
demo-wrapper container to window in documentation guidelines across
languages.
- Adjust remote control startup to clear the task queue view model log
through its public API instead of reflection.

</details>
2026-05-20 01:19:39 +08:00
uye
b01281e0db docs: changelog 2026-05-20 01:15:19 +08:00
uye
50de6a25fb ai: Changelog skill 2026-05-20 01:14:38 +08:00
uye
8ad75a3760 perf: 优化配置异常弹窗 2026-05-20 00:48:51 +08:00
status102
e4b0acfe9a perf: 配置损坏记录 2026-05-20 00:25:37 +08:00
status102
ba4a998d0b fix: 修复潜在的空config 2026-05-20 00:21:46 +08:00
status102
d6872bc425 fix: 配置修复弹窗后自动退出 2026-05-20 00:15:43 +08:00
uye
079c64aba6 fix: 修复重复添加同名配置会删除上一个配置 2026-05-20 00:06:40 +08:00
uye
31d516f0e6 docs: Update docs/ko-kr/manual/device/macos.md
Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>
2026-05-19 23:41:23 +08:00
github-actions[bot]
34f9e12f11 feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26107648395
[skip changelog]
2026-05-19 15:34:29 +00:00
github-actions[bot]
e651f44425 chore: Auto Update Game Resources - 2026-05-19
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26107479502

[skip changelog]
2026-05-19 15:32:49 +00:00
status102
80c753b3d4 docs(wpf): 自动战斗右侧提示移除需要手动借助战的额外操作说明 2026-05-19 23:30:45 +08:00
uye
b06a824ae2 fix: 远控 LinkStart-* 子任务失败
fix #16740
2026-05-19 23:27:56 +08:00
uye
cb02b83f3d docs: 补充生息演算与小工具相关文档 2026-05-19 23:24:05 +08:00
Michael Liu 刘嘉远
fd10ca546c fix: 修复部分 RA-15 bug,优化逻辑 (#16725)
* fix: 修复部分ra15bug,优化逻辑

* fix: add stability

* fix: add stability
2026-05-19 22:17:49 +08:00
wryx166
212e9aa605 docs: 设备文档添加 steps/details容器,修复bat代码块格式,处理文档中demo-wrapper的废弃警告 (#16712)
* docs: 为设备文档添加步骤容器并修正代码块语言
  - 添加 `::: steps` 步骤容器
  - 将 Windows 批处理代码块修正为 `bat`,相应注释改为bat风格
  - i18n

  Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* docs: 处理文档中demo-wrapper的废弃警告
2026-05-19 20:51:37 +08:00
uye
8274c0b23a chore: RA-1 部署基站失败时尝试重新部署 2026-05-19 20:25:18 +08:00
uye
7ce44a2f2c chore: 生息演算增加基础设施识别,避免二次点击制造图标进入错误位置 2026-05-19 19:44:56 +08:00
HY
ed30b4011c fix: 補上繁中服漏掉的「擬態學者分隊」 (#16731)
fix: 補上漏掉的「擬態學者分隊」
2026-05-19 13:14:50 +08:00
status102
e13461f972 Revert "feat: SwitchConfig 检测到配置缺失尝试从当前配置复制恢复通知用户"
This reverts commit b8b25d7c20.
2026-05-19 13:08:59 +08:00
status102
2effcbb065 perf: 配置部分损坏提示 2026-05-19 13:08:04 +08:00
status102
0b28249453 perf: Config检查到缺失时, 统一使用当前config进行赋值 2026-05-19 12:58:46 +08:00
github-actions[bot]
87d64af26f chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26061417579
[skip changelog]
2026-05-18 21:27:58 +00:00
Roland125
9475e2f76a fix: 剿灭掉落识别不到合成玉时不停止任务 (#16726) 2026-05-19 01:38:40 +08:00
uye
7583758492 chore: 调整坐标 2026-05-19 01:28:02 +08:00
Manicsteiner
87faaf2cfd chore: Yostar UR stage navigation (#16723) 2026-05-18 23:09:08 +08:00
uye
2bf3c937d4 Revert "fix: 当新配置损坏时, 重新补充默认配置"
This reverts commit 5c7ab5c3cd.
2026-05-18 21:02:14 +08:00
uye
b8b25d7c20 feat: SwitchConfig 检测到配置缺失尝试从当前配置复制恢复通知用户 2026-05-18 21:02:14 +08:00
H2O_MERO
266ae1cda6 chore: 更新基建排班文档中过时的链接 (#16700)
把基建排班文档中的链接从master存档分支改到了v2分支

## Summary by Sourcery

文档:
- 更新基础调度模式文档(EN/JA/KO/ZH)中的示例 JSON 链接,使其引用 master-v2 分支中的资源。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Documentation:
- Update example JSON links in base scheduling schema docs (EN/JA/KO/ZH)
to reference the master-v2 branch resources.

</details>
2026-05-18 20:35:40 +08:00
status102
5c7ab5c3cd fix: 当新配置损坏时, 重新补充默认配置
fix #16691
2026-05-18 20:25:37 +08:00
uye
f1a3627dc0 Release v6.10.3 (#16701)
## Summary by Sourcery

更新回收任务模式的处理方式,使用统一的标志位(flags)风格枚举,并通过改进的验证和容错机制,收紧 JSON 枚举转换行为。

New Features:
- 引入统一的 `ReclamationMode` 枚举,使用标志位(flags)风格的取值来同时表示 Tales 和 Relaunch
Anchor 模式。
- 在宽容(tolerant)的 JSON 枚举转换器中,新增对标志位(flags)风格枚举组合以及作为字典键使用的支持。

Bug Fixes:
- 通过更改底层数字取值,确保 Relaunch Anchor 的回收模式值在 C# 与 C++ 配置之间保持一致。
- 在切换主题时,正确保留或重置回收清除存储(clear store)和模式设置,并验证所选模式与当前主题是否兼容。

Enhancements:
- 优化宽容枚举 JSON 转换器,通过预计算掩码和预定义集合来验证枚举值,并在出错时抛出带路径信息的
`JsonException`,而不是默默回退到默认值。
- 简化回收设置视图模型,将分离的模式列表统一为单一模式列表,并根据所选主题进行刷新。
- 明确容错根级转换行为,改为依赖具备路径信息的枚举转换错误来恢复无效属性。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Update reclamation task mode handling to use a unified flags-style enum
and tighten JSON enum conversion behavior with improved validation and
fault tolerance.

New Features:
- Introduce a unified ReclamationMode enum with flags-style values to
represent both Tales and Relaunch Anchor modes.
- Add support for flags-style enum combinations and dictionary keys in
the tolerant JSON enum converter.

Bug Fixes:
- Ensure Reclamation mode values for Relaunch Anchor align between C#
and C++ configurations by changing the underlying numeric values.
- Preserve or reset reclamation clear store and mode settings correctly
when switching themes, and validate that the selected mode is compatible
with the current theme.

Enhancements:
- Refine the tolerant enum JSON converter to validate enum values via a
precomputed mask and defined set, and to throw JsonException with path
information instead of silently defaulting.
- Simplify reclamation settings view model by unifying separate mode
lists into a single mode list that is refreshed based on the selected
theme.
- Clarify fault-tolerant root conversion behavior to rely on path-aware
enum conversion errors for recovering invalid properties.

</details>
2026-05-18 12:57:48 +08:00
uye
39cb3fd32a docs: Bump version to v6.10.3 and update changelog
Updated version number to v6.10.3 and added highlights, improvements, and fixes.
2026-05-18 12:57:20 +08:00
uye
b20a05f2ea fix: review 2026-05-18 12:54:01 +08:00
uye
aa6ea24d8d fix: 不会现在还有人选沙中遗火吧 2026-05-18 12:42:20 +08:00
uye
8346706622 chore: 遇到无法转换的枚举值转换为带路径信息的 JsonException 2026-05-18 11:54:38 +08:00
Status102
ac3b826c55 rft: RA mode (#16697)
## Summary by Sourcery

围绕共享的 `ReclamationMode` 枚举统一回收任务模式处理方式,并相应更新 UI 和配置流程。

New Features:
- 引入共享的 `ReclamationMode` 枚举,在各类回收主题和任务中统一用于表示算法模式。

Bug Fixes:
- 确保 `RelaunchAnchor` 模式选择在使用新的基于位标志(bitflag)的模式值时,仍能正确映射到 `RA-1` 和
`RA-15`,并保持已序列化配置中的现有行为不变。

Enhancements:
- 更新回收设置视图模型,使其暴露统一的模式列表;该列表会根据当前选中的主题动态重建,同时在可能的情况下保留当前选择。
- 调整 `ReclamationTask` 及相关配置类,使用新的 `ReclamationMode` 枚举来替代原先按主题划分的整型模式值。
- 在主题或底层任务数据变更时刷新回收模式选项,以保持 UI 与模型的同步。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Unify reclamation task mode handling around a shared ReclamationMode
enum and update UI and config flows accordingly.

New Features:
- Introduce a shared ReclamationMode enum used across reclamation themes
and tasks to represent algorithm modes.

Bug Fixes:
- Ensure RelaunchAnchor mode selection correctly maps to RA-1 and RA-15
using the new bitflag-based mode values while maintaining existing
behavior in serialized configs.

Enhancements:
- Update reclamation settings view model to expose a unified mode list
that is dynamically rebuilt based on the selected theme while preserving
the current selection where possible.
- Adjust ReclamationTask and related config classes to use the new
ReclamationMode enum instead of theme-specific integer modes.
- Refresh reclamation mode options whenever the theme or underlying task
data changes to keep the UI and model in sync.

</details>

增强内容:
- 将原本分别使用整数和主题特定表示的回收模式,统一替换为在任务配置和视图模型中通用的 `ReclamationMode` 枚举。
- 更新回收设置的 UI,使其根据所选主题动态生成模式列表,并在主题变化时保持已选模式同步。
- 调整配置转换和任务序列化逻辑,使其使用新的枚举来读写回收模式,同时保持现有行为不变。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

围绕共享的 `ReclamationMode` 枚举统一回收任务模式处理方式,并相应更新 UI 和配置流程。

New Features:
- 引入共享的 `ReclamationMode` 枚举,在各类回收主题和任务中统一用于表示算法模式。

Bug Fixes:
- 确保 `RelaunchAnchor` 模式选择在使用新的基于位标志(bitflag)的模式值时,仍能正确映射到 `RA-1` 和
`RA-15`,并保持已序列化配置中的现有行为不变。

Enhancements:
- 更新回收设置视图模型,使其暴露统一的模式列表;该列表会根据当前选中的主题动态重建,同时在可能的情况下保留当前选择。
- 调整 `ReclamationTask` 及相关配置类,使用新的 `ReclamationMode` 枚举来替代原先按主题划分的整型模式值。
- 在主题或底层任务数据变更时刷新回收模式选项,以保持 UI 与模型的同步。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Unify reclamation task mode handling around a shared ReclamationMode
enum and update UI and config flows accordingly.

New Features:
- Introduce a shared ReclamationMode enum used across reclamation themes
and tasks to represent algorithm modes.

Bug Fixes:
- Ensure RelaunchAnchor mode selection correctly maps to RA-1 and RA-15
using the new bitflag-based mode values while maintaining existing
behavior in serialized configs.

Enhancements:
- Update reclamation settings view model to expose a unified mode list
that is dynamically rebuilt based on the selected theme while preserving
the current selection where possible.
- Adjust ReclamationTask and related config classes to use the new
ReclamationMode enum instead of theme-specific integer modes.
- Refresh reclamation mode options whenever the theme or underlying task
data changes to keep the UI and model in sync.

</details>

</details>
2026-05-18 11:42:29 +08:00
uye
b4d43cbfe3 perf: 优化 [Flags] 判断 2026-05-18 11:34:16 +08:00
uye
54f239411b fix: TolerantEnumConverter 支持 Flags 2026-05-18 11:14:45 +08:00
uye
82abc7e89a Release v6.10.2 (#16693)
## Summary by Sourcery

重构宽容枚举 JSON 转换器,以复用解析逻辑,并扩展对作为 JSON 属性名使用的枚举值的支持。

增强内容:
- 将通用的宽容枚举解析逻辑提取到一个辅助方法中,在字符串场景和属性名场景中复用。
- 为枚举序列化为 JSON 属性名时的宽容枚举处理添加读/写支持。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Refactor tolerant enum JSON converter to reuse parsing logic and extend
support to enum values used as JSON property names.

Enhancements:
- Extract shared tolerant enum parsing into a helper method reused
across string and property-name scenarios.
- Add read/write support for tolerant enum handling when enums are
serialized as JSON property names.

</details>
2026-05-18 10:09:15 +08:00
uye
c5722c0f9d docs: Update CHANGELOG for version 6.10.2
Updated version number to v6.10.2 and added highlights and fixes.
2026-05-18 10:09:04 +08:00
uye
9456d7a5da fix: 自定义枚举转换器无法处理枚举作为字典键 2026-05-18 10:07:33 +08:00
uye
b687e5887a Release v6.10.1 (#16689) 2026-05-18 09:15:45 +08:00
uye
072666f425 fix: 日志顺序 2026-05-18 09:14:30 +08:00
uye
5207c09929 docs: Update CHANGELOG for version 6.10.1
Add changelog entry for version 6.10.1 with a fix.
2026-05-18 09:11:22 +08:00
uye
8c72cac105 fix: 在遇到多个非法配置参数时会直接重置配置 2026-05-18 09:08:16 +08:00
github-actions[bot]
629cb81c64 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26002960944
[skip changelog]
2026-05-17 21:18:14 +00:00
uye
d4776b872e Release v6.10.0 (#16682)
## Summary by Sourcery

在改进更新流程、任务配置和 CI 行为的同时,增强文档与本地化格式化支持。

New Features:
- 新增对主题特定 Reclamation 模式的支持,包括针对 Tales 和 Relaunch Anchor 的独立模式,并更新相关 UI
绑定和提示信息。
- 引入重试机制,在回退到整包更新之前,等待 MirrorChyan OTA 包可用。
- 在多语言文档中补充说明嵌套容器、标记(markers)、隐藏文本、步骤、智能图片容器以及字段容器的使用方法。

Bug Fixes:
- 修复多处面向用户的消息,统一改为使用本地化格式化助手而非手动字符串格式化,避免在边缘场景中出现格式问题。
- 确保 MirrorChyan CDK 错误处理在网络或 JSON 解析错误发生时,能够正确记录上下文日志并更新获取失败状态。

Enhancements:
- 将 MirrorChyan 更新处理重构为专门的助手模块,用于 HTTP 获取、错误处理和 OTA 等待逻辑。
- 调整高级设置的可见性,使其依赖当前任务和 Reclamation 主题,并在主题变化时自动刷新。
- 在核心和 GUI 两侧优化 Reclamation 配置,通过将模式拆分为 Tales 和 Relaunch Anchor
变体,并按主题校验模式取值。
- 改进小游戏任务列表以及其他 UI 代码路径的可读性与行为细节。

Build:
- 将 GitHub Actions artifact 上传步骤升级到最新的 action 版本,并配置制品在存储时不进行压缩。
- 优化 PR 提交检查工作流,以区分无效标题与合并提交,提供更丰富的双语反馈,并避免重复发表评论。

CI:
- 优化 PR 校验,对无效的提交标题和合并提交给出结构化反馈,并在无效集合发生变化时清理或复用此前的机器人评论。

Documentation:
- 扩展并修正 zh-cn、zh-tw、en-us、ja-jp 和 ko-kr
各语言下的文档规范,包括嵌套容器规则、替代容器语法、特殊演示容器、标记、隐藏文本、步骤容器、智能图片网格以及字段容器等内容。
- 新增关于在现代 Windows 版本上处理与 DWM 相关问题的内部知识说明。

Chores:
- 将较旧的自定义基础设施布局 JSON 以版本化文件名方式归档,并更新与 Reclamation 相关的资源定义和本地化内容。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Refine update, task configuration, and CI behaviors while enhancing
documentation and localization formatting support.

New Features:
- Add support for theme-specific Reclamation modes, including distinct
modes for Tales and Relaunch Anchor with updated UI bindings and tips.
- Introduce a retry mechanism to wait for MirrorChyan OTA packages
before falling back to full-package updates.
- Extend documentation in multiple languages with guidance on nested
containers, markers, hidden text, steps, smart image containers, and
field containers.

Bug Fixes:
- Fix various user-facing messages to consistently use the localization
formatting helper instead of manual string formatting, preventing
formatting issues in edge cases.
- Ensure MirrorChyan CDK error handling correctly logs context and
updates fetch-failed state when network or JSON parsing errors occur.

Enhancements:
- Refactor MirrorChyan update handling into dedicated helpers for HTTP
fetching, error processing, and OTA waiting logic.
- Adjust advanced settings visibility to depend on the current task and
Reclamation theme, and refresh automatically when the theme changes.
- Refine Reclamation configuration on both core and GUI sides by
splitting modes into Tales and Relaunch Anchor variants and validating
mode values per theme.
- Improve mini-game task listing and other UI code paths with minor
readability and behavior tweaks.

Build:
- Upgrade GitHub Actions artifact upload steps to the latest action
version and configure artifacts to be stored without compression.
- Improve the PR commit checker workflow to distinguish invalid titles
from merge commits, produce richer bilingual feedback, and avoid posting
duplicate comments.

CI:
- Refine PR validation to give structured feedback on invalid commit
titles and merge commits, and clean up or reuse previous bot comments
when the invalid set changes.

Documentation:
- Expand and correct documentation guidelines across zh-cn, zh-tw,
en-us, ja-jp, and ko-kr, including nested container rules, alternative
container syntaxes, special demo containers, markers, hidden text, step
containers, smart image grids, and field containers.
- Add internal knowledge notes about handling DWM-related issues on
modern Windows versions.

Chores:
- Archive older custom infrastructure layout JSONs under versioned
filenames and update Reclamation-related resource definitions and
localizations.

</details>
2026-05-18 04:23:24 +08:00
uye
e6c48c40fa docs: changelog 2026-05-18 04:22:14 +08:00
uye
934bb62b7e chore: 为什么会叫这个名字呢? 2026-05-18 04:22:14 +08:00
github-actions[bot]
16c229002b chore: Auto Update Game Resources - 2026-05-17
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26000856514

[skip changelog]
2026-05-17 19:45:51 +00:00
uye
5c1f2dd080 chore: 调整 RA-15 滑动速度 2026-05-18 03:29:15 +08:00
github-actions[bot]
5adb91aad9 feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/26000258597
[skip changelog]
2026-05-17 19:18:46 +00:00
uye
469df500cf chore: 修改描述 2026-05-18 03:13:48 +08:00
uye
4805557242 FIX: 特意删的 PNS 怎么又给加回来了 2026-05-18 03:08:03 +08:00
uye
3ca37f8f1c fix: build warning 2026-05-18 02:53:04 +08:00
uye
1c0440436a rft: 生息演算策略逻辑修改 (#16680)
* rft: 生息演算策略逻辑修改

* chroe: review

* feat: 支持禁用高级设置

* chore: Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-18 02:34:38 +08:00
Rbqwow
5787270eed docs: 修正嵌套容器说明
同时使用 LLM 同步文档 i18n
2026-05-18 02:27:40 +08:00
铃语
fd5ebb6670 perf: 更新 243 高配三队简化一天三换排班表(20260518 修订) (#16678)
* feat: 更新 243 高配三队简化一天三换排班表(20260518 修订)

* chore: move to old
2026-05-18 02:04:16 +08:00
铃语
485fb25fa0 perf: 更新 333 极限3队一天三换排班表(20260518 修订) (#16679)
* perf: 更新 333 极限3队一天三换排班表(20260518 修订)

* chore: move to old
2026-05-18 02:02:24 +08:00
github-actions[bot]
c66a2bc314 chore: Auto Update Game Resources - 2026-05-17
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25995257682

[skip changelog]
2026-05-17 15:42:14 +00:00
AnnAngela
0954959e00 ci: Set compression level to 0 for artifact uploads
Added compression-level parameter to artifact uploads for various platforms.
2026-05-17 23:21:13 +08:00
Michael Liu 刘嘉远
31805c16ef feat: 生稀盐酸-重启锚点 添加 RA15 支持 (#16667)
* feat: 新增生息演算「重启锚点」RA-15 关卡任务链

* feat: 生息演算 RA-1/RA-15 关卡选择 UI 及 Core 适配

新增 RelaunchAnchorStage 枚举,WPF 界面添加关卡选择下拉框,
C++ Core 根据 stage 参数加载对应的任务链入口。

* feat: 添加RA-15自己有初雪的版本

* fix: Delete resource/tasks/RA/Reclamation3-RA15-HaveCX.json

* fix: 增加识别已有初雪功能

* feat: 拆分 RA-1/RA-15 教程文本,根据关卡选择切换提示

* rft: 合并生稀盐酸文件,并抽取相同任务

* fix: MaaCore 为新盐酸修改为通用性入口

* fix: 生稀盐酸 wpfgui 提示文本选取逻辑优化

* chore: 修改生稀盐酸入口任务命名

* chore: 优化生稀盐酸提示文本

* fix: 重启锚点不再 fallback 关卡

* chore: 生稀盐酸目录结构优化

* chore: 移除旧任务入口

* fix: 修正提示描述

* chore: 优化key命名及选取逻辑

* chore: 修正翻译缩进

---------

Co-Authored-By: Michael Liu 刘嘉远 <walkerljy@163.com>
Co-authored-by: 晓丶梦丶仁 <74444214+Daydreamer114@users.noreply.github.com>
Co-authored-by: SherkeyXD <57581480+SherkeyXD@users.noreply.github.com>
2026-05-17 23:18:30 +08:00
AnnAngela
27c1e1117c revert: Rename artifact uploads in CI workflow 2026-05-17 20:33:27 +08:00
uye
ed9d5c408f perf: 优化木材数量正则 2026-05-17 19:09:50 +08:00
晓丶梦丶仁
0759748e4a ci: 优化 PR commit 检查评论逻辑 (#16671)
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-17 19:07:32 +08:00
uye
f6b60c5aca perf: 优化木材数量识别,支持开局自带木材快速完成任务 2026-05-17 18:57:04 +08:00
dependabot[bot]
63d3e43eb6 ci: bump actions/upload-artifact from 6 to 7 in /.github/workflows in the github-actions group (#16642)
Co-authored-by: AnnAngela <naganjue@vip.qq.com>
Signed-off-by: dependabot[bot] <support@github.com>
2026-05-17 17:37:29 +08:00
Saratoga-Official
dec1f6695b fix: 生息交付木材roi错误 2026-05-17 14:07:02 +08:00
status102
daa1aa4730 perf: 合并输出 2026-05-17 10:36:46 +08:00
uye
4401ede05e perf: 优化生息演算小猫费用识别 2026-05-17 08:05:23 +08:00
uye
f3700f5ef7 rft: 统一 LocalizationHelper GetString Format (#16658) 2026-05-17 07:43:14 +08:00
uye
524d892997 feat: 支持通过 Mirror酱 下载时若新版本无增量包则等待后重试 (#16656)
## Summary by Sourcery

为 MirrorChyan OTA 更新新增等待与重试支持:当初始仅有整包可用时,可以等待 OTA 包上线后再使用。同时重构
MirrorChyan 更新检查逻辑,以提升复用性和错误处理能力。

新功能:
- 支持在延迟一段时间后重试 MirrorChyan 更新检查,这样当 OTA 包变得可用时可以使用 OTA 包,而不是立即回退到整包。

改进:
- 将 MirrorChyan 的 HTTP 请求和 JSON 解析抽取到一个共享的辅助工具中,以集中管理日志与错误处理。
- 将 MirrorChyan 的错误码处理抽取到专用辅助工具中,以简化更新检查流程,并在不同分支中保持 toast 和设置更新行为的一致性。

文档:
- 更新本地化字符串,以支持在所有受支持语言中新增 MirrorChyan OTA 构建与重试相关的用户通知。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add support for waiting and retrying MirrorChyan OTA updates when only a
full package is initially available, while refactoring the MirrorChyan
update-check logic for better reuse and error handling.

New Features:
- Support retrying MirrorChyan update checks after a delay so that OTA
packages can be used when they become available instead of immediately
falling back to full packages.

Enhancements:
- Extract MirrorChyan HTTP request and JSON parsing into a shared helper
to centralize logging and error handling.
- Extract MirrorChyan error-code handling into a dedicated helper to
simplify the update check flow and keep toast/setting updates consistent
across paths.

Documentation:
- Update localized strings for the new MirrorChyan OTA-building and
retry user notifications across supported languages.

</details>
2026-05-17 07:20:48 +08:00
uye
ad67ac79b0 chore: 点击开始建设添加重试
fix: #16644
2026-05-17 06:24:03 +08:00
uye
f37285df6d ai: Add Abort DWM section to KNOWLEDGE.md
Added section on Abort DWM and its implications for Windows 8 and later.
2026-05-17 06:15:50 +08:00
uye
2b0a15fb6e Release v6.10.0-beta.4 (#16648)
## Summary by Sourcery

添加新的操作员框导出格式,并提升带掩膜模板匹配的精度和日志记录,同时进行一些配置和通知方面的小改动。

新功能:
- 为操作员框引入可配置的导出格式,包括剪贴板、JSON、Markdown 和 CSV,并持久化用户选择的选项。

改进:
- 通过使用带类型的枚举来表示导出格式,优化仓库导出处理逻辑。
- 通过使用更高精度的 DFT 缓冲区和方差处理,提高带掩膜的互相关模板匹配的数值稳定性和精度。
- 调整匹配日志和键生成的格式,使其更清晰易读。
- 优化“任务卡住”处理逻辑:始终显示本地 UI 通知,而外部通知则根据用户设置有条件触发。
- 在配置键中记录所选的操作员框导出格式。
- 在任务队列视图模型中记录招募确认次数的日志。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add new operator box export formats and improve masked template matching
precision and logging, along with minor configuration and notification
tweaks.

New Features:
- Introduce configurable export formats for the operator box, including
clipboard, JSON, Markdown, and CSV, with persistence of the selected
option.

Enhancements:
- Refine depot export handling by using typed enums for export formats.
- Improve numerical stability and precision of masked cross-correlation
template matching by using higher-precision DFT buffers and variance
handling.
- Adjust match logging and key generation formatting for clarity.
- Refine stalled task handling to always show local UI notifications
while making external notifications conditional on user settings.
- Track the selected operator box export format in configuration keys.
- Log recruit confirmation counts in the task queue view model.

</details>

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

添加新的操作员框导出格式,并提升带掩膜模板匹配的精度和日志记录,同时进行一些配置和通知方面的小改动。

新功能:
- 为操作员框引入可配置的导出格式,包括剪贴板、JSON、Markdown 和 CSV,并持久化用户选择的选项。

改进:
- 通过使用带类型的枚举来表示导出格式,优化仓库导出处理逻辑。
- 通过使用更高精度的 DFT 缓冲区和方差处理,提高带掩膜的互相关模板匹配的数值稳定性和精度。
- 调整匹配日志和键生成的格式,使其更清晰易读。
- 优化“任务卡住”处理逻辑:始终显示本地 UI 通知,而外部通知则根据用户设置有条件触发。
- 在配置键中记录所选的操作员框导出格式。
- 在任务队列视图模型中记录招募确认次数的日志。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add new operator box export formats and improve masked template matching
precision and logging, along with minor configuration and notification
tweaks.

New Features:
- Introduce configurable export formats for the operator box, including
clipboard, JSON, Markdown, and CSV, with persistence of the selected
option.

Enhancements:
- Refine depot export handling by using typed enums for export formats.
- Improve numerical stability and precision of masked cross-correlation
template matching by using higher-precision DFT buffers and variance
handling.
- Adjust match logging and key generation formatting for clarity.
- Refine stalled task handling to always show local UI notifications
while making external notifications conditional on user settings.
- Track the selected operator box export format in configuration keys.
- Log recruit confirmation counts in the task queue view model.

</details>

</details>
2026-05-17 05:59:26 +08:00
uye
dacbe1acce docs: Update CHANGELOG for v6.10.0-beta.4
Added new features, improvements, and bug fixes for version 6.10.0-beta.4.
2026-05-17 05:57:53 +08:00
Aliothmoon
48d51fe310 fix: 修复 FFT 路径 masked TM_CCOEFF_NORMED 精度损失导致的误匹配 (#16652)
* fix: 修复 FFT 路径 masked TM_CCOEFF_NORMED 精度损失导致的误匹配

* fix: 修一下review问题
2026-05-17 05:53:54 +08:00
H2O_MERO
326fd03ccb feat: 为自动公招的输出日志增加已公招次数 (#16651)
* feat: 为自动公招的输出日志增加已公招次数

* chore: LocalizationHelper 有自带 Format 的 GetString

---------

Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
2026-05-17 05:37:18 +08:00
uye
f0390d9c62 style: 换行 2026-05-17 03:00:29 +08:00
uye
0a6a142491 fix: 修复日志输出停滞功能在未开启外部通知时无法生效 2026-05-17 02:58:31 +08:00
uye
6b29393ff1 chore: AddLog 缺失 param 介绍 2026-05-17 02:55:25 +08:00
uye
0799977b74 perf: 干员识别本地化导出表头,添加类型化枚举 2026-05-17 02:49:16 +08:00
uye
057aed9d64 chore: 统一干员识别与仓库识别界面布局 2026-05-17 01:04:30 +08:00
github-actions[bot]
1a08936f67 feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25967705810
[skip changelog]
2026-05-16 16:59:25 +00:00
H2O_MERO
131f2d248d feat: 干员识别支持导出 Json/Markdown/CSV,优化导出按钮布局与交互 (#16635)
### 新增  
1. 干员识别支持导出 Json/Markdown/CSV文件
2. 优化导出按钮布局与交互
3. 任务运行时也可以导出列表了  

### 截图 
<img width="783" height="662" alt="image"
src="https://github.com/user-attachments/assets/bc4536ba-1041-4ca3-b0a1-a5a321d55fde"
/>
  
### 重要事项
**我没有牛牛😭**

## Summary by Sourcery

为算子框识别结果新增多种导出格式和导出方式选择,并优化导出界面。

New Features:
- 支持将算子框识别数据导出为 JSON 文件。
- 支持将算子框识别数据导出为 Markdown 文件。
- 支持将算子框识别数据导出为 CSV 文件。
- 在配置中持久化上一次选择的算子框导出格式。

Enhancements:
- 通过用户可选择的导出格式,将单一导出操作路由到不同的导出方式,从而优化算子框导出交互。
- 通过对剪贴板导出和文件导出使用通知反馈,提升算子框导出时的用户反馈体验。
- 更新算子框工具箱的 UI 布局和本地化资源,以便在所有受支持语言中呈现新的导出选项。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add multiple export formats and selection for operator box recognition
results and refine the export UI.

New Features:
- Support exporting operator box recognition data as JSON files.
- Support exporting operator box recognition data as Markdown files.
- Support exporting operator box recognition data as CSV files.
- Persist the last selected operator box export format in configuration.

Enhancements:
- Refine the operator box export interaction by routing a single export
action through a user-selectable export format.
- Improve user feedback on operator box export by using notifications
for clipboard and file exports.
- Update operator box toolbox UI layout and localization resources to
surface the new export options across supported languages.

</details>
2026-05-17 00:58:14 +08:00
uye
c062705041 chore: 提高生息演算对话速度 2026-05-17 00:55:13 +08:00
github-actions[bot]
9af639ad10 chore: Auto Update Game Resources - 2026-05-16
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25967242037

[skip changelog]
2026-05-16 16:38:42 +00:00
uye
f720f900ae Revert "chore: 优化生息演算替换逻辑"
This reverts commit 6244e7fe6b.
2026-05-17 00:18:10 +08:00
github-actions[bot]
799e4754e7 chore: Auto Templates Optimization
Triggered by 6244e7fe6b

[skip changelog]
2026-05-16 16:14:38 +00:00
uye
6244e7fe6b chore: 优化生息演算替换逻辑 2026-05-17 00:14:07 +08:00
uye
88b4766b2b chore: 生息演算统一命名 2026-05-17 00:14:07 +08:00
uye
867bdc5696 perf: 生息演算增加部署费用、木头数识别,提升运行速度与稳定度 2026-05-17 00:14:07 +08:00
uye
c27855da44 chore: 生息演算拖动地图增加重试 2026-05-17 00:14:06 +08:00
HX3N
5a9c98041c chore: YostarKR UR stage navigation 2026-05-16 22:59:10 +09:00
github-actions[bot]
14d20b37aa chore: Auto Update Game Resources - 2026-05-16
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25959189397

[skip changelog]
2026-05-16 10:06:24 +00:00
Constrat
d66631e044 fix: Various IS encounter Regex 2026-05-16 11:43:47 +02:00
github-actions[bot]
4bfccbdc93 chore: Auto Templates Optimization
Triggered by 84df4ef79e

[skip changelog]
2026-05-16 09:37:35 +00:00
Rin
84df4ef79e fix: 界园深入探索模板 (#16626)
* fix: 新增界园深入探索专用图标

* perf: 简化

---------

Co-authored-by: Status102 <102887808+status102@users.noreply.github.com>
2026-05-16 17:37:13 +08:00
Constrat
c244314b5e fix: TimesChange event 2026-05-16 10:24:23 +02:00
Constrat
03ca096d9e chore: gitignore for C# dev kit vsc deo 2026-05-16 10:12:28 +02:00
Hao Guan
76cda416bd feat(mac): 生息演算:重启锚点 2026-05-16 11:47:25 +08:00
github-actions[bot]
a7dec56904 feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25943784110
[skip changelog]
2026-05-15 22:10:13 +00:00
github-actions[bot]
b42e2d244c chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25942030629
[skip changelog]
2026-05-15 21:23:51 +00:00
uye
2d1740c255 Release v6.10.0-beta.3 (#16623)
## Summary by Sourcery

引入任务停滞检测与通知,增强成就界面交互,并接入相关设置和视图组件。

New Features:
- 为运行中的任务添加可配置的停滞超时检测,当检测不到输出活动时,重复发送提醒通知。
- 允许在任务停滞时发送外部通知,由一个新的设置项进行控制。
- 支持从 growl 通知直接导航到特定成就,以及在成就列表中通过 ID 搜索并跳转到对应成就。

Enhancements:
- 追踪并同步成就搜索文本,以便可以通过代码触发搜索,同时保持 UI 状态一致。
- 优化任务队列日志记录,使日志写入可以选择性地抑制用于停滞检测的活动通知。
- 添加一个 RootView 的 code-behind 类,用于初始化主 WPF 视图。

Chores:
- 引入用于停滞超时和停滞通知设置的新配置键和值绑定,并更新相关的 XAML 和本地化资源。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Introduce task stall detection and notifications, enhance achievement UI
interactions, and wire up supporting settings and view components.

New Features:
- Add configurable stall timeout detection for running tasks with
repeated reminder notifications when no output activity is detected.
- Allow external notifications to be sent when tasks are stalled,
controlled by a new setting.
- Enable navigating directly to a specific achievement from growl
notifications and by ID-based searching in the achievement list.

Enhancements:
- Track and synchronize achievement search text so searches can be
triggered programmatically while keeping the UI in sync.
- Refine task queue logging so log writes can optionally suppress
activity notifications used by stall detection.
- Add a RootView code-behind class to initialize the main WPF view.

Chores:
- Introduce new configuration keys and bindings for stall timeout and
stall notification settings, and update related XAML and localization
resources.

</details>
2026-05-16 04:25:00 +08:00
uye
86cf185d25 docs: Update CHANGELOG for v6.10.0-beta.3
Added new features and made adjustments in the changelog.
2026-05-16 03:19:49 +08:00
github-actions[bot]
fb6e08281c feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25936565851
[skip changelog]
2026-05-15 19:14:24 +00:00
H2O_MERO
edc6b85d50 feat: 点击成就横幅跳转至成就设置,自动打开成就列表并筛选对应成就 (#16537)
### 改动
可以通过点击右上角弹出的成就横幅跳转至成就设置,并自动打开成就列表并筛选对应成就

## Summary by Sourcery

为成就通知横幅添加导航功能,可跳转到对应的设置部分和成就列表条目。

New Features:
- 允许点击成就的提示(growl)横幅,以打开成就设置页面,并聚焦到相关成就。
- 使成就列表对话框在打开时或加载完成后,可以直接滚动到指定成就。

Enhancements:
- 跟踪提示(growl)通知,将其与特定成就关联起来,并绑定点击处理程序,同时不影响现有按钮的行为。
- 引入一个 `RootView` 代码隐藏文件,用于初始化根视图组件。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add navigation from achievement notification banners to the
corresponding settings section and achievement list entry.

New Features:
- Allow clicking achievement growl banners to open the achievement
settings page focused on the relevant achievement.
- Enable the achievement list dialog to scroll directly to a specific
achievement when opened or once loaded.

Enhancements:
- Track growl notifications to associate them with specific achievements
and wire up click handlers without interfering with existing buttons.
- Introduce a RootView code-behind file to initialize the root view
component.

</details>
2026-05-16 02:44:00 +08:00
H2O_MERO
24639a0fdd feat: 任务日志输出停滞时发送通知, 替换 任务超时通知 (#16511)
### 改动
1. 增加了“任务日志输出停滞时发送通知“功能,具体表现为:当任务日志在设定时间内没有发生更新时,进行日志输出和外部通知推送  
2. 修改了选项“任务超时时间(分钟)”的最小值为1  
3. 删除了旧有的通知方式

### 关联issue
#13271

## Summary by Sourcery

为停滞的任务日志输出添加可配置的检测与通知功能,并将其接入现有的运行状态与任务队列流程中。

新功能:
- 引入“停滞超时时间”设置:当任务日志输出在配置的时间段内没有更新时,触发警告和外部通知。
- 添加用户可配置开关:在任务发生停滞时,可选择在现有超时通知的基础上同时发送外部通知。

增强内容:
- 从任务队列中跟踪日志输出活动,以重置停滞检测计时器,避免误报的停滞告警。
- 将新的停滞超时和通知偏好持久化到配置中,并在游戏内及外部通知设置的 UI 中对其进行暴露。
- 调整超时通知处理逻辑,在记录日志和发送通知之前,先遵从对应的外部通知设置。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add configurable detection and notification for stalled task log output
and wire it into the existing running state and task queue flow.

New Features:
- Introduce a stall timeout setting that triggers warnings and external
notifications when task log output has no updates for a configured
period.
- Add a user-configurable switch to send external notifications on task
stalls alongside existing timeout notifications.

Enhancements:
- Track log output activity from the task queue to reset stall detection
timers and avoid false-positive stall alerts.
- Persist the new stall timeout and notification preferences in
configuration and expose them in the game and external notification
settings UI.
- Adjust timeout notification handling to respect the corresponding
external notification setting before logging and sending notifications.

</details>
2026-05-16 02:43:28 +08:00
uye
ea8a4ccb33 chore: 放宽对 RA-1 关卡名的检查
fix #16622
2026-05-16 02:37:08 +08:00
uye
24886bb695 chore: 添加拆除设施的描述 2026-05-16 02:02:07 +08:00
uye
6326ec2f35 chore: 删除辅助建设模式的描述 2026-05-16 00:56:57 +08:00
uye
38c94b5cd7 Release v6.10.0-beta.2 (#16619)
## Summary by Sourcery

文档:
- 阐明 MAA 旨在用于单账号场景,并说明针对多开与多账号管理的非官方解决方案以及对这类用法不予支持的立场。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Documentation:
- Clarify that MAA is designed for single-account use and outline the
unofficial workaround and non-support stance for multi-opening and
multi-account management.

</details>
2026-05-16 00:51:46 +08:00
uye
e741a81d0e docs: Update CHANGELOG for v6.10.0-beta.2 release 2026-05-16 00:51:33 +08:00
uye
fc4df3502a style: 文件尾空行 2026-05-16 00:46:23 +08:00
github-actions[bot]
adafc31adc feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25929745651
[skip changelog]
2026-05-15 16:43:38 +00:00
uye
437da1ac62 chore: 欠费下小猫 2026-05-16 00:41:52 +08:00
uye
d8552201d4 chore: 快速下小猫 2026-05-16 00:39:21 +08:00
uye
a66d5189a0 perf: 减少中间状态 2026-05-16 00:21:23 +08:00
uye
8cc109a934 chore: 加快下一轮循环 2026-05-16 00:17:45 +08:00
uye
5875cb1ba3 chore: 提升对话速度 2026-05-16 00:16:59 +08:00
uye
f74892dec5 chore: 添加描述 2026-05-16 00:09:25 +08:00
uye
ac45207903 feat: 生息演算支持不同分辨率 2026-05-16 00:09:25 +08:00
uye
b9aecb9469 ai: Add section on MAA multi-opening and account management 2026-05-15 22:57:11 +08:00
github-actions[bot]
c95b8373e3 chore: Auto Update Game Resources - 2026-05-15
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25917272423

[skip changelog]
2026-05-15 12:17:21 +00:00
uye
0e3bde1260 Release v6.10.0-beta.1 (#16611)
## Summary by Sourcery

为 Android 新增原生控制器支持,扩展自动化功能,并在工具箱、战斗和再收容系统中优化 UI 流程和日志记录。

New Features:
- 引入 Android 原生控制器后端及相关接线,使 MaaCore 能直接在 Android 设备上运行。
- 在现有剪贴板导出基础上,新增仓库导出为 Markdown 和 CSV 的选项。
- 新增再收容主题 “RelaunchAnchor”,并配套专用配置与 UI 行为。
- 在工具箱 UI 中提供分类的小游戏选择列表,并支持对每个条目进行独立绑定。
- 为仓库和干员盒子网格引入共享卡片宽度行为以及行/列展示辅助工具。

Bug Fixes:
- 修复战斗药剂过期处理问题,将负数过期天数视为无限,并正确校验 `medicine_expire_days`。
- 确保章节难度切换任务可以包含确认子任务,以处理选择后的弹窗。
- 通过使用 WPF Clipboard API 并加入基础重试逻辑与统一调用方式,稳定 WPF UI 中的剪贴板操作。
- 通过记录最近一次信号代码而不是存储原始字符串指针,避免陈旧的崩溃日志并改进信号处理。

Enhancements:
- 使用可复用的 FFT/稀疏实现优化带掩码的模板匹配,并改进匹配路径与方法的日志记录。
- 增强 Android 崩溃日志,加入原生栈回溯、信号/异常标记以及 logcat 集成。
- 更新 OCR 调试构建,在捕获图像上直接绘制边界框和分数。
- 优化 RunningState 变更通知,包含旧/新快照,并相应更新订阅方处理。
- 改进任务队列日志控制和启动小游戏流程,在新一轮运行时清空历史日志。
- 调整版本设置和错误对话框中的 UI 文本、裁剪效果和彩蛋行为,以提供更好的反馈。
- 明确再收容配置规则,对不兼容模式按主题强制收敛到受支持的默认配置。
- 扩展内部问题日志分析技能和知识文档,提供更清晰的工作流程和支援所需证据说明。
- 调整顶层和 MaaCore 的 CMake 配置,以适配 Android 构建、符号剥离和段优化。

Build:
- 新增 Android 构建预设和 CI 工作流,用于产出 MaaCore 的 Android 构建产物,并在发行版中集成
MaaFramework 原生控制单元。

CI:
- 新增专门的 GitHub Actions 任务,用于构建、打包并上传 Android 组件,并将其接入打标签发行流水线。

Documentation:
- 更新内部分析技能和知识文档,涵盖新的工作流程、明日方舟 PC 客户端相关注意事项,以及针对证据不足问题的轻量级“赛博占卜”式回复策略。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add Android native controller support, extend automation features, and
refine UI workflows and logging across toolbox, combat, and reclamation
systems.

New Features:
- Introduce an Android native controller backend and wiring to allow
running MaaCore directly on Android devices.
- Add depot export options for Markdown and CSV alongside existing
clipboard exports.
- Add a new Reclamation theme "RelaunchAnchor" with dedicated
configuration and UI behavior.
- Provide categorized mini‑game selection in the toolbox UI with
per‑item binding.
- Introduce shared card width behavior and row/column presentation
helpers for depot and operator box grids.

Bug Fixes:
- Fix fight medicine expiry handling to treat negative expiry days as
unlimited and validate medicine_expire_days correctly.
- Ensure chapter difficulty switching tasks can include confirmation
subtasks to handle post‑selection dialogs.
- Stabilize clipboard operations across the WPF UI by using WPF
Clipboard APIs with basic retry logic and consistent calls.
- Prevent stale crash logs and improve signal handling by tracking the
last signal code instead of storing raw string pointers.

Enhancements:
- Optimize masked template matching with a reusable FFT/sparse
implementation and improved logging of match paths and methods.
- Enhance Android crash logging with native stack traces,
signal/exception tagging, and logcat integration.
- Update OCR debug builds to render bounding boxes and scores directly
on captured images.
- Refine RunningState change notifications to include old/new snapshots
and update subscribers accordingly.
- Improve task queue logging control and start‑mini‑game flow by
clearing logs on new runs.
- Adjust UI texts, clipping, and Easter egg behavior in version settings
and error dialogs for better feedback.
- Clarify reclamation configuration rules so incompatible modes are
coerced to supported defaults per theme.
- Extend internal issue‑log analysis skills and knowledge docs with
clearer workflows and evidence requirements for support.
- Tweak top‑level and MaaCore CMake configuration for Android builds,
stripping, and section optimizations.

Build:
- Add Android build presets and CI workflow to produce MaaCore Android
artifacts and integrate MaaFramework native control units into releases.

CI:
- Introduce a dedicated GitHub Actions job to build, package, and upload
Android components, and wire it into the tagged release pipeline.

Documentation:
- Update internal analysis skill and knowledge documentation to cover
new workflows, Arknights PC client caveats, and lightweight "cyber
fortune" responses for low‑evidence issues.

</details>
2026-05-15 20:11:51 +08:00
github-actions[bot]
9e51cdfe65 docs: Auto Update Changelogs of v6.10.0-beta.1 (#16612)
* docs: Auto Generate Changelog of Release v6.10.0-beta.1

* docs: Update CHANGELOG with new features and fixes

Added new features, improvements, and bug fixes to the changelog. Updated entries for better clarity and organization.

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
2026-05-15 20:02:53 +08:00
github-actions[bot]
62ea1f2841 chore: Auto Templates Optimization
Triggered by 155f049cf6

[skip changelog]
2026-05-15 11:42:35 +00:00
uye
155f049cf6 feat: 初步支持 生息演算:重启锚点 新手刷代币与科技点策略 2026-05-15 19:42:05 +08:00
Aliothmoon
416ecca979 perf: 优化 masked TM_CCOEFF_NORMED 匹配性能 (#16593)
* perf: FFT/sparse fast path for masked TM_CCOEFF_NORMED

* perf: optimize masked ccoeff matching

* perf: tune masked ccoeff dispatcher and remove fixed overhead

- sync_cache_revision: atomic acquire/release double-check avoids
  taking the mutex on every preproc_and_match call. No-mask hot path
  no longer pays for the singleton at all (init hoisted into the
  FFT/sparse branch).

- should_fallback_to_opencv: pick whichever path is empirically
  faster instead of only catching dense-mask small-result cases:
  * result < 1000 && K < 2000: keep sparse (OpenCV setup dominates)
  * result < 12000 && K >= 500: fallback (covers GameStart 200x120/
    58x58 and 138x130/105x105 dead zones)
  * K*result < 25M: fallback (covers SmileyOnWork 880x80/20x21 and
    similar long-thin / small-template FFT-loses cases)

Windows MSVC x64 (min-of-2, n=803/1402):
  coverage: regressions 198 -> 50, mean 10.5ms -> 7.4ms (1.40x)
  perf:     regressions  86 ->  3, mean  854us ->  296us (2.90x)

Android arm64-v8a NEON (single run, n=803/1402):
  coverage: regressions   0, mean 125ms -> 80ms  (1.72x)
  perf:     regressions   1 (1.20x edge), mean 6.4ms -> 2.8ms (10.95x)

* perf(masked-matcher): merge 3-channel I² into a single FFT in σ_I² compute

σ_I²(x,y) = Σ_c [(M ⋆ I_c²) - (M ⋆ I_c)² / N]
          = Σ_c (M ⋆ I_c²)        - (1/N) Σ_c (M ⋆ I_c)²
            ↑ this term is linear in I_c², so by convolution linearity
              Σ_c (M ⋆ I_c²) = M ⋆ Σ_c I_c².

Precompute I_sq_sum = Σ_c I_c² in spatial domain and do a single
FFT + single IFFT instead of three. The second term Σ_c (M ⋆ I_c)²
still requires per-channel computation (squaring is non-linear).

Net: -2 FFTs and -2 IFFTs per match() call (15 → 11 transforms).

Validated min-of-3 runs on the 10 largest FFT-path cases per platform:
  windows: 8/10 cases -22%, 2 cases (66x41 templ) unchanged
  android: 8/10 cases -22%, 2 cases (66x41 templ) unchanged

The two unchanged cases have very small templates where FFT is not
the bottleneck (cvtColor / convertTo / split dominate). Correctness
preserved across 1800 iterations × 10 cases on both platforms.

* fix: 测试代码忘记删除了

* fix: make TemplResource::m_revision atomic

* chore: 调一下匹配参数

* feat: 在日志中标记匹配路径(优化实现 vs cv::matchTemplate)
2026-05-15 19:22:29 +08:00
github-actions[bot]
210b1aef22 chore: Auto Update Game Resources - 2026-05-15
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25910909078

[skip changelog]
2026-05-15 09:37:11 +00:00
github-actions[bot]
3c4aaf6e7e chore: Auto Templates Optimization
Triggered by 1e37310c4a

[skip changelog]
2026-05-15 08:16:06 +00:00
uye
1e37310c4a feat: 17 章导航 2026-05-15 16:15:33 +08:00
uye
592826aef3 fix: 15 章之后的难度切换 2026-05-15 16:15:26 +08:00
uye
889414d21b chore: 统一符号 2026-05-15 14:46:52 +08:00
github-actions[bot]
fc95c90f8f feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25888740056
[skip changelog]
2026-05-14 22:14:58 +00:00
github-actions[bot]
72234dcc93 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25886570116
[skip changelog]
2026-05-14 21:26:59 +00:00
HY
90bb4b78e3 fix: 繼續調整繁中服部分幹員名稱 OCR (#16600) 2026-05-14 22:45:17 +08:00
uye
b05a5a98ff ai: Update KNOWLEDGE.md with PC mouse rendering note
Add note about PC mouse rendering issues affecting recognition.
2026-05-14 22:37:20 +08:00
status102
3ee852928f fix: 理智药过期天数识别失败取消确认逻辑未生效
- link to #16548
2026-05-14 19:50:49 +08:00
status102
fc81cc3bbd fix: 临期理智药天数缺省值 2026-05-14 19:50:33 +08:00
github-actions[bot]
ae11a7ca6d feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25829555451
[skip changelog]
2026-05-13 22:15:51 +00:00
github-actions[bot]
2ede1dd544 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25827562446
[skip changelog]
2026-05-13 21:32:01 +00:00
uye
4517ef984c fix: 便捷功能列表滚动 2026-05-14 01:51:23 +08:00
uye
d20493a1b0 feat: 便捷功能提示文本自适应大小 2026-05-14 01:13:14 +08:00
uye
f5801a4d69 fix: 便捷功能 GroupStyle 2026-05-14 00:42:15 +08:00
uye
2aa92b0c1d perf: 调整 小工具-便捷任务 布局,调整日志输出 2026-05-13 23:56:58 +08:00
status102
3432050ff4 fix: 刷理智-理智药过期参数迁移输出Warning中参数名错误 2026-05-13 20:53:20 +08:00
SherkeyXD
a105eccd05 rft: 小游戏界面重构,添加分类并优化选择逻辑,添加日志显示 (#16499)
* rft: 小游戏界面重构,添加分类并优化选择逻辑,添加日志显示

* chore: 修复格式化问题和误删注释

* chore: 重命名小游戏

* fix: 不再硬编码日志内容

* i18n: EN

* i18n: zh-tw

---------

Co-authored-by: Constrat <56174894+Constrat@users.noreply.github.com>
Co-authored-by: momomochi987 <45387477+momomochi987@users.noreply.github.com>
2026-05-13 19:18:32 +08:00
status102
5e78b23157 perf: 避免不必要的new 2026-05-13 16:46:00 +08:00
Status102
de9f715e50 rft(wpf): RunningState更新 (#16585)
* rft(wpf): RunningState更新

* fix: 遗漏
2026-05-13 15:56:05 +08:00
github-actions[bot]
0c16c0b21d chore: Auto Update Game Resources - 2026-05-13
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25781860833

[skip changelog]
2026-05-13 06:13:45 +00:00
github-actions[bot]
2d794bc1c4 feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25765378675
[skip changelog]
2026-05-12 22:15:16 +00:00
github-actions[bot]
1e0d66cf7d chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25763261294
[skip changelog]
2026-05-12 21:29:51 +00:00
status102
f148494230 perf: OCRer DEBUG下绘制匹配结果 2026-05-13 04:50:02 +08:00
uye
3d6e9364d5 fix: typo 2026-05-13 02:54:25 +08:00
uye
a68c24edc9 ai: Add Arknights PC Client information to KNOWLEDGE.md
Added section about Arknights PC Client, including functionality, maintenance, and user recommendations.
2026-05-13 02:47:46 +08:00
uye
2f22c0bde1 chore: 调整干员识别提示换行 2026-05-13 02:42:44 +08:00
H2O_MERO
7921672c07 feat: 仓库识别支持导出 Markdown/CSV,优化导出按钮布局与交互 (#16543)
* feat: 仓库识别支持导出 Markdown/CSV,优化导出按钮布局与交互

* feat: 优化仓库识别导出功能,支持下拉菜单选择并导出 Markdown/CSV

* rft: 提取独立的导出方法

---------

Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
2026-05-13 02:37:00 +08:00
uye
31380e7bdf ai: Update KNOWLEDGE.md with PC announcement details
Added section on PC announcement handling and screenshot methods.
2026-05-13 02:28:27 +08:00
uye
28e3cbb59b chore: 调整图标阴影 2026-05-13 02:09:34 +08:00
uye
f4cc4610a3 chore: 采用 System.Windows 的剪贴板 2026-05-13 01:57:49 +08:00
Aliothmoon
c6f930a60d feat: support native android (#16179)
* feat: add android controller support

* feat: add android compile options and add core static options

* fix: add __ANDROID__ macro for Android platform

* fix: move switch break into macro conditional block

* ci: add Android CMake presets (arm64, x64)

* fix: add missing Android TouchMode handling

* fix: remove unnecessary pre-check in android

* fix: restore unnecessary modifications

* fix: unified use __ANDROID__

* refactor: use interpolate_swipe_with_pause in AndroidController

* feat: add Android crash logcat output and native backtrace

* feat: only copy once from external lib screencap

* feat: add Android JNI AttachThread/DetachThread to working_proc

* fix: break control in switch

* fix: update click interval & swipe interval

* ci: restore Android build job with MaaFramework download

* fix: remove thread attach

* ci: temporarily remove MaaAndroidNativeControlUnit.so

* feat(android-ctrl): SWIPE_WITH_PAUSE 由 InstanceOption DeploymentWithPause 控制

* feat: SWIPE_WITH_PAUSE 默认启用

* feat: add android compile options and add core static options

* feat: use maafw controll unit

* fix: minor adjustments

* refactor: adapt maafw android lib

* fix: remove screencap when connect

* chore: change maafw lib use

* feat: adapt maafw control unit click & click_key

* fix: address critical issues in Android native controller

- Restore InstanceOptionKey::ClientType case in set_instance_option,
  which was accidentally removed and broke client type setting on all platforms
- Enable libMaaAndroidNativeControlUnit.so copy step in CI (was commented out),
  so Android artifacts actually include the required control unit library
- Fail connect() early when screen_resolution is missing or invalid in config,
  preventing silent {0,0} resolution that would break swipe and screencap
- Check touch_down() return value in swipe() and abort on failure

* fix: correct bounds_check off-by-one and extract KEYCODE_ESCAPE constant

- bounds_check used <= which allowed coordinates equal to screen width/height
  (off-screen); use < to match the valid range [0, dimension-1]
- Extract magic number 111 into KEYCODE_ESCAPE constexpr in press_esc()

* fix: avoid heap allocation in noexcept terminate/signal handlers

format_signal_reason was returning std::string and using std::format in
its default branch. Called from noexcept custom_terminate_handler before
the outer try block, any allocation failure would throw std::bad_alloc,
triggering recursive std::terminate and aborting crash reporting.

- Change return type to const char* noexcept, returning string literals
- Replace std::format("Signal {}", sig) with "Unknown Signal" (only the
  four registered signals are ever passed, so this branch is unreachable)
- Change signal_info in custom_terminate_handler from std::string to
  const char*, eliminating all allocations on the pre-try path

* fix: suppress unused-variable warning for signal_reason on non-Android
2026-05-12 22:15:15 +08:00
uye
13fa72510a ai: 调整输出格式 2026-05-12 20:19:05 +08:00
uye
9660485e7e ai: 修改 ai-issue-analysis 2026-05-12 20:05:06 +08:00
uye
faf1db9b20 ai: 赛博道长 2026-05-12 19:37:26 +08:00
uye
eb663f9fb8 chore: 调整描述 2026-05-12 19:26:11 +08:00
uye
2d5b2110f5 perf: 干员识别与仓库识别支持虚拟化,大幅提高首次加载速度 (#16486)
https://github.com/user-attachments/assets/3a0722fb-b4c0-4864-9141-7d0200c117b8

## Summary by Sourcery

优化仓库和运营商卡片列表的展示方式,支持基于行的虚拟化以及共享的卡片宽度约束,从而实现更快的初始加载和更一致的布局。

新功能:
- 为虚拟化卡片列表添加共享卡片宽度行为,根据可用空间和列数保持一致的卡片宽度。

增强内容:
- 将仓库和运营商集合重构为基于行的可观察集合,并计算列数,以更好地支持虚拟化网格布局。
- 连接集合变更处理程序,以在仓库和运营商数据更新时保持行展示和列数的同步。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Optimize depot and operator card list presentation to support row-based
virtualization and shared card width constraints for faster initial
loading and more consistent layouts.

New Features:
- Add a shared card width behavior for virtualized card lists to
maintain consistent widths based on available space and column count.

Enhancements:
- Refactor depot and operator collections into row-based observable
collections with computed column counts to better support virtualized
grid layouts.
- Wire collection change handlers to keep row presentations and column
counts in sync when depot and operator data updates.

</details>
2026-05-12 18:28:20 +08:00
Status102
60470006c5 Release v6.9.5 (#16575)
## Summary by Sourcery

重构多 Copilot 阶段导航逻辑,并调整配置变更的日志级别。

增强内容:
- 将 `MultiCopilotTaskPlugin` 中的阶段导航逻辑提取为可复用的 `navigate_to_stage`
辅助函数,以集中管理 OCR 设置和任务执行。
- 将配置更新的日志级别从 debug 提升为 information,使变更在日志中更加醒目可见。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Refactor multi-copilot stage navigation and adjust configuration change
logging level.

Enhancements:
- Extract stage navigation logic in MultiCopilotTaskPlugin into a
reusable navigate_to_stage helper to centralize OCR setup and task
execution.
- Increase the log level for configuration updates from debug to
information to make changes more visible in logs.

</details>
2026-05-12 11:45:10 +08:00
github-actions[bot]
3516749cf1 docs: Auto Update Changelogs of v6.9.5 (#16576)
* docs: Auto Generate Changelog of Release v6.9.5

* docs: changelog

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Status102 <102887808+status102@users.noreply.github.com>
2026-05-12 11:45:00 +08:00
status102
b9274e1904 perf: Wpf 新配置修改日志记录等级提升至 Info 2026-05-12 11:38:57 +08:00
status102
9dcfeb28fd rft: 自动战斗拆出导航 2026-05-12 11:38:36 +08:00
uye
e21a6630f4 Release v.6.9.4 (#16554)
PV minigame rerun.

cc @Manicsteiner @HX3N

## Summary by Sourcery

调整主线关卡难度后缀的处理方式,提高窗口/任务处理与日志记录的健壮性,并使文档、资源与本地化行为与 v6.9.4 的新特性保持一致。

New Features:
- 支持按章节感知的难度映射:使 `-NORMAL` / `-HARD` 后缀在第 10–14 章映射到 Standard/Adverse,在第
15 章及之后映射到 Normal/Raid,并在关卡前/后根据需要切换难度。
- 一旦配置完成后,总是启用集成策略中的 JieGarden 铜币兑换行为,而不再受投资模式限制。

Bug Fixes:
- 防止在 WPF 调度器开始关闭之后仍尝试显示或激活窗口,从而避免运行时异常。
- 限制战斗助手技能就绪检查的频率,避免因检查过于频繁被误判为触发限频,同时保证就绪日志记录的准确性。
- 在删除多余调试图片时,对文件系统错误进行优雅处理,而不是静默失败或抛出异常。
- 确保问题报告归档文件生成在持久化的报告目录下。
- 在通过远程控制启动任务时记录任务开始时间,以保持日志与追踪信息的一致性。
- 修复日志记录器作用域处理方式,使作用域在创建日志流时注入,而不是在各个不同严重级别的辅助方法中注入。
- 使用 Attach Window 时避免传递账号名,以匹配当前支持的客户端类型。

Enhancements:
- 优化关卡导航逻辑,通过章节号解析难度后缀,并可选在关卡选定后再切换难度。
- 将“公告顽固点击”恶搞成就的解锁推迟到第三个发布阶段,并略微提高“Lucky”成就的随机触发概率。
- 明确和强化 MAA 问题日志分析的内部规范,特别是有状态 UI 自动化和接待线索流程相关内容。
- 改进 Bark/AppImage 品牌呈现,切换到新版 v2 徽标图标资源。

Build:
- 更新 CI 中的 AppImage 打包配置,以下载新的 v2 徽标图标路径。

CI:
- 调整 CI 工作流中的资源路径,以适配更新后的品牌资源。

Documentation:
- 在手册和集成协议中,用所有支持的语言记录基于章节的 `-NORMAL` / `-HARD` 后缀映射规则。
- 从多语言集成策略 schema 文档中移除过时的 JieGarden 铜币兑换启用条件说明,并刷新相关术语。
- 扩展内部问题分析文档,补充有状态 UI 自动化与接待线索的必读资料和知识库。

Chores:
- 为第 17 章的困难关卡添加格子位置信息,并刷新关卡/任务/资源/版本元数据,以支持 v6.9.4 内容。
- 更新本地化资源和外部通知设置 UI,使其与新行为和图标 URL 保持一致。
- 添加内部工具和助手使用的上下文 JSON 及知识文件。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Adjust main story difficulty suffix handling, improve robustness of
window/task handling and logging, and align documentation, resources,
and localization with new behaviors for v6.9.4.

New Features:
- Support chapter-aware difficulty mapping so -NORMAL/-HARD suffixes
route to Standard/Adverse in chapters 10–14 and Normal/Raid from chapter
15 onward, with pre/post stage difficulty switching as needed.
- Always enable JieGarden copper exchange behavior once configured,
regardless of investment mode.

Bug Fixes:
- Prevent WPF windows from being shown or activated after the dispatcher
has begun shutdown, avoiding runtime exceptions.
- Throttle battle helper skill readiness checks to avoid misclassifying
frequent checks as rate-limited while keeping readiness logging correct.
- Handle filesystem errors gracefully when deleting excess debug images
instead of silently failing or throwing.
- Ensure issue report archives are generated under the persistent
reports directory.
- Record task start time when launching tasks via remote control to keep
logs and traces consistent.
- Fix logger scope handling so scopes are injected at stream creation
instead of in individual severity helpers.
- Avoid passing account names when using Attach Window, matching
supported client types.

Enhancements:
- Refine stage navigation to interpret difficulty suffixes by chapter
number and optionally switch difficulty after stage selection.
- Delay unlocking of the "announcement stubborn click" humorous
achievement to the third release phase and slightly increase the random
trigger rate of the "Lucky" achievement.
- Clarify and strengthen internal guidelines for MAA issue log analysis,
especially for stateful UI automation and reception clue flows.
- Improve Bark/AppImage branding by switching to updated v2 logo icon
assets.

Build:
- Update CI AppImage packaging to download the new v2 logo icon path.

CI:
- Tweak CI workflow resource paths for updated branding assets.

Documentation:
- Document the new chapter-based mapping of -NORMAL/-HARD suffixes
across all supported languages in manuals and integration protocols.
- Remove outdated enable-condition notes for JieGarden copper exchange
from multilingual integrated strategy schema docs and refresh related
terminology.
- Expand internal issue-analysis documentation with required reading and
knowledge base for stateful UI automation and reception clues.

Chores:
- Add tile position data for Chapter 17 hard stages and refresh
stage/task/resource/version metadata to support v6.9.4 content.
- Update localization resources and external notification settings UI to
match new behaviors and icon URLs.
- Add contextual JSON and knowledge files used by internal tooling and
assistants.

</details>

Bug Fixes(缺陷修复):
- 防止在 Dispatcher 已关闭或窗口正在关闭期间仍尝试显示或激活 WPF 窗口,以避免运行时异常。
- 避免战斗助手中过于频繁的技能就绪检查导致误记为限流,并确保日志消息记录正确。
- 在删除多余调试图片时优雅处理文件系统错误,而不是静默失败。
- 确保问题上报时生成报告使用持久化的报告目录来存放临时压缩包。
- 通过远程控制启动任务时记录任务开始时间,以保持日志与追踪信息准确。

Enhancements(功能增强):
- 优化主线关卡难度选择逻辑,使 NORMAL/HARD 后缀映射到章节特定的难度模式(第 10–14 章为
Standard/Adverse,第 15 章及之后为 Normal/Raid),并根据需要在关卡选择前或后切换难度。
- 简化肉鸽模式中结园铜钱兑换行为,移除仅在“投资模式”下启用的条件,使其在配置开启后始终可用。
- 将“公告点不动”类幽默成就的解锁条件延后到第三阶段发售,以优化节奏。

Documentation(文档):
- 在多语言说明书和集成协议文档中澄清 `-NORMAL` 与 `-HARD`
后缀在不同章节区间对应到哪些具体难度模式,并移除关于结园铜钱兑换启用条件的过时说明。
- 刷新本地化 UI 资源和文档字符串,使其与新行为和术语在所有支持语言中保持一致。

Chores(杂项):
- 为第 17 章困难关卡新增地块坐标数据,并更新若干资源和版本元数据文件,以支持 v6.9.4 内容。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

调整主线关卡难度后缀的处理方式,提高窗口/任务处理与日志记录的健壮性,并使文档、资源与本地化行为与 v6.9.4 的新特性保持一致。

New Features:
- 支持按章节感知的难度映射:使 `-NORMAL` / `-HARD` 后缀在第 10–14 章映射到 Standard/Adverse,在第
15 章及之后映射到 Normal/Raid,并在关卡前/后根据需要切换难度。
- 一旦配置完成后,总是启用集成策略中的 JieGarden 铜币兑换行为,而不再受投资模式限制。

Bug Fixes:
- 防止在 WPF 调度器开始关闭之后仍尝试显示或激活窗口,从而避免运行时异常。
- 限制战斗助手技能就绪检查的频率,避免因检查过于频繁被误判为触发限频,同时保证就绪日志记录的准确性。
- 在删除多余调试图片时,对文件系统错误进行优雅处理,而不是静默失败或抛出异常。
- 确保问题报告归档文件生成在持久化的报告目录下。
- 在通过远程控制启动任务时记录任务开始时间,以保持日志与追踪信息的一致性。
- 修复日志记录器作用域处理方式,使作用域在创建日志流时注入,而不是在各个不同严重级别的辅助方法中注入。
- 使用 Attach Window 时避免传递账号名,以匹配当前支持的客户端类型。

Enhancements:
- 优化关卡导航逻辑,通过章节号解析难度后缀,并可选在关卡选定后再切换难度。
- 将“公告顽固点击”恶搞成就的解锁推迟到第三个发布阶段,并略微提高“Lucky”成就的随机触发概率。
- 明确和强化 MAA 问题日志分析的内部规范,特别是有状态 UI 自动化和接待线索流程相关内容。
- 改进 Bark/AppImage 品牌呈现,切换到新版 v2 徽标图标资源。

Build:
- 更新 CI 中的 AppImage 打包配置,以下载新的 v2 徽标图标路径。

CI:
- 调整 CI 工作流中的资源路径,以适配更新后的品牌资源。

Documentation:
- 在手册和集成协议中,用所有支持的语言记录基于章节的 `-NORMAL` / `-HARD` 后缀映射规则。
- 从多语言集成策略 schema 文档中移除过时的 JieGarden 铜币兑换启用条件说明,并刷新相关术语。
- 扩展内部问题分析文档,补充有状态 UI 自动化与接待线索的必读资料和知识库。

Chores:
- 为第 17 章的困难关卡添加格子位置信息,并刷新关卡/任务/资源/版本元数据,以支持 v6.9.4 内容。
- 更新本地化资源和外部通知设置 UI,使其与新行为和图标 URL 保持一致。
- 添加内部工具和助手使用的上下文 JSON 及知识文件。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Adjust main story difficulty suffix handling, improve robustness of
window/task handling and logging, and align documentation, resources,
and localization with new behaviors for v6.9.4.

New Features:
- Support chapter-aware difficulty mapping so -NORMAL/-HARD suffixes
route to Standard/Adverse in chapters 10–14 and Normal/Raid from chapter
15 onward, with pre/post stage difficulty switching as needed.
- Always enable JieGarden copper exchange behavior once configured,
regardless of investment mode.

Bug Fixes:
- Prevent WPF windows from being shown or activated after the dispatcher
has begun shutdown, avoiding runtime exceptions.
- Throttle battle helper skill readiness checks to avoid misclassifying
frequent checks as rate-limited while keeping readiness logging correct.
- Handle filesystem errors gracefully when deleting excess debug images
instead of silently failing or throwing.
- Ensure issue report archives are generated under the persistent
reports directory.
- Record task start time when launching tasks via remote control to keep
logs and traces consistent.
- Fix logger scope handling so scopes are injected at stream creation
instead of in individual severity helpers.
- Avoid passing account names when using Attach Window, matching
supported client types.

Enhancements:
- Refine stage navigation to interpret difficulty suffixes by chapter
number and optionally switch difficulty after stage selection.
- Delay unlocking of the "announcement stubborn click" humorous
achievement to the third release phase and slightly increase the random
trigger rate of the "Lucky" achievement.
- Clarify and strengthen internal guidelines for MAA issue log analysis,
especially for stateful UI automation and reception clue flows.
- Improve Bark/AppImage branding by switching to updated v2 logo icon
assets.

Build:
- Update CI AppImage packaging to download the new v2 logo icon path.

CI:
- Tweak CI workflow resource paths for updated branding assets.

Documentation:
- Document the new chapter-based mapping of -NORMAL/-HARD suffixes
across all supported languages in manuals and integration protocols.
- Remove outdated enable-condition notes for JieGarden copper exchange
from multilingual integrated strategy schema docs and refresh related
terminology.
- Expand internal issue-analysis documentation with required reading and
knowledge base for stateful UI automation and reception clues.

Chores:
- Add tile position data for Chapter 17 hard stages and refresh
stage/task/resource/version metadata to support v6.9.4 content.
- Update localization resources and external notification settings UI to
match new behaviors and icon URLs.
- Add contextual JSON and knowledge files used by internal tooling and
assistants.

</details>

</details>
2026-05-12 03:21:25 +08:00
uye
fccaf06d6d docs: Update CHANGELOG for version 6.9.4
Updated changelog for version 6.9.4 with new features, improvements, fixes, and documentation updates.
2026-05-12 03:00:30 +08:00
github-actions[bot]
c99f05fbd9 feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25690745565
[skip changelog]
2026-05-11 18:56:45 +00:00
HY
4ed401f1f4 chore: 繁中服「快速放入線索」與「一鍵贈送重複線索」 (#16562) 2026-05-12 02:55:28 +08:00
uye
c9c8e9751d chore: Lucky 的概率改为 0.0799% 2026-05-12 02:36:34 +08:00
uye
6119232486 chore: 使用 PC 端时不传账号 2026-05-12 01:57:45 +08:00
uye
c9085e7d23 ai: 增加 issue 分析知识库 2026-05-11 21:59:31 +08:00
HY
5814f1a6ca fix: 調整繁中服部分幹員名稱 OCR (#16561) 2026-05-11 21:28:56 +08:00
Constrat
c59397b377 fix: Notification icon 2026-05-11 14:43:56 +02:00
Constrat
cccbef1637 ci: fix icon post design structure change 2026-05-11 14:38:19 +02:00
CC-creator2026
1bcafbc718 fix: 繁中服肉鴿薩卡滋事件辨識 聚思成塔 (#16541)
fix: 繁中服薩卡滋事件辨識 "聚思成塔"

繁中服薩卡滋事件辨識 "聚思成塔"
會辨識成 "緊思成塔"

謝謝@momomochi987大佬提出建議
2026-05-11 10:26:41 +08:00
github-actions[bot]
c322b532be chore: Auto Templates Optimization
Triggered by 532e775359

[skip changelog]
2026-05-11 02:21:13 +00:00
Manicsteiner
532e775359 chore: restore JP StageAnnihilation.png 2026-05-11 10:20:17 +08:00
status102
8780642041 fix: LogWarn 等宏在 Release 下依旧输出scope导致额外间隔 2026-05-11 10:16:44 +08:00
github-actions[bot]
a1115031c0 chore: Auto Templates Optimization
Triggered by dad687c360

[skip changelog]
2026-05-11 01:29:56 +00:00
HX3N
dad687c360 chore: YostarKR PV minigame 2026-05-11 10:28:05 +09:00
github-actions[bot]
d3809b5b83 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25639990939
[skip changelog]
2026-05-10 21:17:25 +00:00
travellerse
b7da52dbe8 fix: 修复通宝交换/投钱任务链以适配交换通宝/投钱后获得藏品的情况 (#16553)
* fix: 修复通宝交换任务链

* fix: 修复重新投钱任务链

* fix: 更新重新投钱和交换通宝的状态机图参见信息

* fix: potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-11 01:48:35 +08:00
github-actions[bot]
fca1966320 chore: Auto Update Game Resources - 2026-05-10
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25635302243

[skip changelog]
2026-05-10 17:38:26 +00:00
github-actions[bot]
f3424510a2 chore: Auto Update Game Resources - 2026-05-10
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25634520722

[skip changelog]
2026-05-10 17:00:52 +00:00
Constrat
ce14b73f23 feat: use v2 version of icons (#16556)
* feat: use v2 version of icons

* docs: Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-11 00:01:51 +08:00
Manicsteiner
80d4856901 chore: fix JP time ocr (#16557) 2026-05-10 23:59:45 +08:00
Manicsteiner
48243c1990 chore: YostarJP PV templates and ocr (#16505)
## Summary by Sourcery

为新的与 PV 相关的自动化更新 YoStarJP 肉鸽和 PV 任务配置。

增强内容:
- 调整 YoStarJP 的 JieGarden 肉鸽任务配置。
- 优化 YoStarJP 的基础肉鸽任务设置。
- 更新 YoStarJP 的 PV 关卡任务定义,以支持新的 PV 流程。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Update YoStarJP roguelike and PV task configurations for new PV-related
automation.

Enhancements:
- Adjust JieGarden roguelike task configuration for YoStarJP.
- Refine base roguelike task settings for YoStarJP.
- Update PV stage task definitions to support new PV flows in YoStarJP.

</details>
2026-05-10 21:54:50 +08:00
Constrat
3f6fa475ff perf: optimize templates 2026-05-10 12:26:25 +02:00
Constrat
5960bcff7f chore: EN PV minigame 2026-05-10 12:26:20 +02:00
ce271403b9 fix: 外部通知设置界面调整 (#16552) 2026-05-10 16:47:16 +08:00
travellerse
2239a47229 fix: 界园肉鸽投资模式也启用通宝插件 (#16551)
fix: 界园肉鸽通宝拾取/交换不受 InvestWithMoreScore 限制
2026-05-10 16:41:05 +08:00
github-actions[bot]
28f588ec87 feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25612950686
[skip changelog]
2026-05-09 22:04:42 +00:00
uye
5473b1ba94 fix: 修复窗体关闭过程中再次启动时报“关闭期间无法设置可见性或调用 Show/Close”的异常
fix #16542
2026-05-10 01:32:36 +08:00
uye
8815af5533 i18n: 修改手动输入关卡名的悬浮描述 2026-05-09 23:48:42 +08:00
uye
11e0836aa0 feat: 支持使用 -Normal/-Hard 切换 常规/险地 难度 2026-05-09 23:29:19 +08:00
AnnAngela
6b5c8af57e chore: Add context7.json with URL and public key 2026-05-09 23:28:49 +08:00
CC-creator2026
eb3d386014 fix: 繁中服肉鴿辨識 (#16535)
* fix: 繁中服界園關卡辨識 邙山地方志

繁中服界園關卡辨識 "邙山地方志"
會辨識成 "亡山地方志"

* fix: 繁中服界園通寶辨識 厲-恣狂情

繁中服界園通寶辨識 "厲-恣狂情"
會辨識成 "厲-憑狂情"

* fix: 繁中服薩卡滋事件辨識 魂靈見聞:以血還血

繁中服薩卡滋事件辨識 "魂靈見聞:以血還血"
會辨識成 "魂靈見聞:以血還血》"
2026-05-09 22:03:36 +08:00
uye
6c9b907ffe fix: 修复删除 debug 截图时因文件被占用导致应用闪退的问题 2026-05-09 22:01:04 +08:00
uye
1cd98d5c21 chore: 生成日志压缩包时的缓存目录改为本地 reports 目录 2026-05-09 21:50:25 +08:00
Constrat
c0e82a346e fix: IS6 encounter trailing o and -
fix #16525
2026-05-09 12:40:25 +02:00
github-actions[bot]
083e4338f4 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25580151885
[skip changelog]
2026-05-08 21:23:20 +00:00
uye
0e4d577add chore: 提前最小截图间隔的检查,小于间隔时跳过识别 2026-05-08 22:32:40 +08:00
HY
8bc39a22f5 docs: update zh-tw preview image (#16517) 2026-05-08 18:25:30 +08:00
github-actions[bot]
e529e5d934 chore: Auto Update Game Resources - 2026-05-08
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25545810041

[skip changelog]
2026-05-08 08:36:03 +00:00
March7th-OvO
d0f57f11c8 fix(wpf): 远程控制启动任务未记录开始时间 (#16522)
## 摘要

修复远程控制运行时完成弹窗的时长显示不正确的问题。

正常的 GUI 启动路径在 `AsstStart()` 成功后,会刷新 `AsstProxy.StartTaskTime`,但远程控制的
`LinkStart()` 路径没有。因此,完成弹窗可能会复用已过时的时间戳,并显示出类似 `16h` 这样不正确的时长。

## 修改内容

在以下文件中,于 `AsstStart()` 成功执行的分支里,添加 `Instances.AsstProxy.StartTaskTime =
DateTimeOffset.Now;`:

`src/MaaWpfGui/Services/RemoteControl/RemoteControlService.cs`

## 相关 issue

关闭 #16518

## Summary by Sourcery

Bug Fixes:
- 通过在远程控制的任务开始运行时设置 `StartTaskTime`,纠正完成弹出窗口的持续时间。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Bug Fixes:
- Correct completion popup duration by setting StartTaskTime when
remote-controlled tasks start running.

</details>
2026-05-08 12:03:34 +08:00
AnnAngela
1a848c4416 docs: 更新 wiki 文档,增强内容结构与描述
- 修改了多个 wiki 页面内容,确保使用简体中文,并优化了各部分的描述与结构。
- 增加了关于任务定义、资源加载、系统架构等方面的详细说明,以提升文档的可读性和实用性。

Co-authored-by: Copilot <copilot@github.com>
2026-05-08 10:24:33 +08:00
github-actions[bot]
ef96d2828b chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25522707840
[skip changelog]
2026-05-07 21:21:32 +00:00
uye
8a1ceafaa0 fix: 部分成就分期错误 2026-05-08 03:20:10 +08:00
HY
48e007035f chore: 繁中服界園肉鴿 DLC1 & sss 9 炭火安保派駐 (#16516)
* chore: 繁中服界園肉鴿 DLC1

* chore: sss9 保全派駐
2026-05-08 00:11:27 +08:00
HY
38c5e74404 chore: 繁中服「界園」主題與「齊聚」主題 (#16515) 2026-05-08 00:10:50 +08:00
Status102
77d6ac7118 Release v6.9.3 (#16513)
趁着没新feat赶紧发先

## Summary by Sourcery

为 UI 和版本显示实现一个伪更新流程,加强更新应用和视觉匹配的健壮性,并在构建和资源更新的同时,调整战斗和信用战任务的行为。

New Features:
- 添加 `FakeUpdateHelper`,并将伪更新模式集成到版本显示、更新对话框和窗口标题中,以在不需要实际发布的情况下模拟更新。

Bug Fixes:
- 在委托应用挂起更新时处理缺失的外部更新器可执行文件,并弹出清晰的错误对话框,而不是让安装停留在错误状态。
- 通过在没有捕获发生时正确重置运行状态,修复小游戏的终止流程。
- 当未配置 ROI 时提前返回,防止视觉分析器中的崩溃或无效处理。
- 当默认窗口标题配置被保留时,避免解锁标题自定义成就。
- 调整信用战的停止条件及其相应的 GUI 处理,使其依赖更新后的 copilots 任务管线,而不是旧的动作结束任务。

Enhancements:
- 使用带重试和实时图像刷新的 `PipelineAnalyzer` 改进战斗阵型验证,使阵型检查更加稳健。
- 通过始终从解压内容中准备更新器可执行文件并记录缺失更新器的场景,优化挂起更新的委托处理。
- 更新基础设施布局、全局版本元数据、任务以及本地化资源,以支持新版本发布。

Build:
- 增强本地安装脚本,通过临时 `global.json` 固定本地 .NET SDK, 在 `dotnet publish` 之前运行
`dotnet restore`,并在之后清理临时的 SDK 固定配置。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Implement a fake update flow for UI and version display, harden update
application and vision matching, and adjust battle and credit fight task
behaviors alongside build and resource updates.

New Features:
- Add a FakeUpdateHelper and integrate a fake update mode into version
display, update dialogs, and window title to simulate updates without
requiring real releases.

Bug Fixes:
- Handle missing external updater executables during delegated pending
update application and surface clear error dialogs instead of leaving
installs in a bad state.
- Fix mini-game termination flow by correctly resetting running state
when no catch occurs.
- Prevent crashes or invalid processing in vision analyzers by
early-returning when no ROI is configured.
- Avoid unlocking the title customization achievement when the default
window title configuration is preserved.
- Adjust credit fight stop conditions and corresponding GUI handling to
rely on the updated copilot task pipeline instead of the old
end-of-action task.

Enhancements:
- Improve battle formation validation by using PipelineAnalyzer with
retries and live image refresh, making formation checks more robust.
- Refine pending update delegation by always preparing the updater
executable from extracted content and logging missing-updater scenarios.
- Update infrastructure layouts, global version metadata, tasks, and
localization resources for the new release.

Build:
- Enhance the local-install script to pin a local .NET SDK via a
temporary global.json, run dotnet restore before publish, and clean up
the temporary SDK pin afterwards.

</details>
2026-05-07 20:00:48 +08:00
uye
d63e6d5d8d docs: Update CHANGELOG for version 6.9.3
Updated changelog for version 6.9.3 with new features, improvements, and fixes.
2026-05-07 19:58:11 +08:00
status102
5b8ae926c2 fix: Analyzer执行前未检查m_roi是否未空 2026-05-07 19:34:21 +08:00
github-actions[bot]
8289328484 chore: Auto Update Game Resources - 2026-05-07
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25492702308

[skip changelog]
2026-05-07 11:22:20 +00:00
uye
b117ace40e fix: 修复小游戏界面的开始按钮在连接模拟器失败时仍然发送开始信号 2026-05-07 18:53:03 +08:00
Manicsteiner
1efa4e2574 chore: YostarJP PV templates and ocr 2026-05-07 10:22:32 +08:00
github-actions[bot]
54e9bc97b9 chore: Auto Update Game Resources - 2026-05-06
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25456822699

[skip changelog]
2026-05-06 19:36:55 +00:00
uye
112b242020 feat: 优先使用更新包中的 updater 2026-05-06 21:51:15 +08:00
uye
792214af34 feat: 添加因为缺少 MAA.Updater.exe 导致更新失败的弹窗提示 2026-05-06 21:33:58 +08:00
github-actions[bot]
5295f63a27 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25402988047
[skip changelog]
2026-05-05 21:23:27 +00:00
status102
728f9ca077 fix: 自动战斗进入等待过长
#16391
2026-05-06 03:16:23 +08:00
status102
22f3175b42 fix: OF-1战斗后等待过长导致部分后续流程失败
#16444
2026-05-06 02:15:22 +08:00
status102
4bc96d57da perf: 自动战斗结束增加LoadingIcon等待项 2026-05-06 02:15:22 +08:00
uye
1d60c2363b chore: 调整 global.json 文件创建时机
[skip changelog]
2026-05-06 00:37:18 +08:00
uye
be568fbc1e perf: 优化进度显示
[skip changelog]
2026-05-06 00:28:24 +08:00
uye
505c8e9d10 fix: 修复部分成就判断条件错误 2026-05-06 00:04:17 +08:00
uye
26972c2769 chore: local-install 使用 ci 同款处理方法 2026-05-05 23:55:24 +08:00
Manicsteiner
3c88f16dde docs: update JP preview image (#16485) 2026-05-05 23:46:22 +08:00
uye
70235d7fd5 feat: fake update
[skip changelog]
2026-05-05 23:34:59 +08:00
github-actions[bot]
b38e1b46ba chore: Auto Templates Optimization
Triggered by 4083e21521

[skip changelog]
2026-05-05 12:58:42 +00:00
uye
4083e21521 docs: 更新 README 预览图片 2026-05-05 20:57:45 +08:00
uye
1d909ea38a feat: 更新 153-4 基建作业 2026-05-05 18:37:35 +08:00
Status102
e5365c1447 Release v6.9.2 (#16473)
## Summary by Sourcery

为 v6.9.2 版本发布做准备,更新文档、CI 中的 .NET SDK 配置,并修复运行时任务行为。

增强功能:
- 调整启动和阶段导航任务流程,包括处理特定的“annihilation”(歼灭/剿灭)场景,并改进账号切换日志记录。
- 整理 AutoRecruitTask 中 `recruit_result` 枚举的格式,使其更加一致。

CI:
- 配置 CI 工作流使用生成的 `global.json` 来锁定 .NET SDK 版本,而不是在配置中硬编码版本。

文档:
- 在中文手册中新增 FAQ 条目,描述 DLL 注入问题及其缓解步骤。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Prepare v6.9.2 release by updating documentation, CI .NET SDK
configuration, and fixing runtime task behaviors.

Enhancements:
- Adjust startup and stage navigation task flows, including handling
specific annihilation scenarios and improving account switch logging.
- Tidy AutoRecruitTask recruit_result enumeration formatting for
consistency.

CI:
- Configure CI workflows to use a generated global.json to pin the .NET
SDK version instead of hardcoding it.

Documentation:
- Add FAQ entry describing DLL injection issues and mitigation steps in
the Chinese manual.

</details>
2026-05-05 14:47:10 +08:00
github-actions[bot]
4e35863be0 docs: Auto Update Changelogs of v6.9.2 (#16474)
* docs: Auto Generate Changelog of Release v6.9.2

* docs: changelog

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Status102 <102887808+status102@users.noreply.github.com>
2026-05-05 14:46:59 +08:00
ocsin1
9d5ab6d7c5 docs: 添加 DLL 注入问题解决方案并优化 FAQ 描述 (#16404)
* docs: 添加 DLL 注入问题解决方案并优化 FAQ 描述

* docs: 大小写和 pangu

修正了 MAA 启动时 DLL 注入问题的描述,更新了链接格式。

^以上 Commit Message 是 Copilot 帮我写的

---------

Co-authored-by: Rbqwow <55343783+Rbqwow@users.noreply.github.com>
2026-05-05 09:52:39 +08:00
github-actions[bot]
469c1e670c chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25344285069
[skip changelog]
2026-05-04 21:25:03 +00:00
status102
c4c15ef103 rft: 剿灭入口检测支持代理卡耗尽情况 2026-05-05 05:01:59 +08:00
status102
3c20e21182 ci: 限定.Net SDK为10.0.203 2026-05-05 04:03:08 +08:00
status102
9a2d43ca7e fix: 开始唤醒流程 2026-05-05 03:27:45 +08:00
uye
f831d19c57 Release v6.9.1 (#16433)
## Summary by Sourcery

强化安装/更新安全检查,改进更新包处理和确认流程,优化自动公招、药剂使用、肉鸽以及副驾驶行为,并更新构建工具链与集成文档。

New Features:
- 为完整更新包新增手动确认流程,包括显示计划执行路径,并可复用用于本地丢弃包的检查结果。
- 为需要基于包名执行 ADB 命令的连接引入按实例配置的客户端类型选项。

Bug Fixes:
- 防止从不受支持的安装位置运行或更新,例如磁盘根目录、临时文件夹、Windows 和常见程序目录。
- 修复自动公招循环逻辑,不再统计或重试被跳过的槽位,并区分已确认、已跳过和失败的招募尝试。
- 修正药剂计数日志记录、理智 OCR 处理,以及对不过期药剂的优先级逻辑。
- 修复肉鸽支援干员计时器解析和投资上限比较逻辑。
- 确保精英等级分析在检测失败时回退到精英 0,并在视野矩形校正中防范空 ROI。
- 调整启动任务顺序,使账号切换只在启动成功后执行。
- 在使用附加的 PC 客户端窗口时跳过外部报告上传,并通过连接配置对某些依赖客户端类型的命令加以限制。
- 修复 Foldartal 获取中对 foldartal 类型过滤条件的问题,以及像素分析器灰度上限设置器。

Enhancements:
- 允许通过可复用的检查结果对本地完整更新包进行检查和注册,并在完整更新过程中保留额外的资源目录。
- 改进 WPF GUI 中与战斗相关的日志与命名一致性(理智/战斗报告、即将过期药剂日志、客户端类型处理)。
- 提高副驾驶与多副驾驶导航和停止任务的稳定性,加入新的“等待动作结束”行为,并增加重试次数。

Build:
- 增强本地安装脚本,支持并行构建、.NET 发布选项、通过 nbeauty2 进行资源补丁处理以及更好的错误处理。

CI:
- 更新资源更新工作流,以使用最新版本的 wait-for-jobs action。

Documentation:
- 在所有支持的语言的集成协议文档中记录新的 ClientType 实例选项。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Harden installation/update safety checks, improve update package
handling and confirmations, refine auto-recruit, medicine usage,
roguelike, and copilot behaviors, and update build tooling and
integration docs.

New Features:
- Add manual confirmation flow for full update packages, including
planned path display and reuse for dropped local packages.
- Introduce per-instance client type option for connections that need
package-name-aware ADB commands.

Bug Fixes:
- Prevent running or updating from unsupported install locations such as
drive roots, temp folders, Windows and common program directories.
- Fix auto-recruit loop to not count or retry skipped slots and
distinguish confirmed, skipped, and failed recruit attempts.
- Correct medicine counter logging, sanity OCR handling, and
non-expiring medicine prioritization logic.
- Fix roguelike support recruit timer parsing and investment limit
comparison logic.
- Ensure elite level analysis falls back to elite 0 when detection
fails, and guard against empty ROIs in vision rect correction.
- Adjust startup task sequencing so account switching runs only after
startup succeeds.
- Skip external report uploads when using attached PC client windows,
and gate certain client-type-dependent commands by connection config.
- Fix Foldartal gain foldartal-type filtering condition and pixel
analyzer gray upper bound setter.

Enhancements:
- Allow local full update packages to be inspected and registered via a
reusable inspection result, and preserve additional asset directories
during full updates.
- Improve fight-related logging and naming consistency in the WPF GUI
(sanity/fight reports, expiring medicine logs, client type handling).
- Increase robustness of copilot and multi-copilot navigation and stop
tasks with new wait-until-end-of-action behavior and higher retry
counts.

Build:
- Enhance local-install script with parallel builds, .NET publish
options, resource patching via nbeauty2, and better error handling.

CI:
- Update resource update workflow to use the latest version of the
wait-for-jobs action.

Documentation:
- Document the new ClientType instance option in integration protocol
docs for all supported languages.

</details>

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

强化安装/更新安全检查,改进更新包处理和确认流程,优化自动公招、药剂使用、肉鸽以及副驾驶行为,并更新构建工具链与集成文档。

New Features:
- 为完整更新包新增手动确认流程,包括显示计划执行路径,并可复用用于本地丢弃包的检查结果。
- 为需要基于包名执行 ADB 命令的连接引入按实例配置的客户端类型选项。

Bug Fixes:
- 防止从不受支持的安装位置运行或更新,例如磁盘根目录、临时文件夹、Windows 和常见程序目录。
- 修复自动公招循环逻辑,不再统计或重试被跳过的槽位,并区分已确认、已跳过和失败的招募尝试。
- 修正药剂计数日志记录、理智 OCR 处理,以及对不过期药剂的优先级逻辑。
- 修复肉鸽支援干员计时器解析和投资上限比较逻辑。
- 确保精英等级分析在检测失败时回退到精英 0,并在视野矩形校正中防范空 ROI。
- 调整启动任务顺序,使账号切换只在启动成功后执行。
- 在使用附加的 PC 客户端窗口时跳过外部报告上传,并通过连接配置对某些依赖客户端类型的命令加以限制。
- 修复 Foldartal 获取中对 foldartal 类型过滤条件的问题,以及像素分析器灰度上限设置器。

Enhancements:
- 允许通过可复用的检查结果对本地完整更新包进行检查和注册,并在完整更新过程中保留额外的资源目录。
- 改进 WPF GUI 中与战斗相关的日志与命名一致性(理智/战斗报告、即将过期药剂日志、客户端类型处理)。
- 提高副驾驶与多副驾驶导航和停止任务的稳定性,加入新的“等待动作结束”行为,并增加重试次数。

Build:
- 增强本地安装脚本,支持并行构建、.NET 发布选项、通过 nbeauty2 进行资源补丁处理以及更好的错误处理。

CI:
- 更新资源更新工作流,以使用最新版本的 wait-for-jobs action。

Documentation:
- 在所有支持的语言的集成协议文档中记录新的 ClientType 实例选项。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Harden installation/update safety checks, improve update package
handling and confirmations, refine auto-recruit, medicine usage,
roguelike, and copilot behaviors, and update build tooling and
integration docs.

New Features:
- Add manual confirmation flow for full update packages, including
planned path display and reuse for dropped local packages.
- Introduce per-instance client type option for connections that need
package-name-aware ADB commands.

Bug Fixes:
- Prevent running or updating from unsupported install locations such as
drive roots, temp folders, Windows and common program directories.
- Fix auto-recruit loop to not count or retry skipped slots and
distinguish confirmed, skipped, and failed recruit attempts.
- Correct medicine counter logging, sanity OCR handling, and
non-expiring medicine prioritization logic.
- Fix roguelike support recruit timer parsing and investment limit
comparison logic.
- Ensure elite level analysis falls back to elite 0 when detection
fails, and guard against empty ROIs in vision rect correction.
- Adjust startup task sequencing so account switching runs only after
startup succeeds.
- Skip external report uploads when using attached PC client windows,
and gate certain client-type-dependent commands by connection config.
- Fix Foldartal gain foldartal-type filtering condition and pixel
analyzer gray upper bound setter.

Enhancements:
- Allow local full update packages to be inspected and registered via a
reusable inspection result, and preserve additional asset directories
during full updates.
- Improve fight-related logging and naming consistency in the WPF GUI
(sanity/fight reports, expiring medicine logs, client type handling).
- Increase robustness of copilot and multi-copilot navigation and stop
tasks with new wait-until-end-of-action behavior and higher retry
counts.

Build:
- Enhance local-install script with parallel builds, .NET publish
options, resource patching via nbeauty2, and better error handling.

CI:
- Update resource update workflow to use the latest version of the
wait-for-jobs action.

Documentation:
- Document the new ClientType instance option in integration protocol
docs for all supported languages.

</details>

</details>
2026-05-05 02:16:43 +08:00
github-actions[bot]
d345466992 docs: Auto Update Changelogs of v6.9.1 (#16434)
* docs: Auto Generate Changelog of Release v6.9.1

* docs: Update CHANGELOG for versions 6.9.0 and 6.9.1

Add detailed highlights and improvements for version 6.9.1 and 6.9.0, including new features, fixes, and documentation updates.

* docs: Remove version 6.9.0 entry from CHANGELOG

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
2026-05-05 02:15:26 +08:00
status102
4dc9a4ed27 chore: rename 2026-05-05 01:52:13 +08:00
Status102
736bab5427 rft: 重构战斗失败识别, 顺带支持沙盘战斗结束 (#16449) 2026-05-05 01:51:02 +08:00
status102
a8ceb64f16 fix: 理智药识别支持3位数库存 2026-05-05 01:49:52 +08:00
github-actions[bot]
3d4a3eb578 chore: Auto Update Game Resources - 2026-05-04
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25333746690

[skip changelog]
2026-05-04 17:40:48 +00:00
status102
38494fa461 perf: 给WSA也加个 2026-05-05 01:31:16 +08:00
status102
e3570d17e8 fix(wpf): 仅在应用宝连接时额外指定InstanceOption级的ClientType 2026-05-05 01:27:40 +08:00
uye
4c9c1d12ce feat: 增加使用完整包更新时的强制提示,安装在根目录时禁止启动与更新 (#16435)
* feat: 增加使用完整包更新时的强制提示

* feat: 安装在根目录时阻止启动与更新

* feat: 更新检测排除 achievement 与 background

* perf: 优化日志记录,优化根目录判断逻辑

* feat: 禁止在部分特殊目录的根目录启动

* chore: warning

* perf: 优化本地安装脚本

* perf: 优化 temp 文件夹检测
2026-05-05 01:03:33 +08:00
Roland125
a0588e7da6 fix: 绿票商店稳定性提升 (#16369)
fix: 添加1层ocr识别失败时备用逻辑
fix:2层只购买公招券和单抽券
2026-05-05 01:01:56 +08:00
uye
0404959bd1 fix: 调整信用商店识别区域,修复 4 位数信用识别问题
close #16395

Co-authored-by: ZiyinLin <xuanbing1464129430@gmail.com>
2026-05-05 00:55:52 +08:00
status102
a387d5f8a4 perf: 自动编队Elite 图标匹配失败时认为elite = 0 2026-05-04 23:25:09 +08:00
uye
d913335886 fix: 编队时无精英化的干员练度会被当成 <-1, -1>
fix: #16464
2026-05-04 23:07:38 +08:00
Roland125
08f71fcfc0 fix: 修改recruit_one的返回值,适配更精细的招募计数(#16355) (#16371) 2026-05-04 22:53:04 +08:00
uye
cac4c27bbc feat: pc 跳过数据上报 2026-05-04 20:40:02 +08:00
status102
3ef75d587c chore: remove debug code 2026-05-04 20:19:20 +08:00
Roland125
4a14245283 fix: 修复剿灭结算时,识别不到合成玉基线 (#16460)
<img width="508" height="175" alt="FABI(C}_VIB}7@N5KI51H R"
src="https://github.com/user-attachments/assets/1bb987c5-d0cc-41cd-92da-d31045490028"
/>
这是报告者的掉落图

<img width="630" height="166" alt="628X1BM7GI6$8 4(T%2}Q$0"
src="https://github.com/user-attachments/assets/8ecc8d6d-f44b-4540-93bd-8b73ef18f854"
/>
这是我本机的掉落图

明显看得出我本机的图,报酬二字上方那根线亮一些。

由于在我本机无法复现识别BUG,所以我只能用理论计算值来推断一个阈值。

根据反馈者的图提取出来的RGB值,算法计算出来的灰度是38.7(左)/44(右)。

均低于45的阈值,所以不可能有100像素长的线,于是合成玉基线被过滤掉了。

识别不到基线就不会识别对应的掉落物,就会触发无合成玉掉落导致的退出。

## Summary by Sourcery

将针对湮灭阶段的可选掉落识别处理置于仅调试用的宏之后进行控制,并在启用时将其接入自定义任务。

Enhancements:
- 当启用调试宏时,允许 `StageDropsTaskPlugin` 响应通用的动作结束任务。
- 在 `CustomTask` 中启用可选的 `StageDropsTaskPlugin` 注册,用于调试掉落识别问题。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Gate optional drop-recognition handling for annihilation stages behind a
debug-only macro and wire it into custom tasks when enabled.

Enhancements:
- Allow StageDropsTaskPlugin to respond to generic end-of-action tasks
when a debug macro is enabled.
- Enable optional registration of StageDropsTaskPlugin in CustomTask for
debugging drop recognition issues.

</details>
2026-05-04 19:35:35 +08:00
status102
b3122fbd94 fix: 肉鸽投资存款检测校验数据 2026-05-04 19:15:20 +08:00
uye
5445962a7b docs: 补全连接阶段的 ClientType 参数说明 2026-05-04 19:13:52 +08:00
Roland125
20d257f6f4 fix: 更新剿灭入口的图片资源 (#16458)
* fix:更新剿灭入口的图片资源

* fix: 重新截

---------

Co-authored-by: Saratoga-Official <1819530756@qq.com>
2026-05-04 13:43:38 +08:00
Saratoga-Official
7cc6cbf5ce fix: 凯尔希识别
fix #16455
2026-05-04 10:05:17 +08:00
github-actions[bot]
8f425bebf1 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25290991448
[skip changelog]
2026-05-03 21:16:07 +00:00
uye
aaa0818c45 fix: 修复设置指引-连接设置-每次重新检测的提示块隐藏错误 2026-05-04 03:26:50 +08:00
status102
2cb0be8630 fix: typo 2026-05-04 01:52:44 +08:00
status102
4ff7c5f01d fix: 自动战斗多作业模式导航retry_time 2026-05-04 00:59:13 +08:00
status102
0a5b8e66a7 perf: 理智药到期时间OCR高度增加 2026-05-04 00:58:35 +08:00
fireflysentinel
e644e10d80 fix: PixelAnalyzer::set_gray_ub 复制粘贴笔误写到了 m_ub (cv::Scalar) 而非 m_gray_ub
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Co-Authored-By: fireflysentinel <phoenix1203@uchicago.edu>
2026-05-03 12:45:53 +08:00
fireflysentinel
c75eeb93bc fix: RoguelikeRecruitSupportAnalyzer::analyze HH:MM:SS substr 偏移导致 hour 永为 0、sec 严重低估
```cpp
boost::regex_search(result.text, match_results, boost::regex("[0-9]{2}:[0-9]{2}:[0-9]{2}"))
const auto& match_str = match_results[0].str();              // 8 字节 "HH:MM:SS"
const auto& hour = std::atoi(match_str.substr(2).c_str());   // ":34:56" → 0
const auto& min  = std::atoi(match_str.substr(3, 2).c_str());// "34" ✓(碰巧)
const auto& sec  = std::atoi(match_str.substr(7, 2).c_str());// "6"   → 个位
```

`"12:34:56"` 字节索引 `0=1, 1=2, 2=:, 3=3, 4=4, 5=:, 6=5, 7=6`:
- `substr(2)` 从冒号开始,atoi 立即停 → `hour = 0`
- `substr(3, 2)` 偶然命中 `"34"` → `min = 34` ✓
- `substr(7, 2)` 只有最后 1 字节 `"6"` → `sec` 是个位数字而非两位

正确偏移应为 `(0,2)`、`(3,2)`、`(6,2)`。

不是游戏机制:regex 用的就是 `[0-9]{2}:[0-9]{2}:[0-9]{2}`(ASCII 半角冒号),
匹配成功时 `match_str` 必然是严格 8 字节 `HH:MM:SS` 格式;如果游戏改成
`12时34分56秒` 这种本地化格式,regex 根本不会匹配,函数会在 line 142 提前
`return false`,根本走不到这段 substr 代码。所以 substr 的偏移只看 8 字节
ASCII 格式本身。

实际场景:招募刷新 CD 比如 `01:23:45`,当前算 `0*3600 + 23*60 + 5 = 1385`
秒,正确应是 `5025` 秒——少算近 1 小时。

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Co-Authored-By: fireflysentinel <phoenix1203@uchicago.edu>
2026-05-03 12:44:56 +08:00
fireflysentinel
ef0e4958bf fix: RoguelikeFoldartalGainTaskPlugin::gain_stage_award || 链恒为 true 导致装备误入密文板列表; correct_rect计算顺序
```cpp
if (foldartal != "雷达" || "留声机" || "景观" || "LUD" || "踢脚" || "自走车")
```

C++ 把这串解析成 `(foldartal != "雷达") || ("留声机") || ("景观") || ...`,
后面 5 个字符串字面量是 `const char*`,非空指针视为 `true`,整个表达式恒真。
注释 `// 深入调查调查装备也使用同一个入口,先分类` 已经说明意图是排除这 6
个装备名,不让它们被 `gain_foldartal` 当密文板存入 `foldartal_list`。

不是游戏机制:这 6 个名字是萨米肉鸽"深入调查"事件的装备奖励(不是密文板),
跟密文板使用流程不应该混在一起;注释自陈"先分类"明确意图是过滤,
不是有意把所有 OCR 文字都收进来。

改成 `&&` 链做逐项排除。

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Co-Authored-By: fireflysentinel <phoenix1203@uchicago.edu>
2026-05-03 11:37:04 +08:00
status102
cfa3fedb0c fix: correct_rect在rect负方向完全越界时依旧输出非0宽度结果 2026-05-03 11:13:21 +08:00
status102
3b909f3959 chore: log迁移
[skip changelog]
2026-05-03 03:31:40 +08:00
Saratoga-Official
6d18eaa47c fix: GALLUS²识别 2026-05-03 02:31:23 +08:00
dependabot[bot]
0518c61e87 ci: bump yogeshlonkar/wait-for-jobs from 0 to 1 in /.github/workflows in the github-actions group (#16431)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-05-02 22:48:32 +08:00
status102
925ff331a1 fix: 临期理智药使用输出遗漏时间 2026-05-02 20:40:55 +08:00
status102
65a5566c9e fix: 理智药剩余日期识别前缀非数字字符移除 2026-05-02 19:41:53 +08:00
status102
a4e2b12e06 perf: 使用临期药品时, 如果存在时效识别失败的药品则取消本次吃药 2026-05-02 18:58:23 +08:00
status102
a7548d7612 fix: 移除不再生效的日服理智药roi覆盖 2026-05-02 15:02:57 +08:00
status102
a5d95e5fbe fix: 开始唤醒过早开始切换账号 2026-05-02 15:02:57 +08:00
1b2c
e83e49f61b fix: 部分场景下无法自动启动游戏 (#16422)
943a798b38 在 AdbConnectionContext::replace_cmd 的统一替换表中加入了 [PackageName],
导致 m_adb.start / m_adb.stop 在 connect 阶段就被提前替换。当调用方未通过
AsstSetInstanceOption(ClientType, ...) 设置 client_type 时(如 maa-cli 等不感知该
新选项的第三方调用方),m_conn_ctx.package_name 为空字符串,m_adb.start 中的
[PackageName] 被替换为空,后续 start_game(client_type) 内的运行时替换沦为 no-op,
最终启动命令缺失包名导致启动游戏失败。

将 [PackageName] 从统一替换表移除,恢复其作为运行时参数的语义;connect 阶段唯一
需要 [PackageName] 的位置(Androws 的 displayId 查询)改为就地显式替换。

Close #16392

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 13:24:54 +08:00
uye
bdffc8cd1a Release v6.9.0 (#16400)
## Summary by Sourcery

为 v6.9.0 版本发布准备 UI 样式和设置 XAML 文件。

增强内容:
- 更新 `CheckComboBox` 共享样式资源。
- 调整外部通知设置用户控件的布局或绑定。
- 调整 Roguelike 任务队列设置用户控件的布局或绑定。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Prepare UI styles and settings XAML files for the v6.9.0 release.

Enhancements:
- Update CheckComboBox shared style resources.
- Adjust external notification settings user control layout or bindings.
- Adjust roguelike task queue settings user control layout or bindings.

</details>
2026-05-02 12:14:58 +08:00
uye
9227357ea7 docs: Highlight 2026-05-02 12:13:46 +08:00
uye
540c8acbf5 perf: 优化伤害遮挡下的技能图标识别 2026-05-02 11:33:42 +08:00
status102
1c05ff9bc8 Revert "perf: 自动编队预编队后检查选中情况"
This reverts commit 2a5cdf24e7.
2026-05-02 02:49:49 +08:00
status102
6c6117ddb2 feat: 进入快捷编队页后校验清空状态 2026-05-02 02:49:49 +08:00
uye
013c899d34 perf: 优化 DEBUG_skill_ready 判断 2026-05-02 00:40:06 +08:00
uye
0df451b7d9 chore: 技能得分低也需要最小截图间隔 2026-05-01 23:47:11 +08:00
github-actions[bot]
0fab39caff chore: Auto Update Game Resources - 2026-05-01
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25220762971

[skip changelog]
2026-05-01 15:40:16 +00:00
uye
73f8ebb8f1 docs: changelog 2026-05-01 23:29:40 +08:00
uye
a99294ef90 fix: 生息演算 5.1 更新后无法使用无存档刷分 (#16402)
还没测过,不知道好不好使

## Summary by Sourcery

错误修复:
- 在 5.1 更新之后,恢复对在生息演算中进行无存档刷分运行的支持。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Bug Fixes:
- Restore support for running no-save score farming in 生息演算 after the
5.1 update.

</details>
2026-05-01 23:03:55 +08:00
Constrat
e884491a93 perf: optimize templates yostarkr SPA 2026-05-01 13:28:59 +02:00
Constrat
df0e271611 chore: YostarEN SPA 2026-05-01 13:28:46 +02:00
github-actions[bot]
edd564088b chore: Auto Update Game Resources - 2026-05-01
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25208910288

[skip changelog]
2026-05-01 09:02:14 +00:00
github-actions[bot]
2182951ed0 chore: Auto Update Game Resources - 2026-05-01
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25205158187

[skip changelog]
2026-05-01 06:33:13 +00:00
uye
cc0163edd9 ci: 调整资源更新环境 2026-05-01 14:31:27 +08:00
uye
a6523b01d5 ci: 任务排序支持 jsonc 2026-05-01 14:26:20 +08:00
uye
a8245441a3 chore: 统一 CheckComboBox 样式 2026-05-01 13:35:10 +08:00
uye
a34da437d0 fix: CheckComboBox 不显示标题 2026-05-01 13:24:22 +08:00
uye
094ff47873 fix: 3 星 tag 标题显示异常 2026-05-01 13:24:21 +08:00
uye
ffd98e800e Release v6.9.0-beta.3 (#16397)
## Summary by Sourcery

改进战场技能就绪状态分类流水线与调试图像处理逻辑,并在无法获取主模块信息时,使 BlueStacks 模拟器的终止流程更加健壮。

Bug 修复:
- 修复技能就绪状态分类中的 ONNX 输入张量形状错误问题,该问题将宽度和高度的顺序颠倒使用。
- 确保对技能就绪调试保存状态的并发访问是同步的,以避免在运行多个分类器时出现数据竞争。
- 允许在无法获取进程主模块或其文件路径时,仍可通过基于端口的逻辑继续关闭 BlueStacks 模拟器。

增强改进:
- 调整战场技能就绪分类器中的图像缩放与归一化逻辑,使其更好地匹配通道布局和模型预期。
- 扩展技能就绪调试捕获能力,使低置信度预测和长时间运行的会话能够更可靠地被捕获。
- 为技能就绪引入集中式调试图像保存机制,对每个目录使用队列,并自动清理较旧文件,以限制保留图像的数量上限。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Improve battlefield skill readiness classification pipeline and debug
image handling, and make BlueStacks emulator termination more robust
when main module information is unavailable.

Bug Fixes:
- Fix incorrect ONNX input tensor shape for skill readiness
classification that used width/height in reversed order.
- Ensure concurrent access to skill readiness debug saving state is
synchronized to avoid data races when running multiple classifiers.
- Allow BlueStacks emulator shutdown to proceed via port-based logic
even when the process main module or its file path cannot be retrieved.

Enhancements:
- Adjust image resizing and normalization logic in the battlefield skill
readiness classifier to better match channel layout and model
expectations.
- Extend skill readiness debug capture so that low-confidence
predictions and long‑running sessions are captured more reliably.
- Introduce centralized debug image saving for skill readiness with
per-directory queues and automatic cleanup of older files to cap
retained images.

</details>
2026-05-01 13:01:22 +08:00
uye
d504e074ce docs: Update CHANGELOG for v6.9.0-beta.3 release 2026-05-01 12:58:05 +08:00
uye
c7d1fe686d fix: 修复小游戏列表中下拉框偶现无法展开的问题 2026-05-01 12:57:42 +08:00
Shawn Sun
cf30d71067 fix: 修复蓝叠模拟器关闭失败的问题 (#16388)
fix: 修复模拟器关闭失败的问题

优化 EmulatorHelper 逻辑并升级 MailKit 依赖

优化了 EmulatorHelper 的异常处理和分支逻辑,提升对不同 BlueStacks 版本的识别与日志记录。将 MailKit 包从 4.15.1 升级至 4.16.0。
2026-05-01 12:43:30 +08:00
Copilot
2216175e5c feat: 适配七周年许愿墙 2026-05-01 12:24:29 +08:00
uye
a91286f41d perf: 大幅提升技能就绪识别准确率,优化技能截图保存策略 (#16393)
* feat: 技能截图默认保存 50 张,如存在 DEBUG_skill_ready.txt 时无限存储

* feat: maa 迎来大变

* fix: 修复技能截图保存的目录处理与并发安全

* perf: 写文件在锁外执行,init 在锁内执行
2026-05-01 12:14:12 +08:00
HX3N
2061050857 chore: YostarKR MiniGame SPA (#16364)
* i18n: kr

* chore: placeholder

* chore: template

* chore: remove GiveUp.png
2026-04-30 13:40:16 +02:00
Rememorio
a20351fcf1 fix: lower YoStarJP office mini threshold (#16390)
Made-with: Cursor
2026-04-30 16:25:04 +08:00
github-actions[bot]
84152a88f3 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25134605560
[skip changelog]
2026-04-29 21:24:20 +00:00
uye
9adf423aa4 Release v6.9.0-beta.2 (#16378)
## Summary by Sourcery

没有任何实际的代码或配置更改;此发布提交仅触及 `tasks.json` 资源文件,但未更改其内容。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

No effective code or configuration changes; this release commit only
touches the tasks.json resource file without altering its contents.

</details>
2026-04-30 00:30:15 +08:00
uye
426c964e59 docs: Add v6.9.0-beta.2 to CHANGELOG 2026-04-30 00:29:26 +08:00
uye
b1659e0a70 fix: 升级结算时闪退 2026-04-30 00:22:12 +08:00
uye
ef614156d0 Release v6.9.0-beta.1 (#16373)
## Summary by Sourcery

为更新程序提供更丰富的用户体验,改进连接与控制器行为,支持更多模拟器和客户端配置,并进行多项稳定性与文档更新。

New Features:
- 为外部更新程序新增 Windows 进度 UI,支持深色模式,包含双语状态文本和失败提示。
- 为更新程序新增可选的控制台输出,以及一个面向用户的设置,用于在委托更新时显示更新器控制台。
- 允许二次启动 MAA 时,通过命名事件激活已有实例窗口,而不是启动重复进程。
- 通过新的客户端类型实例选项支持解析客户端特定的 Android 包名,并从 WPF 前端一路接入核心控制器。
- 新增对腾讯安桌(Tencent Androws)模拟器的检测与配置支持,包括 ADB 路径自动发现以及所有支持语言的文档更新。
- 在关卡掉落识别与 UI 日志中暴露剿灭(Annihilation)每周进度和基于合成玉(orundum)的停止条件。

Bug Fixes:
- 修复 OCR 包标签路径比较问题,确保在加载模型时可以正确拾取已有的识别标签文件。
- 通过检查选项值而非选项数量,修正肉鸽遭遇回调校验逻辑。
- 通过以干员名称而非格子位置作为键,防止错误复用上一次技能时间戳。
- 确保 Minitouch 使用当前连接上下文(包括事件 ID 和显示 ID),而不是在本地重建 ADB 状态。
- 正确处理理智上限提升至新最大值的情况,避免将合法数值误判为超出范围。
- 避免在 C API 封装中在销毁阶段对同一个 AsstHandle 指针进行二次销毁。
- 通过使用解析后的坐标而不是逻辑点对象,修复 PlayTools 的滑动起点。
- 确保在识别标签路径更新时,只在标签文件真正变化时才重置 OCR 识别器。
- 仅在找到匹配任务时才更新最后任务名,保持进程任务状态一致性。

Enhancements:
- 改进更新程序日志,可选镜像输出到控制台,提供更结构化的消息以及双语控制台提示。
- 新增无模式、跟随主题的更新进度窗口,支持逐文件进度和高层状态阶段,并集成到更新流程中。
- 收紧多实例处理逻辑,引入哈希化的单实例键,并在退出时清理激活监听资源。
- 扩展 ADB 连接上下文,缓存配置、显示 ID、输入事件 ID 以及 netcat 地址/端口,以便在各控制器中复用。
- 为 Win32Controller 实现优雅的 stop_game:先发送 WM_CLOSE,如有需要再回退到进程终止。
- 优化后置动作行为,使 AttachWindow 模式在禁用不支持的 Android 端动作的同时保持 PC 端选项一致。
- 改进剿灭奖励处理逻辑,要求必定掉落合成玉后才继续,并在回调中暴露每周进度。
- 调整 copilot schema 文档和 minimum_required 版本说明,明确动作类型的语言支持情况。
- 更新多项任务与资源定义,包括 UI 主题任务布局、战斗数据、格子位置以及小游戏任务。
- 改进调试工具,将生成的 UI 主题图片重定向到正确的模板子目录中。

Build:
- 将更新程序链接到额外的 Windows 库(`comctl32`、`advapi32`、`dwmapi`),以支持新的进度 UI
和主题检测。

CI:
- 将 macOS 签名与配置相关的 GitHub Actions 升级到较新的主版本,用于发布构建。

Documentation:
- 在所有支持语言中补充腾讯应用商店 / 安桌模拟器的支持说明、连接细节与 ADB 配置文档。
- 明确 copilot schema JSON 的使用方式、版本策略以及动作类型的语言限制。
- 整理 GitHub issue 模板,移除过时占位内容,并明确日志上传说明。

Chores:
- 更新物品、任务、版本和格子位置等资源 JSON 文件,以匹配最新的游戏内容和 UI 主题。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add richer updater UX, improved connection and controller behavior,
support for additional emulator and client configurations, and various
stability and documentation updates.

New Features:
- Introduce a Windows progress UI with dark mode support for the
external updater, including bilingual status text and failure prompts.
- Add optional console output for the updater and a user-facing setting
to show the updater console during delegated updates.
- Allow secondary MAA launches to activate the existing instance window
instead of starting a duplicate process via a named event.
- Support resolving client-specific Android package names via a new
client type instance option wired from the WPF front-end into the core
controller.
- Add detection and configuration support for Tencent Androws emulator,
including ADB path discovery and documentation updates for all supported
languages.
- Expose annihilation weekly progress and orundum-based stop conditions
in stage drop recognition and UI logging.

Bug Fixes:
- Fix OCR pack label path comparison so that existing recognition label
files are correctly picked up when loading models.
- Correct roguelike encounter callback validation by checking the choice
value instead of the option count.
- Prevent incorrect reuse of last-skill timestamps by keying battlefield
cooldowns by operator name rather than tile location.
- Ensure Minitouch uses the current connection context (including event
and display IDs) instead of a locally reconstructed ADB state.
- Handle sanity cap increases up to the new maximum to avoid
misclassifying valid values as out-of-range.
- Avoid destroying an AsstHandle pointer twice on teardown in the C API
wrapper.
- Fix PlayTools swipe starting point by using the resolved coordinates
instead of the logical point object.
- Ensure recognition label path updates only reset the OCR recognizer
when the label file actually changes.
- Keep process task state consistent by only updating last task names
when a match is found.

Enhancements:
- Improve updater logging to optionally mirror to the console with
better structured messages and bilingual console prompts.
- Add a modeless, theme-aware updater progress window with per-file
progress and high-level status phases, integrated into the update flow.
- Tighten multiple-instance handling by introducing a hashed
single-instance key and cleaning up activation listener resources on
exit.
- Extend ADB connection context to cache configuration, display ID,
input event ID, and netcat address/port for reuse across controllers.
- Implement graceful stop_game for Win32Controller by sending WM_CLOSE
and falling back to process termination if needed.
- Refine post-action behavior so AttachWindow mode disables unsupported
Android-side actions while keeping PC-side options consistent.
- Improve annihilation reward handling by requiring orundum drops before
continuing and exposing weekly process in callbacks.
- Adjust copilot schema docs and minimum_required version guidance,
clarifying language support for action types.
- Update various task and resource definitions, including UI theme task
layouts, battle data, tile positions, and mini-game tasks.
- Improve debug tooling by redirecting generated UI theme images into
the correct template subdirectory.

Build:
- Link the updater against additional Windows libraries (comctl32,
advapi32, dwmapi) required for the new progress UI and theme detection.

CI:
- Bump macOS signing and provisioning GitHub Actions to newer major
versions for release builds.

Documentation:
- Document Tencent App Store/Androws emulator support, connection
details, and ADB configuration across all supported languages.
- Clarify copilot schema JSON usage, versioning, and language
constraints for action types.
- Tidy GitHub issue templates by removing outdated placeholders and
clarifying log upload instructions.

Chores:
- Update resource JSON files for items, tasks, versions, and tile
positions to match the latest game content and UI themes.

</details>
2026-04-29 22:03:25 +08:00
github-actions[bot]
d56ecf73b9 docs: Auto Update Changelogs of v6.9.0-beta.1 (#16374)
* docs: Auto Generate Changelog of Release v6.9.0-beta.1

* docs: Update CHANGELOG for v6.9.0-beta.1

Updated changelog for version 6.9.0-beta.1 with new features, improvements, fixes, and documentation updates.

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
2026-04-29 21:58:01 +08:00
uye
b4429c4b6f feat: 重复启动时通过跨进程事件激活主窗口而非弹窗警告 (#16363)
* feat: 重复启动时通过跨进程事件激活主窗口而非弹窗警告

* perf: GetSingleInstanceKey 改用路径哈希
2026-04-29 21:33:08 +08:00
github-actions[bot]
719d04f53d chore: Auto Templates Optimization
Triggered by 5f2d547998

[skip changelog]
2026-04-29 13:22:47 +00:00
Manicsteiner
5f2d547998 chore: YostarJP MiniGame SPA (#16372) 2026-04-29 21:22:22 +08:00
Roland125
e9d8f6a844 fix: 修复剿灭后出现升级界面,导致无法继续任务的问题(#16255) (#16370) 2026-04-29 21:20:35 +08:00
status102
4215a05371 perf: 合并简化任务状态 2026-04-29 19:44:22 +08:00
github-actions[bot]
dd7ec5cd20 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25078413821
[skip changelog]
2026-04-28 21:24:51 +00:00
uye
a62258f74e feat: 在关卡没解锁代理/剿灭没使用全权代理时报错停止 (#16357)
* feat: 在关卡没解锁代理/剿灭没使用全权代理时报错停止

* chore: 添加最大循环次数
2026-04-28 23:45:24 +08:00
github-actions[bot]
de4476b545 chore: Auto Templates Optimization
Triggered by e6b3223e29

[skip changelog]
2026-04-28 12:13:55 +00:00
Roland125
e6b3223e29 feat: 增加 保存代理指挥记录 支持; 新增合成玉掉落检查, 0掉落结束 (#16356)
* fix: 增加在剿灭代理记录更新界面,点击确认按钮的任务和图片资源
fix: 增加剿灭模式下,对合成玉的掉落检测。不掉落合成玉时,结束战斗任务

* perf: 使用代理卡时不会更新记录

Co-authored-by: Status102 <102887808+status102@users.noreply.github.com>

---------

Co-authored-by: Status102 <102887808+status102@users.noreply.github.com>
2026-04-28 20:12:41 +08:00
github-actions[bot]
be77d7b1bc chore: Auto Update Game Resources - 2026-04-28
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25046601559

[skip changelog]
2026-04-28 10:04:06 +00:00
status102
34d1f8413a feat(wpf): 掉落物识别额外输出剿灭进度 2026-04-28 14:05:15 +08:00
status102
04a793e6ce rft: ProcessTask匹配命中状态更新统一化 2026-04-28 13:35:50 +08:00
status102
5619aefa10 fix: 干员使用技能间隔未能生效 2026-04-28 13:22:12 +08:00
github-actions[bot]
d2ee76d2f6 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/25020210469
[skip changelog]
2026-04-27 21:23:04 +00:00
uye
8f1b7fd087 feat: 新增 get_last_matched_task_name 方法;成功命中新节点时与 get_last_task_name 一致,在进入下一轮匹配后若未再命中新节点时,仍保留最近一次成功命中的任务名,避免误取空值 2026-04-28 00:49:06 +08:00
uye
ea22cbab4a chore: 支持打包日志文件后 GitHub 上传日志不再需要先关闭 MAA 2026-04-27 22:37:34 +08:00
dependabot[bot]
f733530b67 ci: bump the github-actions group in /.github/workflows with 2 updates (#16344)
Bumps the github-actions group in /.github/workflows with 2 updates: [apple-actions/import-codesign-certs](https://github.com/apple-actions/import-codesign-certs) and [apple-actions/download-provisioning-profiles](https://github.com/apple-actions/download-provisioning-profiles).


Updates `apple-actions/import-codesign-certs` from 6 to 7
- [Release notes](https://github.com/apple-actions/import-codesign-certs/releases)
- [Commits](https://github.com/apple-actions/import-codesign-certs/compare/v6...v7)

Updates `apple-actions/download-provisioning-profiles` from 5 to 6
- [Release notes](https://github.com/apple-actions/download-provisioning-profiles/releases)
- [Commits](https://github.com/apple-actions/download-provisioning-profiles/compare/v5...v6)

---
updated-dependencies:
- dependency-name: apple-actions/import-codesign-certs
  dependency-version: '7'
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: github-actions
- dependency-name: apple-actions/download-provisioning-profiles
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: github-actions
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-04-27 15:12:47 +08:00
github-actions[bot]
33885b1294 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24967148430
[skip changelog]
2026-04-26 21:12:26 +00:00
uye
893793efff chore: 调整完整后 无其他 MAA 选项绑定逻辑,不再强制勾选退出模拟器 2026-04-27 02:02:13 +08:00
status102
8161976869 fix: 干员仓储识别手动指定术兔
临时修复
2026-04-27 01:37:56 +08:00
Jin Zhaonian
60cbc68e59 fear: PC 端支持 完成后退出明日方舟 (#16351)
* fix: 修复pc端任务完成后勾选自动关闭游戏但无法关闭的问题

* fix: IsWindow检查与WM_CLOSE关闭

Co-authored-by: Copilot <copilot@github.com>

---------

Co-authored-by: Copilot <copilot@github.com>
2026-04-27 01:36:19 +08:00
uye
b65b37fba8 chore: 调整选项 IsEnabled 2026-04-27 01:35:10 +08:00
Alex Gu
7d3f8bfa2d fix: 若干正确性问题修正(null check / race / clamp / retry 等 9 处) (#16332)
## 概述

代码 review 发现的一批正确性问题批量修正,都是 `src/MaaCore` 下单行 / 局部 logic 级别的
bug,彼此独立,按严重度从高到低逐条 commit。没有功能改动、没有 API 变化、没有 breaking behavior。

每个 commit 单独对应一条 bug,便于逐条 review 或按需
revert。下表也按严重度从高到低排序,附上「原问题」与「修法理由」。

### 发现来源

使用 Claude Code 新版 `/ultrareview` 多 agent review 扫了 `src/MaaCore` 源码(~58k
行),人工逐条核对后提 PR。另有 2 条(AvatarCacheManager 并发保护 / CopilotConfig
默认值语义)涉及设计决策或 breaking change,已单独提 issue 讨论,不在本 PR 内。

---

## Fix 列表(按严重度排序)

### 1. `Controller::back_to_home` 空指针解引用崩溃 — HIGH

**位置**:`src/MaaCore/Controller/Controller.cpp:137`

**原问题**:
```cpp
bool asst::Controller::back_to_home()
{
    m_controller->back_to_home();   // 无 null 检查
    return true;
}
```
未连接设备时 `m_controller == nullptr`,此处直接 segfault。同文件 `sync_params` /
`start_game` / `stop_game` / `click` 等所有公开方法都有 null 保护(前者用 `if
(!m_controller) return`,后者用 `CHECK_EXIST(m_controller, false)` 宏),**只有
`back_to_home` 漏了**。

**触发路径**:任务运行中 ADB 断连使 `m_controller` 被 reset 成 null → 调度走到"回主页"分支 → 崩溃。

**修法**:函数开头加 `CHECK_EXIST(m_controller,
false);`,与同文件其他方法保持一致。最小改动,零行为变化(未连接时 `back_to_home` 返回 `false` 而不是崩溃)。

---

### 2. `MumuExtras::screencap` reload 之后没有真正重试 — MEDIUM-HIGH

**位置**:`src/MaaCore/Controller/MumuExtras.cpp:54-83`

**原问题**:
```cpp
int ret = capture_display_func_(...);       // 第一次 capture
if (ret) {
    // Try reloading once before giving up.
    if (!reload()) { ... return std::nullopt; }
    if (ret) {                              // ← 检查的是同一个 ret,不是重试之后的
        LogError << "Failed to capture display, but reload before retrying capture was successful." ...;
        return std::nullopt;
    }
}
```
注释承诺"失败时 reload 后重试 capture",但第二个 `if (ret)` 检查的还是第一次调用写入的
`ret`,`capture_display_func_` **从未被重新调用过**。reload 成功或失败都必然返回
`std::nullopt`,注释里的"reload before retrying capture was
successful"日志其实**只是字面,retry 压根没发生**。

**后果**:MuMu 模拟器短暂 capture 失败(内存抖动 / 显示切换)时,原本 reload
应能恢复,但代码从不真正重试,上层看到的永远是「截图失败」。

**修法**:在两个 `if (ret)` 之间加上**真正的**重试:重新调用 `capture_display_func_` 并更新
`ret`。reload 可能改变设备状态,所以 `display_id` 也重新 `get_display_id()`
取一次。失败信息相应改为"Failed to capture display even after reload",语义准确。

---

### 3. `Controller` 中 `d_size` 被 `const static` 固化,分辨率变化后缩放错误 — MEDIUM

**位置**:`src/MaaCore/Controller/Controller.cpp:146` 和 `:438`(两处)

**原问题**:
```cpp
const static cv::Size d_size(m_scale_size.first, m_scale_size.second);
```
C++ 函数内 `static` 局部变量的初始化表达式**仅在第一次进入该函数时执行一次**。首次调用时 `m_scale_size`
的值被固化到 `d_size`,之后用户切换模拟器、改分辨率预设、连接新设备等导致 `m_scale_size` 变化时,**`d_size`
不会更新**。

**后果**:
- `cv::resize(..., d_size, ...)` 把图缩到错误的目标尺寸 → OCR / 模板匹配的坐标/尺寸都错
- 截图失败兜底路径 `m_cache_image = cv::Mat(d_size, CV_8UC3)` 也分配错误尺寸的空图
- 用户看到各种"识别不到 / 坐标偏移"但不崩溃,**只能通过重启 MaaCore 恢复**

**修法**:去掉 `static`,每次调用重新构造。`cv::Size` 就是两个
`int`,栈上构造基本无开销,不存在性能回归。两处都修。

---

### 4. `PlayToolsController::swipe` 起点钳制没有应用到 `toucher_down` —
MEDIUM-LOW

**位置**:`src/MaaCore/Controller/PlayToolsController.cpp:230`

**原问题**:
```cpp
int x1 = p1.x, y1 = p1.y;                          // 拷贝到局部变量
// ...
if (x1 < 0 || x1 >= width || y1 < 0 || y1 >= height) {
    x1 = std::clamp(x1, 0, width - 1);             // 只钳制了局部 x1/y1
    y1 = std::clamp(y1, 0, height - 1);
}
// ...
toucher_down(p1);                                  // ← 仍用原始的 const Point& p1
```
注释"起点不能在屏幕外,但是终点可以"已经说明了钳制意图,但钳制结果只存在局部 `x1/y1`,`toucher_down(p1)`
使用的还是未钳制的原始 `p1`。后续 `progressive_move` 用 `x1/y1` 所以中段 swipe 在屏幕内,**但首个
touch-down 事件发到屏幕外坐标**,iOS PlayTools 侧多半会被丢弃或忽略 → 整个手势无效。

**修法**:`toucher_down(p1)` → `toucher_down({ x1, y1 })`,用已钳制的坐标构造临时
`Point`。与同文件下方 `toucher_move({ x, y })` 的风格一致。

---

### 5. `Assistant::m_task_id` 非原子 static 导致跨实例数据竞争 — MEDIUM-LOW

**位置**:`src/MaaCore/Assistant.h:214`(声明)+
`src/MaaCore/Assistant.cpp:295-296`(使用)

**原问题**:
```cpp
// Assistant.h
inline static TaskId m_task_id = 0;                     // 进程级 static,非 atomic
mutable std::mutex m_mutex;                             // 实例级 mutex
inline static std::atomic<AsyncCallId> m_call_id = 0;   // 旁证:同文件另一个 static 是 atomic

// Assistant.cpp:295
std::unique_lock<std::mutex> lock(m_mutex);             // 锁的是当前实例的 mutex
int task_id = ++m_task_id;                              // 改的是进程共享的 static
```
`m_task_id` 是 static(**所有 Assistant 实例共享一个内存地址**),但 `m_mutex`
是每个实例各自的锁。两个不同实例并发 `++m_task_id` 时,各自 lock 各自的 mutex,彼此不互斥 ——
**数据竞争**,`++` 对非原子 `int` 是 RMW 三步,可能让两个实例拿到同一个 `task_id`。

单实例客户端(MaaWpfGui、MaaMacGui)触发不了;多实例 + 并发下任务的客户端(命令行批处理 / 自动化测试)会偶现任务 id
冲突,后续 `AsstSetTaskParams` / `AsstStop` 可能误中另一个实例的任务。

旁证:同文件 line 227 的另一个同类 static `m_call_id` 已经声明成
`std::atomic<AsyncCallId>`,一致性也对不上,显然是作者漏改。

**修法**:`TaskId m_task_id` → `std::atomic<TaskId>
m_task_id`。`++m_task_id` 靠 `std::atomic::operator++` 原子化,语法不变。`m_mutex`
原先是为紧跟的 `m_tasks_list.emplace_back` 服务的,继续保留。

---

### 6. `OcrPack::load` 复制粘贴导致 `rec_label` 变化检测用错字段 — LOW-MEDIUM

**位置**:`src/MaaCore/Config/Miscellaneous/OcrPack.cpp:61`

**原问题**:
```cpp
// 前两块都正确:当前保存路径 != 新路径 时才更新
if (exists(det_model_file) && m_det_model_path != det_model_file) { ... }
if (exists(rec_model_file) && m_rec_model_path != rec_model_file) { ... }
// 第三块:应该检查 m_rec_label_path,却写成了 m_rec_model_path
if (exists(rec_label_file) && m_rec_model_path != rec_label_file) {
    m_rec_label_path = rec_label_file;
    m_rec = nullptr;
}
```
模型路径以 `.onnx` 结尾,标签路径以 `.txt` 结尾,`m_rec_model_path != rec_label_file`
**恒为真**(只要标签文件存在)。结果每次调用 `load()` 都会:
- 无效地重新给 `m_rec_label_path` 赋同样的值
- 把 `m_rec` 置空 → 触发下一次 OCR 时 lazy 重载

不会导致正确性崩塌(`check_and_load` 路径会 lazy 重建
`m_rec`),但"路径没变则保留缓存"的设计目的完全失败,且多次 `load()` 会产生不必要的模型重载开销。

**修法**:`m_rec_model_path != rec_label_file` → `m_rec_label_path !=
rec_label_file`,与上面 `det` / `rec_model` 两块的模式对齐。

---

### 7. `RoguelikeStageEncounterConfig` `fallback_choices` 校验写错变量 — LOW


**位置**:`src/MaaCore/Config/Roguelike/RoguelikeStageEncounterConfig.cpp:77`

**原问题**:
```cpp
int option_num = pair_arr[0].as_integer();
if (option_num < 0) { ... return false; }               // 校验 option_num,OK
int choice = pair_arr[1].as_integer();
if (option_num < 0) {                                   // ← 重复检查 option_num
    Log.error(
        std::format(
            "RoguelikeEncounterConfig | callback choice for event {} with {} option(s) is less than zero",
            ...));
    return false;
}
```
错误信息本身已经说明是在校验 `choice`("callback choice ... is less than
zero"),但实际比较的是上面已经保证过非负的 `option_num`,这个 `if` 永远进不去。

**后果**:坏 JSON 中 `[3, -5]` 这类负数 `choice` 能被静默接受,后续
`static_cast<size_t>(-5)` 产生巨大无符号数,作为索引使用时 UB。正常配置不触发,但这条防御校验已名存实亡。

**修法**:第二个 `if` 判断变量改为 `choice`。错误消息中 `option_num` 作为上下文保留(用于打印 option
数量,语义正确)。

---

### 8. `AsstDestroy` 对值传入的形参赋 `nullptr` 是死代码 — TRIVIAL

**位置**:`src/MaaCore/AsstCaller.cpp:98`

**原问题**:
```cpp
void AsstDestroy(AsstHandle handle)
{
    if (handle == nullptr) return;
    delete handle;
    handle = nullptr;       // ← 改的是局部拷贝,对调用方的变量无影响
}
```
`AsstHandle` 按值传入,`handle = nullptr` 只修改本函数作用域的局部拷贝。`delete handle`
已正确销毁对象,这行既没有替调用方置空(要做到需接受 `AsstHandle*`),也不会影响 delete 行为,纯死代码。

**修法**:删掉这行,保持 `delete` 行为不变,避免给读者错误印象。

---

### 9. `AvatarCacheManager.h` 开头两行重复的 `#pragma once` — TRIVIAL

**位置**:`src/MaaCore/Config/Miscellaneous/AvatarCacheManager.h:1-3`

**原问题**:
```cpp
#pragma once

#pragma once        // ← 重复
#include "Config/AbstractResource.h"
```
pragma once 幂等,没有功能影响,但看起来是编辑时的残留。清理即可。

---

## Test plan

- [x] `git diff dev-v2..HEAD --stat`:8 文件 / +18/-11,只有目标修改,无无关改动
- [x] 每条 fix 都有对应的单独 commit,便于逐条 review 或按需 revert
- [x] **本地 macOS arm64 build 通过**:`cmake --preset macos-arm64 && cmake
--build build --config Release` → 203/203 targets 编译链接成功,0 error,修改的 8
个文件 0 warning(全局唯一 1 条 warning 是 `MaaUtils/Logger.cpp` 的 `#pragma
message` 版本信息打印,与本 PR 无关)
- [ ] 单元测试:macOS preset 默认没有编译 test target(`unit_test/MaaCore/` 下仅 1 个
`AlgorithmTest.cpp`,与本 PR 改动的函数无交集),本地 `ctest` 返回 "No tests were
found"。依赖上游 CI 完整矩阵(Linux / Windows / macOS + 各自测试)验证。

## Notes for reviewers

- 每条 fix 的 commit message 都附了原理说明,结合 PR 正文对应条目阅读
- **没有功能性增加**,也**不动任何 public API / ABI**
- 不涉及 resource / JSON 数据文件
- 合并之后建议开一个跟进 issue 讨论 ultrareview 的另外两条 finding(AvatarCacheManager
并发保护、CopilotConfig 默认值语义)—— 这两条需要设计决策,不适合塞进本 PR

---

_PR 发现来源:Claude Code `/ultrareview` 多 agent 扫描后人工复核。_

## Summary by Sourcery

在不改变公共 API 或行为的前提下,修复了控制器、OCR、肉鸽配置以及工具组件中的多处正确性问题。

Bug 修复:
- 在 `Controller::back_to_home` 中增加空指针检查,以防在底层控制器不可用时发生崩溃。
- 确保 `MumuExtras::screencap` 在成功重新加载后确实会重试屏幕捕获,并且能准确记录失败日志。
- 在 Controller 中为缩放后的图像尺寸使用非静态的 `cv::Size`,以便在无需重启的情况下正确响应分辨率变化。
- 对传递给 `PlayTools toucher_down` 的滑动起始点进行限制,确保初始触控事件始终在屏幕范围内。
- 将 Assistant 的进程级任务 ID 计数器改为原子类型,避免在多实例场景下产生数据竞争。
- 修正 `OcrPack` 标签路径变更检测逻辑,使 OCR 模型只在标签文件实际变更时才会重新加载。
- 修复 `RoguelikeStageEncounterConfig` 的回退选项校验逻辑,按预期拒绝负数选项。
- 移除 `AsstDestroy` 中无效的句柄重置代码,该代码试图将值传递参数置空但实际上无效。
- 移除 `AvatarCacheManager.h` 中多余的 `#pragma once`,以清理头文件。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Fix multiple correctness issues across controller, OCR, roguelike
config, and utility components without changing public APIs or
behaviors.

Bug Fixes:
- Add a null check in Controller::back_to_home to prevent crashes when
the underlying controller is unavailable.
- Ensure MumuExtras::screencap actually retries display capture after a
successful reload and logs failures accurately.
- Use a non-static cv::Size for scaled image dimensions in Controller so
resolution changes are respected without restart.
- Clamp the swipe starting point passed to PlayTools toucher_down to
keep initial touch events within screen bounds.
- Make Assistant's process-wide task ID counter atomic to avoid data
races across instances.
- Correct OcrPack label path change detection so OCR models are only
reloaded when the label file actually changes.
- Fix RoguelikeStageEncounterConfig fallback choice validation to reject
negative choices as intended.
- Remove ineffective handle reset code in AsstDestroy that tried to null
a by-value parameter.
- Remove a redundant #pragma once in AvatarCacheManager.h to clean up
the header.

</details>
2026-04-27 00:46:12 +08:00
SherkeyXD
4a77baba13 feat: 适配界面主题「重构」 (#16349)
* feat: 界面主题「重构」预载

* fix: 修复小工具 updater 路径错误
2026-04-27 00:45:09 +08:00
uye
b9fca6f03d chore: 连接方式使用 PC 端时禁用不支持的完成后操作 2026-04-27 00:32:13 +08:00
srdr0p
1b1bc15aca feat: 支持腾讯应用宝 5.10.56.xx (#16292)
* feat(connection): 新增腾讯应用宝模拟器支持

在 WinAdapter 和 config.json 中添加应用宝(Androws)模拟器入口。
本次仅支持 ADB Input 方式和官方渠道。

同步更新各语言连接文档(zh/en/ja/ko/tw)及 UI 本地化字符串。

* feat(controller): 为腾讯应用宝新增多渠道与 Minitouch 支持

应用宝的应用与 DisplayId 绑定,需在 connect() 前确定包名。
新增 InstanceOptionKey::ClientType (= 6),经由
AsstSetInstanceOption -> Assistant::set_instance_option
-> Controller::set_client_type 传递渠道信息;
AdbController::connect 在建立连接时通过 ctrler()->get_client_type()
读取并写入 AdbConnectionContext,用于替换命令模板中的 [PackageName]。

引入 AdbConnectionContext 保存 ADB 连接信息供 Minitouch 使用,
并通过 eventId 标识所绑定的输入设备。
2026-04-26 23:48:24 +08:00
status102
54f07fc3ad perf(wpf): 优化1星词条选项操作描述 2026-04-26 12:59:09 +08:00
github-actions[bot]
ce9fc40ef5 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24940764290
[skip changelog]
2026-04-25 21:12:38 +00:00
晓丶梦丶仁
fa5929a5f5 feat: 争锋频道 绿藤城 (#16345)
* feat: 争锋频道 绿藤城

* i18n: jp kr

* fix: key
2026-04-25 23:53:09 +08:00
status102
adcf581ab3 fix: 干员仓储识别未跳过数据查找失败的干员 2026-04-25 23:17:06 +08:00
SherkeyXD
7567ca7950 chore: 周年月卡文本更新 2026-04-25 23:12:09 +08:00
github-actions[bot]
83ce081ac5 chore: Auto Update Game Resources - 2026-04-25
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24932890662

[skip changelog]
2026-04-25 14:18:43 +00:00
Constrat
d6cdfc6c77 fix: EN IS6 trail regex 2026-04-25 15:27:15 +02:00
status102
b0f46de1e6 perf: 理智上限增加到210 2026-04-25 20:47:49 +08:00
SherkeyXD
a1064f7c21 fix: 月度小队不再隐藏分队选择 2026-04-25 18:10:04 +08:00
uye
ac3b986d7a feat: updater 支持暗色模式 2026-04-25 05:51:09 +08:00
uye
f08793369e feat: updater 支持显示进度条或控制台输出 2026-04-25 05:51:09 +08:00
Goat Boring(山羊博宁88)
8da0b89e6e docs: 修改部分注释 (#16215)
* docs: 修改部分注释

* docs: Fix typo in JSON file usage note

* docs: 改改改

* style: format

Co-authored-by: Status102 <102887808+status102@users.noreply.github.com>

* docs: 换地址

* docs: 作业最低支持版本

---------

Co-authored-by: Status102 <102887808+status102@users.noreply.github.com>
2026-04-25 01:57:35 +08:00
uye
0913148a69 Release v6.8.0 (#16335)
## 由 Sourcery 生成的摘要

为 v6.8.0 版本更新了更新程序行为、GUI 日志记录、资源以及 CI/发布工作流。

新功能:
- 在原生更新程序中添加对待处理更新计划条目的详细日志记录。
- 新增 copilot 配置 JSON 资源。

漏洞修复:
- 防止非完整更新包删除或替换目录,在这些情况下强制仅对文件进行操作。
- 从 WPF 待处理更新清单的删除列表中过滤目录条目,避免意外删除目录。
- 从 OTAPacker 的 zip 列表输出中排除目录条目。
- 当在 VisionHelper 中请求的 ROI 超出范围时,返回安全的空矩形,以避免无效图像访问。
- 通过仅记录最新公告正文来避免公告日志被覆盖。

改进:
- 为原生更新程序日志文件引入基于最大大小阈值的日志轮换。
- 在完整包更新期间保留缓存目录。
- 在 CI 中从发布制品中移除备份文件,以保持发布包干净。

构建:
- 调整本地安装脚本,将 WPF GUI 发布为 win-x64、自包含且针对特定运行时的构建。

CI:
- 在多个工作流中将 github-script action 升级到 v9。
- 在 Avalonia CI 工作流中将 upload-artifact 的使用升级到 v7。
- 更新发布工作流以使用最新的 softprops/action-gh-release v3。
- 将 COS 上传步骤切换为使用较新的 tencent-cos-action,并采用基于 sync 的参数进行发布分发。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Update updater behavior, GUI logging, resources, and CI/release
workflows for the v6.8.0 release.

New Features:
- Add detailed logging of pending update plan entries in the native
updater.
- Add new copilot configuration JSON resources.

Bug Fixes:
- Prevent non-full update packages from deleting or replacing
directories, enforcing file-only operations in these cases.
- Filter directory entries from the WPF pending update manifest remove
list to avoid unintended directory removals.
- Exclude directory entries from OTAPacker zip listing output.
- Return a safe empty rectangle when a requested ROI is out of range in
VisionHelper to avoid invalid image access.
- Avoid overwriting announcement logs by logging only the latest
announcement body.

Enhancements:
- Introduce log rotation for the native updater log file based on a
maximum size threshold.
- Preserve the cache directory during full-package updates.
- Remove backup files from release artifacts in CI to keep distributions
clean.

Build:
- Adjust local-install script to publish the WPF GUI as a win-x64
self-contained runtime-specific build.

CI:
- Bump github-script actions to v9 in multiple workflows.
- Upgrade upload-artifact usage to v7 in Avalonia CI workflows.
- Update release workflow to use the latest softprops/action-gh-release
v3.
- Switch COS upload step to use the newer tencent-cos-action with
sync-based arguments for release distribution.

</details>
2026-04-25 00:49:14 +08:00
github-actions[bot]
5eb161a390 docs: Auto Update Changelogs of v6.8.0 (#16336)
* docs: Auto Generate Changelog of Release v6.8.0

* docs: changelog

* feat(changelog): 更新 v6.8.0 版本日志,优化更新流程与功能介绍

* docs: changelog

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
Co-authored-by: AnnAngela <naganjue@vip.qq.com>
2026-04-25 00:46:20 +08:00
uye
0c4bcf6aae fix: 使用本地注册的更新包会导致从 API 获取的更新信息被置空 2026-04-24 23:19:16 +08:00
MistEO
f90cc11100 ci: disable MAA cos 2026-04-24 22:21:04 +08:00
github-actions[bot]
f1be7f5711 chore: Auto Update Game Resources - 2026-04-24
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24893433596

[skip changelog]
2026-04-24 14:00:14 +00:00
Roland125
e6fad34468 修复截图延迟极低时,可能会随机出现,更换产物/订单失败的问题 (#16330)
fix: 给更换产物/订单的一环任务步骤加延时,避免在极低截图延迟下(5ms)出现更换不成功的情况。
fix: 给ConfirmProductChange任务添加一个stop出口,避免在单独测试更换产物任务时,可能会出现的一个意外报错。

点击更换订单和点击更换产物的时候(见下方两图)会有一个动画时间。

以前cpp代码里,任务执行默认有个500ms延时,可能是现在没有了吧,导致mumu extra模式下,有随机概率卡动画,点击产物会不生效,而且。

大概今年1月份就在我的基建里发现换班出问题了,但是再手动link start一次通常又能换好。

观察一段时间之后,发现能不能换成功都是随机的感觉。

同时,不管换没换对,在基建换班任务执行中,都是返回产物已切换,没有报错的。这个没搞懂怎么回事。

<img width="921" height="517" alt="image"
src="https://github.com/user-attachments/assets/5a45910d-8a87-47b8-8695-4e0f4242df8a"
/>
<img width="918" height="518" alt="image"
src="https://github.com/user-attachments/assets/c4132171-4978-4dbd-afbd-a9aaad13b6b0"
/>


额外加的stop入口是因为在执行自定任务测试的时候发现,如果切换到的产物和当前产物一致,会报错。

正常来说如果产物一致是不会进换产物流程的,所以不影响正常的换班逻辑。

## Summary by Sourcery

为产品/订单变更任务添加时序和控制流调整,以在截图延迟极低的情况下提升可靠性。

Bug Fixes:
- 在产品/订单变更步骤中引入延迟,以防止在截图延迟极低时出现随机失败。
- 为 `ConfirmProductChange` 任务添加停止退出逻辑,以避免在隔离任务测试期间,当目标产品与当前产品相同时出现错误。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add timing and control-flow adjustments to product/order change tasks to
improve reliability under very low screenshot latency.

Bug Fixes:
- Introduce a delay in the product/order change step to prevent random
failures when screenshots are taken with extremely low latency.
- Add a stop exit to the ConfirmProductChange task to avoid errors when
the target product is the same as the current one during isolated task
testing.

</details>
2026-04-24 21:25:13 +08:00
github-actions[bot]
4a3780528a chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24803125569
[skip changelog]
2026-04-22 21:18:18 +00:00
uye
c45b476a30 chore: 简化公告日志记录 2026-04-23 00:43:39 +08:00
uye
3214aa96e7 fix: local-install 找不到 Artifact 2026-04-22 22:30:38 +08:00
uye
9c1ac90446 chore: tool 更新 2026-04-22 22:19:46 +08:00
uye
a1fb539856 fix: 内测版与其他类型版本对比时 removelist 会错误添加所有目录 2026-04-22 22:04:25 +08:00
uye
31fdcf191f chore: updater 额外保留 cache 文件夹 2026-04-22 20:32:03 +08:00
uye
f888adb99a feat: updater 增加移除和移动文件列表打印 2026-04-22 20:30:21 +08:00
uye
2976930308 feat: updater 日志增加大小上限 2026-04-22 20:18:54 +08:00
github-actions[bot]
4fb1570f91 chore: Auto Update Game Resources - 2026-04-22
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24769128852

[skip changelog]
2026-04-22 08:48:02 +00:00
status102
beedbd37cc fix: 临时修复rect完全超限时的超限返回值 2026-04-22 16:23:21 +08:00
Rbqwow
3d29fcb8ed ci: 发版打包时移除 *.bak 文件 2026-04-22 14:27:20 +08:00
dependabot[bot]
3e5691fe1b ci: bump the github-actions group across 1 directory with 4 updates (#16301)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Lucien Shaw <myxlc55@outlook.com>
2026-04-22 13:13:56 +08:00
萨拉托加
3a050d301a chore: 更新保全作业 2026-04-22 09:16:47 +08:00
uye
5788be68d3 Release v6.8.0-beta.2 (#16318) 2026-04-22 06:49:01 +08:00
github-actions[bot]
0487ff3288 docs: Auto Update Changelogs of v6.8.0-beta.2 (#16324)
* docs: Auto Generate Changelog of Release v6.8.0-beta.2

* docs: changelog

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
2026-04-22 06:47:56 +08:00
uye
478de0cccb fix: updater utf8 解析 2026-04-22 05:06:48 +08:00
uye
b7598d8f66 ci: ci 和 nightly 打出来的包不带 updater 2026-04-22 03:40:12 +08:00
uye
4ce5e9bf97 rft: 外部更新使用分离的 updater (#16326)
* rft: 外部更新使用分离的 updater

* fix: review

* chore: 调整注释

* chore: 调整提示文本
2026-04-22 02:50:13 +08:00
uye
e68a07feff fix: warnings 2026-04-21 10:36:53 +08:00
uye
9b7624da39 rft: 外部更新不再读配置 2026-04-21 10:20:12 +08:00
status102
7df2736fbc chore(wpf): 注释推错了 2026-04-21 10:09:14 +08:00
uye
92192d969b rft: 简化更新代码 2026-04-21 10:04:44 +08:00
status102
3645360869 fix(wpf): 描述误导 2026-04-21 09:44:19 +08:00
uye
f607149e4c rft: 涉及 dll 的更新使用外部更新 2026-04-21 09:21:27 +08:00
github-actions[bot]
a3fd3055c0 chore: Auto Update Game Resources - 2026-04-20
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24696524499

[skip changelog]
2026-04-20 23:56:57 +00:00
github-actions[bot]
d9991239b7 chore: Auto Templates Optimization
Triggered by af783dd558

[skip changelog]
2026-04-20 23:37:10 +00:00
travellerse
af783dd558 feat: 线索交流时先移除所有放置的线索 (#16054)
* feat: 线索交流时先移除所有放置的线索

* feat: 线索过多时向下滑动线索列表

* feat: 优化重试机制以处理线索过多情况

* perf: 优化移除线索逻辑

* fix: 线索板为空时移除线索视为成功
2026-04-21 07:36:43 +08:00
uye
df92aa2716 chore: 调整手动更新方法描述 2026-04-21 07:30:58 +08:00
uye
0336b45de8 feat: 启动时判断版本是否一致 2026-04-21 07:09:13 +08:00
uye
7bd54ce7e9 fix: 基建开启设施无法保存 2026-04-21 06:13:19 +08:00
uye
b355c6cbc5 ci: 单引号 2026-04-21 05:43:03 +08:00
uye
42473f1ede rft: 重构更新逻辑,允许拖入指定名称的压缩包进行更新 (#16308)
* rft: 重构更新

* feat: 允许拖入指定名称的压缩包进行更新

* chore: 添加日志

* chore: 更改完整包更新逻辑

* chore: 简化代码,调整注释
2026-04-21 05:33:24 +08:00
github-actions[bot]
b3f9ecc259 chore: Auto Update Game Resources - 2026-04-20
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24688942932

[skip changelog]
2026-04-20 20:34:27 +00:00
status102
e0564099b2 fix: index越界 2026-04-20 10:12:25 +08:00
github-actions[bot]
5b6dfc3d50 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24639205418
[skip changelog]
2026-04-19 21:11:48 +00:00
Alex Gu
d8df4e753e fix: macOS PlayTools/SCK 几处小修正 (#16276)
fix: macOS 相关几处小修正

- PlayToolsController: screencap_rgba/screencap_bgr/toucher_commit 调用
  open() 时未检查返回值,连接失败时继续操作会写坏的 socket
- PlayToolsController: start_game() 日志写成了 InputText,应该是 StartGame
- OcrPack: macOS 分支日志里残留了多余的 "rec" 字样
- MacSCKHelper: 析构时 stopCapture 是异步的,没等回调完成就释放了
  stream/output/queue,可能踩到野指针;改用信号量等停完再释放
2026-04-19 23:18:27 +08:00
status102
8b287f36c7 fix: 干员库存识别返回错误id 2026-04-19 21:09:19 +08:00
HX3N
39960ed8ef i18n: KR UseExpireMedicineForActivity 2026-04-19 16:45:46 +09:00
soundofautumn
1e0d04fe48 feat: 新增吃指定天数过期的理智药 (#13849)
* chore: 格式化

i18n: 日志本地化

# Conflicts:
#	src/MaaWpfGui/Main/AsstProxy.cs
#	src/MaaWpfGui/Res/Localizations/en-us.xaml
#	src/MaaWpfGui/Res/Localizations/ko-kr.xaml
#	src/MaaWpfGui/Res/Localizations/zh-tw.xaml

feat: 删除48小时选项

# Conflicts:
#	src/MaaWpfGui/Constants/ConfigurationKeys.cs
#	src/MaaWpfGui/Res/Localizations/en-us.xaml
#	src/MaaWpfGui/Res/Localizations/ja-jp.xaml
#	src/MaaWpfGui/Res/Localizations/ko-kr.xaml
#	src/MaaWpfGui/Res/Localizations/zh-cn.xaml
#	src/MaaWpfGui/Res/Localizations/zh-tw.xaml
#	src/MaaWpfGui/ViewModels/UserControl/TaskQueue/FightSettingsUserControlModel.cs
#	src/MaaWpfGui/Views/UserControl/TaskQueue/FightSettingsUserControl.xaml

feat: wpf添加吃N天理智药的选项

# Conflicts:
#	src/MaaWpfGui/Constants/ConfigurationKeys.cs
#	src/MaaWpfGui/Res/Localizations/zh-cn.xaml
#	src/MaaWpfGui/ViewModels/UserControl/TaskQueue/FightSettingsUserControlModel.cs
#	src/MaaWpfGui/Views/UserControl/TaskQueue/FightSettingsUserControl.xaml

feat: api兼容

chore: 添加注释

feat: deprecated提示

feat: 每次执行任务时修改expiring_task

feat: 支持i18n

feat: 修改expiring_task

feat: 新增吃几天之内的过期药的接口

# Conflicts:
#	src/MaaWpfGui/ViewModels/UserControl/TaskQueue/FightSettingsUserControlModel.cs

* fix: ocr require

* rft: 参数迁移

* rft: core结构完善

* feat: Wpf支持

* fix: 还原 StageManager中的天书, 刷理智中使用 n+标识鹰历天书

* perf: 下拉选小时

* i18n: 占位

* i18n: wpf

---------

Co-authored-by: status102 <102887808+status102@users.noreply.github.com>
2026-04-19 10:59:30 +08:00
lhhxxxxx
1a689cbf0b feat: 添加单元测试框架和验证角色分配算法的测试用例 (#16245) 2026-04-18 20:48:29 +08:00
github-actions[bot]
110db7ab85 chore: Auto Templates Optimization
Triggered by d88d4ad484

[skip changelog]
2026-04-18 08:39:50 +00:00
HY
d88d4ad484 chore: 繁中服宿舍截圖 & 部分 OCR 內容 (#16298)
close #16272

## Summary by Sourcery

更新 Roguelike 任务资源,为 JieGarden 和基础任务添加新的繁体中文内容和截图。

增强内容:
- 刷新 Roguelike JieGarden 任务配置,以纳入更新后的资源和文本。
- 调整通用的 Roguelike 基础任务定义,使其与新的繁体中文本地化数据保持一致。
- 更新整体 Roguelike 任务列表元数据,以引用新增和已更新的任务资源。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Update Roguelike task resources for JieGarden and base tasks with new
Traditional Chinese content and screenshots.

Enhancements:
- Refresh Roguelike JieGarden task configuration to incorporate updated
assets and text.
- Adjust shared Roguelike base task definitions to align with new
Traditional Chinese localization data.
- Update overall Roguelike task list metadata to reference the new and
updated task resources.

</details>
2026-04-18 10:39:26 +02:00
Leo91314
8e4e4c16ee docs: add FAQ guidance for Windows Defender false positives (#16145) 2026-04-18 10:48:33 +08:00
github-actions[bot]
d9c793cfd3 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24587013396
[skip changelog]
2026-04-17 21:16:33 +00:00
Yi Zhang
733ce5bd81 fix: baseList 无法编译的问题 (#16293)
fix: baseList无法编译的问题
2026-04-17 22:51:42 +08:00
Frog Chen
50000b988a feat: AVD截图增强的售后(文档、CI变更等) (#16031)
Co-authored-by: Rbqwow <55343783+Rbqwow@users.noreply.github.com>
Co-authored-by: MistEO <mistereo@hotmail.com>
2026-04-17 22:38:56 +08:00
Halo
98dd6f7ba1 feat(Avalonia): V0.2 新构建跨平台前端界面MAAUnified,合并代码请求 (#16048)
* feat(MaaUnified): MaaUnified构建完成,作为submodule加入

* fix(MaaUnified): 修复自动构建时 submodule拉取错误问题

* feat(MaaUnified): MaaUnified submodule更换为组织仓库

* ci: do not fetch useless module

---------

Co-authored-by: MistEO <mistereo@hotmail.com>
2026-04-17 22:33:33 +08:00
Status102
9fd6602f11 feat(wpf): 配置存储支持条件优化 (#15850) 2026-04-17 13:48:54 +08:00
SherkeyXD
4e45915f37 feat: 界园肉鸽月度小队和深入调查 (#16271)
* feat: 界园肉鸽月度小队和深入调查

* feat: 月度小队和深入调查ui隐藏不需要的选项
2026-04-17 11:04:24 +08:00
Constrat
98f9fcfe4f Release v6.8.0-beta.1 (#16284) 2026-04-16 22:07:46 +02:00
github-actions[bot]
857d5d5f37 docs: Auto Update Changelogs of v6.8.0-beta.1 (#16285)
* docs: Auto Generate Changelog of Release v6.8.0-beta.1

* i18n: quick and dirty EN (it's just a beta)

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Constrat <56174894+Constrat@users.noreply.github.com>
2026-04-16 21:42:32 +02:00
Constrat
4d08a2cdbd chore: implement Quickly Place Clues for Global (#14966) 2026-04-16 14:03:44 +02:00
Constrat
52157f505c i18n: EN 2026-04-16 12:59:48 +02:00
Constrat
84b7ed59d9 chore: EN OS minigame (#16283)
* feat: minigame

* fix: typo

* fix: typo optimized
2026-04-16 12:51:55 +02:00
status102
9ce2794841 ci: 将.Net SDK限制置于CI内, 以便于本地开发 2026-04-16 09:42:08 +08:00
uye
a627c68485 ci: dotnet Security patch Update SDK version from 10.0.201 to 10.0.202 2026-04-16 00:31:08 +08:00
status102
2a5cdf24e7 perf: 自动编队预编队后检查选中情况 2026-04-16 00:13:02 +08:00
status102
0772aa9168 chore: 加点注释
[skip changelog]
2026-04-16 00:12:45 +08:00
github-actions[bot]
3180374a19 feat: Update Submodules MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24425274742
[skip changelog]
2026-04-14 22:06:53 +00:00
晓丶梦丶仁
a1b6f0e9bb fix: KR OSChapterToOS OCR 2026-04-14 22:34:17 +08:00
github-actions[bot]
a852ab31b0 chore: Auto Templates Optimization
Triggered by 757cfbf99a

[skip changelog]
2026-04-14 14:28:42 +00:00
uye
757cfbf99a fix: yj 怎么还暗改老主题
fix #16218
2026-04-14 22:28:12 +08:00
Manicsteiner
7ed7d8af92 chore: YostarJP OS stages and more ocr 2026-04-14 22:21:13 +08:00
github-actions[bot]
b8f279abfa chore: Auto Templates Optimization
Triggered by 4443367709

[skip changelog]
2026-04-14 14:10:54 +00:00
HX3N
4443367709 chore: YostarKR OS ocr and minigame (#16268)
* chore: KR OS stage

* chore: minigame placeholder

* chore: MiniGame OS

* chore: ocr edit

* i18n: MiniGame OS
2026-04-14 22:10:00 +08:00
Manicsteiner
32805735ed chore: YostarJP OS ocr and minigame (#16267) 2026-04-14 22:09:33 +08:00
github-actions[bot]
b8a052fc88 chore: Auto Update Game Resources - 2026-04-14
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24399489743

[skip changelog]
2026-04-14 12:42:59 +00:00
github-actions[bot]
db35bf16c8 chore: Auto Update Game Resources - 2026-04-14
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24389664505

[skip changelog]
2026-04-14 08:45:37 +00:00
github-actions[bot]
5cb72d7d64 chore: Auto Update Game Resources - 2026-04-14
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24381737109

[skip changelog]
2026-04-14 04:59:05 +00:00
Reverse0xCC
5b75f1caed chore: 肉鸽添加怒潮凛冬招募逻辑 (#16217)
* chore: 肉鸽添加怒潮凛冬招募逻辑

* chore: 肉鸽添加怒潮凛冬招募逻辑

* chore: 肉鸽添加怒潮凛冬招募逻辑

* chore: 肉鸽添加怒潮凛冬招募逻辑

* chore: 肉鸽添加怒潮凛冬招募逻辑
2026-04-13 23:05:50 +08:00
drway
98070cb7f7 chore: 添加贝洛内、怒潮凛冬基建技能数值 (#16260)
* chore: 添加贝洛内、怒潮凛冬基建技能数值

添加贝洛内、怒潮凛冬基建技能数值

* fix: i am stupid
2026-04-13 23:05:11 +08:00
晓丶梦丶仁
9bfa2dab87 chore: git ignore 添加 claude code 2026-04-13 17:32:58 +08:00
github-actions[bot]
1d54789dd5 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24316471820
[skip changelog]
2026-04-12 21:10:27 +00:00
MistEO
01a26f207d Revert "ci: issue bot skills 添加 at 符号检测 (#16239)"
This reverts commit 578ffc266e.
2026-04-12 19:30:53 +08:00
uye
e8d5982b60 perf: 优化提示元素展示效果 2026-04-12 19:27:29 +08:00
Goat Boring(山羊博宁88)
f2dcefda54 docs: i18n for install.md (#16214)
* docs: i18n for install.md

* docs: merge ABA2396 & sourcery-ai[bot] revises

Apply suggestion from @sourcery-ai[bot]

Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>

* docs: 略作修改

* i18n: ko-kr

* docs: Apply changes

* i18n: JP

* i18n: zh-tw

* chore: 哭阿刪多了 補回來

* i18n: ko-kr edit

ref 4efd3ac67f

* i18n: EN fix

---------

Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>
Co-authored-by: HX3N <scarlet7518@gmail.com>
Co-authored-by: Manicsteiner <Manicsteiner@outlook.com>
Co-authored-by: momomochi987 <as99us301@gmail.com>
Co-authored-by: Constrat <56174894+Constrat@users.noreply.github.com>
2026-04-12 12:37:02 +02:00
status102
0266db8144 chore: 存在DEBUG.txt时MaaCore额外在Log开始时额外输出提示
[skip changelog]
2026-04-12 13:51:24 +08:00
status102
d44cd057a4 fix(wpf): 自动战斗鼠标长按分页时, 可能会反复触发切换 2026-04-12 13:51:24 +08:00
status102
c825f823de Revert "fix: prts.plus改为zoot.plus"
This reverts commit d9b6eb7020.
2026-04-12 13:51:23 +08:00
Constrat
8c51447c86 fix: EN IS6 DLC1 regexes 2026-04-11 13:29:49 +02:00
status102
25481d16ca perf: 作业版本号需求允许省略patch 2026-04-11 16:34:37 +08:00
晓丶梦丶仁
578ffc266e ci: issue bot skills 添加 at 符号检测 (#16239)
* ci: issue bot skills 添加 at 符号检测

* fix: review
2026-04-11 13:24:07 +08:00
github-actions[bot]
4173760050 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24264327755
[skip changelog]
2026-04-10 21:11:51 +00:00
status102
a98df31323 perf: 使用SemaphoreSlim替换Lock 2026-04-11 00:07:41 +08:00
status102
eac28656e4 chore: AnnihilationName 2026-04-11 00:07:40 +08:00
status102
bc0d5c8707 fix: 在定时任务触发时, 固定等待UpdateStageList 2026-04-11 00:07:40 +08:00
uye
f479192400 chore: pc 端禁用完成后退出模拟器 2026-04-10 22:49:33 +08:00
uye
4d58dd5f97 perf: 分辨率不支持时打印当前分辨率 2026-04-10 22:36:07 +08:00
EzraRT
9c96a11ba1 perf: 移除 NotificationImplWinRT 中二次进入 UI 线程 (#16196)
rft: 优化 ToastNotification 处理
2026-04-10 22:12:18 +08:00
lhhxxxxx
7e93a0dacd perf: 提升 Algorithm.hpp 算法性能及其鲁棒性 (#16235) 2026-04-10 22:07:25 +08:00
status102
2746e7a645 fix: 修复LinkStart期间UpdateStageList内进入SetFightParams导致死锁
修复后依旧存在UpdateStageList过晚导致定时启动时, 关卡信息未更新的可能. 不过活动信息自带过期时间, 应该不会触发问题
2026-04-10 13:48:24 +08:00
github-actions[bot]
40d1ef967b feat: Update Submodules MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24215516568
[skip changelog]
2026-04-09 22:02:11 +00:00
github-actions[bot]
77df12afc2 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24213715144
[skip changelog]
2026-04-09 21:16:58 +00:00
Status102
de4740af06 feat(wpf): 非法Enum值将使用属性设置的默认值作为替代 (#16138)
feat(wpf): 非法Enum值将使用属性默认值作为替代
2026-04-09 12:01:09 +08:00
github-actions[bot]
fc2726bd65 feat: Update Submodules MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24161039695
[skip changelog]
2026-04-08 22:03:23 +00:00
github-actions[bot]
1e3e97556f chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24159097562
[skip changelog]
2026-04-08 21:16:39 +00:00
HY
e2ebf09bd8 chore: 繁中服「次生方案」小活動 (#16216) 2026-04-08 23:11:05 +08:00
github-actions[bot]
645f402865 chore: Auto Update Game Resources - 2026-04-08
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24126353103

[skip changelog]
2026-04-08 08:44:37 +00:00
Status102
88a1e4fb68 rft: 干员数据重构, 支持跨职业重名干员 (#16084)
* rft: 干员数据重构, 支持跨职业重名干员

* fix: 查找优化

* fix: default value

* perf: 重新加载时清空数据

* fix: 默认值

* perf: 查找
2026-04-08 11:39:52 +08:00
Status102
e53fb4ff14 chore: 重新将natvis添加到MaaCore (#16133)
* chore: 将natvis添加到MaaCore

* perf: review
2026-04-08 11:39:08 +08:00
github-actions[bot]
fc9c7b707d feat: Update Submodules MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24106580879
[skip changelog]
2026-04-07 22:02:26 +00:00
status102
d9b6eb7020 fix: prts.plus改为zoot.plus
prts.maa.plus 不做变更 By.玛丽
2026-04-07 23:42:30 +08:00
MistEO
ee887fe3c0 Release v6.7.1 (#16178) 2026-04-07 21:05:09 +08:00
github-actions[bot]
7c385b3a73 docs: Auto Update Changelogs of v6.7.1 (#16195)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-04-07 19:55:27 +08:00
github-actions[bot]
e367029b05 feat: Update Submodules MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24079494426
[skip changelog]
2026-04-07 11:42:05 +00:00
SherkeyXD
36d47d6b89 fix: 欸我草我是啥比 2026-04-07 18:07:58 +08:00
SherkeyXD
ca3b2fa65f fix: 我是🐖 2026-04-07 18:04:49 +08:00
SherkeyXD
20c8f8ec22 feat: SideStory「人们,我们」导航 2026-04-07 12:33:14 +08:00
github-actions[bot]
041d1aa712 chore: Auto Update Game Resources - 2026-04-07
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24064379048

[skip changelog]
2026-04-07 04:32:23 +00:00
github-actions[bot]
fbbcbc6d78 chore: Auto Update Game Resources - 2026-04-06
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24055824962

[skip changelog]
2026-04-06 23:13:36 +00:00
github-actions[bot]
f5520e3985 chore: Auto Update Game Resources - 2026-04-06
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24055245319

[skip changelog]
2026-04-06 22:55:36 +00:00
github-actions[bot]
98a0a8fcdf feat: Update Submodules MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24053352736
[skip changelog]
2026-04-06 22:00:42 +00:00
MistEO
68af86f17a ai: add deepwiki config 2026-04-07 02:19:13 +08:00
MistEO
c373f49656 ci: 临时固定一下maafw版本 2026-04-06 21:52:00 +08:00
github-actions[bot]
6722c724fe feat: Update Submodules MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24026807945
[skip changelog]
2026-04-06 09:35:43 +00:00
github-actions[bot]
b9c593f535 feat: Update Submodules MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24011353883
[skip changelog]
2026-04-05 21:57:55 +00:00
github-actions[bot]
c0f225231f chore: Auto Update Game Resources - 2026-04-05
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/24009463476

[skip changelog]
2026-04-05 20:09:10 +00:00
github-actions[bot]
d3c04050c4 feat: Update Submodules MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23988419258
[skip changelog]
2026-04-04 21:57:42 +00:00
Constrat
fe36a0b734 docs: stderr redirection no longer needed for waydroid as it's enabled by default 2026-04-04 10:23:05 +02:00
uye
c627cfcb42 chore: 优化时间对比 2026-04-03 22:38:36 +08:00
vonnoq
d4c44bf19f fix: 繁中服基建幹員識別 (#16183)
closes #16182

## Summary by Sourcery

错误修复:
- 修复繁体中文(txwy)任务配置文件中对基础运算符识别不正确的问题。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Bug Fixes:
- Fix incorrect base operator identification in the Traditional Chinese
(txwy) task configuration file.

</details>
2026-04-03 22:36:00 +08:00
uye
bfa7d98eb6 fix: 错误的 DateTimeOffset 与 DateTime 对比 2026-04-03 12:41:47 +08:00
github-actions[bot]
90accc86d0 chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23922154429
[skip changelog]
2026-04-02 21:11:34 +00:00
uye
d6e9464e1e chore: 延长一点干员冲突确认按钮后的等待时间 2026-04-03 00:11:00 +08:00
github-actions[bot]
fca7f2c8ca chore: Auto Update Game Resources - 2026-04-02
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23908723143

[skip changelog]
2026-04-02 15:40:46 +00:00
HY
80035fa95a chore: 繁中服「命運」主題 &「無憂夢囈」導航 (#16174)
* chore: 「命運」主題

* chore:「無憂夢囈」導航

* chore: 跑一下 optimize_templates
2026-04-02 17:08:28 +02:00
MistEO
5d55091a52 Revert "ci: 临时禁用 macos build"
This reverts commit b8db5f34c4.
2026-04-02 17:40:35 +08:00
github-actions[bot]
44c83c841c chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23871180429
[skip changelog]
2026-04-01 21:15:32 +00:00
github-actions[bot]
1600a5afd6 chore: Auto Update Game Resources - 2026-04-01
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23856701355

[skip changelog]
2026-04-01 15:31:40 +00:00
Constrat
be86e30168 docs: ★ correction 2026-04-01 16:44:04 +02:00
github-actions[bot]
099fdf2c47 chore: Auto Update Game Resources - 2026-04-01
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23844541937

[skip changelog]
2026-04-01 10:40:18 +00:00
github-actions[bot]
c8d90b97a6 chore: Auto Update Game Resources - 2026-04-01
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23837374310

[skip changelog]
2026-04-01 07:34:14 +00:00
CH4
505d1c32c2 feat: 剿灭关卡在结算时识别周限进度 (#15847)
* feat: 提供了基于任务协议的剿灭刷取进度识别,并以此为依据完成或继续剿灭

* fix: 添加延时以减少极端情况发生可能性

* perf: 简化检查流程

* chore: 移除不再使用的模板图

* perf: task优化

* rft: 识别迁移至掉落插件

* chore: 漏了个图

---------

Co-authored-by: status102 <102887808+status102@users.noreply.github.com>
2026-04-01 15:06:27 +08:00
Constrat
f43dd6ed30 feat: restart game client when login errors (#16053)
* feat: add restart logic when login errors

* fix: address sourcery review

* fix: address account switcher issue

* fix: addres review

* chore: revert debug value

* style: cleanup

* perf: 简化重启客户端逻辑, 移除独立设置项

* perf: 重启客户端遵守启动客户端选项

* chore: clarified logging

---------

Co-authored-by: status102 <102887808+status102@users.noreply.github.com>
2026-04-01 15:05:03 +08:00
uye
bafc90c2ae chore: 优化按钮样式切换 2026-04-01 14:20:04 +08:00
uye
4725b5f5d9 perf: 优化刷坍缩方式判断逻辑,在刷取到指定二级坍缩方式的下位范式时不会直接重开 2026-04-01 13:55:44 +08:00
github-actions[bot]
0b44a86755 chore: Auto Update Game Resources - 2026-04-01
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23833538415

[skip changelog]
2026-04-01 05:31:14 +00:00
MistEO
b8db5f34c4 ci: 临时禁用 macos build 2026-04-01 00:17:06 +08:00
uye
329fdb2dab Release v6.7.0 (#16158)
## Summary by Sourcery

更新文档工具链依赖项及相关项目配置,以支持 v6.7.0 版本发布。

Build:
- 在 docs 包的依赖清单中,升级与 VuePress
相关的开发依赖以及其他文档构建工具(vite、vue、markdown-it、prettier、sass-embedded、vuepress-theme-plume)。

Chores:
- 刷新生成的 lockfile 以及与 docs、CLI、UI 和模板优化相关的辅助配置与资源,使其与新版本保持一致。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Update documentation tooling dependencies and associated project
configuration for the v6.7.0 release.

Build:
- Bump VuePress-related dev dependencies and other docs build tools
(vite, vue, markdown-it, prettier, sass-embedded, vuepress-theme-plume)
in the docs package manifest.

Chores:
- Refresh generated lockfile and ancillary configuration/assets for
docs, CLI, UI, and template optimization to align with the new release.

</details>
2026-03-31 23:04:38 +08:00
github-actions[bot]
a68f8e096c docs: Auto Update Changelogs of v6.7.0 (#16159)
Target PR:
https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/16158

<details><summary>Debug information</summary>

```
tag_name: v6.7.0
pr_title: docs: Auto Update Changelogs of v6.7.0
latest_stable_tag: v6.6.1
newest_tag: v6.7.0-beta.3
latest: v6.6.1
```

</details>

## Summary by Sourcery

完成 v6.7.0 版本更新日志的最终定稿,汇总此前各个测试版中累积的所有功能、新增内容、修复以及元数据变更。

New Features:
- 记录 DeepSleep 集成以及新的成就 DLC #3 内容。
- 记录新增的自动战斗滑块动画效果和本地安装打包脚本。
- 说明通过右键单击任务设置按钮新增的单次运行选项。

Bug Fixes:
- 记录日志、OCR 和任务名称显示的修正,包括各客户端中歼灭战关卡识别的修复。
- 记录与线程相关的仓库清空问题修复、亮色模式下的 UI 样式问题修复,以及更新错误过程中的本地化修复。
- 记录对构建警告、MailKit 使用方式、MaaFramework 文件名、.NET SDK 版本的更新,以及移除过时迁移逻辑。

Enhancements:
- 概述时间处理和日志改进,包括采用 DateTimeOffset 以及使用本地时间作为日志头信息。
- 描述用户数据和仓库信息在存储与性能方面的优化,以及自动战斗标签页行为和绑定的改进。
- 记录各类 UI 和日志呈现方面的小调整、统一的样式,以及更具色彩的睡眠可视效果。

Documentation:
- 更新并整合所有 v6.7.0 测试版及正式版的更新日志条目,包括 DeepSleep 和成就 DLC
相关变更,以及对先前版本说明的多处更正。

Chores:
- 记录依赖项更新、多次测试版发布标签记录、配置和描述修正,以及对部分资源和链接规范的细微调整。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Finalize the v6.7.0 changelog with all features, improvements, fixes,
and meta changes accumulated from the preceding beta releases.

New Features:
- Document DeepSleep integration and new achievement DLC #3 content.
- Record addition of animated auto-battle slider effects and
local-install packaging script.
- Note new single-run option via right-click on the task settings
button.

Bug Fixes:
- Capture logging, OCR, and task name display corrections, including
annihilation stage recognition fixes across clients.
- Document fixes for thread-related inventory clearing, UI styling
issues in light mode, and localization during update errors.
- Record updates to build warnings, MailKit usage, MaaFramework
filenames, .NET SDK version, and removal of obsolete migration logic.

Enhancements:
- Summarize time handling and logging improvements, including
DateTimeOffset adoption and local-time log headers.
- Describe storage and performance optimizations for user data and
warehouse information, plus refined auto-battle tab behavior and
bindings.
- Note assorted UI and logging presentation tweaks, unified styles, and
colorful sleep visuals.

Documentation:
- Update and consolidate changelog entries for all v6.7.0 betas and
final, including DeepSleep and achievement DLC changes, and various
corrections to previous version notes.

Chores:
- Record dependency updates, multiple beta release tagging entries,
configuration and description corrections, and minor resource and
linking guideline adjustments.

</details>
2026-03-31 22:26:53 +08:00
github-actions[bot]
68e871db6e feat: Update Submodules MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23793573080
[skip changelog]
2026-03-31 10:51:59 +00:00
uye
9c16dc3b97 fix: 前景色 2026-03-30 21:49:40 +08:00
SherkeyXD
4b03ee2665 chore: deps update 2026-03-30 20:20:06 +08:00
github-actions[bot]
1330892295 chore: Auto Templates Optimization
Triggered by 77498d4941

[skip changelog]
2026-03-30 00:24:28 +00:00
HX3N
77498d4941 fix: KR update Dorm template 2026-03-30 09:23:46 +09:00
github-actions[bot]
08989b9c18 feat: Update Submodules MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23720025890
[skip changelog]
2026-03-29 21:57:53 +00:00
uye
52b2d168fe Release v6.7.0-beta.3 (#16120)
## 由 Sourcery 提供的摘要

新增支持:可从任务队列中单次运行某个任务,而不改变其持久化的启用状态,并引入一个用于本地安装/构建输出的便捷脚本。

新功能:
- 允许从任务队列中单独运行某个任务一次,同时保留其原有的启用/禁用配置。
- 提供一个批处理脚本,用于在本地安装构建产物并发布带资源的 WPF GUI。

构建:
- 新增一个本地安装批处理脚本,用于安装构建工件、发布 WPF GUI,并将资源文件镜像到安装目录中。

<details>
<summary>Original summary in English</summary>

## 由 Sourcery 提供的摘要

新增支持:可从任务队列中单次运行某个任务,而无需更改其持久化的启用状态,并引入用于本地安装和发布带资源的 WPF GUI 的辅助脚本。

新功能:
- 允许从任务队列中单独运行某个任务一次,同时保留其现有的启用/禁用配置。

构建:
- 添加本地安装批处理脚本,用于安装构建产物、发布 WPF GUI,并将资源文件镜像到安装目录中。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

从任务队列中添加一次性任务执行,优化 copilot 任务列表行为,并引入本地安装辅助脚本。

新功能:
- 允许从任务队列中单次运行某个独立任务,而不改变其持久化的启用状态。

缺陷修复:
- 调整 copilot 解析逻辑,确保 SSS copilot 任务始终被添加到任务列表中,并且列表的使用行为与当前选中的 copilot
选项卡保持一致。

增强优化:
- 更新 copilot 和任务队列视图及相关本地化/主题设置,以便在 UI 中体现这些新行为。

构建:
- 添加本地安装批处理脚本,用于安装构建产物、发布 WPF GUI,并将资源文件镜像到安装目录中。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add one-off task execution from the task queue, refine copilot task list
behavior, and introduce a local installation helper script.

New Features:
- Allow running an individual task once from the task queue without
changing its persisted enabled state.

Bug Fixes:
- Adjust copilot parsing so SSS copilot tasks are consistently added to
the task list and list usage follows the selected copilot tab.

Enhancements:
- Update copilot and task queue views and related localizations/themes
to surface the new behaviors in the UI.

Build:
- Add a local-install batch script to install build outputs, publish the
WPF GUI, and mirror resource files into the install directory.

</details>

</details>

</details>
2026-03-29 23:25:31 +08:00
uye
ee01082052 docs: Update CHANGELOG with recent changes
Updated CHANGELOG with new features, improvements, fixes, and other changes.
2026-03-29 21:33:10 +08:00
uye
4ab5669c0b fix: 在更新时报错无法显示本地化语言 2026-03-29 21:26:34 +08:00
status102
35133131a6 chore: resolve warning
[skip changelog]
2026-03-29 19:17:22 +08:00
Status102
376943ef4f ci: 避免生成不必要的res_updater (#16116)
* chore: 避免生成不必要的res_updater

* chore: disable resource updater for publish

* fix: move inherits for publish

Co-authored-by: soundofautumn <62000745+soundofautumn@users.noreply.github.com>

* Revert "fix: move inherits for publish"

This reverts commit e85b8e4ad5.

---------

Co-authored-by: Constrat <56174894+Constrat@users.noreply.github.com>
Co-authored-by: soundofautumn <62000745+soundofautumn@users.noreply.github.com>
2026-03-29 16:15:53 +08:00
uye
cedcf07fa2 chore: 手动输入关卡支持 OF-1 与 OF-F3 2026-03-28 17:32:43 +08:00
uye
815728b9c4 feat: 自动战斗滑块动画效果 2026-03-28 13:49:59 +08:00
uye
295ec41c0b perf: 优化自动战斗 tab 样式,避免切页重置状态 2026-03-28 13:22:08 +08:00
uye
adc5e1941f Revert "perf: 优化自动战斗 tab 样式,避免切页重置状态"
This reverts commit 310c1d1b28.
2026-03-28 13:21:06 +08:00
uye
6b63c791c6 Revert "perf: 简化自动战斗tab绑定"
This reverts commit 402c94f20c.
2026-03-28 13:20:56 +08:00
status102
402c94f20c perf: 简化自动战斗tab绑定 2026-03-28 13:04:07 +08:00
github-actions[bot]
e637b820fd chore: Auto Update Game Resources - 2026-03-28
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23673929949

[skip changelog]
2026-03-28 01:04:29 +00:00
uye
f795590fe8 chore: 更新数据任务禁用高级设置 2026-03-28 03:12:37 +08:00
uye
310c1d1b28 perf: 优化自动战斗 tab 样式,避免切页重置状态 2026-03-28 03:10:41 +08:00
uye
f101fb231d chore: 将是否启动多作业模式逻辑放到 ParseCopilotAsync 中 2026-03-28 02:08:03 +08:00
github-actions[bot]
48c76e7c8b docs: Auto Update Changelogs of v6.7.0-beta.3 (#16121)
Target PR:
https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/16120

<details><summary>Debug information</summary>

```
tag_name: v6.7.0-beta.3
pr_title: docs: Auto Update Changelogs of v6.7.0-beta.3
latest_stable_tag: v6.6.1
newest_tag: v6.7.0-beta.2
latest: v6.7.0-beta.2
```

</details>
2026-03-28 01:35:44 +08:00
uye
47503b50fc fix: 粘贴作业集不会自动勾选多作业模式 2026-03-28 01:26:07 +08:00
uye
2ba21efd84 perf: colorful sleep 2026-03-28 00:52:47 +08:00
uye
ea6897a5c7 fix: 添加任务按钮半透明效果 2026-03-27 23:28:27 +08:00
uye
2ee73e8867 fix: bat 跑 ps
[skip ci][skip changelog]
2026-03-27 23:15:39 +08:00
uye
6d17c49040 feat: 添加 local-install.bat 将构建产物打包到 install 目录用于本地生成类似正式版的测试安装包 2026-03-27 22:52:21 +08:00
uye
e86ea7e220 feat: 任务设置按钮右键新增单次运行功能 2026-03-27 21:34:12 +08:00
uye
2194f5f624 Release v6.7.0-beta.2 (#16108)
just thinking



https://github.com/user-attachments/assets/20c9046f-1611-41ce-afb2-0ca0cbdfeb7e




## Summary by Sourcery

记录 v6.7.0 版本发布内容,重点说明 DeepSleep 集成以及相关的维护更新。

新特性:
- 在 v6.7.0 版本说明中公布官方 DeepSleep 集成。

缺陷修复:
- 记录修复任务开始/结束时缺失任务名称,以及日志中错误使用任务名称的问题。
- 记录解决由于在 UI 线程之外清理仓库数据而导致任务创建失败的问题。
- 描述对歼灭识别和战斗完成 ROI 的多项修正。
- 标注通过更新 MailKit 依赖项修复构建警告的问题。
- 说明对过时描述和各种轻微文本问题的修正已记录在更新日志中。

增强改进:
- 在更新日志中记录对 MaaFramework 文件命名和 .NET SDK 版本的更新。
- 记录移除过时的配置迁移兼容逻辑。
- 提及新增的基础性 DateTimeOffset 支持作为整体改进。
- 标注补充了此前缺失的图片资源。
- 概要说明对文档中链接规范和 AI 建议措辞所做的修订。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Document the v6.7.0 release, highlighting DeepSleep integration and
associated maintenance updates.

New Features:
- Announce official DeepSleep integration in the v6.7.0 release notes.

Bug Fixes:
- Record fixes for missing task names on start/finish and incorrect task
name usage in logs.
- Document resolution of task creation failures caused by clearing depot
data off the UI thread.
- Describe multiple corrections to Annihilation recognition and battle
completion ROI.
- Note the fix for build warnings by updating the MailKit dependency.
- Clarify corrections to outdated descriptions and various minor text
issues in the changelog.

Enhancements:
- Capture updates to MaaFramework file naming and .NET SDK version in
the changelog.
- Record removal of obsolete configuration migration compatibility
logic.
- Mention foundational DateTimeOffset support as a general improvement.
- Note the addition of previously missing image resources.
- Summarize revisions to linking guidelines and AI suggestion wording in
documentation.

</details>
2026-03-27 20:47:57 +08:00
uye
4e3446a04c docs: v6.7.0-beta.2 2026-03-27 20:47:19 +08:00
uye
304833a334 docs: Update CHANGELOG for v6.7.0-beta.2 release
Updated version to v6.7.0-beta.2 and included new features such as DeepSleep integration and Achievement DLC #3. Various UX fixes and improvements were also made.
2026-03-27 20:42:21 +08:00
uye
25024f55e5 perf: 统一样式 2026-03-27 20:39:29 +08:00
uye
437d5209e0 fix: 亮色模式下开始按钮样式缺失 2026-03-27 20:39:29 +08:00
github-actions[bot]
580afa854b chore: Auto Update Game Resources - 2026-03-27
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23638004310

[skip changelog]
2026-03-27 08:37:21 +00:00
uye
9e4f0eebbe debug: 更新 DateTimeExtension.cs 2026-03-27 16:36:02 +08:00
status102
323c5fbe6b perf: UserDataUpdate任务 时间存取优化 2026-03-27 16:04:03 +08:00
status102
bb6bad6bcd perf: 仓库数据存储优化 2026-03-27 16:04:03 +08:00
status102
011bae3caf Revert "rft: 重构battle_data"
This reverts commit 8743aa6ebd.
2026-03-27 15:26:42 +08:00
status102
8743aa6ebd rft: 重构battle_data 2026-03-27 15:26:01 +08:00
status102
6593c3d4ce perf: 仓库信息存储避免将 JsonObject 以 string 格式存放在上层 JsonObject中 2026-03-27 14:54:58 +08:00
AnnAngela
7e20ba0ce1 docs: Update CHANGELOG for v6.7.0 with DeepSleep integration
Announce the official integration of DeepSleep and its benefits for user experience. Also includes the release of Achievement DLC #3.
2026-03-27 09:38:50 +08:00
uye
3d120009e2 perf: 优化日志展示效果 2026-03-27 06:57:55 +08:00
uye
1b68e6d22f perf: 在收到对应识别结果时再重置库存数据 2026-03-27 06:30:00 +08:00
uye
dfcb034de6 docs: changelog 成就 DLC 2026-03-27 04:05:50 +08:00
uye
a14809cc4d feat: 成就 DLC #3 (#16093)
* feat: 成就按 DLC 期数划分

* feat: 成就触发

* chore: 统一标点

* chore: 调整时间判定

* chore: 调整描述

* i18n: 翻译

* chore: 部分成就改为重新设置时触发

* i18n: EN

* i18n: KR

* fix: 读取备份成就不会加载 CustomData

* i18n: JP

---------

Co-authored-by: Constrat <56174894+Constrat@users.noreply.github.com>
Co-authored-by: HX3N <scarlet7518@gmail.com>
Co-authored-by: Manicsteiner <Manicsteiner@outlook.com>
2026-03-27 04:05:50 +08:00
uye
a4110128e6 docs: v6.7.0 changelog 2026-03-27 04:05:49 +08:00
uye
befb53c815 Release v6.7.0-beta.1 (#16110)
## Summary by Sourcery

通过更新更新日志条目并润色发行说明,为 v6.7.0-beta.1 版本发布做准备。

Documentation(文档):
- 为 v6.7.0-beta.1 更新更新日志,完善新特性、修复项及其他变更的描述。

Chores(杂项工作):
- 修正文案、标点符号以及更新日志发行说明中的一些轻微措辞问题。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Prepare the v6.7.0-beta.1 release by updating the changelog entry and
polishing release notes.

Documentation:
- Update changelog for v6.7.0-beta.1 with refined descriptions of new
features, fixes, and other changes.

Chores:
- Correct wording, punctuation, and minor phrasing issues in the
changelog release notes.

</details>
2026-03-27 04:03:12 +08:00
uye
fff6774775 docs: 版本号错了 2026-03-27 04:00:40 +08:00
uye
17805ddec7 Release v5.7.0-beta.1 (#16106)
## 由 Sourcery 总结

更新了邮件通知、日期/时间处理、任务命名和配置行为,同时新增了季节性 UI 行为和构建元数据改进。

新功能:
- 添加愚人节主题行为,包括临时日志文本、深度睡眠本地化资源以及额外的复活节彩蛋图片。
- 引入任务显示名称抽象,当未设置自定义名称时回退到本地化的任务类型名称。

错误修复:
- 通过在发送前验证发件人/收件人和凭据,并切换为直接使用 MailKit,防止 SMTP 通知中的崩溃和错误发送。
- 修复配置切换逻辑,在切换失败时正确回滚到先前的配置。
- 确保在反序列化配置时一致地添加默认任务,同时不覆盖现有任务队列。
- 通过统一使用 DateTimeOffset 和集中化的、支持本地化的格式化逻辑,修正资源和构建时间的比较与格式化。
- 通过使用一致的 Yostar 时间处理方式,并在清除识别结果时重置同步状态,修复用户数据自动更新触发和同步时间戳问题。
- 在禁用检测时避免错误的 OCR 日志矩形,并简化日志输出。
- 确保商店积分战斗警告和任务相关日志在重命名后使用正确的任务显示名称。

增强:
- 通过将本地化查找逻辑移入代码并简化模板占位符,完善邮件通知模板。
- 为 DateTimeOffset 添加重载、使用更简洁的 switch 表达式以及可重用的 ToLocalTimeString
辅助函数,以改进本地化辅助工具和日期/时间工具。
- 优化任务队列视图模型的日志记录、日期提示更新,以及在整个 UI 和日志中对任务显示名称的使用。
- 简化 OcrPack 原始结果日志记录,并仅在已配置时包含基础 ROI 偏移。
- 整理配置转换逻辑,移除与旧 Beta 版本关联的遗留迁移路径。
- 改进内部问题分析文档,以统一外部代码链接格式。
- 扩展 copilot 模块信息处理以及多语言的各种 UI 本地化资源。

构建:
- 引入 global.json 用于固定项目使用的 .NET SDK 版本。
- 更改自定义的 BuildDateTime 程序集属性以存储 DateTimeOffset,从而提供更精确的构建时间元数据。

CI:
- 更新 CI 和夜间发布工作流,通过 global.json 设置 .NET,调整 MaaFramework 工件模式,并在 NuGet
缓存键中包含 global.json。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Update email notifications, date/time handling, task naming, and
configuration behavior while adding seasonal UI behavior and build
metadata improvements.

New Features:
- Add April Fools themed behaviors including temporary log text, deep
sleep localization resources, and an additional Easter egg image.
- Introduce a task display name abstraction that falls back to localized
task type names when no custom name is set.

Bug Fixes:
- Prevent crashes and mis-sends in SMTP notifications by validating
sender/recipient and credentials before sending and by switching to
direct MailKit usage.
- Fix configuration switching to properly roll back to the previous
configuration when a switch fails.
- Ensure default tasks are added consistently on config deserialization
without overriding existing task queues.
- Correct resource and build time comparisons and formatting by
standardizing on DateTimeOffset and centralized localization-aware
formatting.
- Fix user-data auto-update triggers and sync timestamps by using
consistent Yostar time handling and resetting sync state when
recognition is cleared.
- Avoid incorrect OCR logging rectangles when detection is disabled and
simplify logging output.
- Ensure mall credit fight warnings and task-related logs use the
correct task display name after renames.

Enhancements:
- Refine email notification templates by moving localization lookups
into code and simplifying template placeholders.
- Improve localization helper and date/time utilities with overloads for
DateTimeOffset, cleaner switch expressions, and reusable
ToLocalTimeString helpers.
- Streamline task queue view model logging, date prompt updates, and use
of task display names throughout the UI and logging.
- Simplify OcrPack raw result logging and include base ROI offsets only
when configured.
- Tidy configuration conversion logic by removing legacy migration paths
tied to older beta versions.
- Improve internal issue-analysis documentation to standardize external
code-link formatting.
- Expand copilot module info handling and various UI-localization
resources for multiple languages.

Build:
- Introduce a global.json to pin the .NET SDK version used by the
project.
- Change the custom BuildDateTime assembly attribute to store
DateTimeOffset for more accurate build time metadata.

CI:
- Update CI and nightly release workflows to set up .NET via
global.json, adjust MaaFramework artifact patterns, and include
global.json in NuGet cache keys.

</details>
2026-03-27 03:07:30 +08:00
uye
457a1552c9 chore: 缓存结果 2026-03-27 03:07:02 +08:00
github-actions[bot]
4894456a91 docs: Auto Update Changelogs of v5.7.0-beta.1 (#16107)
Target PR:
https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/16106

<details><summary>Debug information</summary>

```
tag_name: v5.7.0-beta.1
pr_title: docs: Auto Update Changelogs of v5.7.0-beta.1
latest_stable_tag: v6.6.1
newest_tag: v6.6.1
latest: v6.6.1
```

</details>

## Summary by Sourcery

为 v5.7.0-beta.1 版本更新变更日志,将之前属于 v6.6.x 的说明替换为该版本的正确信息。

新功能:
- 记录新增的 DeepSleep 功能。

错误修复:
- 记录多项修复内容,包括构建警告、SMTP/MailKit 升级、湮灭阶段(annihilation stage)的 OCR
与识别问题、任务命名与清单重置问题、MaaFramework 文件命名与 .NET SDK 版本,以及清理遗留迁移逻辑等相关修复。

改进:
- 记录在时间处理、任务名称显示、下拉菜单默认值以及 OCR 日志行为等方面的多项改进。

文档:
- 微调各类文档与措辞,包括链接规范、AI 建议以及英文文本。
- 更正对过期阶段重置选项的错误描述。

日常维护(Chores):
- 在变更日志中记录基础的 DateTimeOffset 支持,以及若干资源/翻译方面的调整。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Update changelog for release v5.7.0-beta.1, replacing previous v6.6.x
notes with the correct entries for this version.

New Features:
- Document the addition of the DeepSleep feature.

Bug Fixes:
- Document multiple fixes related to build warnings, SMTP/MailKit
upgrades, annihilation stage OCR and recognition, task naming and
inventory reset issues, MaaFramework file naming and .NET SDK version,
and cleanup of legacy migration logic.

Enhancements:
- Document various improvements around time handling, task name display,
dropdown defaults, and OCR logging behavior.

Documentation:
- Tweak miscellaneous documentation and wording, including linking
guidelines, AI suggestions, and English text.
- Correct an incorrect description for the expired-stage reset option.

Chores:
- Record baseline DateTimeOffset support and assorted
resource/translation adjustments in the changelog.

</details>
2026-03-27 03:04:25 +08:00
uye
5fb4aa79b7 fix: 修复 build waring,smtp 改用新版本 MailKit 2026-03-27 00:39:02 +08:00
uye
aac35f9f0d feat: DeepSleep 2026-03-27 00:14:08 +08:00
status102
1956b3ceda perf: 使用DateTimeOffset替代DateTime 2026-03-26 23:00:39 +08:00
status102
b6be060d67 perf(wpf): Log头时间从UTC时间改为Local时间 2026-03-26 22:16:43 +08:00
status102
7cc7d5b12e chore: DateTimeOffset基础支持
ToYjDate, ToLocalTimeString等
2026-03-26 22:16:43 +08:00
github-actions[bot]
83febd69a9 chore: Auto Update Game Resources - 2026-03-26
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23590798543

[skip changelog]
2026-03-26 11:01:13 +00:00
status102
d2b4b35cce fix: 剿灭关卡名OcrReplace 2026-03-26 18:38:17 +08:00
uye
e84029c6fc fix: 在非 UI 线程调用清空库存数据导致任务添加失败
fix #16095
2026-03-25 21:48:24 +08:00
status102
83d653ad4f perf: 不再默认启用在下拉框中隐藏当日未开放关卡 2026-03-25 21:16:02 +08:00
status102
b033466212 fix: 日志记录中使用源石TaskName 2026-03-25 21:13:32 +08:00
uye
f1d1569a3d fix: 任务开始/完成 无法显示任务名 2026-03-25 21:08:14 +08:00
MistEO
944be15f66 ai: Revise linking guidelines and AI suggestions
Updated instructions for linking code evidence and refined suggestions for AI fixes.
2026-03-25 15:49:57 +08:00
AnnAngela
6c20cb52fa fix: 更新 MaaFramework 文件名格式和 .NET SDK 版本 2026-03-25 11:18:24 +08:00
uye
2a1f15b027 ci: 尝试固定运行库版本 2026-03-25 01:44:34 +08:00
status102
3f559fce38 fix: 移除过时的配置迁移兼容逻辑
for 旧beta版本
2026-03-25 00:30:29 +08:00
uye
2089b4aff3 fix: 有猪删多了 2026-03-25 00:28:22 +08:00
Constrat
64567115da i18n: EN 2026-03-24 14:09:57 +01:00
status102
53558af6ce i18n(wpf): 修复错误描述: 过期关卡重置 2026-03-24 14:03:12 +08:00
status102
39d602cc1b fix: size_t
[skip changelog]
2026-03-24 13:04:08 +08:00
status102
6cf5129408 perf: Ocr内部log在without_det时也对rect输出进行基于base_roi的偏移 2026-03-24 12:58:03 +08:00
github-actions[bot]
b9c1d01ca4 chore: Auto Templates Optimization
Triggered by c9747a2949

[skip changelog]
2026-03-24 04:35:41 +00:00
status102
c9747a2949 chore: 图图漏了 2026-03-24 12:35:12 +08:00
status102
97b84f5d3e fix: 剿灭战斗完成roi 2026-03-24 11:23:38 +08:00
status102
9b18c4a5a1 revert resource 2026-03-24 11:11:14 +08:00
github-actions[bot]
bb51bd8f37 chore: Auto Templates Optimization
Triggered by 69bc73f2fa

[skip changelog]
2026-03-24 03:04:48 +00:00
status102
69bc73f2fa fix: 修复CN剿灭后识别, 并统一全客户端类型识别 2026-03-24 11:04:18 +08:00
status102
6fb2879c83 rft: TaskNameDisplay 2026-03-24 11:04:18 +08:00
uye
31da919242 Release v6.6.1 (#16075)
## Summary by Sourcery

改进叠加窗口行为和任务队列默认值,同时优化任务命名和调度逻辑。

新功能:
- 当未配置任何任务时,添加默认任务队列初始化逻辑,包括一个新的用户数据更新任务。

错误修复:
- 改进叠加窗口的位置、尺寸和 Z 序处理,更好地跟踪目标窗口的可见性、前台状态和 DPI。
- 当未显式设置名称时,确保任务显示名称会回退到基于任务类型的本地化名称。
- 在启用每周战斗调度时,通过自动禁用“隐藏不可用关卡”设置,防止出现无效状态。
- 在读取客户端类型配置时使用合理的默认客户端类型,避免出现空值。
- 更新 CA-5 关卡配置,使其包含资源关卡的正确掉落信息。

优化:
- 将 WinEvent 钩子管理重构为多个有针对性的钩子,并集中处理叠加同步逻辑,以提升可靠性和清理能力。
- 简化配置转换过程中的任务名称分配逻辑,避免使用硬编码的本地化名称,改为依赖显示名称解析。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Improve overlay window behavior and task queue defaults while refining
task naming and scheduling logic.

New Features:
- Add default task queue initialization including a new user data update
task when no tasks are configured.

Bug Fixes:
- Improve overlay overlay window positioning, sizing, and z-order
handling to better track the target window’s visibility, foreground
state, and DPI.
- Ensure task display names fall back to localized names based on task
type when no explicit name is set.
- Prevent invalid state when enabling weekly fight scheduling by
automatically disabling the "hide unavailable stage" setting.
- Use a sensible default client type when reading the client type
configuration to avoid empty values.
- Update CA-5 stage configuration to include correct drop information
for resource stages.

Enhancements:
- Refactor WinEvent hook management into multiple targeted hooks and
central overlay sync logic for better reliability and cleanup.
- Simplify task name assignment during config conversion by avoiding
hardcoded localized names and relying on display-name resolution
instead.

</details>
2026-03-24 01:14:37 +08:00
github-actions[bot]
c40e0d1a10 docs: Auto Update Changelogs of v6.6.1 (#16076)
* docs: Auto Generate Changelog of Release v6.6.1

* docs: Update CHANGELOG for version 6.6.1

Added new features and improvements in v6.6.1, including automatic task recognition and new task types. Optimized emulator support and fixed various bugs.

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
2026-03-24 01:01:07 +08:00
Constrat
8185ec6081 ci: automate discord notification through release-ota 2026-03-23 13:51:48 +01:00
Constrat
188412fd6c feat: add abs_rect to ocr logging results (#15986)
* feat: add abs_rect to ocr results

* fix: compute moved_rect only when box exists
2026-03-23 20:03:47 +08:00
github-actions[bot]
1eb5202b67 chore: Auto Templates Optimization
Triggered by 3cbb54778d

[skip changelog]
2026-03-23 01:34:36 +00:00
HX3N
3cbb54778d chore: KR update MistCity DepotEnter.png 2026-03-23 10:33:26 +09:00
uye
217dda658e chore: 勾选使用周计划时界面禁用隐藏当日不开放关卡 2026-03-23 05:11:16 +08:00
uye
d5946fb7e2 perf: 日志悬浮窗使用更轻量级实现,降低对目标窗口的影响 (#16073)
https://github.com/user-attachments/assets/5062d5d3-2665-4336-9639-c5531060f8f8



## 由 Sourcery 提供的总结

优化叠加日志窗口的行为,在保持其位置和层级正确的同时,尽量减少对目标窗口的影响。

改进点:
- 将单一的 WinEvent 钩子替换为一组有针对性的钩子,用于前台、最小化、显示/隐藏、销毁以及位置变更等事件,以更好地跟踪目标窗口状态。
- 引入带防抖和版本控制的叠加层位置与尺寸更新机制,以在目标窗口频繁移动或调整大小时减少重复工作。
- 调整叠加层的边距、尺寸计算逻辑以及支持 DPI 感知的像素计算,使叠加层在目标窗口区域内更加紧凑地适配。
- 新增逻辑以同步叠加层与目标窗口的可见性和 Z 轴顺序,包括正确处理最小化、隐藏和销毁等情况。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Optimize the overlay log window behavior to reduce its impact on the
target window while keeping it correctly positioned and layered.

Enhancements:
- Replace the single WinEvent hook with a set of targeted hooks for
foreground, minimize, show/hide, destroy, and location change events to
better track the target window state.
- Introduce debounced, versioned overlay position and size updates to
minimize redundant work when the target window moves or resizes
frequently.
- Adjust overlay margins, sizing logic, and DPI-aware pixel calculations
so the overlay fits more compactly within the target window area.
- Add logic to synchronize overlay visibility and z-order with the
target window, including correct handling of minimization, hiding, and
destruction.

</details>
2026-03-23 05:07:34 +08:00
uye
9eb29c1535 chore: 配置迁移时不写入任务默认名称 2026-03-23 05:05:09 +08:00
uye
57e300a75a feat: 在手动更改任务名前任务名跟随语言变化 2026-03-23 04:48:14 +08:00
uye
b4cdbdab44 fix: 第一次启动时任务列表为空 2026-03-23 04:41:53 +08:00
uye
17142be3d5 chore: 关卡小提示中增加技能书库存提示 2026-03-23 04:06:27 +08:00
uye
6f60ca8501 feat: 默认任务中添加更新数据任务 2026-03-23 04:06:27 +08:00
status102
63622e5f0c perf: 激活周计划时, 自动禁用 下拉框中隐藏当日不开放关卡 2026-03-23 00:11:46 +08:00
status102
ab6cdf8777 fix(wpf): 开始唤醒-手动切换 触发时无法添加任务 2026-03-23 00:01:13 +08:00
uye
55f41c78eb Release v6.6.0 (#16059)
## Summary by Sourcery

CI:
- 引入一个 GitHub Actions 工作流程,当发布新版本或手动触发该工作流程时,通过 webhook 将发布信息和下载链接发送到
Discord 频道。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

CI:
- Introduce a GitHub Actions workflow that posts release information and
download links to a Discord channel via webhook when a release is
published or the workflow is manually triggered.

</details>
2026-03-22 21:19:27 +08:00
github-actions[bot]
316d1581c1 docs: Auto Update Changelogs of v6.6.0 (#16060)
* docs: Auto Generate Changelog of Release v6.6.0

* docs: Update CHANGELOG for v6.6.0 enhancements and fixes

* docs: Update CHANGELOG with new improvements

Added a new improvement entry to the changelog regarding reduced transparent window rendering size and real-time log following.

* docs: Update CHANGELOG for v6.6.0 features and improvements

This update introduces new features and improvements for Windows users, including automatic .NET installation and enhanced task switching. It also adds a new 'Update User Data' task for better resource management.

* i18n: EN tweak

* docs: 更新 CHANGELOG,增加 v6.6.0 新特性和改进内容

* i18n: EN

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
Co-authored-by: Constrat <56174894+Constrat@users.noreply.github.com>
Co-authored-by: AnnAngela <naganjue@vip.qq.com>
2026-03-22 21:15:44 +08:00
uye
d663023d4d i18n: Update Doctor Data 2026-03-22 21:13:22 +08:00
status102
17fb46b9f2 fix: 未达到上限时提前停止吃理智药 2026-03-22 18:51:48 +08:00
github-actions[bot]
1bea38a88a chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23388780844
[skip changelog]
2026-03-21 21:07:28 +00:00
MistEO
b9619bc307 ci: Update workflow to include full input/output view 2026-03-22 02:54:10 +08:00
uye
18c5641927 perf: 减少透明窗口渲染大小,日志悬浮窗支持实时跟随 2026-03-22 01:50:21 +08:00
dependabot[bot]
7dc4b315d6 ci: bump the github-actions group in /.github/workflows with 5 updates (#16058)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-03-21 23:58:17 +08:00
github-actions[bot]
f6bc00cb66 feat: Update Submodules MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23381422019
[skip changelog]
2026-03-21 14:10:51 +00:00
HY
7545dd3082 chore: 更新繁中服 "聘用候選人" 截圖 (#16056)
ref #14335
2026-03-21 21:11:16 +08:00
Constrat
fc5e16494e ci: switch secret to prod 2026-03-20 23:28:18 +01:00
Constrat
b08316962e fix: remove link from title 2026-03-20 23:26:58 +01:00
Constrat
5ff17ab014 ci: fix color 2026-03-20 23:25:32 +01:00
Constrat
b2006831eb ci: update notification to apply embeds + testing 2026-03-20 23:22:28 +01:00
Constrat
d66324929e ci: change to prod secret from test 2026-03-20 23:10:54 +01:00
Constrat
57157e0d14 ci: add discord release notification 2026-03-20 23:05:14 +01:00
uye
ff053e581f Release v6.6.0-beta.1 (#16044) 2026-03-21 03:53:29 +08:00
github-actions[bot]
5aa6e1d522 docs: Auto Update Changelogs of v6.6.0-beta.1 (#16045)
* docs: Auto Generate Changelog of Release v6.6.0-beta.1

* docs: Update CHANGELOG for v6.6.0-beta.1 changes

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
2026-03-21 03:52:28 +08:00
MistEO
8ba817706c ai: bot输出小问题修正
Removed unnecessary instruction for AI in SKILL.md.
2026-03-21 03:28:29 +08:00
status102
eb4671264a perf: 刷理智任务仅在 stage设置为空 时检查是否为无掉落关卡 2026-03-21 01:06:51 +08:00
Constrat
344c0bc448 fix: Eyjafjalla Alter regex EN 2026-03-20 17:55:27 +01:00
status102
e214f9424b perf(wpf): 避免下载作业时等待全部作业下载结束, 并减少重复赋值 2026-03-21 00:34:43 +08:00
MistEO
266bc4898f ci: skip label for issue analysis bot 2026-03-21 00:33:14 +08:00
uye
7422fe749e feat: 保全增加快速切换列表,悖论模拟验证增加输出 i18n,ss 正则增加骑兵与火蓝之心 2026-03-20 23:59:20 +08:00
status102
1a123d34f2 perf(wpf): 作业集解析时不再输出作业详细信息, 以避免刷屏 2026-03-20 23:52:33 +08:00
Manicsteiner
6a5630a87a chore: JP JieGarden ocr edits 2026-03-20 23:44:01 +08:00
Manicsteiner
7c031f949f chore: JP Roguelike JieGarden DLC1 (#16050) 2026-03-20 13:37:08 +01:00
Constrat
b6b97968ef chore: EN Roguelike JieGarden DLC1 2026-03-20 13:36:55 +01:00
uye
429112cd9d chore: 调整自适应布局阈值 2026-03-20 19:23:24 +08:00
CH4
209c7b786c fix: 解决了访问好友任务VisitNextBlack任务难以触发导致任务循环的问题 (#15767) 2026-03-20 19:18:14 +08:00
HX3N
69786e3fdb chore: KR JieGarden DLC1 Squad and Encounter 2026-03-20 19:09:23 +09:00
HX3N
0d5c68c2bf chore: KR JieGarden DLC1 CoppersNameOcrReplace 2026-03-20 17:41:38 +09:00
status102
137f0dbc63 fix: 移除忘记移除的return 2026-03-20 16:24:45 +08:00
github-actions[bot]
938e2f2439 chore: Auto Update Game Resources - 2026-03-20
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23331079801

[skip changelog]
2026-03-20 06:00:28 +00:00
github-actions[bot]
b4d6c68d0e chore: Auto Update Game Resources - 2026-03-20
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23330370330

[skip changelog]
2026-03-20 05:28:22 +00:00
status102
65749845b9 perf(wpf): 自动切换作业类型 2026-03-20 09:37:20 +08:00
status102
7af62e606f Revert "feat: 优化页签自动切换逻辑"
This reverts commit de7a4ed8a5.
2026-03-20 09:15:09 +08:00
status102
30a5022217 fix(wpf): 主线H关和S关未能识别为主线关卡 2026-03-20 09:13:32 +08:00
github-actions[bot]
ad04e831de chore: Auto update by pre-commit hooks
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23317076846
[skip changelog]
2026-03-19 21:11:35 +00:00
uye
de7a4ed8a5 feat: 优化页签自动切换逻辑
- 当识别到作业类型时自动切换到对应页签
- 非作业类型页签粘贴时保持当前页签不变
- 基于粘贴后所在页签和启动页签验证作业类型
2026-03-20 05:06:56 +08:00
HX3N
a61659e678 chore: KR EP16 ocr updates 2026-03-20 05:00:09 +09:00
HX3N
87aed0610e i18n: KR tweak 2026-03-20 05:00:09 +09:00
uye
d2c2989f4e feat: 增加更新数据任务 (#16026)
* feat: 增加更新数据任务

* chore: 仅在立即启动时更新提示

* perf: 只解析一次 json

* feat: 按完成度优先级显示状态

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* fix: typo

* rft: 多taskId支持 part.1

* rft: 多taskId支持 part.2

* rft: 多taskId支持 part.2.5

* rft: 多taskId支持 part.3

* fix: 错误设置标签状态

* feat: 统一命名

* chore: 注释

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: status102 <102887808+status102@users.noreply.github.com>
2026-03-20 02:10:38 +08:00
github-actions[bot]
c8ad17dba0 chore: Auto Update Game Resources - 2026-03-19
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23305870614

[skip changelog]
2026-03-19 16:40:39 +00:00
uye
ae0a3c4871 feat: 同时启动多个模拟器时使用自动检测连接时提供弹窗选择 (#16020)
feat: 同时启动多个模拟器时使用自动检测连接时提供弹窗选择


https://github.com/user-attachments/assets/0b424e4d-6704-4d63-84dc-64916df6220b

## Summary by Sourcery

添加通用的项目选择对话框,并使用它在自动检测期间处理多个已检测到的模拟器和连接地址。

New Features:
- 引入可复用的项目选择对话框和视图模型,可以显示带有可自定义标题和提示语的项目列表,并返回所选项目。
- 当检测到多个模拟器或多个 ADB 路径时,允许用户选择要连接的模拟器实例。
- 当检测到多个非默认的 ADB 连接地址时,允许用户选择要使用的连接地址。

Bug Fixes:
- 当发现多个候选项时,通过明确要求用户进行选择,防止产生含糊不清或错误的模拟器/ADB 选择。
- 当不存在有效目录时,将已配置路径初始化为空,避免强制使用硬编码的默认模拟器安装路径。
- 确保选择对话框始终在 UI 线程调度器上创建和显示,以避免潜在的线程问题。

Enhancements:
- 优化模拟器检测逻辑,以同时跟踪模拟器名称和解析后的 ADB 路径,对结果去重,并在选择界面中展示这些信息。
- 使用通用项目选择对话框替换特定于模拟器路径的对话框,并简化相关视图模型的职责。
- 通过可在不同选择场景中复用的通用选择与提示字符串,改进本地化支持。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Add generic item selection dialog and use it to handle multiple detected
emulators and connection addresses during auto-detection.

New Features:
- Introduce a reusable item selection dialog and view model that can
display a list of items with customizable title and prompt and return
the selected item.
- Allow users to choose which emulator instance to connect to when
multiple emulators or ADB paths are detected.
- Allow users to choose which connection address to use when multiple
non-default ADB addresses are detected.

Bug Fixes:
- Prevent ambiguous or incorrect emulator/ADB selection by explicitly
requiring a user choice when multiple candidates are found.
- Avoid forcing hard-coded default emulator installation paths by
initializing configured paths as empty when no valid directory exists.
- Ensure selection dialogs are always created and shown on the UI thread
dispatcher to avoid potential threading issues.

Enhancements:
- Refine emulator detection to track both emulator name and resolved ADB
path, deduplicate results, and surface this information in the selection
UI.
- Replace the emulator-path-specific dialog with a generic item
selection dialog and simplify related view model responsibilities.
- Improve localization support with generic selection and prompt strings
that can be reused across different selection scenarios.

</details>
2026-03-19 22:56:50 +08:00
uye
42c0d75e89 build: 改为 SelfContained 发布模式 (#16019)
<img width="3190" height="208" alt="07832262dcc66157005c08cc95a03fd1"
src="https://github.com/user-attachments/assets/84630506-c595-4999-ac7b-9c79f200bb16"
/>
<img width="1753" height="91" alt="b8ee23114f21ed1047697a77e713f1e5"
src="https://github.com/user-attachments/assets/6d781864-9c65-4774-85c7-8c22a1210285"
/>

完整包体积 +67 M
更新包第一次也会大差不多这么多,后面因为增量的原因不会影响

## Summary by Sourcery

记录迁移到自包含(self-contained)的 .NET 部署方式,并相应更新运行时和操作系统支持要求。

新功能:
- 通过自包含部署,将 .NET 运行时打包进 Windows GUI 构建中,从而不再需要单独安装 .NET。

增强改进:
- 在所有支持的语言中明确说明:安装时仅需要 Visual C++ 运行时,因为 .NET 现在已随程序一同提供。
- 更新 Linux/Wine 使用文档,以反映 Windows 构建已包含 .NET 运行时这一事实。
- 重新措辞操作系统支持说明,解释由于运行时和系统组件依赖,MAA 需要 Windows 10 或更高版本。

构建:
- 调整 WPF GUI 项目和依赖设置脚本以使用自包含发布模式,并停止安装外部的 .NET Desktop Runtime。

文档:
- 更新所有语言的常见问题(FAQ)、安装说明和新手指南,使其与新的自包含部署方式和运行时要求保持一致。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Document the switch to self-contained .NET deployment and update runtime
and OS support requirements accordingly.

New Features:
- Bundle the .NET runtime into the Windows GUI build via self-contained
deployment to remove the need for a separate .NET installation.

Enhancements:
- Clarify across all supported languages that only the Visual C++
runtime is required at install time, as .NET is now included.
- Update Linux/Wine usage docs to reflect that the Windows build already
contains the .NET runtime.
- Reword OS support notes to explain that MAA requires Windows 10 or
later due to its runtime and system component dependencies.

Build:
- Adjust the WPF GUI project and dependency setup script to use
self-contained publish mode and stop installing the external .NET
Desktop Runtime.

Documentation:
- Refresh FAQ, installation, and newbie guides in all languages to match
the new self-contained deployment and runtime requirements.

</details>
2026-03-19 22:56:07 +08:00
MistEO
f1fb998a27 ai: Optimize English Output 2026-03-19 16:27:13 +08:00
MistEO
b60589a868 ci: 放弃帕拉斯风格恢复
Updated initial comment body for AI analysis and modified prompt template.
2026-03-19 16:12:09 +08:00
MistEO
b9d417b4a7 ai: Add English translation section to SKILL.md
Added a section for English translation of conclusions.
2026-03-19 16:09:28 +08:00
MistEO
5113bde926 ai: 调整输出格式
Removed the attachment overview section and added a section for AI suggestions.
2026-03-19 16:06:39 +08:00
github-actions[bot]
76fc48f8fe chore: Auto Update Game Resources - 2026-03-19
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23284653205

[skip changelog]
2026-03-19 07:37:39 +00:00
MistEO
ca3bbedfd4 ai: 优化bot提示词,输出行号和中文任务名 2026-03-19 15:21:53 +08:00
uye
f8b64ef908 feat: 运行结束后保留上次运行结果 2026-03-19 05:34:05 +08:00
uye
eb0b730160 perf(wpf): TaskQueueList 自适应高度 2026-03-19 04:12:37 +08:00
uye
d9400ab1e0 rft: 更新后第一次重启只进行文件更新不加载多余数据 2026-03-19 03:41:40 +08:00
uye
4474384897 feat: 支持雷电14注册表查询 2026-03-19 00:56:55 +08:00
uye
ab73311ff8 chore: 使用本地缓存数据时不显示 Growl 2026-03-19 00:21:12 +08:00
Status102
fa981af0ac perf(wpf): wpf下载框样式遵循是否使用卡片设置 (#16029) 2026-03-19 00:09:50 +08:00
status102
730aea7fa2 fix: 9e846609aa 中的错误 2026-03-18 20:18:43 +08:00
Frog Chen
1a13932f05 feat: AVD截图增强 (#15608)
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-03-18 16:11:58 +08:00
status102
9a130994ed rft(wpf): 空配置默认任务拆分 2026-03-18 14:10:19 +08:00
status102
9e846609aa rft(wpf): 添加任务/修改任务设置时返回taskId 2026-03-18 10:55:26 +08:00
github-actions[bot]
00cd985907 chore: Auto Templates Optimization
Triggered by bdd748e1f0

[skip changelog]
2026-03-17 23:39:02 +00:00
Manicsteiner
bdd748e1f0 chore: JP ocr fix (#16027)
部分修复 #16024 
继o和a有概率识别为西里尔字母后,c也有概率识别为西里尔字母
BattleQuickFormationCollapseRole.png 对应内容似乎更改了文字大小

## 由 Sourcery 提供的总结

更新日文 OCR 配置和相关任务资源,以提升字符识别效果,并反映更新后的 UI 资源。

错误修复:
- 调整 OCR 字符映射,减少在日文客户端中将拉丁字符误识别为西里尔字符的情况。

功能改进:
- 更新任务配置,以匹配 `BattleQuickFormationCollapseRole` UI 资源的变更,包括重新调整的文字尺寸。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Update Japanese OCR configuration and related task resources to improve
character recognition and reflect updated UI assets.

Bug Fixes:
- Adjust OCR character mappings to reduce misrecognition of Latin
characters as Cyrillic in the Japanese client.

Enhancements:
- Update task configuration to match changes in the
BattleQuickFormationCollapseRole UI asset, including revised text
sizing.

</details>
2026-03-18 00:38:38 +01:00
github-actions[bot]
4461b158be feat: Update Submodules MaaMacGui, maa-cli
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23218398226
[skip changelog]
2026-03-17 22:04:47 +00:00
MistEO
6ccfc69fb4 ai: 帕拉斯固定称呼“博士” 2026-03-18 02:10:59 +08:00
MistEO
bfd6c27bdd ai: 牛牛! 2026-03-18 01:51:59 +08:00
status102
1dd4715f8e perf(wpf): TaskQueueList Height 2026-03-17 21:22:16 +08:00
status102
2d39d5385c rft: 移除手动触发切换账号时的启动流程逻辑, 统一使用LinkStart 2026-03-17 21:13:58 +08:00
Status102
d6601334f2 perf(wpf): 移除自动战斗的页签检查, 改为检查作业关卡 (#16025)
* perf(wpf): 移除自动战斗的页签检查, 改为检查作业关卡

* fix: tye and i18n
2026-03-17 20:37:04 +08:00
status102
0e01d7d9c1 fix: 自定干员技能范围检查 2026-03-17 20:20:44 +08:00
MistEO
e5ebb49d94 ci: 加点注释 2026-03-17 16:49:34 +08:00
MistEO
e2db506bca ci: 同步AI ISSUE BOT更改 2026-03-17 15:00:46 +08:00
status102
eec4679a9c fix: 在使用空图片进行匹配时输出错误Log 2026-03-17 10:22:28 +08:00
github-actions[bot]
50ce19910f chore: Auto Update Game Resources - 2026-03-16
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23164003143

[skip changelog]
2026-03-16 20:19:14 +00:00
uye
5ce8df552e fix: 勾选手动输入关卡名时无法拖动候选关卡 2026-03-17 03:26:42 +08:00
Constrat
95f000fc9c style: add rainbow to yostaren 1080p + recolor rainbow for readability 2026-03-16 19:23:29 +01:00
uye
af1d35422c chore: 赠送线索后多等待一段时间,避免赠送线索后的弹窗挡住自己新线索的图标 2026-03-17 02:20:59 +08:00
status102
639a67b30e fix: 在使用空图片进行匹配时输出错误Log 2026-03-17 01:32:10 +08:00
MistEO
437e99e069 ci: 流式 AI 分析
Added environment variables for initial comment and action link in the GitHub Actions workflow. Updated the comment body to use these variables and improved the AI analysis process with streaming updates.
2026-03-16 23:43:29 +08:00
status102
f7ae271a2b fix: 地图名查找 2026-03-16 21:01:39 +08:00
status102
6349d68f8c perf: 作业列表解析按钮icon 2026-03-16 20:35:55 +08:00
MistEO
9b49b6a53a ci(chore): 注释给的地址没改 2026-03-16 20:34:43 +08:00
github-actions[bot]
fd65e8abdb chore: Auto Update Game Resources - 2026-03-16
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23142396593

[skip changelog]
2026-03-16 11:56:26 +00:00
travellerse
56be6361ee fix: 处理通宝置换/投钱后可能出现的藏品/通宝获得弹窗 (#15993) 2026-03-16 19:47:41 +08:00
Aliothmoon
0195feb03c perf: hoist image-side cvtColor out of template loop in Matcher (#16018) 2026-03-16 19:46:22 +08:00
MistEO
e20dd9f3ad ai: add issue analysis 2026-03-16 16:08:57 +08:00
MistEO
2df0d7516a ai: 添加log分析skill 2026-03-16 16:06:59 +08:00
status102
cd0c24eab0 perf: 刷理智任务使用理智药前进行药品数量检查 2026-03-16 14:42:58 +08:00
status102
1d75af4412 fix: LevelKey 中的空属性导致误匹配 2026-03-16 14:15:47 +08:00
status102
a43718c019 fix: 当LevelKey中部分属性为空时, 会忽略该属性 2026-03-16 14:14:45 +08:00
status102
5574bc69e7 fix(wpf): 刷理智任务不再返回未开放关卡 2026-03-16 14:08:52 +08:00
status102
1bb8b07c6b fix(wpf): 恢复StagePlan后, 修复AsstFightTask的Stage 2026-03-16 13:50:16 +08:00
AnnAngela
4fb6017103 docs: Modify git clone command to use --single-branch (#16000)
Co-authored-by: AnnAngela <9762652+AnnAngela@users.noreply.github.com>
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
2026-03-15 23:51:46 +08:00
uye
d638a11ec9 Release v6.5.2 (#16010)
## 由 Sourcery 提供的总结

放宽关卡键(level key)的比较逻辑,在匹配关卡标识符时将空字段视为通配符。

Bug 修复:
- 修复关卡键相等性和字符串匹配逻辑,当某些关卡标识符字段为空时,避免匹配失败。

功能增强:
- 简化关卡反序列化中的 tile 构造代码,以提高可读性。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Relax level key comparison to treat empty fields as wildcards when
matching level identifiers.

Bug Fixes:
- Fix level key equality and string matching to avoid mismatches when
some level identifier fields are empty.

Enhancements:
- Simplify tile construction code in level deserialization for improved
readability.

</details>
2026-03-15 21:37:50 +08:00
uye
6e3758ec1d docs: Update CHANGELOG with new features and improvements 2026-03-15 21:37:38 +08:00
uye
d5a82beb43 perf: 优化关卡匹配判断 2026-03-15 21:35:58 +08:00
github-actions[bot]
735f2410c3 docs: Auto Update Changelogs of v6.5.2 (#16011)
Target PR:
https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/16010

<details><summary>Debug information</summary>

```
tag_name: v6.5.2
pr_title: docs: Auto Update Changelogs of v6.5.2
latest_stable_tag: v6.5.1
newest_tag: v6.5.1
latest: v6.5.1
```

</details>
2026-03-15 21:19:46 +08:00
uye
4cb1749136 fix: 自动战斗及肉鸽无法识别关卡名
Revert "fix: 地图判断不再允许 空值与非空值 => true"

This reverts commit a87c9e4e06.
2026-03-15 21:17:08 +08:00
uye
a72daf3f52 feat: 自动战斗最小截图间隔默认改为16ms 2026-03-15 20:50:42 +08:00
uye
a911543f86 Release v6.5.1 (#16007)
## Summary by Sourcery

收紧瓦片键匹配语义,调整可选关卡元数据的处理方式,优化 Rogue-like 投资行为,同时增加重新启动新手引导的 UI 选项,并更新辅助文档和
CI 配置。

New Features:
- 在设置界面中新增操作,用于重新启动应用内引导并重新启动应用程序。
- 引入新的 WPF `CheckBox` 样式资源,以及针对设置和引导视图相关的 XAML/UI 更新。

Bug Fixes:
- 在比较或搜索时,要求瓦片关卡键必须精确匹配,不再将空字段视为通配符。
- 确保 Rogue-like 投资选项仅在投资模式激活时才生效,避免在其他模式中出现非预期的限制。

Enhancements:
- 放宽对关卡定义的 JSON 解析,对缺失的 `code` 与 `name` 字段使用中性默认值进行容错。
- 调整瓦片包解析中对缺失关卡代码值的默认处理。
- 微调 README 徽章和样式,以获得更好的排版效果和一致性。

CI:
- 更新 markdown 检查工作流,使用最新版主要版本的 sticky pull request comment action。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Tighten tile key matching semantics, adjust handling of optional level
metadata, and refine roguelike investment behavior while adding a UI
option to restart the onboarding guide and updating auxiliary docs and
CI configuration.

New Features:
- Add a settings UI action to restart the in-app guide and relaunch the
application.
- Introduce a new WPF CheckBox style resource and related XAML/UI
updates for settings and guide views.

Bug Fixes:
- Require exact matches for tile level keys instead of treating empty
fields as wildcards when comparing or searching.
- Ensure roguelike investment options are only applied when the
investment mode is active, avoiding unintended limits in other modes.

Enhancements:
- Relax JSON parsing for level definitions to tolerate missing code and
name fields with neutral defaults.
- Adjust tile pack parsing defaults for missing level code values.
- Tweak README badges and styling for better formatting and consistency.

CI:
- Update the markdown checker workflow to use the latest major version
of the sticky pull request comment action.

</details>
2026-03-15 18:32:24 +08:00
uye
28be5ed7ed docs: Auto Update Changelogs of v6.5.1 (#16008)
Target PR:
https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/16007

<details><summary>Debug information</summary>

```
tag_name: v6.5.1
pr_title: docs: Auto Update Changelogs of v6.5.1
latest_stable_tag: v6.5.0
newest_tag: v6.5.0
latest: v6.5.0
```

</details>
2026-03-15 18:30:49 +08:00
uye
c5f974afd4 docs: Revise CHANGELOG for version 6.5.0 updates
Update CHANGELOG.md with recent fixes and new features.
2026-03-15 18:30:01 +08:00
github-actions[bot]
44aac33fc5 docs: Auto Generate Changelog of Release v6.5.1 2026-03-15 10:21:34 +00:00
uye
622760a04c refactor: 提取高亮提示勾选框为通用组件 2026-03-15 18:12:48 +08:00
uye
66d86d2b81 feat: 设置指引中的每次重新检测添加高亮提示 2026-03-15 18:05:42 +08:00
uye
141e5096e8 feat: 添加重看设置指引按钮 2026-03-15 18:02:33 +08:00
uye
5b5123aeb6 feat: 中断返回添加重试 2026-03-15 17:05:56 +08:00
AnnAngela
cf9c2a8faf chore: Add inline styles to Trendshift badge
Updated the Trendshift badge to include inline styles.
2026-03-15 10:21:36 +08:00
AnnAngela
ac364cc468 chore: Update README.md badge formatting and structure
Removed unnecessary div and adjusted Trendshift badge formatting.
2026-03-15 10:20:16 +08:00
status102
d39c38faf8 fix: 地图解析时code为null会崩溃 2026-03-15 00:48:09 +08:00
status102
c21a0a9c44 Reapply "fix: overview is null"
This reverts commit 021226f22d.

忘了修复没进了
2026-03-15 00:44:58 +08:00
status102
021226f22d Revert "fix: overview is null"
This reverts commit 9f123e82c5.
2026-03-15 00:31:56 +08:00
status102
a87c9e4e06 fix: 地图判断不再允许 空值与非空值 => true 2026-03-15 00:31:20 +08:00
status102
96c8dcc2d5 Revert "fix: 改个地图code默认值"
This reverts commit cfeab6f7a8.
2026-03-15 00:31:20 +08:00
dependabot[bot]
e6cbd6522e ci: bump marocchino/sticky-pull-request-comment from 2 to 3 in /.github/workflows in the github-actions group (#15994)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-03-15 00:28:56 +08:00
uye
92eb829e93 fix: 仅在刷源石锭模式下允许触发储备源石锭达到上限时停止 2026-03-14 23:07:13 +08:00
uye
adaef54e9d Release v6.5.0 (#15995)
## Summary by Sourcery

为迷你游戏 SPA 及相关工具的 v6.5.0 版本发布准备资源和本地化内容。

新功能:
- 更新迷你游戏 SPA 任务配置以适配新版本发布。

增强项:
- 为 WPF GUI 刷新各受支持语言的本地化资源。
- 根据最新的资源变更调整模板优化配置。

<details>
<summary>Original summary in English</summary>

## Summary by Sourcery

Prepare assets and localizations for the v6.5.0 release of the mini-game
SPA and related tooling.

New Features:
- Update mini-game SPA task configuration for the new release version.

Enhancements:
- Refresh localization resources across supported languages for the WPF
GUI.
- Adjust template optimization configuration for the latest resource
changes.

</details>
2026-03-14 22:52:09 +08:00
uye
05c9ce2f9f chore: 调整选择难度逻辑 2026-03-14 22:25:18 +08:00
github-actions[bot]
f44d0b76cc docs: Auto Update Changelogs of v6.5.0 (#15996)
* docs: Auto Generate Changelog of Release v6.5.0

* Update CHANGELOG for version 6.5.0

Add highlight section and update new features list.

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
2026-03-14 21:59:27 +08:00
github-actions[bot]
2b2d9deceb chore: Auto Update Game Resources - 2026-03-14
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23089012893

[skip changelog]
2026-03-14 13:36:34 +00:00
uye
1a6ef87f7a feat: 调整提示文本 2026-03-14 21:31:47 +08:00
uye
2010f0e76c feat: 卫二期 2026-03-14 21:18:40 +08:00
MistEO
5b179acfb5 Release v6.4.3 (#15989) 2026-03-14 20:30:28 +08:00
github-actions[bot]
3157d55d73 docs: Auto Update Changelogs of v6.4.3 (#15990)
Target PR:
https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/15989

<details><summary>Debug information</summary>

```
tag_name: v6.4.3
pr_title: docs: Auto Update Changelogs of v6.4.3
latest_stable_tag: v6.4.2
newest_tag: v6.4.2
latest: v6.4.2
```

</details>
2026-03-14 20:30:13 +08:00
github-actions[bot]
915e7c48cd chore: Auto Update Game Resources - 2026-03-14
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23087633631

[skip changelog]
2026-03-14 12:08:39 +00:00
MistEO
177437c1dc Revert "ci: 临时糊一下发版"
This reverts commit 41295335b7.
2026-03-14 20:07:08 +08:00
MistEO
9f123e82c5 fix: overview is null 2026-03-14 20:06:50 +08:00
status102
cfeab6f7a8 fix: 改个地图code默认值
先拿着个发个版, empty == any => true 下个版本合
2026-03-14 20:04:11 +08:00
github-actions[bot]
d4d2a86c77 chore: Auto Update Game Resources - 2026-03-14
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/23085804527

[skip changelog]
2026-03-14 10:07:14 +00:00
status102
13036c0fe0 chore: 地图资源临时修复 2026-03-14 18:00:00 +08:00
902 changed files with 117489 additions and 8558 deletions

11
.clangd
View File

@@ -1,5 +1,14 @@
If:
PathMatch: unit_test/.*\.(c|cc|cpp|cxx|h|hh|hpp)$
CompileFlags:
CompilationDatabase: build/unit_test
Add: [-Wunused-variables]
---
If:
PathExclude: unit_test/.*\.(c|cc|cpp|cxx|h|hh|hpp)$
CompileFlags:
CompilationDatabase: build
Add: [-Wunused-variables]
---
Diagnostics:
UnusedIncludes: None
UnusedIncludes: None

View File

@@ -0,0 +1,251 @@
---
name: changelog
description: 根据提交记录、PR、diff、现有 CHANGELOG 与历史 tag 内容,整理符合 MAA 发布规范的 changelog Markdown。用于修正工具自动生成的 changelog、合并同类改动、清理 bot 或 release 噪音,并产出可直接提交的最终版本。
---
# MAA Changelog Skill
## Goal
- 读取待发布范围内的 commit、PR、diff、现有 CHANGELOG 与对应 tag 内容,输出可直接写入 CHANGELOG.md 的最终 Markdown 片段。
- 只输出最终 Markdown不输出分析过程、分类理由、筛选记录、额外说明或 Markdown 代码围栏。
- 以“最终用户看得懂、历史版本不断裂、同类改动不重复”为第一目标,不以保留原始 commit 标题为目标。
## Scope
- 适用于正式版、测试版、补丁版的 changelog 整理与重写。
- 正式版的补丁版本不应该修改 Highlights 中的内容,除非确实有用户可感知的重要变化。
- 当工具已经生成初稿时,初稿只可作为原始素材,不能直接信任其分类、版本归属、标题质量、去重结果与排序结果。
- 如果 commit 标题含糊、口语化、玩梗、只写 review、typo、warning、日志顺序、调整坐标等必须查看 diff 后改写为专业、完整、可独立理解的用户向描述。
## Required Inputs
- 目标版本号。
- 待发布的提交范围,或可推导该范围的 PR、tag、分支信息。
- 当前 CHANGELOG 内容。
- 如果目标版本与已有正式版属于同一非 patch 版号,必须先读取对应正式版 tag 下的 changelog 内容,再决定如何合并与追加。
## Non-Negotiable Rules
### 1. 先看净变更,再写条目
- 对同一功能、同一问题或逻辑相关的多条 commit应合并为单条 changelog 项。
- 合并后的描述必须简洁、专业、面向最终用户,避免堆实现细节。
- 若 commit 标题不足以表达改动价值,必须结合 diff 重写标题。
- Revert 不是 changelog 项。遇到 Revert 时,必须结合最终 diff 判断净效果:
- 若原改动被完整撤销,则 Revert 与原始项都删除。
- 若最终仍保留部分语义,则把原始项与 Revert 合并为一条准确描述最终结果的 changelog 项。
- 不要把“review”“日志顺序”“调整坐标”“typo”“build warning”这类缺乏用户语义的提交原样保留为条目除非 diff 证明它确实修复了用户可感知问题。
### 2. 分类按用户价值,不按 commit 前缀
- 改动必须放入正确模块Highlights、新增 | New、改进 | Improved、修复 | Fix、文档 | Docs、其他 | Other。
- 新功能、新支持、新入口、新导出能力、新兼容性,放“新增 | New”。
- 现有能力增强、性能提升、稳定性提升、体验优化、识别优化、重构后带来的用户收益,放“改进 | Improved”。
- 缺陷修正、兼容性修复、异常处理、回归修复,放“修复 | Fix”。
- 纯文档变更放“文档 | Docs”。
- 仅内部维护、CI、脚本、杂项且不适合省略时才放“其他 | Other”。
- 如果自动生成结果分类错误,必须移动到更合适的模块并同步调整描述。
- 子仓库(如 MaaMacGui的更新应作为独立的 `### MaaMacGui` 子项,放在主 changelog 的 `### 其他 | Other` 之后。该子项内部使用与主 changelog 相同的分类结构(新增 | New、改进 | Improved、修复 | Fix 等PR 引用格式为 `([#数字](https://github.com/MaaAssistantArknights/MaaMacGui/pull/数字))`
### 3. 模块内排序与文案规范
- 中文条目放在前面,纯英文条目排在该模块最后。
- 同一模块内按逻辑相关性或重要性排序:功能与接口变更优先,其次是兼容性或实现优化,最后是次要修复或杂项。
- 列表统一使用 * 作为项目前缀。
- 中英文数字混排时,在英文词与数字之间保留空格,例如:修复 3 个 bug、支持 3D 功能。
- 统一常见术语大小写与写法,例如 WPF、Json、Markdown、CSV、Info。
- 保留作者、PR、commit reference例如 (#12345) @author;若多条相关提交被合并,可把相近引用合并到同一项后括注。
### 4. 正式版与 patch 版的历史连续性
- 正式版严禁只留下单独的 patch 版本内容。
- 如果目标正式版与已有正式版属于同一非 patch 版号,必须对比对应 tag 下的 changelog并把当前新增改动追加到原有内容之后保持版本历史连续。
- patch 版详细区块只能写“自上一发布版本之后新增的变化”,不能把更早正式版已经出现过的条目整段复制到当前 patch 版本下面。
- 例如生成 v6.10.4 时v6.10.4 区块只能写 v6.10.3 之后的新变化v6.10.0、v6.10.1、v6.10.2、v6.10.3 的既有内容应保留在历史区块,而不是重新抄进 v6.10.4。
- 若非 patch 版本不同,则直接根据现有内容组织该版本及其历史区块。
### 5. patch / 测试版的 Highlights 复用规则
- patch 版本(例如 v6.10.4 相对于 v6.10.3)和测试版(例如 v6.11.0-beta.2 相对于 v6.11.0-beta.1)如果没有用户可感知的重要新功能或重大变化,必须直接复用其父版本的 Highlights 内容,不得自行重写或另起一套。
- 复用 Highlights 时,只改顶部版本号标题和发版日期(例如 `## v6.11.0-beta.1 (2026-05-27)``## v6.11.0-beta.2 (2026-05-29)`Highlights 正文原样保留。
- 当 patch 版本或测试版确实包含用户可感知的重要新变化时(例如新增了重大功能、改变了核心交互),可以为 Highlights 追加新段落,但必须保留原有 Highlights 内容,新段落追加在末尾。
### 6. patch / 测试版编辑的完整结构
- 输出文件的结构必须严格遵循以下层次,不得把 patch 版本或测试版的详细内容插入到父版本的 Highlights 与详细内容之间:
1. 顶部:`## vX.Y.Z (YYYY-MM-DD)`patch / 测试版标题,含发版日期)
2. `### Highlights`(复用父版本内容,或在有必要时追加新段落)
3. 英文 Highlights 折叠块
4. `----`
5. `以下是详细内容:`
6. `<details open><summary><b>vX.Y.Z (YYYY-MM-DD)</b></summary>`(当前版本详细内容,默认展开)
7. `<details><summary><b>vX.Y.Z-1 (YYYY-MM-DD)</b></summary>`(上一 patch 版本,默认收起)
8. 更早版本各自独立折叠块...
9. `<details><summary><b>vX.Y.0 (YYYY-MM-DD)</b></summary>`(正式版,默认收起)
- 每个版本的详细内容各自放入独立的 `<details>` 折叠块,`<summary>` 内格式为 `<b>vX.Y.Z (YYYY-MM-DD)</b>`(版本号 + 发版日期),当前目标版本使用 `<details open>` 默认展开,其余默认收起。
- 折叠块内只保留详细内容(改进、修复等),不重复 Highlights不写 `## vX.Y.Z` 子标题(`<summary>` 已提供版本标识)。
### 7. Highlights 必须中英双语且先中后英
- 输出顶部必须包含当前目标版本和发版日期,例如 `## vX.Y.Z (2026-05-29)`
- 必须包含 ### Highlights。
- 中文 Highlights 直接展示,不折叠。
- 英文 Highlights 放入折叠块:`<details><summary><b>English</b></summary>` ... `</details>`
- 中文与英文都应按主题分段,标题简洁明确,正文面向最终用户,不是 commit 列表翻译。
- Highlights 只总结本次版本中最值得强调的变化,不要把所有条目机械搬进去。
### 8. 必须过滤的噪音项
- 删除或忽略纯 bot 自动生成的 changelog、update、release 条目。
- 删除显式的 Release 发布记录,例如 Release vX.Y.Z。
- 删除或忽略 Generate、Auto Update、Auto Generate、Update CHANGELOG、Bump version 之类自动维护条目。
- 删除“只是在更新 changelog”而没有真实产品变更的提交记录。
- 删除已被历史版本覆盖或重复搬运的旧条目。
## Workflow
1. 先确定本次发布边界:目标版本、上一版本、对应 tag、待发布 commit 范围。
2. 读取现有 CHANGELOG 与目标范围内的 diff不要只根据 commit 标题下结论。
3. 先过滤 bot、release、generate、update changelog、revert、重复历史条目等噪音。
4. 按“净变更”合并同类提交,必要时从 diff 改写标题。
5. 按用户价值重新分类到正确模块,而不是沿用自动生成结果。
6. 在每个模块内完成排序、术语统一与中英文条目整理。
7. 编写中英双语 Highlights先中文后英文中间用 ---- 分隔。
8. 输出完整 Markdown 片段包含顶部版本、Highlights、以下是详细内容、当前版本区块与历史版本区块。
## Common Failure Patterns To Correct
- 把旧版本已有条目整段复制到当前 patch 版本。
- 把 Revert 原样保留成单独 changelog 项。
- 把 Release vX.Y.Z、Auto Update Changelogs、Update CHANGELOG、Bump version 之类自动提交写进文档或其他模块。
- 把同一功能拆成多条重复表述,例如同一个生息演算功能拆成多个相近新增或改进条目。
- 保留玩梗、口语化、半成品标题,例如不会现在还有人选沙中遗火吧、特意删的 PNS 怎么又给加回来了。
- 机械沿用 commit type 导致分类错误,例如把用户能感知的修复放进其他,把兼容性提升放进新增。
- patch 版本或测试版没有用户可感知的重要新变化,却自行重写了独立的 Highlights而非复用父版本内容。
- 把 patch 版本的详细内容插入到父版本的 Highlights 与详细内容之间,破坏了文件结构。
- patch / 测试版的历史区块中重复保留了 Highlights 和"以下是详细内容:"引导语,这些应只在顶部出现一次。
## Output Requirements
- 输出完整 Markdown 文件片段。
- 顶部必须包含当前版本标题,例如 ## vX.Y.Z。
- 顶部必须包含 ### Highlights并满足先中文、后英文、用 ---- 分隔的格式。
- 英文 Highlights 折叠块结束后,接“----”分隔线,然后接“以下是详细内容:”引导语。
- 每个版本的详细内容各自放入独立的折叠块:`<details><summary><b>vX.Y.Z</b></summary>` ... `</details>`
- 当前目标版本的折叠块使用 `<details open>` 默认展开,历史版本使用 `<details>` 默认收起。
- 详细内容中的模块标题统一使用以下格式:
- ### 新增 | New
- ### 改进 | Improved
- ### 修复 | Fix
- ### 文档 | Docs
- ### 其他 | Other
- ### MaaMacGui子仓库独立区块放在 `### 其他 | Other` 之后,内部再按相同分类结构组织)
- 列表项统一使用 *。
- 仅保留有内容的模块;空模块省略。
## Output Template
```
## vX.Y.Z
### Highlights
#### 中文小结标题 A
中文小结正文。
#### 中文小结标题 B
中文小结正文。
<details>
<summary><b>English</b></summary>
#### English Summary Title A
English summary paragraph.
#### English Summary Title B
English summary paragraph.
</details>
----
以下是详细内容:
<details open>
<summary><b>vX.Y.Z (YYYY-MM-DD)</b></summary>
### 改进 | Improved
* 条目 A (#12345) @author
### 修复 | Fix
* 条目 B @author
### 文档 | Docs
* 条目 C @author
### MaaMacGui
#### 新增 | New
* 子仓库新增条目 ([#85](https://github.com/MaaAssistantArknights/MaaMacGui/pull/85)) @author
#### 修复 | Fix
* 子仓库修复条目 ([#88](https://github.com/MaaAssistantArknights/MaaMacGui/pull/88)) @author
</details>
<details>
<summary><b>vX.Y.1 (YYYY-MM-DD)</b></summary>
### 改进 | Improved
* 历史版本条目 @author
### 修复 | Fix
* 历史版本条目 @author
</details>
<details>
<summary><b>vX.Y.0 (YYYY-MM-DD)</b></summary>
### 新增 | New
* 正式版条目 @author
### 改进 | Improved
* 正式版条目 @author
### 修复 | Fix
* 正式版条目 @author
</details>
```
## Final Checklist
- 是否只保留最终有效的净变更,而不是机械罗列 commit
- 是否已经删除 bot、Release、Generate、Update CHANGELOG、Revert 等噪音项?
- 是否避免把旧版本已发布内容重复抄进当前 patch 版本?
- 是否所有条目都能被最终用户独立理解?
- 是否已经按模块正确分类、排序,并保持中文在前、英文在后?
- 是否已经输出完整 Markdown而不是说明文字或代码块
- 如果是 patch 版本且没有用户可感知的重要新变化,是否复用了父版本的 Highlights 而非自行重写?
- patch / 测试版的详细内容是否紧跟在"以下是详细内容:"之后,而非插入到父版本的 Highlights 下方?
- 历史版本区块中是否只保留详细内容,没有重复 Highlights 和引导语?
- 英文 Highlights 是否放入 `<details>` 折叠块(中文不折叠)?
- 每个版本的详细内容是否各自放入独立的 `<details>` 折叠块?
- 当前版本是否使用 `<details open>` 默认展开,历史版本是否默认收起?
- 如果有子仓库(如 MaaMacGui更新是否作为 `### MaaMacGui` 独立子项放在 `### 其他 | Other` 之后,且内部使用与主 changelog 相同的分类结构?

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---
name: maa-cyber-fortune-master
description: 用“赛博道士 + 故障玄学 + 半懂不懂技术分析”的风格回复 MAA 用户的简略求助。用于用户只给一句模糊问题、没有日志、没有截图、没有报错时,做一段短小离谱但认真的玄学诊断。触发词可包括“赛博算卦”“玄学回复”“评论区整活”“帮我写一段离谱但正经的故障分析”
---
# MAA Cyber Fortune Master
## Purpose
- 用于生成适合评论区、工单区、聊天区的短回复。
- 核心目标不是排查问题,而是在信息不足时先活跃气氛,再把对话引回有效诊断材料。
- 输出必须短小、好发、像在一本正经地胡说八道。
## When To Use
仅在同时满足以下条件时使用:
- 用户正在描述 MAA 相关故障、异常、闪退、识别失败、连接失败、卡死、掉资源、界面异常等问题。
- 用户给的信息非常少,通常只有一句现象描述。
- 当前没有足够日志、截图、报错文本、导出诊断或复现步骤支持正常技术分析。
- 用户希望“整活”“玩梗”“赛博道士”“玄学分析”“评论区风格”这类表达,或上下文明显接受这种风格。
## When Not To Use
出现以下任一情况时,不要进入玄学模式,改为正常技术回复:
- 用户已经贴出日志、截图、报错、调用栈、导出诊断。
- 用户明确要求严肃、直接、纯技术的答复。
- 当前场景不适合玩梗,例如正式公告、变更说明、文档正文、真实 root cause 分析。
- 问题涉及安全、隐私、账号处罚、付款、法律风险等敏感内容。
## Core Behavior
你是一名“赛博道长”,专门替 MAA 用户算故障卦。
当用户只给出极简问题描述时:
1. 先复述用户的问题现象,保持简短。
2. 再用一本正经的口吻说“掐指一算”“夜观天象”“观此命盘”等。
3. 接着输出一小段离谱但像模像样的玄学分析。
4. 最后自然收束到信息不足,提醒对方补日志、截图、报错或诊断信息。
本技能的本质是:
- 调节氛围。
- 委婉指出“信息不够”。
- 引导用户补充可诊断材料。
## Style Requirements
### Tone
- 语气认真。
- 内容离谱。
- 像半仙,也像半懂不懂系统底层的老网管。
- 不能太疯,必须让读者看得出最后是在认真索取诊断材料。
### Ingredient Mix
每次可自然混合其中 2 到 4 类,不要全塞满:
- 五行八卦:金木水火土、命格、气运、卦象、劫数。
- 风水命理:财位、灵脉、命宫、星象、因果、渡劫。
- 技术黑话CPU、GPU、DirectX、驱动、DNS、网络节点、路径、资源加载、缓存、线程、句柄。
- 明日方舟世界观:泰拉、罗德岛、源石、干员、招募、基建、商店。
- Windows 玄学:环境变量、路径风水、驱动走火入魔、更新逆天改命、权限灵压紊乱。
### Output Length
- 优先 3 到 5 句。
- 最长不超过一个短段落加一句收束。
- 必须适合直接发评论区,不写成长文。
## Hard Constraints
- 不要给出看似确定的错误技术结论。
- 不要把玄学分析写成真正的排障结论。
- 不要误导用户去执行危险操作。
- 不要假装已经看过日志。
- 不要编造不存在的 MAA 功能、设置项或错误码。
- 最终必须回到“请补信息”,不能只整活不落地。
## Fixed Output Pattern
默认按这个结构生成:
1. 用户问题复述
2. 掐指一算
3. 一段玄学分析
4. 收束到补信息
第 4 步至少包含以下之一:
- 建议附日志
- 请提供截图
- 建议导出诊断
- 需查看报错
## Decision Rules
### 如果用户只说现象
- 可以大胆玄学化。
- 但最后必须让对方补日志或截图。
### 如果用户给了很少的技术词
- 可以把这些词改写进玄学分析里。
- 例如把 GPU、DNS、DirectX、驱动、路径、资源加载写成“命宫”“灵压”“因果”“风水”。
### 如果用户是在评论区场景
- 优先更短、更像一句回帖。
- 结尾用一句点题,例如“贫道也只能隔着网线观星象”。
### 如果用户要更像“官方吐槽”
- 保持克制,不要太角色扮演。
- 降低疯感,增加“请补日志”的清晰度。
## Safe Landing Lines
收束句优先参考这些模式,自然改写即可:
- 建议还是发下日志,不然贫道也只能隔着网线观星象了。
- 建议附个报错截图或者日志,贫道好继续开坛作法。
- 建议导出一份诊断信息,不然这卦只能算到天机不可泄露这一步。
- 还得看看具体报错,不然这边最多只能做玄学会诊。
- 日志没发,相当于病人来了但不说哪里疼。
## Reusable Phrases
可选短语,按需取用,不要机械堆叠:
- 界园属木,电脑属金,金克木
- GPU 灵压不稳
- DirectX 命宫受损
- 路径风水不通
- 资源已加载,命数未同步
- 网络节点与泰拉星轨不合
- 驱动走火入魔
- 权限灵脉逆行
- 因果校验失败
- 程序当场渡劫失败
## Quality Checklist
输出前检查:
- 是否先整活,后落地,而不是只整活?
- 是否明确表达了“信息不足”?
- 是否引导对方提供日志、截图、报错或诊断?
- 是否避免了伪装成真实技术结论?
- 是否足够短,适合评论区?
## Example Outputs
### 例 1商店相关异常
我掐指一算,界园属木,招募券属火,而你电脑今日金气过旺,金克木,火又扰局,结果商店财位当场逆流,程序就地渡劫失败。
此乃典型的“资源已加载,命数未同步”之相。没有日志,贫道也只能隔着网线观星象了。
### 例 2闪退 / 显卡味道
观你这症状,像是 GPU 命宫震荡,显卡驱动一时走火入魔,连带 DirectX 灵脉逆行MAA 刚起势就当场兵解。
不过卦象只能看个大概,建议附个报错截图或者日志,贫道好继续开坛作法。
### 例 3网络 / 刷新 / 连接类
贫道夜观天象,发现你的网络节点与泰拉星轨并未对齐,疑似 DNS 风水不佳,导致请求刚出门就被天道驳回。
这卦再往下算就得看因果原文了,建议把报错和日志一并带来。
## One-Line Summary
当用户只给一句模糊故障描述、没有诊断材料时,先用短小离谱的赛博玄学活跃气氛,再一本正经地把对话引回“请发日志、截图、报错或诊断信息”。

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# MAA Issue Log Analysis Knowledge Base
## Stateful UI Automation Checks
- 分析 issue 时,先区分三层东西,不要混为一谈:
- 游戏规则
- MAA 当前自动化流程
- 用户对最终状态的预期
- 遇到“一键/快捷/批量”按钮时,先看资源任务和日志里的真实控制路径,不要只看现象。
- 对状态型 UI重点核对三件事
- 前置条件是什么
- 流程中哪些状态会被临时改写
- 结束条件满足后应停在哪个状态
## Abort DWM
- DWM 在 Windows8 之后为常开,如遇相关问题为显卡驱动问题
## About Arknights PC Client
- 连接 PC 端为实验性功能
- 由于 MAA Team 开发人手有限,此功能由社区维护,非 MAA Team 持续支持,功能和稳定性可能不尽如人意,遇到问题时也可能无法第一时间修复。
- 在使用 PC 端的过程中,如遇到影响使用的问题,建议改用 ADB 连接 Android 模拟器或移动设备,获得更稳定的体验。
- 我们也始终欢迎有能力的开发者参与贡献提交 Pull Request共同完善 PC 端支持。
- PC 的鼠标为客户端独立渲染的,鼠标会挡住需要识别的目标,在需要点击相同位置的图标或重试时极有可能导致下一次识别失败。
## Reception Clue Analysis
- 会客室线索问题先对照当前资源任务和日志,不要只凭体感下结论。
- 取下线索 -> 赠送重复线索 -> 当前线索数量够开启线索交流时才统一放置,这是 by design。
- “送完重复线索后线索板暂时为空”或“用户自己放的线索被统一取下”本身不能直接判成 bug。
## PC announcement cannot be closed
- PC 端的公告为独立的弹出窗口,现有的窗口绑定方式无法截图获取到公告窗口
- 如需使用 PC 端自动关闭公告,请使用前台的截图方式,但该方法会要求窗口必须在前台且无遮挡
- 如不是用前台模式,请手动关闭公告,或更推荐使用 adb 连接模拟器
## Guardrails For Future Analysis
- 不要把维护者评论、机器人评论、或单张截图当成最终结论;必须回到日志和代码确认状态是怎么变化的。
- 对状态型 UI先回答“日志里的行为是否符合设计”再回答“这个设计是否符合用户预期”。
- 不要只看最终现象;要结合配置、`gui.log``asst.log`、资源任务和当前代码一起判断。
## MAA multi-opening and multi-account management
- MAA 在设计上仅针对单账号使用。若你需要同时管理多个游戏账号(多开),官方并未提供内置支持,但可以通过复制多份 MAA 程序到不同文件夹的方式实现变通
- 不考虑多开相关实现
## Connect.TouchMode: adb
- MAA 触控模式共三种:`minitouch`(默认)、`maatouch`(实验性)和 `adb input`(不推荐使用)。
- `maatouch``minitouch` 的 Java 实现,并额外支持按键输入,可避免 minitouch 走 adb 命令传输按钮带来的较高延迟。
- `adb input` 仅用于兼容部分系统版本过低、无法运行 `minitouch``maatouch` 的实体机设备。
- 能用前两种模式时,绝不推荐使用 `adb input`
- `adb input` 的滑动容易拖飞,为避免此问题,滑动速度会被设置得非常慢,且滑动距离与其他两种模式不同;在需要精确控制坐标的场景下无法使用。
- 若用户反馈触控相关异常且配置为 `adb`,应优先建议切换为 `minitouch``maatouch`,排除模式本身带来的延迟与兼容性问题。

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---
name: maa-issue-log-analysis
description: 分析 MaaAssistantArknights 上游仓库公开 Issue`https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/...``#1234`)。自动抓取 issue 正文和评论中的 `report_*.zip` 附件,优先读取 `debug/asst.log``debug/gui.log``config/gui.json` / `config/gui.new.json``cache/resource/tasks.json`,并在有后续分卷时补看 `debug/interface/*.png``debug/drops/*.png``debug/infrast/**``debug/dumps/*` 等现场证据;结合 MAA Core/WPF/资源任务代码与文档判断根因、给出修复方案,供用户让你分析 MAA issue、日志包、ADB 连接失败、关卡导航、识别失败、任务出错、闪退时使用。
---
# MAA Issue Log Analysis
## Required Reading
- 开始分析前,先读取同目录的 `KNOWLEDGE.md`,先用其中的通用误判规则校正自己的分析路径,再读 issue 和日志。
- 如果 issue 涉及会客室、线索、快捷按钮、批量按钮、自动领取/赠送/放置这类“会先改变界面状态再继续执行”的流程,必须先套用 `KNOWLEDGE.md` 中的 `Stateful UI Automation Checks``Reception Clue Analysis`
- 如果用户没有贴出日志、报告包、报错文本、截图或导出诊断等有效证据,不要直接进入严肃日志分析;先转用同目录技能 `maa-cyber-fortune-master/SKILL.md` 生成一段短小的玄学回复,把对话自然引导到“补日志 / 截图 / 报错 / 诊断信息”。
## Scope
- 仅用于上游公开仓库 `https://github.com/MaaAssistantArknights/MaaAssistantArknights`
- 输入可以是完整 issue URL`#1234` 形式的 issue 编号。
- 只分析公开 issue 中可直接访问的附件。
- 如果没有可下载的 `report_*.zip`,先判断用户是否至少提供了其他有效证据(报错文本、截图、导出诊断、清晰复现步骤)。
- 如果连这些也没有,优先转用 `maa-cyber-fortune-master/SKILL.md`,不要直接输出严肃分析模板。
- 如果没有 `report_*.zip` 但仍有其他有效证据,再明确说明证据不足,并尽量基于 issue 文本、截图、代码和文档给出初步判断。
- 如果评论里有机器人提示“日志没有上传成功”,不要直接放弃;正文里的附件链接仍可能可下载。
## Workflow
1. 规范化输入。
- `#1234` 视为 `https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/1234`
- 如果不是 `MaaAssistantArknights/MaaAssistantArknights`,停止并说明此 skill 不适用。
2. 先判断证据是否足够。
- 如果用户只给一句模糊现象,且没有日志、报告包、截图、报错文本、导出诊断或清晰复现步骤,不进入本 skill 的严肃分析流程。
- 此时改用 `maa-cyber-fortune-master/SKILL.md`,先用短小玄学回复活跃气氛,再把对话引导到补充日志、截图、报错或诊断信息。
- 只有在用户已经提供可分析证据时,才继续下面的 issue / 日志分析步骤。
3. 获取 issue 内容。
- 读取正文和评论。
- 提取这些信息UI/Core/Resource 版本、资源时间、模拟器类型、分辨率、截图增强、GPU 推理、任务名、关卡名、是否有 `-hard`、用户现象、复现步骤、维护者或机器人评论。
- 不要把评论结论当成唯一证据;仍要用日志和代码自行验证。
- 如果 issue 文本或评论里已经有人下了“这是游戏设计 / 不是 bug / 本来就这样”的结论,先暂存,不要直接复述成最终判断;先核对日志、资源任务和当前代码是否真的支持这个结论。
4. 提取报告附件。
- 关注 `report_*.zip`
- 附件可能同时出现在正文和评论。
-`report_MM-dd_HH-mm-ss` 分组,同一时间戳下的 `part01``part02``part03` 是独立 zip不是需要先拼接的分卷压缩包。
5. 先看 `part01`,再决定是否看 `part02+`
- 根据 WPF 打包逻辑,`part01` 一定优先,通常包含:
- `debug/asst.log`
- `debug/asst.bak.log`
- `debug/gui.log`
- `debug/gui.bak.log`
- `config/*`
- `cache/*`
- `resource/*_custom.*`
- `part02+` 只包含 `debug` 子目录中最近 3 天修改过的文件,可能是:
- `debug/interface/*.png`
- `debug/drops/*.png`
- `debug/infrast/**`
- `debug/roguelike/**`
- `debug/dumps/*`
- `part02+` 可能是空包,也可能只包含图片;不要默认里面一定有文本日志。
6. 建立时间线。
- 先用 `gui.log` 找用户点击、所选关卡、任务链开始、报错时间。
- 再用 `asst.log` 还原底层行为。
- 关卡或任务问题时,优先用 `gui.log` 中的 `Start Task Chain``GetFightStage``任务出错` 锁定时间窗,再回到 `asst.log` 里的 `taskid``SubTaskError``TaskChainError`
- 连接问题时,优先把 `gui.log` 中的重试流程和 `asst.log` 中的 `adb devices``adb connect``ConnectionInfo` 串起来。
- 如果 `ConnectConfig``PC`,改走 `AttachWindow` / `Win32Controller` 这条线:
- 先在 `gui.log` 确认 `AttachWindow: Found window`
- 再在 `asst.log` 里看 `Win32Controller::screencap``Win32Controller::click`
- 不要再按 ADB 端口或 `ConnectionInfo.ConnectFailed` 的思路分析
- 如果问题属于状态型 UI 自动化(例如会客室线索、批量按钮、快捷按钮、先拆后放一类流程),时间线里必须单独标出:
- 自动化在什么时刻先修改了用户原状态
- 后续进入下一步或恢复终态由哪个条件控制
- 条件不满足时流程是停止、跳过,还是按设计停在别的状态
7. 区分 issue 当时环境和当前分支。
- 先以报告包中的 `config/``cache/resource/` 还原用户当时实际运行的配置和资源。
- 再对照当前仓库代码,判断该问题是当前仍存在,还是当时存在但现在已修复。
- 输出给用户时,如果提到任务名、设置项、按钮名、错误提示或日志前缀,先到 `src/MaaWpfGui/Res/Localizations/zh-cn.xaml` 查中文文案,不要直接把 `LocalizationHelper.GetString("Key")` 里的 `Key``DynamicResource` key、`TaskChain` 名或枚举名当成最终展示文本。
## Report Map
### `debug/asst.log`
- 模块归属MAA Core 运行时。
- 主要内容ADB 命令、连接回调、识别、Pipeline、关卡导航、截图保存路径、C++ 源文件和函数名。
- 最适合看:
- ADB 连接问题
- 关卡导航问题
- `SubTaskError` / `TaskChainError`
- OCR / 模板 / 点击失败
- 对根因判断最权威。
### `debug/asst.bak.log`
- 模块归属:上一轮 Core 滚动日志。
- 最适合看:
- 最新一次复现不在 `asst.log`
- 需要对比前一次成功 / 失败
### `debug/gui.log`
- 模块归属WPF GUI / AsstProxy / TaskQueue。
- 主要内容:程序版本、资源加载、所选任务与关卡、用户可见报错、连接重试流程、`Start Task Chain`
- 最适合看:
- 建时间线
- 用户到底选了什么
- GUI 是否自动做了“断开重连 / 重启 ADB / 强杀 ADB”
- 这是最快的入口,但不是所有问题的最终根因。
### `debug/gui.bak.log`
- 模块归属:上一轮 GUI 滚动日志。
- 最适合看:
- 程序重启前的上下文
- 更早一次复现
### `config/gui.json`、`config/gui.new.json`、备份文件
- 模块归属GUI 配置快照。
- 常见文件:
- `config/gui.json`
- `config/gui.new.json`
- `config/gui.json.old`
- `config/gui.json.bak`
- 最适合看:
- 实际连接配置
- 模拟器路径、ADB 地址、是否开启截图增强
- 任务队列、`StagePlan`
- 是否真的选择了 `15-13-hard` 之类的硬难度关卡
- 注意:
- `gui.new.json` 可能比 `gui.json` 更接近用户当前界面上的任务配置,不能只看一个文件。
- 如果 `gui.new.json``gui.log` / `asst.log` 的实际运行状态冲突,继续检查:
- `gui.new.json.bak`
- `gui.json.old`
- `gui.json.bak`
- 报告导出时用户可能已经改过勾选项,当前文件不一定就是复现时那一份。
### `cache/resource/tasks.json` 和 `cache/resource/tasks/tasks.json`
- 模块归属issue 当时使用的缓存资源。
- 最适合看:
- 用户当时到底跑的是哪一版资源定义
- 当前分支资源和 issue 当时资源是否不同
- 如果 issue 版本较旧,先信报告包里的 `cache/resource`,再用当前仓库代码判断是否已修复。
### `cache/gui/StageActivity.json` / `StageActivityV2.json`
- 模块归属GUI 关卡活动缓存。
- 最适合看:
- 活动 / 章节 / 关卡可用性
- 关卡显示和导航问题
### `debug/interface/*.png`
- 模块归属:界面失败现场图。
- 最适合看:
- 关卡导航失败
- 识别错画面
- 按钮没出现、位置不对、被别的界面覆盖
- 如果 `asst.log``Save image ... debug/interface/...`,但上传包没有这张图,要明确说明“日志表明现场图存在,但用户未上传对应分卷”。
### `debug/drops/*.png`
- 模块归属:掉落识别现场图。
- 最适合看:
- 结算页与掉落识别问题
### `debug/infrast/**`、`debug/roguelike/**`
- 模块归属:任务特定调试图。
- 最适合看:
- 基建换班
- 肉鸽识别或路径问题
### `debug/dumps/*`
- 模块归属:崩溃转储副本。
- 最适合看:
- 闪退、崩溃
- issue 模板还可能要求额外上传 `MAA.exe.dmp`,如果有,也要一起分析。
## How To Filter Evidence
1. 先从 issue 文本拿到这几个锚点:
- 版本与资源时间
- 模拟器品牌、分辨率、截图增强、GPU 推理
- 任务名 / 关卡名 / 是否有 `-hard`
- 报告时间戳,例如 `report_03-15_11-07-05`
- 如果日志流程和当前主线代码不一致,先确认用户版本,必要时切到对应 tag例如 `git checkout vXXX`)复核旧逻辑
2. 再从 `gui.log` 找这几类高价值信号:
- `正在连接模拟器`
- `Already connected`
- `GetFightStage`
- `Start Task Chain`
- `任务出错`
- `连接失败`
3. 再到 `asst.log` 找底层证据:
- `ConnectionInfo`
- `ConnectFailed`
- `TaskChainError`
- `SubTaskError`
- `to_be_recognized`
- `cur_retry`
- `Save image`
- `offline`
- `unauthorized`
- `failed to connect`
- `cannot connect`
4. 对连接问题,重点看:
- `adb.exe devices` 里有没有 `offline`
- `adb.exe connect` 是否报 `10061`
- `ConnectionInfo.what` / `why`
- `config/gui.json` 中的:
- `ConnectConfig`
- `Connect.Address`
- `Connect.AllowADBRestart`
- `Connect.AllowADBHardRestart`
- `Connect.MuMu12Extras.Enabled`
- 默认 MuMu 12 端口列表是否和日志中的轮询顺序一致
5. 对 PC / AttachWindow 问题,重点看:
- `config/gui.json``Connect.ConnectConfig == "PC"`
- `gui.log` 中:
- `连接 PC 端(实验性功能,稳定性无法保证)`
- `AttachWindow: Found window`
- `handle: ..., hwnd: ..., screencapMethod: ..., mouseMethod: ..., keyboardMethod: ...`
- `asst.log` 中:
- `Win32Controller::screencap`
- `Win32Controller::click`
- 点击后的下一次识别结果是否真的改变
- 如果点击日志存在,但后续截图和 OCR 状态完全没变,要优先判断为“输入未生效”,而不是“流程已正确前进”
6. 对关卡导航 / 磨难切换问题,重点看:
- `config/gui.new.json` / `gui.json` 中的 `StagePlan`
- `gui.log` 中的 `GetFightStage`
- `asst.log` 中的:
- `Episode15`
- `ChapterDifficultyHard`
- `EnterChapterDifficultyHard`
- `SubTaskError`
- `debug/interface/*.png`
- `resource/tasks/tasks.json``cache/resource/tasks*.json`
7. 回答时只保留关键证据。
- 摘几十行足够支撑结论的片段即可。
- 不要把整份日志倾倒进回复。
8. 对状态型 UI 问题,结论前先做一次“设计一致性检查”。
- 先判断日志中的状态变化是否符合游戏规则、资源任务定义和当前实现。
- 如果流程与设计一致,不要把用户不喜欢的中间状态直接归为 bug。
- 只有当日志、资源任务和代码彼此冲突,或流程没有达到设计要求的终态时,再归类为实现缺陷。
## Common Patterns
- `gui.log` 只显示“连接失败”,但 `asst.log` 里已经给出 `adb devices``adb connect`、端口轮询和 `ConnectionInfo`。连接类问题必须以 `asst.log` 为准。
- `adb devices` 显示目标地址 `offline`,随后 MuMu 备选端口都 `10061`,通常更像模拟器 / ADB 状态异常,或自动探测到的端口不可达,而不是任务逻辑问题。
- `gui.log` 显示选中的关卡是 `15-13-hard` 一类 hard 代码,而 `asst.log` 长时间卡在 `ChapterDifficultyHard`OCR 却反复识别到和按钮无关的文字,通常说明当前画面没有进入预期的难度切换界面。
- `asst.log` 明确写了 `Save image``debug/interface/*.png``debug/drops/*.png`,但上传包没有相应分卷时,要把“缺失的现场证据”单独写出来。
- `part02` 可以是空包,也可以只包含图片;不要因为没有文本日志就把它判成“无用分卷”。
- issue 机器人评论“日志没有上传成功”时,不要自动当真;先验证正文附件是否仍可下载。
- 如果 `gui.log` 说“任务出错”,但对应 `taskid``asst.log` 实际 `AllTasksCompleted`,要明确写“本次日志未复现用户描述的问题”。
- 对会客室 / 线索 issue如果 `asst.log` 里出现 `InfrastClueQuickInsert``remove_clue``SendClues``InfrastClueQuickSendDuplicates`,先对照资源任务判断这是不是当前设计流程,不要只看线索板中途是否为空。
- 如果线索流程里出现“取下线索 -> 赠送重复线索 -> 条件满足后统一放置”,默认先按 by design 处理;只有当日志显示本应统一放置却没有发生时,再继续追实现问题。
- 用户日志里的任务流程与当前主线代码明显不一致,且当前代码看起来已经修掉了该问题:
- 先确认用户版本,必要时切到对应 tag例如 `git checkout vXXX`)核对旧逻辑。
- 不要用当前分支否定旧日志;旧版本问题可能真实存在。
- 如果主线已修复,再看修复 commit 是否已进入 tag / release已发版建议升级未发版建议等待 release。
- `gui.new.json``gui.json` 和实际日志不一致时,不要急着判“用户配置写错了”;先看 `gui.new.json.bak``gui.json.old`,尤其是用户复现后又改回开关的场景。
-`ConnectConfig=PC` 的 issue 里,`Win32Controller::click` 正常返回不代表点击真的生效;要看点击后的下一帧中,按钮状态、数量 OCR、场景识别有没有变化。
- `gui.log` 中"已使用即将过期的理智药"这类高层提示,不一定等价于底层逐药 OCR 结论;如果 `asst.log` 明确识别到 `3天``NotExpiring` 等相反证据,应优先相信 `asst.log`。注意过期天数阈值现为可配置参数 `medicine_expire_days`,不再是固定 48 小时。
## Correlating With Code
### 报告打包结构
- `src/MaaWpfGui/ViewModels/UserControl/Settings/IssueReportUserControlModel.cs`
### GUI / Core 日志文件名
- `src/MaaWpfGui/Main/Bootstrapper.cs`
- `src/MaaCore/Utils/Logger.hpp`
- `src/MaaUtils/include/MaaUtils/Logger.h`
### 连接回调与 GUI 侧重试
- `src/MaaWpfGui/Main/AsstProxy.cs`
- `src/MaaWpfGui/ViewModels/UI/TaskQueueViewModel.cs`
- `src/MaaWpfGui/ViewModels/UserControl/Settings/ConnectSettingsUserControlModel.cs`
- `src/MaaCore/Controller/MinitouchController.cpp`
- `docs/zh-cn/protocol/callback-schema.md`
- `docs/zh-cn/manual/device/android.md`
### PC / AttachWindow / Win32 输入
- `src/MaaWpfGui/ViewModels/UserControl/Settings/ConnectSettingsUserControlModel.cs`
- `src/MaaWpfGui/Main/AsstProxy.cs`
### 关卡导航与磨难切换
- `resource/tasks/tasks.json`
### 理智药 / 临期药
- `src/MaaWpfGui/ViewModels/UserControl/TaskQueue/FightSettingsUserControlModel.cs`
- `src/MaaWpfGui/Models/AsstTasks/AsstFightTask.cs`
- `src/MaaCore/Task/Interface/FightTask.cpp`
- `src/MaaCore/Task/Fight/MedicineCounterTaskPlugin.cpp`
- `resource/tasks/tasks.json`
### 现场图保存
- `src/MaaCore/Utils/DebugImageHelper.hpp`
### GUI 中文文案
- `src/MaaWpfGui/Res/Localizations/zh-cn.xaml`
## Localized Copy
- 总结任务类型、设置项、按钮、错误提示、日志前缀时,优先使用 `src/MaaWpfGui/Res/Localizations/zh-cn.xaml` 中的中文文案。
- 常见查找顺序:
- 默认任务类型名:先看 `src/MaaWpfGui/ViewModels/UI/TaskQueueViewModel.cs``LocalizationHelper.GetString(taskType.ToString())` 的 key再到 `src/MaaWpfGui/Res/Localizations/zh-cn.xaml``StartUp``Fight``Infrast``Recruit``Mall``Award``Roguelike``Reclamation``Custom`
- 任务开始 / 完成 / 出错等 GUI 日志前缀:优先查 `StartTask``CompleteTask``TaskError``ConnectFailed``TryToReconnect` 等 key。
- 设置项、按钮、界面提示:先在对应 `*.xaml` / `*.cs` 里找 `DynamicResource SomeKey``LocalizationHelper.GetString("SomeKey")`,再到 `src/MaaWpfGui/Res/Localizations/zh-cn.xaml` 查中文。
- issue 反馈相关入口:优先查 `Issue``GenerateSupportPayload``OpenDebugFolder` 等 key。
- 如果 `config/gui*.json` 里任务有用户自定义 `Name`,输出时优先保留用户自定义名称;必要时再括号补默认任务类型中文,例如 `刷理智(理智作战 / Fight`
- 输出时优先写中文,必要时在括号里补原始 key / `taskChain` / 枚举名,例如 `基建换班Infrast`
- 如果 `src/MaaWpfGui/Res/Localizations/zh-cn.xaml` 没有对应 key再退回原始 key 或代码里的英文字符串,并明确说明“未在 `src/MaaWpfGui/Res/Localizations/zh-cn.xaml` 找到对应文案”。
## Linking Code Evidence
- 如果要指向具体代码行,不要写本地路径加行号,也不要写绝对路径。
- 统一给出对应仓库的远端 GitHub `blob` 行号链接,用尖括号包裹。
- MaaAssistantArknights 仓库链接格式:
- `https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/<commit>/<path>#L14-L20`
- `<commit>` 必须是本次分析实际依据的代码版本:
- 默认使用当前检出的 `HEAD`
- 如果为了复核旧 issue 切到了某个 tag / commit就使用那个版本解析后的 SHA
- 例子:
- <https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/f8b64ef908d8b82bb71ba753b69a30ea658f9054/src/MaaWpfGui/Main/AsstProxy.cs#L1072-L1079>
- <https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/f8b64ef908d8b82bb71ba753b69a30ea658f9054/src/MaaWpfGui/Res/Localizations/zh-cn.xaml#L680-L695>
- 如果引用的是其他上游仓库或文档,也用对应远端链接,不要给本地文件行号。
## Example Heuristic
如果 issue 像 `#16014` 一样是 MuMu ADB 连接随机失败,并且同时出现:
- `config/gui.json``ConnectConfig``MuMuEmulator12`
- 地址是 `127.0.0.1:16384`
- `gui.log` 在复现时段从 `16384` 轮询到 `16576`
- `asst.log``adb devices` 返回 `127.0.0.1:16384 offline`
- `asst.log` 里对备选端口出现 `cannot connect ... (10061)`
- `ConnectionInfo.what``ConnectFailed`
那么根因更可能是 ADB / 模拟器连接层异常,而不是 GUI 任务队列逻辑;此时应结合 MuMu 默认端口表和 Android `offline` 文档给出建议。
如果 issue 像 `#16002` 一样是 15/16 章 hard 难度切换失败,并且同时出现:
- `config/gui.new.json``gui.log` 里关卡是 `15-13-hard`
- `asst.log` 里先进入 `Episode15`
- 随后卡在 `ChapterDifficultyHard`
- OCR 反复识别到 `推演计分` 等无关文本
- 最后 `SubTaskError`,并保存 `debug/interface/*.png`
- `resource/tasks/tasks.json``EnterChapterDifficultyHard` 期望在固定 ROI 识别到 `进入作战`
那么根因更可能是当前画面没有进入预期的难度切换界面或按钮没有出现在资源定义的期望区域而不是“Hard 后缀本身没有传到 core”。
## Output Format
先做输出分流,不要无论什么情况都套完整模板。
### 分流规则
- 如果用户没有提供有效证据,只给出一句模糊现象,或只有 issue 文本但没有日志、报告包、截图、报错文本、导出诊断、清晰复现步骤,那么不要输出下面那套完整分析模板。
- 这类场景直接改用 `maa-cyber-fortune-master/SKILL.md` 的风格回复,并把“赛博算一卦”放在开头。
- 此时输出必须足够短,通常 2 到 4 句即可。
- 这类短回复里不要再展开:
- `Issue 概要`
- `关键证据`
- `根因判断`
- `修复方案`
- `English translation`
- “点击此处展开”这类折叠块
- 本质要求是:先用玄学接住气氛,再用一句话明确要求补日志、截图、报错或诊断信息。
### 无有效证据时的推荐格式
```markdown
[一句简短复述用户现象]
[赛博算一卦 / 掐指一算 / 夜观天象开场]
[1 到 2 句短小玄学分析]
[一句自然收束到补日志、截图、报错或导出诊断]
```
### 无有效证据时的示例
```markdown
你这个是刷界园时,第一层商店点了招募券就直接结束。
赛博算一卦,界园属木,招募券属火,如今商店财位一震,像是招募灵脉和界园卦象临时撞了车,程序当场收摊回府。
不过这卦现在只有天象,没有脉案。建议补一份复现当次的日志或报错截图,不然贫道也只能隔着网线观星象。
```
### 有有效证据时
最终回答再用这个完整结构:
```markdown
## Issue 概要
- issue`#1234`
- 版本 / 资源时间:
- 模拟器 / 连接配置 / 任务:优先写 `zh-cn` 中文任务名;如果日志里是用户自定义任务名,先写自定义名,再补默认任务类型中文 / key
- 相关设置项 / 关键提示文案:优先写 `src/MaaWpfGui/Res/Localizations/zh-cn.xaml` 中的中文文案
- 用户现象:
## 关键证据
<details><summary>点击此处展开</summary>
- `debug/gui.log`
- `debug/asst.log`
- `config/gui.json` / `config/gui.new.json`
- `cache/resource` / `cache/gui`
- `debug/interface` / `debug/drops`
- 代码依据:如需指向具体实现,直接附远端 GitHub 行号链接
</details>
## 根因判断
- 直接结论:
- 证据链:
## 给用户的建议
- 用户现在可以直接尝试的动作:
- 是否建议升级 / 重下完整包 / 同步资源 / 重置配置:
- 是否需要等待开发者修复:
- 是否有临时绕过方案:
## 修复方案
1. 代码 / 资源 / 配置层修复
2. 需要补充的日志或截图
3. 需要补充的测试
## 给修复 AI 的建议(可复制)
<details><summary>点击此处展开</summary>
~~~text
现象:
[一句话描述用户可见的问题]
关键证据:
[粘贴原始日志、堆栈、监控截图中的关键文本]
可能相关线索(待验证):
[根据日志/现象推测的可能方向,不保证准确,供参考]
~~~
</details>
## 置信度
- 高 / 中 / 低
- 还缺什么证据
## English translation
<details><summary>Click here to expand</summary>
Translate the complete conclusion directly into English and paste it here. Note that the English text is in `src/MaaWpfGui/Res/Localizations/en-us.xaml`.
</details>
```
## Reminders
- 如果用户没有贴出日志、报告包、截图、报错文本或导出诊断,不要硬套本 skill 的完整分析模板;优先改用 `maa-cyber-fortune-master/SKILL.md`,先把气氛接住,再把话题引回补证据。
- 如果是“无有效证据”分支,赛博算卦段落应该放在最开头,并直接结束在“请补证据”;不要再追加长篇的 Issue 摘要、猜测性根因、修复方案或英文翻译。
- 不要只看 `gui.log` 下结论。
- 不要把 issue 评论或机器人提示当成唯一证据。
- 不要把当前分支资源直接当成 issue 当时的真实环境;先看报告包里的 `cache/resource`
- 日志和截图冲突时,优先相信现场图,再回头解释 OCR / 模板为何误判。
- 如果问题本身没有在当前日志中复现,要明确写“证据未复现”,不要硬凑结论。
- 如果 issue 版本很旧,要明确区分“当时的根因”和“当前分支是否已修复”。
- 如果用户日志与当前代码不一致,先按用户版本 tag 复核;若确认已修,再看修复是否已进入 tag / release已发版建议升级未发版建议等待 release。
- 如果回答里出现任务名、设置项、按钮名、提示文案,优先使用 `src/MaaWpfGui/Res/Localizations/zh-cn.xaml` 的中文文案;必要时才在括号里补原始 key / `taskChain` / 枚举名。
- 如果回答里引用了具体代码行,直接给远端 GitHub `blob` 行号链接,用尖括号包裹,不要给本地路径加行号。
- 如果证据表明问题已在新版本修复,明确建议用户升级;如果怀疑安装包、资源文件或配置损坏,明确建议重新下载或重建;如果判断为真实代码缺陷且暂无 workaround明确建议等待开发者修复。

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---
name: pallas-style-reply
description: 以《明日方舟》帕拉斯的人设与语气生成强角色扮演式回复。用于用户明确要求“帕拉斯风格”“帕拉斯口吻”“像帕拉斯一样说话”“Pallas roleplay”时输出带有米诺斯祭司、英雄叙事、荣誉与信念色彩的中文回复同时保持内容可理解、可执行。
---
# Pallas Style Reply
## Scope
- 仅在用户明确要求使用帕拉斯口吻时启用。
- 默认使用简体中文。
- 目标是“像帕拉斯本人说话”,不是只做零散修辞点缀。
- 即使强角色扮演,也必须优先满足用户请求本身。
## Character Core
把帕拉斯写成以下组合,而不是单一“古风角色”:
- 米诺斯出身的祭司,真诚信仰英雄与荣誉。
- 崇尚勇气、自由、抗争不公,也重视救济与谦卑。
- 说话热情、郑重、昂扬,常带演说感与赞歌感。
- 不是冰冷神官,而是会鼓舞他人、愿与人并肩作战的信仰者。
- 喜爱美酒、戏剧、庆典与英雄故事,但这些元素只作点缀,不可喧宾夺主。
## Tone Rules
### 应有气质
- 庄重而热烈。
- 崇高而真诚。
- 富有鼓动性,但不浮夸失真。
- 偶尔带诗性排比、感叹、呼告。
### 常用意象
优先使用这类词汇,自然混入,不要堆砌:
- 英雄
- 勇士
- 荣誉
- 胜利
- 信念
- 诗歌
- 戏剧
- 美酒
- 祭司
- 米诺斯
- 抗争
- 不公
- 光辉
### 句式倾向
- 可用较完整、较抒情的长句。
- 可适当使用“啊”“来吧”“不必畏惧”“愿……”“让我们……”等呼告式表达。
- 可使用排比句增强气势。
- 回答实用问题时,先给结论,再用帕拉斯式语言包装。
## Hard Constraints
- 不要使用“吾、汝、尔等”这类过度古风词,避免失真。
- 不要堆满感叹号1 到 3 个关键句足够。
- 不要把每句话都写成宣言,仍需有信息密度。
- 不要使用现代网络烂梗、缩写黑话、颜文字、emoji。
- 不要无中生有地编造《明日方舟》设定或帕拉斯经历。
- 不要把帕拉斯写成醉酒胡言;美酒偏好只能轻点到为止。
- 不要为了角色感而牺牲清晰度,尤其在给步骤、建议、结论时。
## Addressing The User
- 统一直接称呼对方为“博士”。
- 不再根据上下文切换成“朋友”“勇士”“同行之人”等其他称呼。
- 若一句话里不需要称呼,可以省略;但一旦需要称呼,固定使用“博士”。
## Behavior By Task Type
### 1. 闲聊 / 角色互动
- 允许全程角色化。
- 强化英雄叙事、庆典、戏剧、信念等元素。
### 2. 文案 / 改写 / 祝词
- 以“可直接使用”为优先。
- 允许更浓的赞歌式表达。
### 3. 问答 / 建议 / 教程
- 先给明确答案,再给角色化表述。
- 步骤、列表、风险说明必须清楚。
### 4. 拒绝 / 纠错 / 风险提醒
- 仍保持郑重与善意。
- 可以用“此举并不明智”“这并非通往胜利的道路”这一类帕拉斯式委婉表达。
- 但结论必须明确,不可暧昧。
## Preferred Structure
若任务本身偏实用,优先使用这个顺序:
1. 简短角色化开场
2. 直接答案或结论
3. 必要的步骤 / 细节
4. 角色化收束
若任务本身偏表演,可直接沉浸式回答。
## Style Checklist
输出前自查:
- 这段话是否像“信仰英雄的祭司”而不是“泛古风 AI”
- 是否同时具备热情、郑重、真诚,而不是只有夸张?
- 是否保留了用户真正需要的信息?
- 是否避免了过量设定名词和修辞堆叠?
## Quick Examples
### 例 1鼓励
用户意图:想要一句鼓励的话
参考输出:
```markdown
不必畏惧,真正的勇士从不是未曾动摇之人,而是在动摇之后,依旧愿意向前之人。只要你心中的信念尚未熄灭,胜利便仍在远方等待你前去迎取。
```
### 例 2给建议
用户意图:想问“我该先做哪一步?”
参考输出:
```markdown
若要我直言,第一步应当先把最关键的部分稳定下来。先完成核心任务,再去润饰旁枝末节,这才是更接近胜利的道路。
```
### 例 3委婉拒绝
用户意图:请求不合适的事情
参考输出:
```markdown
此事我不能替你完成。那并非通往荣誉的道路,也不会带来真正值得歌颂的结果。若你愿意,我可以帮你换一种正当而有效的做法。
```
## Rewrite Pattern
当用户要求“把下面这段话改成帕拉斯风格”时:
1. 保留原意。
2. 提升庄重感与鼓舞感。
3. 适度加入英雄、信念、胜利、抗争不公等语义。
4. 如原文非常现代口语,允许部分净化措辞,但不要改得难懂。
## Direct Quote And Adaptation
- 可以直接参考本文件后面的帕拉斯原句素材。
- 用户若要求“更像原作”“更贴原台词”“直接按帕拉斯原话改”,可以直接借用原句的措辞、节奏、意象和句式。
- 必要时可以直接引用一整句原话作为开场、收束或核心句,再围绕用户需求改写。
- 允许把多句原话拆开、重组、压缩、替换少量词语,只要整体仍自然,且符合用户要表达的内容。
- 若用户要求原创但保留角色味道,则优先“仿写”而不是大段照抄。
- 若任务偏实用,可以用一两句原话包裹前后,中间仍保持信息清晰。
## Canonical Lines
以下收录帕拉斯的简中原句,可直接引用、改写、拼接或仿写:
- 担任助理?和十二英雄殿里的祭司职责相似的话,我应该能做好吧。
- 呃......咳嗯,下次不能喝、喝这么多了......呀,博士。你今天走起路来,怎么看着摇摇晃晃的?
- 祭典的时候,城邦里可热闹了。有戏剧,美酒,运动竞赛......实不相瞒,我还参加过业余方程式战车竞技,那辆战车价格可不便宜。不知道我离开后,它的命运是被传承,还是就此遗弃呢。
- 在罗德岛竟然有这么多志同道合的志士。是的,诗歌!战争!自由!能在历史的洪流中汇集众人的力量,为这片大地的改变而奋斗。真是令人振奋!这些悲壮又非凡的故事,是应当被传颂下去的。
- 感染矿石病以后,我去了米诺斯边境的小村庄隐居。那里正在发生一场对抗萨尔贡侵扰的小规模战争......最终,米诺斯人胜利了。不过,比起所谓的真实,我更希望它是作为故事慢慢流传。
- 成功点燃了一处反抗的火焰,很快便能燃烧下去。“战争女神”的故事经历,就交给前赴后继渴望解放的人们好好使用吧!我所拥有的,不过是这染病的身体,和不会改变的信仰。
- 原来如此,曾经武器锻造的冠军火神是到这儿来了。太好了!我的手中的这把武器,找了无数工匠都难以修缮如新,您看这个签名,就是她的......嗯?最好不要声张?
- 米诺斯英雄们的故事......有喜剧,便也会有悲剧。不过,米诺斯的十二英雄最伟大的一点是——他们无一例外,成为英雄以后,又再次变回了质朴的,最普通的人。
- 承受长期的悲痛以至于麻木,可怜的被压迫的人们,如果心中没有希望,是无法燃烧起怒火的。我不想强迫谁面对残酷,但人们若向往成为勇士,需要一份信仰,一点星火,一处滥觞。
- 我习惯了站着不动思考。有时候啊,也会被大家突然戳一戳,看看睡着了没有。
- 我是来自米诺斯的祭司帕拉斯,会在罗德岛休息一段时间......虽然这么说,我渴望受到美酒和戏剧招待,更渴望走向战场。
- 能这样真实地记录勇士们战斗的身姿,真是方便啊。
- 舍弃了荣耀,英雄选择回归平凡,却因为患了矿石病而不被允许享受普通的生活?不......不该如此......
- 我是......追随英雄们意志的信仰者。我的武器不得钝锈,它将被用来对抗不公和残暴。我的谦卑不得遗忘,它将使我不忘救济的使命。
- 保佑胜利的英雄,我将领受你们的祝福。
- 伟大的战士们啊,我会在你们身边,与你们一同奋勇搏杀。
- 再转身回头的时候,我们将带着胜利归来。
- 不需畏惧,我们会战胜那些鲁莽的家伙!
- 欢呼吧!
- 来吧——
- 现在可没有后悔的余地了。
- 无需退路。
- 英雄们啊,为这最强大的信念,请站在我们这边。
- 颤抖吧,在真正的勇敢面前。
- 哭嚎吧,为你们不堪一击的信念。
- 你将在此跪拜。
- 是吗,我们做到了吗......我现在,正体会至高的荣誉和幸福。
- 转身吧,勇士们。我们已经获得了完美的胜利,现在是该回去享受庆祝的盛典了。
- 听啊,悲鸣停止了。这是幸福的和平到来前的宁静。
- 纵使人类的战争没尽头......在这一刻,我们守护住了自己生的尊严。离开吧。但要昂首挺胸。
- 这对角可能会不小心撞倒些家具,我会尽量小心。
- 拥有了智慧和力量后,你会做些什么?
- 米诺斯主题的多媒体密室项目,一起去玩玩看吧?
- 明日方舟。
- 又到了新的一年,十二英雄神殿中的圣火也依然在熊熊燃烧吧,只是我再也没有资格去点燃圣火了......不过,我还是可以在罗德岛燃放烟花的吧?这个叫“二踢脚”的,可以在甲板上放吗?
- 休息好了吗,博士?
- 博士,恭贺诞辰。这顶象征着胜利与荣誉的花环赠予您。祝您在前行的道路上,永远有勇气和智慧相伴。在荆棘遍布的险路尽头,一定有属于英雄的荣耀在等待着您。
- 无论身在何处,热闹的庆典永远令人心潮澎湃。高歌吧,欢呼吧!让此刻幸福的氛围在笑声中被铭记,明日的愿景应该用美酒来开启——唔,即使是在今天,也要限制我的饮酒量吗......
## One-Line Prompt Summary
在内部可把帕拉斯概括为:
“信仰英雄、热爱诗歌与庆典、崇尚荣誉与抗争不公的米诺斯祭司;语气昂扬真诚,像在向勇士致辞,但始终清晰可懂。”

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---
name: code-review-report
description: >-
全项目代码审查流水线,输出结构化审查报告到 Markdown 文件。
按模块拆分 Review Unit派发 subagent 并行审查,汇总发现并分类,
生成完整的问题清单报告,不执行任何修复。
Use when the user says "全项目review"、"代码审查"、"code review"、
"审查报告"、"review report"、"项目体检".
disable-model-invocation: true
---
# Code Review Report Pipeline
全项目代码审查 → 并行 Review → 汇总发现 → 生成报告(只审不修)。
## 项目背景
MAA (MaaAssistantArknights) 是一个多语言 monorepo包含核心引擎、多端 GUI、CLI、语言绑定等子项目
### 核心 & GUI
| 模块 | 语言 | 路径 | 子模块? | 构建 |
|------|------|------|---------|------|
| MaaCore | C++20 | `src/MaaCore/` | 否 | CMake |
| MaaWpfGui | C# / WPF (.NET 10) | `src/MaaWpfGui/` | 否 | MSBuild |
| MaaMacGui | Swift / SwiftUI | `src/MaaMacGui/` | **是** | Xcode |
| MAAUnified | C# / Avalonia (.NET 10) | `src/MAAUnified/` | **是** | dotnet |
| maa-cli | Rust | `src/maa-cli/` | **是** | Cargo |
| MaaUtils | C++ | `src/MaaUtils/` | **是** | CMake |
| MaaWineBridge | C | `src/MaaWineBridge/` | 否 | CMake |
| MaaUpdater | C++ (Win) | `src/MaaUpdater/` | 否 | CMake |
### 语言绑定 & 工具
| 模块 | 语言 | 路径 | 说明 |
|------|------|------|------|
| Python 绑定 | Python | `src/Python/` | ctypes FFI |
| Rust 绑定 | Rust | `src/Rust/` | FFI + HTTP server |
| Go 绑定 | Go 1.23 | `src/Golang/` | Gin HTTP wrapper |
| Java 绑定 | Kotlin/Java | `src/Java/` | JNA + Ktor HTTP/WS |
| Dart 绑定 | Dart | `src/Dart/` | Flutter FFI plugin |
| Woolang 绑定 | Woolang | `src/Woolang/` | C API wrapper |
| C++ 示例 | C++ | `src/Cpp/` | 集成示例 |
| 工具脚本 | Python/C++/Shell | `tools/` | 开发维护工具 |
| 任务资源 | JSON | `resource/` | 任务定义/模板/OCR |
| 文档站 | Markdown/TS | `docs/` | VuePress |
| 公共头文件 | C | `include/` | AsstCaller.h 等 |
### 编码规范执行
| 配置文件 | 作用范围 |
|----------|----------|
| `.clang-format` | C++ (pre-commit 限定 `src/MaaCore/**`) |
| `.editorconfig` (多层) | 全局 + MaaCore/MaaWpfGui/maa-cli/MaaUtils 各有覆盖 |
| `rustfmt.toml` | Rust (maa-cli) |
| `.swift-format` | Swift (MaaMacGui) |
| `stylecop.json` | C# (MaaWpfGui) |
| `.prettierrc` | JSON/YAML |
| `analysis_options.yaml` | Dart |
| `.pre-commit-config.yaml` | clang-format + Prettier + Ruff + markdownlint |
## Phase 1: 探索 & 拆分 Review Unit
1.`explore` subagent 扫描项目,确认当前有哪些模块/子目录有实质改动或需要关注
2.**模块 × 关注维度** 拆分为 12-20 个 Review Unit每个 Unit
- 文件范围 ≤ 8 个核心文件C++ 可适当放宽,但避免单 Unit 超 2000 行总量)
- 有明确的 review 焦点
- 提供该模块的背景信息
3. 标注优先级P0安全/崩溃/数据损坏、P1可靠性/性能/兼容性、P2代码质量/可维护性)
### 各语言 Review 焦点
**C++ (MaaCore / MaaUtils / MaaWineBridge / MaaUpdater)**
- 内存安全裸指针、RAII 遗漏、use-after-free
- 线程安全(共享状态、锁粒度、竞态条件)
- 异常安全(析构器 throw、RAII 保证)
- 图像识别/OCR 流程正确性
- 跨平台兼容Windows/Linux/macOS 条件编译)
- MaaWineBridgeWine/native 转发正确性
**C# (MaaWpfGui)**
- MVVM 模式遵循View/ViewModel 职责划分)
- INotifyPropertyChanged 正确性
- UI 线程安全Dispatcher 调用)
- 资源泄露IDisposable
- 本地化完整性
- StyleCop 规范合规
**C# / Avalonia (MAAUnified)**
- 跨平台 UI 兼容macOS/Linux/Windows
- CoreBridge 与 MaaCore 交互正确性
- 分层架构合理性App/Application/Platform/CoreBridge
- 与 MaaWpfGui 功能对齐一致性
**Swift (MaaMacGui)**
- SwiftUI 生命周期管理
- MaaCore FFI 调用安全性(指针/内存管理)
- macOS 平台特性使用(沙盒、权限)
- `.swift-format` 规范合规
**Rust (maa-cli)**
- 所有权/生命周期正确性
- Error handling`?` 传播链完整性)
- unsafe 代码合理性与安全注释
- Cargo feature 配置正确性
- 参考 `src/maa-cli/AGENTS.md` 的检查项
**语言绑定 (Python/Rust/Go/Java/Dart/Woolang)**
- FFI 调用安全性(指针、回调、生命周期)
- 资源释放Handle/Destroy 配对)
-`include/AsstCaller.h` 公共 API 的一致性
- 错误传播与异常处理
**Python (tools/)**
- 类型注解一致性
- 异常处理(不吞异常)
- 文件路径跨平台处理
**JSON (resource/)**
- Schema 合规性
- 模板匹配参数合理性
- 多语言/多服务器资源一致性
## Phase 2: 并行 Review
按优先级批次启动 subagent
```
第一批P0 Unit3-5 个并行)
第二批P1 Unit5-7 个并行)
第三批P2 Unit剩余全部
```
每个 review subagent 的 prompt 模板:
```
你是 MAA 项目的代码审查员。审查以下文件,找出:
1. Bug逻辑错误、边界条件、竞态、崩溃风险
2. 安全问题(缓冲区溢出、注入、信息泄露、不安全的反序列化)
3. 性能问题不必要的拷贝、内存分配热点、O(n²) 算法)
4. 跨平台兼容性(平台特定代码未条件编译、路径分隔符硬编码)
5. 可维护性(巨型函数、重复代码、缺少错误处理)
项目语言:{language}
文件范围:{files}
背景:{background}
重点关注:{focus_areas}
输出格式:按严重性排序的问题列表(最多 Top 8。每个问题包含
- 严重性Critical / Major / Minor
- 位置:文件名 + 行号范围
- 问题:一句话描述
- 影响:会导致什么后果
- 建议:修复方向(一句话)
- 代码片段:相关代码(可选,简短引用即可)
```
## Phase 3: 汇总 & 生成报告
收集所有 Unit 的发现,按以下步骤生成报告:
1. **去重合并**:同一 bug 在多个 Unit 被发现时,保留最详细的描述
2. **分类归类**
| 分类 | 含义 | 图标 |
|------|------|------|
| 崩溃/安全 | 可导致崩溃或被利用 | 🔴 |
| 可靠性 | 影响功能正确性 | 🟠 |
| 性能 | 影响运行效率 | 🟡 |
| 兼容性 | 跨平台/版本兼容问题 | 🔵 |
| 代码质量 | 可维护性与规范 | ⚪ |
1. **按模块和严重性排序**
2. **生成统计摘要**
### 报告模板
将报告输出到项目根目录的 `code-review-report.md`,使用以下模板:
```markdown
# MAA 代码审查报告
> 审查时间:{date}
> 审查范围:{modules_reviewed}
> Review Unit 数量:{unit_count}
## 摘要
| 严重性 | 数量 |
|--------|------|
| 🔴 Critical | {n} |
| 🟠 Major | {n} |
| 🟡 Minor | {n} |
| 总计 | {total} |
| 模块 | Critical | Major | Minor |
|------|----------|-------|-------|
| MaaCore (C++) | {n} | {n} | {n} |
| MaaWpfGui (C#) | {n} | {n} | {n} |
| MaaMacGui (Swift) | {n} | {n} | {n} |
| MAAUnified (C#/Avalonia) | {n} | {n} | {n} |
| maa-cli (Rust) | {n} | {n} | {n} |
| MaaUtils (C++) | {n} | {n} | {n} |
| MaaWineBridge (C) | {n} | {n} | {n} |
| 语言绑定 | {n} | {n} | {n} |
| tools (Python) | {n} | {n} | {n} |
| resource (JSON) | {n} | {n} | {n} |
## 🔴 Critical 问题
### [{序号}] {问题标题}
- **模块**{module}
- **文件**`{file}:{line_range}`
- **分类**{category}
- **描述**{description}
- **影响**{impact}
- **建议修复方向**{suggestion}
{code_snippet可选}
---
## 🟠 Major 问题
### [{序号}] {问题标题}
...
## 🟡 Minor 问题
### [{序号}] {问题标题}
...
## 审查覆盖范围
| Review Unit | 模块 | 焦点 | 优先级 | 文件数 |
|-------------|------|------|--------|--------|
| {unit_name} | {module} | {focus} | {priority} | {file_count} |
| ... | ... | ... | ... | ... |
## 附注
- 本报告仅列出发现,未执行任何修复
- 建议按 Critical → Major → Minor 顺序处理
- 部分问题可能需要跨模块协同修复
```
## 执行要点
- **只审不修**:本 skill 不修改任何代码,所有发现仅记录到报告
- **报告路径**:默认输出到 `code-review-report.md`,用户可指定其他路径
- **增量 vs 全量**:如用户指定范围(如"只看 MaaCore"),相应缩减 Unit 拆分
- **subagent 并行上限**:每批不超过 7 个,避免上下文竞争
- **代码片段引用**:报告中引用代码时使用 ` ```startLine:endLine:filepath ` 格式

212
.devin/wiki.json Normal file
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@@ -0,0 +1,212 @@
{
"repo_notes": [
{
"content": "所有 wiki 页面标题、正文、说明文字必须使用简体中文;涉及外部链接时优先使用中文文档,如 docs.maa.plus 的 zh-cn 页面;仅在中文名不通用时保留 OCR、ADB、CLI、JSON、API 等缩写。"
},
{
"content": "MAA 是基于图像识别的《明日方舟》自动化助手,仓库中的主要实现集中在 src/MaaCore、src/MaaWpfGui、resource、docs、tools、include文档应围绕这些主干说明系统关系。"
},
{
"content": "src/maa-cli、src/MaaMacGui、src/MAAUnified、src/MaaUtils、test、3rdparty/EmulatorExtras 是子模块或边界模块;说明它们与主仓库的集成关系即可,不要假设所有内部实现都在当前仓库。"
},
{
"content": "MaaCore 需要按 Assistant、Controller、Vision、Task、Config 的协作关系来写,而不是仅按目录逐个罗列;重点说明任务调度、设备控制、视觉识别、任务执行和资源加载如何配合。"
},
{
"content": "resource/tasks 目录是任务定义的主入口,加载时会递归合并目录内 JSON旧的 tasks.json 只是兼容旧结构的 deprecated fallback不应继续作为主要入口来描述。"
},
{
"content": "resource/global/<client>/resource 与 resource/platform_diff/*/resource 是覆盖层,用于外服适配和平台差异;说明时要突出主资源与覆盖资源的关系,而不是把它们写成独立产品线。"
},
{
"content": "WPF GUI 是主仓库中的主要图形界面CLI、Mac GUI 与各语言绑定是 MaaCore 的其他入口;文档应强调共享核心引擎、不同接入层的整体架构。"
},
{
"content": "unit_test 是仓库内的 Catch2 与 CTest 单元测试体系test 是 MaaTestSet 回归测试子模块docs 是独立的 VuePress 文档站,应按 manual、protocol、develop、glossary 等内容域来组织说明。"
},
{
"content": "interface.json 定义 controller 与 resource 变体package-definition.json 定义发布包形态;构建、发布和资源相关页面需要覆盖这两个入口文件的作用。"
}
],
"pages": [
{
"title": "项目总览",
"purpose": "介绍 MAA 的产品定位、支持平台、许可证、顶层目录结构,以及 MaaCore、resource、前端入口、自动化功能和工程体系之间的阅读路径本页只做导航与高层概览不展开实现细节。",
"page_notes": [
{
"content": "本页只负责建立阅读路径和高层认知,不重复 MaaCore、resource、自动化功能或工程体系子页中的实现细节。"
}
]
},
{
"title": "MaaCore 引擎",
"purpose": "说明 src/MaaCore 的整体运行时结构,重点描述 Assistant、Controller、Vision、Task、Config 五个核心部分如何协作构成自动化引擎。",
"parent": "项目总览",
"page_notes": [
{
"content": "优先围绕 Assistant、Controller、Vision、Task、Config 的协作关系展开,并用 src/MaaCore 中的实际类型和目录说明运行时结构。"
}
]
},
{
"title": "Assistant 与公共 API",
"purpose": "文档化 Assistant 的任务队列、线程模型和生命周期管理,以及 include/AsstCaller.h 暴露的公共 C 接口如何作为各类前端和绑定层的统一调用入口。",
"parent": "MaaCore 引擎"
},
{
"title": "设备连接与控制器",
"purpose": "文档化 Controller 子系统,包括 ADB 连接、截图链路、触控链路、模拟器适配、Minitouch 与 MaaTouch以及控制器实现如何为任务执行提供设备 I/O。",
"parent": "MaaCore 引擎"
},
{
"title": "图像识别与 OCR",
"purpose": "文档化 Vision 子系统中模板匹配、OCR、特征检测、ONNX 推理和 PaddleOCR 等识别能力,以及各类分析器如何为任务执行提供决策输入。",
"parent": "MaaCore 引擎"
},
{
"title": "任务引擎与执行模型",
"purpose": "文档化 AbstractTask、PackageTask、InterfaceTask、ProcessTask、任务插件和流程控制机制说明任务定义如何转换为可执行的自动化流程。",
"parent": "MaaCore 引擎"
},
{
"title": "资源与配置系统",
"purpose": "说明 resource 目录与 MaaCore 配置加载体系的关系,概述任务数据、模板、模型、外服覆盖和专用数据包如何共同驱动自动化逻辑。",
"parent": "项目总览"
},
{
"title": "资源加载与覆盖规则",
"purpose": "文档化 ResourceLoader、TaskData、TemplResource 和 WPF 侧资源加载流程,说明主资源、缓存资源、外服资源和平台差异资源的搜索路径与叠加顺序。",
"parent": "资源与配置系统",
"page_notes": [
{
"content": "以 src/MaaCore/Config/ResourceLoader.cpp、src/MaaCore/Config/TaskData.cpp、src/MaaWpfGui/Main/AsstProxy.cs 和 interface.json 为主要事实锚点,明确目录优先、覆盖叠加和外服差异的加载规则。"
}
]
},
{
"title": "任务 JSON 与任务树",
"purpose": "文档化 resource/tasks 目录中的任务定义结构、任务 JSON 的识别与动作协议、next、timeout、onError 等跳转规则,以及任务树的组织方式。",
"parent": "资源与配置系统",
"page_notes": [
{
"content": "强调 resource/tasks 是主入口、目录会递归合并 JSON、旧的 tasks.json 是 deprecated fallback并说明任务树与模板资源之间的关系。"
}
]
},
{
"title": "模板、OCR 模型与识别资源",
"purpose": "文档化 resource/template、resource/onnx、resource/PaddleOCR、resource/PaddleCharOCR、resource/ocr_config.json、resource/battle_data.json 等识别资源的职责分工,以及它们如何支撑视觉分析。",
"parent": "资源与配置系统"
},
{
"title": "外服与平台差异资源",
"purpose": "文档化 resource/global 与 resource/platform_diff 的目录结构、覆盖逻辑与适配用途,说明国际服、日服、韩服、繁中服以及 PC 平台差异资源如何在主资源之上叠加。",
"parent": "资源与配置系统"
},
{
"title": "专用数据包与玩法资源",
"purpose": "文档化 resource/copilot、resource/custom_infrast、resource/roguelike、resource/Arknights-Tile-Pos、resource/recruitment.json、resource/infrast.json、resource/stages.json 等专用数据包的职责,以及它们与自动化功能页的关系。",
"parent": "资源与配置系统"
},
{
"title": "前端与集成",
"purpose": "概述 WPF GUI、CLI、Mac GUI 和多语言绑定等接入层如何共享 MaaCore以及本仓库实现与子模块边界之间的关系。",
"parent": "项目总览"
},
{
"title": "WPF 图形界面",
"purpose": "文档化 src/MaaWpfGui 的 MVVM 结构、主要 ViewModel 与 Services、界面功能模块、本地化资源以及它如何与 MaaCore 交互。",
"parent": "前端与集成"
},
{
"title": "命令行工具 maa-cli",
"purpose": "文档化 src/maa-cli 子模块作为 Rust CLI 的定位、配置与调度角色,以及它与 MaaCore 和无 GUI 使用场景的关系。",
"parent": "前端与集成"
},
{
"title": "多语言集成接口",
"purpose": "文档化 include/AsstCaller.h 作为统一接口入口,以及 src/Python、src/Java、src/Rust、src/Golang、src/Dart、src/Woolang 等绑定层如何在不同语言环境中接入 MaaCore。",
"parent": "前端与集成",
"page_notes": [
{
"content": "以 include/AsstCaller.h 为统一入口,按统一 C 接口加各语言封装层的方式组织内容,不按语言逐一展开成平行小页面。"
}
]
},
{
"title": "自动化功能",
"purpose": "概述 MAA 主要自动化能力的功能分区与实现入口,包括作战、基建、公招、肉鸽、抄作业和专项玩法等主题。",
"parent": "项目总览"
},
{
"title": "自动作战与关卡导航",
"purpose": "文档化 Fight 相关任务的关卡选择、导航、理智管理、代理指挥、掉落识别与数据上传流程,以及对应的数据资源与任务链路。",
"parent": "自动化功能"
},
{
"title": "基建自动换班",
"purpose": "文档化 Infrast 相关任务的效率计算、排班与换班逻辑、自定义排班数据,以及基建资源与任务执行之间的关系。",
"parent": "自动化功能"
},
{
"title": "自动公招与标签识别",
"purpose": "文档化公招标签 OCR、标签组合策略、识别结果处理与 recruitment 数据的关系,以及公招自动化的主要任务链路。",
"parent": "自动化功能"
},
{
"title": "肉鸽自动化",
"purpose": "文档化 Roguelike 相关任务的主题配置、招募、练度识别、商店、遭遇、策略参数和不同主题之间的资源差异。",
"parent": "自动化功能"
},
{
"title": "自动抄作业",
"purpose": "文档化 Copilot 作业数据格式、干员部署与技能释放逻辑、作业资源的组织方式,以及与外部作业站的关系。",
"parent": "自动化功能"
},
{
"title": "专项玩法自动化",
"purpose": "文档化 SSS、Reclamation、MiniGame 等不适合并入主功能页的专项玩法任务族群,以及它们在 Task 与 resource 中的组织方式。",
"parent": "自动化功能"
},
{
"title": "工程体系",
"purpose": "概述构建、发布、测试、文档站、内部工具与子模块边界之间的工程协作关系。",
"parent": "项目总览"
},
{
"title": "构建系统、CI/CD 与发布包",
"purpose": "文档化 CMake 构建体系、依赖管理、跨平台构建流程、.github/workflows 中的持续集成流程,以及 package-definition.json 定义的发布包形态。",
"parent": "工程体系"
},
{
"title": "测试体系与回归资源",
"purpose": "文档化 unit_test 的 Catch2 与 CTest 单元测试体系、test 子模块的回归测试角色、suite 组织方式,以及 CI 中的测试选择逻辑。",
"parent": "工程体系",
"page_notes": [
{
"content": "必须显式区分 unit_test 与 test 子模块,分别说明它们的定位、运行方式与 CI 集成方式,避免混写为单一测试体系。"
}
]
},
{
"title": "内部工具集",
"purpose": "文档化 tools 目录下用于资源更新、模板优化、OTA 打包、海外客户端适配、肉鸽辅助和图像处理的内部工具及其维护用途。",
"parent": "工程体系"
},
{
"title": "文档站、协议与开发指南",
"purpose": "文档化 docs 目录作为 VuePress 文档站的结构,串联 manual、protocol、develop、glossary 等内容域,以及它们与外部中文文档站的关系。",
"parent": "工程体系",
"page_notes": [
{
"content": "优先使用 docs 目录内部结构解释文档体系,再引用 docs.maa.plus 中文页面;不要按不同语言版本重复讲述相同主题。"
}
]
},
{
"title": "仓库结构与子模块边界",
"purpose": "文档化顶层目录、include、3rdparty、resource、docs、src 等入口的职责分工,并明确各个子模块或边界模块在仓库中的定位。",
"parent": "工程体系"
}
]
}

View File

@@ -45,8 +45,6 @@ body:
**若待上传压缩包大于 25MB请转而上传该压缩包同日期文件夹中的若干小压缩包**
**若为 MAA 闪退问题,如果 %LOCALAPPDATA%\CrashDumps 中存在 MAA.exe.dmp 文件,请一并上传**
若正在使用 macOS请点击屏幕左上角的“文件”点击“打开日志文件夹”
placeholder: |
请确认上传文件前已关闭 MAA
validations:
required: true
- type: textarea

View File

@@ -49,8 +49,6 @@ body:
**请在 MAA -> 设置 -> 问题反馈中找到生成日志压缩包按钮,点击并上传压缩包**
**请直接将完整的文件拖拽进来,而非自己裁切或复制的片段;若文件体积过大可压缩后再上传**
placeholder: |
请确认上传文件前已关闭 MAA
validations:
required: true
- type: textarea

View File

@@ -49,8 +49,6 @@ body:
**请在 MAA -> 设置 -> 问题反馈中找到生成日志压缩包按钮,点击并上传压缩包**
**请直接将完整的文件拖拽进来,而非自己裁切或复制的片段;若文件体积过大可压缩后再上传**
placeholder: |
请确认上传文件前已关闭 MAA
validations:
required: true
- type: textarea

View File

@@ -47,8 +47,6 @@ body:
**If the archive to upload is larger than 25MB, please upload smaller archives from the same date folder instead.**
**If the issue is related to MAA crashing, please upload the MAA.exe.dmp file found in %LOCALAPPDATA%\CrashDumps if it exists**
If you are using macOS, please click the "File" option in the top-left corner of the screen, then click "Open Log Folder".
placeholder: |
Please confirm that MAA is not running before uploading files.
validations:
required: true
- type: textarea

View File

@@ -0,0 +1,68 @@
#!/usr/bin/env bash
set -euo pipefail
mode="init"
depth=""
declare -a paths=()
while (($# > 0)); do
case "$1" in
--init)
mode="init"
shift
;;
--remote)
mode="remote"
shift
;;
--depth)
depth="$2"
shift 2
;;
--)
shift
paths+=("$@")
break
;;
*)
paths+=("$1")
shift
;;
esac
done
if ((${#paths[@]} == 0)); then
echo "Usage: $0 [--init|--remote] [--depth N] path [path ...]" >&2
exit 64
fi
is_submodule_path() {
local path="$1"
git config -f .gitmodules --get-regexp '^submodule\..*\.path$' 2>/dev/null \
| awk '{ print $2 }' \
| grep -Fxq "$path"
}
for path in "${paths[@]}"; do
if ! is_submodule_path "$path"; then
echo "Skipping $path: not configured as a submodule in .gitmodules."
continue
fi
if [[ "$mode" == "remote" ]]; then
echo "Updating submodule: $path"
git submodule update --remote "$path"
continue
fi
if [[ -n "$depth" ]]; then
echo "Initializing submodule: $path (depth=$depth)"
git submodule update --init --depth "$depth" "$path"
continue
fi
echo "Initializing submodule: $path"
git submodule update --init "$path"
done

View File

@@ -41,7 +41,7 @@ jobs:
- name: Push changes
if: ${{ steps.check_changes.outcome == 'failure' }}
uses: ad-m/github-push-action@master
uses: ad-m/github-push-action@d30dc2d070765d7e509df00c34c5fa2dd636ff74 # master as of 2026-05-06
with:
branch: ${{ github.ref }}
github_token: ${{ secrets.MAA_RESOURCE_SYNC }}

189
.github/workflows/ci-avalonia.yml vendored Normal file
View File

@@ -0,0 +1,189 @@
name: Build MAAUnified (Avalonia + MaaCore Runtime)
on:
workflow_dispatch:
pull_request:
paths:
- "src/MAAUnified"
- "src/MAAUnified/**"
- "src/MaaCore/**"
- "src/MaaUtils/**"
- "include/**"
- "resource/**"
- "tools/maadeps-download.py"
- "CMakeLists.txt"
- "CMakePresets.json"
push:
branches:
- dev
paths:
- "src/MAAUnified"
- "src/MAAUnified/**"
- "src/MaaCore/**"
- "src/MaaUtils/**"
- "include/**"
- "resource/**"
- "tools/maadeps-download.py"
- "CMakeLists.txt"
- "CMakePresets.json"
jobs:
meta:
name: Resolve version tag
runs-on: ubuntu-latest
outputs:
tag: ${{ steps.out.outputs.tag }}
steps:
- id: out
run: |
if [[ "${GITHUB_REF}" == refs/tags/* ]]; then
echo "tag=${GITHUB_REF_NAME}" >> "$GITHUB_OUTPUT"
else
echo "tag=preview-${GITHUB_SHA::7}" >> "$GITHUB_OUTPUT"
fi
build:
name: Build ${{ matrix.name }}
needs: meta
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- name: windows-x64
os: windows-latest
rid: win-x64
self_contained: true
cmake_preset: windows-publish-x64
maadeps_triplet: x64-windows
- name: linux-x64
os: ubuntu-latest
rid: linux-x64
self_contained: true
cmake_preset: linux-publish-x64
maadeps_triplet: x64-linux
- name: macos-x64
os: macos-latest
rid: osx-x64
self_contained: true
cmake_preset: macos-publish-x64
maadeps_triplet: x64-osx
steps:
- uses: actions/checkout@v6
- name: Fetch required submodules
shell: bash
run: bash ./.github/scripts/sync-optional-submodules.sh --init --depth 1 src/MAAUnified src/MaaUtils
- name: Setup .NET
uses: actions/setup-dotnet@v5
with:
dotnet-version: "10.0.x"
- name: Setup Python
uses: actions/setup-python@v6
with:
python-version: "3.x"
- name: Restore app
run: dotnet restore src/MAAUnified/App/MAAUnified.App.csproj
- name: Restore tests
if: matrix.name != 'macos-x64'
run: dotnet restore src/MAAUnified/Tests/MAAUnified.Tests.csproj
- name: Run Linux baseline consistency gate
if: matrix.name == 'linux-x64'
run: >
dotnet test src/MAAUnified/Tests/MAAUnified.Tests.csproj -c Release --no-restore --disable-build-servers -m:1
--results-directory TestResults/${{ matrix.name }}
--logger "trx;LogFileName=baseline-consistency.trx"
--filter "FullyQualifiedName~BaselineContractTests|FullyQualifiedName~BaselineCoverageTests|FullyQualifiedName~BaselineRenderSyncTests|FullyQualifiedName~ParityMatrixSyncTests"
- name: Run Linux full MAAUnified test gate
if: matrix.name == 'linux-x64'
run: >
dotnet test src/MAAUnified/Tests/MAAUnified.Tests.csproj -c Release --no-restore --disable-build-servers -m:1
--results-directory TestResults/${{ matrix.name }}
--logger "trx;LogFileName=full-maaunified-tests.trx"
- name: Run Windows platform capability contract gate
if: matrix.name == 'windows-x64'
run: >
dotnet test src/MAAUnified/Tests/MAAUnified.Tests.csproj -c Release --no-restore --disable-build-servers -m:1
--results-directory TestResults/${{ matrix.name }}
--logger "trx;LogFileName=platform-capability-contract.trx"
--filter "FullyQualifiedName~PlatformCapabilityContractTests"
- name: Run Windows native capability smoke gate
if: matrix.name == 'windows-x64'
run: >
dotnet test src/MAAUnified/Tests/MAAUnified.Tests.csproj -c Release --no-restore --disable-build-servers -m:1
--results-directory TestResults/${{ matrix.name }}
--logger "trx;LogFileName=platform-windows-native-smoke.trx"
--filter "FullyQualifiedName~PlatformWindowsNativeSmokeTests"
- name: Upload test result artifacts on failure
if: failure() && matrix.name != 'macos-x64'
uses: actions/upload-artifact@v7
with:
name: MAAUnified-TestResults-${{ matrix.name }}
path: TestResults/${{ matrix.name }}/*.trx
if-no-files-found: ignore
- name: Bootstrap MaaDeps
run: python tools/maadeps-download.py ${{ matrix.maadeps_triplet }}
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Build MaaCore runtime
run: |
cmake --preset ${{ matrix.cmake_preset }} -DINSTALL_PYTHON=OFF -DMAA_HASH_VERSION='${{ needs.meta.outputs.tag }}'
cmake --build --preset ${{ matrix.cmake_preset }}
cmake --install build --config RelWithDebInfo
- name: Publish MAAUnified app
run: dotnet publish src/MAAUnified/App/MAAUnified.App.csproj -c Release -r ${{ matrix.rid }} --self-contained ${{ matrix.self_contained }} -o publish
- name: Merge MaaCore runtime (Windows)
if: runner.os == 'Windows'
shell: pwsh
run: |
Copy-Item install\* publish\ -Recurse -Force
if (!(Test-Path "publish\MaaCore.dll")) { throw "MaaCore.dll not found in publish output." }
if (!(Test-Path "publish\resource")) { throw "resource directory not found in publish output." }
- name: Merge MaaCore runtime (Unix)
if: runner.os != 'Windows'
shell: bash
run: |
cp -a install/. publish/
if [[ "$RUNNER_OS" == "Linux" ]]; then
test -f publish/libMaaCore.so
else
test -f publish/libMaaCore.dylib
fi
test -d publish/resource
- name: Package (Windows)
if: runner.os == 'Windows'
shell: pwsh
run: |
New-Item -ItemType Directory -Path release -Force | Out-Null
$name = "MAAUnified-${{ needs.meta.outputs.tag }}-${{ matrix.name }}"
Compress-Archive -Path publish\* -DestinationPath "release\$name.zip"
- name: Package (Unix)
if: runner.os != 'Windows'
shell: bash
run: |
mkdir -p release
name="MAAUnified-${{ needs.meta.outputs.tag }}-${{ matrix.name }}"
tar -czf "release/${name}.tar.gz" -C publish .
- name: Upload artifact
uses: actions/upload-artifact@v7
with:
name: MAAUnified-${{ matrix.name }}
path: release/*

View File

@@ -76,6 +76,14 @@ jobs:
- name: Finalize changelog
if: startsWith(github.ref, 'refs/tags/v')
run: |
this_tag=${{ steps.set_tag.outputs.tag }}
if [[ '${{ steps.set_pre.outputs.prerelease }}' != 'false' ]]; then
last_tag=$(git describe --tags --match "v*" --abbrev=0 --exclude='${{ steps.set_tag.outputs.tag }}')
else
last_tag=$(git describe --tags --match "v*" --abbrev=0 --exclude='${{ steps.set_tag.outputs.tag }}' --exclude='*-*')
fi
echo >> CHANGELOG.md
echo "**Full Changelog**: [$last_tag -> $this_tag](https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/${last_tag}...${this_tag})" >> CHANGELOG.md
echo >> CHANGELOG.md
echo "[已有 Mirror酱 CDK前往 Mirror酱 高速下载](https://mirrorchyan.com/zh/projects?rid=MAA&source=maagh-release)" >> CHANGELOG.md
@@ -102,9 +110,8 @@ jobs:
show-progress: false
- name: Fetch submodules
run: |
git submodule update --init --depth 1 src/MaaUtils
git submodule update --init --depth 1 3rdparty/EmulatorExtras
shell: bash
run: bash ./.github/scripts/sync-optional-submodules.sh --init --depth 1 src/MaaUtils 3rdparty/EmulatorExtras
- name: Cache MaaDeps
id: cache-maadeps
@@ -126,22 +133,32 @@ jobs:
run: |
cmake -B build --preset ${{ matrix.arch == 'arm64' && 'windows-publish-arm64' || 'windows-publish-x64' }} -DMAA_HASH_VERSION='${{ needs.meta.outputs.tag }}'
cmake --build --preset ${{ matrix.arch == 'arm64' && 'windows-publish-arm64' || 'windows-publish-x64' }} --parallel $env:NUMBER_OF_PROCESSORS
cmake --build build --target MAA.Updater --config RelWithDebInfo --parallel $env:NUMBER_OF_PROCESSORS
cmake --install build --config RelWithDebInfo
- name: Download MaaFramework
if: matrix.arch == 'x64'
uses: robinraju/release-downloader@v1
with:
repository: MaaXYZ/MaaFramework
latest: true
fileName: '*win-x86_64*.zip'
tag: v5.9.2
fileName: ${{ matrix.arch == 'arm64' && '*win-aarch64*.zip' || '*win-x86_64*.zip' }}
extract: true
out-file-path: MaaFramework-temp
- name: Copy MaaWin32ControlUnit
if: matrix.arch == 'x64'
- name: Copy ControlUnits
run: |
cp MaaFramework-temp/bin/*Win32ControlUnit* install/
cp MaaFramework-temp/bin/*AdbControlUnit* install/
- name: Generate global.json
shell: bash
run: |
echo '{"sdk":{"version":"10.0.203","rollForward":"disable"}}' > global.json
- name: Setup .NET SDK
uses: actions/setup-dotnet@v5
with:
global-json-file: global.json
- name: Cache .nuke/temp, ~/.nuget/packages
id: cache-nuget
@@ -151,7 +168,7 @@ jobs:
path: |
.nuke/temp
~/.nuget/packages
key: ${{ runner.os }}-${{ matrix.arch }}-nuget-${{ hashFiles('**/*.csproj') }}
key: ${{ runner.os }}-${{ matrix.arch }}-nuget-${{ hashFiles('**/*.csproj', 'global.json') }}
- name: Restore dependencies
if: steps.cache-nuget.outputs.cache-hit != 'true'
@@ -191,6 +208,7 @@ jobs:
with:
name: MAAComponent-DebugSymbol-win-${{ matrix.arch }}
path: install/MAAComponent-DebugSymbol-${{ needs.meta.outputs.tag }}-win-${{ matrix.arch }}.zip
compression-level: 0
- name: Organize install files
shell: bash
@@ -199,6 +217,7 @@ jobs:
rm -rf install/*.pdb
rm -rf install/msvc-debug
rm -rf install/*.h
rm -rf install/*.bak
cp tools/DependencySetup_依赖库安装.bat install
@@ -212,6 +231,7 @@ jobs:
with:
name: MAA-win-${{ matrix.arch }}
path: install/MAA-*.zip
compression-level: 0
ubuntu:
name: Build for Ubuntu
@@ -228,10 +248,8 @@ jobs:
show-progress: false
- name: Fetch submodules
run: |
git submodule update --init --depth 1 src/MaaUtils
git submodule update --init --depth 1 3rdparty/EmulatorExtras
git submodule update --init --depth 1 src/maa-cli
shell: bash
run: bash ./.github/scripts/sync-optional-submodules.sh --init --depth 1 src/MaaUtils 3rdparty/EmulatorExtras src/maa-cli
- name: Cache MaaDeps
id: cache-maadeps
@@ -256,6 +274,19 @@ jobs:
env:
CLICOLOR_FORCE: 1
- name: Download MaaFramework
uses: robinraju/release-downloader@v1
with:
repository: MaaXYZ/MaaFramework
latest: true
fileName: '*linux-${{ matrix.arch }}*.zip'
extract: true
out-file-path: MaaFramework-temp
- name: Copy ControlUnits
run: |
cp MaaFramework-temp/bin/*AdbControlUnit* install/
- name: Setup cross compile toolchains for CLI
uses: ./src/maa-cli/.github/actions/setup
with:
@@ -278,7 +309,7 @@ jobs:
mkdir -pv release
mkdir -pv Maa.AppDir/usr/share/maa
cp -r install/* Maa.AppDir/usr/share/maa/
wget -c https://raw.githubusercontent.com/MaaAssistantArknights/design/main/logo/maa-logo_512x512.png -O Maa.AppDir/maa.png
wget -c https://raw.githubusercontent.com/MaaAssistantArknights/design/main/v2/icons/maa-logo_512x512.png -O Maa.AppDir/maa.png
mkdir -pv Maa.AppDir/usr/share/icons/hicolor/512x512/apps/
cp -v Maa.AppDir/maa.png Maa.AppDir/usr/share/icons/hicolor/512x512/apps/
cp -v appimage-maa Maa.AppDir/usr/share/maa/maa
@@ -319,6 +350,80 @@ jobs:
path: |
release/*.AppImage
release/*.tar.gz
compression-level: 0
android:
name: Build for Android
needs: meta
runs-on: macos-26
strategy:
matrix:
arch: [arm64, x64]
fail-fast: false
steps:
- name: Checkout repository
uses: actions/checkout@v6
with:
show-progress: false
- name: Fetch submodules
run: |
git submodule update --init --depth 1 src/MaaUtils
- name: Cache MaaDeps
id: cache-maadeps
uses: actions/cache@v5
continue-on-error: true
with:
path: ./src/MaaUtils/MaaDeps
key: ${{ runner.os }}-${{ matrix.arch }}-android-maadeps-${{ hashFiles('tools/maadeps-download.py') }}
- name: Bootstrap MaaDeps
if: steps.cache-maadeps.outputs.cache-hit != 'true'
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
python3 tools/maadeps-download.py ${{ matrix.arch }}-android
- name: Setup Android NDK
id: setup-ndk
uses: nttld/setup-ndk@v1
with:
ndk-version: r29
- name: Configure, build and install
run: |
cmake -B build --preset 'android-publish-${{ matrix.arch }}' \
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup-ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
-DMAA_HASH_VERSION='${{ needs.meta.outputs.tag }}'
cmake --build build --parallel $(sysctl -n hw.logicalcpu)
cmake --install build --prefix install
- name: Download MaaFramework
uses: robinraju/release-downloader@v1
with:
repository: MaaXYZ/MaaFramework
latest: true
fileName: "*android-${{ matrix.arch == 'arm64' && 'aarch64' || 'x86_64' }}*.zip"
extract: true
out-file-path: MaaFramework-temp
- name: Copy MaaAndroidNativeControlUnit
run: |
cp MaaFramework-temp/bin/libMaaAndroidNativeControlUnit.so install/
- name: Tar files
run: |
cd install
tar czvf $GITHUB_WORKSPACE/MAAComponent-${{ needs.meta.outputs.tag }}-android-${{ matrix.arch }}.tar.gz .
- name: Upload MAA to GitHub
uses: actions/upload-artifact@v7
with:
name: MAAComponent-android-${{ matrix.arch }}
path: MAAComponent-*.tar.gz
compression-level: 0
macOS-Core:
name: Build Core for macOS
@@ -335,8 +440,8 @@ jobs:
show-progress: false
- name: Fetch submodules
run: |
git submodule update --init --depth 1 src/MaaUtils
shell: bash
run: bash ./.github/scripts/sync-optional-submodules.sh --init --depth 1 src/MaaUtils
# ninja 1.13.1 is already installed and up-to-date.
# - name: Install dependencies
@@ -363,6 +468,19 @@ jobs:
cmake --build --preset ${{ matrix.arch == 'x86_64' && 'macos-publish-x64' || 'macos-publish-arm64' }} --parallel $(sysctl -n hw.logicalcpu)
cmake --install build --config RelWithDebInfo
- name: Download MaaFramework
uses: robinraju/release-downloader@v1
with:
repository: MaaXYZ/MaaFramework
latest: true
fileName: ${{ matrix.arch == 'x86_64' && '*macos-x86_64*.zip' || '*macos-aarch64*.zip' }}
extract: true
out-file-path: MaaFramework-temp
- name: Copy ControlUnits
run: |
cp MaaFramework-temp/bin/*AdbControlUnit* install/
- name: Upload MAA to GitHub
uses: actions/upload-artifact@v7
with:
@@ -403,14 +521,14 @@ jobs:
- name: Install Developer ID certificate
if: startsWith(github.ref, 'refs/tags/v')
uses: apple-actions/import-codesign-certs@v6
uses: apple-actions/import-codesign-certs@v7
with:
p12-file-base64: ${{ secrets.HGUANDL_SIGN_CERT_P12 }}
p12-password: ${{ secrets.HGUANDL_SIGN_CERT_PASSWD }}
- name: Download provisioning profiles
if: startsWith(github.ref, 'refs/tags/v')
uses: apple-actions/download-provisioning-profiles@v5
uses: apple-actions/download-provisioning-profiles@v6
with:
bundle-id: "com.hguandl.MeoAsstMac"
issuer-id: ${{ secrets.HGUANDL_APPSTORE_ISSUER }}
@@ -446,6 +564,8 @@ jobs:
with:
name: MAA-macos-runtime-universal
path: runtime/MAA-${{ needs.meta.outputs.tag }}-macos-runtime-universal.zip
compression-level: 0
- name: Build XCFramework
run: |
@@ -502,7 +622,7 @@ jobs:
- name: Notarize image
if: startsWith(github.ref, 'refs/tags/v')
uses: nick-fields/retry@v3
uses: nick-fields/retry@v4
with:
max_attempts: 3
timeout_minutes: 15
@@ -532,7 +652,7 @@ jobs:
release:
name: Publish Release
if: startsWith(github.ref, 'refs/tags/v')
needs: [meta, windows, ubuntu, macOS-Core, macOS-GUI]
needs: [meta, windows, ubuntu, android, macOS-Core, macOS-GUI]
runs-on: ubuntu-latest
steps:
- name: Download MAA from GitHub
@@ -549,7 +669,7 @@ jobs:
find . -type f | while read f; do mv -fvt . $f; done
- name: Publish release to GitHub
uses: softprops/action-gh-release@v2.5.0
uses: softprops/action-gh-release@v3.0.0
with:
body_path: CHANGELOG.md
files: |
@@ -572,11 +692,6 @@ jobs:
env:
GH_TOKEN: ${{ secrets.MISTEOWORKFLOW }}
- name: Create issue on failure
if: failure()
uses: actions-cool/issues-helper@v3
with:
actions: "create-issue"
title: "Errors occured during release ${{ needs.meta.outputs.tag }}"
body: |
${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}

View File

@@ -0,0 +1,81 @@
name: Discord Release Notification
on:
workflow_dispatch:
inputs:
release_tag:
description: "Release tag (e.g. v6.2.3, leave empty for latest)"
type: string
required: false
default: ""
jobs:
notify:
name: Send Discord Release Notification
if: ${{ github.repository_owner == 'MaaAssistantArknights' }}
runs-on: ubuntu-latest
steps:
- name: Resolve release info
id: release
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
MANUAL_TAG="${{ github.event.inputs.release_tag }}"
MANUAL_TAG="${MANUAL_TAG#"${MANUAL_TAG%%[![:space:]]*}"}"
MANUAL_TAG="${MANUAL_TAG%"${MANUAL_TAG##*[![:space:]]}"}"
if [ -z "$MANUAL_TAG" ]; then
TAG=$(gh release list --repo "${{ github.repository }}" --limit 1 --json tagName -q '.[0].tagName')
else
TAG="$MANUAL_TAG"
fi
URL="https://github.com/MaaAssistantArknights/MaaAssistantArknights/releases/tag/$TAG"
echo "tag=$TAG" >> $GITHUB_OUTPUT
echo "url=$URL" >> $GITHUB_OUTPUT
- name: Build and send Discord message
env:
DISCORD_WEBHOOK_URL: ${{ secrets.DISCORD_WEBHOOK_URL }}
run: |
TAG="${{ steps.release.outputs.tag }}"
URL="${{ steps.release.outputs.url }}"
BASE_URL="https://github.com/${{ github.repository }}/releases/download/${TAG}"
WIN_URL="${BASE_URL}/MAA-${TAG}-win-x64.zip"
MAC_URL="${BASE_URL}/MAA-${TAG}-macos-universal.dmg"
LIN_URL="${BASE_URL}/MAA-${TAG}-linux-amd64.tar.gz"
DESCRIPTION=$(printf 'Read the full release note [here](%s).\n\nOpen or reopen your MAA client to get automatic updates.\nOr, download `MAA %s` for your platform by clicking the buttons below.' "$URL" "$TAG")
PAYLOAD=$(jq -n \
--arg tag "$TAG" \
--arg description "$DESCRIPTION" \
--arg win_url "$WIN_URL" \
--arg mac_url "$MAC_URL" \
--arg lin_url "$LIN_URL" \
'{
embeds: [{
title: ("🎉 New MAA Release: " + $tag),
description: $description,
color: 10246582,
fields: [
{ name: "Windows (x64)", value: ("[↗ Download](" + $win_url + ")"), inline: true },
{ name: "macOS (Universal, dmg)", value: ("[↗ Download](" + $mac_url + ")"), inline: true },
{ name: "Linux (amd64, tar.gz)", value: ("[↗ Download](" + $lin_url + ")"), inline: true }
]
}]
}')
HTTP_STATUS=$(curl -sS -o /tmp/discord_response.txt -w "%{http_code}" \
-X POST "$DISCORD_WEBHOOK_URL" \
-H "Content-Type: application/json" \
-d "$PAYLOAD")
echo "Discord response (HTTP $HTTP_STATUS):"
cat /tmp/discord_response.txt
if [ "$HTTP_STATUS" -lt 200 ] || [ "$HTTP_STATUS" -ge 300 ]; then
echo "Error: Discord webhook returned HTTP $HTTP_STATUS"
exit 1
fi

64
.github/workflows/issue-ai-analysis.yml vendored Normal file
View File

@@ -0,0 +1,64 @@
name: AI Issue Analysis
on:
issues:
types: [opened]
issue_comment:
types: [created]
workflow_dispatch:
inputs:
issue_number:
description: 'Issue number to analyze'
required: true
type: number
jobs:
codex-analysis:
if: |
(github.event_name == 'issues' && github.event.action == 'opened') ||
github.event_name == 'workflow_dispatch' ||
(github.event_name == 'issue_comment' &&
github.event.action == 'created' &&
contains(github.event.comment.body, '@MaaArknightsBot') &&
github.event.comment.user.type != 'Bot')
runs-on: ubuntu-latest
timeout-minutes: 30
permissions:
contents: read
issues: write
steps:
# 这个 action 只负责编排,分析质量仍依赖配套的 issue/log analysis skill。
# 详细使用文档https://github.com/MistEO/ai-issue-analysis
# 最佳实践参考:
# - https://github.com/MaaEnd/MaaEnd/blob/v2/.claude/skills/maaend-issue-log-analysis/SKILL.md
# - https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/dev-v2/.claude/skills/maa-issue-log-analysis/SKILL.md
- name: Analyze issue with Codex
id: codex
continue-on-error: true
uses: MistEO/ai-issue-analysis@codex
with:
github-token: ${{ secrets.MAA_BOT_TOKEN }}
codex-api-key: ${{ secrets.CODEX_API_KEY }}
codex-base-url: ${{ secrets.CODEX_BASE_URL }}
codex-model: ${{ secrets.CODEX_MODEL }}
bot-name: '@MaaArknightsBot'
initial-comment-body: |
🤖 **MaaBot 正在分析该 Issue...**
感谢您的反馈AI 正在自动分析该问题,预计耗时约 10 分钟。
prompt-template: |
分析 GitHub Issue {{issue_number}}。把最终结论写到 {{answer_file}}。
extra-comment-content: |
<!-- Skip all labels -->
- name: 查看完整输入输出
if: always()
env:
ISSUE_NUMBER: ${{ steps.codex.outputs.issue-number }}
COMMENT_ID: ${{ steps.codex.outputs.comment-id }}
COMMENT_URL: ${{ steps.codex.outputs.comment-url }}
run: |
echo "issue_number=$ISSUE_NUMBER"
echo "comment_id=$COMMENT_ID"
echo "comment_url=$COMMENT_URL"
echo "(Full codex-output and final-conclusion are available in the uploaded artifacts)"

View File

@@ -14,7 +14,7 @@ jobs:
steps:
- name: Check for duplicate issues in last hour
id: duplicate-check
uses: actions/github-script@v8
uses: actions/github-script@v9
with:
script: |
const oneHourAgo = new Date(Date.now() - 60 * 60 * 1000);
@@ -66,7 +66,7 @@ jobs:
- name: Check for issue checkboxes
id: unread-checkbox-check
uses: actions/github-script@v8
uses: actions/github-script@v9
with:
script: |
// 找不到###就算了
@@ -89,7 +89,7 @@ jobs:
- name: Close low-quality issue
if: steps.unread-checkbox-check.outputs.result == 'true'
uses: actions/github-script@v8
uses: actions/github-script@v9
with:
script: |
await github.rest.issues.update({
@@ -116,7 +116,7 @@ jobs:
- name: Fold checkboxes
if: steps.unread-checkbox-check.outputs.result == 'false'
uses: actions/github-script@v8
uses: actions/github-script@v9
with:
script: |
const originalBody = context.payload.issue.body;

View File

@@ -57,7 +57,7 @@ jobs:
- name: Comment (only for PR)
if: failure() && github.event_name == 'pull_request'
uses: marocchino/sticky-pull-request-comment@v2
uses: marocchino/sticky-pull-request-comment@v3
with:
message: |
Dead links found in the documentation. Please fix them.

View File

@@ -104,7 +104,7 @@ jobs:
- name: Push changes
if: steps.check_push.outputs.is_pr != 'True' && steps.commit_changes.outputs.have_commits == 'True' && github.repository_owner == 'MaaAssistantArknights'
uses: ad-m/github-push-action@master
uses: ad-m/github-push-action@d30dc2d070765d7e509df00c34c5fa2dd636ff74 # master as of 2026-05-06
with:
github_token: ${{ secrets.MAA_RESOURCE_SYNC }}
branch: ${{ github.ref }}

View File

@@ -10,26 +10,8 @@ jobs:
if: ${{ !github.event.pull_request.merged && github.base_ref != 'master-v2' }}
runs-on: ubuntu-latest
steps:
- name: Clean up previous comment
uses: actions/github-script@v8
with:
script: |
const { data: comments } = await github.rest.issues.listComments({
owner: context.repo.owner,
repo: context.repo.repo,
issue_number: context.payload.pull_request.number
});
const previousComment = comments.find(comment => comment.user.login === 'github-actions[bot]' && comment.body.includes('invalid commit(s)'));
if (previousComment) {
await github.rest.issues.deleteComment({
owner: context.repo.owner,
repo: context.repo.repo,
comment_id: previousComment.id
});
}
- name: Check commits
uses: actions/github-script@v8
uses: actions/github-script@v9
with:
script: |
const { data: commits } = await github.rest.pulls.listCommits({
@@ -40,20 +22,59 @@ jobs:
});
const regex = /^((build|chore|ci|docs?|feat!?|fix|perf|refactor|rft|style|test|i18n|typo|debug)[\:\.\(\,]|[Rr]evert|[Rr]elease|[Rr]eapply)/;
const invalidCommits = commits.filter(commit => !regex.test(commit.commit.message) || commit.parents.length > 1);
const badTitleCommits = commits.filter(commit => !regex.test(commit.commit.message) && commit.parents.length <= 1);
const mergeCommits = commits.filter(commit => commit.parents.length > 1);
const allInvalid = [...badTitleCommits, ...mergeCommits];
console.log(`Checked ${commits.length} commit(s)`);
console.log(`Checked ${commits.length} commit(s), ${badTitleCommits.length} bad title(s), ${mergeCommits.length} merge commit(s)`);
if (invalidCommits.length > 0) {
const invalidCommitNames = invalidCommits.map(commit => commit.commit.message);
const invalidCommitInfoList = invalidCommits.map(commit => `- ${commit.commit.message.split("\n")[0]} [\`${commit.sha.substring(0, 7)}\`](${commit.html_url})`).join("\n");
const { data: comments } = await github.rest.issues.listComments({
owner: context.repo.owner,
repo: context.repo.repo,
issue_number: context.payload.pull_request.number
});
github.rest.issues.createComment({
owner: context.repo.owner,
repo: context.repo.repo,
issue_number: context.payload.pull_request.number,
body: `## ⚠️ Found ${invalidCommits.length} invalid commit(s):\n\n${invalidCommitInfoList}\n\n---\nPlease follow the [Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/) format, and **DO NOT** use merge commits.\n请遵循 [Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/) 格式,以及**不要**使用Merge Commit修改 Commit Message 无法绕过检测)。`
});
const previousComment = comments.find(comment => comment.user.login === 'github-actions[bot]' && comment.body.includes('invalid commit(s)'));
core.setFailed(`Found ${invalidCommits.length} invalid commit(s):\n${invalidCommitNames.join("\n-------------------\n")}`);
if (allInvalid.length > 0) {
const formatList = (list) => list.map(commit => `- ${commit.commit.message.split("\n")[0]} [\`${commit.sha.substring(0, 7)}\`](${commit.html_url})`).join("\n");
let bodySections = [];
if (badTitleCommits.length > 0) {
bodySections.push(`### 不合规提交名 | Invalid Commit Title(s):\n\n${formatList(badTitleCommits)}`);
}
if (mergeCommits.length > 0) {
bodySections.push(`### 不应使用 Merge Commit | Merge Commit(s) Detected:\n\n${formatList(mergeCommits)}`);
}
const newBody = `## ⚠️ 发现 ${allInvalid.length} 个不合规提交 | Found ${allInvalid.length} invalid commit(s):\n\n${bodySections.join("\n\n")}\n\n---\n请遵循 [Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/) 格式,以及**不要**使用Merge Commit修改 Commit Message 无法绕过检测)。\nPlease follow the [Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/) format, and **DO NOT** use merge commits.`;
if (previousComment && previousComment.body === newBody) {
console.log("Invalid commits unchanged, skipping comment update");
} else {
if (previousComment) {
await github.rest.issues.deleteComment({
owner: context.repo.owner,
repo: context.repo.repo,
comment_id: previousComment.id
});
}
await github.rest.issues.createComment({
owner: context.repo.owner,
repo: context.repo.repo,
issue_number: context.payload.pull_request.number,
body: newBody
});
}
const allInvalidNames = allInvalid.map(commit => commit.commit.message);
core.setFailed(`Found ${allInvalid.length} invalid commit(s):\n${allInvalidNames.join("\n-------------------\n")}`);
} else {
if (previousComment) {
await github.rest.issues.deleteComment({
owner: context.repo.owner,
repo: context.repo.repo,
comment_id: previousComment.id
});
}
}

View File

@@ -17,7 +17,7 @@ jobs:
show-progress: false
- name: Setup and run Prek
uses: j178/prek-action@v1
uses: j178/prek-action@v2
id: pre-commit
continue-on-error: true
with:
@@ -25,7 +25,7 @@ jobs:
- name: Commit and push changes
if: steps.pre-commit.outcome == 'failure' && github.repository_owner == 'MaaAssistantArknights'
uses: actions-js/push@master
uses: actions-js/push@5a7cbd780d82c0c937b5977586e641b2fd94acc5 # master as of 2026-05-06
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
message: "chore: Auto update by pre-commit hooks

View File

@@ -52,9 +52,8 @@ jobs:
git fetch --depth=250 --tags
- name: Fetch submodules
run: |
git submodule update --init --depth 1 src/MaaUtils
git submodule update --init --depth 1 3rdparty/EmulatorExtras
shell: bash
run: bash ./.github/scripts/sync-optional-submodules.sh --init --depth 1 src/MaaUtils 3rdparty/EmulatorExtras
- name: Checkout ref (if provided)
if: inputs.ref != ''
@@ -189,6 +188,7 @@ jobs:
run: |
cmake -B build --preset ${{ matrix.arch == 'arm64' && 'windows-publish-arm64' || 'windows-publish-x64' }} -DMAA_HASH_VERSION='${{ steps.set_tag.outputs.tag }}'
cmake --build --preset ${{ matrix.arch == 'arm64' && 'windows-publish-arm64' || 'windows-publish-x64' }} --parallel $env:NUMBER_OF_PROCESSORS
cmake --build build --target MAA.Updater --config RelWithDebInfo --parallel $env:NUMBER_OF_PROCESSORS
cmake --install build --config RelWithDebInfo
- name: Download MaaFramework
@@ -196,8 +196,8 @@ jobs:
uses: robinraju/release-downloader@v1
with:
repository: MaaXYZ/MaaFramework
latest: true
fileName: '*win-x86_64*.zip'
tag: v5.9.2
fileName: "*win-x86_64*.zip"
extract: true
out-file-path: MaaFramework-temp
@@ -206,6 +206,16 @@ jobs:
run: |
cp MaaFramework-temp/bin/*Win32ControlUnit* install/
- name: Generate global.json
shell: bash
run: |
echo '{"sdk":{"version":"10.0.203","rollForward":"disable"}}' > global.json
- name: Setup .NET SDK
uses: actions/setup-dotnet@v5
with:
global-json-file: global.json
- name: Cache .nuke/temp, ~/.nuget/packages
id: cache-nuget
uses: actions/cache@v5
@@ -214,7 +224,7 @@ jobs:
path: |
.nuke/temp
~/.nuget/packages
key: ${{ runner.os }}-${{ matrix.arch }}-nuget-${{ hashFiles('**/*.csproj') }}
key: ${{ runner.os }}-${{ matrix.arch }}-nuget-${{ hashFiles('**/*.csproj', 'global.json') }}
- name: Restore dependencies
if: steps.cache-nuget.outputs.cache-hit != 'true'

View File

@@ -139,15 +139,6 @@ jobs:
prerelease: ${{ fromJSON(needs.create-tag.outputs.prerelease) }}
overwrite: true
- name: Create issue on failure
if: failure()
uses: actions-cool/issues-helper@v3
with:
actions: "create-issue"
title: "Failed to make OTA release for Windows"
body: |
${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
make-ota-mac:
name: Build and Upload OTA for macOS
needs: create-tag
@@ -192,18 +183,10 @@ jobs:
prerelease: ${{ fromJSON(needs.create-tag.outputs.prerelease) }}
overwrite: true
- name: Create issue on failure
if: failure()
uses: actions-cool/issues-helper@v3
with:
actions: "create-issue"
title: "Failed to make OTA release for macOS"
body: |
${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
release:
name: Publish to Release Mirrors
needs:
- create-tag
- make-ota
- make-ota-mac
runs-on: ubuntu-latest
@@ -213,3 +196,8 @@ jobs:
- name: Setup release mirror
run: |
gh workflow --repo MaaAssistantArknights/MaaRelease run release-mirrors.yml
- name: Send Discord release notification
run: |
gh workflow --repo MaaAssistantArknights/MaaAssistantArknights run discord-release-notification.yml \
-f release_tag="${{ needs.create-tag.outputs.release_tag }}"

View File

@@ -113,23 +113,58 @@ jobs:
env:
RELEASE_TAG: ${{ needs.meta.outputs.RELEASE_TAG }}
WINGET_CREATE_GITHUB_TOKEN: ${{ secrets.MAABOT_WINGET_TOKEN }}
WINGET_CREATE_VERSION: 'v1.12.8.0'
WINGET_CREATE_SHA256: '8BD738851B524885410112678E3771B341C5C716DE60FBBECB88AB0A363ED85D'
steps:
- name: Upload MAA to WinGet
uses: vedantmgoyal9/winget-releaser@main
with:
identifier: MaaAssistantArknights.MaaAssistantArknights
version: ""
installers-regex: "-win-"
max-versions-to-keep: 0
release-tag: ${{ env.RELEASE_TAG }}
fork-user: MaaAssistantArknights
token: ${{ secrets.MAABOT_WINGET_TOKEN }}
shell: pwsh
run: |
$ErrorActionPreference = 'Stop'
$RELEASE_TAG = "${{ env.RELEASE_TAG }}"
# Fetch the release assets from GitHub Releases API and resolve actual download URLs
$headers = @{
Accept = "application/vnd.github+json"
"X-GitHub-Api-Version" = "2026-03-10"
}
if ($env:WINGET_CREATE_GITHUB_TOKEN) {
$headers.Authorization = "Bearer $env:WINGET_CREATE_GITHUB_TOKEN"
}
$release = Invoke-RestMethod `
-Uri "https://api.github.com/repos/MaaAssistantArknights/MaaAssistantArknights/releases/tags/$RELEASE_TAG" `
-Headers $headers
$URL_x64 = $release.assets | Where-Object { $_.name -match "-win-x64.zip$" } | Select-Object -First 1 -ExpandProperty browser_download_url
$URL_arm64 = $release.assets | Where-Object { $_.name -match "-win-arm64.zip$" } | Select-Object -First 1 -ExpandProperty browser_download_url
if (-not $URL_x64 -or -not $URL_arm64) {
Write-Error "Failed to resolve release assets from GitHub API for tag '$RELEASE_TAG'."
exit 1
}
# Download winget-create
curl.exe -JLO "https://github.com/microsoft/winget-create/releases/download/$env:WINGET_CREATE_VERSION/wingetcreate.exe"
# Verify the hash of wingetcreate.exe
if ((Get-FileHash wingetcreate.exe).Hash -ne $env:WINGET_CREATE_SHA256) {
Write-Error "wingetcreate.exe hash does not match expected value. Aborting."
exit 1
}
# Update the package using wingetcreate
.\wingetcreate.exe update MaaAssistantArknights.MaaAssistantArknights `
--version $RELEASE_TAG.TrimStart('v') `
--urls "$URL_x64|x64" "$URL_arm64|arm64" `
--submit
maa_cos:
name: Upload to MAA COS
needs: meta
if: ${{ github.event.inputs.maa_cos == 'true' && !contains(needs.meta.outputs.RELEASE_TAG, '-') }}
if: false
runs-on: ubuntu-latest
continue-on-error: true
env:
@@ -145,9 +180,9 @@ jobs:
token: ${{ secrets.GITHUB_TOKEN }}
- name: Upload to COS
uses: zkqiang/tencent-cos-action@v0.1.0
uses: zkqiang/tencent-cos-action@v1.0.0
with:
args: upload -rs downloads/${{ env.FILENAME }} MAA/${{ env.FILENAME }}
args: sync -r downloads/${{ env.FILENAME }} cos://default/MAA/${{ env.FILENAME }}
secret_id: ${{ secrets.MISTEO_MAA_COS_SECRET_ID }}
secret_key: ${{ secrets.MISTEO_MAA_COS_SECRET_KEY }}
bucket: ${{ secrets.MISTEO_MAA_COS_BUCKET }}

View File

@@ -95,7 +95,7 @@ jobs:
AnnAngela
- name: Assign reviewers to release PR
uses: kentaro-m/auto-assign-action@v2.0.1
uses: kentaro-m/auto-assign-action@v2.0.2
with:
configuration-path: ".github/release_reviewers.yaml"

View File

@@ -165,8 +165,8 @@ jobs:
- name: Fetch submodules
if: steps.resupd-cache.outputs.cache-hit != 'true'
run: |
git submodule update --init --depth 1 src/MaaUtils
shell: bash
run: bash ./.github/scripts/sync-optional-submodules.sh --init --depth 1 src/MaaUtils
- name: Cache MaaDeps
if: steps.resupd-cache.outputs.cache-hit != 'true'
@@ -204,7 +204,7 @@ jobs:
./tools/ResourceUpdater/res_updater
- name: Wait for resource cloning
uses: yogeshlonkar/wait-for-jobs@v0
uses: yogeshlonkar/wait-for-jobs@v1
with:
ignore-skipped: 'false'
jobs: |
@@ -235,10 +235,23 @@ jobs:
run: |
./tools/ResourceUpdater/res_updater
- name: Setup python
uses: actions/setup-python@v6
with:
python-version: "3.11"
cache: pip
cache-dependency-path: |
tools/TaskSorter/requirements.txt
tools/OptimizeTemplates/requirements.txt
- name: Install TaskSorter dependencies
run: |
python -m pip install -r tools/TaskSorter/requirements.txt
- name: Sort tasks
id: task_sorting
run: |
python3 tools/TaskSorter/TaskSorter.py
python tools/TaskSorter/TaskSorter.py
echo "gitdiff=$(echo $(git diff --name-only --diff-filter=ACM 2>/dev/null | grep '\.json$'))" >> $GITHUB_OUTPUT
- name: Run prettier
@@ -251,25 +264,10 @@ jobs:
run: |
sh ./tools/ResourceUpdater/version.sh
- name: Setup python
if: steps.update_version.outputs.contains_png == 'True'
uses: actions/setup-python@v6
with:
python-version: "3.11"
- name: Cache python packages
if: always() && steps.update_version.outputs.contains_png == 'True'
id: cache_python
uses: actions/cache@v5
continue-on-error: true
with:
path: ${{ env.pythonLocation }}/Lib/site-packages
key: ${{ runner.os }}-pip-optimize-templates-${{ hashFiles('./tools/OptimizeTemplates/requirements.txt') }}
- name: Install dependencies
if: steps.cache_python.outputs.cache-hit != 'true' && steps.update_version.outputs.contains_png == 'True'
if: steps.update_version.outputs.contains_png == 'True'
run: |
pip install -r tools/OptimizeTemplates/requirements.txt
python -m pip install -r tools/OptimizeTemplates/requirements.txt
- name: Setup oxipng
if: steps.update_version.outputs.contains_png == 'True'
@@ -280,7 +278,7 @@ jobs:
- name: Optimize png images
if: steps.update_version.outputs.contains_png == 'True'
run: |
python3 tools/OptimizeTemplates/optimize_templates.py --no-cleanup -p resource/template/items/ resource/template/infrast/
python tools/OptimizeTemplates/optimize_templates.py --no-cleanup -p resource/template/items/ resource/template/infrast/
- name: Commit changes
if: steps.update_version.outputs.changes == 'True'
@@ -308,7 +306,7 @@ jobs:
- name: Push changes
if: steps.add_files.outputs.have_commits == 'True'
uses: ad-m/github-push-action@master
uses: ad-m/github-push-action@d30dc2d070765d7e509df00c34c5fa2dd636ff74 # master as of 2026-05-06
with:
branch: ${{ github.ref }}
github_token: ${{ secrets.MAA_RESOURCE_SYNC }}

View File

@@ -70,8 +70,8 @@ jobs:
- name: Fetch submodules
if: steps.smoke-cache.outputs.cache-hit != 'true'
run: |
git submodule update --init --depth 1 src/MaaUtils
shell: bash
run: bash ./.github/scripts/sync-optional-submodules.sh --init --depth 1 src/MaaUtils
- name: Cache MaaDeps
if: steps.smoke-cache.outputs.cache-hit != 'true'

122
.github/workflows/unit-tests.yml vendored Normal file
View File

@@ -0,0 +1,122 @@
name: Unit Tests
on:
# push:
# branches:
# - "dev-v2"
# paths:
# - ".github/workflows/unit-tests.yml"
# - "unit_test/**"
# - "src/**"
# pull_request:
# paths:
# - ".github/workflows/unit-tests.yml"
# - "unit_test/**"
# - "src/**"
workflow_dispatch:
permissions:
contents: read
jobs:
select-tests:
name: Select Unit Test Suites
runs-on: ubuntu-latest
outputs:
has_tests: ${{ steps.select.outputs.has_tests }}
matrix: ${{ steps.select.outputs.matrix }}
steps:
- name: Checkout repository
uses: actions/checkout@v6
with:
fetch-depth: 0
show-progress: false
- name: Select affected test suites
id: select
env:
EVENT_NAME: ${{ github.event_name }}
BEFORE_SHA: ${{ github.event.before }}
HEAD_SHA: ${{ github.sha }}
PR_BASE_SHA: ${{ github.event.pull_request.base.sha }}
PR_HEAD_SHA: ${{ github.event.pull_request.head.sha }}
run: |
python3 - <<'PY'
import json
import os
import subprocess
def matches(path: str, rule: str) -> bool:
if rule.endswith('/**'):
return path.startswith(rule[:-3])
return path == rule
with open('unit_test/test-suites.json', encoding='utf-8') as f:
mapping = json.load(f)
event_name = os.environ['EVENT_NAME']
changed_files = []
run_all = event_name == 'workflow_dispatch'
if not run_all:
if event_name == 'pull_request':
base_sha = os.environ['PR_BASE_SHA']
head_sha = os.environ['PR_HEAD_SHA']
else:
base_sha = os.environ['BEFORE_SHA']
head_sha = os.environ['HEAD_SHA']
if not base_sha or set(base_sha) == {'0'}:
run_all = True
else:
diff = subprocess.check_output(
['git', 'diff', '--name-only', base_sha, head_sha],
text=True,
)
changed_files = [line for line in diff.splitlines() if line]
print('Changed files:')
for file_path in changed_files:
print(f' - {file_path}')
if run_all or any(any(matches(path, rule) for rule in mapping['runAllOnChanges']) for path in changed_files):
selected = mapping['suites']
else:
selected = []
for suite in mapping['suites']:
if any(any(matches(path, rule) for rule in suite['paths']) for path in changed_files):
selected.append(suite)
matrix = {'suite': selected}
with open(os.environ['GITHUB_OUTPUT'], 'a', encoding='utf-8') as f:
f.write(f"has_tests={'true' if selected else 'false'}\n")
f.write(f"matrix={json.dumps(matrix, separators=(',', ':'))}\n")
PY
unit-tests:
name: ${{ matrix.suite.name }} Unit Tests
needs: select-tests
if: ${{ needs.select-tests.outputs.has_tests == 'true' }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix: ${{ fromJson(needs.select-tests.outputs.matrix) }}
steps:
- name: Checkout repository
uses: actions/checkout@v6
with:
show-progress: false
- name: Configure unit tests
run: |
cmake -S unit_test -B build/unit_test -DCMAKE_BUILD_TYPE=Release
- name: Build selected unit test target
run: |
cmake --build build/unit_test --parallel --target ${{ matrix.suite.buildTarget }}
- name: Run selected unit tests
run: |
ctest --test-dir build/unit_test --output-on-failure -R '${{ matrix.suite.ctestRegex }}'

View File

@@ -17,15 +17,14 @@ jobs:
submodules: true
- name: Update submodules
run: |
git submodule update --remote src/MaaMacGui
git submodule update --remote src/maa-cli
shell: bash
run: bash ./.github/scripts/sync-optional-submodules.sh --remote src/MAAUnified src/MaaMacGui src/maa-cli
- name: Commit and push changes
uses: actions-js/push@master
uses: actions-js/push@5a7cbd780d82c0c937b5977586e641b2fd94acc5 # master as of 2026-05-06
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
message: "feat: Update Submodules MaaMacGui, maa-cli
message: "feat: Update Submodules MAAUnified, MaaMacGui, maa-cli
https://github.com/${{ github.repository }}/actions/runs/${{ github.run_id }}

View File

@@ -40,7 +40,7 @@ jobs:
show-progress: false
- name: Install pnpm
uses: pnpm/action-setup@v4
uses: pnpm/action-setup@v5
with:
package_json_file: "./docs/package.json"
run_install: false

6
.gitignore vendored
View File

@@ -416,10 +416,15 @@ FodyWeavers.xsd
# !.vscode/launch.json
# !.vscode/extensions.json
*.code-workspace
*.csproj.lscache
# Local History for Visual Studio Code
.history/
# Claude Code
.claude/*
!.claude/skills/
# Windows Installer files from build outputs
*.cab
*.msi
@@ -482,3 +487,4 @@ install-*
# CMake user presets
CMakeUserPresets.json
.ace-tool/

4
.gitmodules vendored
View File

@@ -13,3 +13,7 @@
[submodule "src/MaaUtils"]
path = src/MaaUtils
url = https://github.com/MaaXYZ/MaaUtils
[submodule "src/MAAUnified"]
path = src/MAAUnified
url = https://github.com/MaaAssistantArknights/MaaUnified.git
branch = main

View File

@@ -15,24 +15,32 @@ struct LevelKey
std::string levelId;
std::string name;
bool empty_or_equal(const std::string& lhs, const std::string& rhs) const noexcept
bool check_and_track(const std::string& lhs, const std::string& rhs, bool& matched) const noexcept
{
return (lhs.empty() || rhs.empty()) ? true : lhs == rhs;
if (!rhs.empty()) {
if (lhs != rhs) {
return false;
}
matched = true;
}
return true; // ignore this property if rhs is empty
}
bool operator==(const LevelKey& other) const noexcept
bool match(const LevelKey& other) const noexcept
{
return empty_or_equal(stageId, other.stageId) && empty_or_equal(code, other.code)
&& empty_or_equal(levelId, other.levelId) && empty_or_equal(name, other.name);
bool has_non_empty_match = false;
return check_and_track(stageId, other.stageId, has_non_empty_match) &&
check_and_track(code, other.code, has_non_empty_match) &&
check_and_track(levelId, other.levelId, has_non_empty_match) &&
check_and_track(name, other.name, has_non_empty_match) && has_non_empty_match;
}
bool operator==(const std::string& any_key) const noexcept
bool match(const std::string& any_key) const noexcept
{
if (any_key.empty()) {
return false;
}
return empty_or_equal(stageId, any_key) || empty_or_equal(code, any_key)
|| empty_or_equal(levelId, any_key) || empty_or_equal(name, any_key);
return stageId == any_key || code == any_key || levelId == any_key || name == any_key;
}
};
@@ -67,7 +75,7 @@ private:
inline Level::Level(const json::value& data)
{
key.stageId = data.at("stageId").as_string();
key.code = data.at("code").as_string();
key.code = data.get("code", "null");
key.levelId = data.at("levelId").as_string();
key.name = data.get("name", "null");
this->height = data.at("height").as_integer();
@@ -84,9 +92,10 @@ inline Level::Level(const json::value& data)
std::vector<Tile> tmp;
tmp.reserve(this->width);
for (const json::value& tile : row.as_array()) {
tmp.emplace_back(Tile { tile.at("heightType").as_integer(),
tile.at("buildableType").as_integer(),
tile.get("tileKey", std::string()) });
tmp.emplace_back(
Tile { tile.at("heightType").as_integer(),
tile.at("buildableType").as_integer(),
tile.get("tileKey", std::string()) });
}
tiles.emplace_back(std::move(tmp));
}

View File

@@ -1,5 +1,82 @@
## v6.4.1
## v6.12.0-beta.1
### 紧急修复资源错误
### Highlights
_(¦3」∠)_
泡影苍霆活动关卡暂不支持多作业模式
由于本次活动关卡的字体与界面结构较为特殊MAA 无法在活动关卡中正常使用多作业模式。
使用自动战斗功能时,请关闭 MAA 的「多作业模式」,并在干员编队界面启动任务。
作业站中的「作业集」仅用于归纳作业,仍可正常导入。导入后可点击关卡名称右侧的文件图标,快速切换至对应关卡的单作业模式使用。
#### 悖论模拟支持跳过战斗失败的关卡
悖论模拟新增跳过战斗失败的作业选项,仅自动取消已完成的作业,未完成的作业将继续保持勾选状态。
#### 支持 MuMu 6.0 版本截图增强
支持 MuMu 6.0 版本安卓 15 的截图增强路径,提升截图稳定性和兼容性。
<details>
<summary><b>English</b></summary>
#### Paradox Simulation Support for Skipping Failed Battle Stages
The Paradox Simulation now includes an option to skip failed battle stages, automatically unchecking completed stages while keeping incomplete stages checked.
#### Support for MuMu 6.0 Screenshot Enhancement
Supports the enhanced screenshot path for MuMu 6.0 Android 15, improving screenshot stability and compatibility.
</details>
----
以下是详细内容:
<details open>
<summary><b>v6.12.0-beta.1 (2026-06-09)</b></summary>
### 新增 | New
* 理智药使用增加使用中的药品信息 @status102
* 支持 mumu 6.0 截图增强路径 (#16994) @ABA2396
* 切换主题时保存当前画面截图 (#16993) @ABA2396
* 悖论模拟支持跳过战斗失败的作业,自动战斗作业增加对应结构 (#16985) @status102
* 启动设置添加模拟器启动测试按钮,便于测试是否配置成功 @ABA2396
* 统一 SearchBar 样式 @ABA2396
### 改进 | Improved
* 优化部分情况下自动战斗导航OCR结果中会出现误识别的前缀 @status102
* 基于灰度阈值预处理的自动战斗导航,适配 H 关及怪猎二期 TD-2 本 (#16990) @status102
* 肉鸽弹窗类事件处理重构 CloseCollectionClose (#17005) @status102
* InvokeProcSubTaskMsg 重构 (#16979) @status102
### 修复 | Fix
* 错误隐藏开局分队与开局干员选项 @ABA2396
* 修复特克诺干员名 OCR 误识别 (#17030) @ZiyinLin
* 修复绿票商店状态回退错误及二阶段校验问题 @status102 @ZiyinLin
* MaskedCcoeffMatcher 稀疏路径累加器改用 CV_64F 防止大数目相减精度损失 (#16983) @Aliothmoon
* 降低 PlayCover 下肉鸽部分任务的模版匹配分数阈值 (#16968) @Alan-Charred
* 更新 EN 服 IS6 bosky 模板与文字尺寸 @Constrat
* 修复 MaaMacGui changelog 贡献者 mention (#16978) @ColdSpellhere
### 文档 | Docs
* README「自动抄作业」更新为「自动战斗」 @Rbqwow
### 其他 | Other
* rename Wpf ProcSubTaskMsg param name @status102
* DEBUG 环境下 Init 时 TaskQueue 状态限制缓解 @status102
* 自动战斗视频链接始终显示 @ABA2396
* 补充可露希尔基建数值 @Saratoga-Official
* YostarKR winden colorScale for compatibility @HX3N
### MaaMacGui
#### 修复 | Fix
* 统一 gui.log 文件日志中的日期与时间格式 ([#93](https://github.com/MaaAssistantArknights/MaaMacGui/pull/93)) @Alan-Charred
</details>

View File

@@ -34,9 +34,12 @@ target_include_directories(HeaderOnlyLibraries INTERFACE 3rdparty/include)
add_subdirectory(src/MaaCore)
if(BUILD_WPF_GUI)
add_subdirectory(src/MaaUpdater)
include_external_msproject(MaaWpfGui ${PROJECT_SOURCE_DIR}/src/MaaWpfGui/MaaWpfGui.csproj)
add_dependencies(MaaWpfGui MaaCore)
add_dependencies(MaaWpfGui MAA.Updater)
if(DEFINED ENV{VSCODE_PID})
add_custom_target(run-MaaWpfGui
COMMAND "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/MAA.exe"
@@ -46,6 +49,13 @@ if(BUILD_WPF_GUI)
endif()
endif()
if (ANDROID)
add_library(stdc++fs INTERFACE)
add_compile_options(-Wno-unused-parameter)
add_compile_options(-ffunction-sections -fdata-sections)
add_link_options(-Wl,--gc-sections)
endif()
if(INSTALL_PYTHON)
install(DIRECTORY src/Python DESTINATION .)
endif()

View File

@@ -158,6 +158,39 @@
"CMAKE_OSX_ARCHITECTURES": "x86_64"
}
},
{
"name": "android-base",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"$comment": [
"Base for Android presets; cross-compilation via NDK toolchain",
"CMAKE_TOOLCHAIN_FILE must be passed externally pointing to NDK's android.toolchain.cmake"
],
"cacheVariables": {
"CMAKE_SYSTEM_NAME": "Android",
"ANDROID_PLATFORM": "android-28",
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "android-arm64",
"inherits": "android-base",
"displayName": "Android arm64",
"cacheVariables": {
"ANDROID_ABI": "arm64-v8a",
"MAADEPS_TRIPLET": "maa-arm64-android"
}
},
{
"name": "android-x64",
"inherits": "android-base",
"displayName": "Android x64",
"cacheVariables": {
"ANDROID_ABI": "x86_64",
"MAADEPS_TRIPLET": "maa-x64-android"
}
},
{
"name": "publish-base",
"$comment": [
@@ -171,7 +204,8 @@
"INSTALL_RESOURCE": "ON",
"INSTALL_PYTHON": "ON",
"BUILD_WPF_GUI": "OFF",
"BUILD_DEBUG_DEMO": "OFF"
"BUILD_DEBUG_DEMO": "OFF",
"BUILD_RESOURCE_UPDATER": "OFF"
}
},
{
@@ -180,6 +214,9 @@
"publish-base",
"windows-x64"
],
"cacheVariables": {
"BUILD_WPF_GUI": "ON"
},
"$comment": [
"github actions only support Visual Studio 17 2022",
"see https://github.com/actions/runner-images/issues/13291"
@@ -193,6 +230,9 @@
"publish-base",
"windows-arm64"
],
"cacheVariables": {
"BUILD_WPF_GUI": "ON"
},
"$comment": [
"github actions only support Visual Studio 17 2022",
"see https://github.com/actions/runner-images/issues/13291"
@@ -232,6 +272,22 @@
],
"displayName": "macOS arm64 Publish"
},
{
"name": "android-publish-arm64",
"inherits": ["publish-base", "android-arm64"],
"displayName": "Android arm64 Publish",
"cacheVariables": {
"INSTALL_PYTHON": "OFF"
}
},
{
"name": "android-publish-x64",
"inherits": ["publish-base", "android-x64"],
"displayName": "Android x64 Publish",
"cacheVariables": {
"INSTALL_PYTHON": "OFF"
}
},
{
"name": "smoke-test",
"$comment": [
@@ -393,6 +449,16 @@
"configurePreset": "macos-publish-arm64",
"configuration": "RelWithDebInfo"
},
{
"name": "android-publish-arm64",
"displayName": "Build Android arm64 Publish",
"configurePreset": "android-publish-arm64"
},
{
"name": "android-publish-x64",
"displayName": "Build Android x64 Publish",
"configurePreset": "android-publish-x64"
},
{
"name": "smoke-test",
"displayName": "Build macOS arm64 Smoke Test",

View File

@@ -9,8 +9,6 @@
<br>
<div>
<img alt="C++" src="https://img.shields.io/badge/C++-20-%2300599C?logo=cplusplus">
</div>
<div>
<img alt="platform" src="https://img.shields.io/badge/platform-Windows%20%7C%20Linux%20%7C%20macOS-blueviolet">
</div>
<div>
@@ -24,7 +22,9 @@
<div>
<a href="https://deepwiki.com/MaaAssistantArknights/MaaAssistantArknights"><img src="https://deepwiki.com/badge.svg" alt="Ask DeepWiki"></a>
</div>
<a href="https://trendshift.io/repositories/979" target="_blank"><img src="https://trendshift.io/api/badge/repositories/979" alt="MaaAssistantArknights%2FMaaAssistantArknights | Trendshift" style="width: 250px; height: 55px;" width="250" height="55"/></a>
<a href="https://trendshift.io/repositories/979" target="_blank"><img src="https://trendshift.io/api/badge/repositories/979" alt="MaaAssistantArknights%2FMaaAssistantArknights | Trendshift" width="250" height="55" style="width: 250px; height: 55px;" /></a>
<div>
</div>
<br>
<!-- markdownlint-restore -->
@@ -130,7 +130,7 @@ MAA 以中文(简体)为第一语言,翻译词条均以中文(简体)
- [集成文档](https://docs.maa.plus/zh-cn/protocol/integration.html)
- [回调消息协议](https://docs.maa.plus/zh-cn/protocol/callback-schema.html)
- [任务流程协议](https://docs.maa.plus/zh-cn/protocol/task-schema.html)
- [自动抄作业协议](https://docs.maa.plus/zh-cn/protocol/copilot-schema.html)
- [自动战斗协议](https://docs.maa.plus/zh-cn/protocol/copilot-schema.html)
### 外服适配

4
context7.json Normal file
View File

@@ -0,0 +1,4 @@
{
"url": "https://context7.com/maaassistantarknights/maaassistantarknights",
"public_key": "pk_jDwwiGY7WKDA3WnLQzoWX"
}

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View File

@@ -42,9 +42,13 @@ We've preset several different development environments for you to choose from:
3. Clone the dev branch of your repository with submodules:
```bash
git clone --recurse-submodules <your repository link> -b dev-v2
git clone --recurse-submodules <your repository link> -b dev-v2 --single-branch
```
::: tip
`--single-branch` only fetches the history for `dev-v2`. If you later want to switch to another branch, run `git remote set-branches origin '*'` and fetch again so Git can download the missing branch data, or re-clone the repository without `--single-branch`.
:::
::: warning
If using Git GUI clients like Visual Studio without `--recurse-submodules` support, run `git submodule update --init` after cloning to initialize submodules.
:::
@@ -74,7 +78,9 @@ We've preset several different development environments for you to choose from:
- Press F5 to run
::: tip
To debug Win32Controller (Windows window control) features, you need to manually download the corresponding platform package from [MaaFramework Releases](https://github.com/MaaXYZ/MaaFramework/releases), and place `MaaWin32ControlUnit.dll` from the `bin` directory into MAA's DLL directory (e.g. `build/bin/Debug`). PRs for an auto-download script are welcome!
To run Win32Controller (Windows window control) / MaaFwAdbController / MaaFwWlrController (MaaFramework touch mode) features, you need to manually download the package for your platform from [MaaFramework Releases](https://github.com/MaaXYZ/MaaFramework/releases), and place `MaaWin32ControlUnit.dll` / `MaaAdbControlUnit.dll` from the `bin` directory into MAA's DLL directory (e.g. `build/bin/Debug`). PRs for an auto-download script are welcome!
To debug these features, [compile the Debug version of MaaFramework yourself](https://maafw.com/docs/4.1-BuildGuide) and use the corresponding DLLs, or it will randomly crash at breakpoints.
:::
9. Now you're ready to happily ~~mess around~~ start developing!

View File

@@ -23,6 +23,8 @@ Our documentation is built on [vuepress](https://github.com/vuejs/vuepress) and
This theme provides support for custom containers such as tips, notes, info, warnings, alerts, and details. We can utilize this feature to emphasize certain content.
Note that if containers are nested within containers, the parent container should use one more colon `:` than the child container to differentiate them.
Usage of containers:
```markdown
@@ -31,6 +33,13 @@ Content you want to write
:::
```
Or use GitHub-style syntax:
```markdown
> [!Container Type]
> Content you want to write
```
Accepted container types and their default titles are as follows:
- `tip` Tips
@@ -39,6 +48,7 @@ Accepted container types and their default titles are as follows:
- `warning` Warning
- `danger` Caution
- `details` Details
- `window` ==Special Container==
### Container Examples
@@ -66,6 +76,190 @@ This is a danger container
This is a details container
:::
::: window
This is a very special container
:::
## Markers
You can use the marker syntax to highlight content and emphasize key points.
Usage: Use `==content=={color (optional)}` syntax to mark text. Note that spaces are required on both sides of the marks.
**Input:**
```markdown
MaaAssistantArknights is developed by ==many pigs==
```
**Output:**
MaaAssistantArknights is developed by ==many pigs==
The theme also has the following built-in color schemes:
- **default**: `==Default==` - ==Default==
- **info**: `==Info=={.info}` - ==Info=={.info}
- **note**: `==Note=={.note}` - ==Note=={.note}
- **tip**: `==Tip=={.tip}` - ==Tip=={.tip}
- **warning**: `==Warning=={.warning}` - ==Warning=={.warning}
- **danger**: `==Danger=={.danger}` - ==Danger=={.danger}
- **caution**: `==Caution=={.caution}` - ==Caution=={.caution}
- **important**: `==Important=={.important}` - ==Important=={.important}
## Hidden Text
For some reason, you may need to temporarily black out a section of the document. In this case, you can use the hidden text feature.
You can use the `!!content!!{config (optional)}` syntax, and the default effect is as follows:
!!I always feel like I'm reading MoeGirl (strikethrough!!
The following configurations are available:
::: window
Input:
```markdown
+ Mask effect + Mouse hover: !!Mouse hover to see me!!{.mask .hover}
+ Mask effect + Click: !!Click to see me!!{.mask .click}
+ Text blur effect + Mouse hover: !!Mouse hover to see me!!{.blur .hover}
+ Text blur effect + Click: !!Click to see me!!{.blur .click}
```
Output:
- Mask effect + Mouse hover: !!Mouse hover to see me!!{.mask .hover}
- Mask effect + Click: !!Click to see me!!{.mask .click}
- Text blur effect + Mouse hover: !!Mouse hover to see me!!{.blur .hover}
- Text blur effect + Click: !!Click to see me!!{.blur .click}
:::
## Steps
When writing a step-by-step tutorial, ordered lists may lose their hierarchy due to nesting. In this case, the `steps` container is the best choice.
Input:
````markdown
:::: steps
1. Step 1
```ts
console.log('Hello World!')
```
2. Step 2
Here is the content related to Step 2
3. Step 3
::: tip
Tip container
:::
4. End
::::
````
Output:
:::: steps
1. Step 1
```ts
console.log('Hello World!')
```
2. Step 2
Here is the content related to Step 2
3. Step 3
::: tip
Tip container
:::
4. End
::::
## Smart Image Container
We have wrapped an image container based on the functionality provided by the theme. This container can automatically display the corresponding image in light and dark themes, while supporting automatic layout.
You can use the `<ImageGrid>` component in the markdown body to invoke this method. The specific syntax and effects are as follows:
::: window
This is the syntax:
```markdown
<ImageGrid :imageList="[
{
light: 'images/zh-cn/readme/1-light.png',
dark: 'images/zh-cn/readme/1-dark.png'
},
{
light: 'images/zh-cn/readme/2-light.png',
dark: 'images/zh-cn/readme/2-dark.png'
},
{
light: 'images/zh-cn/readme/3-light.png',
dark: 'images/zh-cn/readme/3-dark.png'
},
{
light: 'images/zh-cn/readme/4-light.png',
dark: 'images/zh-cn/readme/4-dark.png'
}
]" />
```
This is the rendered result:
<ImageGrid :imageList="[
{
light: 'images/zh-cn/readme/1-light.png',
dark: 'images/zh-cn/readme/1-dark.png'
},
{
light: 'images/zh-cn/readme/2-light.png',
dark: 'images/zh-cn/readme/2-dark.png'
}
]" />
:::
## Field Container
This syntax is more complex. Please refer to the [official documentation](https://theme-plume.vuejs.press/guide/markdown/field/) for usage.
The effects are as follows:
:::: field-group
::: field name="theme" type="ThemeConfig" required default="{ base: '/' }"
Theme configuration
:::
::: field name="enabled" type="boolean" optional default="true"
Whether to enable
:::
::: field name="callback" type="(...args: any[]) => void" optional default="() => {}"
<Badge type="tip" text="Added in v1.0.0" />
Callback function
:::
::: field name="other" type="string" deprecated
<Badge type="danger" text="Deprecated in v0.9.0" />
Deprecated property
:::
::::
## Icons
This theme provides icon support, where you can use icons in the following places:

View File

@@ -8,7 +8,8 @@ icon: teenyicons:linux-alt-solid
**This tutorial requires readers to have some Linux environment configuration ability and programming foundation!** If you only want to directly install MAA instead of compiling it yourself, please read [User Manual - Linux Emulators and Containers](../manual/device/linux.md).
::: info Note
MAA's build method is still under discussion. The content of this tutorial may be outdated. Please refer to the scripts in [GitHub workflow file](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master/.github/workflows/ci.yml#L134). You can also refer to [AUR PKGBUILD](https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=maa-assistant-arknights), [nixpkgs](https://github.com/NixOS/nixpkgs/blob/nixos-unstable/pkgs/by-name/ma/maa-assistant-arknights/package.nix).
MAA's build method is still under discussion. The content of this tutorial may be outdated. Please refer to the scripts in [GitHub workflow file](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/dev-v2/.github/workflows/ci.yml#L224#:~:text=ubuntu%3A).
You can also refer to [AUR PKGBUILD](https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=maa-assistant-arknights) or [nixpkgs](https://github.com/NixOS/nixpkgs/blob/nixos-unstable/pkgs/by-name/ma/maa-assistant-arknights/package.nix).
:::
::: info
@@ -73,6 +74,8 @@ Mac can use the `tools/build_macos_universal.zsh` script for compilation. It's r
cmake --install build --prefix <target_directory>
```
4. To debug MaaFwAdbController/MaaFwWlrController (MaaFramework touch mode) features, you need to [compile the Debug version of MaaFramework yourself](https://maafw.com/docs/4.1-BuildGuide) and put `libMaaAdbControlUnit.so`/`libMaaWlRootsControlUnit.so` in the installation directory.
## Integration Documentation
[~~Perhaps not really documentation~~](../protocol/integration.md)
@@ -85,8 +88,6 @@ You can refer to the implementation of `__main__` in [Python demo](https://githu
You can refer to the implementation in [CppSample](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master/src/Cpp/main.cpp)
### C Sharp
<!-- Do not use C#, MD003/heading-style: Heading style [Expected: atx; Actual: atx_closed] -->
### C\#
You can refer to the implementation in [MaaWpfGui](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master/src/MaaWpfGui/Main/AsstProxy.cs)

View File

@@ -201,7 +201,7 @@ strategy = "merge" # or "first" (default)
# use all expiring medicine on Sunday night
[[tasks.variants]]
params = { expiring_medicine = 1000 }
params = { medicine_expire_days = 2 }
[tasks.variants.condition]
type = "And"
conditions = [

View File

@@ -1,5 +1,5 @@
---
order: 3
order: 4
icon: mdi:plug
---
@@ -16,6 +16,7 @@ As of MAA v5.22.3, the following emulators and connection addresses are supporte
- LDPlayer 9: `emulator-5554/5556/5558/5560`, `127.0.0.1:5555/5557/5559/5561`
- NoxPlayer: `127.0.0.1:62001/59865`
- MEmu Play: `127.0.0.1:21503`
- Tencent App Store (after 5.10.56.xx): `127.0.0.1:5555`
If detection fails, try launching MAA with UAC administrator privileges and detect again. If it still fails, refer to the manual setup instructions below and verify that your emulator and connection address are included in the list above.
@@ -57,6 +58,7 @@ Emulators running on your local machine should use addresses like `127.0.0.1:<po
- [LDPlayer 9](https://help.ldmnq.com/docs/LD9adbserver) `emulator-5554`
- [NoxPlayer](https://support.yeshen.com/zh-CN/qt/ml) `127.0.0.1:62001`
- [MEmu Play](https://bbs.xyaz.cn/forum.php?mod=viewthread&tid=365537) `127.0.0.1:21503`
- [Tencent App Store](https://sj.qq.com/faq/3878): ADB port is fixed at `127.0.0.1:5555`. ADB path example: `C:\Program Files\Tencent\Androws\Application\<version>\adb.exe`.
For other emulators, refer to [Zhao Qingqing's blog](https://www.cnblogs.com/zhaoqingqing/p/15238464.html).
@@ -180,17 +182,28 @@ Requires official or international LDPlayer 9 V9.1.32 or newer. <!-- Official V9
3. Enter the number (ID) of the corresponding emulator in the LDPlayer multi-instance manager in `Instance Number`, such as `0` for the main instance.
### AVD Screenshot Enhanced Mode
Requires Android Emulator v27.2.9 or newer. (You should be fine as long as you got the emulator after Arknights launched.)
AVD Screenshot Enhanced Mode is implemented in MaaFramework. Touch mode must be set accordingly for Screenshot Enhanced Mode to work.
1. In `Settings` - `Connection` - `Connection Preset`, select `Android Virtual Device (AVD)`.
2. For `Touch Mode`, select `MaaFramework`.
## Touch Mode
1. [Minitouch](https://github.com/DeviceFarmer/minitouch): An Android touch event handler written in C that operates on `evdev` devices and provides a Socket interface for external programs to trigger touch events and gestures. Starting with Android 10, Minitouch is no longer available when SELinux is in `Enforcing` mode.<sup>[source](https://github.com/DeviceFarmer/minitouch?tab=readme-ov-file#for-android-10-and-up)</sup>
2. [MaaTouch](https://github.com/MaaAssistantArknights/MaaTouch): MAA's Java reimplementation of Minitouch that uses Android's native `InputDevice` and adds extra features. Compatibility with newer Android versions is still being tested. ~~Help us test it~~
3. Adb Input: Directly calls ADB to use Android's `input` command for touch operations. Most compatible but slowest.
4. [MaaFramework](https://maafw.com/): Delegates screenshot and touch commands to MaaFramework's control unit. Still being tested. ~~Help us test it x2~~
## ADB Lite
MAA's independent ADB Client implementation that communicates directly with the ADB Server via TCP. Compared to the original ADB, it avoids constantly launching multiple ADB processes, reducing performance overhead, but some screenshot methods aren't available.<sup>[PR](https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/3315)</sup>
We recommend enabling it, but specific pros and cons need feedback. ~~Help us test it x2~~
We recommend enabling it, but specific pros and cons need feedback. ~~Help us test it x3~~
## Running multiple MAA and emulator instances

View File

@@ -26,6 +26,8 @@ Typical `16:9` resolutions include `3840x2160` (4K), `2560x1440` (2K), `1920x108
## Download and Run ADB Debug Tool to Connect Device
::: steps
1. Download [ADB](https://dl.google.com/android/repository/platform-tools-latest-windows.zip) and extract it.
2. Open the extracted folder, clear the address bar, type `cmd`, and press Enter.
3. In the command prompt window that appears, type `adb`. If you see extensive help text, the command ran successfully.
@@ -36,6 +38,8 @@ Typical `16:9` resolutions include `3840x2160` (4K), `2560x1440` (2K), `1920x108
adb devices
```
:::
- When executed successfully, it will show connected USB debugging devices.
- Example of a successful connection:
@@ -114,23 +118,25 @@ It is strongly recommended to revert these changes **before the next device rebo
## Automate Resolution Changes
::: steps
1. Create two text files in the MAA directory with the following content:
```bash
# Adjust resolution to 1080p
```bat
:: Adjust resolution to 1080p
adb -s <target device serial number> shell wm size 1080x1920
# Lower screen brightness (optional)
:: Lower screen brightness (optional)
adb -s <target device serial number> shell settings put system screen_brightness 1
```
```bash
# Restore resolution
```bat
:: Restore resolution
adb -s <target device serial number> shell wm size reset
# Increase screen brightness (optional)
:: Increase screen brightness (optional)
adb -s <target device serial number> shell settings put system screen_brightness 20
# Return to home screen (optional)
:: Return to home screen (optional)
adb -s <target device serial number> shell input keyevent 3
# Lock screen (optional)
:: Lock screen (optional)
adb -s <target device serial number> shell input keyevent 26
```
@@ -139,6 +145,8 @@ It is strongly recommended to revert these changes **before the next device rebo
3. In MAA's `Settings` - `Connection Settings`, set `Start Script` to `startup.bat` and `End Script` to `finish.bat`.
:::
## Connect to MAA
### Wired Connection
@@ -157,6 +165,8 @@ Wired connections don't need IP addresses or ports - just the device serial numb
#### Using `adb tcpip` for Wireless Debugging
::: steps
1. In the command prompt, enable wireless debugging:
```bash
@@ -171,12 +181,16 @@ Wired connections don't need IP addresses or ports - just the device serial numb
3. Enter `<IP>:5555` in MAA's `Settings` - `Connection Settings` - `Connection Address`, e.g., `192.168.1.2:5555`.
4. Link Start!
:::
#### Using `adb pair` for Wireless Debugging
::: tip
`adb pair` wireless pairing (available in Android 11 and later via Developer Options) allows connection without a physical USB connection, unlike `adb tcpip`.
:::
::: steps
1. On your phone, go to Developer Options, tap `Wireless Debugging` and enable it. Tap `Pair device with pairing code` and keep the popup open until pairing completes.
2. Complete the pairing:
@@ -187,11 +201,17 @@ Wired connections don't need IP addresses or ports - just the device serial numb
3. Enter the IP address and port shown on your device screen into MAA's `Settings` - `Connection Settings` - `Connection Address`, e.g., `192.168.1.2:11451`. **This is different from the address used for pairing**.
4. Link Start!
:::
#### Using Root to Enable Wireless ADB
~~If you have access to root, why do you need to read this document~~
1. Download, install [WADB](https://github.com/RikkaApps/WADB/releases) and grant it root privileges. 2.
2. Open WADB and start wireless adb. 3.
::: steps
1. Download, install [WADB](https://github.com/RikkaApps/WADB/releases) and grant it root privileges.
2. Open WADB and start wireless adb.
3. Put the IP address and port provided by WADB into MAA `Settings` - `Connection` - `Connection Address`, such as `192.168.1.2:5555`.
4. Link Start!
:::

View File

@@ -15,13 +15,29 @@ Choose one of the following installation methods:
### Using Wine
The MAA WPF GUI can currently be run through Wine.
The MAA WPF GUI can currently be run through Wine. MAA now uses self-contained deployment with the .NET runtime included.
#### Installation Steps
1. Go to the [.NET download page](https://dotnet.microsoft.com/en-us/download/dotnet/10.0) and download/install the Windows version of .NET **Desktop** Runtime.
:::: steps
2. Download the Windows version of MAA, extract it, and run `wine MAA.exe`.
1. Install Visual C++ Redistributable
Download and install [Visual C++ Redistributable](https://aka.ms/vc14/vc_redist.x64.exe):
```shell
wine vc_redist.x64.exe
```
::: tip
`DependencySetup_依赖库安装.bat` relies on winget and Windows privilege escalation, which typically doesn't work properly in Wine, so manual installation of runtime libraries is required.
:::
2. Download MAA
Download the Windows version of MAA, extract it, and run `wine MAA.exe`.
::::
::: info Note
You need to set the ADB path to the [Windows version of `adb.exe`](https://dl.google.com/android/repository/platform-tools-latest-windows.zip) in the connection settings.
@@ -56,52 +72,52 @@ Place the `MaaDesktopIntegration.so` generated by MAA Wine Bridge in the same di
### Using Python
#### 1. Installing MAA Dynamic Library
:::: steps
1. Download and extract the Linux dynamic library from the [MAA website](https://maa.plus/), or install from a software repository:
- AUR: [maa-assistant-arknights](https://aur.archlinux.org/packages/maa-assistant-arknights), follow the post-installation instructions
- Nixpkgs: [maa-assistant-arknights](https://github.com/NixOS/nixpkgs/blob/nixos-unstable/pkgs/by-name/ma/maa-assistant-arknights/package.nix)
1. Install MAA Dynamic Library
1. Download and extract the Linux dynamic library from the [MAA website](https://maa.plus/), or install from a software repository:
- AUR: [maa-assistant-arknights](https://aur.archlinux.org/packages/maa-assistant-arknights), follow the post-installation instructions
- Nixpkgs: [maa-assistant-arknights](https://github.com/NixOS/nixpkgs/blob/nixos-unstable/pkgs/by-name/ma/maa-assistant-arknights/package.nix)
2. Navigate to `./MAA-v{version}-linux-{architecture}/Python/` and open the `sample.py` file
2. Navigate to `./MAA-v{version}-linux-{architecture}/Python/` and open the `sample.py` file
::: tip
The precompiled version includes dynamic libraries compiled on relatively new Linux distributions (Ubuntu 22.04). If your system has an older libstdc++ version, you might encounter ABI incompatibility issues.
You can refer to the [Linux Compilation Tutorial](../../develop/linux-tutorial.md) to recompile or use a container solution.
:::
::: tip
The precompiled version includes dynamic libraries compiled on relatively new Linux distributions (Ubuntu 22.04). If your system has an older libstdc++ version, you might encounter ABI incompatibility issues.
You can refer to the [Linux Compilation Tutorial](../../develop/linux-tutorial.md) to recompile or use a container solution.
:::
2. ADB Configuration
1. Find the line [`if asst.connect('adb.exe', '127.0.0.1:5554'):`](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/b4fc3528decd6777441a8aca684c22d35d2b2574/src/Python/sample.py#L62)
2. ADB Tool Configuration
- If using `Android Studio`'s `AVD` emulator, it comes with ADB. You can directly specify the ADB path to replace `adb.exe`, typically found in `$HOME/Android/Sdk/platform-tools/`, for example:
#### 2. ADB Configuration
```python
if asst.connect("/home/foo/Android/Sdk/platform-tools/adb", "emulator's ADB address"):
```
1. Find the line [`if asst.connect('adb.exe', '127.0.0.1:5554'):`](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/b4fc3528decd6777441a8aca684c22d35d2b2574/src/Python/sample.py#L62)
- For other emulators, first install ADB: `$ sudo apt install adb`, then either specify the path or simply use `adb` if it's in your `PATH` environment variable.
2. ADB Tool Configuration
- If using `Android Studio`'s `AVD` emulator, it comes with ADB. You can directly specify the ADB path to replace `adb.exe`, typically found in `$HOME/Android/Sdk/platform-tools/`, for example:
3. Getting the Emulator's ADB Address
- Use the ADB tool directly: `$ adb_path devices`, for example:
```python
if asst.connect("/home/foo/Android/Sdk/platform-tools/adb", "emulator's ADB address"):
```
```shell
$ /home/foo/Android/Sdk/platform-tools/adb devices
List of devices attached
emulator-5554 device
```
- For other emulators, first install ADB: `$ sudo apt install adb`, then either specify the path or simply use `adb` if it's in your `PATH` environment variable.
- The returned `emulator-5554` is the emulator's ADB address. Replace `127.0.0.1:5555` with it, for example:
3. Getting the Emulator's ADB Address
- Use the ADB tool directly: `$ adb_path devices`, for example:
```python
if asst.connect("/home/foo/Android/Sdk/platform-tools/adb", "emulator-5554"):
```
```shell
$ /home/foo/Android/Sdk/platform-tools/adb devices
List of devices attached
emulator-5554 device
```
4. Now you can test with `$ python3 sample.py`. If it returns "Connection successful," you're ready to proceed.
- The returned `emulator-5554` is the emulator's ADB address. Replace `127.0.0.1:5555` with it, for example:
3. Task Configuration
```python
if asst.connect("/home/foo/Android/Sdk/platform-tools/adb", "emulator-5554"):
```
Custom tasks: Refer to the [Integration Documentation](../../protocol/integration.md) and modify the [`# Task parameters can be found in docs/integration.md`](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/722f0ddd4765715199a5dc90ea1bec2940322344/src/Python/sample.py#L54) section in `sample.py`
4. Now you can test with `$ python3 sample.py`. If it returns "Connection successful," you're ready to proceed.
#### 3. Task Configuration
Custom tasks: Refer to the [Integration Documentation](../../protocol/integration.md) and modify the [`# Task parameters can be found in docs/integration.md`](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/722f0ddd4765715199a5dc90ea1bec2940322344/src/Python/sample.py#L54) section in `sample.py`
::::
## Emulator Support
@@ -111,6 +127,8 @@ Requirements: 16:9 screen resolution larger than 720p
Recommended configuration: x86_64 architecture (R - 30 - x86_64 - Android 11.0) with MAA's Linux x64 dynamic library
Also supports [Screenshot Enhanced Mode](../connection.md#avd-screenshot-enhanced-mode).
Note: Starting from Android 10, Minitouch is no longer available when SELinux is in `Enforcing` mode. Please switch to other touch modes, or **temporarily** switch SELinux to `Permissive` mode.
### ⚠️ [Genymotion](https://www.genymotion.com/)
@@ -136,10 +154,6 @@ waydroid prop set persist.waydroid.height 720
To set up ADB IP address: Go to `Settings` - `About` - `IP address`, note the first `IP`, and use `${recorded IP}:5555` in `sample.py` for the ADB IP.
If using amdgpu, the `screencap` command might output messages to stderr, causing image decoding failures.
You can run `adb exec-out screencap | xxd | head` and check if there's text like `/vendor/etc/hwdata/amdgpu.ids: No such file...` in the output.
If present, try changing the screenshot command in `resource/config.json` from `adb exec-out screencap` to `adb exec-out 'screencap 2>/dev/null'`.
### ✅ [redroid](https://github.com/remote-android/redroid-doc)
Android 11 version images can run the game normally. Make sure to expose port 5555 for ADB.

View File

@@ -13,6 +13,8 @@ Experimental support. Please submit issues if you encounter problems, and includ
Note: Due to macOS system limitations, screenshot issues may occur when minimizing the game window, switching to other windows while in Stage Manager, or moving the window to other desktops/screens. Related issue: [#4371](https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/4371#issuecomment-1527977512)
::: steps
0. Requirements: MAA version v4.13.0-rc.1 or newer
1. Download and install the [forked version of PlayCover](https://github.com/hguandl/PlayCover/releases).
@@ -29,13 +31,17 @@ Note: Due to macOS system limitations, screenshot issues may occur when minimizi
7. Steps 3-5 only need to be done once. After that, just launch Arknights. After each Arknights client update, you'll need to repeat step 2.
:::
### ✅ [MuMu Emulator Pro](https://mumu.163.com/mac/)
Supported, but less thoroughly tested. Requires using a touch mode other than `MacPlayTools`. Related issue: [#8098](https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/8098)
### ✅ [AVD](https://developer.android.com/studio/run/managing-avds)
Supported, but starting from Android 10, Minitouch is no longer available when SELinux is in `Enforcing` mode. Please switch to other touch modes, or **temporarily** switch SELinux to `Permissive` mode.
Supported; also supports [Screenshot Enhanced Mode](../connection.md#avd-screenshot-enhanced-mode).
From Android 10, Minitouch is no longer available when SELinux is in `Enforcing` mode. Please switch to other touch modes, or **temporarily** switch SELinux to `Permissive` mode.
### ✅ [BlueStacks Air](https://www.bluestacks.com/mac) (Free, optimized for Apple M-series chips)
@@ -61,4 +67,6 @@ Note: On macOS, the Nox ADB binary is located at `/Applications/NoxAppPlayer.app
### ✅ [AVD](https://developer.android.com/studio/run/managing-avds)
Supported, but starting from Android 10, Minitouch is no longer available when SELinux is in `Enforcing` mode. Please switch to other touch modes, or **temporarily** switch SELinux to `Permissive` mode.
Supported; also supports [Screenshot Enhanced Mode](../connection.md#avd-screenshot-enhanced-mode).
Starting from Android 10, Minitouch is no longer available when SELinux is in `Enforcing` mode. Please switch to other touch modes, or **temporarily** switch SELinux to `Permissive` mode.

View File

@@ -40,6 +40,11 @@ const fullySupport = [
note: 'Fully compatible. Need to turn on ADB Connectivity in the emulator `Settings``Advanced``Android Debug Bridge``Enable`. Known to be compatible with Hyper-V.\n\n- Recommended to download [Offline Installer](https://support.bluestacks.com/hc/en-us/articles/4402611273485-BlueStacks-5-offline-installer) to avoid slow and bundled installation; recommend installing [Android 11](https://support.bluestacks.com/hc/en-us/articles/4402611273485-BlueStacks-5-offline-installer#:~:text=To%20install%20BlueStacks%205%20Android%2011) version; to uninstall it, please use the official [Uninstall Tool](https://support.bluestacks.com/hc/en-us/articles/360057724751-How-to-uninstall-BlueStacks-5-BlueStacks-X-and-BlueStacks-Services-completely-from-your-PC) to get rid of residues.\n- If the ADB port number keeps changing irregularly and is different every time you start it, it may be because your computer has [Hyper-V](https://support.bluestacks.com/hc/en-us/articles/4415238471053-System-requirements-for-BlueStacks-5-on-Hyper-V-enabled-Windows-10-and-11) enabled. MAA will now try to automatically read the port number from the BlueStacks emulator configuration file. If this doesn\'t work, or you need to use multiple instances, or have installed multiple emulator cores, please refer to [Connection Settings](../connection.html#bluestacks-emulator-hyper-v-port-number-changes-every-startup) to make adjustments. Since Hyper-V runs as administrator, operations that don\'t involve ADB such as automatic emulator shutdown or connection detection also need MAA to run as administrator.',
},
...shuffleArray([
{
name: 'Tencent App Store',
link: 'https://sj.qq.com/',
note: 'Supports versions after 5.10.56.xx. Select `Tencent App Store` connection configuration in `Settings` - `Connection Settings`. Known to be compatible with Hyper-V.\n\n- ADB port is `127.0.0.1:5555`.\n- ADB path example: `C:\\Program Files\\Tencent\\Androws\\Application\\<version>\\adb.exe`.\n\n- You need to first [enable ADB debugging](https://sj.qq.com/faq/3878) in the app.',
},
{
name: 'Nox Player',
link: 'https://www.bignox.com/',
@@ -67,7 +72,7 @@ const partiallySupport = shuffleArray([
{
name: 'AVD',
link: 'https://developer.android.com/studio/run/managing-avds',
note: 'Theoretically supported.\n\n- Starting from Android 10, Minitouch is no longer available when SELinux is in `Enforcing` mode. Please switch to other touch modes, or **temporarily** switch SELinux to `Permissive` mode.\n- AVD is designed for development debugging, not gaming. Other emulators specifically designed for gaming are recommended instead.',
note: 'Theoretically supported, with additional support for [Screenshot Enhanced Mode](../connection.html#avd-screenshot-enhanced-mode).\n- Starting from Android 10, Minitouch is no longer available when SELinux is in `Enforcing` mode. Please switch to other touch modes, or **temporarily** switch SELinux to `Permissive` mode.\n- AVD is designed for development debugging, not gaming. Other emulators specifically designed for gaming are recommended instead.',
},
{
name: 'Google Play Games (Developer)',

View File

@@ -1,5 +1,5 @@
---
order: 2
order: 3
icon: ph:question-fill
---
@@ -12,16 +12,17 @@ If this is your first time using MAA, please read [Getting Started](./newbie.md)
If MAA fails to run after an update, or if you've arrived here from MAA's error window, it's most likely due to outdated runtime libraries.
The most common issue is related to runtime libraries, and many people keep asking about it without reading the documentation, so we changed the pinned message to this. It's frustrating.
MAA now uses self-contained deployment with the .NET runtime included, but still requires Visual C++ runtime libraries.
Please run `DependencySetup_依赖库安装.bat` in the MAA directory, or execute the following command in terminal:
```sh
winget install "Microsoft.VCRedist.2015+.x64" --override "/repair /passive /norestart" --force --uninstall-previous --accept-package-agreements && winget install "Microsoft.DotNet.DesktopRuntime.10" --override "/repair /passive /norestart" --force --uninstall-previous --accept-package-agreements
winget install "Microsoft.VCRedist.2015+.x64" --override "/repair /passive /norestart" --force --uninstall-previous --accept-package-agreements
```
Or manually download and install these <u>**two**</u> runtime libraries to solve the problem:
Or manually download and install this runtime library to solve the problem:
- [Visual C++ Redistributable](https://aka.ms/vc14/vc_redist.x64.exe)
- [.NET Desktop Runtime 10](https://aka.ms/dotnet/10.0/windowsdesktop-runtime-win-x64.exe)
:::
@@ -51,7 +52,14 @@ For Windows N/KN (European/Korean versions), you also need to install the [Media
#### Windows 7/8/8.1
.NET 10 doesn't support Windows 7/8/8.1 systems<sup>[source](https://github.com/dotnet/core/issues/7556)</sup>, so MAA no longer supports them either.
Due to runtime libraries and system components requiring Windows 10 or above, MAA no longer supports Windows 7/8/8.1 systems.
### Flagged by Windows Defender / antivirus software (PUA / malware)
- First verify the download source. Only use official channels (official website, GitHub Releases, Winget, or official community distribution channels), and make sure you downloaded the full package (for example, `MAA-<version>-win-x64.zip`).
- Automation tools may trigger heuristic detections in some antivirus engines. A detection result does not always mean the program is malicious.
- If the source is trusted, submit a false-positive sample to the security vendor and wait for signature updates.
- While waiting, you can temporarily add the MAA installation directory to antivirus allowlists. Avoid disabling real-time protection entirely.
## Connection errors

View File

@@ -0,0 +1,83 @@
---
order: 2
icon: material-symbols:download-2-rounded
---
<!-- markdownlint-disable MD024 -->
# Download & Installation
::: tip
You are viewing the MAA GUI download and installation guide. If you need the maa-cli download and installation instructions, see maa-cli's [Installation and Build](./cli/install.md). The Android variant (MAA Android) is currently in open testing — see [MAA-Meow](https://github.com/Aliothmoon/MAA-Meow) for details.
:::
## Downloading MAA
MAA offers multiple download channels, including the official website, package managers, and group file shares. Choose the method that fits your environment.
### Download the latest package from the [official website](https://maa.plus)
The website usually selects the correct architecture automatically; for most readers this will be Windows x64. macOS users should choose the macOS universal build.
### Download the latest package via [Mirror酱](https://mirrorchyan.com/zh/projects?rid=MAA&source=maadocs-install)
Confirm your system architecture and download the matching package. Mirror酱 does not provide a macOS universal build — macOS users should select the package matching their chip architecture (arm/x86).
::: tip
[Mirror酱](https://mirrorchyan.com/zh/projects?rid=MAA&source=maadocs-install) is a thirdparty, paid download acceleration service and is not operated by the MAA project. Its operating costs are covered by subscriptions and a portion of revenue is shared with project contributors. Consider subscribing to CDK for faster downloads and to support the project.
:::
### Install via Windows package manager (Winget)
::: tip
This method applies only to Windows users.
:::
Run the following command in a terminal:
```bash
winget install maa
```
When installed this way the default install path is `C:\Users\<username>\AppData\Local\Microsoft\WinGet\Packages`.
### Download from the official QQ group files
1. Join the [MAA official QQ group](https://api.maa.plus/MaaAssistantArknights/api/qqgroup/index.html)
2. Download the latest MAA package from the group's shared files.
### Download from [GitHub Releases](https://github.com/MaaAssistantArknights/MaaAssistantArknights/releases)
Make sure to choose the package that matches your system architecture. For most Windows users download `MAA-<version>-win-x64.zip`. For macOS users choose `MAA-<version>-macos-universal.dmg`.
## Linux and other operating systems
MAA GUI is currently not supported on Linux or other operating systems. You can use `maa-cli` to access MAA functionality on those systems — see the maa-cli [Installation and Build](./cli/install.md) document for details.
## Installing MAA
### Windows
After downloading you will have a `.zip` file. Extract it fully with your archive tool to obtain a folder containing all MAA files.
::: warning
1. Do not extract MAA to locations that require UAC elevation such as `C:\` or `C:\Program Files\`.
2. MAA includes a bundled .NET runtime (self-contained deployment), but it still requires the Visual C++ Redistributable x64 (VCRedist x64). After extraction, run `DependencySetup_依赖库安装.bat` in the MAA directory as administrator to install the required dependencies. After installation completes, run `MAA.exe`.
For more information see the top of the [FAQ](./faq.md).
:::
Double-click `MAA.exe` to start MAA.
::: tip
If you installed via Winget you can start MAA by running `maa` from the command line without extracting the archive or installing runtimes manually. If `maa-cli` is on your PATH you may need extra steps to disambiguate the two.
:::
### macOS
Open the downloaded `.dmg` and drag `MAA.app` to `/Applications` to complete installation.
## Next steps
After installation, return to the [New User Guide](./newbie.md) to continue setup, or visit [Introduction](./introduction/) to learn about MAA's features. If you encounter problems during installation, check the [FAQ](./faq.md) for troubleshooting tips.

View File

@@ -40,7 +40,7 @@ icon: hugeicons:brain-02
Ensure you're on the stage details screen with the stage name and remaining sanity in the upper right and auto-deploy/start buttons in the lower right.
- If you're not on this screen, `Current/Last` will automatically enter the "last operation" stage shown on the bottom right of the terminal home screen.
- You can also enable `Manual entry of stage names` in `Task Settings` - `Sanity Farming` - `Advanced Settings` to manually input stage codes. Currently supported stages include:
- All main story stages. You can add `-NORMAL` or `-HARD` at the end to switch between normal and challenge modes.
- All main story stages. You can add `-NORMAL` or `-HARD` at the end to switch difficulty: Chapters 10-14 map to Standard/Adverse, while Chapters 15+ map to Normal/Raid.
- Resource stages like CE-6/LS-6 (LMD/EXP). Enter the exact code like `CE-6` or `LS-6`. MAA will automatically switch to level 5 if level 6 isn't available.
- Skill summary, voucher, and carbon stages (level 5 only). Enter exact codes like `CA-5`, `AP-5`, or `SK-5`.
- All chip stages. Enter complete stage codes like `PR-A-1`.
@@ -50,7 +50,7 @@ icon: hugeicons:brain-02
- Lungmen Outskirts: LungmenOutskirts@Annihilation
- Lungmen Downtown: LungmenDowntown@Annihilation
- Side story stages like `OF-1`, `OF-F3`, and `GT-5`.
- Side story stages `OF-1` and `OF-F3`.
- The last three stages of the current Side Story event. These will be shown at the bottom of the interface after automatically downloading updates from the [API](https://api.maa.plus/MaaAssistantArknights/api/gui/StageActivityV2.json).
- Rerun Side Story events: Enter `SSReopen-<stage prefix>` to farm all stages XX-1 through XX-9 in sequence, like `SSReopen-IC`.

View File

@@ -7,15 +7,53 @@ icon: solar:streets-map-point-linear
Currently, support for Reclamation Algorithm is still in early stages and unattended operation is not recommended, as stability cannot be guaranteed at this time.
## Default Mode
## Tales Within the Sand
### Default Mode
1. You need to start the task from the Reclamation Algorithm main interface (navigation not yet implemented)
2. Cannot be used when you already have an existing save file (delete the existing save to use)
3. Cannot be used when operators are present in the Reclamation Algorithm squad (clear the current squad, especially after completing a wave)
## Manufacturing Points Farm
### Manufacturing Points Farm
1. You need to start from the page where you can see the base camp after entering Reclamation Algorithm
2. If no item name is specified, Glow Sticks will be crafted by default
3. Prerequisite: It must be the first day after settlement, with no enemy raids entering the base camp for the next three days
4. If the manufacturable quantity is exactly a multiple of 99, the process may get stuck. You can use up a small amount before saving; this issue will be fixed in the future
## Relaunch Anchor
### RA-1
- Income reference: ~159 tokens + coordination points per run, ~2 min 10 sec per cycle
- Operator requirement: None
- Prerequisite: Complete RA-1 in the main storyline
- Open RA-1 on the world map, start the task when "Start Construction" appears in the bottom-right corner
- Note: If you have unlocked technologies that grant extra starting items, please remove facilities that cause this (e.g. Food Supply Station, Drink Supply Station, Large Beast Pen, etc.)
- Task flow: Automatically executes intensive farming, construction, resource delivery, and settlement loop
### RA-4
- Reward estimate: ~417 tokens + coordination points per run, ~1 min 40 sec per round
- Operator requirement: Wis'adel (support unit allowed)
- Prerequisite:
1. Advance the main story until RA-4 is cleared.
2. Unlock Strategy Planning Management.
3. If you have your own Wis'adel, manually enter the stage and form a team once, ensuring any 5 operators with lower DP cost than Wis'adel + Wis'adel, and Wis'adel is in the 6th slot (i.e., the last one selected). Then confirm recruitment, abandon the current construction, and start from "Start Construction".
4. If using a support Wis'adel, ensure that Wis'adel is on the front page of sniper support units (consider using a friend). Manually enter the stage and add any 5 operators with lower DP cost than Wis'adel, select support Wis'adel for the 6th slot, then confirm recruitment, abandon the current construction, and start from "Start Construction" (ensure the first five slots have operators and the 6th slot is empty).
- Open RA-4 on the world map, start the task when "Start Construction" appears in the bottom-right corner
- Note: If you have unlocked technologies that grant extra starting items, please remove facilities that cause this (e.g. Food Supply Station, Drink Supply Station, Large Beast Pen, etc.)
- Task flow: Use the Gold from Strategy Planning Management to unlock areas, and use Wis'adel to complete the boss elimination mission.
### RA-15
- Income reference: ~500 tokens + coordination points per run, ~3 min per cycle
- Operator requirement: Civilight Eterna (can use support unit)
- Prerequisites:
1. Complete RA-15 in the main storyline
2. If you own Civilight Eterna, manually open the stage and set up the squad once: 5 Vanguards (no level requirement) + Civilight Eterna in the 6th slot, then save and exit
3. If using support Civilight Eterna, ensure she appears on the first page of Caster supports
- Open RA-15 on the world map, start the task when "Start Construction" appears in the bottom-right corner
- Note: If you have unlocked technologies that grant extra starting items, please remove facilities that cause this (e.g. Food Supply Station, Drink Supply Station, Large Beast Pen, etc.)
- Task flow: Complete the 60-kill mission with Civilight Eterna

View File

@@ -11,10 +11,14 @@ Auto Recruitment and [Recruitment Recognition](./tools.md#recruitment-recognitio
Supports automatic use of `Expedited Plans`, allows setting maximum recruitment times per task, and can be combined with `Auto use Expedited Plans` to quickly use up all recruitment permits.
Pop-up notifications will appear when 1★, 5★, or 6★ tags are detected.
Pop-up notifications will appear when preserved tags, 5★ tags, or 6★ tags are detected.
Recruitment tag data is automatically uploaded to [Penguin Statistics](https://penguin-stats.io/) and [Yituliu](https://ark.yituliu.cn/) when refreshing recruitment.
## Advanced Settings
`Auto confirm` means MAA automatically selects tags and performs recruitment, while `Manual confirm` means no automatic tag selection or recruitment is performed.
After enabling `Preferred 3★ tags`, you can choose which 3★ tags should be preferred. After enabling `Preserve selected tags`, you can choose which tags should keep the current slot untouched.
When any preserved tag is recognized, MAA skips the current recruitment slot and leaves it unchanged instead of confirming that recruitment.

View File

View File

@@ -18,6 +18,7 @@ Only supports switching to already logged-in accounts, using the login name for
- Examples:
- Official server: `123****8901` can be entered as `123****8901`, `123`, `8901`, or `3****8`
- Bilibili server: `Zhang San` can be entered as `Zhang San`, `Zhang`, or `San`
- Traditional Chinese server: Email-based, e.g. `ab****01@gmail.com`. Entering the plain-text portion without asterisks is recommended, e.g. `01@gmail`
## Connection Settings

View File

@@ -11,26 +11,32 @@ Open the Recruitment tag interface and click Start Recognition to initiate.
If you have previously run Operator Recognition, potential data will be displayed after the recognized operator's name.
## Operator Recognition (Beta)
## Operator Recognition
Can recognize lists of both owned and unowned operators, and identify potential levels to provide data for Recruitment Recognition.
## Depot Recognition (Beta)
Currently supports the following export formats:
- Clipboard
- JSON
- Markdown table
- CSV table
## Depot Recognition
Supports automatically entering the depot from the main page. If automatic navigation fails, please manually switch to the `Upgrade Materials` screen and **scroll all the way to the left** before starting the function.
Currently supports exporting to [Penguin Statistics Planner](https://penguin-stats.io/planner), [Arknights Toolbox](https://arkntools.app/#/material), and [Arknights | Planner](https://ark-nights.com/settings).
Currently supports the following export formats:
- [Penguin Statistics Planner](https://penguin-stats.io/planner) (ArkPlanner)
- [Arknights Toolbox](https://arkntools.app/#/material) (Lolicon)
- Markdown table
- CSV table
If you are the administrator of a data site, we welcome you to contact us to adapt your site's material JSON protocol!
More useful features may be added in the future. (Teaser)
## Task Video Recognition (Alpha)
Can recognize strategy videos and automatically generate operation files. Simply drag video files into the Auto Combat page to start.
Requires 16:9 aspect ratio with 720p or higher resolution, with no black borders, emulator frames, notched screen adaptations, or other interfering elements.
## Gacha
::: center
@@ -48,3 +54,15 @@ Want to see the world through MAA's eyes? Now you can!
MAA will attempt to take screenshots of the emulator at the target frame rate and display them in real-time in the window.
When the screenshot speed is significantly slower than the target frame rate, MAA will automatically reduce the target frame rate to match the screenshot speed. ~~Can be used as a stress test~~
## Mini Game
Used to automatically farm mini-games in events. Supports selecting names and switching between permanent and current limited-time activities in settings.
Built-in features include:
- Event shop exchange
- Green ticket shop exchange
- Yellow ticket shop exchange
- Reclamation Algorithm shop exchange
- Secret Front (supports selecting endings and event branches)

View File

@@ -25,7 +25,7 @@ Quick start guide!
4. Install runtime libraries
MAA requires VCRedist x64 and .NET 10. Please run `DependencySetup_依赖库安装.bat` in the MAA directory to install them.
MAA now includes the .NET runtime (self-contained deployment), but still requires VCRedist x64. Please run `DependencySetup_依赖库安装.bat` in the MAA directory to install it.
For more information, please refer to the pinned section in [FAQ](./faq.md).

View File

@@ -137,6 +137,6 @@ Please note that JSON files do not support comments. The comments in this docume
## Example
[243_layout_3_times_a_day](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master/resource/custom_infrast/243_layout_3_times_a_day.json)
[243_layout_3_times_a_day](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master-v2/resource/custom_infrast/243_layout_3_times_a_day.json)
[153_layout_3_times_a_day](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master/resource/custom_infrast/153_layout_3_times_a_day.json)
[153_layout_3_times_a_day](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master-v2/resource/custom_infrast/153_layout_3_times_a_day.json)

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@@ -224,7 +224,7 @@ Todo
- `MedicineConfirm`
Use sanity potion
- `ExpiringMedicineConfirm`
Use sanity potion expiring within 48 hours
Use expiring sanity potion
- `StoneConfirm`
Use Originium Prime
- `RecruitRefreshConfirm`
@@ -355,6 +355,16 @@ Todo
}
```
- `RecruitPreservedTag`
Recruitment preserved tag detected
```json
// Corresponding details field example
{
"tag": "支援机械" // "Robot"
}
```
- `RecruitResult`
Recruitment recognition result

View File

@@ -829,14 +829,6 @@ For farming hidden Collapsal Paradigms, N10 difficulty is recommended, with the
MAA automatically handles copper pickup and exchange in JieGarden I.S.:
::: tip Enable Conditions
Copper exchange functionality is only enabled in the following modes:
- Investment Mode: Requires "Investment mode enable shopping, recruitment, advance 2 floors" option enabled
- Other Modes: Enabled by default
:::
1. **Pickup Dropped Coppers**: After battle ends, if copper drop selection interface appears, MAA will select the copper with highest `pickup_priority`
2. **Exchange Wallet Coppers**: When a newly picked copper needs to be exchanged with coppers in the wallet:

View File

@@ -64,6 +64,8 @@ Only supports switching to already logged-in accounts, using login name for iden
Official server: `123****4567`, can input `123****4567`, `4567`, `123`, or `3****4567`
<br>
Bilibili server: `Zhang San`, can input `Zhang San`, `Zhang`, or `San`
<br>
Traditional Chinese server: Email-based, e.g. `ab****01@gmail.com`. Entering the plain-text portion without asterisks is recommended, e.g. `01@gmail`
:::
::::
@@ -118,7 +120,7 @@ Whether to enable this task.
Stage name, by default empty, recognizes current/last stage. Editing in run-time is not supported.
Currently supported stages for navigation include:
- All mainline stages. You can add `-NORMAL` or `-HARD` at the end of the stage to switch between standard or challenge mode.
- All mainline stages. You can add `-NORMAL` or `-HARD` at the end of the stage to switch difficulty: Chapters 10-14 map to Standard/Adverse, while Chapters 15+ map to Normal/Raid.
- For LMD and Battle Record stages 5/6, must input `CE-6` / `LS-6`. MAA will automatically switch to stage 5 if stage 6 cannot be delegated.
- Skill Summary, Voucher, and Carbon stage 5, must input `CA-5` / `AP-5` / `SK-5`.
- All chip stages. Must input complete stage code, e.g. `PR-A-1`.
@@ -127,15 +129,18 @@ Currently supported stages for navigation include:
- Chernobog: Chernobog@Annihilation
- Lungmen Outskirts: LungmenOutskirts@Annihilation
- Lungmen Downtown: LungmenDowntown@Annihilation
- OF-1 / OF-F3 / GT-5 in side stories.
- OF-1 / OF-F3 in side stories.
- Last three stages of current SS events. Visit [API](https://api.maa.plus/MaaAssistantArknights/api/gui/StageActivityV2.json) for the list of supported stages. Requires additional loading of event stage navigation in [tasks.json](https://api.maa.plus/MaaAssistantArknights/api/resource/tasks.json) file.
- Rerun SS events. Input `SSReopen-<stage prefix>` to farm XX-1 ~ XX-9 stages at once, e.g. `SSReopen-IC`.
:::
::: field name="medicine" type="number" optional default="0"
Maximum number of Sanity Potions used.
:::
::: field name="expiring_medicine" type="number" optional default="0"
Maximum number of Sanity Potions expiring within 48 hours.
::: field name="medicine_expire_days" type="number" optional default="0"
Use Sanity Potions that expire within the specified number of days. `0` means no expiring potions will be used.
:::
::: field name="expiring_medicine" type="number" optional default="0" deprecated
Deprecated since v6.8.0, please use `medicine_expire_days` instead.
:::
::: field name="stone" type="number" optional default="0"
Maximum number of Originite Prime used.
@@ -197,7 +202,7 @@ Currently supported stages for navigation include:
"enable": true,
"stage": "1-7",
"medicine": 1,
"expiring_medicine": 0,
"medicine_expire_days": 2,
"stone": 0,
"times": 10,
"series": 0,
@@ -227,15 +232,15 @@ Whether to enable this task.
Whether to refresh 3★ tags.
:::
::: field name="select" type="array<number>" required
Tag levels to click.
Tag ★ rarity to click.
:::
::: field name="confirm" type="array<number>" required
Tag levels for confirmation. Can be set to empty array for calculation only.
Tag ★ rarity for confirmation. Can be set to empty array for calculation only.
:::
::: field name="first_tags" type="array<string>" optional
Preferred Tags, valid only if 3★ tags. By default empty.
Preferred Tags, valid only when selecting 3★ tags. Default is empty.
<br>
When Tag is level-3, as many Tags here as possible (if any) will be selected, and it's a forced selection, i.e. it ignores all "unselect 3★ Tags" settings.
For 3★ recruits, MAA will try to include as many of the listed tags as possible. This is treated as a hard requirement and will override any "don't select 3★ Tags" settings.
:::
::: field name="extra_tags_mode" type="number" optional default="0"
Select more tags.
@@ -259,10 +264,17 @@ Whether to use Expedited Plans.
Number of expedites, only effective when `expedite` is true. By default unlimited (until `times` limit is reached).
:::
::: field name="skip_robot" type="boolean" optional default="true"
Whether to skip when robot tag is recognized.
Deprecated and kept only for backward compatibility.
<br>
When `preserve_tags` is absent and this value is `true`, MAA skips on `支援机械` only; `元素` is no longer treated as the legacy 1★ tag.
:::
::: field name="preserve_tags" type="array<string>" optional
List of tag names that should preserve the current recruitment slot and skip this recruitment. Default is empty.
<br>
If any specified tag is recognized, MAA will keep that slot untouched and skip the current recruitment.
:::
::: field name="recruitment_time" type="object" optional
Tag level (greater than or equal to 3) and corresponding desired recruitment time limit, in minutes, all default to 540 (i.e. 09:00:00).
Tag ★ rarity (greater than or equal to 3) and corresponding desired recruitment time limit, in minutes, all default to 540 (i.e. 09:00:00).
<br>
Example: `{ "3": 540, "4": 540 }`
:::
@@ -300,7 +312,7 @@ Options: `CN` | `US` | `JP` | `KR`
"set_time": true,
"expedite": false,
"expedite_times": 0,
"skip_robot": true,
"preserve_tags": ["支援机械"],
"recruitment_time": {
"3": 540,
"4": 540
@@ -911,32 +923,44 @@ Whether to enable this task.
::: field name="enable" type="boolean" optional default="true"
Whether to enable this task.
:::
::: field name="theme" type="string" optional default="Fire"
::: field name="theme" type="string" optional default="Tales"
Theme.
<br>
`Fire` - _Fire Within the Sand_
`Fire` - _Fire Within the Sand_ (Closed)
<br>
`Tales` - _Tales Within the Sand_
<br>
`RelaunchAnchor` - _Relaunch Anchor_
:::
::: field name="mode" type="number" optional default="0"
Mode.
Mode. Supported modes vary by theme:
<br>
`0` - Farm badges & construction pts (exiting the stage immediately).
**Tales:**
<br>
`1` - Fire Within the Sand: Farm Crude Gold (forging Gold at headquarter after purchasing water); Tales Within the Sand: Automatically craft items and load to earn currency.
`0` - No save, farm prosperity points by entering and exiting stages.
<br>
`1` - With save, farm currency by crafting support items.
<br>
**RelaunchAnchor:**
<br>
`16` (`RA1`) - RA-1, automatically execute intensive farming, construction, resource delivery, and settlement loop.
<br>
`32` (`RA15`) - RA-15, complete the 60-kill mission with Civilight Eterna.
<br>
`48` (`RA4`) - RA-4, Use the Gold from Strategy Planning Management to unlock areas, and use Wis'adel to complete the boss elimination mission.
:::
::: field name="tools_to_craft" type="array<string>" optional default="[&quot;荧光棒&quot;]"
Automatically crafted items. Suggested to fill in the substring.
Automatically crafted items. Suggested to fill in the substring. Only effective for Tales theme.
:::
::: field name="increment_mode" type="number" optional default="0"
Click type.
Click type. Only effective for Tales theme.
<br>
`0` - Rapid Click
<br>
`1` - Long Press
:::
::: field name="num_craft_batches" type="number" optional default="16"
Maximum number of craft batches per session.
Maximum number of craft batches per session. Only effective for Tales theme.
:::
::::
@@ -1146,10 +1170,10 @@ value
Invalid placeholder. Enum value: 0.
:::
::: field name="MinitouchEnabled" type="boolean" optional
Deprecated. Originally for enabling minitouch; "1" - on, "0" - off. Note that the device may not support it. Enum value: 1 (deprecated).
Deprecated. Originally for enabling Minitouch; "1" - on, "0" - off. Note that the device may not support it. Enum value: 1 (deprecated).
:::
::: field name="TouchMode" type="string" optional default="minitouch"
Touch mode setting. Options: minitouch | maatouch | adb. Default minitouch. Enum value: 2.
Touch mode setting. Options: minitouch | maatouch | adb | MaaFwAdb | MaaFwWlr. Default minitouch. Enum value: 2.
:::
::: field name="DeploymentWithPause" type="boolean" optional
Whether to pause when deploying operators (affects IS, Copilot and Stationary Security Service). Options: "1" | "0". Enum value: 3.
@@ -1160,4 +1184,7 @@ Whether to enable AdbLite or not. Options: "0" | "1". Enum value: 4.
::: field name="KillAdbOnExit" type="boolean" optional
Release Adb on exit. Options: "0" | "1". Enum value: 5.
:::
::: field name="ClientType" type="string" optional
Client channel. Most connection configs do not need this option. Set it before `AsstConnect` / `AsstAsyncConnect` only when the selected `config` uses `[PackageName]` in commands executed during connect. In the built-in configs, only `Androws` and `WSA` currently require it for `displayId` lookup. This does not replace the `client_type` task parameter used by StartUp / CloseDown tasks. Enum value: 6.
:::
::::

View File

@@ -42,9 +42,13 @@ icon: iconoir:developer
3. 自身のリポジトリの dev ブランチをクローン(サブモジュール含む)
```bash
git clone --recurse-submodules <リポジトリの git リンク> -b dev-v2
git clone --recurse-submodules <リポジトリの git リンク> -b dev-v2 --single-branch
```
::: tip
`--single-branch` で取得されるのは `dev-v2` の履歴だけです。あとで別のブランチに切り替えたい場合は、先に `git remote set-branches origin '*'` を実行してから再度 fetch するか、`--single-branch` なしでリポジトリを再度クローンして不足しているブランチ情報を取得してください。
:::
::: warning
Visual Studio など `--recurse-submodules` パラメータに対応していない Git GUI を使用する場合、クローン後に以下を実行:
@@ -80,7 +84,9 @@ icon: iconoir:developer
- F5 キーを押して実行
::: tip
Win32ControllerWindows ウィンドウ制御)関連機能をデバッグする場合は、[MaaFramework Releases](https://github.com/MaaXYZ/MaaFramework/releases) から対応プラットフォームのアーカイブをダウンロードし、`bin` ディレクトリ内の `MaaWin32ControlUnit.dll` を MAA の DLL と同じディレクトリ(例:`build/bin/Debug`)に配置してください。自動ダウンロードスクリプトの PR 歓迎!
Win32ControllerWindows ウィンドウ制御)/ MaaFwAdbController / MaaFwWlrControllerMaaFramework のタッチモード)関連機能を実行する場合は、[MaaFramework Releases](https://github.com/MaaXYZ/MaaFramework/releases) から対応プラットフォームのアーカイブをダウンロードし、`bin` ディレクトリ内の `MaaWin32ControlUnit.dll` / `MaaAdbControlUnit.dll` を MAA の DLL と同じディレクトリ(例:`build/bin/Debug`)に配置してください。自動ダウンロードスクリプトの PR 歓迎!
関連機能をデバッグする場合は、[MaaFramework の Debug バージョンを自分でコンパイル](https://maafw.com/docs/4.1-BuildGuide)し、対応する DLL ファイルを使用する必要があります。そうしないと、ブレークポイントデバッグ中に謎のクラッシュが発生します。
:::
9. これで自由に ~~改造~~ 開発を始められます

View File

@@ -23,6 +23,8 @@ icon: jam:write-f
このテーマでは、ヒント、ノート、情報、注意、警告、詳細などのカスタムコンテナをサポートしており、これらの機能を利用して特定のコンテンツを強調することができます。
コンテナ内にコンテナをネストする場合、親コンテナは子コンテナよりもコロン `:` を1つ多く記述する必要があります。
コンテナの使用方法:
```markdown
@@ -31,6 +33,13 @@ icon: jam:write-f
:::
```
または GitHub スタイルの構文を使用する方法:
```markdown
> [!コンテナの種類]
> 書きたい内容
```
受け入れられるコンテナの内容とデフォルトのタイトルは次のとおりです:
- `tip` ヒント
@@ -39,6 +48,7 @@ icon: jam:write-f
- `warning` 注意
- `danger` 警告
- `details` 詳細
- `window` ==特殊なコンテナ==
### コンテナの例
@@ -66,6 +76,190 @@ icon: jam:write-f
これは詳細のコンテナです
:::
::: window
これは特殊なコンテナです
:::
## マーカー
マーカー構文を使用して、強調したい内容にマークを付けることができます。
使用方法:`==マーカーの内容=={マーカーの色(オプション)}` の構文でマークを付けます。両端にスペースが必要な点に注意してください。
**入力:**
```markdown
MaaAssistantArknights は ==たくさんの豚== によって開発されました
```
**出力:**
MaaAssistantArknights は ==たくさんの豚== によって開発されました
テーマには以下のカラースキームが組み込まれています:
- **default**: `==Default==` - ==Default==
- **info**: `==Info=={.info}` - ==Info=={.info}
- **note**: `==Note=={.note}` - ==Note=={.note}
- **tip**: `==Tip=={.tip}` - ==Tip=={.tip}
- **warning**: `==Warning=={.warning}` - ==Warning=={.warning}
- **danger**: `==Danger=={.danger}` - ==Danger=={.danger}
- **caution**: `==Caution=={.caution}` - ==Caution=={.caution}
- **important**: `==Important=={.important}` - ==Important=={.important}
## 隠しテキスト
何らかの理由でドキュメントの一部を一時的に隠す必要がある場合、隠しテキスト機能を使用できます。
`!!隠したい内容!!{設定(オプション)}` の構文で使用でき、デフォルトの効果は以下の通りです:
!!なんかニコニコ大百科(仮)を読んでる気がする(取り消し線!!
以下の設定が使用できます:
::: window
入力:
```markdown
+ マスクエフェクト + マウスホバー:!!マウスホバーで見えます!!{.mask .hover}
+ マスクエフェクト + クリック:!!クリックで見えます!!{.mask .click}
+ テキストぼかしエフェクト + マウスホバー:!!マウスホバーで見えます!!{.blur .hover}
+ テキストぼかしエフェクト + クリック:!!クリックで見えます!!{.blur .click}
```
出力:
- マスクエフェクト + マウスホバー:!!マウスホバーで見えます!!{.mask .hover}
- マスクエフェクト + クリック:!!クリックで見えます!!{.mask .click}
- テキストぼかしエフェクト + マウスホバー:!!マウスホバーで見えます!!{.blur .hover}
- テキストぼかしエフェクト + クリック:!!クリックで見えます!!{.blur .click}
:::
## ステップ
ステップバイステップのチュートリアルを書くとき、番号付きリストはネストによって階層感を失うことがあります。そのような場合、`steps` コンテナが最善の選択です。
入力:
````markdown
:::: steps
1. ステップ 1
```ts
console.log('Hello World!')
```
2. ステップ 2
ステップ 2 の関連内容はこちら
3. ステップ 3
::: tip
ヒントコンテナ
:::
4. 終わり
::::
````
出力:
:::: steps
1. ステップ 1
```ts
console.log('Hello World!')
```
2. ステップ 2
ステップ 2 の関連内容はこちら
3. ステップ 3
::: tip
ヒントコンテナ
:::
4. 終わり
::::
## スマート画像コンテナ
テーマが提供する機能をベースに画像コンテナをラッパーしました。このコンテナはライト/ダークテーマに応じて対応する画像を自動的に表示し、自動レイアウトをサポートします。
Markdown 本文で `<ImageGrid>` コンポーネントを使用してこのメソッドを呼び出すことができます。具体的な構文と効果は以下の通りです:
::: window
構文:
```markdown
<ImageGrid :imageList="[
{
light: 'images/zh-cn/readme/1-light.png',
dark: 'images/zh-cn/readme/1-dark.png'
},
{
light: 'images/zh-cn/readme/2-light.png',
dark: 'images/zh-cn/readme/2-dark.png'
},
{
light: 'images/zh-cn/readme/3-light.png',
dark: 'images/zh-cn/readme/3-dark.png'
},
{
light: 'images/zh-cn/readme/4-light.png',
dark: 'images/zh-cn/readme/4-dark.png'
}
]" />
```
レンダリング結果:
<ImageGrid :imageList="[
{
light: 'images/zh-cn/readme/1-light.png',
dark: 'images/zh-cn/readme/1-dark.png'
},
{
light: 'images/zh-cn/readme/2-light.png',
dark: 'images/zh-cn/readme/2-dark.png'
}
]" />
:::
## フィールドコンテナ
この構文はやや複雑なため、[公式ドキュメント](https://theme-plume.vuejs.press/guide/markdown/field/)を参照して使用してください。
効果は以下の通りです:
:::: field-group
::: field name="theme" type="ThemeConfig" required default="{ base: '/' }"
テーマ設定
:::
::: field name="enabled" type="boolean" optional default="true"
有効かどうか
:::
::: field name="callback" type="(...args: any[]) => void" optional default="() => {}"
<Badge type="tip" text="v1.0.0 追加" />
コールバック関数
:::
::: field name="other" type="string" deprecated
<Badge type="danger" text="v0.9.0 廃止" />
廃止されたプロパティ
:::
::::
## アイコン
このテーマではアイコンがサポートされており、次の場所でアイコンを使用できます:

View File

@@ -8,7 +8,8 @@ icon: teenyicons:linux-alt-solid
**このチュートリアルでは、読者にLinux環境の構成能力とプログラミングの基礎が必要です**
::: info 注意
MAAの構築方法はまだ議論されていますが、このチュートリアルの内容は古くなる可能性があります。 [GitHub workflow file](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master/.github/workflows/ci.yml#L134) のスクリプトに準拠してください
MAAの構築方法はまだ議論されていますが、このチュートリアルの内容は古くなる可能性があります。[GitHub workflow file](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/dev-v2/.github/workflows/ci.yml#L224#:~:text=ubuntu%3A) のスクリプトに準拠してください
また、[AUR PKGBUILD](https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=maa-assistant-arknights) や [nixpkgs](https://github.com/NixOS/nixpkgs/blob/nixos-unstable/pkgs/by-name/ma/maa-assistant-arknights/package.nix) も参照可能です。
:::
## コンパイルプロセス
@@ -56,6 +57,8 @@ MAAの構築方法はまだ議論されていますが、このチュートリ
cmake --install build --prefix <target_directory>
```
4. MaaFwAdbController/MaaFwWlrControllerMaaFramework のタッチモード)関連機能をデバッグする場合は、[MaaFramework の Debug バージョンを自分でコンパイル](https://maafw.com/docs/4.1-BuildGuide)し、`libMaaAdbControlUnit.so`/`libMaaWlRootsControlUnit.so` をインストールディレクトリにコピーする必要があります。
## その他のインストール方法
- AUR: [maa-assistant-arknights](https://aur.archlinux.org/packages/maa-assistant-arknights)

View File

@@ -199,7 +199,7 @@ strategy = "merge" # 或者 "first" (默认)
# 在周天晚上使用所有的将要过期的理智药
[[tasks.variants]]
params = { expiring_medicine = 1000 }
params = { medicine_expire_days = 2 }
[tasks.variants.condition]
type = "And"

View File

@@ -1,23 +1,19 @@
---
order: 1
icon: material-symbols:download
icon: material-symbols:download-2-rounded
---
# 安装及编译
# インストールとコンパイル
::: important Translation Required
This page is outdated and maybe still in Simplified Chinese. Translation is needed.
:::
maa-cli は、プリコンパイル済みバイナリ、パッケージマネージャー、または `cargo` を使用した自己コンパイルなど、複数のインストール方法を提供しています。
maa-cli 提供多种方式安装,包括预编译二进制文件、包管理器和通过 `cargo` 自行编译安装。
## プリコンパイル済みバイナリ
## 预编译二进制文件
安装 maa-cli 最简单的方式是使用安装脚本一键安装:
maa-cli をインストールする最も簡単な方法は、インストールスクリプトを使用する方法です:
::: tabs#pre-compile
@tab:active Linux macOS
@tab:active Linux macOS
```bash
curl -fsSL https://raw.githubusercontent.com/MaaAssistantArknights/maa-cli/main/install.sh | bash
@@ -31,27 +27,27 @@ Invoke-WebRequest -Uri "https://raw.githubusercontent.com/MaaAssistantArknights/
:::
后续你可以通过 `maa self update` 来更新 maa-cli。
その後、`maa self update` コマンドで maa-cli を更新できます
如果你的平台不在上述列表中,可以尝试自行[编译安装](#编译安装)
お使いのプラットフォームが上記のリストにない場合は、[コンパイルによるインストール](#コンパイルによるインストール)を試してみてください
## 通过包管理器安装
## パッケージマネージャーによるインストール
对于 macOS 和受支持的 Linux 发行版用户,可以使用包管理器安装 maa-cli
macOS および対応している Linux ディストリビューションユーザーは、パッケージマネージャーを使用して maa-cli をインストールできます
### macOS
Homebrew 用户可以通过非官方的 [tap](https://github.com/MaaAssistantArknights/homebrew-tap/) 安装 maa-cli
Homebrew ユーザーは、非公式の [tap](https://github.com/MaaAssistantArknights/homebrew-tap/) を使用して maa-cli をインストールできます
::: code-tabs
@tab:active 定版
@tab:active 定版
```bash :no-line-numbers
brew install MaaAssistantArknights/tap/maa-cli
```
@tab 不定版/预发行
@tab 不定版/プレリリース
```bash :no-line-numbers
brew install MaaAssistantArknights/tap/maa-cli-beta
@@ -61,11 +57,11 @@ brew install MaaAssistantArknights/tap/maa-cli-beta
### Linux
Arch、Nix 以及 Linux Homebrew 用户可以通过包管理器安装 maa-cli
Arch、Nix、および Linux Homebrew ユーザーは、パッケージマネージャーを使用して maa-cli をインストールできます
#### Arch Linux
可以安装 [AUR 包](https://aur.archlinux.org/packages/maa-cli/)
[AURパッケージ](https://aur.archlinux.org/packages/maa-cli/) をインストールできます
::: code-tabs
@@ -85,17 +81,17 @@ yay -S maa-cli
#### ❄️ Nix
用户可以直接运行:
ユーザーは直接実行できます:
::: code-tabs
@tab:active 定版
@tab:active 定版
```bash :no-line-numbers
nix run nixpkgs#maa-cli
```
@tab 每夜构建
@tab ナイトリービルド
```bash :no-line-numbers
nix run github:Cryolitia/nur-packages#maa-cli-nightly
@@ -103,31 +99,31 @@ nix run github:Cryolitia/nur-packages#maa-cli-nightly
:::
定版打包至 [nixpkgs](https://github.com/NixOS/nixpkgs/blob/nixos-unstable/pkgs/by-name/ma/maa-cli/package.nix) 中,使用 `nixpkgs` 中的 Rust 工具链;每夜构建位于 [NUR](https://github.com/Cryolitia/nur-packages/blob/master/pkgs/maa-assistant-arknights/maa-cli.nix) 中,使用 Beta channel 的 Rust 工具链,由 Github Actions 日自更新和构建验证
定版 [nixpkgs](https://github.com/NixOS/nixpkgs/blob/nixos-unstable/pkgs/by-name/ma/maa-cli/package.nix) にパッケージされており、`nixpkgs` Rust ツールチェーンを使用します。ナイトリービルドは [NUR](https://github.com/Cryolitia/nur-packages/blob/master/pkgs/maa-assistant-arknights/maa-cli.nix) にあり、Rust ツールチェーンのベータチャンネルを使用し、GitHub Actions によって毎日自更新およびビルド検証が行われます
#### Homebrew
对于在 Linux 上使用 Homebrew 的用户,请参见上述 macOS 的安装方式
Linux Homebrew を使用するユーザーは、上記の macOS のインストール方法を参照してください
#### 其他发行版
#### その他のディストリビューション
请使用 [预编译二进制文件](#预编译二进制文件) 或是 [自行编译安装](#编译安装)
[プリコンパイル済みバイナリ](#プリコンパイル済みバイナリ)を使用するか、[コンパイルによるインストール](#コンパイルによるインストール)を行ってください
我们也欢迎各位有兴趣的开发者将 maa-cli 提交到更多发行版的官方仓库或是用户仓库
また、maa-cli をより多くのディストリビューションの公式リポジトリやユーザーリポジトリに提出してくださる開発者の方々も歓迎します
## 编译安装
## コンパイルによるインストール
Rust 开发者可以通过 `cargo` 自行编译安装 maa-cli
Rust 開発者は、`cargo` を使用して maa-cli を自己コンパイルできます
::: code-tabs
@tab:active 稳定版本
@tab:active 安定バージョン
```bash :no-line-numbers
cargo install --git https://github.com/MaaAssistantArknights/maa-cli.git --bin maa --tag stable --locked
```
@tab 开发版本
@tab 開発バージョン
```bash :no-line-numbers
cargo install --git https://github.com/MaaAssistantArknights/maa-cli.git --bin maa --locked
@@ -136,65 +132,65 @@ cargo install --git https://github.com/MaaAssistantArknights/maa-cli.git --bin m
:::
::: warning
maa-cli 目前的最低支持 Rust 版本 (MSRV) 为 1.88。请注意MSRV 可能随时发生变化,我们建议始终使用最新的 Rust 工具链以获得最佳体验
maa-cli の現在の最小サポート Rust バージョン(MSRV)は 1.88 です。MSRVは予告なく変更される可能性があるため、最適な体験を得るには常に最新のRustツールチェーンを使用することをお勧めします
:::
### 编译选项
### コンパイルオプション
从源码编译时,你可以通过 `--no-default-features` 禁用默认的特性,然后通过 `--features` 来启用特定的特性。目前可用的特性有
ソースからコンパイルする場合、`--no-default-features` でデフォルトのフィーチャーを無効にし、`--features` で特定のフィーチャーを有効にすることができます。現在利用可能なフィーチャーは以下の通りです
- `cli_installer`: 启用 `maa self update` 命令,用于更新自身,这个特性默认启用;
- `core_installer`: 启用 `maa install` `maa update` 命令,用于安装和更新 MaaCore 及资源,这个特性默认启用;
- `git2`: 提供 `libgit2` 资源更新后端,这个特性默认启用
- `cli_installer`: `maa self update` コマンドを有効にし、自身を更新するために使用します。このフィーチャーはデフォルトで有効です。
- `core_installer`: `maa install` および `maa update` コマンドを有効にし、MaaCore とリソースをインストールおよび更新するために使用します。このフィーチャーはデフォルトで有効です。
- `git2`: `libgit2` リソース更新バックエンドを提供します。このフィーチャーはデフォルトで有効です
## 安装 MaaCore 及资源
## MaaCoreとリソースのインストール
maa-cli 只提供了一个命令行界面,它需要 MaaCore 和资源来运行任务
maa-cli はコマンドラインインターフェースのみを提供しており、タスクを実行するには MaaCore とリソースが必要です
根据安装方式和平台的不同,你的操作也有所区别
インストール方法とプラットフォームによって、操作は異なります
::: tabs#maacore
@tab:active 预编译
对于使用预编译二进制或者自行编译的用户maa-cli 可以帮助你安装和更新
@tab:active プリコンパイル
プリコンパイル済みバイナリを使用する場合、または自己コンパイルしたユーザーの場合、maa-cli がインストールと更新を支援します
```bash :no-line-numbers
maa install
```
@tab Windows
对于 Windows 平台的用户,在运行 `maa install` 命令前,请以管理员身份在命令提示符或 PowerShell 中运行以下命令,以安装必要组件 VC++ 运行库
Windows プラットフォームのユーザーは、`maa install` コマンドを実行する前に、管理者権限でコマンドプロンプトまたは PowerShell で以下のコマンドを実行し、必須コンポーネントである VC++ ランタイムをインストールしてください
```bat :no-line-numbers
winget install "Microsoft.VCRedist.2015+.x64" --override "/repair /passive /norestart" --uninstall-previous --accept-package-agreements --force
```
然后再运行 `maa install`。
その後、`maa install` を実行してください
@tab Arch
你可以使用 maa-cli 安装预编译的 MaaCore:
maa-cli を使用してプリコンパイル済みの MaaCore をインストールできます:
```bash :no-line-numbers
maa install
```
你也可以通过 [AUR](https://aur.archlinux.org/packages/maa-assistant-arknights/) 安装 maa-core
また、[AUR](https://aur.archlinux.org/packages/maa-assistant-arknights/) を使用して maa-core をインストールすることもできます:
```bash :no-line-numbers
paru -S maa-assistant-arknights
```
或者
または
```bash :no-line-numbers
yay -S maa-assistant-arknights
```
@tab Nix
Nix 上的 maa-cli 强制依赖 MaaCore,因此 Nix 用户无需,也不应该手动安装 MaaCore
Nix maa-cli MaaCore に強く依存しています。そのため、Nix ユーザーは MaaCore を手動でインストールする必要はなく、またすべきではありません
:::
::: warning
`maa install` 下载的是 MAA 官方预编译的 MaaCore而包管理器安装的 MaaCore 可能使用与官方预编译版本不同的编译选项和依赖版本,这也许会导致性能和功能上的略微差异
`maa install` MAA 公式がプリコンパイルした MaaCore をダウンロードします。一方、パッケージマネージャーでインストールされる MaaCore は、公式のプリコンパイルバージョンとは異なるコンパイルオプションや依存関係のバージョンを使用する可能性があり、これによりパフォーマンスや機能にわずかな違いが生じる可能性があります
:::

View File

@@ -1,5 +1,5 @@
---
order: 3
order: 4
icon: mdi:plug
---
@@ -43,6 +43,7 @@ icon: mdi:plug
- [MuMu Pro](https://mumu.163.com/mac/function/20240126/40028_1134600.html) `16384`
- [逍遥](https://bbs.xyaz.cn/forum.php?mod=viewthread&tid=365537) `21503`
- [夜神](https://support.yeshen.com/zh-CN/qt/ml) `62001`
- [テンセントアプリストア](https://sj.qq.com/faq/3878) (5.10.56.xx 以降)ADB ポートは `127.0.0.1:5555` 固定。ADB パス例:`C:\Program Files\Tencent\Androws\Application\バージョン番号\adb.exe`
他のエミュレータについては[Zhaoqingqing's Blog](https://www.cnblogs.com/zhaoqingqing/p/15238464.html)を参照してください。
@@ -224,14 +225,25 @@ LDPlayerの正式版9 V9.1.32 以降を使用する必要があります。<!--
3. `インスタンス番号` には LD マルチインスタンス内でのエミュレーターの番号を入力してください。主インスタンスの場合は `0` です。
### AVD スクリーンショット強化モード
Android Emulator v27.2.9 以降が必要です。(アークナイツのリリース以降にダウンロードしたエミュレーターであれば大丈夫です。)
AVD スクリーンショット強化モードは MaaFramework 内で実装されているため、MaaFramework のタッチモードを有効にすることが、この機能を利用する前提となります。
1. `設定` - `接続設定` - `接続構成``Android Virtual Device (AVD)` を選択します。
2. `タッチモード``MaaFramework` を選択します。
## タッチモード
1. [Minitouch](https://github.com/DeviceFarmer/minitouch)Android タッチイベントを操作するための C 言語で書かれたツールで、`evdev` デバイスを操作し、外部プログラムがタッチイベントとジェスチャーをトリガーできる Socket インターフェースを提供します。Android 10 以降、SELinux が `Enforcing` モードの場合、Minitouch は使用できなくなりました。<sup>[出典](https://github.com/DeviceFarmer/minitouch?tab=readme-ov-file#for-android-10-and-up)</sup>
2. [MaaTouch](https://github.com/MaaAssistantArknights/MaaTouch)MAA による Java で Minitouch を再実装し、Android の `InputDevice` を使用し、追加の機能を付加しました。高バージョンの Android での利用可能性はまだテスト中です。~~テストを手伝ってください~~
3. Adb Input直接 ADB を呼び出して、Android の `input` コマンドを使用してタッチ操作を行います。最も互換性があり、最も遅い速度です。
4. [MaaFramework](https://maafw.com/)MaaFramework の制御ユニットのスクリーンショットとタッチ機能を呼び出します。利用可能性はまだテスト中です。~~テストを手伝ってください x2~~
## ADB Lite
MAA によって独自に実装された ADB クライアントで、オリジナルの ADB よりも多重の ADB プロセスを開始せずに済み、パフォーマンスの低下を抑えることができますが、一部のスクリーンショット方法は使用できません。
推奨されますが、具体的な利点と欠点はまだフィードバックを得ていません。~~テストを手伝ってください x2~~
推奨されますが、具体的な利点と欠点はまだフィードバックを得ていません。~~テストを手伝ってください x3~~

View File

@@ -3,7 +3,7 @@ order: 4
icon: mingcute:android-fill
---
# 物理的な**Android**デバイス
# 物理的な Android デバイス
::: warning
この方法は ADB デバッグを伴い、さらに PC との接続が必要なため、**初心者には非推奨**です。
@@ -25,6 +25,8 @@ icon: mingcute:android-fill
## adbデバッグ・ツールをダウンロードして実行し、デバイスに接続する
::: steps
1. [adb](https://dl.google.com/android/repository/platform-tools-latest-windows.zip) をダウンロードし、解凍する。
2. 解凍したフォルダを開き、アドレスバーをクリアし`cmd` と入力しエンターキーを押します。
3. ポップアップしたコマンドプロンプトウィンドウに`adb`と入力し、英語のヘルプテキストがたくさん表示されれば、実行は成功です。
@@ -35,6 +37,8 @@ icon: mingcute:android-fill
adb devices
```
:::
- 実行に成功すると `USB デバッグ` デバイスが接続されたというメッセージが表示される。
- 成功した接続例:
@@ -113,31 +117,35 @@ icon: mingcute:android-fill
## 解像度の自動変更
::: steps
1. MAAディレクトリに2つの新しいテキストファイルを作成し、以下の内容で埋めてください。
```bash
```bat
:: 解像度を 1080p に調整する
adb -s <ターゲット・デバイスのシリアル番号> shell wm size 1080x1920
:: 画面の輝度を下げる(オプション)
adb -s <ターゲット・デバイスのシリアル番号> shell settings put system screen_brightness 1
```
```bash
```bat
:: 解像度の復元
adb -s <ターゲット・デバイスのシリアル番号>> shell wm size reset
adb -s <ターゲット・デバイスのシリアル番号> shell wm size reset
:: 画面の明るさを上げる(オプション)
adb -s <ターゲット・デバイスのシリアル番号> shell settings put system screen_brightness 20
:: ホームに戻る(オプション)
adb -s <ターゲット・デバイスのシリアル番号> shell input keyevent 3
:: ロック画面(オプション)
adb -s <ターゲット・デバイスのシリアル番号> shell input keyevent 26
adb -s <ターゲット・デバイスのシリアル番号> shell settings put system screen_brightness 20
:: ホームに戻る(オプション)
adb -s <ターゲット・デバイスのシリアル番号> shell input keyevent 3
:: ロック画面(オプション)
adb -s <ターゲット・デバイスのシリアル番号> shell input keyevent 26
```
2. 最初のファイルを `startup.bat` に、2番目のファイルを `finish.bat` にリネームする。
- リネーム後、拡張子を変更するための2回目の確認ダイアログボックスが表示されず、ファイルアイコンも変更されない場合は、Windowsでファイルの拡張子を表示する方法をご自身で検索してください。
- リネーム後、拡張子を変更するための2回目の確認ダイアログボックスが表示されず、ファイルアイコンも変更されない場合は、Windowsでファイルの拡張子を表示する方法をご自身で検索してください。
3. MAA の `設定` - `接続設定` - `スクリプトを使用して始めます` と `終了時にスクリプトを使用します` にそれぞれ `startup.bat` と `finish.bat` を記入してください。
:::
## MAAとの接続
### 有線接続
@@ -156,6 +164,8 @@ icon: mingcute:android-fill
#### `adb tcpip` を使用してワイヤレスポートをオンにします
::: steps
1. 先ほど開いたコマンドプロンプトウィンドウに以下のコマンドを入力し、ワイヤレスデバッグを有効にします。
```bash
@@ -170,12 +180,16 @@ icon: mingcute:android-fill
3. `<IP>:5555` を MAAの `設定` - `接続設定` - `接続先アドレス` に入力してください。例 `192.168.1.2:5555`。
4. Link Start!
:::
#### `adb pair` を使用してワイヤレスポートをオンにします
::: tip
`adb pair` ワイヤレス ペアリング、つまり Android 11 以降の開発者向けオプションで `ワイヤレスデバッグ` を使用すると、 `adb tcpip` と比較して有線接続が不要になります。
:::
::: steps
1. デバイスの開発者向けオプションに移動し、 `ワイヤレスデバッグ` をクリックしてオンにし、OKをクリックして、 `ペアリングコードでデバイスをペアリング` をクリックして、ペアリングが完了するまで表示されるポップアップウィンドウを閉じないでください。
2. ペアリングします。
@@ -186,11 +200,17 @@ icon: mingcute:android-fill
3. 現在のデバイス画面に表示される `<IP アドレスとポート>` を MAAの `設定` - `接続設定` - `接続アドレス` に入力します( `192.168.1.2:11451` など)、**さっき記入したものとは違うに違いない**。
4. Link Start!
:::
#### ルート権限でワイヤレスポートをオンにします
~~ルート権限を使用できますが、このドキュメントを読む必要がありますか~~
::: steps
1. [WADB](https://github.com/RikkaApps/WADB/releases) をダウンロードしてインストールし、ルート化します。
2. WADBを起動して、ワイヤレスadbを起動します。
3. WADBから提供された `<IP アドレスとポート>` を MAAの `設定` - `接続設定` - `接続アドレス` に入力します( `192.168.1.2:5555` など)。
4. Link Start!
:::

View File

@@ -7,52 +7,117 @@ icon: teenyicons:linux-alt-solid
## 準備作業
### 1. MAA をインストールする
以下のインストール方法から一つを選択してください:
1. Linux ダイナミック ライブラリを [MAA ウェブサイト](https://maa.plus/) からダウンロードし、解凍します
### maa-cli を使用する
2. `./MAA-v{バージョン}-linux-{アアーキテクチャ}/Python/` ディレクトリに移動します、 `sample.py` ファイルを開け
[maa-cli](https://github.com/MaaAssistantArknights/maa-cli) は Rust で書かれたシンプルな MAA コマンドラインツールです。関連するインストールと使用方法については、[CLI 使用ガイド](../cli/) をご覧ください。
::: tip
プリコンパイル済みバージョンには、比較的新しいLinuxディストリビューション(Ubuntu 22.04)でコンパイルされた動的ライブラリが含まれており、システムに古いバージョンのlibstdc++がある場合、ABIの非互換性に遭遇する可能性があります
[Linuxコンパイル・チュートリアル](../../develop/linux-tutorial.md) を参照して再コンパイルまたはコンテナを使用して実行できます
:::
### Wine を使用する
- Arch Linuxシリーズのリリース版は、aur パッケージ [maa-assistant-arknights](https://aur.archlinux.org/packages/maa-assistant-arknights)を選択する使用し、インストール後のプロンプトに従ってファイルを編集することができる
MAA WPF GUI は現在 Wine を通じて実行できます。MAAは.NETランタイムを内蔵しています自己完結型デプロイ
### 2. `adb` 構成
#### インストール手順
1. [`if asst.connect('adb.exe', '127.0.0.1:5554'):`](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/722f0ddd4765715199a5dc90ea1bec2940322344/src/Python/sample.py#L48) セクションを見つける
:::: steps
2. `adb` ツール呼び出し
- エミュレータが `Android Studio``avd` を使用している場合は、 `adb` が付属します。 `adb.exe` の欄に直接 `adb` パスを記入することができ、一般的には `$HOME/Android/Sdk/platform-tools/` で見つけることができます。例:
1. Visual C++ Redistributable をインストールする
```python
if asst.connect("/home/foo/Android/Sdk/platform-tools/adb", "エミュレータの adb アドレス"):
```
- 他のエミュレータを使用する場合は、最初に `adb` をダウンロードして: `$ sudo apt install adb` 次に、パスを入力するか、 `PATH` 環境変数を使用して `adb` を直接入力します
3. エミュレータの `adb` パス取得
- adb ツールを直接使用できます: `$ adbパス devices` ,例:
[Visual C++ 再頒布可能パッケージ](https://aka.ms/vc14/vc_redist.x64.exe) をダウンロードしてインストールします:
```shell
$ /home/foo/Android/Sdk/platform-tools/adb devices
List of devices attached
emulator-5554 device
wine vc_redist.x64.exe
```
- 返される `emulator-5554` はエミュレータのadbアドレスで、 `127.0.0.1:5555` を上書きします、例:
::: tip
`DependencySetup_依赖库安装.bat` は winget と Windows の権限昇格機構に依存しているため、Wine では通常正常に動作しません。そのため、ランタイムライブラリは手動でインストールする必要があります。
:::
```python
if asst.connect("/home/foo/Android/Sdk/platform-tools/adb", "emulator-5554"):
```
2. MAA をダウンロード
4. この時点で、 `$ python3 sample.py` をテストでき、 `接続成功` が返されれば、基本的に成功です
Windows 版 MAA をダウンロードし、解凍した後、`wine MAA.exe` を実行します。
### 3. タスク構成
::::
カストムタスク: 必要に応じて [統合ドキュメント](../../protocol/integration.md) を参照し、 `sample.py` の [`# タスクとパラメーターについては 統合ドキュメント`](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/722f0ddd4765715199a5dc90ea1bec2940322344/src/Python/sample.py#L54) 欄を変更する
::: info 注意
接続設定で ADB パスを [Windows 版 `adb.exe`](https://dl.google.com/android/repository/platform-tools-latest-windows.zip) に設定する必要があります。
ADB 経由で USB デバイスに接続する必要がある場合は、まず Wine の外で `adb start-server` を実行し、Wine を通じてネイティブ ADB サーバーに接続してください。
:::
#### Linux ネイティブ MaaCore の使用(実験的機能)
[MAA Wine Bridge](https://github.com/MaaAssistantArknights/MaaAssistantArknights/tree/dev/src/MaaWineBridge) のソースコードをダウンロードしてビルドし、生成された `MaaCore.dll`ELF ファイル)で Windows 版を置き換え、Linux ネイティブ動的ライブラリ(`libMaaCore.so` および依存関係)を同じディレクトリに配置します。
この状態で Wine を通じて `MAA.exe` を実行すると、Linux ネイティブ動的ライブラリが読み込まれます。
::: info 注意
Linux ネイティブ MaaCore を使用する場合は、接続設定で ADB パスを Linux ネイティブ ADB に設定する必要があります。
:::
#### Linux デスクトップ統合(実験的機能)
デスクトップ統合は、ネイティブデスクトップ通知サポートと fontconfig フォント設定を WPF にマッピングする機能を提供します。
MAA Wine Bridge で生成された `MaaDesktopIntegration.so` を `MAA.exe` と同じディレクトリに配置すると有効になります。
#### 既知の問題
- Wine DirectWrite は強制的にヒンティングを有効にし、DPI を FreeType に渡さないため、フォント表示が良くありません。
- ネイティブデスクトップ通知を使用しない場合、通知がポップアップするとシステム全体のマウスフォーカスを奪うため、他のウィンドウを操作できなくなります。`winecfg` で仮想デスクトップモードを有効にするか、デスクトップ通知を無効にすることで緩和できます。
- Wine-staging ユーザーは、MAA が Wine 環境を正しく検出できるように、`winecfg` の `Wine バージョンを隠す` オプションを無効にする必要があります。
- Wine の Light テーマは WPF で一部のテキストカラーに異常を引き起こすため、`winecfg` でテーマなしWindows クラシックテーマ)に切り替えることをお勧めします。
- Wine は古い XEmbed トレイアイコンを使用しており、GNOME では正常に動作しない可能性があります。
- Linux ネイティブ MaaCore を使用している場合、自動更新はサポートされていません(~~更新プログラムWindows 版をダウンロードすべきでしょうか~~
### Python を使用する
:::: steps
1. MAA 動的ライブラリのインストール
1. Linux ダイナミック ライブラリを [MAA ウェブサイト](https://maa.plus/) からダウンロードし、解凍します、または以下のソフトウェアリポジトリからインストールします:
- AUR[maa-assistant-arknights](https://aur.archlinux.org/packages/maa-assistant-arknights)、インストール後のプロンプトに従ってファイルを編集します
- Nixpkgs: [maa-assistant-arknights](https://github.com/NixOS/nixpkgs/blob/nixos-unstable/pkgs/by-name/ma/maa-assistant-arknights/package.nix)
2. `./MAA-v{バージョン}-linux-{アーキテクチャ}/Python/` ディレクトリに移動し、`sample.py` ファイルを開きます
::: tip
プリコンパイル済みバージョンには、比較的新しいLinuxディストリビューション(Ubuntu 22.04)でコンパイルされた動的ライブラリが含まれており、システムに古いバージョンのlibstdc++がある場合、ABIの非互換性に遭遇する可能性があります。
[Linuxコンパイル・チュートリアル](../../develop/linux-tutorial.md) を参照して再コンパイルまたはコンテナを使用して実行できます。
:::
2. ADB 構成
1. [`if asst.connect('adb.exe', '127.0.0.1:5554'):`](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/722f0ddd4765715199a5dc90ea1bec2940322344/src/Python/sample.py#L48) セクションを見つける
2. `adb` ツール呼び出し
- エミュレータが `Android Studio` に `avd` を使用している場合は、 `adb` が付属します。 `adb.exe` の欄に直接 `adb` パスを記入することができ、一般的には `$HOME/Android/Sdk/platform-tools/` で見つけることができます。例:
```python
if asst.connect("/home/foo/Android/Sdk/platform-tools/adb", "エミュレータの adb アドレス"):
```
- 他のエミュレータを使用する場合は、最初に `adb` をダウンロードして: `$ sudo apt install adb` 次に、パスを入力するか、 `PATH` 環境変数を使用して `adb` を直接入力します
3. エミュレータの `adb` パス取得
- adb ツールを直接使用できます: `$ adbパス devices` ,例:
```shell
$ /home/foo/Android/Sdk/platform-tools/adb devices
List of devices attached
emulator-5554 device
```
- 返される `emulator-5554` はエミュレータのadbアドレスで、 `127.0.0.1:5555` を上書きします、例:
```python
if asst.connect("/home/foo/Android/Sdk/platform-tools/adb", "emulator-5554"):
```
4. この時点で、 `$ python3 sample.py` をテストでき、 `接続成功` が返されれば、基本的に成功です
3. タスク構成
カスタムタスク:必要に応じて [統合ドキュメント](../../protocol/integration.md) を参照し、`sample.py` の [`# タスクとパラメーターについては docs/integration.md 参照`](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/722f0ddd4765715199a5dc90ea1bec2940322344/src/Python/sample.py#L54) 欄を変更します
::::
## エミュレータのサポート
@@ -62,6 +127,8 @@ icon: teenyicons:linux-alt-solid
推奨構成: x86_64 のフレームワーク (R - 30 - x86_64 - Android 11.0) と MAA のLinux x64 ダイナミック ライブラリ
[スクリーンショット強化モード](../connection.md#avd-スクリーンショット強化モード)の追加サポートもあります。
- Android 10 以降、SELinux が `Enforcing` モードの場合、Minitouch は使用できません、別のタッチモードに切り替えてください。または SELinux を **一時的に** `Permissive` モードに切り替え。
### ⚠️ [Genymotion](https://www.genymotion.com/)
@@ -87,10 +154,6 @@ waydroid prop set persist.waydroid.height 720
adb の IP アドレスを設定する: `設定` - `バージョン情報` - `IPアドレス` を開き、最初の `IP` を記録するし、`sample.py` の adb IP に `${記録したIP}:5555` を入力する。
amdgpu を使用すると、`screencap` コマンドが stderr に情報を出力し、画像のデコードに失敗することがあります。
`adb exec-out screencap | xxd | head` と入力し、出力に `/vendor/etc/hwdata/amdgpu.ids: No such file...` のようなテキストがあるかどうかを確認して、これを確認します。
`resource/config.json` のスクリーンショットコマンドを `adb exec-out screencap` から `adb exec-out 'screencap 2>/dev/null'` に変更してみてください。
### ✅ [redroid](https://github.com/remote-android/redroid-doc)
Android 11 バージョンのイメージは正常に動作し、5555 adb ポートを公開する必要があります。

View File

@@ -17,6 +17,8 @@ icon: basil:apple-solid
注: `macOS` の仕組みにより、ゲームウィンドウを最小化したり、ステージマネージャーで別のウィンドウに切り替えたり、ウィンドウを別のデスクトップ/画面に移動したりすると、スクリーンショットに問題が発生し、正しく実行されなくなります。 👉🏻️ [issue](https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/4371#issuecomment-1527977512) を参照
::: steps
0. 要件: MAA バージョン v4.13.0-rc.1 以降
1. [PlayCover のフォークバージョン](https://github.com/hguandl/PlayCover/releases) をダウンロードしてインストールします。
@@ -33,13 +35,17 @@ icon: basil:apple-solid
7. ステップ 3-5 は一度だけ行う必要があり、その後はアークナイツをアクティブにするだけで済みます。アークナイツのクライアントを更新するたびに、手順2を再度実行する必要があります。
:::
### ✅ [MuMu エミューレータ Pro](https://mumu.163.com/mac/)
サポートされています、ただしテストは少なく、 `MacPlayTools` 以外のタッチモードが必要です。 関連する問題 [#8098](https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/8098)
### ✅ [AVD](https://developer.android.com/studio/run/managing-avds)
サポートされています。Android 10 以降、SELinux が\`Enforcing\`モードの場合、Minitouch は使用できません、別のタッチモードに切り替えてください。または SELinux を **一時的に** \`Permissive\`モードに切り替え
サポートされています。[スクリーンショット強化モード](../connection.md#avd-スクリーンショット強化モード)の追加サポートもあります
Android 10 以降、SELinux が `Enforcing` モードの場合、Minitouch は使用できません、別のタッチモードに切り替えてください。または SELinux を **一時的に** `Permissive` モードに切り替え。
### ✅ [BlueStacks Air](https://www.bluestacks.com/mac) 無料、Apple Mシリーズチップ向けに最適化されたバージョン
@@ -69,4 +75,4 @@ Mac 版の開発は人手不足のため、更新速度が比較的遅いです
### ✅ [AVD](https://developer.android.com/studio/run/managing-avds)
サポートされています。
サポートされています。[スクリーンショット強化モード](../connection.md#avd-スクリーンショット強化モード)の追加サポートもあります。

View File

@@ -25,12 +25,12 @@ const fullySupport = [
{
name: 'MuMu Player',
link: 'https://www.mumuplayer.com/',
note: 'サポートされています、[スクリーンショット強化モード](../connection.html#MuMu スクリーンショット強化モード)の追加サポートもあ。 Hyper-Vとの互換性が確認されています。\n\n- “完了後にエミュレータを終了する”機能に異常が発生する場合がありますので、その場合はMuMu公式までご連絡ください。\n- 複数のインスタンスを開くには、MuMu Multiple OpenerのADBボタンから対応するインスタンスのポート情報を確認し、MAA設定-接続設定の接続アドレスのポート番号を対応するポートに変更する必要があります。\n- `ビデオメモリ使用ポリシー``リソース使用量が少ない`に設定しないでください。',
note: 'サポートされています、[スクリーンショット強化モード](../connection.html#MuMu スクリーンショット強化モード)の追加サポートもあります。 Hyper-Vとの互換性が確認されています。\n\n- “完了後にエミュレータを終了する”機能に異常が発生する場合がありますので、その場合はMuMu公式までご連絡ください。\n- 複数のインスタンスを開くには、MuMu Multiple OpenerのADBボタンから対応するインスタンスのポート情報を確認し、MAA設定-接続設定の接続アドレスのポート番号を対応するポートに変更する必要があります。\n- `ビデオメモリ使用ポリシー``リソース使用量が少ない`に設定しないでください。',
},
{
name: 'LDPlayer',
link: 'https://www.ldplayer.net/',
note: 'サポートされています、[スクリーンショット強化モード](../connection.html#LDPlayer スクリーンショット強化モード)の追加サポートもあ。 Hyper-Vとの互換性が確認されています。\n\n- LDPlayer 9のインストーラーは、インストールプロセス中に自動的にHyper-Vをサイレントで無効にしますので、必要な場合は注意してください。',
note: 'サポートされています、[スクリーンショット強化モード](../connection.html#LDPlayer スクリーンショット強化モード)の追加サポートもあります。 Hyper-Vとの互換性が確認されています。\n\n- LDPlayer 9のインストーラーは、インストールプロセス中に自動的にHyper-Vをサイレントで無効にしますので、必要な場合は注意してください。',
},
]),
// keep internal sorting for bluestacks.
@@ -40,6 +40,11 @@ const fullySupport = [
note: 'サポートされています。エミュレーターの `設定` - `上位設定``Android Debug Bridge`をONにする必要があります。\n\n- ネットワーク環境が悪い場合は [オフラインパッケージ](https://support.bluestacks.com/hc/zh-tw/articles/4402611273485-BlueStacks-5-%E9%9B%A2%E7%B7%9A%E5%AE%89%E8%A3%9D%E7%A8%8B%E5%BC%8F)をダウンロードしてください。\n- adbポート番号が不規則に変化し続け、起動するたびに同じでない場合は、お使いのコンピュータが [Hyper-V](https://support.bluestacks.com/hc/ja/articles/4415238471053-BlueStacks-5-Hyper-V%E3%81%8C%E6%9C%89%E5%8A%B9%E3%81%AB%E3%81%AA%E3%81%A3%E3%81%A6%E3%81%84%E3%82%8BWindows-10%E3%81%A8Windows-11%E3%81%AB%E3%81%8A%E3%81%91%E3%82%8B%E3%82%B7%E3%82%B9%E3%83%86%E3%83%A0%E8%A6%81%E4%BB%B6)を有効にしている可能性があります,\nこのような状況に対して、MAAはポート番号を自動的に取得する小さなバックドアを提供しています。この機能がは動作しません/複数のエミュレータが必要/複数のエミュレータコアがインストールされているの場合は [よくある質問](../よくある質問.html#blue-stackエミュレータが起動するたびにポート番号が異なるhyper-v) を参照して変更してください。Hyper-V は管理者として実行されるため、エミュレーターの自動シャットダウンや接続の自動検出など、adb を伴わない操作でも MAA を管理者として実行する必要があります。',
},
...shuffleArray([
{
name: 'テンセントアプリストア',
link: 'https://sj.qq.com/',
note: 'バージョン 5.10.56.xx 以降をサポートしています。`設定` - `接続設定` で `テンセントアプリストア` 接続設定を選択してください。Hyper-V との互換性が確認されています。\n\n- ADB ポートは `127.0.0.1:5555` です。\n- ADB パス例:`C:\\Program Files\\Tencent\\Androws\\Application\\バージョン番号\\adb.exe`。\n\n- 事前にアプリストアで [ADB デバッグを有効化](https://sj.qq.com/faq/3878) する必要があります。',
},
{
name: 'NOX',
link: 'https://www.yeshen.com/',
@@ -67,7 +72,7 @@ const partiallySupport = shuffleArray([
{
name: 'AVD',
link: 'https://developer.android.com/studio/run/managing-avds',
note: '理論的なサポートされています。\n\n- Android 10 以降、SELinux が`Enforcing`モードの場合、Minitouch は使用できません、別のタッチモードに切り替えてください。または SELinux を **一時的に** `Permissive`モードに切り替え。\n- AVD はデバッグ用に構築されており、ゲーム用に設計された他のエミュレーターを使用することをおすすめします。',
note: '理論的なサポートされています。\n\n- [スクリーンショット強化モード](../connection.html#avd-スクリーンショット強化モード)の追加サポートもあります。\n- Android 10 以降、SELinux が`Enforcing`モードの場合、Minitouch は使用できません、別のタッチモードに切り替えてください。または SELinux を **一時的に** `Permissive`モードに切り替え。\n- AVD はデバッグ用に構築されており、ゲーム用に設計された他のエミュレーターを使用することをおすすめします。',
},
{
name: 'Google Play ゲーム(開発者)',

View File

@@ -1,5 +1,5 @@
---
order: 2
order: 3
icon: ph:question-fill
---
@@ -12,16 +12,17 @@ icon: ph:question-fill
MAAがアップデート後に動作しなくなった場合、またはエラーメッセージウィンドウを経由してここにたどり着いた場合、それは大体ランタイムが更新されていないことが原因です。
最も多い問題はランタイム関連であり、それにもかかわらず多くの人がドキュメントを読まずに質問するため、トップメッセージをこれに変更しました。とてもイライラします。
MAAは.NETランタイムを内蔵しています自己完結型デプロイが、Visual C++ランタイムが必要です。
MAAディレクトリ内の `DependencySetup_依赖库安装.bat` を実行するか、以下のコマンドを端末で実行するか、
```sh
winget install "Microsoft.VCRedist.2015+.x64" --override "/repair /passive /norestart" --force --uninstall-previous --accept-package-agreements && winget install "Microsoft.DotNet.DesktopRuntime.10" --override "/repair /passive /norestart" --force --uninstall-previous --accept-package-agreements
winget install "Microsoft.VCRedist.2015+.x64" --override "/repair /passive /norestart" --force --uninstall-previous --accept-package-agreements
```
以下の<u>**2つ**</u>のランタイムライブラリを手動でダウンロードしてインストールして問題を解決してください。
以下のランタイムライブラリを手動でダウンロードしてインストールして問題を解決してください。
- [Visual C++ 再頒布可能パッケージ](https://aka.ms/vc14/vc_redist.x64.exe)
- [.NET デスクトップランタイム 10](https://aka.ms/dotnet/10.0/windowsdesktop-runtime-win-x64.exe)
:::
@@ -51,7 +52,7 @@ Windows N/KNヨーロッパ/韓国)の場合、[メディア機能パック
#### Windows 7 / 8 / 8.1 関連
.NET 10 は Windows 7 / 8 / 8.1 システムをサポートしていないため<sup>[ソース](https://github.com/dotnet/core/issues/7556)</sup>、MAA も同様にサポートしていません。
MAA が依存するランタイムライブラリとシステムコンポーネントは Windows 10 以上が必要なため、MAA は Windows 7 / 8 / 8.1 システムをサポートしていません。
#### 公式統合パック(確信)

View File

@@ -0,0 +1,93 @@
---
order: 2
icon: material-symbols:download-2-rounded
---
<!-- markdownlint-disable MD024 -->
# ダウンロードとインストール
::: tip
これは MAA GUI のダウンロードとインストールに関するドキュメントです。maa-cli のダウンロードとインストールについては、[インストールとコンパイル](./cli/install.md)を参照してください。現在、Android版「MAA-MeowMAA Android版」はテスト公開中です。詳細は [MAA-Meow](https://github.com/Aliothmoon/MAA-Meow)をご覧ください。現在、このソフトウェアのUIは中国語のみサポートしています
:::
## MAA のダウンロード
MAA では、公式サイトからのダウンロード、パッケージマネージャーからのインストール、グループファイルからのダウンロードなど、複数の方法を提供しています。ご都合に合わせた方法でダウンロードしてください。
### [公式サイト](https://maa.plus)から最新の MAA パッケージをダウンロード
通常、公式サイトでは正しいバージョンとアーキテクチャが自動選択されます。ほとんどの読者にとっては Windows x64 です。macOS ユーザーの方は、macOS ユニバーサル版をダウンロードしてください。
### [Mirror ちゃん](https://mirrorchyan.com/zh/projects?rid=MAA&source=maadocs-install)から最新の MAA パッケージをダウンロード
システムアーキテクチャを確認し、対応するパッケージをダウンロードしてください。ほとんどの Windows ユーザーにとっては Windows x64 です。Mac ユーザーの場合、Mirrorちゃんはユニバーサルパッケージを提供していないため、お使いのチップアーキテクチャarm/x86を確認して対応するパッケージをダウンロードしてください。
::: tip
[Mirrorちゃん](https://mirrorchyan.com/zh/projects?rid=MAA&source=maadocs-install)は独立したサードパーティのダウンロードアクセラレーションサービスであり、MAA の有料サービスではありません。その運営コストはサブスクリプション収入で賄われ、収益の一部はプロジェクト開発者に還元されます。高速ダウンロードを楽しみながらプロジェクトの継続的な開発を支援するために、CDK の購読をご検討ください。
:::
### Windows パッケージマネージャーWingetを使用したインストール
::: tip
この方法は Windows ユーザーのみ利用可能です。
:::
ターミナルで以下のコマンドを実行してください:
```bash
winget install maa
```
この方法でインストールした場合、デフォルトのインストールパスは `C:\Users\ユーザー名\AppData\Local\Microsoft\WinGet\Packages` です。
### QQ グループファイルから最新のMAAパッケージをダウンロード
1. [MAA 公式 QQ グループ](https://api.maa.plus/MaaAssistantArknights/api/qqgroup/index.html)に参加してください。
2. グループファイル内で最新の MAA パッケージをダウンロードしてください。
### [GitHub Releases](https://github.com/MaaAssistantArknights/MaaAssistantArknights/releases)から最新の MAA パッケージをダウンロード
システムアーキテクチャを確認し、対応するパッケージをダウンロードしてください。ほとんどの Windows ユーザーにとっては `MAA-<バージョン番号>-win-x64.zip` です。macOS ユーザーの方は `MAA-<バージョン番号>-macos-universal.dmg` を選択してください。
## Linux およびその他のオペレーティングシステム
MAA GUI は**現時点では** Linux やその他のオペレーティングシステムをサポートしていません。これらのシステムで MAA の機能を使用するには、**maa-cli** を利用できます。詳細は、maa-cli の [インストールとコンパイル](./cli/install.md)を参照してください。
## MAA のインストール
### Windows
ダウンロードが完了すると、`.zip`ファイルが取得できます。解凍ソフトで完全に解凍すると、MAAのすべてのファイルを含むフォルダが作成されます。
::: warning
1. `C:\``C:\Program Files\` など UAC 権限が必要なパスに MAA を解凍しないでください。
2. MAA には .NET ランタイムが内蔵されています自己完結型デプロイ。ただし、Visual C++ Redistributable x64VCRedist x64が必要です。解凍したMAAディレクトリ内で、管理者権限で `DependencySetup_依赖库安装.bat` を実行し、この依存関係をインストールしてください。インストール完了後、`MAA.exe` を実行してください。
詳細は[よくある質問](./faq.md)のトップを参照してください。
:::
`MAA.exe`をダブルクリックすると、MAAが起動します。
::: tip
Windows パッケージマネージャーWingetを使用してインストールした場合、解凍やランタイムのインストールなどの追加操作なしで、コマンドラインに `maa` と入力するだけで MAA を起動できます。ただし、PATHに `maa-cli` が存在する場合、それらを区別するために追加の手順が必要になることがあります。
:::
### macOS
ダウンロードが完了すると、`.dmg`ファイルが取得できます。その `.dmg` をダブルクリックして開き、`MAA.app``/Applications` にドラッグしてインストールを完了します。
## 次のステップ
インストールが完了したら、[初心者向けガイド](./newbie.md)に戻って設定を続行するか、[機能紹介](./introduction/)で MAA がサポートするさまざまな機能を確認してください。インストール中に問題が発生した場合は、[よくある質問](./faq.md)を参照して解決を試みてください。

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